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	<title>donkey kong 64 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Bosses Who Just Kept Coming Back</title>
		<link>https://gamingbolt.com/10-bosses-who-just-kept-coming-back</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 27 Jan 2021 11:24:48 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=467372</guid>

					<description><![CDATA[No matter how many times they fell, these bosses kept coming back stronger.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>o matter how many times a particular boss is beaten, they just can&#8217;t take a hint. Maybe they&#8217;ll pop up in the sequel as the true mastermind behind the scenes. Or perhaps they didn&#8217;t really die in the previous battle and are now back for more. Only one thing is guaranteed and that&#8217;s how they&#8217;ll never truly be defeated. Let&#8217;s take a look at such bosses that fit into that category. <b>Spoilers abound so beware.</b></p>
<p><b>Guardian Ape &#8211; Sekiro: Shadows Die Twice</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-392048" src="https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride.jpg" alt="sekiro" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/sekiro-guardian-ape-and-bride-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Immortality in Sekiro is a curse, something you learn firsthand when dealing with the Guardian Ape. It&#8217;s torturous enough with its grabs, slams and dung and you&#8217;d think things would end upon severing its head. However, the Guardian Ape resurrects and utilizes the sword embedded in its neck along with Terror to make the fight even more annoying. Stabbing its centipede ends the fight but won&#8217;t permanently kill the ape. Instead, when traveling to the Ashina Depths, you fight the Headless Ape again, only this time it receives some backup from its mate. Defeating it will result in the centipede taking a rest&#8230;until you come back with the Mortal Blade and kill it for good.</p>
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		<title>14 More Marathon Boss Fights That Will Test Your Limits</title>
		<link>https://gamingbolt.com/14-more-marathon-boss-fights-that-will-test-your-limits</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 16 Mar 2020 10:12:30 +0000</pubDate>
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		<category><![CDATA[Borderlands: The Pre-Sequel - Claptastic Voyage]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=433366</guid>

					<description><![CDATA[Right when you think the fight is over, these bosses are just getting started.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ho doesn&#8217;t love sitting down and fighting a boss for much longer than necessary? While there&#8217;s something to be said about a challenge, there&#8217;s also plenty to be said about hitting enormous HP walls and brutal attacks again and again. Let&#8217;s take a look at 14 more marathon bosses that will break your spirit.</p>
<p><b>Claw of Jormag &#8211; Guild Wars 2</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/Guild-Wars-2.jpg"><img decoding="async" class="aligncenter wp-image-433616" src="https://gamingbolt.com/wp-content/uploads/2020/03/Guild-Wars-2.jpg" alt="Guild Wars 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Guild-Wars-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/Guild-Wars-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Guild-Wars-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Guild-Wars-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Guild-Wars-2-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The Claw of Jormag is a World Boss and while you might think it&#8217;s a good 15 to 20 minutes to kill, you&#8217;d be wrong. Players have 30 minutes to complete the fight and it involves multiple stages where the Claw can&#8217;t be hurt. It can be damaged in between but otherwise, you&#8217;ll be running around breaking the corrupted ice shield, protecting Pact Bomb Golems, etc etc. An exasperating fight, even when everything is going your way.</p>
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		<title>14 Video Game Classics That Haven&#8217;t Aged Well</title>
		<link>https://gamingbolt.com/14-video-game-classics-that-havent-aged-well</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 25 Nov 2019 09:40:41 +0000</pubDate>
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					<description><![CDATA[Classics, but not timeless.
]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>reat game design is timeless, so in that sense, games that were excellent twenty or even thirty years ago will still be excellent. But there are other things that contribute to a video game that do become dated as time progresses, whether that&#8217;s visuals, the quality of voice acting, the UI, the writing and storytelling, or at times even mechanics that just don&#8217;t hold up very well anymore. Many of those things often come together in games that may have been stellar when we first played them, but just don&#8217;t hold up as well anymore. This is a feature about 14 such games.</p>
<p><strong>GOLDENEYE 007</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/goldeneye-007.jpg"><img decoding="async" class="aligncenter wp-image-407005" src="https://gamingbolt.com/wp-content/uploads/2019/07/goldeneye-007.jpg" alt="goldeneye 007" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/goldeneye-007.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/goldeneye-007-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/goldeneye-007-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/goldeneye-007-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>As far as its legacy is concerned <em>GoldenEye 007 </em>on the N64 – as one of the first good shooters on a console – will always remained untouched, but in terms of sheer quality, the game hasn&#8217;t aged very well. Aiming and controls are a bit of a nightmare by modern standards, owing to the N64 controller&#8217;s limitations, and it&#8217;s something that obviously affects the whole experience. Meanwhile, much like many other games from the N64/PS1 era – many of which will be on this list – <em>GoldenEye&#8217;s </em>visuals don&#8217;t hold up very well either, and the mucky quality of draw distances and textures also often gets in the way of the action.</p>
<p>
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		<title>15 Times Games Left Unanswered Mysteries In Them</title>
		<link>https://gamingbolt.com/15-times-games-left-unanswered-mysteries-in-them</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 03 Dec 2018 17:21:46 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=374531</guid>

					<description><![CDATA[These mysteries have been driving us insane.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">P</span>eople often say that the answer to life, the universe, and everything is 42, but, some other questions aren&#8217;t so easily answered. Like- Will we ever see a <em>Suikoden </em>sequel? Why hasn&#8217;t EA remastered the <em>Mass Effect </em>trilogy yet? Why hasn&#8217;t anyone made a good <em>Harry Potter </em>RPG? Is <em>Death Stranding </em>really <em>Metal Gear 0?</em> And most importantly, why are we still here? Just to suffer?</p>
<p>However, the questions that we&#8217;re concerned with today to aren&#8217;t nearly as lofty as that. In this feature, we&#8217;re going to take a look at fifteen times developers left unanswered mysteries in their video games. Do note that there might be <strong><em>spoilers ahead</em></strong>.</p>
<p><strong>GHOST LADY (RED DEAD REDEMPTION 2)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/31590DFC-FA33-489F-8865-EFBBA3AF6449.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-362517" src="https://gamingbolt.com/wp-content/uploads/2018/09/31590DFC-FA33-489F-8865-EFBBA3AF6449.jpeg" alt="Red Dead Redemption 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/31590DFC-FA33-489F-8865-EFBBA3AF6449.jpeg 3840w, https://gamingbolt.com/wp-content/uploads/2018/09/31590DFC-FA33-489F-8865-EFBBA3AF6449-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/31590DFC-FA33-489F-8865-EFBBA3AF6449-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/31590DFC-FA33-489F-8865-EFBBA3AF6449-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>We&#8217;ve spoken a great deal about the swamps in <em>Red Dead Redemption 2 </em>over the last few weeks, and about how freaky they are, and one of the reasons that we&#8217;ve brought up for that on a few occasions is the ghost lady in the swamps. Her melancholic cries and wails sound chilling as they drift through the fog and hit your earns, and watching her for a distance and then suddenly just vanishing as you begin to approach her is truly frightening, as is her manic dialog that seems to hold no meaning at first glance. So far, we can&#8217;t say we know anyone who&#8217;s been able to figure out just who or what the ghost lady in the swamps is, and that just makes her even scarier. Even scarier than those damn alligators.</p>
<p>Oh, also, has anyone seen Gavin?</p>
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		<title>15 Scary Levels In Non-Horror Games</title>
		<link>https://gamingbolt.com/15-scary-levels-in-non-horror-games</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 24 Aug 2018 10:20:12 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=350533</guid>

					<description><![CDATA[You don't have to be a horror game to scare your players.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>ll mediums of entertainment strive to elicit strong reactions in their audiences, and video games are obviously no different. And very few reactions to something are ever as honest or leave as lasting of an impact as being scared out of your wits. So of course, game&#8217;s love to do that as well. But for a game to do that, it doesn&#8217;t necessarily have to be a horror title. Over the years, there have been countless video games that have had genuinely scary moments and sequences that, all said and done, didn&#8217;t belong to the horror genre at all. In this feature, we&#8217;re going to take at fifteen such levels in non-horror video games. Some of these might be downright frightening, while others might just be disturbing in different ways, but we feel all fifteen of these deserve to be mentioned in this feature.</p>
<p>Please note that there might be slight spoilers ahead, so stop watching if we start talking about a game you don&#8217;t want spoiled. In case you have any suggestions that we may have failed to mention, drop a comment down below.</p>
<p>Without further ado, let&#8217;s begin.</p>
<p><strong>DEVIL&#8217;S HOUSE (METAL GEAR SOLID 5: THE PHANTOM PAIN)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-v-the-phantom-pain.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-241122" src="https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-v-the-phantom-pain.jpg" alt="metal gear solid 5 the phantom pain" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-v-the-phantom-pain.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-v-the-phantom-pain-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/08/metal-gear-solid-v-the-phantom-pain-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Hideo Kojima and his <em>Metal Gear </em>games have had a long history of featuring some truly frightening sequences, and <em>The Phantom Pain </em>was obviously no different (in this regard, at least). One of the more disturbing scenes in the entire game comes in the location known as the Devil&#8217;s House. Seeing the dozens upon dozens of people who&#8217;re being experimented on by XOF in this dingy location can seriously give you the creeps, while the mere presence of Psycho Mantis and the Man on Fire also presents a tough challenge. Hell, there&#8217;s even a P.T. easter egg in here.</p>
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