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	<title>eternal darkness 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Eternal Darkness 2 Was Being Developed at Silicon Knights</title>
		<link>https://gamingbolt.com/eternal-darkness-2-was-being-developed-at-silicon-knights</link>
					<comments>https://gamingbolt.com/eternal-darkness-2-was-being-developed-at-silicon-knights#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 28 Oct 2012 03:58:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[dennis dyack]]></category>
		<category><![CDATA[eternal darkness 2]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[multiplatform]]></category>
		<category><![CDATA[SIlicon Knights]]></category>
		<category><![CDATA[X-Men: Destiny]]></category>
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					<description><![CDATA[The confusing, confounding and craptastic development of X-Men: Destiny actually masked something else.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/10/eternal-darkness-e1351396663389.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/10/eternal-darkness-e1351396663389.jpg" alt="" width="505" height="293" class="aligncenter size-full wp-image-118924" /></a><br />
Everyone (almost) knows the story of Silicon Knights. The developer rose from the ranks with quality titles like Eternal Darkness and Metal Gear Solid: The Twin Snakes. It then fetched a plum deal with Microsoft for Too Human, which really didn&#8217;t live up to expectations. Suddenly, after a two and a half year development, they came out with X-Men: Destiny, an atrocious adaptation with the franchise which was shrouded in secrecy and doubt.</p>
<p>Now that development process has come to light. <a href="http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny">Kotaku</a> has an incredibly in-depth piece that showcases how, since separating from Nintendo, Silicon Knights fell under a very much tyrannical rule under President Dennis Dyack, who didn&#8217;t have any concern for the development of X-Men: Destiny (one source stated that, &#8220;SK didn&#8217;t take the development of XMD seriously the entire time I was there. Denis is not an X-Men fan either, so he didn&#8217;t care much for the license. To him, it seemed more like a job to get us by&#8221;), and in fact siphoned off resources from the project for another.</p>
<p>Which, surprisingly enough, was Eternal Darkness 2. &#8220;They were working on an Eternal Darkness 2 demo that they could take to publishers. While I was there, they were even siphoning off staff from my team to work on it. Although development on X-Men Destiny was already struggling, one source said that &#8220;SK had about 60% of the development team working on XMD and the other 40% working on ED2.&#8221;</p>
<p>Of course, rapid departures and the further ruination of the studio&#8217;s good name by X-Men: Destiny&#8217;s release turned Silicon Knights into a shadow of it&#8217;s former great self. And what of that Eternal Darkness 2 demo? &#8220;Bad tech, combined with a team composed of people who had not shipped a title since Metal Gear really hurt that demo.&#8221; Also, &#8220;a lot of key people responsible for the original Eternal Darkness are long gone.&#8221;</p>
<p>Currently, the studio employs less than five staff, including Dennis Dyack.</p>
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