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	<title>Dreamhaven &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Wildgate is a New Space-Based Multiplayer Game Coming to PC and Consoles in 2025</title>
		<link>https://gamingbolt.com/wildgate-is-a-new-space-based-multiplayer-game-coming-to-pc-and-consoles-in-2025</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 26 Mar 2025 12:25:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dreamhaven]]></category>
		<category><![CDATA[Moonshot Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Wildgate]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=615260</guid>

					<description><![CDATA[In Wildgate, players will take on the role of a crew of prospectors that are setting off into a dangerous sector to find the Artifact.]]></description>
										<content:encoded><![CDATA[<p>Publisher Dreamhaven and developer Moonshot Games have unveiled a new multiplayer PvP shooter dubbed <em>Wildgate</em>. The title was announced with a pair of trailer, one revealing the game and the other offering a deep dive into its gameplay features. Check both out below.</p>
<p><em>Wildgate</em> puts players in the shoes of Prospectors that have to team up in small crews and head out into an unpredictable and hostile region of space. The main goal for players is to get their hands on a relic known only as the Artifact. Along the way, players will also have to scavenge through wreckages and get their hands on long-forgotten loot. In order to win, a crew will have to get their hands on as much loot as possible, along with the Artifact, and then successfully reach an exit point.</p>
<p>Studio head Jason Chayes describes <em>Wildgate</em> as a title designed for players that want to take on a daring space adventure with their own crew. With the multiplayer focus, the studio wants to allow players to create their own narratives through interactions with each other on these adventures.</p>
<p><em>&#8220;Wildgate</em> was designed for anyone that’s ever wanted to go on a daring space adventure alongside a fearless crew,&#8221; said Chayes in a statement on the press release. &#8220;Players are invited to work together and confront evolving cosmic threats – whether they’re mysterious hazards of the Reach – or presented by rival Prospectors. We’re counting on you to bring your best-laid plans… and hey, even if they don’t pan out for the win, we’ve found that some of our favourite experiences are the ones we least expect.&#8221;</p>
<p>In another statement, Dreamhaven CEO Mike Morhaime also spoke about how the title will reward players that make proper use of tactics and co-operate in accomplish their goals. Morhaime also spoke about various gameplay elements, and how they will tie in together for emergent storytelling.</p>
<p><em>&#8220;Wildgate</em> rewards cooperation and tactical mastery in a way that realizes Dreamhaven’s goal to bring players together and help them create lasting memories,&#8221; said Morhaime. &#8220;Since every match of <em>Wildgate</em> plays differently, there’s tons for you and your friends to discover as you explore the Typhon Reach. Ship-vs-ship combat brings an element of chaos that makes for an especially fun time, and we’re looking forward to players experiencing it for themselves during the playtest.&#8221;</p>
<p>One of the key gameplay features in <em>Wildgate</em> will be its spaceship battles. Players will get to make use of advanced tactics depending on the loadout of their spaceships, and can even sneak on to enemy ships and sabotage them from within. With the freedom players will have in how they use their spaceships, players can choose to either sneak off to an exit point with the Artifact, or just decide to wipe out every other crew in the match.</p>
<p><em>Wildgate</em> is being developed for PC (via Steam), PS5 and Xbox Series X/S, and is slated for release later this year. The game will be getting a community preview playtest between April 10 and April 14, and players can sign up for it on the <a href="https://www.playwildgate.com/en-US/" target="_blank" rel="noopener">official website</a>.</p>
<p><iframe title="Wildgate | Reveal Trailer" width="500" height="281" src="https://www.youtube.com/embed/f2jvZzieaBo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe title="Wildgate | Deep Dive Trailer" width="500" height="281" src="https://www.youtube.com/embed/49ILlIgLi8s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">615260</post-id>	</item>
		<item>
		<title>Frost Giant Studios Partners With Dreamhaven, Licenses Unreal Engine 5</title>
		<link>https://gamingbolt.com/frost-giant-studios-partners-with-dreamhaven-licenses-unreal-engine-5</link>
					<comments>https://gamingbolt.com/frost-giant-studios-partners-with-dreamhaven-licenses-unreal-engine-5#respond</comments>
		
		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Fri, 28 May 2021 00:28:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dreamhaven]]></category>
		<category><![CDATA[Frost Giant Studios]]></category>
		<category><![CDATA[unreal engine 5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=480570</guid>

					<description><![CDATA[The studio, founded by veteran Blizzard developers, is working on an RTS and partnering with other former Blizzard veterans at Dreamhaven.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/05/Frost-Giant-Banner.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-480573" src="https://gamingbolt.com/wp-content/uploads/2021/05/Frost-Giant-Banner-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/05/Frost-Giant-Banner-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/05/Frost-Giant-Banner-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/05/Frost-Giant-Banner-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/05/Frost-Giant-Banner-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/05/Frost-Giant-Banner.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Frost Giant Studios has been busy lately. Today, the studio announced an advisory partnership with <a href="https://gamingbolt.com/former-blizzard-ceo-and-a-host-of-industry-vets-have-set-up-a-new-game-company-called-dreamhaven">Dreamhaven</a>, a company founded by former Blizzard co-founder and president Mike Morhaime, and a licensing deal to use Unreal Engine 5 for its upcoming RTS game (via <a href="https://venturebeat.com/2021/05/27/frost-giant-studios-teams-up-with-dreamhaven-and-inks-licensing-deal-for-unreal-engine-5/" target="_blank" rel="noopener">GamesBeat</a>). The studio, based in Orange County, California, was founded by Tim Morten and Tim Campbell, the production lead on <em>StarCraft II: Legacy of the Void</em> and the lead designer of <em>Warcraft 3: The Frozen Throne</em>, respectively.</p>
<p>“We are so fortunate to be able to work with the industry giants at Dreamhaven who were instrumental in creating the RTS legacy that inspired Frost Giant,&#8221; Time Morten, Frost Giant&#8217;s CEO said. &#8220;Mike Morhaime has helped set a benchmark for real-time strategy games that has not been surpassed. He remains engaged with the genre and the community today, and his advice will be incredibly valuable as we work to bring real-time strategy (RTS) games to a broad audience.”</p>
<p>Dreamhaven is also staffed by former Blizzard developers, including several several prominent members of the <em>StarCraft II</em> team. Frost Giant plans to use Dreamhaven&#8217;s expertise in product development, pre-production, and playtesting. to aid in the development of their RTS.</p>
<p>Frost Giant also announced that it has licensed Unreal Engine 5 for the game. They hope to make RTS titles more accessible. In addition, the studio manages to improve &#8220;upon co-operative gameplay, continuing the legacy of competitive esports, and empowering the growth of user-generated content.&#8221;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">480570</post-id>	</item>
		<item>
		<title>Former Blizzard CEO and &#8220;A Host&#8221; of Industry Vets Have Set up a New Game Company Called Dreamhaven</title>
		<link>https://gamingbolt.com/former-blizzard-ceo-and-a-host-of-industry-vets-have-set-up-a-new-game-company-called-dreamhaven</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 23 Sep 2020 12:33:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dreamhaven]]></category>
		<category><![CDATA[Moonshot Games]]></category>
		<category><![CDATA[Secret Door]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=456535</guid>

					<description><![CDATA[Dreamhaven is kicking things off with two internal studios.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/dreamhaven-logo.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-456536" src="https://gamingbolt.com/wp-content/uploads/2020/09/dreamhaven-logo.jpg" alt="dreamhaven logo" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/dreamhaven-logo.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2020/09/dreamhaven-logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/dreamhaven-logo-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/dreamhaven-logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/dreamhaven-logo-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Blizzard Entertainment co-founder and former CEO Mike Morhaime has set up a new game company called Dreamhaven, and as the company&#8217;s <a href="https://www.dreamhaven.com/news/announcement" target="_blank" rel="noopener noreferrer">announcement</a> post puts it, &#8220;a host&#8221; of industry veterans have come along with him for the journey- many of whom are also fellow Blizzard alumni.</p>
<p>&#8220;I’m excited to team up with such talented people who care deeply about games and their communities,&#8221; Morhaime says. &#8220;I’ve always believed in the power of games to bring people together regardless of backgrounds or boundaries. With Dreamhaven, we look forward to creating and sharing new experiences with players everywhere.&#8221;</p>
<p>The company, which will be developing and publishing its own original games, is starting out the gate with two internal studios. The first is Moonshot Games, led jointly by Jason Chayes (who has previously worked at Walt Disney&#8217;s games division, been a Senior Director at EA, and was an Executive Producer at Blizzard, where he led the <em>Hearthstone </em>team); Dustin Browder (a twenty-five-year industry vet who&#8217;s worked in creative lead positions on games and IP such as <em>StarCraft 2, Heroes of the Storm, Command and Conquer, </em>and <em>The Lord of the Rings</em>); and Ben Thompson (who was creative director on <em>Hearthstone </em>and has always worked on the <em>World of Warcraft </em>card game, <em>Dungeons and Dragons, </em>and <em>Magic: The Gathering</em>). The studio boasts other &#8220;seasoned developers who’ve collectively worked on some of gaming’s most popular franchises.&#8221;</p>
<p>&#8220;Dreamhaven has assembled some amazing people, folks who truly share our values, and we’re really excited to begin this next adventure together,&#8221; says Chayes. &#8220;Though it’s very early days, when we think about Moonshot, we imagine a studio that celebrates curiosity and courage. We aspire to be bold in our approach, and we think the best way to do that is to create a culture centered around trust. That’s at the heart of how we’d like to work together and also how we’d like to connect with players once we’re a bit further down the road.&#8221;</p>
<p>The second of Dreamhaven&#8217;s two internal studios is Secret Door, led by Chris Sigaty (Executive Producer on <em>Hearthstone, StarCraft 2, </em>and <em>Heroes of the Storm, </em>and Lead Producer on <em>Warcraft 3</em>); Alan Dabiri (who&#8217;s worked on <em>Warcraft 3, StarCraft 2, </em>and <em>Heroes of the Storm</em>); and Eric Dodds (game director of <em>Hearthstone, </em>having also worked on <em>World of Warcraft </em>and <em>StarCraft</em>). The team at Secret Door also consists of &#8220;highly talented developers with extensive industry experience&#8221; who are &#8220;beginning to explore new game experiences together.&#8221;</p>
<p>&#8220;The amount of game development and publishing experience at Dreamhaven combined with  the camaraderie between our studios is already providing an unparalleled environment for creative collaboration,&#8221; says Sigaty. &#8220;At Secret Door, we are passionate about bringing players together in positive ways while building a sustainable home for creators. Dreamhaven is providing everything we need to head into uncharted territory. We cannot wait for others to join us on our journey!&#8221;</p>
<p>It&#8217;s early days for Dreamhaven and its two studios still, so it&#8217;s going to be a while yet before we get to see what their first projects will be. But given the talent at the company, it&#8217;s hard not to be excited about their potential. </p>


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