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	<title>EA &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>EA Sports UFC 6 Confirmed for July 19th, Ultimate Edition Includes 2 Post-Launch Expansions</title>
		<link>https://gamingbolt.com/ea-sports-ufc-6-confirmed-for-july-19th-ultimate-edition-includes-2-post-launch-expansions</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 27 Apr 2026 17:05:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[EA Sports UFC 6]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642506</guid>

					<description><![CDATA[Alex Pereira and Max Holloway revealed as cover stars, with Ultimate Edition including 7 days of early access with pre-orders.]]></description>
										<content:encoded><![CDATA[
<p>After <a href="https://gamingbolt.com/ea-sports-ufc-6-launches-on-july-19th-announcement-coming-april-30th-rumor">reports emerged about a reveal on April 30th</a>, Electronic Arts announced that <em><a href="https://www.ea.com/games/ufc/ufc-6/buy" target="_blank" rel="noreferrer noopener">EA Sports UFC 6</a></em> is indeed real and will release on July 19th. Developed on Frostbite Engine, it&#8217;s coming to Xbox Series X/S and PS5 with no sign of the alleged PC version.</p>



<p>Instead, the publisher revealed the Standard and Ultimate Editions, including their respective cover stars &#8211; Alex Pereira for the former, Max Holloway for the latter. The base game costs $69.99 with three fighter skins in the Iconic Moments Bundle provided as a bonus for pre-ordering.</p>



<p>The Ultimate Edition costs $99.99 and includes the same benefits while also throwing in a Fighter Pass that adds two new fighters at launch, and six more at later dates. There&#8217;s also an Expansion Pass, which includes &#8220;two fully-loaded expansions&#8221; launching this Winter and in Summer 2027, which will add, among other things, a new mode.</p>



<p>If that wasn&#8217;t enough, you also get the VIP Pass with five skins, three VIP emojis, progress boosts and six VIP cosmetics alongside two fighter skins and 500 UFC points in the Rivalry Bundle. Of course, pre-ordering will also provide seven days of early access.</p>



<p>Gameplay details are sparse, but Electronic Arts promised &#8220;evolved striking and motion systems&#8221; alongside new modes for &#8220;immersive storytelling that makes every fight feel personal.&#8221; Stay tuned for more details on <em>EA Sports UFC 6</em> en route to its release.</p>
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		<title>EA Sports UFC 6 Launches on July 19th, Announcement Coming April 30th &#8211; Rumor</title>
		<link>https://gamingbolt.com/ea-sports-ufc-6-launches-on-july-19th-announcement-coming-april-30th-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 27 Apr 2026 14:59:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[EA Sports UFC 6]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642493</guid>

					<description><![CDATA[EA Sports' long-running MMA is reportedly in development for PC alongside consoles, but a simultaneous release remains unconfirmed.]]></description>
										<content:encoded><![CDATA[
<p>If there&#8217;s one thing you can count on with the <em>EA Sports UFC</em> franchise, it&#8217;s for the publisher to drop a new entry at the most random times. Case in point, <em>EA Sports UFC 6</em> is reportedly set to be revealed on April 30th with a release date of July 19th for Xbox Series X/S and PS5, per <a href="https://www.dealabs.com/magazine/ea-sports-ufc-6-on-vous-devoile-sa-date-de-sortie-61316">Dealab&#8217;s billbil-kun</a>.</p>



<p>But that&#8217;s not the whole story. It apparently began with <a href="https://www.youtube.com/watch?v=HnnnJ6AywdI&amp;t=1919s" target="_blank" rel="noreferrer noopener">Insider Gaming&#8217;s Mike Straw</a> reporting an apparently incorrect reveal month and somewhat accurate release window. He claimed it would launch for consoles and, surprisingly, PC with cross-play support.</p>



<p>On that last part, billbil-kun claims that a PC version is in the works, but whether it will launch alongside the other versions is currently unknown. <em>EA Sports UFC 6&#8217;s </em>Standard Edition will allegedly retail for $69.99/€79.99, and there are apparently physical releases. However, details on the Deluxe and Ultimate Edition &#8211; alongside their early access periods &#8211; remain unknown.</p>



<p>The last entry in the series, <em>EA Sports UFC 5</em>, launched in October 2023 for Xbox Series X/S and PS5. Alongside an overhaul in the damage system and more seamless grappling, Coach Davis would return for the career mode. Check out <a href="https://gamingbolt.com/ea-sports-ufc-5-review-ready-to-stumble">our review</a> for more details and stay tuned for a potential announcement later this week.</p>
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		<title>Mass Effect TV Showrunner Denies Report of Rewriting for &#8220;Non-Gamers&#8221;</title>
		<link>https://gamingbolt.com/mass-effect-adaptations-showrunner-says-they-were-not-asked-to-rewrite-for-non-gamers</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 21 Apr 2026 13:04:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[mass effect]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642057</guid>

					<description><![CDATA[An earlier report indicated that the show had almost been greenlit, but Peter Friedlander asked for rewrites to appeal to non-gamers.]]></description>
										<content:encoded><![CDATA[<p>While a <a href="https://gamingbolt.com/mass-effects-amazon-tv-series-is-being-rewritten-to-appeal-more-to-non-gamers-rumor">recent report</a> has indicated that Amazon MGM Studios&#8217; <em>Mass Effect</em> TV series has been rewritten to cater to &#8220;non-gamers&#8221;, co-showrunner Daniel Casey has denied this claim. Taking to social media, Casey has said that the original report caught him off-guard, and that he isn&#8217;t quite sure where the &#8216;non-gaming audiences&#8217; quote came from.</p>
<p>&#8220;So, I can’t talk about the specifics of what I’m writing (I’ve signed NDAs, etc) — but for whatever it’s worth, that article by the Ankler caught me off guard just as much as you,&#8221; Casey wrote. &#8220;I don’t know where that &#8216;non-gaming audiences&#8217; quote came from or who said it, but at no point has that been said to me.&#8221;</p>
<p>The original report, according to The Ankler, alleged that the <em>Mass Effect</em> adaptation was &#8220;on the verge&#8221; of being greenlit. However, head of global TV at Amazon MGM Studios, Peter Friedlander, has seemingly asked the story to be rewritten in order to make it &#8220;more appealing to non-gamers.&#8221; However, no details about these alleged rewrite requests have been revealed.</p>
<p>Amazon has adapted a couple of video game adaptations into TV shows over the last few years. However, while the adaptation of <em>Fallout</em> has been <a href="https://gamingbolt.com/amazons-fallout-breaks-viewership-records-for-prime-video-with-season-2">widely praised</a> thanks to its strong characters and worldbuilding, the live-action adaptation of <a href="https://gamingbolt.com/amazon-primes-like-a-dragon-yakuza-showcases-new-trailer-ahead-of-october-24-premiere"><em>Like a Dragon: Yakuza</em></a> was critically panned thanks to several changes having been made to its story and various characters.</p>
<p><em>Mass Effect</em> would otherwise make for a decent TV show thanks to the franchise&#8217;s emphasis on longer story arcs that still manage to fit in more episodic storylines in the middle that eventually build up to unravelling a larger story. The first three games in the series revolved around the adventures of Commander Shepard and their adventures throughout the galaxy aboard the space craft SR1 (and later SR2) Normandy.</p>
<p>Developed by BioWare, the original trilogy has been considered by many to be some of their favorite games, thanks in large part to how the story of the impending attack by the Reapers is slowly uncovered by Shepard and their crew exploring the galaxy’s history. While the finale in <em>Mass Effect 3</em> drew quite a bit of criticism owing to its anti-climactic nature, the characters remained well-praised, with some, like the Turian Garrus Vakarian, the Asari Liara T’Soni, Krogans like Wrex and Grunt, the Salarian Mordin Solus, and the Quarian Tali&#8217;Zorah being fan-favorites.</p>
<p>Following the trilogy, BioWare would go on to release <em>Mass Effect: Andromeda</em>, which would focus on the story of an entirely new cast of characters, taking place in the Andromeda galaxy. The protagonist—Scott or Sara Ryder—teams up with fellow members of the Pathfinder team to figure out whether the planet they&#8217;ve landed on is a safe haven for the various species that had crewed up to escape the Milky Way galaxy due to the impending Reaper invasion. The story and characters were panned by many, though some did note at the time that the gameplay presented interesting new opportunities.</p>
<p>In the meantime, BioWare has confirmed that it is working on a <a href="https://gamingbolt.com/mass-effect-5-studio-hiring-for-production-director-to-act-as-a-high-impact-leader">brand new entry in the franchise—<em>Mass Effect 5</em></a>.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:s3atihpcpqmmy44zvl2chwxd/app.bsky.feed.post/3mjvi54bae22d" data-bluesky-cid="bafyreieifs4pb5lzjxeqjn4cy6jd7to4fkhd4adozmhiijvkfnpnxc63a4">
<p lang="en">So, I can’t talk about the specifics of what I’m writing (I’ve signed NDAs, etc) — but for whatever it’s worth, that article by the Ankler caught me off guard just as much as you. I don’t know where that “non-gaming audiences” quote came from or who said it, but at no point has that been said to me.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:s3atihpcpqmmy44zvl2chwxd?ref_src=embed">Daniel Casey (@danielcaseytypes.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:s3atihpcpqmmy44zvl2chwxd/post/3mjvi54bae22d?ref_src=embed">2026-04-20T03:02:07.176Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
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		<title>Battlefield 6 Gets New Vehicle, Melee Weapon and Limited-Time Mode With Hunter/Prey Update</title>
		<link>https://gamingbolt.com/battlefield-6-gets-new-vehicle-melee-weapon-and-limited-time-mode-with-hunter-prey-update</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 16 Apr 2026 13:37:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[Battlefield Studios]]></category>
		<category><![CDATA[Criterion]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Motive Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ripple Effect]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641728</guid>

					<description><![CDATA[The limited-time mode revolves around players battling across two connected maps in attempts to attack and defend objectives.]]></description>
										<content:encoded><![CDATA[<p>Battlefield Studios has <a href="https://store.steampowered.com/news/app/2807960/view/511862186617869132" target="_blank" rel="noopener">announced</a> that the new set of content for <em>Battlefield 6</em> as part of Season 2 is out now. Dubbed Hunter/Prey, the update revolves around the escalation of battles for the control of a satellite defense network, and brings with it a new Bonus Path for the Battle Pass. It is headlined by two new additions: a vehicle and a weapon.</p>
<p>The new vehicle is a NATO Armored Personnel Carrier dubbed the LTV, which will help players out by keeping their squads in the front line thanks to its four seats. It also includes ammo resupply stations. The weapon is the Ripper 14&#8243; knife, which can help players with close-quarters engagements that come down to hand-to-hand combat.</p>
<p>Along with this, the update also brings a new limited-time mode, dubbed Operation Augur. The mode revolves around two connected maps where players partake in push-and-pull gameplay as they attack and defend objectives. Starting off in Contaminated, complete with the availability of VL-7 Smoke from Nightfall, the battle then descends into Hagental Base, where an emphasis on close-quarters combat kicks in. Operation Augur was <a href="https://gamingbolt.com/battlefield-6-introduces-operation-augur-drops-april-14-alongside-hunter-prey">unveiled with a trailer earlier this month</a>.</p>
<p>The last major update for <em>Battlefield 6</em> was <a href="https://gamingbolt.com/battlefield-6-gets-new-map-weapons-redsec-gets-new-point-of-interest-in-season-2-nightfall-update">Nightfall</a>, which brought in quite a bit of content across regular multiplayer modes and the battle royale-focused <em>REDSEC</em>. The update introduced the Hagental Base map, which is completely underground, and gives players flanking opportunities thanks to destructible walls and ceilings.</p>
<p><em>REDSEC</em> saw a similar addition to its map, dubbed Defense Testing Complex 3 at Fort London. Described as a secret chemical testing facility under the main battleground, the point of interest includes a network of tunnels where fights can break out.</p>
<p>Nightfall also introduced two close-quarters weapons to <em>Battlefield 6</em> and <em>REDSEC</em>: the CZ3A1 SMG and the vz. 61 fully automatic sidearm.</p>
<p>More recently, Ripple Effect design director Justin Wiebe said in an interview that the <em>Battlefield 6</em> development team is <a href="https://gamingbolt.com/battlefield-6s-devs-are-listening-to-its-community-per-ripple-effects-studio-director">paying attention to fan feedback</a> following the release of the Nightfall update. “We’re listening, and we’re reacting, and it’s going to continue that way for a very long time…We’re getting amazing feedback from the community, and we’re constantly trying to strive to make the best game possible,” he said.</p>
<p>“It’s not like, ‘Hey, we crafted this massive plan, and we’re going to hold to it.’ It’s like, no. Anything can change based on what is going on with the community, what is going on with the feedback, and what we’re seeing from the game.”</p>
<p>Despite the general success of <em>Battlefield 6</em>, a report from last month has indicated that <a href="https://gamingbolt.com/ea-lays-off-multiple-employees-amid-battlefield-6s-current-woes-rumor">EA has gone through multiple layoffs</a>. Dubbing the move an ongoing &#8220;realignment effort,&#8221; an EA spokesperson said that <em>Battlefield</em> will continue to be one of the company&#8217;s biggest priorities.</p>
<p>“We’ve made select changes within our <em>Battlefield</em> organization to better align our teams around what matters most to our community. <em>Battlefield</em> remains one of our biggest priorities, and we’re continuing to invest in the franchise, guided by player feedback and insights from <em>Battlefield</em> Labs.”</p>
<p><em>Battlefield 6</em> and <em>Battlefield: REDSEC</em> are available on PC, PS5, and Xbox Series X/S.</p>
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		<title>Amazon Luna Will No Longer Support Third-Party Stores or Subscriptions on June 10th</title>
		<link>https://gamingbolt.com/amazon-luna-will-no-longer-support-third-party-stores-or-subscriptions-on-june-10th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 12 Apr 2026 17:00:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[Amazon Luna]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[gog]]></category>
		<category><![CDATA[Jackbox Games]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641424</guid>

					<description><![CDATA[Any third-party titles purchased through its storefront also won't be refunded, though they remain playable on their respective platforms.]]></description>
										<content:encoded><![CDATA[
<p>If you thought Amazon dropping support for older Kindle models was annoying, then its <a href="https://www.amazon.com/gp/help/customer/display.html?nodeId=TY9Z4zZ7vgVwLA0b7C&amp;tag=theverge02-20" target="_blank" rel="noreferrer noopener">upcoming changes to Luna</a> are no better. On June 10th, it will no longer allow players to purchase or play titles from third-party storefronts.</p>



<p>Those who purchased anything from the EA App, Ubisoft Connect or GOG will find these unplayable through Luna. The &#8220;Bring Your Own Library&#8221; feature is going away on June 3rd, and if you happened to purchase any third-party titles via Luna&#8217;s storefront, tough luck, because no refunds.</p>



<p>It also extends to Ubisoft Plus and Jackbox Games subscriptions. Granted, you can still access these and other third-party titles on other platforms &#8211; just not on Luna. Instead, only titles available through Luna Standard (available with Amazon Prime) and Premium ($9.99 monthly) are available.</p>



<p>The change probably wouldn&#8217;t sting as much if it wasn&#8217;t introduced last year. As it stands, Amazon probably saw an &#8220;unhealthy&#8221; (by its standards, at least) number of players opting for third-party titles and services over its own subscription services. Perhaps it would rather spend its bandwidth on supporting the latter.</p>



<p>Either way, this represents yet another troubling decision for the company&#8217;s gaming practices. Earlier this year, Amazon Game Studios head Christoph Hartmann <a href="https://gamingbolt.com/amazon-game-studios-head-christoph-hartmann-is-leaving-the-company">departed</a>, while Maverick Games (comprised of former <em>Forza Horizon</em> developers) would <a href="https://gamingbolt.com/amazon-games-is-no-longer-publishing-narrative-led-driving-game-by-maverick-games">lose its publishing deal with the company</a>. Amazon Games Montreal and its first game, <em>March of Giants</em>, would <a href="https://gamingbolt.com/ubisoft-acquires-moba-march-of-giants-amazon-games-montreal">also be sold to Ubisoft last December</a>.</p>
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		<title>Split Fiction Has Sold 7 Million Copies, It Takes Two Hits 30 Million Sales</title>
		<link>https://gamingbolt.com/split-fiction-has-sold-7-million-copies-it-takes-two-hits-30-million-sales</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 17:10:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Way Out]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Hazelight Studios]]></category>
		<category><![CDATA[It Takes Two]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Split Fiction]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641123</guid>

					<description><![CDATA[Hazelight Studios continues to go from strength to strength with its current line-up, but also "can't wait" to show off its next game.]]></description>
										<content:encoded><![CDATA[
<p>Hazelight Studios is hard at work on its next co-op title, which could have three playable characters instead of the usual two, but its back-catalogue continues to perform well. Prison break adventure <em>A Way Ou</em>t has sold 13 million copies, while <em>It Takes Two</em> reached 30 million sales. Its most recent hit, <em>Split Fiction</em>, is at seven million sales, a noticeable increase from <a href="https://gamingbolt.com/split-fiction-sells-over-4-million-units">the four million sold as of May 2025</a>.</p>



<p>All in all, that&#8217;s 50 million total sales in a little over eight years. Not bad for a studio that&#8217;s focused exclusively on narrative-driven co-op titles with reasonable price points and Friend&#8217;s Passes. And while it remains secretive, Hazelight Studios said it &#8220;can&#8217;t wait to show you our fourth game…&#8221;</p>



<p>The theory that it potentially features three characters comes from <a href="https://gamingbolt.com/split-fiction-developers-next-game-in-the-works-as-director-seemingly-teases-3-main-characters">an image of actors in mo-cap suits, waving to the camera</a>, while director Josef Fares hides their faces. Ever the ambitious individual, he promised that the studio&#8217;s next title <a href="https://gamingbolt.com/split-fiction-creative-director-says-net-game-is-going-to-be-even-better">would be even better than <em>Split Fiction</em></a>. If you&#8217;ll remember, he said the same for the latter compared to <em>It Takes Two</em> (and pretty much met those expectations).</p>



<p>In the meantime, check out <a href="https://gamingbolt.com/split-fiction-review-split-quality">our review</a> for <em>Split Fiction</em>. It&#8217;s available for PS5, PC, Nintendo Switch 2, and Xbox Series X/S.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">OVER 50 MILLION COPIES SOLD!!!<br><br>We&#39;re stunned and amazed how many fans have enjoyed our games 🤯😍<br><br>A Way Out: 13 Million<br>It Takes Two: 30 Million<br>Split Fiction: 7 Million<br><br>Your love and support keeps us going and we can&#39;t wait to show you our fourth game&#8230; 😉 <a href="https://t.co/mVmy9CaUDM">pic.twitter.com/mVmy9CaUDM</a></p>&mdash; Hazelight Studios (@HazelightGames) <a href="https://twitter.com/HazelightGames/status/2041820156607742336?ref_src=twsrc%5Etfw">April 8, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>Star Wars Zero Company&#8217;s Characters Will Have Friction, is &#8220;Not a Personal Fantasy Game&#8221;</title>
		<link>https://gamingbolt.com/star-wars-zero-companys-characters-will-have-friction-is-not-a-personal-fantasy-game</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 12:42:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Lucasfilm]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640924</guid>

					<description><![CDATA["This is a game about a team of operators who come from all over, and it's not a personal fantasy game," said the narrative director.]]></description>
										<content:encoded><![CDATA[<p>Along with focusing on a <a href="https://gamingbolt.com/star-wars-zero-company-will-feature-a-grittier-atmosphere-like-rogue-one-clone-wars">grounded story</a> with <em>Star Wars Zero Company</em>, developer Bit Reactor also wants to introduce friction between the various characters in its cast. In an interview with <a href="https://www.pcgamer.com/games/rpg/star-wars-zero-company-writer-wants-its-cast-to-have-real-friction-its-not-a-personal-fantasy-game/" target="_blank" rel="noopener">PCGamer</a>, narrative director Aaron Contreras has revealed details about how RPGs with ensemble casts typically handle character interactions, and what sets <em>Star Wars Zero Company</em> apart.</p>
<p>He noted that the story won’t have a “chosen one”-styled narrative. Rather, it will focus on the team of operators that serve as its protagonists. Because of this, <em>Star Wars Zero Company</em> is “not a personal fantasy game.”</p>
<p>&#8220;This is a game about a team, a team of operators who come from all over, and it&#8217;s not a personal fantasy game,&#8221; Contreras said. &#8220;Hawks isn&#8217;t the lone chosen one who&#8217;s going to step out and do all the things with the swing of their mighty, mighty saber or whatnot. Hawks is a leader, negotiator, has to be cunning, strategic.”</p>
<p>​&#8221;It&#8217;s a tactical strategy fantasy. So it had to be about how you manage and lead this team, and how you deal with these different personalities and their strengths and weaknesses.&#8221;</p>
<p>​There is also going to be plenty of moral ambiguity in <em>Star Wars Zero Company</em>, despite the setting as a whole leaning quite hard on the polar opposite philosophies presented by the Light and Dark sides of the Force. Its setting—the <em>Clone Wars</em> era—has also played a key role in this, since war often tends to blur the lines between what could be considered good or evil.</p>
<p>​&#8221;We know the way that these ideologies will shake out,&#8221; he said. &#8220;The dust will settle into an era of Rebels and Empire, of very light and dark, good and evil. But things aren&#8217;t so clear during the <em>Clone Wars</em> era, and that makes for a really interesting opportunity.&#8221;</p>
<p>Players will have to truly step into the shoes of the leader, especially when it’s time to deal with interpersonal conflicts between team members, thanks to conflicting worldviews. It’s “part of the fantasy of being a leader,” said Contreras, who noted that the bond system also plays a role in this.​</p>
<p>&#8220;You&#8217;re gonna have people with really strong opinions about some questions, and you can&#8217;t make everybody happy. So finding that as a feature was really key for us as a way to force setbacks in otherwise-upward movement in the bond system.&#8221;</p>
<p>​Earlier this week, studio founder Greg Foertsch spoke about <a href="https://gamingbolt.com/star-wars-zero-company-studio-founder-says-respawn-entertainment-lucasfilm-are-to-thank">thanking Respawn Entertainment and Lucasfilm</a> for &#8220;taking a chance&#8221; on the studio and its project. While he acknowledged that the two companies could have stuck with a &#8220;safe&#8221; and iterative game, they instead gave Bit Reactor a shot, despite tactics games being relatively niche in the grand scheme of things.</p>
<p>“Looking at some of the things going on in the industry, it’s very derivative. Art is always that way. Games are no different. But I think, looking at the boldness with which both Respawn and Lucasfilm looked at us,” said Foertsch.</p>
<p>You’ve got these two giants taking a chance on someone like us, having the vision and the courage and the conviction to risk that on a brand-new studio.”</p>
<p>​“The faith in us to do something new, to do something outside of their norms. For both places, turn-based tactics isn’t something that they’ve done.”</p>
<p>​<em>Star Wars Zero Company</em> is coming to PC, PS5, and Xbox Series X/S later this year.</p>
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		<title>Star Wars Zero Company Studio Founder Thanks Respawn, Lucasfilm for &#8220;Taking a Chance on Us&#8221;</title>
		<link>https://gamingbolt.com/star-wars-zero-company-studio-founder-says-respawn-entertainment-lucasfilm-are-to-thank</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 11:49:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Lucasfilm]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=640821</guid>

					<description><![CDATA[Greg Foertsch said that the industry tends to be quite derivative, but Respawn and Lucasfilm decided to take a major risk.]]></description>
										<content:encoded><![CDATA[<p>With Bit Reactor continuing its work on the tactical strategy game <em>Star Wars Zero Company</em>, studio founder Greg Foertsch has spoken to <a href="https://www.pcgamer.com/games/rpg/star-wars-zero-company-studio-founder-praises-lucasfilm-and-respawn-for-taking-a-chance-on-a-tactics-game/" target="_blank" rel="noopener">PCGamer</a> about how much credit Lucasfilm and Respawn Entertainment deserve for the game being approved to begin with. This is especially the case since tactical strategy games tend to be quite niche when compared to major releases like shooters or RPGs.</p>
<p>Foertsch said that many major releases in the industry tend to be quite derivative. However, he is thankful for giant companies like Respawn and Lucasfilm for taking a chance on <em>Star Wars Zero Company</em>.</p>
<p>&#8220;Looking at some of the things going on in the industry, it&#8217;s very derivative. Art is always that way. Games are no different. But I think, looking at the boldness with which both Respawn and Lucasfilm looked at us,&#8221; said Foertsch. &#8220;You&#8217;ve got these two giants taking a chance on someone like us, having the vision and the courage and the conviction to risk that on a brand-new studio.&#8221;</p>
<p>&#8220;The faith in us to do something new, to do something outside of their norms. For both places, turn-based tactics isn&#8217;t something that they&#8217;ve done.&#8221;</p>
<p>He went on to note how easy it would have been for both companies to simply “follow form” and imitate other popular moves in the industry, since that would have likely guaranteed more sales for the game.</p>
<p>“But here you&#8217;ve got these two companies that just had the courage and the conviction to believe in trying something different and giving their audience something new,” he said. “I think that&#8217;s worth mentioning. It&#8217;s just not common anymore. And man, I can&#8217;t say enough about the support we&#8217;ve received from both of those companies.&#8221;</p>
<p>Just last month, Foertsch had also spoken about how a random phone call from Vince Zampella led to him <a href="https://gamingbolt.com/star-wars-zero-company-studio-founder-says-call-with-vince-zampella-led-to-projects-development">pitching the entirety of the project</a> on the spot, to which Zampella only asked if it could be possible to make it a <em>Star Wars</em> game.</p>
<p>“I’d left Firaxis after about 22 years of working there and making strategy games my whole career,” said Foertsch. “I knew I wanted to stay in the strategy, the tactics space?. I’m sitting in my office with the lights out and my computer on, my wife’s asleep, my kids are asleep, and the phone rings,” he continued. “It’s this number that I don’t recognize. For some reason, I answered it, and the voice on the other end said, ‘Hey, Greg, this is Vince Zampella. I heard you have a game you want to make. Can you tell me about it?&#8217;”</p>
<p>Unveiled <a href="https://gamingbolt.com/star-wars-zero-company-announced-by-respawn-entertainment-and-bit-reactor">back in April 2025</a>, <em>Star Wars Zero Company</em> is a turn-based tactics game coming to PC, PS5, and Xbox Series X/S later this year. The story will be set between the events of <em>Episode 2: Attack of the Clones</em> and<em> Episode 3: Revenge of the Sith</em>, and will likely give players a new look at the battles that have already been covered at length in other <em>Star Wars</em> media.</p>
<p>Foertsch has also spoken about the <a href="https://gamingbolt.com/star-wars-zero-company-will-feature-a-grittier-atmosphere-like-rogue-one-clone-wars">grittier atmosphere of <em>Star Wars Zero Company</em></a> that was inspired by <em>Rogue One</em> and<em> The Clone Wars</em>.</p>
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		<title>Mass Effect&#8217;s Amazon TV Series is Being Rewritten to Appeal More to &#8220;Non-Gamers&#8221; &#8211; Rumor</title>
		<link>https://gamingbolt.com/mass-effects-amazon-tv-series-is-being-rewritten-to-appeal-more-to-non-gamers-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 05 Apr 2026 19:25:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
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		<category><![CDATA[Bioware]]></category>
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		<category><![CDATA[mass effect]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640808</guid>

					<description><![CDATA[Based on BioWare's sci-fi IP, the show is reportedly "on the verge" of a series order after its official announcement in 2024.]]></description>
										<content:encoded><![CDATA[
<p><em>Mass Effect</em> can seemingly never escape meddling from higher-ups, be it in video game form or with the upcoming TV series from Amazon. <a href="https://gamingbolt.com/mass-effect-tv-series-is-officially-in-development-at-amazon">Announced in 2024</a>, it&#8217;s been in the works for a while, but the new head of global TV at Amazon MGM Studios, Peter Friedlander, has reportedly asked for a rewrite.</p>



<p>This is according to <a href="https://theankler.com/p/why-is-peter-friedlander-taking-so" target="_blank" rel="noreferrer noopener">The Ankler</a>, which noted <em>Mass Effect&#8217;s </em>TV series is allegedly &#8220;on the verge&#8221; of being ordered. But what kind of rewrites is Friedlander looking at? Apparently, something to be &#8220;more appealing to non-gamers.&#8221;</p>



<p>What that exactly means is unknown, but you could interpret it in several ways. Perhaps he&#8217;s looking at something that emphasizes more characterization and plotlines that are easily adaptable for TV, as opposed to numerous references to the games. It could also mean a few tweaks to the story that could make it more accessible for &#8220;regular&#8221; sci-fi fans.</p>



<p>Of course, there&#8217;s always the danger that the show could omit the things that make <em>Mass Effect</em> so unique, alienating fans in the process while failing to hook new viewers. Time will tell, but maybe the goal is to replicate Amazon&#8217;s success with the <em>Fallout</em> TV series, which saw the New Vegas-centered second season <a href="https://gamingbolt.com/amazons-fallout-breaks-viewership-records-for-prime-video-with-season-2">reaching 83 million views about 91 days after its debut</a>.</p>
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		<title>Star Wars Zero Company Studio is All-In on Tactical Combat, but &#8220;Depth Doesn&#8217;t Cost You Elegance&#8221;</title>
		<link>https://gamingbolt.com/star-wars-zero-company-studio-is-all-in-on-tactical-combat-but-depth-doesnt-cost-you-elegance</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 29 Mar 2026 16:58:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bit Reactor]]></category>
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		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640280</guid>

					<description><![CDATA[BitReactor founder Greg Foerstch also wants people to feel "loss" and push through it to "what's on the other side of the experience."]]></description>
										<content:encoded><![CDATA[
<p>Following its exciting reveal last year, BitReactor&#8217;s <em>Star Wars Zero Company</em> has re-emerged in a new cover story by <a href="https://www.pcgamer.com/games/strategy/star-wars-zero-company-is-more-than-just-star-wars-xcom-it-feels-like-mass-effect-but-with-turn-based-tactics-and-permadeath/" target="_blank" rel="noreferrer noopener">PC Gamer</a>, with new details painting it as a must-have experience for series fans. Of course, given the pedigree of those involved &#8211; founder Greg Foerstch served as lead artist on <em>XCOM: Enemy Within</em> and <em>XCOM 2: War of the Chosen</em> &#8211; it may appear to be another tactical strategy experience.</p>



<p>However, it goes deeper than that. &#8220;The gameplay is what it is about. But depth doesn&#8217;t cost you elegance. You can absolutely have [graphics and storytelling], and not to mention, this genre in particular, you should have those things.&#8221;</p>



<p>&#8220;We pick our battles,&#8221; added animation lead Hector Antunez. &#8220;The heart of the game is in the tactical combat. But we really wanted to add an element that allowed players to spend even more time in the <em>Star Wars</em> environments and not have those spaces be limited by what would make for fun combat.&#8221;</p>



<p>While <em>XCOM</em> featured a home base (or ship) where players could commission research, train their squad members, and choose which mission to embark on next, <em>Star Wars Zero Company</em> goes even further. Its characters are full-fledged companions with their own backstories and grievances (oftentimes with each other). Lead designer Grayson Scantlebury also confesses to &#8220;poring through books or going on Wookieepedia&#8221; to see which planets made sense &#8220;during the <em>Clone Wars</em> era that I could tell that story.&#8221;</p>



<p>&#8220;Or vice versa: I&#8217;m just browsing through and going, &#8216;Well, what happened on Bespin at this time, or Lothal at this time?'&#8221;</p>



<p>That said, your companions aren&#8217;t indestructible. Permadeath is very much a thing, and while it presented a challenge, narrative lead Aaron Contreras is glad to have it. &#8220;About 13 months ago, I lost an argument about permadeath, and it was good that I did; it was the right decision for the game.&#8221;</p>



<p>Foerstch believes it feeds into a major aspect of <em>Star Wars</em>: Loss. &#8220;I mean, four years old, watching Obi-Wan Kenobi die, right? It&#8217;s about loss, and then also, as a developer, wanting people not to save scum, but to push through the loss, to what&#8217;s on the other side of the experience, to feel it.&#8221; It&#8217;s certainly a feeling which should resonate with contemporary fans as well, especially after TV shows like <em>Andor</em>.</p>



<p><em>Star Wars Zero Company</em> doesn&#8217;t have a release date, but it&#8217;s <a href="https://gamingbolt.com/star-wars-zero-company-launches-in-2026-first-trailer-revealed">launching later this year</a> for PC, Xbox Series X/S and PS5. Head <a href="https://gamingbolt.com/star-wars-zero-company-features-character-customization-permadeath-and-more">here</a> to learn more about its character customization and other gameplay features.</p>
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