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	<title>expansive worlds &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>TheHunter: Call of the Wild Interview &#8211; Hunting Beasts</title>
		<link>https://gamingbolt.com/thehunter-call-of-the-wild-interview-hunting-beasts</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 14 Nov 2017 15:24:14 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
		<category><![CDATA[expansive worlds]]></category>
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		<category><![CDATA[thehunter: call of the wild]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=312251</guid>

					<description><![CDATA[Expansive Worlds talks about its realistic hunting game and what to expect in the coming months.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">R</span>emember the days of <em>Deer Hunter</em> and how it seemingly broke through its niche to become a best-seller? Expansive Worlds&#8217; <em>theHunter: Call of the Wild</em> isn&#8217;t exactly in the same vein but it&#8217;s still very much focused on hunting. In fact, the nuance introduced especially with the environmental design is pretty commendable. To learn more about the title and its direction, GamingBolt spoke to producer Philipp Strecker. He briefly discusses development on the Xbox One and PS4, what&#8217;s coming next for the franchise and much more.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_01.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-312254" src="https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_01.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_01-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"You want to have big worlds for the players to explore for countless hours but at the same time, every corner of that world should ideally be detailed, tell a story of its own and be polished."</p>
<p><strong>Not since the <em>Deer Hunter</em> days did I think there would be another mainstream hunting series.<em> theHunter</em> has managed to fill that slot nicely though. Did you ever expect it to expand into so many games as it’s done thus far?</strong></p>
<p>When we released<em> theHunter (</em>now known as <em>theHunter Classic</em>) back in 2009, we knew that it was something fairly unique. A lot of passion went into it over the span of many years. Back then it was the kind of vision you unite everyone around: “Our goal is to make the best hunting game(s) in the world.” Fast forward eight years and I think we’ve achieved some of our goals, while some are still in progress. We are incredibly happy that so many people enjoy the games we create.</p>
<p><strong>What are some of the challenges faced in creating the huge world of <em>theHunter: Call of the Wild</em>?</strong></p>
<p>Creating vast, open worlds is hard. You want to have big worlds for the players to explore for countless hours but at the same time, every corner of that world should ideally be detailed, tell a story of its own and be polished. You want to impress players with set pieces or encounters like in linear games but these moments need to be created by systems rather than scripts.</p>
<p>The game still needs to feel fresh when you start it up for the 50th time and needs to present a new goal to reach or a different way to reach that goal for players to experiment. Animal variety, persistent simulation, dynamic foliage, day and night cycle, changing weather and a wide array of hunting equipment are some of the things we offer to meet that challenge.</p>
<p><strong>How tough was it to balance the overall space with animal placement and greenery?</strong></p>
<p>The majority of the vegetation is placed procedurally in our tools, which are all part of our proprietary Apex (Avalanche Open World) Engine. We paint vegetation with brushes and adjust by hand afterwards. This allows us to tackle such vast worlds with great detail. Placement and movement of animals needs to respond to many different things. Every animal is on its own schedule for its specific needs, like resting, eating and sleeping. They react to threats (such as the player) spooking them or hunting pressure created by harvested animals. It’s about creating an immersive, credible world where tracking an animal requires skill and an encounter is rare enough to feel impactful.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_03.jpg"><img decoding="async" class="aligncenter wp-image-312252" src="https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_03.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_03-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We respect and get inspired by the animals and areas we choose for the game and we try to share that feeling with our players."</p>
<p><strong>What was it like to work with Avalanche Studios especially when it came to creating the world?</strong></p>
<p>Not everyone knows this, but Expansive Worlds in actually a subsidiary of Avalanche Studios. As such, it’s part of the same company group, and are striving toward the same goals. This means that employees of Expansive Worlds are also considered Avalanchers in every sense. We all attend the same meetings, go to the same parties, use the same technology and even share office space. So in practice, this came very natural. Of course, it’s an incredible opportunity to build on almost 15 years of experience and expertise in creating open worlds full of emergent gameplay. Using the latest version of our in-house tech, Apex, is also a rare treat, and we think the graphics of <em>theHunter: Call of the Wild</em> across PC and consoles is a testament to its power.</p>
<p><strong>Could you tell us about the different missions that players can undertake? How do they range from the simple to the most hardcore of hunts?</strong></p>
<p>We respect and get inspired by the animals and areas we choose for the game and we try to share that feeling with our players. There is a lot of knowledge to pick up about the world from both the main missions in the game as well as the side missions. Ethics is big part of that as well, as it’s one of our core design pillars. A number of missions in Hirschfelden walk you through the re-population of European Bison after they almost went extinct and how to deal with overpopulation and sickness &#8211; wildlife management essentially. But there are also lighter topics like animal photography. Fun fact: some of our players don’t ever want to shoot anything with lead bullets, they just play to explore the world and take great photos that they share with the community.</p>
<p><strong>How does <em>theHunter</em> ease new players in and get them comfortable with the mechanics?</strong></p>
<p>It’s mostly about finding the sweet spot between communicating feedback via the game world versus via user interface elements, as the latter can interfere with immersion. All animals feature different sets of animations that convey how well you are playing the game. You can see once an animal becomes alerted as it senses your presence, telling you to be less visible or make less noise. Hit reactions also allow the player to judge their shot placement and gradually become better in the game.</p>
<p>The wardens that look after each reserve will also be of great help to new hunters. In general, we try to solve as much as possible via the game world but we do feature very useful features via the UI too. Harvesting an animal shows an X-ray view and the shot placement of every shot, which organ was hit, how much damage the animal took and more. There is also a contextual help system and displays tips and tutorials once you encounter a specific situation for the first time.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_02.jpg"><img decoding="async" class="aligncenter wp-image-312253" src="https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_02.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_02-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"A lot of care goes into making weapons as we know that some of our players use these calibers and models in real life, so mistakes are quickly spotted."</p>
<p><strong>How do aspects like the wind system, day/night cycle and dynamic weather play into the various hunts that players can embark on? How do they make each hunt feel unique?</strong></p>
<p>We try to find as many systems as possible that affect both the way you (need to) approach a hunt as well as how it is presented to you. Hunting an animal is never a scripted moment, it’s all these things playing into each other that require you to adjust, but also give you new opportunities. During rainfall, animals can’t hear as well, so traversing terrain and foliage can be done swifter. Some species are more active during day or night so they will show different behavior or you might even catch them sleeping. These windows of shifting gameplay is what we are building on to keep the game exciting even after hundreds of hours.</p>
<p><strong>What are some of the skills and equipment that players can unlock while playing?</strong></p>
<p>The skills mostly depict your journey of becoming a better hunter. You will read more information from tracks, get more precise and stable when aiming and even be able to forecast the weather to some degree. We try to keep the skills and perks realistic and in line with the immersion of the game but we do jump on great opportunities for gameplay even if the make somewhat less sense in reality. A master hunter will be able to briefly “stun” animals with a call to ease shot placement.</p>
<p>We have weapons across a few important categories, like rifles, shotguns, handguns and bows. In total, we have 14 unique base weapons that can be outfitted with scopes and use different ammunition. You can also use skills to change the way you handle weapons, like decreasing the recoil, reloading faster or firing two barrels at once. On top of the weapons, there is a lot of useful equipment for different playstyles like callers, ground blinds, animal scents and even an ATV.</p>
<p><strong>How much work went into the weapon customization and realism?</strong></p>
<p>A lot of care goes into making weapons as we know that some of our players use these calibers and models in real life, so mistakes are quickly spotted. Both visuals and acoustics are very important. Whenever possible, we go out in the woods and shoot the same weapons with microphones placed at various distances. Ballistics are very close to reality, featuring bullet drop, zeroing and a complete shooting range in game to test your weapon out. Understanding your weapon and ammunition is key to mastering amazing rifle long shots and skilled bow hunting. With animals and weapons being the bread and butter for a hunting game, we have a lot of plans for the future.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_04.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-312257" src="https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_04.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/11/theHunter-Call-of-the-Wild_04-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We are committed to long term support for <em>theHunter: Call of the Wild</em> that consists of both maintenance as well as new features and content in the form of free and paid DLCs."</p>
<p><strong>What can you tell us about the multiplayer experience, both competitive and co-op?</strong></p>
<p><em>theHunter: Call of the Wild</em> can be played with up to 8 players in multiplayer. It is mainly a cooperative experience as you can team up with friends to spot, track and hunt animals just like in singleplayer. This allows you to use different hunting tactics like driving animals. We also feature competitions in the game that can be set up by players per session. If you want to find out who the best shot is then you either go directly to the shooting range where your shots will be measured once you step on the range or you start a competition who can land the first heart shot on a Red Fox with a bow.</p>
<p><strong>What’s next for the series? Are you currently working on the next big sequel or more DLC?</strong></p>
<p>We are committed to long term support for <em>theHunter: Call of the Wild</em> that consists of both maintenance as well as new features and content in the form of free and paid DLCs. Seven DLCs have been released for the PC version so far, the Medved-Taiga being the most recent and the most ambitious. We constantly talk to our players via forums, streams and more to find out what they like to see next and how that fits our plans. We are bringing a lot of experience from running <em>theHunter Classic</em> for over 8 years and we love to roll out new things for the players.</p>
<p><strong>Are you looking to add Pro and Xbox One X support for <em>theHunter</em>?</strong></p>
<p>Yes. PlayStation 4 Pro has been supported since the game’s release on consoles (October 2nd) and we are currently getting the Xbox One X version ready. It will also feature significant visual improvements, and will be available shortly.</p>
<p><strong>What resolution and frame rate is <em>theHunter</em> running on Xbox One and PS4?</strong></p>
<p>They are both running at 900p and 30 frames per second.</p>
<p><strong>Are you looking to bring <em>theHunter</em> to the Switch?</strong></p>
<p>We currently have no plans to support the Switch. We just released on Xbox One and PlayStation 4, and are hard at work on Xbox One X enhancements.</p>
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		<title>The Hunter: Call of the Wild Review &#8211; Patience Is A Virtue</title>
		<link>https://gamingbolt.com/the-hunter-call-of-the-wild-review</link>
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		<dc:creator><![CDATA[Aaron Main]]></dc:creator>
		<pubDate>Fri, 27 Oct 2017 15:44:20 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
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		<category><![CDATA[The Hunter: Call of the wild]]></category>
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					<description><![CDATA[Stay alert! Wild animals roam free.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">T</span>he Hunter: Call of the Wild</em> by developers Expansive Worlds is the closest you will ever get to a realistic hunting experience. This open world, first-person shooter mixed with stealth elements is truly a game for those who are hungry with a hunter&#8217;s appetite. You&#8217;ll select the gender  of your choosing, sent out into wild lands of forests and greenery to hunt down various animals for sport. If you&#8217;re looking for an arcade-style hunting experience with fast-paced action and adventure, look no further than this game. <em>The Hunter</em> features mind numbingly slow missions where success is based on patience. This definitely isn&#8217;t a game for everyone, but for those interested in a close true-to-life hunting experience, this may be the adventure for you.</p>
<p>The first thing you&#8217;ll notice is how open the world is. Trees and valleys feels like they go on forever; every inch of its wide open land are ready for you to take on and explore. And don&#8217;t worry, you won&#8217;t be hiding around just trees in these vast lands, there are several varying locations of prairie lands, rivers and wetlands, shrubs, and hunting equipment such as podiums to climb on to for a better look, and other very vivid locations that you&#8217;d find in forest-like environments. No matter where you are, the world looks beautiful and the animals look great.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/03/thehunter-call-of-the-wild.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-293066" src="https://gamingbolt.com/wp-content/uploads/2017/03/thehunter-call-of-the-wild.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/03/thehunter-call-of-the-wild.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/03/thehunter-call-of-the-wild-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/03/thehunter-call-of-the-wild-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/03/thehunter-call-of-the-wild-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><p class="review-highlite" >"Patience is the key to the kill and you won&#8217;t get anywhere without it."</p></p>
<p>As I mentioned before, <em>The Hunter</em> is as close to a true hunting experience as you can get so far this generation. That means there won&#8217;t be a selection of animals just frolicking about ready for you to put a bullet into them. You&#8217;ll need a lot of patience to become the master of the hunt. This could involve tracking down and identifying animal footprints, and selecting the right weapon for the kill. Animals have a very nonlinear way of acting around the open land. Some animals will figure out your location if you&#8217;re too loud while sneaking through tall grasses. If you&#8217;re facing in the direction of the wind, they may pick up on your scent and know where you are and what you&#8217;re doing. Finding their trails may not always lead you in the correct direction either. You&#8217;ll come across different paths that seem to lead off in one direction, but the animals may already be long gone at that point. Patience is the key to the kill and you won&#8217;t get anywhere without it.</p>
<p>Missions in<em> The Hunter</em> are almost optional. You can choose to select missions that will help you progress through the game along a linear story, or you can turn mission objectives off and roam around the massive lands hunting what and when you please. Tracking down an animal and figuring out its path and how to avoid getting detected all felt well done. There are moments in the game where I felt accomplished when I got the hunt I&#8217;d spent so much time trying to acquire by finding clues to its location, but that doesn&#8217;t mean it all felt necessary. What I found was shooting a prey never felt fully satisfying. I could hit a deer anywhere on its body, even its head, and it would run off with a long blood trail for me to follow. None of the prey seemed to want to die in one shot, even from a pointblank range.</p>
<p>Fast travels are very few and far between, which this game could have heavily benefited from having more of. You&#8217;ll have access to your base at anytime where you can restock on much needed ammo. Since this is a hunting game, don&#8217;t expect to find AK-47s and other crazy weaponry in here. You&#8217;ll be stocked with a long-ranged weaponry and other weapons can be unlocked through progress.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/10/hunter-call-wild.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-310195" src="https://gamingbolt.com/wp-content/uploads/2017/10/hunter-call-wild.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2017/10/hunter-call-wild.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/10/hunter-call-wild-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>The Hunter: Call of the Wild</em> is an adequate hunting experience. The developers have implemented a realistic experience by challenging your patience."</p>
<p>The first open area in the game was sparse of content. There are plenty of trees and shrubbery to prance around in, but animals were really minimal. Maybe it&#8217;s the realism of an actual hunt, but when a game is sparse on content to the point where it gets boring, well, that&#8217;s a little too realistic for me. Luckily, by the time you&#8217;ve reached the second area, more animals will be running around ready for your hunt.</p>
<p><em>The Hunter: Call of the Wild</em> is equipped with a multiplayer and co-op mode to boost the experience of the hunt. Teaming up with up to 8-players allows you to hunt down your game with friends and enjoy the open world experience together. There&#8217;s always a lot to do when you&#8217;ve got friends around. As for multiplayer, servers were not working properly while I played. Though I can say that it has several different game modes that involve competitive hunting where you can hallenge friends or strangers to the kill.</p>
<p><em>The Hunter: Call of the Wild</em> is an adequate hunting experience. The developers have implemented a realistic experience by challenging your patience. If you want to put time and effort into the hunt, you might really enjoy the experience provided by this game.</p>
<p><span style="color: #ff6600;"><strong><em>This game was reviewed on the PlayStation 4.</em></strong></span></p>
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		<title>theHunter: Call of the Wild Will Be Releasing on Xbox One and PS4</title>
		<link>https://gamingbolt.com/thehunter-call-of-the-wild-will-be-releasing-on-xbox-one-and-ps4</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 27 Mar 2017 15:27:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[Better to hunt and shoot animals in the game, rather than in real life...]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/03/thehunter-call-of-the-wild.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-293066" src="https://gamingbolt.com/wp-content/uploads/2017/03/thehunter-call-of-the-wild.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/03/thehunter-call-of-the-wild.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/03/thehunter-call-of-the-wild-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/03/thehunter-call-of-the-wild-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/03/thehunter-call-of-the-wild-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Expansive Worlds and Avalanche Studios&#8217; <em>theHunter: Call of the Wild</em>, their hunting simulation game, is already available on PC- however, they&#8217;ve now announced that the game will be heading on over to consoles, too. Specifically, you should be able to play the game on Xbox One and PlayStation 4 later this year.</p>
<p>The console versions of the game are being handled by a separate team dedicated to console development created by developer Expansive Worlds. Expansive Worlds hopes that the game&#8217;s exposure to a larger audience via its console release will let it do &#8216;even more cool stuff long term.&#8217;</p>
<p>For now, not much else is known about the console specific release- all we have is a promise that information will be shared soon. However, we can assume that the console release will be kept as close as possible to the largely positively received Steam release of the game. Stay tuned for more information.</p>
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