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	<title>dynamic resolution &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Xbox One X &#8220;4K Ultra HD&#8221; Label Includes Dynamic Resolution, Checkerboarding</title>
		<link>https://gamingbolt.com/xbox-one-x-4k-ultra-hd-label-includes-dynamic-resolution-checkerboarding</link>
					<comments>https://gamingbolt.com/xbox-one-x-4k-ultra-hd-label-includes-dynamic-resolution-checkerboarding#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 13 Jun 2017 21:45:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[4k]]></category>
		<category><![CDATA[checkerboard rendering]]></category>
		<category><![CDATA[dynamic resolution]]></category>
		<category><![CDATA[E3 2017]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[xbox one x]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=298699</guid>

					<description><![CDATA[That label won't always entail native 4K for Xbox One titles.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X.jpg" alt="" width="620" height="349" class="aligncenter size-full wp-image-298311" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>After Microsoft unveiled the Xbox One X (formerly Project Scorpio) and showcased several of games running on the console, it began introducing us to various labels that games would carry. <a href="https://news.xbox.com/2017/06/11/new-packaging-icons-xbox/">Xbox Wire</a> actually details the labels, which include &#8220;4K Ultra HD&#8221;, &#8220;HDR&#8221; and &#8220;Xbox One X Enhanced&#8221;.</p>
<p>The &#8220;4K Ultra HD&#8221; label is interesting because, as pointed out by nynt9 on <a href="http://www.neogaf.com/forum/showthread.php?t=1390700">NeoGAF</a>, it doesn&#8217;t just encompass native 4K resolutions but games that use checkerboard rendering (the same technique as the PS4 Pro) and dynamic resolutions. </p>
<p>Though it&#8217;s a given that not every game will be able to run at native 4K and hit 60 FPS (like, say, <em>Destiny 2</em>), it&#8217;s still worth noting that checkerboarding and dynamic resolutions are a thing on Xbox One X titles.</p>
<p>Interestingly, the &#8220;Xbox One X Enhanced&#8221; label means that, &#8220;A developer has done special work to take advantage of Xbox One X’s 6 teraflops of power. Specific enhanced features will vary by game.&#8221; We suppose this refers to features like supersampling, anisotropic filtering and so on.</p>
<p>What are your thoughts on the Xbox One X, which releases on November 7th? Let us know in the comments below.</p>
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		<title>Halo 5 Guardians Supports Dynamic Resolution for 60 FPS</title>
		<link>https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps</link>
					<comments>https://gamingbolt.com/halo-5-guardians-supports-dynamic-resolution-for-60-fps#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 15 Sep 2015 13:38:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[dynamic resolution]]></category>
		<category><![CDATA[Halo 5: Guardians]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=243207</guid>

					<description><![CDATA[The game will adjust its resolution accordingly to maintain constant 60 FPS.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/halo-5-blue-team-campaign-mission-screenshot-1.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2015/08/halo-5-blue-team-campaign-mission-screenshot-1.jpg" alt="halo 5-blue-team-campaign-mission-screenshot-1" width="620" height="349" class="aligncenter size-full wp-image-241727" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/halo-5-blue-team-campaign-mission-screenshot-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2015/08/halo-5-blue-team-campaign-mission-screenshot-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/08/halo-5-blue-team-campaign-mission-screenshot-1-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>343 Industries revealed to GamingBolt in July that the resolution for its upcoming Halo 5: Guardians wasn&#8217;t yet locked but reiterated the promise of 60 FPS in campaign mode. Today, the developer <a href="http://news.xbox.com/2015/09/games-halo-5-guardians-building-an-epic-campaign">revealed</a> that the shooter will use a dynamic scaling resolution in order to maintain its frame rate.</p>
<p>As it states, “60 FPS gameplay is supported by a new progressive resolution system that allows us to dynamically scale the resolution at which we render the game (up to 1080p) based on the needs of the scene.</p>
<p>“In much of the campaign you may be playing at 1080p, but when we want to get really crazy with vehicles, visual effects and combat we can trade some of the resolution in order to maintain the crucial 60 FPS.” It further revealed that without a dynamic resolution, the campaign missions would either have to be scaled back or asset quality would have to be reduced.</p>
<p>Time will tell how this impacts the overall visual quality of Halo 5: Guardians when it releases on October 27th but we&#8217;ll keep you updated.</p>
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