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	<title>Embark Studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>ARC Raiders Brings Changes to Free Kits After Player Feedback</title>
		<link>https://gamingbolt.com/arc-raiders-bringing-changes-to-its-loadouts-mechanic-after-player-feedback</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 04:48:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646547</guid>

					<description><![CDATA[The Night Raid and Close Scrutiny map conditions will no longer allow the use of Free Kits, at least for the next three weeks.]]></description>
										<content:encoded><![CDATA[<p>Embark wasn&#8217;t kidding when it told us it didn&#8217;t want us <a href="https://gamingbolt.com/arc-raiders-production-director-asserts-that-players-shouldnt-feel-safe">feeling safe</a> at any point during our time in <em>ARC Raiders.</em></p>
<p>We can&#8217;t say this one&#8217;s out of the blue, though, as the Free Kit option was definitely something that felt unfair to those among you who put in the work to get your build up and running from scratch. You know, like a Raider is supposed to do in the dystopian world that this one puts you in.</p>
<p>Well, the studio is looking to take Free Kits out of the equation, with the Night Raid or Close Scrutiny map conditions blocking them out for the next three weeks to <a href="https://arcraiders.com/news/live-update-1-33-0" target="_blank" rel="noopener">let it evaluate its next steps</a>. More map conditions could be added down the line if enough of you find these changes agreeable, and we think locking these two conditions to regular loadouts could make things interesting for the foreseeable future.</p>
<p>That might be a bummer if you counted on them to bring along on your next raid rather than risk losing all your stuff, but it&#8217;s always fun to start over in a game that&#8217;s unpredictable and entertaining as this one. Stay tuned for more updates on this change, and whether Embark will stick with it.</p>


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		<title>ARC Raiders Can Now Distinguish Between Self Defense and Starting Fights for Matchmaking</title>
		<link>https://gamingbolt.com/arc-raiders-can-now-distinguish-between-self-defense-and-starting-fights-for-matchmaking</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 21 May 2026 11:35:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644256</guid>

					<description><![CDATA[The studio has also explained its playstyle-based matchmaking system in more detail, and has busted some of its common myths.]]></description>
										<content:encoded><![CDATA[<p>Along with its strong core gameplay, <em>ARC Raiders</em> has become <a href="https://gamingbolt.com/arc-raiders-tops-16-million-sales-over-half-its-active-player-base-has-put-in-100-hours">well-regarded</a> for its matchmaking system that seemingly matches players more interested in PvP together, while the co-op-focused players get matched together. In a <a href="https://store.steampowered.com/news/app/1808500/view/703268976281518226" target="_blank" rel="noopener">new post</a>, developer Embark Studios has gone into more detail about how this matchmaking system works and has also announced a few changes to the system.</p>
<p>Embark Studios has noted that it wants to maintain a sense of uncertainty between players when they encounter each other during a raid in <em>ARC Raiders</em>. While this means incorporating some PvP elements, the studio has also noted that it wants to ensure that its system remains fair and offers players plenty of enjoyment, depending on their play style of choice.</p>
<p>&#8220;Topside works because it’s unpredictable,&#8221; explains Embark Studios. &#8220;You can never be sure if you can trust the people you meet, or how dangerous they might be. That freedom &#8211; and the uncertainty it creates &#8211; is what drives the tension, the encounters, and the choices that make every run feel like its own story.&#8221;</p>
<p>To achieve this, the company makes use of what it refers to as playstyle-based matchmaking, taking into account player actions from across their previous rounds to decide where they will fall in a graph of co-operative and PvP-focused players. The post has also noted that the system isn&#8217;t strictly binary, and instead works on a spectrum that tries to put players where it thinks they should be.</p>
<p>&#8220;This is why we see such a wide range of interactions Topside: Raiders forming impromptu musical bands and others vibing along; strangers lending a hand in a tough moment while scavengers thrive on remains; betrayals when you least expect them and justice when you need it most; firefights that start on sight &#8211; and negotiations that end with everyone walking away,&#8221; says the studio.</p>
<p>This also means that, while players are likely to be matched up with others with a similar focus, it is by no means a guarantee. The company has also dispelled some myths about the matchmaking system, confirming that a single errant shot wouldn&#8217;t instantly put a player into the PvP-focused side of the spectrum. Other aspects, like end-of-round feedback, loadout, patches and updates, and even looting knocked-out players, also have no bearing on a player&#8217;s matchmaking profile.</p>
<p>As for the changes, the studio has confirmed that its matchmaking system is getting smarter, and it can now distinguish between players defending themselves and starting fights. This means that more cautious players who only get into a fight in order to survive will no longer be treated as PvP-focused. Players finding themselves in low-activity rounds will also see their matchmaking profile be less affected when compared to rounds with more activity. Things like spawning and instantly surrendering, for example, won&#8217;t start instantly putting you into the co-operative player bucket.</p>
<p><em>ARC Raiders</em> is available on PC, PS5, and Xbox Series X/S. For more on how the PvPvE extraction shooter&#8217;s matchmaking works, check out what <a href="https://gamingbolt.com/arc-raiders-design-director-says-matchmaking-is-not-nearly-as-binary-as-people-think">design director Virgil Watkins said about it</a> back in February.</p>
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		<title>ARC Raiders Developer Buffs Underperforming Augments For Future Updates</title>
		<link>https://gamingbolt.com/arc-raiders-developer-says-it-focused-on-underperforming-augments-for-future-updates</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 20 May 2026 13:44:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644172</guid>

					<description><![CDATA[The announcement was made as part of the patch notes for the extraction shooter's recent update that boosted Tactical Mk. 3 (Healing).]]></description>
										<content:encoded><![CDATA[<p>Embark Studios has revealed its reasoning behind considerably buffing up the Tactical Mk. 3 (Healing) augment. In the <a href="https://www.gamesradar.com/games/third-person-shooter/arc-raiders-devs-know-everyone-just-uses-the-survivor-augment-so-theyre-buffing-underperforming-options-to-make-loadouts-more-interesting/" target="_blank" rel="noopener">notes</a> for its <a href="https://gamingbolt.com/arc-raiders-gets-grenade-launcher-sidearm-new-traders-denuvo-anti-cheat-in-latest-update">recent update</a>, the studio had said that the Cloud of Renewal effect from the augment had been changed to become an AoE effect, with its healing raised from 20 to 45, and its cooldown going up from 30 seconds to 45 seconds.</p>
<p>Buried in the patch notes was a developer note where the studio confirmed that it wanted to focus on underperforming augments and bring them up to the standards of the more popular ones. This update focused on Tactical Mk. 3 (Healing) and a small buff to Combat Mk. 3 (Flanking). We will likely see more changes made to augments in the future, depending on how the player base uses them.</p>
<p>&#8220;As mentioned in the patch notes for Patch 1.26, we continue to focus our sights on underperforming Augments,&#8221; wrote the studio. &#8220;In this update, we are making the Tactical Mk. 3 (Healing) Augment offers more utility in line with its place as a support-focused Augment. Now you can also heal your allies (and your enemies, if you’re not careful) after being revived. We also increased the survivability potential of the Combat Mk. 3 (Flanking) to make it more viable as a flanking combat Augment.&#8221;</p>
<p>The studio has been taking steps to boost underutilized tools rather than bring in nerfs for those that might be considered popular. This decision has likely made the player base quite happy, since it means that the popular Survivor augment hasn&#8217;t seen any changes made to it, at least for now.</p>
<p>The same update also brought in a brand new weapon for players to use—the Rascal. The weapon is a new sidearm, and Embark Studios has said that it makes for a great anti-ARC weapon for players who don&#8217;t want to waste one of their larger slots to carry a Hullcracker.</p>
<p>The update also introduced a brand new faction for players to interact with—the Nomadic Envoys. Part of the new faction is the trader, Ermal, who has a variety of items on a weekly rotation up for sale, including cosmetics, blueprints, and Raider Tokens, among other things. The arrival of the Nomadic Envoys also marks a continuation of the story that <em>ARC Raiders</em> has been telling in subtle ways through NPC interactions and updates.</p>
<p>In the meantime, Nexon revealed during its recent earnings report that <em>ARC Raiders</em> has managed to sell 4.6 million copies in the last quarter, with the extraction shooter&#8217;s lifetime sales sitting at <a href="https://gamingbolt.com/arc-raiders-tops-16-million-sales-over-half-its-active-player-base-has-put-in-100-hours">more than 16 million</a>.</p>
<p>“Extraordinary worldwide sales have made <em>ARC Raiders</em> the most successful new product release in company history, and demonstrated that Nexon can deliver games at scale across global markets,&#8221; said the company. &#8220;Six months after the launch, and driven by a steady stream of content updates, <em>ARC Raiders</em> surpassed 16 million unit sales worldwide and consistently ranked among the top games on Steam’s most-played chart.”</p>
<p>ARC Raiders is available on PC, PS5, and Xbox Series X/S. For more details, check out how the studio plans to move its update cadence to <a href="https://gamingbolt.com/arc-raiders-is-shifting-to-2-major-updates-yearly-largest-map-yet-coming-in-october">releasing two major updates every year</a>.</p>
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		<title>ARC Raiders Gets Grenade Launcher Sidearm, New Traders, Denuvo Anti-Cheat in Latest Update</title>
		<link>https://gamingbolt.com/arc-raiders-gets-grenade-launcher-sidearm-new-traders-denuvo-anti-cheat-in-latest-update</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 19 May 2026 12:21:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644065</guid>

					<description><![CDATA[The new trader is Ermal, who will give players the ability to buy from a rotating weekly list of blueprints, cosmetics, and Raider Tokens.]]></description>
										<content:encoded><![CDATA[<p>Embark Studios has released a <a href="https://arcraiders.com/news/patch-notes-1-29-0" target="_blank" rel="noopener">new update</a> for its PvPvE extraction shooter <em>ARC Raiders</em>. It brings in a host of new content, including the arrival of an entirely new faction &#8211; the Nomadic Envoys. Along with continuing the overarching narrative, it also means a new vendor, Ermal, as <a href="https://gamingbolt.com/arc-raiders-is-shifting-to-2-major-updates-yearly-largest-map-yet-coming-in-october">promised last week</a>.</p>
<p>The trader brings a series of items that will be available on a weekly rotation, including cosmetics, blueprints, Raider Tokens, and gameplay and progression items. The update also brings in other additions, like a new weapon &#8211; the Rascal &#8211; and a new Extended Barrel mod improvement.</p>
<p>The Rascal is a grenade launcher designed by Tian Wen. It&#8217;s lightweight and easy to carry, with its major drawback being the slow reload speed and unpredictable accuracy. Despite being a sidearm, it offers substantial anti-ARC firepower without raiders needing to carry a Hullcracker.</p>
<p>Raiders that have managed to reach level 25 can also use high-value ARC materials and stockpiled rare weapons to barter for special upgrades, like an expansion to Stash space that will reset after an Expedition, and access to the Expedition Vault. The latter allows players to store up to five of their items that can be retrieved post-Expedition.</p>
<p>&#8220;For the first week, a single Stash expansion and five Expedition vault spaces will be available to gather initial feedback and give us a chance to adjust prices before adding more space,&#8221; explained the studio.</p>
<p>Embark Studios has also revealed that it will be bringing Denuvo Anti-Cheat to <em>ARC Raiders</em> from today onwards. While initially released to a limited pool of players, there are plans to expand it to the entire player base after close monitoring. The decision was spurred by the successful anti-cheat system in <em>THE FINALS, </em>but it doesn&#8217;t have plans to use Denuvo&#8217;s DRM service.</p>
<p>For more details about the update, check out the full patch notes below. <em>ARC Raiders</em> is available on PC, PS5, and Xbox Series X/S, and has <a href="https://gamingbolt.com/arc-raiders-tops-16-million-sales-over-half-its-active-player-base-has-put-in-100-hours">sold over 16 million copies to date</a>.</p>
<p><strong><em>ARC Raiders</em> update 1.29.0 patch notes:</strong></p>
<p><em><strong>What’s New?</strong></em></p>
<ul>
<li><em>New Trader &#8211; Ermal</em></li>
<li><em>New Weapon &#8211; Rascal</em></li>
<li><em>Mod Improvement: Extended Barrel</em></li>
<li><em>End of Round Changes</em></li>
<li><em>The Sandveil Set</em></li>
<li><em>Facial Hair Style &#8211; Sideburns</em></li>
<li><em>The Sheath Set will be available on June 2nd</em></li>
</ul>
<p><em><strong>Balance Changes</strong></em></p>
<p><em>ARC</em></p>
<ul>
<li><em>Increased the granularity of ARC vision through bushes and smokes, rewarding strategic positioning. Raiders near the edge of cover are now easier to spot, while those deeper in foliage or behind smoke are harder to detect.</em></li>
<li><em>Improved how ARC perceives sound in open outdoor spaces, while reducing their sensitivity to sounds in indoor environments and those passing through geometry.</em></li>
</ul>
<p><em>Firefly</em></p>
<ul>
<li><em>Improved how the Firefly applies fire. The effect now matches the visuals more closely, and briefly grazing the flame no longer feels as punishing, reducing the sensation of being hit around corners.</em></li>
</ul>
<p><em>Rocketeer</em></p>
<ul>
<li><em>When the Rocketeer shoots several missiles at once, they are now consistently spread out over a larger area to prevent unfair situations where multiple missiles hit the same location.</em></li>
</ul>
<p><em><strong>Gameplay</strong></em></p>
<ul>
<li><em>Reduced the power cost of Photoelectric Cloak from 10/s to 5/s.</em></li>
</ul>
<p><em>Augment</em></p>
<ul>
<li><em>The Cloud of Renewal effect on the Tactical Mk. 3 (Healing) Augment has been changed to an AoE effect.</em></li>
<li><em>The Cloud of Renewal healing has been increased from 20 to 45.</em></li>
<li><em>The cooldown on Cloud of Renewal has been increased from 30s to 45s.</em></li>
<li><em>Changed the shield capacity on Combat Mk.3 (Flanking) Augment to accept Medium Shields.</em></li>
</ul>
<p><em><strong>Weapons</strong></em></p>
<ul>
<li><em>Bettina Base Fire Rate has been increased from 235 to 250.</em></li>
</ul>
<p><em>Weapon Mods</em></p>
<ul>
<li><em>Weapon mods can now affect aim-down-sights transition speed for scoped weapons.</em></li>
<li><em>Extended Barrel:</em>
<ul>
<li><em>Bullet Velocity Bonus has been increased from 25 to 30%.</em></li>
<li><em>Increased the damage fall off distance by 15%.</em></li>
<li><em>Renamed to Extended Barrel III.</em></li>
<li><em>Added new mesh.</em></li>
<li><em>Added 2 lower tier variants:</em>
<ul>
<li><em>Extended Barrel I</em></li>
<li><em>Extended Barrel II</em></li>
</ul>
</li>
</ul>
</li>
</ul>
<p><em><strong>Content and Bug Fixes</strong></em></p>
<p><em><strong>ARC</strong></em></p>
<p><em>General</em></p>
<ul>
<li><em>Fixed an issue where flying ARC could get stuck.</em></li>
<li><em>Queen and Matriarch will now more often step over things than through them, reducing the amount of times players suffer unfair knockback.</em></li>
<li><em>When Raiders first spawn into a session, ARC will be less perceptive of them and less likely to engage.</em></li>
<li><em>Fixed some instances of ARC spawning in unexpected locations.</em></li>
</ul>
<p><em>ARC Turbine</em></p>
<ul>
<li><em>Fixed ARC Turbine legs becoming invisible in odd angles.</em></li>
<li><em>Improved ARC Turbine probability of finding good angles for the legs when landing.</em></li>
<li><em>Improved ARC Turbine landing positioning to mitigate visual clipping issues.</em></li>
<li><em>Increased the odds of Raiders getting burned by the ARC Turbine when inside of it.</em></li>
</ul>
<p><em><strong>Animation</strong></em></p>
<ul>
<li><em>Updated cloth physics on character outfits for more natural movement.</em></li>
<li><em>Fixed an issue causing some ARC weapon rotations to snap and appear laggy.</em></li>
<li><em>Fixed an issue where items would clip into Field Crates when picked up while holding a gadget.</em></li>
<li><em>Fixed the inspect animation for the Metal Detector.</em></li>
</ul>
<p><em><strong>Audio</strong></em></p>
<ul>
<li><em>Reduced how much sounds are lowered while taking damage.</em></li>
<li><em>Added a distinct sound when Bastion and Bombardier switch targets.</em></li>
<li><em>Added comb filtering to footsteps and movement sounds to achieve clearer perception of distance, elevation and movement direction.</em></li>
<li><em>Improved binaural audio to make it easier to distinguish the height and elevation of sounds.</em></li>
</ul>
<p><em><strong>Cosmetics</strong></em></p>
<ul>
<li><em>Ongoing work to unify character texture settings for better performance and more visual consistency.</em></li>
</ul>
<p><em><strong>Gameplay</strong></em></p>
<ul>
<li><em>Players are now immune to stuns while entering a Raider Hatch, preventing interruptions when returning to Speranza.</em></li>
<li><em>Fixed an issue where downed players could move out of bounds.</em></li>
<li><em>Fixed an issue where pressing fire during certain actions like dodgeroll or climbing wouldn&#8217;t buffer fire.</em></li>
</ul>
<p><em><strong>General</strong></em></p>
<ul>
<li><em>Fixed an issue where players would be teleported when standing on destroyed ARC parts.</em></li>
<li><em>Fixed an issue where characters could float when disconnecting in mid-air.</em></li>
<li><em>Fixed an issue where the Expedition timer was not showing the correct duration.</em></li>
</ul>
<p><em><strong>Items</strong></em></p>
<ul>
<li><em>Agave Juice now Quick Moves into available Quick Use slots instead of the Backpack, and will not be unloaded from Backpack when emptying it.</em></li>
<li><em>Free loadout Augment sell price: 100 -&gt; 660.</em></li>
</ul>
<p><em><strong>Maps</strong></em></p>
<p><em>General</em></p>
<ul>
<li><em>Fixed low-res textures, odd spray paint decals, and a misaligned wall in tunnel and highway areas.</em></li>
<li><em>Fixed overly dark shading on vent materials to improve visibility.</em></li>
</ul>
<p><em>Riven Tides</em></p>
<ul>
<li><em>Fixed a balcony structure clipping into a hotel doorway that could block passage.</em></li>
<li><em>Fixed floating objects and improved rope visuals and physics.</em></li>
<li><em>Fixed a misaligned balcony in the hotel lobby and missing wall collision at Room 207.</em></li>
</ul>
<p><em>Stella Montis</em></p>
<ul>
<li><em>Polished environment textures and fixed collision issues.</em></li>
</ul>
<p><em><strong>Social</strong></em></p>
<ul>
<li><em>Added an option to block players after reporting.</em></li>
<li><em>Fixed an issue where voice chat could fail when opening the console UI on PS5/Xbox.</em></li>
<li><em>End of Round Changes</em>
<ul>
<li><em>Raiders will now be able to see all squad members at the end of the round whether they extracted successfully or not.</em></li>
<li><em>Interacting with the squad member&#8217;s name plate will display a range of social actions that can be taken, which include reporting, muting or blocking the player.</em></li>
<li><em>Players will also be able to immediately leave the squad in the tunnel sequence.</em></li>
</ul>
</li>
</ul>
<p><em><strong>Stability &amp; Performance</strong></em></p>
<ul>
<li><em>General performance and stability improvements.</em></li>
<li><em>Fixed an issue that could cause the loading screen to remain stuck.</em></li>
</ul>
<p><em><strong>UI</strong></em></p>
<ul>
<li><em>Added information to the Crash Mat tooltip to showcase the additional safe fall height gain.</em></li>
<li><em>Deployable previews now show occluded portions with a striped overlay, making placement easier.</em></li>
<li><em>Fixed an issue where pinging an ARC Turbine as it entered the map could cause the ping marker to behave erratically.</em></li>
</ul>
<p><em><strong>Utility</strong></em></p>
<ul>
<li><em>Removed unintended delay after cancelling a Trigger &#8216;Nade throw during which the grenade could not be thrown or triggered.</em></li>
<li><em>Fixed an issue where throwing grenades could not be cancelled.</em></li>
<li><em>Cancelling deployment of Pulse Mine or Gas Mine no longer consumes the item.</em></li>
<li><em>Fixed an issue where the &#8216;Use Zipline&#8217; prompt was missing, preventing interaction at close range.</em></li>
<li><em>Fixed an issue where vaulting could trigger while moving upward or while standing on the ground with the Powered Descender active.</em></li>
<li><em>Fixed an issue where the Surge Coil would not damage teammates of the player who placed it.</em></li>
</ul>
<p><em><strong>Known issues</strong></em></p>
<ul>
<li><em>Opening the console menu on PS5/Xbox while matchmaking causes the matchmaking to be cancelled.</em></li>
<li><em>The Sandveil outfit scarf may appear stretched with long hairstyles clipping through.</em></li>
<li><em>Players can fall from the map by walking near the wall of the Pilgrim Peak&#8217;s building.</em></li>
<li><em>Successful Extraction music plays in the background when the new Trader Introduction video is shown to the player after they return to the main menu.</em></li>
<li><em>Characters in Squad Walk screen may fail to appear under certain circumstances.</em></li>
<li><em>Dolabra does not deal damage to training dummies on Practice Range.</em></li>
<li><em>Pause on an Augment&#8217;s Regen Effect fails to apply after Player&#8217;s revival.</em></li>
<li><em>The throw animation may sometimes fail to play if the player attempts to detonate a Trigger ‘Nade immediately after throwing it.</em></li>
<li><em>Some localization issues across the UI, including missing text in the settings menu and loading screen quotes.</em></li>
<li><em>In rare cases purchases might not work in the customization screen, reopen the customization screen to fix it.</em></li>
<li><em>The Firefly may sometimes disappear after going idle and drop an incendiary grenade.</em></li>
<li><em>Shredders float to the ceiling in some rooms of the Hidden Bunker.</em></li>
<li><em>Player animations may appear broken when interrupting a search of the Baron Husk.</em></li>
<li><em>The Leaper can jump through the ARC Turbine.</em></li>
</ul>
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		<title>ARC Raiders Tops 16 Million Sales, Over Half Its Active Player Base Has Put in 100+ Hours</title>
		<link>https://gamingbolt.com/arc-raiders-tops-16-million-sales-over-half-its-active-player-base-has-put-in-100-hours</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 14 May 2026 12:15:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[Nexon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643737</guid>

					<description><![CDATA["Extraordinary worldwide sales have made ARC Raiders the most successful new product release in company history," says Nexon.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It may not reach the same player peaks as its first month, but Embark Studios&#8217; <em>ARC Raiders</em> continues to rack up the sales, according to <a href="https://pdf.irpocket.com/C3659/WUpy/qICh/jUma.pdf" target="_blank" rel="noreferrer noopener">Nexon&#8217;s Q1 2026 financial report</a>. The extraction shooter has sold 4.6 million copies in the three months ending March 31st. Lifetime sales currently sit at over 16 million since its October 2025 launch.</p>



<p class="wp-block-paragraph">&#8220;Extraordinary worldwide sales have made <em>ARC Raiders</em> the most successful new product release in company history, and demonstrated that Nexon can deliver games at scale across global markets. Six months after the launch, and driven by a steady stream of content updates, <em>ARC Raiders</em> surpassed 16 million unit sales worldwide and consistently ranked among the top games on Steam’s most-played chart.&#8221;</p>



<p class="wp-block-paragraph">If that wasn&#8217;t enough, over half of its active players have spent more than 100 hours in-game, resulting in over 1.5 billion hours, which is an &#8220;exceptionally high level of engagement.&#8221;</p>



<p class="wp-block-paragraph">By all metrics, <em>ARC Raiders</em> seemingly has nowhere to go but up, and yet, it&#8217;s interesting to how Embark Studios is changing how it updates the game. As announced yesterday, instead of monthly updates, the team <a href="https://gamingbolt.com/arc-raiders-is-shifting-to-2-major-updates-yearly-largest-map-yet-coming-in-october">is shifting to a semi-annual cadence</a> with the next patch, Frozen Trail, due in October.</p>



<p class="wp-block-paragraph">Lest you think support is winding down, this shift is to ensure the extraction shooter can implement bigger changes, especially to progression and other systems. The next update is slated to add the title&#8217;s largest map yet with new ARC threats, weapons, tools, and more. It&#8217;s even going to kickstart a mystery surrounding the origin of the ARCs.</p>



<p class="wp-block-paragraph">In the short term, a new Trader will arrive in the Rust Belt next week, offering unique rewards &#8211; including two new Perks &#8211; in exchange for &#8220;high-value items.&#8221; Embark is also committed to regularly adjusting the balance, fixing bugs, and releasing new player events, so there will be some content to log in for. It remains to be seen whether the lack of major content monthly results in a <em>Destiny 2</em>-like situation.</p>
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		<title>ARC Raiders is Shifting to 2 Major Updates Yearly, &#8220;Largest Map&#8221; Yet Coming in October</title>
		<link>https://gamingbolt.com/arc-raiders-is-shifting-to-2-major-updates-yearly-largest-map-yet-coming-in-october</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 13 May 2026 20:44:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643701</guid>

					<description><![CDATA[Embark Studios also notes that monthly updates "limit" how impactful new additions can be and ultimately "isn't sustainable."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">With the <a href="https://gamingbolt.com/arc-raiders-riven-tides-goes-live-on-april-28th-adds-first-new-map-in-over-5-months">release of Riven Tides</a> completing Embark Studios&#8217; current roadmap for <em>ARC Raiders</em>, what&#8217;s next? As it turns out, a shift in the studio&#8217;s content delivery schedule. Instead of monthly updates, it&#8217;s now <a href="https://arcraiders.com/news/development-update" target="_blank" rel="noreferrer noopener">focusing on two major updates per year</a>, with the next, Frozen Trail, slated for October.</p>



<p class="wp-block-paragraph">&#8220;When <em>ARC Raiders</em> launched, we planned to offer monthly updates. The intention was to keep you all engaged, to ensure the game always felt fresh, and to give you reasons to keep braving topside. But once the game was in players&#8217; hands, we saw that the kind of long-term experience we want to create for <em>ARC Raiders</em> requires more transformative updates.</p>



<p class="wp-block-paragraph">&#8220;Over time, we’ve found that the pressure of a monthly cycle limits how impactful these updates can be. You feel it, and we feel it too. Running at that pace isn&#8217;t sustainable, or compatible with the bigger ambitions we have for this game.&#8221;</p>



<p class="wp-block-paragraph">The new yearly updates promise to be &#8220;larger in scale, more impactful, with the goal to genuinely change how you play the game.&#8221; Regular updates, including balance adjustments, bug fixes, events and store updates, will still be delivered at a regular cadence.</p>



<p class="wp-block-paragraph">For instance, next week brings a new Trader for level 25 and above players who will exchange &#8220;high-value items&#8221; for &#8220;unique rewards, rare items, and cosmetics&#8221; that rotate weekly. You can even acquire two new Perks &#8211; extra space for the stash and the Expedition Vault to bring up to five items across (including blueprints).</p>



<p class="wp-block-paragraph">Other improvements are slated for later this year. As for Frozen Trail, it adds the largest map in the game with &#8220;layered design and new mysteries.&#8221; You&#8217;ll also encounter new ARC threats with &#8220;fresh designs, and unique behaviors that will challenge Raiders in new ways&#8221;; new progression goals for those who have maxed out everything; and perhaps most intriguingly, the first steps to uncovering the ARC&#8217;s origin.</p>



<p class="wp-block-paragraph">The Skill Tree will also see improvements, and you can expect new weapons, cosmetics and instruments. Of course, it&#8217;s only &#8220;just the beginning&#8221; with more details to be revealed later.</p>



<p class="wp-block-paragraph">&#8220;One thing that has become increasingly clear since launch is how important progression and player goals are to the <em>ARC Raiders</em> experience. If you love <em>ARC Raiders</em>, you want more reasons to keep returning to the Rust Belt – and we want to build systems that continue evolving alongside the game,&#8221; said Embark.</p>



<p class="wp-block-paragraph">&#8220;Some of the progression improvements we want to implement simply need more development time that we haven&#8217;t been able to address properly while running on a monthly cycle. Moving to larger updates allows us to spend more time refining the systems players engage with the most.&#8221;</p>



<p class="wp-block-paragraph">Granted, there&#8217;s always the question of whether a live-service game can truly thrive without a regular infusion of content. Time will tell, but you can&#8217;t fault the developer for trying to add on to <em>ARC Raiders</em> in more meaningful ways.</p>
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		<title>ARC Raiders&#8217; Riven Tides Update is Bringing Support For PSSR2 on April 28th</title>
		<link>https://gamingbolt.com/arc-raiders-riven-tides-update-is-bringing-support-for-pssr2-on-april-28th</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 27 Apr 2026 21:51:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642518</guid>

					<description><![CDATA[Our favorite extraction shooter is getting quite the glow-up if you're tackling it on the PS5 Pro, and we're stoked to see it in action.]]></description>
										<content:encoded><![CDATA[<p>The <a href="https://gamingbolt.com/arc-raiders-riven-tides-goes-live-on-april-28th-adds-first-new-map-in-over-5-months">Riven Tides update</a> for <em>ARC Raiders</em> is bringing more than just a new map, Map Condition, and ARC threat to the table. It&#8217;s also adding Enhanced PSSR support to the game&#8217;s PS5 Pro version, and its visuals are all set to get a shot in the arm, transforming it into a visual treat on Sony&#8217;s mid-gen powerhouse.</p>
<p>Embark Studios&#8217; Engine Lead, Robert Kihl, <a href="https://blog.playstation.com/2026/04/27/arc-raiders-upgraded-ps5-pro-pssr-upscaling-available-april-28/" target="_blank" rel="noopener">announced</a> the upgrade in a post on the PlayStation Blog and elaborated on what it&#8217;s slated to bring to the table.</p>
<p>&#8220;The new PSSR delivers crisp visuals across all environments, doing a great job at preserving fine details. Visual artifacts such as flickering and shimmering are significantly reduced, resulting in a cleaner and more consistent picture, especially in complex scenes.&#8221;</p>
<p>We&#8217;ve always liked <em>ARC Raiders</em> from a graphical perspective, and these new changes are sure to make us all the more convinced it&#8217;s a title you <a href="https://gamingbolt.com/you-need-to-play-arc-raiders-even-if-you-hate-extraction-shooters">should try out</a>, even if extraction shooters aren&#8217;t your thing.</p>
<p>It isn&#8217;t just a cleaner image, though, as the new update will be a step up for the game&#8217;s geometry and significantly reduce ghosting. It looks like the PS5 Pro version is going to be the one to beat among the console editions of <em>ARC Raiders</em>, and the best part is that we don&#8217;t have to wait too long to try it out.</p>
<p>The Riven Tides update drops on April 28th. All that&#8217;s left is to gear up and wait impatiently for it to drop.</p>
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		<title>ARC Raiders: Riven Tides Goes Live on April 28th, Adds First New Map in Over 5 Months</title>
		<link>https://gamingbolt.com/arc-raiders-riven-tides-goes-live-on-april-28th-adds-first-new-map-in-over-5-months</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 27 Apr 2026 17:25:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642509</guid>

					<description><![CDATA[A new ARC threat, the Turbine, also debuts alongside Beachcoming as a Map Condition, two new items, and a new Raider Project.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Over five months since the <a href="https://gamingbolt.com/arc-raiders-mysterious-stella-montis-map-arrives-this-month-alongside-ominous-new-enemies" data-type="post" data-id="631026">release of Stella Montis</a>, Embark Studios&#8217; newest map for <em>ARC Raiders</em> goes live tomorrow, April 28th. <a href="https://arcraiders.com/news/riven-tides" target="_blank" rel="noreferrer noopener">Riven Tides</a> (which is also the name of the update) takes players to the Rust Belt&#8217;s western coast and boasts several unique points of interest, including a dockyard and resort. Of course, it&#8217;s also home to some new ARC threats, such as the Turbine.</p>



<p class="wp-block-paragraph">While not an immediate threat, it can prove extremely dangerous. How? As is tradition, you&#8217;ll have to find out first-hand. A new Map Condition also debuts in Beachcombing. It involves carrying a Dockmaster&#8217;s Detector to search for any buried loot, and while you could get lucky, the fact that it requires a weapon slot could leave you vulnerable.</p>



<p class="wp-block-paragraph">Players can also make use of two new items &#8211; the Crash Mat and Powered Descender &#8211; to help mitigate fall damage. Meanwhile, the Last Resort event will run until May 25th and involves finding hidden Ship Models, which grant Merits. The rarer the model, the more the Merits, and you can unlock a new outfit, backpack, attachments, emotes and 250 Raider Tokens.</p>



<p class="wp-block-paragraph">Finally, there&#8217;s the Avian Alarm Raider Project, where you&#8217;ll embark on a bird-catching adventure, setting up cages on the coast. It&#8217;s critical for unlocking the Dockmaster&#8217;s Detector, but you&#8217;ll also receive an emote, backpack attachment, Gel Patches and another 250 Raider Tokens.</p>



<p class="wp-block-paragraph">As for the future, Embark Studios hasn&#8217;t outlined what&#8217;s next for the extraction shooter, beyond three more cosmetic sets in May. But with the <a href="https://gamingbolt.com/arc-raiders-will-receive-multiple-maps-in-2026-across-a-spectrum-of-size-says-embark" data-type="post" data-id="635057">promise of even more maps across a range of sizes</a> in 2026, it&#8217;s clear that the battle against the ARCs (and other players) is only just beginning.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Riven Tides Update | ARC Raiders" width="500" height="281" src="https://www.youtube.com/embed/6ps42Cyz2aI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>ARC Raiders Expedition Window Extended to April 28th, Skill Point Challenge Changed</title>
		<link>https://gamingbolt.com/arc-raiders-will-reward-players-with-skill-points-for-doing-damage-in-expedition-on-april-28th</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 12:22:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642125</guid>

					<description><![CDATA[Design director Virgil Watkins has also acknowledged the fact that the ARC Raiders skill tree has some relatively boring skills.]]></description>
										<content:encoded><![CDATA[<p>Embark Studios has <a href="https://arcraiders.com/news/a-triumphant-exit" target="_blank" rel="noopener">announced</a> that the newest Expedition hitting <em>ARC Raiders</em> &#8211; starting on April 28th &#8211; will kick off with the release of the Riven Tides update. While players will still get to earn more skill points through the Expedition, rather than focusing on stash value to reward players, this time around, the rewards will be based on the damage done by players.</p>
<p>The studio discussed this change in its blog post, where it noted that &#8220;monetary value isn&#8217;t the most exciting experience.&#8221; It went on to state, &#8220;By introducing damage-based objectives and trials instead of stash value, we&#8217;re providing more freedom and variety in how you can complete the Expedition, encouraging the use of loot rather than hoarding it throughout the Expedition Window.&#8221;</p>
<p>Rewards for the Expedition are split into three distinct tiers, with the first one featuring the Patchwork Outfit, an Expedition indicator icon, the Janitor Cap cosmetic for Scrappy, 12 stash spaces, and between 0 and 5 skill points as permanent rewards. Departing on your second Expedition will earn you evolved versions of the outfit and icon, along with the Beanie cosmetic for scrappy, 12 more stash spaces, 0-5 skill points, and the chance to catch up on missed skill points.</p>
<p>The third Expedition will get you further evolutions for the outfit and the icon, the Turban cosmetic for Scrappy, 12 stash spaces (totalling up to 36), 0-5 skill points, and another chance to catch up on missed skill points.</p>
<p>&#8220;Finishing the third Expedition will unlock the entire Patchwork outfit, and the fourth Expedition will introduce the first step of a brand new one,&#8221; explains Embark Studios. &#8220;Looking ahead, we will continue gathering data and feedback to make adjustments and improvements to future expeditions. We hear you on rewards, and we are committed to making them more meaningful and reflective of what players actually achieve. We also understand that losing full progression is a concern for many, and we will be iterating on what gets reset and what carries over into future expeditions.&#8221;</p>
<p>Design director Virgil Watkins went into more detail about this change, as well as the skill tree as a whole, in an <a href="https://gamemakersnotebook.libsyn.com/arc-raiders-design-director-virgil-watkins" target="_blank" rel="noopener">interview with Game Maker&#8217;s Notebook</a>. He referred to the skill tree as &#8220;a tough problem space for us, and I don&#8217;t think by any means we nailed it.&#8221;</p>
<p>&#8220;There are definitely skills in there that are under-serving their purpose,&#8221; he continued. &#8220;Whenever possible, I don’t love things that are like small statistical changes, but they do serve a purpose. As opposed to like, &#8216;Oh, I have a whole new ability now, or I can do this thing now that I couldn’t do before.'&#8221;</p>
<p>Whether this means that Embark Studios is going to bring in some radical changes to the skill tree in <em>ARC Raiders</em> remains to be seen. However, the fact that Watkins has acknowledged it as being a relatively dull tree does inspire hope that we might eventually see skills that do more than just provide small stat boosts.</p>
<p><em>ARC Raiders</em> is available on PC, PS5, and Xbox Series X/S.</p>
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		<title>ARC Raiders&#8217; ARCs Don&#8217;t Learn From Players in Real Time, Says Machine Learning Research Lead</title>
		<link>https://gamingbolt.com/arc-raiders-arcs-dont-learn-from-players-in-real-time-says-machine-learning-research-lead</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 16 Apr 2026 13:56:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ARC Raiders]]></category>
		<category><![CDATA[Embark Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641733</guid>

					<description><![CDATA[Rather, Embark Studios tends to make under-the-hood upgrades itself based on the behaviors it wants to see from ARCs and players.]]></description>
										<content:encoded><![CDATA[<p>While the robotic enemies of <em>ARC Raiders</em> &#8211; ARCs &#8211; might look like they&#8217;re actively learning from player behaviour thanks to the fact that Embark Studios used machine learning to develop their movements, the studio has confirmed that this is not the case. In an interview with <a href="https://www.gamesradar.com/games/third-person-shooter/arc-raiders-killer-robots-arent-learning-in-real-time-but-embark-will-sneak-in-ai-upgrades-based-on-player-behavior-we-keep-trying-to-make-the-flying-drones-better-and-better/" target="_blank" rel="noopener">GamesRadar</a>, machine learning research lead Martin Singh-Blom has confirmed that the studio itself makes under-the-hood updates to the ARCs to give them more capabilities.</p>
<p>One example used was that of a popular Twitch clip showing off how players could hide from a Leaper in tunnels, with the ARC being unable to follow due to its poor vision in constrained spaces. In response to this, Embark Studios gave Leapers improved vision so that they could better follow players into tight corridors. Flying ARCs have seemingly seen similar improvements.</p>
<p>&#8220;We&#8217;ve done similar things with the indoor flying behaviors,&#8221; said Singh-Blom. &#8220;We keep trying to make the flying drones better and better at flying indoors. And every time players start to think that they&#8217;re safe in some place, then it&#8217;s nice if we can figure out a way to make the drones enter that space and make it less safe.&#8221;</p>
<p>Rather than using data from players actively in the game, Singh-Blom explained that Embark Studios keeps the improvements it could make to the ARCs in mind all the time. Clips from the game getting popular also helps the developers figure out what they should work on next.</p>
<p>&#8220;It&#8217;s not like we&#8217;re training on player data,&#8221; he said. &#8220;The loop is, all the game developers look at TikToks and YouTube clips and say, &#8216; Hey, that&#8217;s really cool. Could we make this change that would really make people squeal?’ And then we make the change, and then people hopefully get surprised and have a good time.&#8221;</p>
<p>&#8220;We hope to have more things in the future and have things in the pipeline, but they&#8217;re not ready yet.&#8221;</p>
<p>Singh-Blom has also spoken about <a href="https://gamingbolt.com/arc-raiders-team-wants-better-rope-physics-to-trip-arcs-like-star-wars-at-ats">improving the physics of <em>ARC Raiders</em></a> to the extent that players could get their hands on some rope to trip some of the larger ARCs. He even went as far as bringing up a comparison with the infamous Hoth battle scene from <em>Star Wars: The Empire Strikes Back</em>.</p>
<p>“Those of us who really work with the physics and make things happen with physics, of course, want more physics in the game at every turn. We want ropes to pull at legs and wires to trip them, like the Hoth invasion scene in <em>Star Wars</em>, where they have the speeders and wrap up the legs. We could do that if we just had better rope physics, right?”</p>
<p>“[The designers] tend to be much more hooked into what the game actually needs, and we tend to be much more hooked into what we want to do with this new tech. Hopefully, we get a good synthesis where we push the boundaries of what we can do, and still do things that make sense for the game.”</p>
<p><em>ARC Raiders</em> is available on PC, PS5, and Xbox Series X/S. Embark Studios is currently <a href="https://gamingbolt.com/arc-raiders-gets-new-patch-with-crash-fixes-ahead-of-riven-tides-update-planned-for-end-of-april">working on a major update</a>, planned for release at the end of April.</p>
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