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	<title>Driv3r &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Most Disappointing Single Player Sequels You Need To Avoid</title>
		<link>https://gamingbolt.com/15-most-disappointing-single-player-sequels-you-need-to-avoid</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 10 Jan 2022 08:11:14 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=499546</guid>

					<description><![CDATA[Expectations from these games were high, but they failed to deliver. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: revert; color: initial;"><span class="bigchar">H</span>ype and expectation are dangerous things, but somehow, they seem unavoidable. They&#8217;re even more unavoidable, in fact, when a successful game or franchise is about to get a new sequel. More than a few times over the years, sequels have released on the back of immense expectations, only to fail to deliver on them spectacularly. Here, we&#8217;re going to talk about a few such games. </span></p>
<p style="text-align: center;"><strong>POKEMON SWORD AND SHIELD</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/pokemon-sword-and-shield-image-3.jpeg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-402476" src="https://gamingbolt.com/wp-content/uploads/2019/06/pokemon-sword-and-shield-image-3.jpeg" alt="pokemon sword and shield" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/pokemon-sword-and-shield-image-3.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/pokemon-sword-and-shield-image-3-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/pokemon-sword-and-shield-image-3-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/pokemon-sword-and-shield-image-3-1024x576.jpeg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Most <em>Pokemon </em>fans will tell you that the series has been on a downward spiral ever since <em>Black and White</em>, and <em>Sword and Shield</em> are probably its lowest point to date. Even if you ignore the controversies surrounding the whole National Dex fiasco, <em>Pokemon Sword and Shield </em>are still disappointing games. The shocking lack of ambition, the almost complete lack of challenge, the excessive linearity- for all of these reasons and more, <em>Pokemon&#8217;s </em>mainline console debut fell severely short of expectations.</p>
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		<title>15 Modern Games That Had Empty Open Worlds</title>
		<link>https://gamingbolt.com/15-modern-games-that-had-empty-open-worlds</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 01 Dec 2021 08:59:50 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=500957</guid>

					<description><![CDATA[Bigger isn't always better.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he allure of an open world game is something that most developers find very hard to ignore, and though there are many studios out there who do end up using all of that real estate in all the right ways, there are just as many who don&#8217;t do it nearly as well as they should. Whether it&#8217;s because of a lack of interesting content or a lack of content, period, all too often, open worlds in video games end up feeling barren, unengaging, uninteresting. Here, we&#8217;ll talk about a few such games.</p>
<p style="text-align: center;"><strong>METAL GEAR SOLID 5: THE PHANTOM PAIN</strong></p>
<p><iframe title="15 Modern Games That Had Utterly Barren Open Worlds" width="500" height="281" src="https://www.youtube.com/embed/_25w6HkkzSs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Metal Gear Solid 5 </em>is and always will be a stealth masterpiece, and while nothing will even diminish the game&#8217;s mechanical strengths, its open world doesn&#8217;t quite stand as tall. The open world maps are full of vast stretches of nothing populated only by the occasional enemy patrol, and getting from point A to point B ends up feeling like a chore. The emergent sandbox of the game&#8217;s web of mechanics does alleviate some of those issues, but by and large, it&#8217;s hard to shake the feeling that <em>The Phantom Pain&#8217;s </em>open world wasn&#8217;t executed nearly as well as it could and should have been.</p>
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		<title>9 Terrible GTA-Inspired Titles and Clones</title>
		<link>https://gamingbolt.com/9-terrible-gta-inspired-titles-and-clones</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 11 Aug 2021 09:16:31 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=484923</guid>

					<description><![CDATA[For as legendary as Grand Theft Auto 3 and its follow-ups were in the PS2 era, several awful clones emerged to cash in on its themes and gameplay.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s been a steady supply of open world games over the years from major companies like Sony and Rockstar Games. However, Rockstar&#8217;s <em>Grand Theft Auto 3</em> pretty much kick-started the craze, presenting a crazy open world playground that players could get lost in. Of course, with any success comes imitators, whether it&#8217;s those looking to “borrow” some of the mechanics and bolt them on to pre-established franchises or simply using similar themes (especially in the case of <em>GTA: San Andreas</em>) for awful cash-grabs. Let&#8217;s take a look at nine of the worst <em>Grand Theft Auto</em>-inspired titles and clones here.</p>
<p><b>Driver 3</b></p>
<p><iframe title="7 Absolutely Terrible GTA Clones" width="500" height="281" src="https://www.youtube.com/embed/p_ay8ZiHWmU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>When the <em>Driver</em> series originally debuted, it gained attention for using driving mechanics for a character-based action game. <em>Driver 2</em>, which was released in November 2000, actually got ahead of <em>Grand Theft Auto 3</em> by allowing Tanner to step out of his vehicle and take control of others. All of the action was still contained in the actual driving sequences but it was a warning of things to come. <em>Driver 3</em> released in June 2004 and incorporated several <em>GTA</em>-like features including a notoriety system, fighting in combat with guns and, most annoyingly, on-foot missions. Though the driving was still decent, venturing on foot was rife with bugs, terrible AI and horrible third person controls. Subsequent titles would return to the series&#8217; established formula of driving, thankfully.</p>
]]></content:encoded>
					
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		<title>15 Most Disappointing Open World Games of All Time</title>
		<link>https://gamingbolt.com/15-disappointing-open-world-games-of-all-time</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 09 Aug 2021 10:50:00 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=488508</guid>

					<description><![CDATA[Creating a compelling open world can be challenging. Here are 15 games that show a huge amount of potential but falter in one way or another.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>aking an open world game can be extremely challenging, especially if you&#8217;re trying to balance a compelling narrative with player freedom, interesting level design and fun activities (while ensuring it all runs smoothly). Not every open world game can achieve some or all of that and the sheer hype around them can only amplify one&#8217;s disappointment. So let&#8217;s take a look at 15 of the most disappointing open world games that stumbled in one way or another.</p>
<p><b>Two Worlds</b></p>
<p><iframe loading="lazy" title="15 Most DISAPPOINTING Open World Games of All Time" width="500" height="281" src="https://www.youtube.com/embed/Yw722EljhPE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The timing of <em>Two Worlds&#8217;</em> release, coming up after <em>The Elder Scrolls 4: Oblivion</em>, might seem like it created lots of unfair expectations. Unfortunately, this wasn&#8217;t helped by developer Zuxxez proclaiming it to be “a more focused, grittier experience” than Oblivion with “much more complex” magic, a “more complex society” and more depth to the horse riding. The final result was a mess with graphical issues, a cliched story wrought with awful voice-acting, repetitive combat and bugs galore. Some of the environments looked nice and the world was appropriately large. But that “deep” horse riding was a nightmare to control, souring the experience all the more. Overall, <em>Two Worlds</em> is looked back upon as a meme and an albatross that it&#8217;s successor had to bear.</p>
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