<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>fallout 4: automatron &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/fallout-4-automatron/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 22 Apr 2024 09:48:04 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Fallout 4 &#8211; Why Was it So Divisive?</title>
		<link>https://gamingbolt.com/fallout-4-why-was-it-so-divisive</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Apr 2024 09:47:56 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[fallout 4: automatron]]></category>
		<category><![CDATA[fallout 4: far harbor]]></category>
		<category><![CDATA[Fallout 4: Nuka-World]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=584775</guid>

					<description><![CDATA[The RPG has seen an explosion in popularity thanks to Amazon's TV show, but it was Bethesda's most controversial Fallout for a long time.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span> remember the reveal of <em>Fallout 4</em> like it was yesterday, with the hype of a countdown timer expiring on June 3rd, 2015. It was a new title from Bethesda Game Studios, finally announcing it nearly four years after the blockbuster success of<em> The Elder Scrolls 5: Skyrim</em>. Not only that, but the emergency broadcast styling and “Please Stand By” could only mean one thing: A new <em>Fallout</em>, the first in a little over four years. Players could finally traipse into the Wasteland once more and witness the brilliance of Bethesda, nay, director Todd Howard&#8217;s next big work.</p>
<p>An in-game trailer aired, showcasing the new Commonwealth setting. The contrast between the pre- and post-apocalypse, complete with a new dog companion navigating their surroundings. The massive Vault 111 door opens up, revealing the outside world for the first time. A naval ship dry-docked at a town, a city street at night with a gumshoe-looking character that would become one of the more well-regarded <em>Fallout</em> companions, the expanse of the world, Power Armor, Deathclaws, Vertibirds, Ghouls – it was all here and then some. <em>Fallout</em> was back.</p>
<p><iframe title="Why Fallout 4 Was So Divisive AMONG GAMERS" width="500" height="281" src="https://www.youtube.com/embed/osOVKpYeMVI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>However, as some fans celebrated the return of their favorite tropes and the new setting, combing the trailer for details, others were a bit mixed, particularly with the visuals.<em> Fallout 4</em> didn&#8217;t look terrible, but considering <em>The Witcher 3: Wild Hunt</em> dropped less than a month prior, expectations were significantly higher. Also, this was Bethesda – a company whose magnum opus, <em>Skyrim</em>, spurred comparisons between nearly every other open-world title for years. Many viewed <em>The Witcher 3</em> as the title that finally surpassed it in many ways. Now, <em>Fallout 4</em> was revealed, and these were the visuals one could expect?</p>
<p>It was early days, and while some were annoyed at the visual quality, there was plenty of excitement surrounding the gameplay. E3 2015 occurred on June 14th, and Bethesda hosted its first-ever showcase. About 34 minutes were dedicated to director Todd Howard taking to the stage and revealed extensive gameplay for<em> Fallout 4</em>.</p>
<p>The new character creation system, the opening sequence where players would experience pre-nuclear life (and set their S.P.E.C.I.A.L. stats), and the mad sprint to Vault 111 when the bombs dropped – it was a magical thing to witness. From there, we receive glimpses at the post-nuclear Commonwealth and some of its main sights, a quick look at combat and V.A.T.S. and, of course, meeting Dogmeat for the first time.</p>
<p>But that&#8217;s not all – Bethesda announced a wearable Pip-Boy included with its $119.99 collector&#8217;s edition. Such was the hype that it immediately sold out. It required slotting one&#8217;s phone into and running an app to mimic the look and feel of a Pip-Boy, as opposed to operating as an independent device of RobCo prowess, but still! Howard would then announce <em>Fallout Shelter,</em> a mobile title where players managed their own Vault, for release on the same day and then some more<em> Fallout 4</em> gameplay focused on building.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-584763" src="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4.jpg" alt="fallout 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Yes, building – you could now create your own settlement, complete with turrets for self-defense. Other NPCs could even live there and contribute to your community. There was still more to behold, from weapon crafting and Power Armor customization to gunplay and various enemies, including a showdown against a Deathclaw while wearing Power Armor. Before the showcase ended, Howard revealed that the Vault 111 numbers resolved into something else – 11-10-15 or November 10th 2015, the release date. Yes, <em>Fallout 4</em> would launch in the same year, just six months after its announcement.</p>
<p>As some of us indulged in <em>Fallout Shelter,</em> obsessing over those Lunch Boxes (with more purchasable via microtransactions), the hype for<em> Fallout 4</em> was palpable. It finally launched to positive critical reviews, with Metascores of 84 on PC, 87 on PS4 and 88 on Xbox One.</p>
<p>The combat, presentation, exploration and “thought-provoking” narrative earned it praise, to say nothing of all the awards and nominations (including winning Game of the Year at the 19th Annual D.I.C.E. Awards). The sales were equally impressive, with 12 million units shipped in the first 24 hours, with 1.2 million copies sold on Steam. Undoubtedly, it was another success for Bethesda.</p>
<p>As fans binged the title, immersing themselves in the Commonwealth, venturing to the Museum of Witchcraft and meeting a terrifying surprise, exploring the Dunwich Borers and the ghostly secrets that lay within, learning about HalluciGen and their experiments, building settlements and the region as a whole. It faced the usual slate of issues with performance and glitches, more so on PS4 and Xbox One than on PC. However, as more players spent time with the game, the complaints steadily piled up.</p>
<p>The main quest was considered short. The controls on PC weren&#8217;t the best for keyboard and mouse users, likely because they were optimized for consoles first and foremost. The simplified dialogue system made for awkward interactions and was considered a poor substitute for simply providing exact responses. On top of this, players felt that many of the dialogue choices resulted in the same conclusion.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5.jpg"><img decoding="async" class="aligncenter wp-image-584764" src="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5.jpg" alt="fallout 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>The infamous “Yes, No (Yes), Sarcastic Yes,” and “Question, Then Yes” memes, which reflected certain exchanges that could occur throughout the main quest, also didn&#8217;t help perceptions surrounding the same. Believe it or not, some even had issues with the voiced protagonist, believing it ruined the immersion (which probably explains their removal in <em>Starfield</em>). Nevertheless, the backlash against the dialogue system was significant enough that even Todd Howard acknowledged that it didn&#8217;t “work as well” and it was “less successful than other things in the game.”</p>
<p>The criticism didn&#8217;t stop there, however. Some consider the settlement building to be pointless in the grand scheme of things. Others wanted Preston Garvey, who led the Minutemen faction before quickly relinquishing control to the player, to stop telling them a new settlement needs their help. Some felt the role-playing options were non-existent, with no reputation or good/evil systems.</p>
<p>Despite releasing in 2015, there were still no native FoV sliders – PC players had to access and modify the .ini file to adjust it. Long loading times, dull faction quests, a lackluster story (where you were once again looking for a family member) and endings, quest design as a whole – the list went on. Some critics echoed these complaints; others noted the lack of any significant deviation from Bethesda&#8217;s traditional <em>Fallout</em> formula.</p>
<p>However, there was praise for other things, from Power Armor feeling weighty and powerful to the improved gunplay. Some lamented that<em> Fallout 4</em> felt like a looter shooter, while others embraced it and the improved VATS (though melee combat still didn&#8217;t feel the best).</p>
<p>Plenty of comparisons were made to <em>The Witcher 3: Wild Hunt</em> and its writing for the characters and quests, not to mention the gorgeous visuals (though it also launched with its fair share of issues). With <em>Fallout 4</em>, there seemed like less willingness to forgive Bethesda in any number of departments, not the least of which includes its continued reliance on the Creation Engine.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/Fallout-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-443567" src="https://gamingbolt.com/wp-content/uploads/2020/06/Fallout-4.jpg" alt="Fallout 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/Fallout-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/Fallout-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/Fallout-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/Fallout-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/Fallout-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Despite all this, <em>Fallout 4</em> did have some fans – even the positive Steam user reviews outweighed the negative at launch. However, the sentiment among long-time fans, is that even if it was a good game,<em> Fallout 4</em> was a mediocre <em>Fallout</em> game (combined with proclaiming its depth to be a “mile wide and an inch deep”).</p>
<p>While it continued to support the title, fixing bugs and other issues, official mod support wasn&#8217;t available yet. It arrived in April 2016 for PC, followed by Xbox One in May and November for PS4. That wasn&#8217;t the decision that drew the most ire, though.</p>
<p>When Bethesda first announced the Season Pass before the game&#8217;s launch for $29.99. Those who purchased it would “get you all of the <em>Fallout 4</em> DLC we ever do for just $30,” proclaiming that the DLC would be worth “at least $40.” It also promised that if more DLC were produced, Season Pass holders would get it all. However, in February 2016, Bethesda announced it was expanding its plan, raising the price of the Season Pass to $49.99 from March 1st. Fans who purchased it were set and would receive additional content as planned.</p>
<p>However, those who chose to wait and see the Season Pass&#8217;s offerings had to buy into it immediately or pay more later. It also didn&#8217;t help that only three DLC packs – <em>Automatron</em>, <em>Wasteland Workshop</em> and <em>Far Harbor</em> – had been revealed. The other content was still relatively unknown. Good thing Bethesda timed this decision to just a few weeks before <em>Automatron</em>.</p>
<p>When it finally dropped, the DLC offered some minor story content and the option to build robots and have them as companions. Not the worst set of options, but it&#8217;s far from the riveting DLC that fans expected. <em>Wasteland Workshop</em>, which arrived in April, faced even more stringent criticism.</p>
<p>Despite being billed as providing traps to capture Raiders and even Deathclaws to have them battle in arenas, some felt that such features should have been free or that modders would add them in and probably do a better job. The fact that the arenas were inconsequential didn&#8217;t help, and neither did the DLC prove to make a compelling argument for the Season Pass with so much focus on settlement building.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-585078" src="https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Far Harbor</em>, the first story expansion, finally arrived in May and was thankfully well received. Its story-telling was like night and day, with real impactful choices, interesting characterization, and a unique location. You would think that your choices determining the main story&#8217;s outcome would have been something implemented in the base game, but better late than never.</p>
<p>Unfortunately, Bethesda would follow up with two more settlement-focused DLC – <em>Contraptions Workshop</em> and <em>Vault-Tec Workshop</em>. You would think that creating complex factory lines or having a vacant Vault to set up a settlement would be cool, but these DLC proved otherwise. They also reinforced that these should have either been in the base game or added for free. <em>Nuka-World</em> rounded off the Season Pass when it launched in August, providing another story-focused expansion.</p>
<p>The main characters consisted mainly of raider factions vying for power in the titular theme park and weren&#8217;t nearly as appealing as <em>Far Harbor&#8217;s</em> NPCs, nor did the areas feel inspired. You could lead a raider gang and assault your settlements in the Commonwealth to be “evil”, but, again, it barely affected the overarching storyline or state of the world.</p>
<p>So there you have it – a generally well-received launch, followed by introspection and backlash from some fans on <em>Fallout 4&#8217;s</em> shortcomings and book-ended by a lackluster Season Pass (which is still rated Mostly Negative on Steam to this day). The end, right? Well, no, because Bethesda hadn&#8217;t quite had enough.</p>
<p>In August 2017, Bethesda released the Creation Club, a platform for paid mods. It allowed players to purchase Credits with real money and use these to acquire said mods, which included such additions as weapons, Pip-Boy redesigns, a Power Armor set that paid homage to <em>Oblivion&#8217;s</em> infamous horse armor DLC and other such inconsequential additions. Given how vehemently the player base revolted against paid mods for<em> Skyrim</em>, it was viewed as a renewed effort from Bethesda to monetize the hard work of modders.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-585079" src="https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club.jpg" alt="Fallout 4 - Creation Club" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Bethesda&#8217;s Pete Hines would dispute that these were paid mods, telling Tek Syndicate at PAX West, “One of the reasons this is not paid mods when they (referring to modders) are working for us it’s a job. They’re not getting paid only if the stuff sells, they’re getting paid like an external contractor all along the way, so the risk is removed for them.”</p>
<p>You can decide for yourself whether that reasoning is sound, but modders could still go about creating free mods if they wanted. Furthermore, existing mods couldn&#8217;t suddenly be converted into paid mods, which is one potentially abusable loophole that Bethesda accounted for.</p>
<p>Over time, <em>Fallout 4</em> would slink into the background, maintaining a respectably solid player base. Mod support also continued unhindered, even with the Creation Club&#8217;s existence. Sure, it would get a poorly received VR version that no one likes to talk about and saw some review bombing when <em>Fallout 76</em> launched, with everyone rightfully angry at its state, but that happened with several Bethesda games. For the most part, it seemed many saw how much worse things could be with <em>Fallout 76</em> and took solace in what <em>Fallout 4</em> had to offer.</p>
<p>With the positive response to Amazon&#8217;s<em> Fallout</em> TV show, several new players are starting to discover <em>Fallout 4</em> for the first time. Those who spent dozens, even hundreds of hours on the game also returned with a new appreciation for what it does. Regardless of the things that leave long-time fans divided to this day, there&#8217;s no denying it&#8217;s a <em>Fallout</em> game. Good or bad, underwhelming or underrated – that perception lies with the players and how they approach the wasteland.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">584775</post-id>	</item>
		<item>
		<title>Fallout 4 New Glitch Lets Players Earn Lots of XP Very Easily</title>
		<link>https://gamingbolt.com/fallout-4-new-glitch-lets-players-earn-lots-of-xp-very-easily</link>
					<comments>https://gamingbolt.com/fallout-4-new-glitch-lets-players-earn-lots-of-xp-very-easily#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 05 Apr 2016 20:55:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[fallout 4: automatron]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=262536</guid>

					<description><![CDATA[Victimless crime.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/Fallout-4-Automatron.jpg" rel="attachment wp-att-261429"><img loading="lazy" decoding="async" class="size-full wp-image-261429 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2016/03/Fallout-4-Automatron.jpg" alt="Fallout 4 Automatron" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/Fallout-4-Automatron.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/03/Fallout-4-Automatron-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Fallout 4 </em>is a buggy, glitchy game- that really isn&#8217;t news. And yet, here we are, devoting more precious cyberspace to this game each time another glitch is discovered. A lot of this has to do with just how useful, how unbelievably broken, and in some cases, just plain amusing, these glitches often are.</p>
<p>The new glitch that we are writing about this time falls in the first category- it is definitely useful, especially for those players who are either very high leveled, or who are just starting out with a brand new file after already having finished the game once before. This new glitch lets players get a lot of experience, very fast. You can see how this glitch works in the video that we have posted for you below. Just remember, this glitch requires the <em>Automatron</em> DLC for you to be able to exploit it.</p>
<p><em>Fallout 4 </em>is available on Xbox One, PlayStation 4, and PC.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/3f3m3NyBrJc" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/fallout-4-new-glitch-lets-players-earn-lots-of-xp-very-easily/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">262536</post-id>	</item>
		<item>
		<title>Fallout 4 Automatron DLC Guide: Rare Weapons, Robot Mods, Holotapes, and More</title>
		<link>https://gamingbolt.com/fallout-4-automatron-dlc-guide-rare-weapons-robot-mods-holotapes-and-more</link>
					<comments>https://gamingbolt.com/fallout-4-automatron-dlc-guide-rare-weapons-robot-mods-holotapes-and-more#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 25 Mar 2016 09:04:53 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[Fallout 4 Automatron DLC]]></category>
		<category><![CDATA[fallout 4: automatron]]></category>
		<category><![CDATA[fallout 4: automatron tips and tricks]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=261354</guid>

					<description><![CDATA[A complete guide for Fallout 4: Automatron DLC.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>ethesda are known for their excellent post launch support for their titles, so it should surprise no one that the first bit of DLC they prepared for <em>Fallout 4</em><em>, Automatron</em>, is actually really damn good. <em>Automatron </em>is one of the smaller bits of DLC for the game (<em>Far Harbor</em>, which is the last bit of DLC that <em>Fallout 4</em> will get under the first wave of the Season Pass, <a href="https://gamingbolt.com/fallout-4-far-harbor-dlc-will-have-more-content-than-skyrims-dawnguard" target="_blank" rel="noopener noreferrer">is actually the crown jewel of the bunch</a>)- it adds robotic enemies to the game, and also lets you modify and create your own custom robotic companions.</p>
<p>If you got <em>Automatron</em>, you probably want to get a handle over everything it has to offer. In spite of everything, <em>Automatron</em> has a lot to keep track of, so you might need some help and direction with where you want to go. That&#8217;s what this guide is for.</p>
<p><span style="color: #ff6600;"><strong>ACCESSING <em>AUTOMATRON</em></strong></span></p>
<ul>
<li>First things first, make sure you&#8217;ve actually bought <em>Automatron</em>. You can either buy it separately for $10, or get it as a part of the Season Pass.</li>
<li>Perform the requisite update on the game&#8217;s files, and then download the DLC.</li>
<li>Once the DLC has been downloaded, start up the game, but on the main menu, instead of loading your save, go into the Add Ons section. If you see <em>Automatron</em> listed there, you&#8217;re good to go. If not, exit the game, sign out, sign back in, and then restart the game.</li>
<li>As long as got out of Vault 111, you should be good to go- listen to the appropriate distress signal on your radio (which you can hear anywhere in the Commonwealth), and listen to the whole message at least once. This will cause the quest to be added to your quest log. Remember, these quests are pretty high leveled, so maybe wait a bit till you go running after them.</li>
<li>Now you have to locate the assault- it might not be marked on your map, so just go near Wattz Consumer Electronics, which is north of the Institute and the ruins of CIT.</li>
<li>This initiates the questline, allowing you to access the <em>Automatron</em> content.</li>
</ul>
<p><span style="color: #ff6600;"><strong>ROBOT CREATION</strong></span></p>
<p>Robot creation is the big selling point of<em> Automatron</em>&#8211; the entire idea is that you can salvage parts from enemy robots and create your own custom robotic buddies. This is actually a simpler task than you think- it&#8217;s basically integrated extremely extensive crafting mechanics.</p>
<ul>
<li><em><strong>It is a good idea to invest in some perks, such as Robotics Expert, Armorer, Blacksmith, and Science- this will make things easier for you.</strong></em></li>
<li>You need to have completed the initial <em>Automatron</em> quest, which is Mechanical Menace. This unlocks the Robot Work Bench.</li>
<li>Upon completion of the quest, listen to the robot Ada. Once she is done talking, you get to create your Robot Work Bench. <em><strong>Please note that you must have all the required materials to be able to create this.</strong></em></li>
<li>Once the bench is created, you can now use it to either create new robots, or customize existing robotic characters you may have by swapping their parts out piecemeal. This includes Ada, yes, but also Curie and Codsworth.</li>
<li>You can get more parts by destroying robotic enemies and harvesting their parts.</li>
</ul>
<p>At the beginning, you will be able to create basic robots. A basic robot needs the following components to be created:</p>
<ul>
<li>Rubber x 6</li>
<li>Circuitry x 6</li>
<li>Ceramic x 9</li>
<li>Aluminum x 11</li>
<li>Adhesive x 8</li>
</ul>
<p>Dismantle junk to get these parts if you don&#8217;t have them- later on, you can destroy enemy robots and harvest parts from them.</p>
<p>This only nets you basic robots, however- you will need mods if you want to have enhanced robotic allies and companions.</p>
<p><strong><span style="color: #ff6600;">ROBOT MODS</span></strong></p>
<p>Robot creation lets you create some basic robots, but to be able to take your electronic pals to the next level, you need to be able to fit them with mods. How do you find mods?</p>
<ul>
<li>Mods are dropped by robotic enemies</li>
<li>Once you acquire one mod, you can duplicate it infinitely</li>
<li>Synths, Assaultrons, and Protectrons do not drop mods, or don&#8217;t drop them nearly often enough. Don&#8217;t try to farm robot mods from these kinds of enemies</li>
<li>Before you apply a mod, you get to review it- make sure it is something that you want, and then proceed to apply it to the robot of your choice.</li>
</ul>
<p><strong><span style="color: #ff6600;">TESLA ARMOR</span></strong></p>
<p>The Tesla armor is a new kind of Power Armor added to the game. It serves as a variant of the T-60 armor from the base game, and it comes with a special weapon called the Tesla Rifle.</p>
<p>The Tesla Armor and Tesla Rifle can both be obtained during a normal playthrough of <em>Automatron:</em></p>
<ul>
<li><strong>TESLA ARMOR: </strong>During the Headhunting quest, once you have dealt with Ahab, find Jezebel. Head inside the facility, and fight Ivey in a power armor. Defeating Ivey nets you the Tesla armor torso and arm pieces.</li>
<li><strong>TESLA RIFLE: </strong>Defeating Ivey also gets you the Tesla Rifle.</li>
</ul>
<p><strong><span style="color: #ff6600;">HOLOTAPE</span></strong></p>
<p><em>Fallout 4: Automatron</em> brings with it its own Holotape game! The game is called, in an instance of meta-awareness, <em>Automatron</em>, and it pits you against endless waves of enemies. The longer you survive, the better! Which basically makes it better than a whole host of modern games released today:</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/XmUiqS9LMvo" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><span style="color: #ff6600;"><strong>SALVAGED ASSAULTRON HEAD</strong></span></p>
<p>The Salvaged Assaultron Head is Legendary, rare weapon in <em>Fallout 4: Automatron.</em> It&#8217;s found in in Fort Hagen Hangar, during the Headhunting quest:</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/nVQn4UGZ_us" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><span style="color: #ff6600;"><strong>ROBOT HELMETS</strong></span></p>
<p>These Robot Hemlets can be retrieved from the bodies of Rust Devils in Fort Hagan Hangar (which you will get to naturally over a playthrough of <em>Automatron</em>&#8216;s story during the Headhunting quest):</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/If5hHLiWzQ8" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong><span style="color: #ff6600;">ACHIEVEMENTS AND TROPHIES</span></strong></p>
<p>Yes, of course <em>Fallout 4: Automatron</em> adds its own Achievements/Trophies to the base <em>Fallout 4</em> experience. There are five new Achievements/Trophies you can waste a lot of your time trying to hunt down:</p>
<p><strong>Mechanical Menace</strong></p>
<p>Complete Mechanical Menace (Story Mission, refer <a href="https://gamingbolt.com/fallout-4-automatron-dlc-walkthrough-with-ending">here</a>.)</p>
<p><strong>Headhunting </strong></p>
<p>Complete Headhunting (Story Mission, refer <a href="https://gamingbolt.com/fallout-4-automatron-dlc-walkthrough-with-ending">here</a>.)</p>
<p><strong>Restoring Order</strong></p>
<p>Complete Restoring Order (Story Mission, refer <a href="https://gamingbolt.com/fallout-4-automatron-dlc-walkthrough-with-ending">here</a>.)</p>
<p><strong>Robot Hunter</strong></p>
<p>Unlock 10 Robot Mods</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/A2412K9qwf4" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>The Most Toys</strong></p>
<p>Build 10 Robot Mods</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/LoEZScYJKHc" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/fallout-4-automatron-dlc-guide-rare-weapons-robot-mods-holotapes-and-more/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">261354</post-id>	</item>
		<item>
		<title>Fallout 4 Automatron DLC Walkthrough With Ending</title>
		<link>https://gamingbolt.com/fallout-4-automatron-dlc-walkthrough-with-ending</link>
					<comments>https://gamingbolt.com/fallout-4-automatron-dlc-walkthrough-with-ending#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 25 Mar 2016 08:52:03 +0000</pubDate>
				<category><![CDATA[Walkthrough]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[fallout 4 automatron ending]]></category>
		<category><![CDATA[fallout 4 automatron walkthrough]]></category>
		<category><![CDATA[fallout 4: automatron]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[video game walkthrough]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=261367</guid>

					<description><![CDATA[A complete video walkthrough of Fallout 4: Automatron.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen.jpg" rel="attachment wp-att-257787"><img loading="lazy" decoding="async" class="aligncenter wp-image-257787" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen.jpg" alt="Fallout 4 Automatron Screen" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Fallout 4: Automatron</em> adds four new main story missions to the base game, as well as one sidequest. The main storyline should honestly not take you a lot of time to get through- and simply finishing it nets you some of the best equipment that <em>Automatron</em> has to offer, so unlike with the story in the base game, actually paying attention to the story missions is actually recommended here.</p>
<p><em>Fallout 4 Automatron DLC</em> is now available for PlayStation 4, Xbox One and PC platforms. The game is developed by Bethesda Game Studios and published by Bethesda Softworks.</p>
<p>Check out the video walkthrough of <em>Fallout 4 Automatron DLC</em> below and let us know if you have any questions in the comments section below. For video game guides, tips and wikis, check out our gaming portal <a href="https://gamingbolt.com/video-game-wikis-walkthroughs-cheats-guides-unlockables-and-secrets">here</a>.</p>
<p>The four story missions are:</p>
<ul>
<li>Mechanical Menace</li>
<li>A New Threat</li>
<li>Headhunting</li>
<li>Restoring Order</li>
</ul>
<p><iframe loading="lazy" title="Fallout 4 Automatron DLC - FULL Walkthrough Gameplay &amp; Ending (No Commentary Playthrough)" width="500" height="281" src="https://www.youtube.com/embed/E_TMb36h5ss?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The one sidequest in the DLC is called Rogue Robot:</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/Fb6nyCp63Go" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/fallout-4-automatron-dlc-walkthrough-with-ending/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">261367</post-id>	</item>
		<item>
		<title>Fallout 4: Automatron Achievements Show Up on Steam</title>
		<link>https://gamingbolt.com/fallout-4-automatron-achievements-show-up-on-steam</link>
					<comments>https://gamingbolt.com/fallout-4-automatron-achievements-show-up-on-steam#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 23 Feb 2016 17:38:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[fallout 4: automatron]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=258458</guid>

					<description><![CDATA[Man, nothing remains a secret anymore.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen.jpg" rel="attachment wp-att-257787"><img loading="lazy" decoding="async" class="aligncenter wp-image-257787" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen.jpg" alt="Fallout 4 Automatron Screen" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Fallout 4: Automatron</em> is the first of the three currently announced planned expansions for <em>Fallout 4.</em> <em>Automatron</em> adds robotic enemies to the game (which makes sense, given that the story focuses on synths, and the conflict they sometimes inadvertently, and other times consciously, create in human society), as well as the ability to harvest their electronic corpses to create new robotic companions for yourself.</p>
<p>It will also, obviously, add new Achievements to the game- and now we know what those will be, since they are on <a href="http://steamcommunity.com/stats/377160/achievements">Steam</a> right now (with <a href="https://gamingbolt.com/wp-content/uploads/2015/10/Hideo-Kojima-300x169.jpg" target="_blank">the Fallout Wiki</a> also adding descriptions and instructions for each of them). So basically, I guess you can get a jump start on obtaining all of these Achievements by familiarizing yourself with how you get them in the first place on either of those pages.</p>
<p><em>Fallout 4</em><em>: Automatron </em>will be the first of three planned DLC packs in the first wave of post launch support for <em>Fallout 4.</em> It will be followed up by <em>Wasteland Workshop</em> in April, and <em>Far Harbor</em> in May. You can currently buy the Season Pass, and get access to all three of these DLC packs, as well as all future unannounced DLC as well, for $30 until March 1.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/fallout-4-automatron-achievements-show-up-on-steam/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">258458</post-id>	</item>
		<item>
		<title>Fallout 4 DLC Season Pass Quickly Becomes Steam&#8217;s Top Seller</title>
		<link>https://gamingbolt.com/fallout-4-dlc-season-pass-quickly-becomes-steams-top-seller</link>
					<comments>https://gamingbolt.com/fallout-4-dlc-season-pass-quickly-becomes-steams-top-seller#respond</comments>
		
		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Thu, 18 Feb 2016 06:56:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[fallout 4: automatron]]></category>
		<category><![CDATA[fallout 4: far harbor]]></category>
		<category><![CDATA[fallout 4: wasteland workshop]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=257942</guid>

					<description><![CDATA[Considering what's in store for content and price, it shouldn't surprise.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen.jpg" rel="attachment wp-att-257789"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-257789" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-1024x576.jpg" alt="Fallout 4 Far Harbor Screen" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>After weeks of rumors, Bethesda finally announced its plans for the Season Pass of DLC for <em>Fallout 4</em> earlier this week. Almost immediately after the announcement, the Season Pass package for the PC became the top seller, by a pretty comfortable margin on Steam. When looking at what Bethesda has in store and how they are rolling it out, it really shouldn&#8217;t surprise anyone that people are snapping it up.</p>
<p>Obviously the fact that the new content sounds interesting, and quite in depth when looking at Far Harbor is one selling point. The other is the fact that in a couple of weeks, the price is going to almost double. Bethesda apparently got more out of its season pass than it first expected and when it announced its new content it also announced that when it launches the Season Pass price will go from $30 to $50. Announcing that those who purchased the Season Pass before its launch won&#8217;t have to pay that extra $20 has likely done exactly what Bethesda hoped it would.</p>
<p>Bethesda has said that the three pieces of DLC that are coming in March, April and May are already worth more than $30 combined. That doesn&#8217;t even take into account that there will be more DLC later in the year that hasn&#8217;t been announced. With the massive size of Far Harbor, the company has said that even if you buy the Season Pass once it <a href="https://gamingbolt.com/fallout-4-dlc-plans-revealed-by-bethesda" target="_blank">goes up</a> to $50, you&#8217;ll still be getting good value for your money when the rest of the content launches. <em>Fallout 4</em> will have four add-ons about the same size of the $25 Far Harbor, meaning that purchased individually, the DLC will run more than $100 and that&#8217;s without taking the smaller new content such as Automatron into account. That makes the season pass at its current price an incredible value.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/fallout-4-dlc-season-pass-quickly-becomes-steams-top-seller/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">257942</post-id>	</item>
		<item>
		<title>Bethesda Will Be Holding Beta Tests For Fallout 4 DLC</title>
		<link>https://gamingbolt.com/bethesda-will-be-holding-beta-tests-for-fallout-4-dlc</link>
					<comments>https://gamingbolt.com/bethesda-will-be-holding-beta-tests-for-fallout-4-dlc#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 16 Feb 2016 17:23:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[fallout 4: automatron]]></category>
		<category><![CDATA[fallout 4: far harbor]]></category>
		<category><![CDATA[fallout 4: wasteland workshop]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=257796</guid>

					<description><![CDATA[Play all the DLC early, and play it free.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Screen.jpg" rel="attachment wp-att-257791"><img loading="lazy" decoding="async" class="wp-image-257791 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Screen.jpg" alt="Fallout 4 Wasteland Workshop Screen" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Screen.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Screen-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Screen-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Screen-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Well, this is something that Bethesda&#8217;s actual games need- they would probably launch in a better state than they do right now. Bethesda have announced that they will be holding beta tests for all upcoming <em>Fallout 4 </em>DLC (<a href="https://gamingbolt.com/fallout-4-dlc-plans-revealed-by-bethesda" target="_blank">the first wave of which was just announced today</a>).</p>
<p>The beta tests will be closed betas, and they will be run on all three versions of the game. Registration for these tests is open right now on <a href="https://account.bethesda.net/en/settings/beta/fallout4dlc/signup">Bethesda.net</a>. A Bethesda account is necessary to sign up for these tests, and Bethesda will be selecting testers from the pool of applicants in the coming weeks.</p>
<p>The beta test in each of these cases will be the full, final version of the add on, complete with Achievements/Trophies- and if you are selected to participate in the beta test for an add on, you won&#8217;t have to buy it once it releases.</p>
<p>So, not only do you get to play the add ons early, you get to play them for <em>free.</em> I&#8217;m pretty much on board with anything like this.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/bethesda-will-be-holding-beta-tests-for-fallout-4-dlc/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">257796</post-id>	</item>
		<item>
		<title>Fallout 4 DLC Plans Revealed By Bethesda</title>
		<link>https://gamingbolt.com/fallout-4-dlc-plans-revealed-by-bethesda</link>
					<comments>https://gamingbolt.com/fallout-4-dlc-plans-revealed-by-bethesda#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 16 Feb 2016 16:33:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[fallout 4: automatron]]></category>
		<category><![CDATA[fallout 4: far harbor]]></category>
		<category><![CDATA[fallout 4: wasteland workshop]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=257776</guid>

					<description><![CDATA[Bethesda going HAM with the DLC for this game.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen.jpg" rel="attachment wp-att-257789"><img loading="lazy" decoding="async" class="aligncenter wp-image-257789" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen.jpg" alt="Fallout 4 Far Harbor Screen" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The question of <em>Fallout 4</em> DLC has been a pertinent one for many- after all, previous Bethesda games, such as <em>The Elder Scrolls V: Skyrim</em> and <em>Fallout 3</em> had some excellent post launch support in the form of downloadable content. Today, Bethesda finally took the covers off of their planned DLC for <em>Fallout 4</em>&#8211; and true to for, it all seems substantial, and really rather excellent, content which will add to, and enhance, the base game a whole lot.</p>
<p>Bethesda will be launching <em>Fallout 4</em> DLC in waves, and today, they unveiled the first of those waves. The first of the planned DLC packs for <em>Fallout 4</em> comes as early as next month. And this time, unlike with <em>Skyrim</em>, where all DLC came to Xbox first, all platforms get the DLC at the same time:</p>
<ul>
<li><strong>Automatron </strong>will launch in March 2016. It will cost $9.99 USD/£7.99 GBP/$16.95 AUD, and add robotic enemies for you to take down across the Commonwealth. Once you do, you can harvest their parts to create and modify your own custom robot companions.</li>
<li><strong>Wasteland Workshop </strong>is even cheaper, at $4.99 USD/£3.99 GBP/$7.95 AUD. It launches in April, and it allows players to craft their own cages to lay traps and capture live specimens of the various fauna you&#8217;ll encounter in the Wasteland- from Deathclaws to Raiders, and more. Plus, a whole host of settlement building options will also be added to the game with this add on.</li>
<li><strong>Far Harbor</strong> launches in May, and it is the most substantial addition to <em>Fallout 4</em> in the first wave. It will set you back by $24.99 USD/£19.99 GBP/$39.95 AUD, and set you off on a new adventure to the mysterious island of Far Harbor off the coast of Maine, where a colony of synths is said to exist. Far Harbor is the single largest DLC or expansion Bethesda have ever worked on, and brings with it a brand new area to navigate, with new settlements, new conflicts to resolve, new sidequests, new factions, new dungeons, and new creatures to square off against.</li>
</ul>
<p>So yes, starting next month, Bethesda will launch new content for <em>Fallout 4</em> monthly, to add even more replay value to a game that is already a ridiculous time sink in terms of how much time you can spend playing it.</p>
<p><em>Fallout 4</em> is available on the Xbox One, PlayStation 4, and PC.</p>

<a href='https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Screen.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Screen.jpg" class="attachment-full size-full" alt="Fallout 4 Wasteland Workshop Screen" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Screen.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Screen-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Screen-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Screen-1024x576.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Art.jpg'><img loading="lazy" decoding="async" width="500" height="632" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Art.jpg" class="attachment-full size-full" alt="Fallout 4 Wasteland Workshop Art" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Art.jpg 500w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Wasteland-Workshop-Art-237x300.jpg 237w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen.jpg" class="attachment-full size-full" alt="Fallout 4 Far Harbor Screen" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-1024x576.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Art.jpg'><img loading="lazy" decoding="async" width="500" height="632" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Art.jpg" class="attachment-full size-full" alt="Fallout 4 Far Harbor Art" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Art.jpg 500w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Art-237x300.jpg 237w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen.jpg" class="attachment-full size-full" alt="Fallout 4 Automatron Screen" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Screen-1024x576.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Art.jpg'><img loading="lazy" decoding="async" width="500" height="632" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Art.jpg" class="attachment-full size-full" alt="Fallout 4 Automatron Art" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Art.jpg 500w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Automatron-Art-237x300.jpg 237w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a>

]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/fallout-4-dlc-plans-revealed-by-bethesda/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">257776</post-id>	</item>
	</channel>
</rss>
