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	<title>EA Sports F1 25 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Cyberpunk 2077 is Coming to Game Pass on March 10th</title>
		<link>https://gamingbolt.com/cyberpunk-2077-is-coming-to-game-pass-on-march-10th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 03 Mar 2026 14:28:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Construction Simulator]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[DreamWorks Gabby’s Dollhouse: Ready to Party]]></category>
		<category><![CDATA[EA Sports F1 25]]></category>
		<category><![CDATA[final fantasy 3]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Game Pass Premium]]></category>
		<category><![CDATA[game pass ultimate]]></category>
		<category><![CDATA[Hollow Knight: Silksong]]></category>
		<category><![CDATA[Kingdom Come: Deliverance 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PC Game Pass]]></category>
		<category><![CDATA[Planet of Lana 2: Children of the Leaf]]></category>
		<category><![CDATA[to a T]]></category>
		<category><![CDATA[Xbox One]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=638391</guid>

					<description><![CDATA[EA Sports F1 25, to a T and Planet of Lana 2 are also coming to the subscription service, with Kingdom Come: Deliverance 2 out today.]]></description>
										<content:encoded><![CDATA[
<p>After an overtly obvious tease earlier today, Microsoft has <a href="https://news.xbox.com/en-us/2026/03/03/xbox-game-pass-march-2026-wave-1/" target="_blank" rel="noreferrer noopener">confirmed</a> that <em>Cyberpunk 2077</em> is coming to Game Pass. Available on March 10th for Ultimate and Premium subscribers &#8211; and surprisingly, not on PC &#8211; it&#8217;s playable on Xbox consoles and the cloud.</p>



<p>Other notable releases for the first wave of Game Pass in March include <em>Final Fantasy 3</em> and <em>Kingdom Come: Deliverance 2</em>, both out today on Ultimate, Premium and PC Game Pass. <em>to a T</em>, a new adventure from <em>Katamari Damacy&#8217;s</em> creator is next on March 4th, though it&#8217;s currently playable for Premium subscribers.</p>



<p><em>EA Sports F1 25</em> arrives on the same day for Ultimate and PC Game Pass, followed by <em><a href="https://gamingbolt.com/planet-of-lana-2-children-of-the-leaf-showcases-a-lush-new-region-in-new-gameplay-trailer">Planet of Lana 2: Children of the Leaf</a></em> on March 5th (which also marks the day of its launch on all platforms). And if you&#8217;re not keen on exploring Night City and becoming a legend as V, there&#8217;s also <em>Construction Simulator</em>, which drops for all three tiers on the same day.</p>



<p>For those who didn&#8217;t venture into Pharloom last September, <em>Hollow Knight: Silksong</em> will be available for Premium subscribers on March 12th. It&#8217;s followed by <em>DreamWorks Gabby’s Dollhouse: Ready to Party</em> on March 17th for all three tiers.</p>



<p>Of course, several titles will also be leaving the service on March 15th. Check them out below and finish them while they&#8217;re still available.</p>


<ul>
<li><em>Bratz Rhythm &amp; Style</em> (Cloud, Console, and PC)</li>
<li><em>Enter the Gungeon</em> (Cloud, Console, and PC)</li>
<li><em>F1 23</em> (Cloud, Console, and PC)</li>
<li><em>He is Coming</em> (PC)</li>
<li><em>Lightyear Frontier</em> (Cloud, Console, and PC)</li>
<li><em>Mythwrecked: Ambrosia Island</em> (Cloud, Console, and PC)</li>
</ul>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">638391</post-id>	</item>
		<item>
		<title>F1 25 Interview &#8211; Path Tracing, LiDAR Scanning, My Team Mode, and More</title>
		<link>https://gamingbolt.com/f1-25-interview-path-tracing-lidar-scanning-my-team-mode-and-more</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 26 May 2025 12:44:21 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[codemasters]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[EA Sports F1 25]]></category>
		<category><![CDATA[f1 25]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=619592</guid>

					<description><![CDATA[Leading up to the upcoming launch of F1 racing game F1 25, Codemasters was kind enough to answer a few of our questions.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s Codemasters and EA get ready for the upcoming <em>F1 25</em>, senior creative director Lee Mather, creative director Gavin Cooper and producer Si Lumb answered some of our burning questions, including about improvements to visuals and racing physics thanks to the studio&#8217;s use of LiDAR technology to scan race tracks.</p>
<p><strong>To begin with, what are the biggest changes that are coming to <em>F1 25</em>?</strong></p>
<p><strong>Gavin:</strong> There are lots of big changes coming to <em>F1 25</em> that we’re very excited to share with our players, starting with fan-favorite My Team mode receiving its largest update since its introduction, My Team now invites players to take control as the Owner of their Formula One team, placing more emphasis on managing the fates of both drivers in the team, alongside the team itself.</p>
<p>Braking Point is also back, with Konnersport returning as an established team on the grid and battling for championships. For the first time, players can extend their Konnersport experience through other game modes. Once they’ve finished Braking Point, they can also take the team into Driver Career or My Team. Iconic Edition players can also experience post-launch gameplay chapters inspired by the film, featuring the APXGP team from the upcoming movie, <em>F1</em>.</p>
<p>We’ve also incorporated LIDAR technology to more circuits to enhance authenticity and realism. In a first for the official <em>F1</em> games, players can also race around Silverstone, Zandvoort, and the Red Bull Ring in a reverse track layout adding a new dimension to the racing experience.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-615288" src="https://gamingbolt.com/wp-content/uploads/2025/03/F1-25_02.jpg" alt="F1 25_02" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2025/03/F1-25_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/03/F1-25_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/03/F1-25_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/03/F1-25_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/03/F1-25_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/03/F1-25_02-1536x864.jpg 1536w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"Braking Point is also back, with Konnersport returning as an established team on the grid and battling for championships."</p>
<p><strong>How much will the LiDAR scanning of tracks affect the second-to-second driving gameplay?</strong></p>
<p><strong>Lee:</strong> LIDAR-scanned circuits offer clear benefits to players of all skill levels. For those who are detail-oriented and appreciate the intricacies and nuances of a race track, LIDAR provides an unprecedented level of accuracy in track ribbon and curb placement.</p>
<p>But the advantages go beyond that. All players benefit from the precise recreation of the environment surrounding the track. From grandstands to terrain, whatever players see in real life and on TV is faithfully represented in-game.</p>
<p>What sets our LIDAR circuits apart is that the data is captured during an actual F1 race weekend, ensuring the most accurate and up-to-date representation possible.</p>
<p><strong>How will the latest chapter of Braking Point tie in to the stories we&#8217;ve seen in the previous games?</strong></p>
<p><strong>Gavin:</strong> The latest chapter of Braking Point will tie into the previous chapters, as we continue to follow the Konnersport Team featuring Aiden Jackson, Devon Butler, and Callie Mayer.</p>
<p>Braking Point, first introduced in 2021, centered around Aiden Jackson, a rookie determined to make a name for himself while facing off against the ruthless Devon Butler, a driver willing to do whatever it took to succeed. The story continued in <em>F1 23</em>, with the debut of the fictional team Konnersport and the introduction of Callie Mayer, the first woman to win the F2 Championship. In this sequel, the once-feared Devon Butler saw his perspective on the sport shift, creating an opportunity for Callie to break into F1. After two tough seasons, the team made significant progress, improving their position in the sport and setting the stage for the upcoming <em>F1 25</em>.</p>
<p>Nonetheless, players will be able to enjoy the story and have a complete experience regardless of whether they have played the previous games.</p>
<p><strong>What kind of features and enhancements can one expect in My Team?</strong></p>
<p><strong>Gavin:</strong> My Team sees a host of new features and improvements this year, with one of the most significant changes being a shift in how roles are defined. Previously, players took on the dual responsibilities of both Team Owner and Driver, a setup that isn’t typical of the sport. To reflect the real-world structure more accurately, the mode has been reimagined so that players now focus solely on the responsibilities of being a Team Owner.</p>
<p>This revamped approach brings a greater emphasis on managing both of the team’s drivers. During race weekends, players can now choose which driver to put on the track. The progression system has also been refined — Owners will work to boost their team’s Fan Rating by meeting objectives and winning high-stakes Rivalries against competing teams.</p>
<p>Off the track, team operations are now run from a completely redesigned Team HQ — a dynamic environment that expands in size, staff, and activity as the team’s reputation grows. Decisions around workforce size, development expenses, and facility upkeep will be crucial, with owners needing to carefully manage resources to stay within the cost cap.</p>
<p>Additionally, Research and Development have been split into distinct branches, giving players more strategic freedom over part production and deployment. For example, producing just one part from a new upgrade package is quicker, but choosing which driver receives it first can impact their morale and influence future contract negotiations.</p>
<p><img decoding="async" class="aligncenter size-full wp-image-619593" src="https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-1.jpg" alt="f1 25 1" width="1920" height="1080" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-1-1536x864.jpg 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p class="review-highlite" >"To reflect the real-world structure more accurately, [My Team] has been reimagined so that players now focus solely on the responsibilities of being a Team Owner."</p>
<p><strong>How much will the new sponsor decals feature affect income in My Team?</strong></p>
<p><strong>Gavin:</strong> In My Team you’re limited in terms of how many sponsor decals you can put on your car. That limit is based on your Fan Rating, so as you increase your Fan Rating (by completing team accolades, winning rivalries with competitor teams, or performing at GP weekends), your team will become more prestigious and be able to get more sponsorship &#8211; so more decals on your car.</p>
<p>Each decal slot you fill earns you cash, but there is a drop-off in effectiveness as you add more. We devised a system to push you to wanting more decals on your car, especially as a fledgling team struggling to stay afloat. But as your livery gets more and more populated, we didn’t want to stomp all over players’ creativity by essentially forcing them to stick a new decal on every time a slot unlocked. Those later slots won’t earn you as much as your earlier ones, and if you would rather retain your design, the extra income you miss out on won’t be game-breaking.</p>
<p>At the start of the game, you’ll only have access to a limited range of sponsors, but you can unlock more by scheduling the sponsor discovery activity between race weekends.</p>
<p>All of this is separate to your title sponsor, which works quite differently. Your title sponsor is signed for an entire season and represents a significant chunk of your income. That sponsor is inherently displayed on the car, and building a relationship with that sponsor can, over time, unlock further decal variants and even a special car livery designed around that sponsor. Figuring out how to balance the decision between sticking with a title sponsor you have loyalty to versus jumping to a new sponsor that may be more lucrative is just a part of what you’ll have to do as Team Owner.</p>
<p><strong>Are interviews coming back in <em>F1 25</em>?</strong></p>
<p><strong>Gavin:</strong> Interviews are making a return in Braking Point, where the fictional characters like Aiden and Callie allow us to deliver fully voiced, context-specific responses that feel authentic and well-integrated with the story. The storyline allows us to create tailored interviews based on whether the driver suffered a crash, a win or a key moment between rivals. Thanks to new tech like Nvidia’s Audio2Face, these interviews also now look more lifelike, much closer to what you’d expect from a real TV broadcast.</p>
<p>Career Mode presents a tougher challenge. With so many possible outcomes and storylines, it’s hard to craft interviews that feel personal and meaningful. Figuring out what’s relevant in any given moment, not just in a race, but across an evolving season is a complex task. And without voice acting for official drivers, responses would lose the impact that makes interviews worthwhile.</p>
<p>So while interviews won’t feature in Career Mode this time, we’re keeping the door open for the future, ensuring the mode evolves in a way that supports them properly.</p>
<p><img decoding="async" class="aligncenter wp-image-619594" src="https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-2.jpg" alt="f1 25 2" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-2-1536x864.jpg 1536w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"The storyline allows us to create tailored interviews based on whether the driver suffered a crash, a win or a key moment between rivals."</p>
<p><strong>Are there any plans to bring classic F1 cars?</strong></p>
<p><strong>Lee:</strong> While they are not in this year’s game, it is always an ongoing conversation. The return of Braking Point 3, My Team, the LIDAR updated and reverse tracks have been the focus areas for this year’s game.</p>
<p><strong>What kind of improvements have you made to the handling and physics this time around?</strong></p>
<p><strong>Lee:</strong> A number of changes have been made to how cars feel in <em>F1 25</em>. The core handling model was developed using player feedback from <em>F1 23 </em>and <em>F1 24</em>. We invited sim racers and content creators to the studio in November to play an early build and refine the model to create a balanced and stable platform with reduced understeer and a more compliant rear under acceleration.</p>
<p>Some of the main improvements include:</p>
<ul>
<li>Balancing the transition between mechanical and aero balance to ensure the cars feel exciting and dynamic across all speeds.</li>
<li>Updating the gearbox and transmission to deliver seamless gear changes that don’t upset the car’s balance.</li>
<li>Applying insights from the <em>F1</em> Sim Racing tournament to fine-tune ERS, DRS, and slipstream behaviour, promoting effective overtaking in both single and multiplayer racing.</li>
<li>Modifying tyre wear values to enable more varied tyre strategies, offering teams greater flexibility in how they run their race.</li>
<li>With the wide range of setup options in <em>F1 25</em>, players can also fine-tune the car to match their driving style.</li>
</ul>
<p><strong>Can you talk us through the various customization options available as far as car set up goes?</strong></p>
<p><strong>Lee:</strong> Car setup in <em>F1 25</em> offers advanced players the opportunity to tailor the car&#8217;s feel and performance to better suit their preferences. Creating a fast car isn&#8217;t just about raw performance; it&#8217;s also about player confidence and the ability to drive and race consistently.</p>
<p>Players can adjust a wide range of setup areas to impact the car&#8217;s feel and performance. Fuel load can be adjusted, which directly impacts the car&#8217;s weight. Aerodynamics can be fine-tuned, but players should be mindful of how these adjustments affect ride height and suspension setup, which can also be modified. Additionally, transmission, brakes, and tyre pressures are open for adjustment, providing players with the tools they need to find those vital tenths of a second.</p>
<p><strong>With Path Tracing, how big of a leap in visuals can we expect in <em>F1 25 </em>over <em>24</em>?</strong></p>
<p><strong>Lee:</strong> Path Tracing in <em>F1 25</em> significantly improves realism, offering more accurate reflections, shadows, and ambient lighting for supported PCs.</p>
<p>Thanks to Path Tracing, the light now follows every bounced path, including that from indirect lighting and multiple reflections. Shade, light, and colours dynamically shift as they would in real-life, whether you’re racing under the thousands of lights in Bahrain or navigating the castle section in Baku at sunset.</p>
<p>If you have a PC capable of experiencing it, Path Tracing is the most realistic simulation of light on track that we’ve ever delivered. With it, everything looks exactly like it would on the track, making the venue feel more authentic. This is particularly important for true-to-life realism in sports games.</p>
<p>Outside of Path Tracing, we have made tonemapping improvements to create a more dramatic effect across all weather conditions throughout the game, and the track surface shader has been updated to more accurately reflect the real-life circuits. Off the asphalt, LIDAR has also helped in making trees and foliage better match the type, size and shape of their real-life counterparts, with new additions such as cherry blossom added to the track in Suzuka.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-619595" src="https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-3.jpg" alt="f1 25 3" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/f1-25-3-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"If you have a PC capable of experiencing it, Path Tracing is the most realistic simulation of light on track that we’ve ever delivered."</p>
<p><strong>When it comes to the console versions, will there be enhancements exclusive to the PS5 Pro?</strong></p>
<p><strong>Lee:</strong> <em>F1 25</em> benefits from all the technical enhancements that elevate visual quality, gameplay, and player immersion we delivered when the PlayStation®5 Pro was released last November. This includes:</p>
<ul>
<li>Upgraded Quality Mode, now featuring on-track Ray Tracing using PSSR. We leveraged Sony’s PlayStation Spectral Super Resolution (PSSR) to include more Ray Traced techniques on track for increased photorealism while maintaining the 4K/60Hz target.</li>
<li>Performance Mode now runs at 4K (on 120Hz screens only). Players choosing this high frame rate will enjoy a crisp, smooth experience and extra clarity from the increased resolution.</li>
<li>A new Resolution Mode delivers 8K/60Hz (on 8K screens only). Resolution mode also features Ray Traced Dynamic Diffuse Global Illumination (DDGI) on track. EGO’s full suite of RT DDGI, AO, reflection and shadow effects are enabled in 8K/30Hz for cutscenes, replay Flashback and photo modes.</li>
</ul>
<p>We’re always exploring new ways to optimise and innovate on all platforms, and our commitment to delivering the best possible experience for our console players remains as strong as ever &#8211; and this year for <em>F1 25</em>, we have included splitscreen mode running at double the frame rate, so couch competitors get that Codemasters 60 Hz signature without compromise.</p>
<p><strong>Are there any plans to bring the <em>F1</em> series to the Nintendo Switch 2?</strong></p>
<p><strong>Lee:</strong> There are no plans at the moment to bring <em>F1 25</em> to the Nintendo Switch.</p>
<p><strong>How vital will technologies like PSSR play in pushing visual fidelity further on PS5 Pro?</strong></p>
<p><strong>Si:</strong> We were delighted that the PlayStation®5 Pro featured such a well-tuned upscaler in PSSR. For a while in graphics technologies, the upscalers have allowed rendering engines to push more fidelity into a lower resolution “input” image, and then benefit from the AI models to take those to incredible looking large resolution frames, upon which we can then apply post effects and tuning. For PS5 Pro, we originally weren’t going to use PSSR on <em>F1 24</em>, as we were trying to de-risk our approach. However, when testing it, it was so good at transforming from the input to high resolution output that we could actually use double resolution Ray Traced reflections as input and rely on the AI to give us a much higher quality image. It’s something we couldn’t have done with our own TAA upscaler. As we go into <em>F1 25</em> with broadly the same solution as <em>F1 24</em>, we get the benefit of that same quality, just with far more LIDAR tracks to see the increased density and uplift that the Quality mode provides. Moving forward, and without anything specific to announce, we look forward to exploring what other areas of our title we can leverage technologies like PSSR to achieve new targets of visual quality on console hardware.</p>


<p></p>
]]></content:encoded>
					
		
		
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		<item>
		<title>F1 25 Gets New Trailer Showcasing Visual Upgrades and Customisation Options</title>
		<link>https://gamingbolt.com/f1-25-gets-new-trailer-showcasing-visual-upgrades-and-customisation-options</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 18 Apr 2025 14:07:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[codemasters]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[EA Sports F1 25]]></category>
		<category><![CDATA[f1 25]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=617240</guid>

					<description><![CDATA[Powerful enough PCs will be able to make use of path tracing technology to get even more realistic lighting and visuals in F1 25.]]></description>
										<content:encoded><![CDATA[<p>EA has released a new trailer for its upcoming racing game <em>F1 25</em>. The trailer focuses on the level of authenticity that the publisher, along with developer Codemasters has been able to achieve, as well as the host of customisation options that players will have available to them.</p>
<p>When it comes to authenticity and realism, <em>F1 25</em> is able to achieve a new level of realism thanks to more advanced techniques used by the developers to achieve higher fidelity visuals. As the trailer explains, LiDAR technology (light detection and ranging scanning) was used around various popular F1 tracks across the world. Through this, the game is able to capture every minor detail on a track.</p>
<p>Through LiDAR, the visuals of the tracks have also been considerably improved. The trailer describes how the technology was used to also improve foliage around the tracks. Through this, the studio was also able to add in extra touches like cherry blossom trees in the Suzuka track.</p>
<p>The visuals are also getting a big boost, especially on PCs that can support path tracing. If a PC is powerful enough to support the feature, <em>F1 25</em> will feature even more realistic visuals, with light behaving like it would in the real world.</p>
<p>Audio has also seen improvements. The game will feature a massive number of voice lines by real-world drivers and other F1 personalities like engineers and pit crew. Players will notice the differences in radio chatter depending on their performance throughout the game. It will also feature voice lines by F1 broadcaster Naomi Schiff, as well as F1 commentator Alex Jacques.</p>
<p>Customisation will also be a big feature in <em>F1 25</em>, with the game introducing premade liveries based on the brand identity of the fictional companies that offer sponsorships in the game&#8217;s career mode. These liveries fit right in with real-world F1 car liveries, and have been designed to be as realistic as possible.</p>
<p>The game will also promote players sticking with sponsors in the My Team mode by giving players access to more sponsor slots as well as the ability to add more sponsor decals to the cars in order to make more money.</p>
<p><em>F1 25</em> was <a href="https://gamingbolt.com/f1-25-announced-full-reveal-set-for-march-26th">unveiled back in March</a>. The game, coming to PC, PS5 and Xbox Series X/S, will be available for $59.99 for the standard edition. There will also be the Iconic Edition, priced at $79.99, which gives buyers a host of in-game goodies and three days of advanced access to the game before its May 30 release date.</p>
<p>More details about the game were revealed through a trailer last month, including the fact that the Braking Point story mode will be making a return. The story this time around will revolve around Konnersport and its pursuit of the World Championship. The mode will also feature new difficulty settings for players that might want to focus more on the story as opposed to the gameplay. For more details, <a href="https://gamingbolt.com/f1-25-launches-on-may-30th-braking-point-returns">check out the trailer from last month</a>.</p>
<p>In the meantime, check out <a href="https://gamingbolt.com/f1-24-review-career-driver">our review of last year&#8217;s entry in EA&#8217;s <em>F1</em> series</a>.</p>
<p><iframe loading="lazy" title="F1 25 Authenticity &amp; Customisation Deep Dive" width="500" height="281" src="https://www.youtube.com/embed/TV4c4iPnoYQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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