<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Driver San Francisco &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/driver-san-francisco/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 16 Jul 2018 13:46:43 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>15 Games That Totally Had No Need For Heavy Online Connectivity</title>
		<link>https://gamingbolt.com/15-games-that-totally-had-no-need-for-heavy-online-connectivity</link>
					<comments>https://gamingbolt.com/15-games-that-totally-had-no-need-for-heavy-online-connectivity#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 16 Jul 2018 13:46:43 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[Driver San Francisco]]></category>
		<category><![CDATA[For Honor]]></category>
		<category><![CDATA[Hitman (2016)]]></category>
		<category><![CDATA[Need for Speed 2015]]></category>
		<category><![CDATA[plants vs zombies: garden warfare 2]]></category>
		<category><![CDATA[Silent Hunter 5: Battle of the Atlantic]]></category>
		<category><![CDATA[SimCity (2013)]]></category>
		<category><![CDATA[Star Wars: Battlefront]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[The Crew 2]]></category>
		<category><![CDATA[tom clancy's the division]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=346718</guid>

					<description><![CDATA[Constant connectivity even during single-player? The industry has this and much more.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ames-as-a-service and “live” games have been quite the trend over the years and show no signs of slowing down. Numerous upcoming games like Fallout 76, The Division 2 and Anthem are proof of this. However, do so many games need to be always-online? We decided to take a look at 15 games throughout history that had no need to be predominantly or completely online. And yes, while some added offline options later, this doesn&#8217;t excuse the miserable launch experiences of many.</p>
<p><b>The Crew 2</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/The-Crew-2_05-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-347345" src="https://gamingbolt.com/wp-content/uploads/2018/07/The-Crew-2_05-1.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/The-Crew-2_05-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/07/The-Crew-2_05-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/The-Crew-2_05-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/07/The-Crew-2_05-1-1024x575.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>What&#8217;s baffling about Ivory Tower&#8217;s The Crew 2 is the strong focus on solo play. There are no PvP options nor can you challenge any driver you meet. However, the always-online addendum still applies since other racers (all seven of them) can occupy your instance. Considering the entire game is seemingly built for the solo player with very little unique group content or PvP, why did it have to be always-online?</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-games-that-totally-had-no-need-for-heavy-online-connectivity/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">346718</post-id>	</item>
		<item>
		<title>Driver: San Francisco Review</title>
		<link>https://gamingbolt.com/driver-san-francisco-review</link>
					<comments>https://gamingbolt.com/driver-san-francisco-review#comments</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Sun, 11 Sep 2011 21:33:53 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Driver San Francisco]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft reflections]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=43871</guid>

					<description><![CDATA[There was a time way back, when all I heard about was how great Driver was. Friends, magazines and adverts all conspired to show me that I needed to buy this game. So I did. Whilst I wouldn&#8217;t say I was disappointed, the game was too damn hard. I was younger back then, and lacked [&#8230;]]]></description>
										<content:encoded><![CDATA[<p align="LEFT">There was a time way back, when all I heard about was how great Driver was. Friends, magazines and adverts all conspired to show me that I needed to buy this game. So I did. Whilst I wouldn&#8217;t say I was disappointed, the game was too damn hard. I was younger back then, and lacked the grit and sheer determination required to fully enjoy the experience. I never even bothered with later games, hearing that they offered little more than failed ambition. Now we have Driver: San Francisco, a game that attempts to bring the series back to its roots. I&#8217;ll not hold you in suspense for too long; D:SF does this well, creating a fun and easily accessible cinematic driving experience that sets a really good level of challenge. It&#8217;s a well crafted game, but it might not be to everyone&#8217;s tastes. Read on for the full low down.</p>
<p align="LEFT">The plot isn&#8217;t really why anyone will be buying this game, but I ought to summarise it if only for completions&#8217; sake. We have good old John Tanner returning from previous games in his attempt to put the evil criminal mastermind Jericho behind bars. Having finally succeeded in this endeavour, Tanner is monitoring Jericho only to see him break out of prison. While chasing him down Tanner winds up in a car crash that results in a near death experience. Upon awakening, Tanner finds he has a mysterious power that allows him to inhabit and control the bodies of other people. In comparison to the grittier and more urban stylings of previous Driver titles, this plot is nothing short of a bizarre and unwelcome delve into the supernatural, and it sadly fails to ever amount to any more than this. Yet, if you focus on the story too much you&#8217;ll miss the point and focus of D:SF.</p>
<div id="attachment_43901" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/09/Driver-SF-gameplay.jpg"><img decoding="async" aria-describedby="caption-attachment-43901" class="size-full wp-image-43901" title="Driver SF gameplay" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/09/Driver-SF-gameplay.jpg" width="505" height="297" srcset="https://gamingbolt.com/wp-content/uploads/2011/09/Driver-SF-gameplay.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/09/Driver-SF-gameplay-300x176.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-43901" class="wp-caption-text">The main driving mechanics are solid and satisfying</p></div>
<p align="LEFT">The gameplay is where it&#8217;s at in Driver: San Francisco, and it does a good job of remaining simple and enjoyable throughout. As in traditional Driver fashion, you can&#8217;t leave your car in San Francisco. That isn&#8217;t to say the game doesn&#8217;t have non-linear and open world elements though, as you can tackle a variety of sub-missions and challenges as you see fit, or just cruise around the city at your leisure. Challenges, missions and any cool driving feats and stunts earn you points that can be used to buy upgrades and new vehicles. All the vehicles that show up in D:SF are licensed as well, so car nuts are going to feel right at home here. Forcing players to remain behind the wheel returns the game&#8217;s focus to driving, which is a good thing considering how tight the driving mechanics feel. They take some getting used to, but it all has a sense of weight and momentum that grants the game a balance between being easy to pick up and difficult to master.</p>
<p align="LEFT">The big new mechanic in the game is shift, that ridiculous element of the story where Tanner effectively possesses people. Whilst it serves as a thematic thorn in the usual sensibilities of the series, it is an accomplished and exciting gameplay mechanic. With a simple tap of the A button your perspective shifts to a birds-eye view where you can scroll around the city map and jump into any other car of your choosing. This opens up a lot of gameplay opportunities, whether it be using shift to quickly jump around the map, simply shifting to get a better view of your surroundings, or using other vehicles to ram and block your racing opponents. It also sets up the game&#8217;s side missions, with Tanner using his supposedly impeccable driving skills to help the needy citizens of San Francisco. Though I&#8217;m dubious of its inclusion in the story, it bolsters the gameplay with an innovation that prevents Driver: San Francisco from becoming “yet another racing title.”</p>
<div id="attachment_43902" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/09/Driver-SF-shift.png"><img decoding="async" aria-describedby="caption-attachment-43902" class="size-full wp-image-43902" title="Driver SF shift" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/09/Driver-SF-shift.png" width="505" height="297" srcset="https://gamingbolt.com/wp-content/uploads/2011/09/Driver-SF-shift.png 655w, https://gamingbolt.com/wp-content/uploads/2011/09/Driver-SF-shift-300x176.png 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-43902" class="wp-caption-text">The shift powers are versatile, and give the game its X factor</p></div>
<p align="LEFT">Driver continues to attempt a cinematic driving experience, with over the top car chases and stunts galore. The polished driving gameplay does this justice, and the use of licensed tracks blaring over your car radio gives a welcome sense of realism. What I wasn&#8217;t entirely sold on were the graphics. The in-game graphics are reasonable enough on their own grounds, even though they aren&#8217;t particularly special. Likewise, the FMV sequences are fairly competent. The problem arises in how often they are interchanged with each other. You&#8217;ll have a few seconds seeing Tanner driving his car with in-game graphics before it jumps for a few seconds to an FMV sequence of Tanner and his partner talking inside the car. These graphical cuts go back and forth continuously in nearly every story sequence, to the point where it feels a bit choppy and inconsistent. It isn&#8217;t too much of an issue, especially when the story is clearly not meant to be a huge focus, but a greater flow may have helped in this department regardless.</p>
<p align="LEFT">Driver: San Francisco&#8217;s only major bed bug is the potential depth of the gameplay. Whilst it does take some time to fully attune to the game&#8217;s polished physics and driving mechanics, there isn&#8217;t a whole lot else once you get past these and the shift elements. The big problem is mission variety. There&#8217;s a good spread of chases, races, getaways and takedown missions, but it starts to repeat after a while. That said, the new unlocks and side missions may be enough to keep you hooked through to the end. Those who really dig it will have a lot to go on though. The main campaign mode is fairly extensive in terms of content, but there&#8217;s also a lot of other stuff going on underneath the hood. Film director mode makes a return, giving you the chance to edit your previous game footage to make all kinds of cinematic chase sequences. Multiplayer modes are also fun and extravagant, with a fairly well fleshed out online component and there is split-screen multiplayer as well. There are plenty of fun modes to sink your teeth into here and, even though it might not distract you from the big online shooters for too long, there is a lot here that Ubisoft Reflections should be proud of themselves for.</p>
<div id="attachment_43903" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/09/Driver-SF-multiplayer.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-43903" class="size-full wp-image-43903" title="Driver SF multiplayer" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/09/Driver-SF-multiplayer.jpg" width="505" height="297" srcset="https://gamingbolt.com/wp-content/uploads/2011/09/Driver-SF-multiplayer.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/09/Driver-SF-multiplayer-300x176.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-43903" class="wp-caption-text">The online modes are well fleshed out, with split-screen multiplayer being the icing on the cake</p></div>
<p align="LEFT">All in all we have a new entrant into the arcade racer genre that brings the Driver brand back into the realms of gaming credibility. Driver: San Francisco is fun, accessible and manages to differentiate itself enough from the competition. It almost makes up for the previous mistakes in the series, to the point where I&#8217;m very much curious to see how the next game in the series will shape up. In the mean time, Driver: San Francisco has enough flair and content to be an easy recommendation to racing and arcade fans, though it hasn&#8217;t quite honed the formula enough to convert those who wouldn&#8217;t usually associate themselves with the genre.</p>
<p align="LEFT"><em><span style="color: #ff6600;"><strong>This game was reviewed on the PlayStation 3.</strong></span></em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/driver-san-francisco-review/feed</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">43871</post-id>	</item>
		<item>
		<title>Driver San Francisco &#8211; Dev Diary 3</title>
		<link>https://gamingbolt.com/driver-san-francisco-dev-diary-3</link>
					<comments>https://gamingbolt.com/driver-san-francisco-dev-diary-3#respond</comments>
		
		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Sun, 28 Aug 2011 22:50:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[Cell Phones]]></category>
		<category><![CDATA[Driver San Francisco]]></category>
		<category><![CDATA[Driver: San Fransisco]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft reflections]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=41822</guid>

					<description><![CDATA[Here is the third dev diary with gameplay straight from Driver San Francicso multiplayer modes. This is the best one yet while the developers explain the enhancement in the SHIFT ability.  The game will be released on September 1st 2011 for the Xbox 360, PC, Wii and a Cellphones Version.  The game so far looks [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><iframe loading="lazy" width="655" height="385" src="https://www.youtube.com/embed/GSrPQnGiAL4?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left">Here is the third dev diary with gameplay straight from Driver San Francicso multiplayer modes. This is the best one yet while the developers explain the enhancement in the SHIFT ability.  The game will be released on September 1st 2011 for the Xbox 360, PC, Wii and a Cellphones Version.  The game so far looks amazing with 8 player versus, 2 play co-op and a multiplayer as well as a singleplayer demo available right now on Xbox Live!</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/driver-san-francisco-dev-diary-3/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41822</post-id>	</item>
		<item>
		<title>Multiplayer demo of Driver San Francisco Out Now</title>
		<link>https://gamingbolt.com/multiplayer-demo-of-driver-san-francisco-out-now</link>
					<comments>https://gamingbolt.com/multiplayer-demo-of-driver-san-francisco-out-now#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 11:48:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[Driver San Francisco]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=40630</guid>

					<description><![CDATA[Ubisoft have announced that a multiplayer demo of Driver San Francisco for the Xbox 360 and for the PlayStation 3 will be made available to players on August 17th, via Xbox LIVE and PlayStation Network. The multi-player demo will feature 2  competitive modes. Tag: Touch the tagged vehicle to get tag, and keep it as long as you can to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="655" height="368" src="https://www.youtube.com/embed/854PRDsXe2o" frameborder="0" allowfullscreen></iframe></p>
<p>Ubisoft have announced that a multiplayer demo of Driver San Francisco for the Xbox 360 and for the PlayStation<span class="Apple-style-span" style="font-size: 11px;"> </span>3 will be made available to players on August 17<sup>th</sup>, via Xbox LIVE and PlayStation Network.</p>
<p>The multi-player demo will feature 2  competitive modes.</p>
<ul>
<li>Tag: Touch the tagged vehicle to get tag, and keep it as long as you can to score</li>
<li>Trail Blazer: Follow the yellow vehicle and battle to stay in the trails to score</li>
</ul>
<p><em>Driver San Francisco</em> will ship in the UK on September 2<sup>nd</sup>, 2011 for Xbox 360, PlayStation 3 and Wii.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/multiplayer-demo-of-driver-san-francisco-out-now/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">40630</post-id>	</item>
		<item>
		<title>Driver: San Francisco PC version delayed</title>
		<link>https://gamingbolt.com/driver-san-francisco-pc-version-delayed</link>
					<comments>https://gamingbolt.com/driver-san-francisco-pc-version-delayed#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Thu, 11 Aug 2011 04:05:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[delayed]]></category>
		<category><![CDATA[Driver San Francisco]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=39582</guid>

					<description><![CDATA[After the announcement of &#8216;always-on&#8217; DRM, the PC version of Driver: San Francisco has been delayed by a few weeks. The PC version will release on September 27th and MAC version date is TBA. The console versions face no delay and will be released on time. Source]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/04/Driver-san-francisco-multi.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29111" src="https://gamingbolt.com/wp-content/uploads/2011/04/Driver-san-francisco-multi.jpg" alt="" width="505" height="297" srcset="https://gamingbolt.com/wp-content/uploads/2011/04/Driver-san-francisco-multi.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/04/Driver-san-francisco-multi-300x176.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>After the announcement of &#8216;always-on&#8217; DRM, the PC version of Driver: San Francisco has been delayed by a few weeks. The PC version will release on September 27th and MAC version date is TBA. The console versions face no delay and will be released on time.</p>
<p><a href="http://www.bluesnews.com/s/124409/driver-san-francisco-pc-delayed-no-demo-mac-version-tbd">Source</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/driver-san-francisco-pc-version-delayed/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">39582</post-id>	</item>
		<item>
		<title>Driver: San Francisco Multiplayer Trailer</title>
		<link>https://gamingbolt.com/driver-san-francisco-multiplayer-trailer</link>
					<comments>https://gamingbolt.com/driver-san-francisco-multiplayer-trailer#respond</comments>
		
		<dc:creator><![CDATA[James Reith]]></dc:creator>
		<pubDate>Fri, 05 Aug 2011 00:45:49 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Driver San Francisco]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38889</guid>

					<description><![CDATA[Check out footage from the variety of multiplayer modes on offer in the upcoming Driver reboot.]]></description>
										<content:encoded><![CDATA[<p style="text-align: left"><iframe loading="lazy" width="620" height="385" src="https://www.youtube.com/embed/KcWPlKNiq7g" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left">Check out footage from the variety of multiplayer modes on offer in the upcoming Driver reboot.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/driver-san-francisco-multiplayer-trailer/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">38889</post-id>	</item>
		<item>
		<title>Driver San Francisco Developer Diary 2</title>
		<link>https://gamingbolt.com/driver-san-francisco-developer-diary-2</link>
					<comments>https://gamingbolt.com/driver-san-francisco-developer-diary-2#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 01 Aug 2011 18:47:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Driver San Francisco]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft reflections]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38167</guid>

					<description><![CDATA[Ubisoft has released a new developer diary for their upcoming driving/open world game, Driver San Francisco. The dev diary shows and explains new features like switching between moving vehicles on the fly while driving, accidents and their impacts and stuff. Check it out above.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="655" height="385" src="https://www.youtube.com/embed/IIxO4ifnG5A" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: justify;">Ubisoft has released a new developer diary for their upcoming driving/open world game, Driver San Francisco. The dev diary shows and explains new features like switching between moving vehicles on the fly while driving, accidents and their impacts and stuff. Check it out above.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/driver-san-francisco-developer-diary-2/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">38167</post-id>	</item>
		<item>
		<title>Driver: San Francisco developer diary</title>
		<link>https://gamingbolt.com/driver-san-francisco-developer-diary</link>
					<comments>https://gamingbolt.com/driver-san-francisco-developer-diary#respond</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Thu, 28 Jul 2011 22:05:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[Driver San Francisco]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=37754</guid>

					<description><![CDATA[A new developer diary has been released for Driver: San Francisco. It discusses challenges, shift mechanics and pixies and goblins. Ok, maybe not that last one, but it&#8217;s worth watching either way.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" width="640" height="390" src="https://www.youtube.com/embed/-OL_CFzy6vA" frameborder="0" allowfullscreen></iframe></p>
<p>A new developer diary has been released for Driver: San Francisco.</p>
<p>It discusses challenges, shift mechanics and pixies and goblins. Ok, maybe not that last one, but it&#8217;s worth watching either way.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/driver-san-francisco-developer-diary/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">37754</post-id>	</item>
		<item>
		<title>New Ubisoft Videos: Far Cry 3, Driver, Driver and From Dust</title>
		<link>https://gamingbolt.com/new-ubisoft-videos-far-cry-3-driver-driver-and-from-dust</link>
					<comments>https://gamingbolt.com/new-ubisoft-videos-far-cry-3-driver-driver-and-from-dust#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 11 Jul 2011 11:58:48 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[Driver San Francisco]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[From Dust]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=35761</guid>

					<description><![CDATA[Ubisoft have released a bunch of new trailers/videos for Far Cry 3, From Dust and Driver. Check them out below.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft have released a bunch of new trailers/videos for Far Cry 3, From Dust and Driver. Check them out below.</p>
<p style="text-align: center;"><iframe loading="lazy" width="655" height="368" src="https://www.youtube.com/embed/J1UFnUdX_xw" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><iframe loading="lazy" width="655" height="368" src="https://www.youtube.com/embed/ZM69nxaSYWg" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: center;"><iframe loading="lazy" width="655" height="368" src="https://www.youtube.com/embed/Ek-krBgJils" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/new-ubisoft-videos-far-cry-3-driver-driver-and-from-dust/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">35761</post-id>	</item>
		<item>
		<title>Driver: San Francisco dev diary</title>
		<link>https://gamingbolt.com/driver-san-francisco-dev-diary</link>
					<comments>https://gamingbolt.com/driver-san-francisco-dev-diary#respond</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Tue, 28 Jun 2011 17:24:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[Driver San Francisco]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=34720</guid>

					<description><![CDATA[If you&#8217;re interested about the upcoming Driver game, you may want to check out the new developer diary above. With discussions about Tanner and the roots of the series, fans of the franchise should have their appetites whetted by the footage above.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" width="655" height="368" src="https://www.youtube.com/embed/lSlq9ynCwiE" frameborder="0" allowfullscreen></iframe></p>
<p>If you&#8217;re interested about the upcoming Driver game, you may want to check out the new developer diary above.</p>
<p>With discussions about Tanner and the roots of the series, fans of the franchise should have their appetites whetted by the footage above.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/driver-san-francisco-dev-diary/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">34720</post-id>	</item>
	</channel>
</rss>
