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	<title>Edge of Eternity &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Edge of Eternity Developer Midgar Studio Acquired by Nacon</title>
		<link>https://gamingbolt.com/edge-of-eternity-developer-midgar-studio-acquired-by-nacon</link>
					<comments>https://gamingbolt.com/edge-of-eternity-developer-midgar-studio-acquired-by-nacon#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 07 Feb 2022 21:21:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Edge of Eternity]]></category>
		<category><![CDATA[Midgar Studio]]></category>
		<category><![CDATA[Nacon]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=507597</guid>

					<description><![CDATA["With their support, we have the chance to fulfil our ambitions while retaining a lot of freedom," says Midgar Studio founder and CEO Jeremy Zeler-Maury.]]></description>
										<content:encoded><![CDATA[<p>While there&#8217;s certainly been no shortage of major new JRPGs to play over the last couple of years, the game that a large number of people in the genre&#8217;s fanbase have been focused on more than most is <em>Edge of Eternity</em>, an ambitious open world RPG inspired by genre classics, developed by French indie team Midgar Studio. The game <a href="https://gamingbolt.com/edge-of-eternity-is-out-now-for-pc-post-launch-roadmap-revealed">launched for PC last year</a>, and though its critical reception has been mixed, many players have responded positively to it. Now, its developer has taken another step forward.</p>
<p>It&#8217;s been <a href="https://www.globenewswire.com/news-release/2022/02/07/2380237/0/en/PRESS-RELEASE-NACON-ANNOUNCES-THE-ACQUISITION-OF-MIDGAR-STUDIO-DEVELOPER-OF-EDGE-OF-ETERNITY.html" target="_blank" rel="noopener">announced</a> that publisher Nacon has acquired Midgar Studio. The announcement doesn&#8217;t mention the price for which the team has been purchased, but Nacon does confirm that it has acquired &#8220;100% of the capital&#8221; of the developer. Midgar Studio founder and CEO Jeremy Zeler-Maury says the developer will retail &#8220;a lot of freedom.&#8221;</p>
<p>&#8220;Being creative and technically excellent at the same time is a challenge that is characteristic of Midgar Studio and our trademark,&#8221; said Zeler-Maury. &#8220;We are very happy to be joining Nacon, who listen and understand what we are trying to achieve. With their support, we have the chance to fulfil our ambitions while retaining a lot of freedom.&#8221;</p>
<p>Meanwhile, Nacon&#8217;s president and CEO Alain Falc said, &#8220;It&#8217;s always exciting for Nacon to welcome a new team to our family, and to do it without restricting the creativity and work practices that are behind their success. Midgar Studio makes high-quality games in a segment that we have not yet specialised in. By combining the studio&#8217;s expertise with our own on the publishing side, we will soon be able to offer our players new, high-quality, French-made gaming experiences.&#8221;</p>
<p><em>Edge of Eternity </em>is currently available on PC. It launches for PS5, Xbox Series X/S, PS4, and Xbox One on February 10, and for Nintendo Switch on February 22.</p>
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		<title>ARK: Ultimate Survivor Edition, Telling Lies, and Skul: The Hero Slayer Coming to Xbox Game Pass in February 2022</title>
		<link>https://gamingbolt.com/ark-ultimate-survivor-edition-telling-lies-and-skul-the-hero-slayer-coming-to-xbox-game-pass-in-february-2022</link>
					<comments>https://gamingbolt.com/ark-ultimate-survivor-edition-telling-lies-and-skul-the-hero-slayer-coming-to-xbox-game-pass-in-february-2022#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 01 Feb 2022 14:57:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARK: Ultimate Survivor Edition]]></category>
		<category><![CDATA[Besiege]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[contrast]]></category>
		<category><![CDATA[crossfirex]]></category>
		<category><![CDATA[Dreamscaper]]></category>
		<category><![CDATA[Edge of Eternity]]></category>
		<category><![CDATA[Infernax]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PC Game Pass]]></category>
		<category><![CDATA[Skul: The Hero Slayer]]></category>
		<category><![CDATA[Telling Lies]]></category>
		<category><![CDATA[The Last Kids on Earth and the Staff of Doom]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=506891</guid>

					<description><![CDATA[Control, Code Vein, Final Fantasy 12: The Zodiac Age, The Medium, The Falconeer and Project Winter will be leaving on February 15th.]]></description>
										<content:encoded><![CDATA[<p>Microsoft has <a href="https://news.xbox.com/en-us/2022/02/01/xbox-game-pass-update-february-2022/" target="_blank" rel="noopener">revealed</a> the first wave of games coming to Xbox Game Pass and PC Game Pass in February. It kicks off on February 3rd with Compulsion Games&#8217; <em>Contrast,</em> Afterburner Studios&#8217; <em>Dreamscaper</em> and Sam Barlow&#8217;s <em>Telling Lies</em>. The latter two will be available for consoles and PC along with the cloud while <em>Contrast</em> is strictly for console and cloud players.</p>
<p>On February 10th, Smilegate&#8217;s <em>CrossfireX</em> joins the service for consoles. It <a href="https://gamingbolt.com/crossfirex-on-xbox-game-pass-only-includes-one-single-player-operation">includes Operation: Catalyst</a>, one of two single-player Operations. To obtain the second Operation, one must purchase the Ultimate Pack which includes both Operations, the base game and the Season 1 Premium Battle Pass for $30.</p>
<p>Other titles available on the same day include <em>Skul: The Hero Slayer, Edge of Eternity</em> and <em>The Last Kids on Earth and the Staff of Doom</em> for cloud, consoles and PC. <em>Besiege</em> will also launch into Xbox Game Preview (aka early access).</p>
<p>Finally, on February 14th, <em>ARK: Ultimate Survivor Edition</em> &#8211; which includes the base game and the <em>Scorched Earth, Extinction, Aberration</em> and <em>Genesis Part 1</em> and <em>2</em> expansions &#8211; will be available along with <em>Infernax</em>. They&#8217;ll be playable on PC, consoles and the cloud.</p>
<p>Check out the titles that will be leaving Game Pass on February 15th:</p>
<ul>
<li><em>Control </em>(Cloud, Console, and PC)</li>
<li><em>Code Vein </em>(Cloud, Console, and PC)</li>
<li><em>Final Fantasy 12: The Zodiac Age</em> (Console and PC)</li>
<li><em>The Medium</em> (Cloud, Console, and PC)</li>
<li><em>Project Winter</em> (Cloud, Console, and PC)</li>
<li><em>The Falconeer</em> (Cloud, Console, and PC</li>
</ul>
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		<title>Edge of Eternity &#8211; Update 1.1 Adds New Enemies, Side Quests, and Spells</title>
		<link>https://gamingbolt.com/edge-of-eternity-update-1-1-adds-new-enemies-side-quests-and-spells</link>
					<comments>https://gamingbolt.com/edge-of-eternity-update-1-1-adds-new-enemies-side-quests-and-spells#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 17:08:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dear Villagers]]></category>
		<category><![CDATA[Edge of Eternity]]></category>
		<category><![CDATA[maple whispering limited]]></category>
		<category><![CDATA[midgar studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=499023</guid>

					<description><![CDATA[Four new foes roam the open world, fives have been rebalanced and the Daryon, Fallon and Ysoris families receive new spells.]]></description>
										<content:encoded><![CDATA[<p>Midgar Studio&#8217;s <a href="https://gamingbolt.com/edge-of-eternity-interview-the-jrpg-renaissance"><em>Edge of Eternity</em></a> received a fairly lukewarm reception upon exiting early access in June. Nevertheless, the developer is hard at work on updates with the latest, update 1.1, having recently gone live. Check out the new features and content in the trailer below.</p>
<p>Essentially, four new enemies have been added &#8211; the Valnakraai, Ostophagos, Noir Monarch and Stalker &#8211; which have been designed in collaboration with backers. New spells in the Daryon, Fallon and Ysoris families have been added and the battle interface show displays elements affected by the weather. Nine new side quests have also been added while fights have been re-balanced to be more challenging.</p>
<p>New flowers have been added to boost the speed of the Nekaroo in the world and various bugs and issues have also been fixed. Check out some of the patch notes below with full notes <a href="https://store.steampowered.com/news/app/269190/view/3084396982298514131" target="_blank" rel="noopener">here</a>. <em>Edge of Eternity</em> is currently available for PC but will be <a href="https://gamingbolt.com/edge-of-eternity-is-out-now-for-pc-post-launch-roadmap-revealed">coming to Xbox and PlayStation in Q4 2021</a> along with more new content. Stay tuned for additional updates in the meantime.</p>
<p><em><strong>UPDATE NOTES:</strong></em></p>
<p><em><strong>New Content</strong></em></p>
<ul>
<li><em>Added nine new side quests</em></li>
<li><em>Eight new party inn scenes</em></li>
<li><em>Added four new monsters in the world (Valnakkrai / Ostophagos / Noir Monarch / Stalker)</em></li>
<li><em>Added new Spells for Daryon, Fallon and Ysoris</em></li>
</ul>
<p><em><strong>Features</strong></em></p>
<ul>
<li><em>Added Nekaroo boosters, you can now find flowers that can boost the speed of your Nekaroo across the field</em></li>
</ul>
<p><em><strong>Fixes</strong></em></p>
<ul>
<li><em>Fix overlapping text in Teleport interface</em></li>
<li><em>Fix overlapping arrow and console icon in Shop UI</em></li>
<li><em>Fix Ysoris Barrier causing some spell to not reduce HP to one</em></li>
<li><em>Fix Scan UI will now display the squashed stats</em></li>
<li><em>Fix Creature unable to move to a case to reach an ally</em></li>
<li><em>Fix Dialog bubble that could hide some interfaces</em></li>
<li><em>Fix Arc Selection not working properly</em></li>
<li><em>Fix Klaysha and Borborygm will no longer move when using ejection skills on them</em></li>
<li><em>Fix Big Orokko not having full HP on Highest difficulty when fighting in the camp</em></li>
<li><em>Fix Daryon Special attack costing mana</em></li>
<li><em>Fix Fallon Exploration Attack animation stuck</em></li>
<li><em>Fix some entities spawning at a wrong position</em></li>
<li><em>Fix missing icons</em></li>
<li><em>Fix missing drones during Myrna fight</em></li>
<li><em>Fix soft lock occurring during equipment tutorial if you already have an equipment set</em></li>
<li><em>Fix flamethrower/reactor decor interact that could cause no damage</em></li>
<li><em>Fix passive shield lost when receiving damages blocked by cover</em></li>
<li><em>Fix Tyr Caelym defense game over not occurring when Ysoris and Selene are dead but ally turrets are still alive</em></li>
<li><em>Fix soft lock occurring during battle moves</em></li>
<li><em>Fix Repulse node not triggering case enter event</em></li>
</ul>
<p><iframe title="Edge Of Eternity - 1.1 update trailer" width="500" height="281" src="https://www.youtube.com/embed/zbMoW6pzxMU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">499023</post-id>	</item>
		<item>
		<title>Edge of Eternity is Out Now for PC, Post-Launch Roadmap Revealed</title>
		<link>https://gamingbolt.com/edge-of-eternity-is-out-now-for-pc-post-launch-roadmap-revealed</link>
					<comments>https://gamingbolt.com/edge-of-eternity-is-out-now-for-pc-post-launch-roadmap-revealed#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 08 Jun 2021 17:48:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dear Villagers]]></category>
		<category><![CDATA[Edge of Eternity]]></category>
		<category><![CDATA[maple whispering limited]]></category>
		<category><![CDATA[midgar studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=481844</guid>

					<description><![CDATA[The RPG inspired by classics like Final Fantasy, Xenogears and more is finally available on PC. It will release in Q4 2021 for Xbox and PlayStation consoles.]]></description>
										<content:encoded><![CDATA[<p>After two years in early access, Midgard Studio&#8217;s role-playing game <a href="https://gamingbolt.com/edge-of-eternity-interview-the-jrpg-renaissance"><em>Edge of Eternity</em></a> is now available for PC. The full story is now complete and offers over 50 hours of gameplay to experience. Check out the launch trailer below to see it in action.</p>
<p><em>Edge of Eternity</em> takes place on Heryon which is suffering from Corrosion as the fallout from a war with mysterious aliens. As Daryon and Selene, the player embarks on a journey that will &#8220;change the fate of Heryon forever.&#8221;&nbsp;</p>
<p>Support for the game will continue after launch with the developer revealing a post-launch roadmap. Q4 2021 sees the release of Xbox and PlayStation versions, an additional party member, new monsters and quests, extra &#8220;special&#8221; additional content and more. In January 2022, there will be endgame content, full Nekaroo farm and breeding, secret dungeons and New Game+. Check out the full roadmap below for more details.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/Edge-of-Eternity-roadmap.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-481846" src="https://gamingbolt.com/wp-content/uploads/2021/06/Edge-of-Eternity-roadmap.jpg" alt="Edge of Eternity roadmap" width="720" height="543" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/Edge-of-Eternity-roadmap.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/Edge-of-Eternity-roadmap-300x226.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/Edge-of-Eternity-roadmap-1024x773.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/Edge-of-Eternity-roadmap-768x580.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/Edge-of-Eternity-roadmap-1536x1159.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><iframe title="Edge of Eternity - PC Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/0GIto8V9UBQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Edge of Eternity Interview: The JRPG Renaissance</title>
		<link>https://gamingbolt.com/edge-of-eternity-interview-the-jrpg-renaissance</link>
					<comments>https://gamingbolt.com/edge-of-eternity-interview-the-jrpg-renaissance#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Wed, 13 May 2015 05:56:05 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Edge of Eternity]]></category>
		<category><![CDATA[Midgar Studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Unity 4.5]]></category>
		<category><![CDATA[Unity 5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=231700</guid>

					<description><![CDATA[Midgar Studio founder Jeremy Zeler-Maury talks about the crowd-funded homage to JRPGs.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">E</span>verything about Edge of Eternity, the upcoming JRPG from Midgar Studio, is so spectacularly old-school. The mysterious foe, the central couple, the deep political and socio-cultural drama playing out in the backdrop, an epic scale, a large fantasy world that mixes technology with magic and of course, the Active Time Based battle system all contribute to making this a JRPG to look forward to. However, it&#8217;s revelatory to hear that the game has been crowd-funded through Kickstarter, amassing $161,246 from an initial goal of $44,000, and has been built using Unity. This isn&#8217;t to suggest that Edge of Eternity will be dumbed down compared to the likes of Final Fantasy or even your standard Tales game.</p>
<p>Designer, programmer and Midgar Studio founder Jeremy Zeler-Maury spoke to GamingBolt about the process of developing the game, the influences that past JRPGs had on Edge of Eternity, the overall visual direction with the advent of Unity 5, bringing the game to Xbox One and PS4, working with legendary JRPG composer Yasunori Mitsuda and much more.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/Edge-of-Eternity_02.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-231703" src="https://gamingbolt.com/wp-content/uploads/2015/05/Edge-of-Eternity_02.jpg" alt="Edge of Eternity" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/Edge-of-Eternity_02.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/05/Edge-of-Eternity_02-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "It’s true that Unity 5 is a major advance. We made an update about it recently showing screenshots of an early portage of Edge of Eternity. This is really impressive. In a few days we made dramatic changes to the current demo."   
      </p></p>
<p><strong style="line-height: 1.5;">Rashid K. Sayed: Edge of Eternity will look to pay tribute to the JRPGs of eras past. The Final Fantasy influences are clearly visible but what other games directly inspired Midgar Studio?</strong></p>
<p><strong>Jeremy Zeler-Maury:</strong> Indeed Final Fantasy is a major influence to us but its far from the only one. As we said, Edge of Eternity is a &#8220;tribute&#8221; to classic JRPG but also a proposal of a mix of Japanese and western RPG. So the list of games that inspired us is long and quite eclectic. If a list had to be made we would say Star Ocean, Valkyrie Profile, Grandia, Vagrant Story&#8230; But we also could name games like The Elder Scrolls, Dragon Age, Fable or Mass Effect.</p>
<p><strong style="line-height: 1.5;">Rashid K. Sayed: Having looked at some of the early footage of the game, we&#8217;re impressed at just how good Edge of Eternity looks for its budget. Can you tell us a bit more about Unity and how it&#8217;s helped in the development?</strong></p>
<p><strong>Jeremy Zeler-Maury:</strong> Unity is full of features that convinced us. First, it is based on C# and associates it with tools really dedicated to video game development. It means for us both power and simplicity and allows a small time studio like ours to achieve during short development cycles what was so far only possible for large teams.</p>
<p>Unity also offers an intuitive and artist-friendly interface that allows artists and game-designers to be easily active in the development without the help of integration specialists. It&#8217;s the engine that currently supports the most platforms, from PC to consoles, including many mobile systems. You can release your game almost everywhere, that&#8217;s a major asset compare to its competitors.</p>
<p>And finally, when we chose Unity its price was also a major asset. At the time, it was almost the only affordable engine for an indie team. Even now, as competitors like the Unreal Engine became &#8220;royalties based&#8217;, we think it still offers the best value for money on the 3D engine market, even more with this new Unity 5.</p>
<p><strong><strong style="line-height: 1.5;">Rashid K. Sayed: </strong>Wasteland 2 developer inXile Entertainment recently talked about moving from Unity 4.5 to Unity 5 and reported significant improvements in visual quality thanks to physically based shading support. What effects will Unity 5 provide for Edge of Eternity and could </strong><strong>the game look even better than it does now?</strong></p>
<p><strong>Jeremy Zeler-Maury:</strong> It’s true that Unity 5 is a major advance. We made an update about it recently showing screenshots of an early portage of Edge of Eternity. This is really impressive. In a few days we made dramatic changes to the current demo. On the visual side we made a significant step forward and in the same time everything comes a lot less greedy in terms of resources and better optimized.</p>
<p><strong style="line-height: 1.5;">Rashid K. Sayed: How will the dynamic events affect combat? What kind of gains or losses could enemies and party members potentially suffer based on weather conditions and the time of day?</strong></p>
<p><strong>Jeremy Zeler-Maury:</strong> Just to give you a simple example, if it’s raining the lightning bolts damages will be multiplied considering water increases conductivity. On the contrary, in the same weather conditions, the fire spells will not be as efficient as usual. A first version of this system is already functional on the demo if you want to try it. We are also working on an interaction system with the set of the combat scene, but we can’t tell you more at this point.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-231704" src="https://gamingbolt.com/wp-content/uploads/2015/05/Edge-of-Eternity_03.jpg" alt="Edge of Eternity" width="620" height="397" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/Edge-of-Eternity_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/05/Edge-of-Eternity_03-300x192.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></p>
<p><p class='review-highlite' >
        "We all agreed without a doubt that Mr. Mitsuda was the one composer we could dream of. We had the opportunity to introduce him our project and he really liked it."   
      </p></p>
<p><strong style="line-height: 1.5;">Rashid K. Sayed: Though we love a good nostalgia trip, one of the main criticisms of JRPGs in the past has been the lack of variety. What does the world and setting of Edge of Eternity do to advance the JRPG genre?</strong></p>
<p><strong>Jeremy Zeler-Maury:</strong> As we said, we want to mix Japanese and western influences. The uniqueness of Edge of Eternity will come from this merging of gameplays. We are also working on a real renewal of the ATB gameplay. We are trying to change it the way Lost Odyssey dramatically changed turn based gameplay.</p>
<p><strong style="line-height: 1.5;">Rashid K. Sayed: Midgar Studio&#8217;s Kickstarter campaign has been a strong success thus far but it carries some pretty hefty promises including a non-linear story, day/night cycle, open world, dynamic events and much more. Is there ever a case where you feel that it&#8217;s become much more ambitious than originally planned?</strong></p>
<p><strong>Jeremy Zeler-Maury:</strong> Really no. We would not commit to promises we know we will not be able to deliver.</p>
<p><strong style="line-height: 1.5;">Rashid K. Sayed: How did you come into contact with composer Yasunori Mitsuda? How far will his work go towards completing the authentic JRPG experience that Edge of Eternity is going for?</strong></p>
<p><strong>Jeremy Zeler-Maury:</strong> Well, we just asked him! This is that simple. Our friends at Fusty Game (another indie studio that we host in our office) showed us the way when they just dared ask Hideki Naganuma to compose music for Hover: Revolt of Gamers. We thought it was impossible that a great composer pays attention to a small French studio. They not only got an answer, but it was a positive one!</p>
<p>We all agreed without a doubt that Mr. Mitsuda was the one composer we could dream of. We had the opportunity to introduce him our project and he really liked it. His understanding of the constraints of an indie studio made the rest.</p>
<p><strong style="line-height: 1.5;">Rashid K. Sayed: Edge of Eternity will be heading to the Xbox One and PS4 via a recent stretch goal being fulfilled. What about the current generation of consoles excites you most?</strong></p>
<p><strong>Jeremy Zeler-Maury:</strong> All major JRPGs were released on consoles. We are very happy with achieving this goal as it was almost a duty to make Edge of Eternity available on consoles. The next-gen consoles offers impressive technical possibilities, and we are very happy about the results of the early portages we made. But don&#8217;t get the idea that the PC/MAC/Linux versions are not that important to us. There are very few 3D JRPG on these platforms, we feel gamers would expect a game like Edge of Eternity.</p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-231702" src="https://gamingbolt.com/wp-content/uploads/2015/05/Edge-of-Eternity_01.jpg" alt="Edge of Eternity" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/Edge-of-Eternity_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/05/Edge-of-Eternity_01-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></p>
<p><p class='review-highlite' >
        "If we decided to propose the console release as a goal of our Kickstarter, it was to gather resources to make the best possible version for PS4 and Xbox One and to take advantage of each console specificities."   
      </p></p>
<p><strong>Rashid K. Sayed: Given Midgar Studio&#8217;s indie status and desire to maintain creative freedom, is there any concern about having to ally with either Sony or Microsoft to bring Edge of Eternity to their consoles? There&#8217;s also ID@Xbox&#8217;s parity clause which has garnered its fair bit of controversy in recent times.</strong></p>
<p><strong>Jeremy Zeler-Maury:</strong> At this point we do not have these kinds of concerns. We met both Sony and Microsoft representatives and we have regular discussions with them about Edge of Eternity’s development. They both provided us with Dev Kits and both made sure that we planned to release our game on their consoles. It’s all very friendly with everyone actually. We do not feel any pressure from any of them yet.</p>
<p><strong style="line-height: 1.5;">Rashid K. Sayed: Will Edge of Eternity run at 1080p and 60 frames per second on both the PS4 and Xbox One?</strong></p>
<p><strong>Jeremy Zeler-Maury:</strong> It&#8217;s hard to answer this question right now as we are in the very early development of the next-gen consoles versions. But if we decided to propose the console release as a goal of our Kickstarter, it was to gather resources to make the best possible version for PS4 and Xbox One and to take advantage of each console specificities. And with Unity we have a perfect tool to do so.</p>
<p><strong style="line-height: 1.5;">Rashid K. Sayed: Since Edge Of Eternity will also launch on PC, what are your thoughts on DX12 improving performance by 50% and boosting GPU performance by 20%?</strong></p>
<p><strong>Jeremy Zeler-Maury:</strong> We only just begun to learn about DirectX 12. But on paper it sounds very interesting. We look forward to test it and verify the real performances with Edge of Eternity.</p>
<p><strong style="line-height: 1.5;">Rashid K. Sayed: Do you think DX12 will have a substantial performance impact on Xbox One?</strong></p>
<p><strong>Jeremy Zeler-Maury:</strong> Same as previous question. We barely started with DX 12, so its too soon to know.</p>
<p><strong style="line-height: 1.5;">Rashid K. Sayed: What are your closing thoughts on Edge of Eternity and the success of its Kickstarter currently?</strong></p>
<p><strong>Jeremy Zeler-Maury:</strong> We are all thrilled with how everything happened. We achieved the Mitsuda partnership and that was really a dream for us to have such a composer working on our musics. It&#8217;s also great to see there are so many fans of this kind of game. We got so much feedback and encouragement, it was hard to answer every single message. Thanks to this incredible support, we will be able to add a lot to Edge of Eternity. We now have resources to make the game we had in mind for years.</p>
<p><strong style="line-height: 1.5;">Rashid K. Sayed: Is there anything else you want to tell us before we let you go?</strong></p>
<p><strong>Jeremy Zeler-Maury:</strong> Just thank you for your support and giving us the opportunity to present our game to your readers. I hope some of you will feel like supporting us and help us achieve an even better Edge of Eternity!</p>
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