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	<title>dragon age inquisition &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Dragon Age Remastered Trilogy Didn&#8217;t Happen Because of Electronic Arts, Says Former Producer</title>
		<link>https://gamingbolt.com/dragon-age-remastered-trilogy-didnt-happen-because-of-electronic-arts-says-former-producer</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 10 Aug 2025 18:10:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[dragon age 2]]></category>
		<category><![CDATA[dragon age inquisition]]></category>
		<category><![CDATA[Dragon Age Origins]]></category>
		<category><![CDATA[EA]]></category>
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					<description><![CDATA["EA's historically been, and I don't really know why, but they've even said this publicly, kind of against remasters," says Mark Darrah.]]></description>
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<p>As <a href="https://gamingbolt.com/mass-effect-legendary-edition-review-favourite-trilogy-on-the-citadel" data-type="post" data-id="479406">well-received as <em>Mass Effect: Legendary Edition</em> was</a>, Electronic Arts has never felt keen on a similar remastered trilogy for<em> Dragon Age</em>. Former executive producer Mark Darrah told MrMattyPlays in a recent interview that the publisher has always been &#8220;kind of against remasters.&#8221;</p>



<p>&#8220;EA&#8217;s historically been, and I don&#8217;t really know why, but they&#8217;ve even said this publicly, kind of against remasters. It&#8217;s strange for a publicly traded company to basically be against free money, but they seem to be against it. That&#8217;s part of it,&#8221; says Darrah.</p>



<p>Of course, bringing all three titles together into one package would have been &#8220;harder than<em> Mass Effect</em> to do; to some degree unknowably harder. Maybe only a little bit harder, maybe a lot harder.&#8221; This is likely because of their vastly different toolsets and engines.</p>



<p>BioWare had some ideas on how to tackle this, though. &#8220;Let&#8217;s do Frostbite tools, and then let&#8217;s find a mod house that seems talented and pay them to do a remake of <em>Dragon Age Origins</em>.&#8221; Darrah revealed that, &#8220;There were lots of pitches around. A remaster, you kind of get <em>Dragon Age 2</em> for free, a remake you don&#8217;t.&#8221;</p>



<p>&#8220;EA&#8217;s stance was probably, &#8216;Sure, go ahead and do it, but do it with the money you already have.&#8217; And it&#8217;s like, &#8216;Well, we can&#8217;t do it with the money that we already have because we&#8217;re doing all these other things.'&#8221; Darrah has <a href="https://gamingbolt.com/dragon-age-team-was-jerked-around-by-ea-former-bioware-developer">mentioned a lack of support from EA</a> in the past, while former writer David Gaider says it <a href="https://gamingbolt.com/mass-effect-was-preferred-over-dragon-age-by-ea-and-marketing-teams-former-writer">always preferred <em>Mass Effect </em>over<em> Dragon Age</em></a>, so that may have also played a part.</p>



<p><em>Dragon Age</em> is even less likely to receive any support following the <a href="https://gamingbolt.com/dragon-age-the-veilguard-ea-sports-fc-25-contribute-to-6-billion-market-value-loss-for-ea">underwhelming performance of <em>Dragon Age: The Veilguard</em></a> and <a href="https://gamingbolt.com/bioware-is-restructuring-and-eliminating-roles-for-mass-effect-5s-development">BioWare&#8217;s restructuring</a>, with the studio now focused on the next <em>Mass Effect</em>. While <em>Veilguard </em>has received extensive criticism, it saw <a href="https://gamingbolt.com/dragon-age-the-veilguards-development-problems-detailed-in-new-report">no shortage of troubles during its long development period</a>, as reported by Bloomberg&#8217;s Jason Schreier.</p>
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