<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>engine &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/engine/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 03 May 2012 09:05:46 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
<site xmlns="com-wordpress:feed-additions:1">185493399</site>	<item>
		<title>Square Enix reveals Luminous engine features</title>
		<link>https://gamingbolt.com/square-enix-reveals-luminous-engine-features</link>
					<comments>https://gamingbolt.com/square-enix-reveals-luminous-engine-features#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Fri, 26 Aug 2011 07:54:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[luminous]]></category>
		<category><![CDATA[next-gen]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=41517</guid>

					<description><![CDATA[Square Enix has detailed the features of their new engine called Luminous. They will dump the Crystal Tools and develop games predominately on Luminous. The engine will utilize Direct X11 and is supposed to have better AI support. The engine is developed with collaboration from IO Interactive and is predominately a Square Enix Japan project. Via Andriasang. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/06/Square-Enix.jpg"><img decoding="async" class="aligncenter size-full wp-image-9291" src="https://gamingbolt.com/wp-content/uploads/2010/06/Square-Enix.jpg" alt="" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2010/06/Square-Enix.jpg 530w, https://gamingbolt.com/wp-content/uploads/2010/06/Square-Enix-300x167.jpg 300w" sizes="(max-width: 530px) 100vw, 530px" /></a></p>
<p>Square Enix has detailed the features of their new engine called Luminous. They will dump the Crystal Tools and develop games predominately on Luminous. The engine will utilize Direct X11 and is supposed to have better AI support.</p>
<p>The engine is developed with collaboration from IO Interactive and is predominately a Square Enix Japan project.</p>
<p>Via <a href="http://www.andriasang.com/e/blog/2011/08/26/luminous_studio_detailed/">Andriasang</a>.</p>
<p>Luminous Studio is similar to a full engine like Unreal Engine or Unity. In other words, it has all the tools for the various game development processes, from asset editing on. The developers are working to make the engine high quality, easy to use, flexible, high speed, compact, and supporting both manual and automatic methods.</p>
<p>The engine is being developed separately from IO&#8217;s Glacier 2 Engine and Crystal Dynamics&#8217; CDC Engine. However, the Japanese tech staff is is sharing source code with their overseas counterparts, and will be making use of the overseas technology. An example is a procedural approach animation demo that was shown at last year&#8217;s CEDEC developers conference). This was mostly technology adopted from the overseas studios. You can see a video of the procedural approach animation demo in the Impress Watch article.</p>
<p>Luminous Studio will be compatible with any hardware that can handle programmable shaders. It will work with PS3, Xbox 360 and Windows PC, for instance. When asked about working with hardware like Wii and 3DS that don&#8217;t have programmable shaders, Hashimoto said they&#8217;re actively looking into making it compatible.</p>
<p>The Luminous Studio team is placing a lot of emphasis on animation. They believe that things like high quality lighting, shading and modeling will be standard stuff in the coming generations, and having unnatural animation will stand out. The studio will include systems for procedural animation, full body IK, and so forth.</p>
<p><a href="http://www.andriasang.com/e/blog/2011/08/26/luminous_studio_detailed/">Source</a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/square-enix-reveals-luminous-engine-features/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">41517</post-id>	</item>
		<item>
		<title>Tripwire Interactive To Port Games</title>
		<link>https://gamingbolt.com/tripwire-interactive-to-port-games</link>
					<comments>https://gamingbolt.com/tripwire-interactive-to-port-games#comments</comments>
		
		<dc:creator><![CDATA[Acid]]></dc:creator>
		<pubDate>Wed, 19 May 2010 17:52:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[KF]]></category>
		<category><![CDATA[Killing Floor]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[Red Orchestra]]></category>
		<category><![CDATA[Tripwire]]></category>
		<category><![CDATA[Unreal]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/05/19/tripwire-interactive-to-port-games/</guid>

					<description><![CDATA[Steam for Mac has started well with a few releases of major games, however prepare yourself for Killing Floor and Red Orchestra to also be ported to the Mac! Tripwire&#8217;s president John Gibson confirmed that both Red Orchestra and Killing Floor would indeed be released for the Mac. As well as the games Mac users [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/05/im-a-mac.jpg"></a><a href="https://gamingbolt.com/wp-content/uploads/2010/05/im-a-mac.jpg"><img fetchpriority="high" decoding="async" class="size-large wp-image-8472  aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/05/im-a-mac-1024x640.jpg" alt="" width="505" height="285" /></a></p>
<p>Steam for Mac has started well with a few releases of major games, however prepare yourself for Killing Floor and Red Orchestra to also be ported to the Mac!</p>
<p>Tripwire&#8217;s president John Gibson confirmed that both <em>Red Orchestra</em> and <em>Killing Floor</em> would  indeed be released for the Mac. As well as the games Mac users will have use of all of the DLC packages available  for both titles via Steam, Achievements and  cross-platform multiplayer with the PC market, however a release date has not yet been confirmed.</p>
<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/05/kfdesktop.jpg"><img decoding="async" class="size-medium wp-image-8473  aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/05/kfdesktop-1024x640.jpg" alt="" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2010/05/kfdesktop-1024x640.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2010/05/kfdesktop-300x187.jpg 300w, https://gamingbolt.com/wp-content/uploads/2010/05/kfdesktop.jpg 1440w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/tripwire-interactive-to-port-games/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">8474</post-id>	</item>
		<item>
		<title>Mass Effect 3 will use Unreal 3 engine</title>
		<link>https://gamingbolt.com/mass-effect-3-will-use-unreal-3-engine</link>
					<comments>https://gamingbolt.com/mass-effect-3-will-use-unreal-3-engine#comments</comments>
		
		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Mon, 29 Mar 2010 21:33:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Develop]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Rein]]></category>
		<category><![CDATA[Unreal 3]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/03/29/mass-effect-3-will-use-unreal-3-engine/</guid>

					<description><![CDATA[The last two Mass Effect games have both used the Unreal 3 engine- and according to Epic&#8217;s Mark Rein, Mass Effect 3 will be no different. Speaking in an interview with Develop earlier, Rein said &#8220;BioWare chose UE3 for the Mass Effect trilogy because they wanted to make an immersive third-person perspective shooter game with [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The last two Mass Effect games have both used the Unreal 3 engine- and according to Epic&#8217;s Mark Rein, Mass Effect 3 will be no different.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2009/10/masseffect1.jpg"><img decoding="async" class="aligncenter size-full wp-image-2722" title="masseffect" src="https://gamingbolt.com/wp-content/uploads/2009/10/masseffect1.jpg" alt="" width="505" height="258" /></a></p>
<p>Speaking in an interview with <a href="http://www.develop-online.net/news/34332/Game-Connection-heads-to-E3">Develop</a> earlier, Rein said &#8220;BioWare chose UE3 for the Mass Effect trilogy because they wanted to  make an immersive third-person perspective shooter game with sci-fi  environments.&#8221;</p>
<p>&#8220;We have a great working relationship with Epic from both the  development and licensee perspective, and we’re continually pleased with  how they keep their game engine technology competitive, which helps us  deliver the excellent quality games that EA customers expect,” further  added EA Partners SVP, David DeMartini.</p>
<p>It was recently announced that work on Mass Effect 3 has now begun. We have high hopes.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/mass-effect-3-will-use-unreal-3-engine/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">7678</post-id>	</item>
	</channel>
</rss>
