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	<title>e3 2012 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Ubisoft: Watch Dogs Graphics Will Compare Greatly To E3 2012 Debut</title>
		<link>https://gamingbolt.com/ubisoft-watch-dogs-graphics-will-compare-greatly-to-e3-2012-debut</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 23 Apr 2014 21:36:21 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=193985</guid>

					<description><![CDATA['It's pretty fricking close.']]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/Watch_Dogs-5.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-154098" src="https://gamingbolt.com/wp-content/uploads/2013/05/Watch_Dogs-5.jpg" alt="Watch_Dogs (5)" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/Watch_Dogs-5.jpg 618w, https://gamingbolt.com/wp-content/uploads/2013/05/Watch_Dogs-5-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Two years ago, at E3, Ubisoft dropped a bomb on to the world when they debuted Watch Dogs, a new, next generation open world, seamlessly connected IP. The premise of the game was like nothing that had been attempted before, the possibilities that the gameplay promised, endless. And yet, in spite of all of this, it was the game&#8217;s graphics, then stunning and well beyond anything that the world had seen till then, that caught everyone&#8217;s eye and fueled their imagination.</p>
<p>When Watch Dogs got delayed late last year less than a month out from its release in the holiday season, people panicked a little. When it was re-revealed earlier this year, with a new story trailer that looked noticeably downgraded from its initial reveal (exaggerated accounts would have you believe that the game looked like a late generation PlayStation 2 game; yes, <em>2</em>).</p>
<p>However, Ubisoft believes that the game will still look amazing when it releases, that it will compare favorably to the E3 2012 debut demo, which they maintain was just a demonstration of &#8216;the potential that could be achieved&#8217; with this game.</p>
<p style="color: black;">&#8220;People look at things and interpret things based on what they know,&#8221; Morin begins. &#8220;You cannot control that. I think the game compares greatly to E3 2012 if you use the same weather at the same place at the same time. People are really responding to stuff like reflection, to rain, things like that &#8211; which is why we chose those settings for E3 2012 to show the full potential we can get.</p>
<p style="color: black;">&#8220;But it&#8217;s equally spectacular for me to look at twilight time with clouds and no shadow and it still look good. Even the PlayStation 4 version compares to the E3 [2012 build] pretty good. There are resolution differences, one or two effects which are more dedicated to high-end PCs. But in the end I think it&#8217;s pretty fricking close.&#8221;</p>
<p style="color: black;">&#8216;Pretty fricking close&#8217; is of course subjective, and it remains to be seen how players respond to the actual in game graphics. However, in all this hullaballoo about the graphics, I fear the true issue has been overlooked- the game itself looks nowhere near as exciting as it did at its E3 2012 reveal.</p>
<p style="color: black;">Watch Dogs releases in a month on Xbox 360, PS3, PS4, Xbox One, and PC, with a Wii U release to follow later this year. Stay tuned to GamingBolt for more coverage.</p>
<p style="color: black;">[<a href="http://www.eurogamer.net/articles/2014-04-22-watch-dogs-graphics-will-compare-greatly-to-e3-2012" target="_blank">Eurogamer</a>]</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">193985</post-id>	</item>
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		<title>Watch_Dogs for PS4 Will Feature Visual and AI Improvements, &#8220;More Realistic Consequences&#8221;</title>
		<link>https://gamingbolt.com/watch_dogs-for-ps4-will-feature-visual-and-ai-improvements-more-realistic-consequences</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 21 Apr 2013 15:50:20 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[ubisoft montreal]]></category>
		<category><![CDATA[Watch_Dogs]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=151006</guid>

					<description><![CDATA[Creative director Jonathan Morin also talks taking advantage of PS4 with time and resources currently available.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">U</span>bisoft Montreal creative director Jonathan Morin recently spoke to GamesTM about the upcoming open world action title Watch_Dogs, specifically about the PS4 version. He talked about how the hardware brings more than just visual improvements.</p>
<p>“When the PS4 showed up it did bring new possibilities to improve graphics and every AI systems we have. But in the same way we did for four years already, we will continue to look beyond what is possible to achieve in order to bring this little something extra out there for players to enjoy. </p>
<p>&#8220;So expect more AI behaviors, more realistic consequences to your actions and an overall improvement in visuals realization. Our team has been working on this very complex ecosystem for more than four years now; this is what is required to build such an intricate set of AI systems.”</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/1361416180-1.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/02/1361416180-1.jpg" alt="watch dogs ps4" width="620" height="349" class="aligncenter size-full wp-image-140406" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/1361416180-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/02/1361416180-1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/02/1361416180-1-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>However, all that processing power also brings forth new challenges such as taking advantage of the improved hardware given the time and resources they have.</p>
<p>“What the new machine brings is new processing power and memory to run these things, but the biggest investment is always the time and the quality of the resources required to pull it off. </p>
<p>&#8220;So not only does the next generation bring more possibilities, but it also brings new challenges that we believe are extremely exciting from both a player’s and a developer’s perspective.”</p>
<p>Morin also noted that both the E3 2012 demo and the PS4 reveal demo were playing in real-time.</p>
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		<title>Splinter Cell: Blacklist Torture Scene Showcased at E3 2012 Cut From Final Game</title>
		<link>https://gamingbolt.com/splinter-cell-blacklist-torture-scene-showcased-at-e3-2012-cut-from-final-game</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 31 Jan 2013 14:46:47 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=136895</guid>

					<description><![CDATA[Producer Andrew Wilson hasn't "heard anyone say they loved it".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/splinter-cell-blacklist.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/08/splinter-cell-blacklist.jpg" alt="splinter-cell-blacklist" width="505" height="281" class="aligncenter size-full wp-image-100698" /></a><br />
According to Splinter Cell: Blacklist producer Andrew Wilson, the game will no longer feature the controversial torture scene that audiences saw at E3 2012. </p>
<p>As <a href="http://www.eurogamer.net/articles/2013-01-30-splinter-cell-blacklists-torture-scene-is-cut">Eurogamer</a>, he made the announcement at a press event in Paris last week. &#8220;It wasn&#8217;t nice to see any negative reaction to something you&#8217;ve thrown your life into. But at the same time you have to have the confidence that as long as you&#8217;ve got that stuff in there, eventually people will see it.</p>
<p>&#8220;That scene is not there anymore. I&#8217;ve not really heard anyone say they loved it&#8230;Because the nature of E3, there are certain things that are easier to demonstrate. The first thing I&#8217;d say about that is that possibly there was missing context &#8211; and in an unabridged snapshot, it seemed like pretty tough material.</p>
<p>&#8220;We&#8217;ve scaled a lot of that back, and as we&#8217;ve gone through the process of development there are always things that you feel are not working as well. Every game does this, and cuts certain things.&#8221;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">136895</post-id>	</item>
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		<title>Video Games and Aestheticising Sexual Violence</title>
		<link>https://gamingbolt.com/video-games-and-aestheticising-sexual-violence</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 24 Oct 2012 14:24:25 +0000</pubDate>
				<category><![CDATA[Editorials]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=107577</guid>

					<description><![CDATA[How far have games come in using violence to curb violence?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/09/hrScreen.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-108399" src="https://gamingbolt.com/wp-content/uploads/2012/09/hrScreen.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/hrScreen.jpg 554w, https://gamingbolt.com/wp-content/uploads/2012/09/hrScreen-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
A few years ago, I pondered on the use of video games, like movies, in causing aversion to crimes such as rape and violence against women. A key example was the Hollywood film The Accused featuring Jodie Foster. Viewers talked about how the scene actually caused one to develop negative attitudes toward the crime when the emotional trauma of the woman was on full display. This became known as aestheticising violence, and pointed towards using mainstream media to discourage the sexualization and desensitisation of the masses.</p>
<p>A particular game several years ago made headlines for it&#8217;s use of sexual crime as a gameplay mechanic (and no, I&#8217;m not going to name it here). However, this was more of catering towards fetishes, rather than instilling any real disgust. Then again, the fact that the game itself was lambasted for trying to monetize such a thing wasn&#8217;t lost on the world, and it&#8217;s still more or less reviled.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/hitman-absolution-contracts.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-103378" src="https://gamingbolt.com/wp-content/uploads/2012/08/hitman-absolution-contracts.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/hitman-absolution-contracts.jpg 530w, https://gamingbolt.com/wp-content/uploads/2012/08/hitman-absolution-contracts-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Cut to E3 2012. Two games made headlines for their so-called violence against women. One was Hitman: Absolution, that had taken it&#8217;s violence to a sexualised spotlight. Close-ups of female anatomy, scantily clad women dressed in nun outfits, wanton brutality and murder &#8211; not to mention the occasional slow-mo shot of a woman&#8217;s nose being broken by Agent 47. Put it against classic Hollywood action films and there may not be much difference.</p>
<p>But these aren&#8217;t movies we&#8217;re talking about and the trailer was criticised for being borderline exploitative in some circles, and &#8220;not that bad&#8221; in others. It could have been so much worse than it actually was, in an industry constantly one-upping itself on the violence quota.</p>
<p>But then there was Tomb Raider.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/06/tomb-raider-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-91744" src="https://gamingbolt.com/wp-content/uploads/2012/06/tomb-raider-1.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/06/tomb-raider-1.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2012/06/tomb-raider-1-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Our protagonist Lara Croft awakens in a cave, bleeding and bruised, hanging from the ceiling. She wriggles free, only to fall on a pile of bones and pierce her stomach. Further making her way out to avoid a collapse (and finding one of her friends dead), she meets up with a group of typical alpha male killers. As they murder her entire party and kidnap her loved ones, she desperately tries to make her escape only to be discovered by a guard who attempts to have his way with her. Lara fights back and overcomes the guard. She then finds the strength to fight against the men, and hopefully rescue her companions.</p>
<p>Looking at the gameplay demo, it&#8217;s hard to argue for the sexualization or violence against women. An air of brutality pervades the entire game &#8211; that the protagonist Lara Croft is facing her fair share of it is a given. However, when the developers set out to create a game where they want you to &#8220;fear for Lara&#8217;s life&#8221;, did they succeed? It&#8217;s hard to argue that they didn&#8217;t. Every impact, every event, every brutal battle serves to push Lara further and further down into the muck &#8211; where eventually, she must find the strength to rise. It&#8217;s not unlike The Accused. There was far less emphasis on the sexual abuse but it made audiences squirm.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/09/battleroyale1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-108397" src="https://gamingbolt.com/wp-content/uploads/2012/09/battleroyale1.jpg" alt="" width="505" height="287" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/battleroyale1.jpg 600w, https://gamingbolt.com/wp-content/uploads/2012/09/battleroyale1-300x170.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
While Tomb Raider is still a better example than most games of real brutality against women highlighting their emotional turmoil, video games are still a long way off from finding that sweet spot. Take the manga Battle Royale, for instance. A particular scene involves a mix of brutality against a woman, with emotional and physical turmoil. It&#8217;s sickening, it&#8217;s disturbing, it makes our hearts sink to the very pits of our stomachs &#8211; as it rightly should. No one is going to write or illustrate such a scene keeping titillation in mind if they want to sell it, much less sleep at night.</p>
<p>So goes the same for Tomb Raider. Could Crystal Dynamics have gone further in their torment of Lara? Arguably so. Would they have been able to create an impact, and still sell the game? Undoubtedly. However, it still reflects a fine line between movies and games &#8211; where we are the victim, rather than the voyeur looking in on a crime we&#8217;re helpless to stop. It only makes sense that the player, as the victim, can fight back. Because if the developer allows the protagonist to be brutalised, it stops being a game and is now simply a game over. What happens next isn&#8217;t on your conscious because you can start off where you left from. Not so in the case of movies and comics based on reality.</p>
<p>But just the very fact, that by not going for an in your face sexual route and still achieving that aversion from the audience, Crystal Dynamics deserves some kudos. It&#8217;s amazing that we&#8217;ve even gotten to this stage in the first place. Real progress has been made and developers are finally getting it. There&#8217;s still a long way to go before we actually get there, but strides have been made in these past few years. If successful, it will create a precedent for violence and sexual abuse in video games as it did in the media. A precedent for not simply catering to the cheapest common thrills, but teaching and affecting games in it&#8217;s own brutally beautiful way.</p>
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		<title>Star Wars 1313&#8217;s Violence &#8220;Is For Adults, Not Psychopaths&#8221;</title>
		<link>https://gamingbolt.com/star-wars-1313s-violence-is-for-adults-not-psychopaths</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Aug 2012 13:46:40 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=101894</guid>

					<description><![CDATA[In conversation with Official XBox Magazine, Star Wars 1313 creative director Dominic Robilliard offered his view on this violent video game trailer at E3 2012: It was interesting seeing all of the ultra-violence at this year&#8217;s E3. I feel that responsibility escalates with the fidelity. When you can render characters that look like the ones [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/07/Star-wars-1313-characters.jpg" alt="" width="505" height="284" class="size-full wp-image-96093" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/Star-wars-1313-characters.jpg 616w, https://gamingbolt.com/wp-content/uploads/2012/07/Star-wars-1313-characters-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /><br />
In conversation with <a href="http://www.oxm.co.uk/44514/lucasarts-slams-e3s-ultra-violent-trailers-star-wars-1313-is-mature-but-not-for-psychopaths/">Official XBox Magazine</a>, Star Wars 1313 creative director Dominic Robilliard offered his view on this violent video game trailer at E3 2012:</p>
<blockquote><p>It was interesting seeing all of the ultra-violence at this year&#8217;s E3. I feel that responsibility escalates with the fidelity. When you can render characters that look like the ones in our game &#8211; and other games &#8211; you get to this realism level where you really don&#8217;t want to encourage that kind of thing. Seeing that kind of reaction from gamers&#8230; It may well be human nature, but you don&#8217;t want to put content out there that pushes those buttons.</p></blockquote>
<p>Which fits very much in tone with a remark Sid Meier made many years ago about how violence in video games can only go so far beyond shock value.</p>
<p>But what is Star Wars 1313 if not a more violent, mature Star Wars game? VFX supervisor Kim Libreri stated. </p>
<blockquote><p>It&#8217;s for adults, not for psychopaths.</p></blockquote>
<p>Which, speaking as a psychopath, is disappointing.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">101894</post-id>	</item>
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		<title>Editorial: A Tale of Triplets: Innovation vs Immersion at E3 2012</title>
		<link>https://gamingbolt.com/a-tale-of-triplets-innovation-vs-immersion-at-e3-2012</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 06 Jul 2012 04:12:12 +0000</pubDate>
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					<description><![CDATA[Once upon, there was something called the Electronic Entertainment Expo, mystically referred to at times as &#8220;E3&#8221;. E3 was the gaming conference of the year, drastically altering an industry&#8217;s fiscal year within a period of three days. Some hiccups caused it be diluted down. The booming growth of gaming, however, showed we needed an E3 [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/07/e3-2012.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-95415" src="https://gamingbolt.com/wp-content/uploads/2012/07/e3-2012.jpg" alt="" width="505" height="274" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/e3-2012.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/07/e3-2012-300x162.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Once upon, there was something called the Electronic Entertainment Expo, mystically referred to at times as &#8220;E3&#8221;. E3 was the gaming conference of the year, drastically altering an industry&#8217;s fiscal year within a period of three days. Some hiccups caused it be diluted down. The booming growth of gaming, however, showed we needed an E3 more than ever. However, when it meant one-upping the competition, systematically pushing forth innovation, sequel and block-buster titles, E3 was tough to beat.</p>
<p style="text-align: justify;">Not having followed the proceedings and rumours leading up to E3, or even tuning into the live press conference screenings, I simply digested some of the bigger happenings. Is it possible I missed out on a couple of things? Definitely, but that&#8217;s one of the magical things of E3. Something special lays hidden, if you care to look for it. Conversely, a literal storm of suffering could be awaiting in the next booth.</p>
<p style="text-align: justify;">However, this year&#8217;s E3 was different. The Wii U was more detailed this time around, but I was focused on the games. So it was some trepidation that some of the titles I laid eyes on seemed all too familiar. Metal Gear Rising: Revengeance, Medal of Honor: Warfighter, Dead or Alive 5 &#8211; there was definitely a &#8220;been there, done that&#8221; feeling (one the Call of Duty series has lucidly mastered). Do I harbour apprehension that they won&#8217;t be great games? Not at all. Did they wow me enough to do more than just move on to the next trailer? Not really.</p>
<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/07/watchdogs.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-95416" src="https://gamingbolt.com/wp-content/uploads/2012/07/watchdogs.jpeg" alt="" width="505" height="260" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/watchdogs.jpeg 505w, https://gamingbolt.com/wp-content/uploads/2012/07/watchdogs-300x154.jpeg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Of course, the big names were relatively new. Naughty Dog&#8217;s The Last of Us, Quantic Dream&#8217;s Beyond: Two Souls and Ubisoft Montreal&#8217;s Watch Dogs all had the proverbial buzz surrounding them. But again, it didn&#8217;t feel like there was something compelling and fresh enough.</p>
<p style="text-align: justify;">Initial impressions pegged The Last of Us as a mixture of The Walking Dead meets Uncharted with more nuanced character motions and expressions.  Assassin&#8217;s Creed 3, Splinter Cell: Blacklist and Watch Dogs all bore the brunt of looking a little too similar for my liking. They&#8217;re not the kind of titles that I&#8217;ll be looking back on two years down the line as the ones that defined E3 2012.</p>
<p style="text-align: justify;">Each game in one way or another builds upon a previous generation&#8217;s mechanics, hooks and innovations. However, over the years, it&#8217;s begun to feel like a dilution in favour of cinematic and graphical immersion. But in this AAA blockbuster-hinging industry, anything less would be a disaster. Do what you gotta do, but it&#8217;s gotta be big and it&#8217;s gotta be a hit.</p>
<p style="text-align: justify;">This is not to say this dilution and encompassing of features is hurting all titles. Look at Quantum Conundrum. On the surface, it seems like another Portal-esque switch-hitter. Deep down, it embodies a simple yet distinct art-style, a fun narrative with intelligent story writing and sense of immersion, distinguished by it&#8217;s own brand of reality-altering shenanigans. So games can be fun, innovative and familiar, without pandering too much to cinematic sensibilities. They can do more of the same but do it differently.</p>
<p style="text-align: justify;">Heck, even something that just reaches out and grabs you, like seeing Zelda: Twilight Princess for the first time, or the Halo 2 target gameplay footage (smoke and mirrors controversy notwithstanding), or even with Uncharted 2&#8217;s unveiling. Or we can rehash the same icon-prompting kills and QTEs of years past and still be fun. Just not memorable.</p>
<p style="text-align: justify;">I fully expect many of these titles to be on my must-play list for the year, particularly Watch Dogs and The Last of Us. And initial impressions show they&#8217;re quite strong in their mechanics and design.</p>
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		<title>HAWKEN destroys E3 competition, targets Gamescom and Comic-Con next</title>
		<link>https://gamingbolt.com/hawken-destroys-e3-competition-targets-gamescom-and-comic-con-next</link>
					<comments>https://gamingbolt.com/hawken-destroys-e3-competition-targets-gamescom-and-comic-con-next#respond</comments>
		
		<dc:creator><![CDATA[Jordan Garland]]></dc:creator>
		<pubDate>Wed, 04 Jul 2012 18:40:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Adhesive Games]]></category>
		<category><![CDATA[Comic-Con]]></category>
		<category><![CDATA[e3 2012]]></category>
		<category><![CDATA[gamescom 2012]]></category>
		<category><![CDATA[Hawken]]></category>
		<category><![CDATA[meteor entertainment]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=95307</guid>

					<description><![CDATA[At last month&#8217;s E3, it&#8217;d be fair to say that HAWKEN went from small-time to carrying the unenviable load of post-conference hype on its shoulders, turning many heads in the process. Nominated for an impressive 20 awards at E3, HAWKEN racked up 10 wins and 3 Honorable Mentions. The stunning list of accolades includes: Destructoid’s Best [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/07/pTVSs-505thunb.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-95310" src="https://gamingbolt.com/wp-content/uploads/2012/07/pTVSs-505thunb.jpg" alt="" width="505" height="197" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/pTVSs-505thunb.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/07/pTVSs-505thunb-300x117.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a>At last month&#8217;s E3, it&#8217;d be fair to say that HAWKEN went from small-time to carrying the unenviable load of post-conference hype on its shoulders, turning many heads in the process.</p>
<p>Nominated for an impressive 20 awards at E3, HAWKEN racked up 10 wins and 3 Honorable Mentions.</p>
<p>The stunning list of accolades includes:</p>
<ul>
<li><span style="font-size: small">Destructoid’s Best of PC</span></li>
<li><span style="font-size: small">GameTrailers’ Best Free to Play</span></li>
<li><span style="font-size: small">GameTrailers’ Best Online Only</span></li>
<li><span style="font-size: small">Polygon’s E3 Editor’s Choice Award</span></li>
<li><span style="font-size: small">Awesome Robo’s E3 2012 Best Overall Title – “One of the most jaw dropping games we played at E3 this year.”</span></li>
<li><span style="font-size: small">GamingIrresponsibly’s Best of Indie</span></li>
<li><span style="font-size: small">Examiner.com’s Best PvP (Multiplayer) – “The most anticipated game this year.”</span></li>
<li><span style="font-size: small">Video Game Writers’ Best of PC</span></li>
<li><span style="font-size: small">Sidequesting’s Best of E3 Editor’s Choice Awards</span></li>
<li><span style="font-size: small">GamerLive.TV’s Top 5 PC Games – “Hawken has become a blockbuster game of 2012…”</span></li>
</ul>
<div><a href="https://gamingbolt.com/wp-content/uploads/2012/07/oin8v-505thunb.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-95309" src="https://gamingbolt.com/wp-content/uploads/2012/07/oin8v-505thunb.jpg" alt="" width="505" height="197" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/oin8v-505thunb.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/07/oin8v-505thunb-300x117.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a> <span style="font-size: small">Meteor Entertainment now have their cross-hairs squared aimed at the San Diego Comic Con, which runs 11-15 July, with Cologne&#8217;s Gamescom following shortly afterwards, running 15-19 August. </span></div>
<div>Comic-Con attendees with be treated to some early, exclusive hands-on gameplay with IGN on 12 and 14 July. Adhesive Games&#8217; Creative Director Khang Le will also creating some impressive original art with Wacom, on 13 and 14 July, with HAWKEN hosted on the show floor by Archaia, for the entire event.</div>
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		<title>10 Awesome Moments From E3 2012</title>
		<link>https://gamingbolt.com/10-awesome-moments-from-e3-2012</link>
					<comments>https://gamingbolt.com/10-awesome-moments-from-e3-2012#comments</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Mon, 18 Jun 2012 11:39:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[e3 2012]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[top 10]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=93025</guid>

					<description><![CDATA[So the hubbub surrounding this year&#8217;s E3 has finally died down, and it&#8217;s now time to survey the usual wreckage left behind by the biggest showcase of the gaming industry. My initial reaction was one of disappointment, with the absence of next gen hardware and no real killer apps as such making the show seem [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;" align="LEFT">So the hubbub surrounding this year&#8217;s E3 has finally died down, and it&#8217;s now time to survey the usual wreckage left behind by the biggest showcase of the gaming industry. My initial reaction was one of disappointment, with the absence of next gen hardware and no real killer apps as such making the show seem a bit too empty, but there was a lot of good in there that still needs to be recognised. A top ten list seems like the perfect way to digest the events of E3, so read on for ten awesome moments from the show floor.</p>
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		<title>Sony: We Would Like The Vita To Do Much Better</title>
		<link>https://gamingbolt.com/sony-we-would-like-the-vita-to-do-much-better</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 14 Jun 2012 22:35:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2012]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[scei]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=93509</guid>

					<description><![CDATA[The first step towards solving any problem is admitting that the problem exists, and after a lot of denial, Sony has finally done just that, admitting that the Vita might not quite be going as well as they had planned. &#8220;Three months, forty titles in. I think it&#8217;s a fantastic machine. Of course we&#8217;d like [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2012/05/vita.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-86497" src="https://gamingbolt.com/wp-content/uploads/2012/05/vita.jpg" alt="" width="505" height="285" /></a></p>
<p>The first step towards solving any problem is admitting that the problem exists, and after <a title="Sony: We are pleased with Vita’s performance so far" href="https://gamingbolt.com/sony-we-are-pleased-with-vitas-performance-so-far" target="_blank">a lot of denial</a>, Sony has finally done just that, admitting that the Vita might not quite be going as well as they had planned.</p>
<p>&#8220;Three months, forty titles in. I think it&#8217;s a fantastic machine. Of course we&#8217;d like to sell more of them, and we have key plans to do that,&#8221; <a href="http://www.joystiq.com/2012/06/12/status-report-the-playstation-vita-three-months-in/" target="_blank">said</a> Sony&#8217;s VP of Product Development and Worldwide Studios, Scott Rohde. <a title="Media Create: Dragon Quest’s strong software sales help 3DS breach 100k" href="https://gamingbolt.com/media-create-dragon-quests-strong-software-sales-help-3ds-breach-100k" target="_blank">When it was pointed out that Vita sales so far had been nothing to write home about, he had this to say:</a></p>
<p>&#8220;We&#8217;re building a lot of additional titles internally. A lot of good third-party support, you saw that announced at our press conference. So, we think that it&#8217;s certainly on the rise. Still doing well. Would we like it to do better? Of course. And we&#8217;re doing everything we can in terms of providing great new content -sixty titles next year- to insure that that will happen.&#8221;</p>
<p>&#8220;You know that Sly will also have a PlayStation Vita presence. Some things that we&#8217;re not announcing yet. You saw LittleBigPlanet Vita &#8230; if I can sit here and say you&#8217;ve got PlayStation All-Stars, you&#8217;ve got Sly, you&#8217;ve got Assassin&#8217;s, you&#8217;ve got Call of Duty, and you&#8217;ve got LittleBigPlanet- that&#8217;s a pretty nice set to build a foundation on,&#8221; Rohde added. &#8220;And there are a lot of other bigger and smaller things that we just haven&#8217;t announced yet,&#8221; he said, when he was asked <a title="E3 2012: Sony Press Conference Review" href="https://gamingbolt.com/e3-2012-sony-press-conference-review" target="_blank">about the conspicuous lack of any Vita games and announcements at Sony&#8217;s E3 presser earlier this year.</a></p>
<p>Rohde is proud of the Vita, apparently, as he maintains that the system itself is perfect, and he wouldn&#8217;t change anything about it. However, he does believe that Sony probably bothced the Vita launch, and that they should probably have spaced out the front loaded launch lineup a little. &#8220;If I could go back in time, maybe I would&#8217;ve spread out some of the software releases a little bit,&#8221; he said.</p>
<p>I&#8217;m not sure if that would have solved all of the Vita&#8217;s problems, but it&#8217;s a start.</p>
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		<title>E3 2012: Trine 2 Trailer</title>
		<link>https://gamingbolt.com/e3-2012-trine-2-trailer</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 07 Jun 2012 18:18:40 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 2012]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Trine 2]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=92896</guid>

					<description><![CDATA[The Wii U isn&#8217;t getting a whole lot of hardcore third party games (or first party for that matter)- well, not many that were announced anyway- but the ones it is getting look great. For instance, there is Trine 2. The game is coming to the Wii U, and it looks great. It looks as [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The Wii U isn&#8217;t getting a whole lot of hardcore third party games (or first party for that matter)- well, not many that were announced anyway- but the ones it is getting look great.</p>
<p>For instance, there is Trine 2. The game is coming to the Wii U, and it looks great. It looks as compelling to play as ever before, and it looks brighter and crisper to boot. Nothing that quite sells the Wii U as being &#8216;next gen&#8217; just yet, but it does a fairly good job regardless.</p>
<p>Check out the official trailer for yourself and tell us what you think!</p>
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