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	<title>DriveClub 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Features Evolution Studios Must Implement Into DRIVECLUB 2</title>
		<link>https://gamingbolt.com/15-features-evolution-studios-must-implement-into-driveclub-2</link>
					<comments>https://gamingbolt.com/15-features-evolution-studios-must-implement-into-driveclub-2#comments</comments>
		
		<dc:creator><![CDATA[Aaron Main]]></dc:creator>
		<pubDate>Sat, 25 Jul 2015 14:03:36 +0000</pubDate>
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		<category><![CDATA[DriveClub]]></category>
		<category><![CDATA[DriveClub 2]]></category>
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		<category><![CDATA[Evolution Studios]]></category>
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					<description><![CDATA[Can Evolution Studios race to the challenge of an even better sequel?]]></description>
										<content:encoded><![CDATA[<p>&nbsp;<br />
&nbsp;<br />
<span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">D</span>RIVECLUB released to what many considered as a disappointing launch. A racer build around social features and as some news outlets called the &#8220;Forza killer.&#8221; Upon release, DRIVECLUB proved to have a substantially fun single player experience; while behind the scenes, Sony worked for well over a month to fix DRIVECLUB&#8217;s online stability. Upon completion weeks after launch through numerous patches, DRIVECLUB proved to be a quality arcade-style racer. With fun social options, and stellar tracks in key locations around the world, DRIVECLUB was fine tuned to what was expected on Day One.</p>
<p>With that said, DRIVECLUB lacked a few key functions and ideals we would have liked to see in the game. But that&#8217;s what sequels are for! Here is our list of 15 Features we would like to see Evolution Studios implement into DRIVECLUB 2 to rev up our racing desires.</p>
<p>(note: some photos shown from other racers to emphasize desired feature.)</p>
<p><strong>Stability Online</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/07/driveclub1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-238146" src="https://gamingbolt.com/wp-content/uploads/2015/07/driveclub1.jpg" alt="driveclub1" width="620" height="298" srcset="https://gamingbolt.com/wp-content/uploads/2015/07/driveclub1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/07/driveclub1-300x144.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s hard to ponder why a game that was delayed ended up being, well, broken. This isn&#8217;t the first game that this has occurred in. Master Chief Collection comes to find, in fact. Single player in DRIVECLUB ran smoothly enough, but seriously: who wants to play a racing game by him or her self? Making sure online is functioning on Day 1 is one of the BIGGEST concerns going forward into a game designed for a social experience.</p>
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