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	<title>europa universalis iv &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Most Overused Criticisms In Video Games</title>
		<link>https://gamingbolt.com/15-most-overused-criticisms-in-video-games</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 10 May 2019 09:03:49 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=394662</guid>

					<description><![CDATA[Criticism is always welcome but some specific points are a little...odd.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>ver the years, decades even, there have been a number of criticisms lobbed at various games. Some go in-depth and explain why certain aspects of a game fall short. However, there are certain criticisms that can be overused without proper justification to back them up. Let&#8217;s take a look at 15 such examples here (and feel free to disagree &#8211; this is just my opinion, after all).</p>
<p>“<b>Not enough content”</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-388940" src="https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter.jpg" alt="Destiny 2 Season of the Drifter" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>In this day and age, the amount of “value” that can be had from a game is often discussed. We often hear about some games not having enough content. This isn&#8217;t to discount complaints against a game like, say, Anthem or Diablo 3 at launch which were touted as having strong end-games. Setting expectations is key. However, if you pick up Destiny 2 today, run through all post-launch content and then complain about not having enough content? Maybe it&#8217;s better to move on and play something else.</p>
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		<title>Europa Universalis IV Receiving El Dorado Expansion, New Trailer Revealed</title>
		<link>https://gamingbolt.com/europa-universalis-iv-receiving-el-dorado-expansion-new-trailer-revealed</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 21 Jan 2015 12:49:45 +0000</pubDate>
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		<category><![CDATA[El Dorado]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=220194</guid>

					<description><![CDATA[New religions and a Nation Designer are on the way in February.]]></description>
										<content:encoded><![CDATA[<p><iframe width="620" height="349" src="//www.youtube.com/embed/vYDn6JhHEuw" frameborder="0" allowfullscreen></iframe></p>
<p>Paradox&#8217;s strategy title Europa Universalis IV will be receiving a new expansion with El Dorado. It will lend new religions, a Nation Designer and new areas to explore.</p>
<p>The Nation Designer allows you to customize your nation in the campaign, choosing your capital and neighbouring provinces, and making other changes to the leader and culture. You&#8217;ll choose different factions and have different goals to follow. While the Aztecs focus on sacrifices of vassal kings while subjugating the plain, the Europeans will explore the Amazon, uncovering new wonders.</p>
<p>Even the Pope will play a part as he can be deferred to for different decisions such as claiming your own place in the Treaty of Tordesillas.</p>
<p>Europa Universalis IV&#8217;s El Dorado expansion will be out in February for PC, Mac and Linux. Will you be picking it up? Let us know your thoughts in the comments below and stay tuned for more information.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">220194</post-id>	</item>
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		<title>Paradox Announces Europa Universalis IV: Wealth of Nations</title>
		<link>https://gamingbolt.com/paradox-announces-europa-universalis-iv-wealth-of-nations</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 27 Jan 2014 23:33:04 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=185386</guid>

					<description><![CDATA[New expansion pack adds privateers, trade companies, and trade conflicts.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_03.jpg"><img decoding="async" class="size-full wp-image-138732 aligncenter" alt="EuropaUniversalisIV_pdxcon_screenshot_03" src="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_03.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_03-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Paradox Entertainment announced that their grand strategy game Europa Universalis IV will be getting a brand new expansion pack titled Wealth of Nations, and it will be coming to Windows, Mac OS X, and Linux.</p>
<p>As the name suggests, the expansion will add multiple new features to the game related to trade and commerce- everything from establishing the East India Company to secretly provoking trade conflicts, from hiring mercenary pirates to sabotage your rivals&#8217; commerce to naval warfare is fair game once the expansion brings it to the table.</p>
<p>Europa Universalis IV is the fourth entry in the long running grand strategy series, and it has been met with incredible acclaim. The expansion will add an all new aspect of gameplay and strategy to the game, allowing players ways to win that aren&#8217;t directly correlated to military superiority.</p>
<p>Stay tuned to GamingBolt for further coverage of the game as its Q2 2014 release approaches.</p>
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		<title>Europa Universalis IV Gets New DLC</title>
		<link>https://gamingbolt.com/europa-universalis-iv-gets-new-dlc</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 25 Sep 2013 01:17:16 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=173402</guid>

					<description><![CDATA[A slew of updates for Paradox's grand strategy game released today.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_03.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-138732 aligncenter" alt="EuropaUniversalisIV_pdxcon_screenshot_03" src="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_03.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_03-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Paradox Studios&#8217; recently released excellent grand strategy game, Europa Universalis IV, is getting a massive free update in the form of a patch today, available across Windows, Linux, and Mac OS. The new update implements hundreds of fixes to minor issues in the game, includes balance adjustments, support for windowed fullscreen, new idea groups for more than 20 nations, and a “suggest demands” button which will automatically populate a peace offer that the AI will accept when trying to end a war.</p>
<p><em>Two</em> new DLC packs have also been issued, in addition- American Dream, and National Monuments II. The former adds the ability to re-enact the American Revolution in game, while the latter adds several iconic landmarks around the world.</p>
<p>But the updates for the game don&#8217;t just stop at that, since a brand new strategy guide for the game will also be available starting today, to help newcomers with the intricacies and nuances of Europa Universalis&#8217; almost intimidatingly deep gameplay systems.</p>
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		<title>Europa Universalis IV Demo Now Available On Steam</title>
		<link>https://gamingbolt.com/europa-universalis-iv-demo-now-available-on-steam</link>
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		<dc:creator><![CDATA[Richie Reitzfeld]]></dc:creator>
		<pubDate>Thu, 08 Aug 2013 19:56:17 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=168108</guid>

					<description><![CDATA[Check out the free demo of the upcoming empire game]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-138729" alt="Europa UniversalisIV" src="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>A demo for the upcoming empire build and rule game, Europa Universalis IV, was released today on steam by developers Paradox Development Studio and publisher Paradox interactive. The demo is free for Steam users and will give gamers a good feel of what is to be expected from EU IV, which will be released in full August 13th.</p>
<p>Europa Universalis IV places a focus not only on building and ruling your own nation, but also on exploring and conquering new territory. Developers, Paradox, have also been working with Steam to allow player modifications, allowing savvy enough gamers to implement their own models, rules and strategies as they compete or unite with their friends in their quests for global control.</p>
<p>The demo of Europa Universalis IV will allow palyers to chose one of three playable nations: The trade-heavy Venice, the explorative Portugal, or the diplomatic Austria. The demo will include a thorough tutorial and hint system, and games will last for a maximum of 28 in-game years. There is no multiplayer functionality in the demo, and save and load capabilities are not enabled.</p>
<p>Check out Europa Universalis IV on the <a href="http://store.steampowered.com/app/236850/?snr=1_4_4__104_1">Steam Store</a>.</p>
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		<title>Europa Universalis IV Dev Diary: Conquer and Crush</title>
		<link>https://gamingbolt.com/europa-universalis-iv-dev-diary-conquer-and-crush</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 16 Jul 2013 21:19:13 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=165412</guid>

					<description><![CDATA[Explore new colonies. Crush them in their rise to freedom.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">P</span>aradox Interactive and Paradox Development Studio continue their march towards the globe-conquering strategy fest that is Europa Universalis IV. Beginning 1444 AD to the late 18th century, the game will involve conquering the world, traversing across oceans and just crushing freedom far and wide. Paradox Interactive has thus prepared a developer diary for the same, featuring project lead Thomas Johansson who showcases the different possibilities open to players.</p>
<p>Not content with exploration? Take to naval warfare and just outright assert your dominance. Then colonize to your heart&#8217;s content and move on to the next territory. It&#8217;s an empire-building game &#8211; so go big or go home.</p>
<p>Europa Universalis IV is scheduled to release on August 13th 2013 for the PC. Look out for the Founding Fathers &#8211; yes, those Founding Fathers &#8211; and trying to suppress the rise to freedom from the colonies. Sort of like Assassin&#8217;s Creed III but from the perspective of the opposition (and looking more enjoyable. Zing!).</p>
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		<title>Europa Universalis IV Orchestral Trailer Brings us &#8220;The Voyage&#8221;</title>
		<link>https://gamingbolt.com/europa-universalis-iv-orchestral-trailer-brings-us-the-voyage</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 21 Jun 2013 23:14:26 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=161687</guid>

					<description><![CDATA[Get ready for an adventure this August.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">T</span>he hype for Paradox Interactive&#8217;s Europa Universalis IV continues to build as the publisher releases a new video promotion the strategy game. However, this relates to the epic score within the game, composed by the Brandenburg State Orchestr who the main theme of the empire building exercise, “The Voyage.” Check it out above.</p>
<p>&#8220;The Voyage&#8221; is a rather heavy-hitting number &#8211; it&#8217;s performed by Brandenburgisches Staatsorchester at the Carl Philipp Emanuel bach Konzerthalle, and orchestrated by none other than Grammy nominated conductor Bernd Ruf. </p>
<p>The in-game version is composed by Paradox&#8217;s Andreas Waldetoft and is meant to evoke the feelings of a journey to begin, as travelers and empire builders alike begin their question for adventure and excitement. It should be noted that the performance seen here and in-game version are the same.</p>
<p>Meanwhile, Europa Universalis is available for pre-purchase on PC via Steam with a release date set for August 13th 2013. It will span from the year 1444 A.D. and culminate in the late 18th century.</p>
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		<title>Europa Universalis IV: Kill Your Darlings &#038; Find A New Love &#8211; Creating A Sequel</title>
		<link>https://gamingbolt.com/europa-universalis-iv-kill-your-darlings-find-a-new-love-creating-a-sequel</link>
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		<dc:creator><![CDATA[Bill Smith]]></dc:creator>
		<pubDate>Tue, 12 Feb 2013 12:37:11 +0000</pubDate>
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					<description><![CDATA[What features to keep and what to let go off?]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;" align="center"><em>Written by Thomas Johansson, project lead for Europa Universalis IV.</em></p>
<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;" data-mce-mark="1">I</span> do have a special love for our empire building series Europa Universalis and the team, we are all major fans of this series. We are a group who love playing Europa Universalis, both in singleplayer and in multiplayer together, so you could definitely say it is the favorite series for the people working on Europa Universalis IV.</p>
<p>For you unfamiliar with the series, Europa Universalis IV is a grand strategy game where you take on the role as the guiding hand behind a nation struggling for supremacy during 400 years of history.</p>
<p>My personal history with the Europa Universalis series franchise started many years ago, namely when I was in university and found this game called Europa Universalis.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/ThomasJohansson_ProjectLead.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-138728" alt="ThomasJohansson_ProjectLead" src="https://gamingbolt.com/wp-content/uploads/2013/02/ThomasJohansson_ProjectLead.jpg" width="620" height="413" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/ThomasJohansson_ProjectLead.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/02/ThomasJohansson_ProjectLead-300x199.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>This game was not like anything I’ve ever played before, I had played Civilization and Imperialism, but a game that actually had a historical world map and where even the smallest AI state played to win was something that fascinated me.<br />
Then I learned that a sequel was coming out I managed to sneak my way into the beta. Not sure if I reported that many bugs, but I was pestering the devs about my pet peeves and even managed to write an historical event that was actually taken into the game, I was very proud.</p>
<p>Then later when I was looking for a job paradox was looking for a programmer and I started to work at a very cramped office in central Stockholm. After some other projects and moving office three times I got to work the sequel to my old favorite game, Europa Universalis III. Now several years later I get to stand here as the project lead for Europa Universalis IV, it’s been quite a ride.</p>
<p>Originally Europa Universalis I started development in 1997, Europa Universalis II in 2001, Europa Universalis III started in 2005, so we were overdue a new take on the game series.</p>
<p>During those years we&#8217;ve accumulated quite a lot of ideas, and discarded far more. We&#8217;ve come to understand what Europa Universalis is about for a lot of people, and what it means for ourselves.</p>
<p>During 2010 we spent a lot of time working on the design concepts, and late in 2011, the core team for Europa Universalis IV was assembled, and actual development started. We wanted to reconquer Europa Universalis, because the most exciting thing about a sequel is for us truly the ability to go back and do more with a game with the goal of taking it to the next level.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-138729" alt="Europa UniversalisIV" src="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Creating a sequel for this game is of course a great challenge. It&#8217;s not only what the original game was but a huge part is also what Europa Universalis III grew into with all the expansions, from the first release to the fourth expansion. For every office multiplayer game and every time we went to the pub over the years, we came up with new ideas that generated yet another expansion. With the new expansions the game really morphed into something that a lot of us came to see as the ultimate strategy game.</p>
<p>The challenge in creating a sequel comes in keeping true to previous game and what it became, while giving all our fans enough that is new to make it feel that it is worth calling it a new game.</p>
<p>One important thing though, is that while we had lots of cool and interesting ideas for Europa Universalis we simply couldn&#8217;t just add them all in, as the game would become an unwieldy mass. Europa Universalis has a complexity level that we do not want to dramatically increase. We are happy with the level of complexity and want to keep it at this level. And while improving the interface can reduce it a fair bit, it is a very fine balance when it comes to designing a game.</p>
<p>So we took a step back and looked at what Europa Universalis was and what we wanted to do, and since it’s a new game, we had quite a large amount of flexibility. We could rewrite entire systems from scratch, and do some paradigm shifts.  One such example is the complete removal of the old trade system with centers of trade, which was replaced with a new trade system with dynamic flow of trade. This flexibility has been a great benefit when it comes to designing the game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_03.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-138732" alt="EuropaUniversalisIV_pdxcon_screenshot_03" src="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_03.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_03-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>What we have done is that we have done a complete overhaul of the trade system, added a new monarch power system and a done a major rework of the diplomacy system. We have also taken a good look at most of the features, big and small. How well do they work with each other, which parts makes the game fun and which are more tedious.</p>
<p>In all our games we aim to have believable mechanics. When playing a Grand Strategy game it should be about immersion and suspension of disbelief. You should feel like you are playing a country in the time period. This is something all our Europa Universalis games have managed to achieve, and it is very important that Europa Universalis IV will have that same feeling.</p>
<p>And the first step was also the most painful for us on the team &#8211; the purge. Purging is when we remove features that simply are not good enough, or not as fun and exciting as we had hoped them to be when we thought of them, or that we feel stand in the way of a completely new system.  Sometimes you remove features because they are not good enough, and sometimes because you feel that they simply are not fun enough.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_10.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-138731" alt="EuropaUniversalisIV_pdxcon_screenshot_10" src="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_10.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_10.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/02/EuropaUniversalisIV_pdxcon_screenshot_10-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>For example spies were present in Europa Universalis III, features that will not be around in Europa Universalis IV. Spies were removed along with the entire system for sending them to do covert actions. We felt that the mechanic wasn´t enjoyable enough. First, it came down to &#8216;click for random effect&#8217;, and, second, it had a negative effect on the game balance. At the same time we kept and developed the best bits of it, if you want to support rebels in your neighbor’s realm you send a diplomat to do it, only now you can choose exactly which type of rebel to support and how much money to give them.</p>
<p>Trust me when I say that it is hard for us to kill our darlings and let features go altogether. We have all lived and breathed the Europa Universalis series and we&#8217;ve invested time in creating the features we are now tossing aside. But sometimes you have to let go of features people have come to know and understand in order to make the overall game experience greater. No matter how hard it feels and no matter how your heart (or head) hurts… 😉</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">138723</post-id>	</item>
		<item>
		<title>Europa Universalis IV Interview: &#8216;Our Goal is to make it the best PC experience we can&#8217;</title>
		<link>https://gamingbolt.com/europa-universalis-iv-interview-our-goal-is-to-make-it-the-best-pc-experience-we-can</link>
					<comments>https://gamingbolt.com/europa-universalis-iv-interview-our-goal-is-to-make-it-the-best-pc-experience-we-can#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Thu, 22 Nov 2012 13:42:18 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Europa Universalis 4]]></category>
		<category><![CDATA[europa universalis iv]]></category>
		<category><![CDATA[paradox development studio]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=123799</guid>

					<description><![CDATA[Tons of new gameplay information revealed.]]></description>
										<content:encoded><![CDATA[<p>We recently got a chance to meet up with Chris King, Game Designer, Paradox Development Studio and we talked about the upcoming, the<em> grand daddy</em> of all strategy games: Europa Universalis IV. We have tons of new information in this massive interview including how nation building will work, improvements in AI, accessibility, economic system and whether the franchise will ever make it&#8217;s way to consoles.</p>
<p>Read on for the full interview.<br />
<a href="https://gamingbolt.com/wp-content/uploads/2012/11/ChrisKing_GameDesigner2_1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-123807" title="Foto: Oskar Kullander" src="https://gamingbolt.com/wp-content/uploads/2012/11/ChrisKing_GameDesigner2_1.jpg" alt="" width="505" height="375" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/ChrisKing_GameDesigner2_1.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/11/ChrisKing_GameDesigner2_1-300x222.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p><strong>Rashid Sayed: For some of our users who are not quite exposed to grand strategy games such as these, can you please shed some light on the Europa Universalis franchise and why some PC gamers swear by it? </strong></p>
<p><strong>Chris King: </strong>Europa Universalis is a game about building your empire through trade, exploration, diplomacy and warfare during the age of discovery. What really makes the game series unique is that its scope coupled with its attention to historical detail where you can play any country in the world. Since every country is unique in its setup no two games will be the same.  Europa Universalis is grand strategy in truest sense of the word. You take control of a country and your steer it through 400 years of history. The game is a sand box, so there are no victory conditions as such. You as a player set your own goals and choose your own destiny. The world is your canvas and you can paint your own masterpiece.</p>
<p><strong><strong>Rashid Sayed: </strong>What is the expected size of maps and provinces in Europa Universalis IV? Are they going to bigger and better compared to what we saw in Victoria 2?</strong></p>
<p><strong>Chris King: </strong>We feel that for Western Europe the current number of provinces is about right, so we are looking at other parts of the world with an aim to bring them up to the Western European standard.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_07.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-123805" title="EuropaUniversalisIV_Screens_StrategyTour_07" src="https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_07.jpg" alt="" width="505" height="316" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_07.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_07-300x187.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p><strong><strong>Rashid Sayed: </strong>Europa Universalis IV promises to feature complete customization and modding. What kind of modding tools will be available on launch?</strong></p>
<p><strong>Chris King: </strong>Our gamers have a strong mod community and we want to give them the tools to customize and mod Europa Universalis IV just as we want them to mod all our games. So we are naturally aiming to keep the same ability to Mod the game as in Europa Universalis III and our other games, we want to allow all our gamers to customize and mod practically anything they want.</p>
<p><strong><strong>Rashid Sayed: </strong>The game is running on an improved Clausewitz Engine (version 2.5). What changes have you made in the engine and how has this helped to bring in more new gameplay features?</strong></p>
<p><strong>Chris King: </strong>The Clausewitz Engine (version 2.5) improvements are most visible with the map, which we feel is a huge leap forward from the Europa Universalis III map. We are adding more life into the map with shadows, seasons and ambient objects to really give the player a vivid world.</p>
<p>The changes under the hood are more focused on speeding up development. This should still translate into a better game, because we can spend additional time testing and balancing features to make sure they work as well as we can make them.</p>
<p><strong><strong>Rashid Sayed: </strong>Can you please explain in detail how nation building works in Europa Universalis IV?</strong></p>
<p><strong>Chris King: </strong>In Europa Universalis IV, we have three elements to nation building. You have expansion through the acquision of more provinces. You can create buildings to improve your existing provinces and you have technological advances that make your provinces better, give you new buildings to build and better armies to go and conquer more provinces. This is the nation building at its most basic level.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_04.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-123803" title="EuropaUniversalisIV_Screens_StrategyTour_04" src="https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_04.jpg" alt="" width="505" height="316" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_04.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_04-300x187.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p><strong><strong>Rashid Sayed: </strong>Monarch Power is something new that has been introduced in to the franchise. How does this new system actually work?  How does the leader&#8217;s trait affect gameplay?</strong></p>
<p><strong>Chris King: </strong>During the Europa Universalis time period, it was not a steady rise of countries. Some countries stagnated for a time while others had their moment in the sun. We didn&#8217;t want to arbitrarily say that because the year is X county Y will now stagnate for a while. So we decided to invest this in the person of the monarch. We feel this fits the period, when we talk about the rise of the Prussia we talk about Fredrick the Great, when you look at the advance of the Ottomans you also have a string of highly capable of Sultans.</p>
<p>The idea to use Monarch power in Europa Universalis IV is to influence major parts of game play, in particular technology advancement and the construction of buildings. If you have a strong monarch, you will receive more points so you will grow faster. A poor monarch and you will do this slower. Your country and what you&#8217;ve built stays the same, but the challenges facing you changes. Thus you will have an ebb and flow of countries, and although things may seem a bit grim at the moment you always know that you are one good monarch away from a comeback Elvis would have been proud of.</p>
<p><strong><strong>Rashid Sayed: </strong>Are you guys providing new economical options? If yes, we would love to know more about it.</strong></p>
<p><strong>Chris King: </strong>On the economic side our biggest change is an overhaul to the trade system. We have a system of trade nodes, a bit like the previous center of trade system where each province belongs to a trade node.  However the trade nodes now connect together through trade routes. Inside a trade node a country has power, which comes from one of three sources, either provinces, the presence of ships or a merchant.</p>
<p>Power can be used to either earn money or push income along the trade route. Trade routes also split at certain points, for example at the entrance to the red sea the trade can go either south round Africa or north towards Venice. A merchant present in one of these nodes can use your power to steer the trade in a particular direction. This new system completely changes the trade system by integrating it fully into the main game while giving you a new route to getting wealthy. Our goal is make trade integral to core game play, making a trade empire just as much as an option as a land empire.</p>
<p style="text-align: center;"><iframe loading="lazy" width="505" height="284" src="https://www.youtube.com/embed/ONWTGEZKzn8" frameborder="0" allowfullscreen></iframe></p>
<p><strong><strong>Rashid Sayed: </strong>Have you thought of adding more dynamism to the war system? For example if one of the nations is an ally to you and if it decides to leave you in the middle of a war it will result in to prestige loss for that nation. </strong></p>
<p><strong>Chris King: </strong>We are definitely looking at a different system were your choices in war will influence your relations with your partners. So if you make a separate peace your relations will suffer, fight to end and get a boost. Be generous and share the spoils of conquest with your allies and they will remember.</p>
<p><strong><strong>Rashid Sayed: </strong>The Total War franchise has always interested me. Personally I would love to see their offer and demand feature in Europa Universalis IV. It will give rise to complex peace treaties and a much more diplomatic relation with nations. Are we going to seeing something similar in Europa Universalis IV?</strong></p>
<p><strong>Chris King: </strong>More complicated negotiations between player and AI is something we think about, but we never do it and Europa Univeralis IV is the same. The main reason for us, which leads nicely into the next question is AI. The challenge of writing an AI that could use the system would demand so much development time that there would no time left for other features.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_08.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-123808" title="EuropaUniversalisIV_Screens_StrategyTour_08" src="https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_08.jpg" alt="" width="505" height="316" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_08.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_08-300x187.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p><strong><strong>Rashid Sayed: </strong>What steps have the development team taken to improve the AI?</strong></p>
<p><strong>Chris King: </strong>The biggest thing we have done is in the realm of project planning for Europa Universalis IV. There is no magic silver bullet that makes an AI good, AI is job of continual improvement where with each iteration the AI gets better. We have planned the Europa Universalis IV project with a long tail, where we in the long run will focus on major game improvement. Part of this time will absolutely be devoted to the AI, going slowly through it improving the AI bit by bit.  The game is still early in development, but the development schedule leaves time for plenty of work on the AI to make it the very best we can and we intend to use ever second.</p>
<p><strong><strong>Rashid Sayed: </strong>There seems to be a concern among the community regarding how you guys will better Europa Universalis III. And their concern is legitimate in my opinion due to the sheer size of Europa Universalis III. It has too many features added over the years. How do you guys plan to better it all with Europa Universalis IV?</strong></p>
<p><strong>Chris King: </strong>We have 400 years of history and the whole world as our playground. I am convinced that there is no shortage of things we can do. A lot has happened since we released Europa Universalis III then and we felt it was time to take a look at what we&#8217;ve learnt through the games that we&#8217;ve produced since then, like Victoria II, Hearts of iron III, but also what the game has grown into with all the expansions and what we want Europa Universalis IV to be.</p>
<p>To look at one example, we have overhauled trade, which is has remained broadly unchanged since the original Europa Universalis. We felt now was the right time for a sequel, because we felt we were reaching the limits of how much we could cram into the current interfaces. Being able to rework these from scratch is a great position to be in.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_02.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-123804" title="EuropaUniversalisIV_Screens_StrategyTour_02" src="https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_02.jpg" alt="" width="505" height="316" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_02.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/11/EuropaUniversalisIV_Screens_StrategyTour_02-300x187.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p><strong><strong>Rashid Sayed: </strong>Accessibility is the key to sales. Considering such games are so complex, and created for hardcore PC gamers, have you guys stayed true to the gameplay design or have changed it a bit to appeal to a wider market?</strong></p>
<p><strong>Chris King: </strong>Well, I don&#8217;t agree with the position that our game is either mass market or complex. The biggest challenge a developer faces have is in interface design. Improvements to your interface allow you to keep the same level of complexity while at the same time broadening the appeal. With a new a game and the freedom it offers we can start from square one with the interface.</p>
<p>So we are looking to streamline the interface to help new and old players alike. To give two examples of this in Paradox Development Studio games &#8211; you have the outliner and alerts. Looking back on it I wonder how I played without them because they make the games so much easier to play.   One of our goals with Europa Universalis IV is to keep the complexity in the game, but at the same time make the game more intuitive and less complicated to get into for the player.</p>
<p><strong><strong>Rashid Sayed: </strong>Strategy games have historically stayed on the PC and personally I feel they best belong there. But given the dynamic nature of today&#8217;s gaming industry and the number of people who are adopting consoles (PS3/Xbox 360), are you guys eager to branch out Europa Universalis to more platforms?</strong></p>
<p><strong>Chris King: </strong>There are no plans at the moment to branch out to more platforms. Our main goal is to make Europa Universalis IV the best PC experience we can. We want this game to be an empire building game like no other.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">123799</post-id>	</item>
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		<title>Europa Universalis IV Developer Diary Talks About the World Map</title>
		<link>https://gamingbolt.com/europa-universalis-iv-developer-diary-talks-about-the-world-map</link>
					<comments>https://gamingbolt.com/europa-universalis-iv-developer-diary-talks-about-the-world-map#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 09 Sep 2012 09:43:22 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[europa universalis iv]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=109427</guid>

					<description><![CDATA[Because you know it's where the magic happens. You know it.]]></description>
										<content:encoded><![CDATA[<p>Paradox Interactive has begun releasing developer diaries for the upcoming Europa Universalis IV, which will detail the development of the empire-building title.</p>
<p>Studio manager Johan Andersson speaks about the map, &#8220;If the world of Europa Universalis IV is your playground, then the map is the sandbox – this is where you shape your plans and turn various traits associated with the territories into mighty empires. If you are familiar with Paradox Development Studio (PSD) games, then you already know that the map is almost everything. The map is where the magic happens.&#8221;</p>
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