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	<title>fallout 4: far harbor &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Fallout 4 &#8211; Why Was it So Divisive?</title>
		<link>https://gamingbolt.com/fallout-4-why-was-it-so-divisive</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Apr 2024 09:47:56 +0000</pubDate>
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					<description><![CDATA[The RPG has seen an explosion in popularity thanks to Amazon's TV show, but it was Bethesda's most controversial Fallout for a long time.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span> remember the reveal of <em>Fallout 4</em> like it was yesterday, with the hype of a countdown timer expiring on June 3rd, 2015. It was a new title from Bethesda Game Studios, finally announcing it nearly four years after the blockbuster success of<em> The Elder Scrolls 5: Skyrim</em>. Not only that, but the emergency broadcast styling and “Please Stand By” could only mean one thing: A new <em>Fallout</em>, the first in a little over four years. Players could finally traipse into the Wasteland once more and witness the brilliance of Bethesda, nay, director Todd Howard&#8217;s next big work.</p>
<p>An in-game trailer aired, showcasing the new Commonwealth setting. The contrast between the pre- and post-apocalypse, complete with a new dog companion navigating their surroundings. The massive Vault 111 door opens up, revealing the outside world for the first time. A naval ship dry-docked at a town, a city street at night with a gumshoe-looking character that would become one of the more well-regarded <em>Fallout</em> companions, the expanse of the world, Power Armor, Deathclaws, Vertibirds, Ghouls – it was all here and then some. <em>Fallout</em> was back.</p>
<p><iframe title="Why Fallout 4 Was So Divisive AMONG GAMERS" width="500" height="281" src="https://www.youtube.com/embed/osOVKpYeMVI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>However, as some fans celebrated the return of their favorite tropes and the new setting, combing the trailer for details, others were a bit mixed, particularly with the visuals.<em> Fallout 4</em> didn&#8217;t look terrible, but considering <em>The Witcher 3: Wild Hunt</em> dropped less than a month prior, expectations were significantly higher. Also, this was Bethesda – a company whose magnum opus, <em>Skyrim</em>, spurred comparisons between nearly every other open-world title for years. Many viewed <em>The Witcher 3</em> as the title that finally surpassed it in many ways. Now, <em>Fallout 4</em> was revealed, and these were the visuals one could expect?</p>
<p>It was early days, and while some were annoyed at the visual quality, there was plenty of excitement surrounding the gameplay. E3 2015 occurred on June 14th, and Bethesda hosted its first-ever showcase. About 34 minutes were dedicated to director Todd Howard taking to the stage and revealed extensive gameplay for<em> Fallout 4</em>.</p>
<p>The new character creation system, the opening sequence where players would experience pre-nuclear life (and set their S.P.E.C.I.A.L. stats), and the mad sprint to Vault 111 when the bombs dropped – it was a magical thing to witness. From there, we receive glimpses at the post-nuclear Commonwealth and some of its main sights, a quick look at combat and V.A.T.S. and, of course, meeting Dogmeat for the first time.</p>
<p>But that&#8217;s not all – Bethesda announced a wearable Pip-Boy included with its $119.99 collector&#8217;s edition. Such was the hype that it immediately sold out. It required slotting one&#8217;s phone into and running an app to mimic the look and feel of a Pip-Boy, as opposed to operating as an independent device of RobCo prowess, but still! Howard would then announce <em>Fallout Shelter,</em> a mobile title where players managed their own Vault, for release on the same day and then some more<em> Fallout 4</em> gameplay focused on building.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-584763" src="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4.jpg" alt="fallout 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-4-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Yes, building – you could now create your own settlement, complete with turrets for self-defense. Other NPCs could even live there and contribute to your community. There was still more to behold, from weapon crafting and Power Armor customization to gunplay and various enemies, including a showdown against a Deathclaw while wearing Power Armor. Before the showcase ended, Howard revealed that the Vault 111 numbers resolved into something else – 11-10-15 or November 10th 2015, the release date. Yes, <em>Fallout 4</em> would launch in the same year, just six months after its announcement.</p>
<p>As some of us indulged in <em>Fallout Shelter,</em> obsessing over those Lunch Boxes (with more purchasable via microtransactions), the hype for<em> Fallout 4</em> was palpable. It finally launched to positive critical reviews, with Metascores of 84 on PC, 87 on PS4 and 88 on Xbox One.</p>
<p>The combat, presentation, exploration and “thought-provoking” narrative earned it praise, to say nothing of all the awards and nominations (including winning Game of the Year at the 19th Annual D.I.C.E. Awards). The sales were equally impressive, with 12 million units shipped in the first 24 hours, with 1.2 million copies sold on Steam. Undoubtedly, it was another success for Bethesda.</p>
<p>As fans binged the title, immersing themselves in the Commonwealth, venturing to the Museum of Witchcraft and meeting a terrifying surprise, exploring the Dunwich Borers and the ghostly secrets that lay within, learning about HalluciGen and their experiments, building settlements and the region as a whole. It faced the usual slate of issues with performance and glitches, more so on PS4 and Xbox One than on PC. However, as more players spent time with the game, the complaints steadily piled up.</p>
<p>The main quest was considered short. The controls on PC weren&#8217;t the best for keyboard and mouse users, likely because they were optimized for consoles first and foremost. The simplified dialogue system made for awkward interactions and was considered a poor substitute for simply providing exact responses. On top of this, players felt that many of the dialogue choices resulted in the same conclusion.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5.jpg"><img decoding="async" class="aligncenter wp-image-584764" src="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5.jpg" alt="fallout 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/fallout-4-image-5-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>The infamous “Yes, No (Yes), Sarcastic Yes,” and “Question, Then Yes” memes, which reflected certain exchanges that could occur throughout the main quest, also didn&#8217;t help perceptions surrounding the same. Believe it or not, some even had issues with the voiced protagonist, believing it ruined the immersion (which probably explains their removal in <em>Starfield</em>). Nevertheless, the backlash against the dialogue system was significant enough that even Todd Howard acknowledged that it didn&#8217;t “work as well” and it was “less successful than other things in the game.”</p>
<p>The criticism didn&#8217;t stop there, however. Some consider the settlement building to be pointless in the grand scheme of things. Others wanted Preston Garvey, who led the Minutemen faction before quickly relinquishing control to the player, to stop telling them a new settlement needs their help. Some felt the role-playing options were non-existent, with no reputation or good/evil systems.</p>
<p>Despite releasing in 2015, there were still no native FoV sliders – PC players had to access and modify the .ini file to adjust it. Long loading times, dull faction quests, a lackluster story (where you were once again looking for a family member) and endings, quest design as a whole – the list went on. Some critics echoed these complaints; others noted the lack of any significant deviation from Bethesda&#8217;s traditional <em>Fallout</em> formula.</p>
<p>However, there was praise for other things, from Power Armor feeling weighty and powerful to the improved gunplay. Some lamented that<em> Fallout 4</em> felt like a looter shooter, while others embraced it and the improved VATS (though melee combat still didn&#8217;t feel the best).</p>
<p>Plenty of comparisons were made to <em>The Witcher 3: Wild Hunt</em> and its writing for the characters and quests, not to mention the gorgeous visuals (though it also launched with its fair share of issues). With <em>Fallout 4</em>, there seemed like less willingness to forgive Bethesda in any number of departments, not the least of which includes its continued reliance on the Creation Engine.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/Fallout-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-443567" src="https://gamingbolt.com/wp-content/uploads/2020/06/Fallout-4.jpg" alt="Fallout 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/Fallout-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/Fallout-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/Fallout-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/Fallout-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/Fallout-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Despite all this, <em>Fallout 4</em> did have some fans – even the positive Steam user reviews outweighed the negative at launch. However, the sentiment among long-time fans, is that even if it was a good game,<em> Fallout 4</em> was a mediocre <em>Fallout</em> game (combined with proclaiming its depth to be a “mile wide and an inch deep”).</p>
<p>While it continued to support the title, fixing bugs and other issues, official mod support wasn&#8217;t available yet. It arrived in April 2016 for PC, followed by Xbox One in May and November for PS4. That wasn&#8217;t the decision that drew the most ire, though.</p>
<p>When Bethesda first announced the Season Pass before the game&#8217;s launch for $29.99. Those who purchased it would “get you all of the <em>Fallout 4</em> DLC we ever do for just $30,” proclaiming that the DLC would be worth “at least $40.” It also promised that if more DLC were produced, Season Pass holders would get it all. However, in February 2016, Bethesda announced it was expanding its plan, raising the price of the Season Pass to $49.99 from March 1st. Fans who purchased it were set and would receive additional content as planned.</p>
<p>However, those who chose to wait and see the Season Pass&#8217;s offerings had to buy into it immediately or pay more later. It also didn&#8217;t help that only three DLC packs – <em>Automatron</em>, <em>Wasteland Workshop</em> and <em>Far Harbor</em> – had been revealed. The other content was still relatively unknown. Good thing Bethesda timed this decision to just a few weeks before <em>Automatron</em>.</p>
<p>When it finally dropped, the DLC offered some minor story content and the option to build robots and have them as companions. Not the worst set of options, but it&#8217;s far from the riveting DLC that fans expected. <em>Wasteland Workshop</em>, which arrived in April, faced even more stringent criticism.</p>
<p>Despite being billed as providing traps to capture Raiders and even Deathclaws to have them battle in arenas, some felt that such features should have been free or that modders would add them in and probably do a better job. The fact that the arenas were inconsequential didn&#8217;t help, and neither did the DLC prove to make a compelling argument for the Season Pass with so much focus on settlement building.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-585078" src="https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Far-Harbor-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Far Harbor</em>, the first story expansion, finally arrived in May and was thankfully well received. Its story-telling was like night and day, with real impactful choices, interesting characterization, and a unique location. You would think that your choices determining the main story&#8217;s outcome would have been something implemented in the base game, but better late than never.</p>
<p>Unfortunately, Bethesda would follow up with two more settlement-focused DLC – <em>Contraptions Workshop</em> and <em>Vault-Tec Workshop</em>. You would think that creating complex factory lines or having a vacant Vault to set up a settlement would be cool, but these DLC proved otherwise. They also reinforced that these should have either been in the base game or added for free. <em>Nuka-World</em> rounded off the Season Pass when it launched in August, providing another story-focused expansion.</p>
<p>The main characters consisted mainly of raider factions vying for power in the titular theme park and weren&#8217;t nearly as appealing as <em>Far Harbor&#8217;s</em> NPCs, nor did the areas feel inspired. You could lead a raider gang and assault your settlements in the Commonwealth to be “evil”, but, again, it barely affected the overarching storyline or state of the world.</p>
<p>So there you have it – a generally well-received launch, followed by introspection and backlash from some fans on <em>Fallout 4&#8217;s</em> shortcomings and book-ended by a lackluster Season Pass (which is still rated Mostly Negative on Steam to this day). The end, right? Well, no, because Bethesda hadn&#8217;t quite had enough.</p>
<p>In August 2017, Bethesda released the Creation Club, a platform for paid mods. It allowed players to purchase Credits with real money and use these to acquire said mods, which included such additions as weapons, Pip-Boy redesigns, a Power Armor set that paid homage to <em>Oblivion&#8217;s</em> infamous horse armor DLC and other such inconsequential additions. Given how vehemently the player base revolted against paid mods for<em> Skyrim</em>, it was viewed as a renewed effort from Bethesda to monetize the hard work of modders.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-585079" src="https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club.jpg" alt="Fallout 4 - Creation Club" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/Fallout-4-Creation-Club-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Bethesda&#8217;s Pete Hines would dispute that these were paid mods, telling Tek Syndicate at PAX West, “One of the reasons this is not paid mods when they (referring to modders) are working for us it’s a job. They’re not getting paid only if the stuff sells, they’re getting paid like an external contractor all along the way, so the risk is removed for them.”</p>
<p>You can decide for yourself whether that reasoning is sound, but modders could still go about creating free mods if they wanted. Furthermore, existing mods couldn&#8217;t suddenly be converted into paid mods, which is one potentially abusable loophole that Bethesda accounted for.</p>
<p>Over time, <em>Fallout 4</em> would slink into the background, maintaining a respectably solid player base. Mod support also continued unhindered, even with the Creation Club&#8217;s existence. Sure, it would get a poorly received VR version that no one likes to talk about and saw some review bombing when <em>Fallout 76</em> launched, with everyone rightfully angry at its state, but that happened with several Bethesda games. For the most part, it seemed many saw how much worse things could be with <em>Fallout 76</em> and took solace in what <em>Fallout 4</em> had to offer.</p>
<p>With the positive response to Amazon&#8217;s<em> Fallout</em> TV show, several new players are starting to discover <em>Fallout 4</em> for the first time. Those who spent dozens, even hundreds of hours on the game also returned with a new appreciation for what it does. Regardless of the things that leave long-time fans divided to this day, there&#8217;s no denying it&#8217;s a <em>Fallout</em> game. Good or bad, underwhelming or underrated – that perception lies with the players and how they approach the wasteland.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>15 Scary Forests in Video Games</title>
		<link>https://gamingbolt.com/15-scary-forests-in-video-games</link>
					<comments>https://gamingbolt.com/15-scary-forests-in-video-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 21 Sep 2020 12:45:32 +0000</pubDate>
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		<category><![CDATA[The Cursed Forest]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=455380</guid>

					<description><![CDATA[The woods can be dangerous, especially in these games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>pooky locations persist in a number of video games but there&#8217;s something especially eerie about forests. Perhaps it&#8217;s the surrounding trees and how they&#8217;re seemingly watching the player. Maybe it&#8217;s the atmosphere that can go from still to terrifying in an instant. Whatever the case may be, let&#8217;s take a look at 15 spooky forests from various games.</p>
<p><b>Yagata Forest &#8211; Ghost of Tsushima</b></p>
<p><iframe loading="lazy" title="14 Frightening Forests In Video Games You Wouldn&#039;t Dare To Visit Again" width="500" height="281" src="https://www.youtube.com/embed/hFCzu-UPx58?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>According to legends, the spirits of fallen samurai reside in the trees of Yagata Forest, apparently whispering among themselves. Jin will eventually investigate the legend and encounter hanging bodies before fighting off bandits. The bandits are revealed to be leveraging the legend and causing trouble for anyone who stumbled into the forest. But even with that aside, it&#8217;s the quiet, foreboding atmosphere that contributes to the spookiness more than anything else.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">455380</post-id>	</item>
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		<title>15 More Super Bosses That Destroyed You</title>
		<link>https://gamingbolt.com/15-more-super-bosses-that-destroyed-you</link>
					<comments>https://gamingbolt.com/15-more-super-bosses-that-destroyed-you#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 06 May 2020 16:43:17 +0000</pubDate>
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					<description><![CDATA[You'll need all the preparation in the world to stand a chance against these bosses.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s we&#8217;ve noted many times before, boss fights are a delicate balancing act. Challenges are great but you don&#8217;t want to completely and utterly destroy, frustrate or traumatize the player without good reason. But what if you do? Why, just make it a super boss – an optional boss with completely overpowered mechanics to test a player&#8217;s true mettle. Let&#8217;s take a 15 more such bosses here.</p>
<p><b>Sephiroth &#8211; Kingdom Hearts 1 and 2</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/sephiroth-kingdom-hearts-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-421536" src="https://gamingbolt.com/wp-content/uploads/2019/11/sephiroth-kingdom-hearts-2.jpg" alt="sephiroth kingdom hearts 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/sephiroth-kingdom-hearts-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/11/sephiroth-kingdom-hearts-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/sephiroth-kingdom-hearts-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/11/sephiroth-kingdom-hearts-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Kingdom Hearts players had a taste of Sephiroth&#8217;s power in the first game when fighting him in the Final Mix version of the game. Surprise, surprise, he&#8217;s even more difficult in Kingdom Hearts 2. On top of multiple health bars, he moves incredibly fast and can kill Sora with the first combo alone. He can also throw homing orbs, draw Sora into a fire wall and unleash Heartless Angel which, if successful, drops Sora to 1 HP. Sephiroth&#8217;s attack speed and damage also increase as he loses health, making for even more fun times.</p>
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		<title>15 Things We Hope To See In Starfield</title>
		<link>https://gamingbolt.com/15-things-we-hope-to-see-in-starfield</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 15 Feb 2019 07:05:54 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[Fallout 3]]></category>
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		<category><![CDATA[fallout 4: far harbor]]></category>
		<category><![CDATA[Fallout 76]]></category>
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		<category><![CDATA[the elder scrolls 5: skyrim]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=384969</guid>

					<description><![CDATA[It's early days yet but there's plenty we want to see from Bethesda's RPG set in space.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>o Fallout 76 was a disaster (if you haven&#8217;t heard). At least Bethesda Game Studios still has Starfield and The Elder Scrolls 6 on the horizon, right? Since Starfield is coming first – and more likely to be current-gen – we thought about what we&#8217;d like to see in it, especially given Bethesda&#8217;s direction with open world games over the past few years. Let&#8217;s take a closer look.</p>
<p><b>Karma System</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/fallout-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-313470" src="https://gamingbolt.com/wp-content/uploads/2017/11/fallout-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/fallout-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/11/fallout-3-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>When Fallout 4 removed the Karma system, it undercut quite a bit of consequence from one&#8217;s actions. Instead of just re-introducing the same system from Fallout 3, Starfield should have more nuanced consequences. Rather than hostile factions hating you outright, their overall behavior and actions should change based on your reputation. For example, if you have a reputation for hunting down space pirates, then a pirate faction could be hostile, wary, trying to use you to wipe out competitors, and so on depending on your overall morals.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">384969</post-id>	</item>
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		<title>15 Unusual Fallout 4 Quests You Need To Play</title>
		<link>https://gamingbolt.com/15-unusual-fallout-4-quests-you-need-to-play</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 19 Oct 2018 10:35:24 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Bethesda]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=350515</guid>

					<description><![CDATA[Boston just isn't what it used to be. Here are the weirdest quests in The Commonwealth.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>ove it or hate it, Fallout 4 has a ton of interesting quests to go through like its predecessors. The Commonwealth is a hiding lots of interesting lore and even if the quests themselves seem straightforward, the stories around them are definitely worth experiencing. And yes, that applies to some of the stranger quests as well. Let&#8217;s take a closer look at the 15 strangest quests in Fallout 4.</p>
<p><b>Hazardous Material</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Fallout-4-HalluciGen-Inc.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-367787" src="https://gamingbolt.com/wp-content/uploads/2018/10/Fallout-4-HalluciGen-Inc.jpg" alt="Fallout 4 - HalluciGen Inc" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Fallout-4-HalluciGen-Inc.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/Fallout-4-HalluciGen-Inc-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Fallout-4-HalluciGen-Inc-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Fallout-4-HalluciGen-Inc-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Any quest that takes you to a place called “HalluciGen, Inc.” sounds fishy. Sure enough, after receiving the quest from Fred Allen in Hotel Rexford, you&#8217;ll walk into the building to recover a HalluciGen gas canister only to discover Gunner soldiers fighting among each other and seemingly gone mad. Some investigation will reveal that HalluciGen gas is a bioweapon that drives people crazy and the Gunners – among other victims – were used as test subjects.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">350515</post-id>	</item>
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		<title>15 Gameplay Features Fallout 3 Did Better Than Fallout 4</title>
		<link>https://gamingbolt.com/15-gameplay-features-fallout-3-did-better-than-fallout-4</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 12 Oct 2018 06:34:57 +0000</pubDate>
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		<category><![CDATA[Fallout 3: Point Lookout]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=364133</guid>

					<description><![CDATA[Despite its age, Fallout 3 still does a number of things better than Fallout 4.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or a long time after its release, Fallout 3 was considered the “inferior” Fallout product. Keep in mind that more people simply disliked it rather than hating it. Even with Fallout: New Vegas garnering so much love, Fallout 3 had a pretty good reputation thanks to what it ultimately achieved for the franchise. However, Fallout 4 released and you&#8217;ve never seen so many loyal fans turn on a game so quickly. While Fallout 4 was still a good game at the end of the day, there were some things that Fallout 3 seemingly did better. Some of those things are subjective and, well, some of them may not be. Let&#8217;s take a closer look at 15 of those things here.</p>
<p><b>Speech Checks</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/Fallout-3-Colonel-Autumn.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-325726" src="https://gamingbolt.com/wp-content/uploads/2018/02/Fallout-3-Colonel-Autumn.jpg" alt="Fallout 3 Colonel Autumn" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/Fallout-3-Colonel-Autumn.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/02/Fallout-3-Colonel-Autumn-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/Fallout-3-Colonel-Autumn-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/Fallout-3-Colonel-Autumn-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>You&#8217;ve probably heard this term a fair number of times. A speech check essentially relies on your Charisma stat and Speech skill in Fallout 3. They let you manipulate NPCs to do things they wouldn&#8217;t ordinarily do with the accompanying speech challenge indicating your percentage of success. Not only does Fallout 4 do away with the Speech skill, leaving everything up to Charisma, but its speech checks never felt particularly interesting or impactful. Most times, it felt too easy to completely flip someone&#8217;s point of view or increase your reward. Far Harbor did make speech checks better and introduced cooler decisions but that doesn&#8217;t excuse the base game for not even including percentage of success for different choices based on your Charisma.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">364133</post-id>	</item>
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		<title>15 Harmless Things In Video Games That Definitely Won&#8217;t Hurt You, The Player</title>
		<link>https://gamingbolt.com/15-harmless-things-in-video-games-that-definitely-wont-hurt-you-the-player</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 01 Aug 2018 08:56:20 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[assassin's creed origins]]></category>
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		<category><![CDATA[GTA Online]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[Hyper Light Drifter]]></category>
		<category><![CDATA[NIOH]]></category>
		<category><![CDATA[Prey]]></category>
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		<category><![CDATA[sonic and knucles]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=349064</guid>

					<description><![CDATA[This world is full of lies and deceptions.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou&#8217;re playing a game, walking forward through a dungeon, when you spot something on the ground. &#8220;Oh look!&#8221; you exclaim happily. &#8220;Look at this length of rope I found! This is gonna come in handly later when I&#8217;m strangulating an NPC for no reason other than I was bored.&#8221; Cool find, right? You bend down to pick it up, but then- BAM! It&#8217;s not a length of rope. It was all a huge deception.</p>
<p>The game pulls the rug out from under your feet, as it turns out that the length of rope was actually a venomous snake, and it had been lying there for thousands of years, pretending to be rope, just <em>hoping </em>that someone would notice it and fall for its wily tricks. &#8220;Ha ha!&#8221; the game snaps happily. &#8220;Gotcha!&#8221;</p>
<p>Well played, game. Well played. Here are fifteen times we underestimated innocent looking things in games, only to be completely blindsided by their true, evil colours.</p>
<p><strong>JUST ABOUT EVERYTHING IN PREY</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/05/prey2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-295898" src="https://gamingbolt.com/wp-content/uploads/2017/05/prey2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/prey2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/05/prey2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Even the simple act of walking around a seemingly dull environment in Arkane Studios&#8217; <em>Prey </em>is a horrifying prospect. The central hook of the Mimics, the main enemies you come up against most often throughout the game, is that they can take the shape of literally anything in the world. Every step you take is fraught with tension, every object you pick up or look at can be potentially deadly. That chair you see there? That boring little pen lying on the table? That plant standing in the corner? Everything in <em>Prey </em>is out to get you.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">349064</post-id>	</item>
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		<title>Fallout 4 Far Harbor DLC Walkthrough With Ending, Main Missions And Side Quests</title>
		<link>https://gamingbolt.com/fallout-4-far-harbor-dlc-walkthrough-with-ending-main-missions-and-side-quests</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 20 May 2016 10:51:48 +0000</pubDate>
				<category><![CDATA[Walkthrough]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[fallout 4: far harbor]]></category>
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		<category><![CDATA[fallout 4: far harbor walkthrough]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=266710</guid>

					<description><![CDATA[A complete video walkthrough of Fallout 4: Far Harbor.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-257789" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen.jpg" alt="Fallout 4 Far Harbor Screen" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>After months of anticipation, <em>Fallout 4: Far Harbor</em> is finally out. The third DLC for Bethesda&#8217;s <em>Fallout 4</em> is far bigger in scope than either <em>Automatron </em>or <em>Wasteland</em><em> Workshop</em>&#8211; it is as a matter of fact, the single largest bit of post launch content that Bethesda have ever worked on. And given just how extensive Bethesda&#8217;s expansions have been in the past, that really is saying something.</p>
<p>With something as big and large as this, it is very easy and entirely possible for a player to find themselves lost, at a loss as to where to go and what to do. That&#8217;s where we come in- this walkthrough for <em>Fallout 4: Far Harbor</em> will take you through the full single player campaign for the DLC. However, <em><strong>keep in mind that this walkthrough has spoilers</strong></em>, so if you&#8217;d rather go into the DLC blind, this is not for you.</p>
<p><strong>Main Quests And Missions:</strong></p>
<ul>
<li>Far From Home</li>
<li>Walk In The Park</li>
<li>Where You Belong</li>
<li>Visions In The Fog</li>
<li>Best Left Forgotten</li>
<li>The Way Life Should Be</li>
<li>Reformation / Cleansing The Land</li>
<li>Close To Home</li>
</ul>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/UnPlQdxJJjo" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/htE2LdfubTE" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/2XJ1D9r9pMM" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/yVTImTtcu1M" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/O-P2XmHmK48" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/b_xLpffvOxE" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/5hFIvjb1xtE" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/onDbHniEIh0" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Side Missions And Quests:</strong></p>
<ul>
<li>Living on the Edge</li>
<li>Hull Breach</li>
<li>Safe Passage</li>
<li>The Changing Tide</li>
<li>The Hold Out</li>
<li>Turn Back the Fog</li>
</ul>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/ckguYn1B2fQ" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/go-QOk-9k5M" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/TUaiVHTzvgE" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/7-DowkcK_8U" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/crDYPCy_2bc" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/Pm7thE7oz2E" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/Eoo7frtFHjU" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>We will update this guide as we find more information on side quests.</p>
]]></content:encoded>
					
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		<title>Fallout 4 Far Harbor DLC Mega Guide: Rare Weapons, Armor, Perks, Collectibles And More</title>
		<link>https://gamingbolt.com/fallout-4-far-harbor-dlc-mega-guide-rare-weapons-armor-perks-collectibles-and-more</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 20 May 2016 10:12:37 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[fallout 4: far harbor]]></category>
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		<category><![CDATA[fallout 4: far harbor tips and tricks]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=266713</guid>

					<description><![CDATA[A complete guide to Fallout 4: Far Harbor.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">F</span>allout 4: Far Harbor</em> is the most extensive bit of post launch content that Bethesda have ever worked on. Considering the sheer scope of some of their previous expansions and DLC, the size of <em>Far Harbor</em> promises to be simply staggering- far beyond that of an average post launch expansion, for sure.Given just how big the DLC is, there is no shame if you get overwhelmed or lost- after all, there is simply so much going on.</p>
<p>And that&#8217;s where we come in- this guide for <em>Fallout 4: Far Harbor</em>, covers everything from how you can access the DLC, find unique and rare weapons, rare armor, recipes, new perks and abilities, buy hounds, find recipes, workshop locations, Islander&#8217;s Almanac Magazines, new map locations, find the biggest secret loot room and the Bowling Ball launcher. And lastly we also take a look at at how you can unlock some of the trophies and achievements within the game.</p>
<p><span style="color: #ff6600;"><strong>ACCESSING FAR HARBOR</strong></span></p>
<p>Of course, before you can conquer <em>Far Harbor</em>, you need to access it- and Bethesda make it generally easy. The new area can be accessed relatively early in the game, though there are still some early game story quests that you need to have completed before you can get to Far Harbor. Essentially, this is what you need to do:</p>
<p><em>Before doing any of this, make sure you purchase and download </em>Far Harbor<em>&#8211; naturally, you cannot access the expansion without having purchased and installed it.</em></p>
<ol>
<li>Go to Diamond City- once you get there, you will see signs all over the city pointing to Nick Valentine&#8217;s Detective Agency</li>
<li>Once you get there, you find out that Valentine has been kidnapped, initiating the Missing Valentine quest. Complete the quest, to get the next one in the line- Get A Clue.</li>
<li>Complete Get A Clue, then pull up your Pip Boy. Select “Valentine’s Detective Agency Radio.” This immediately unlocks the “Far From Home” quest.</li>
<li>Follow “Far From Home” to reach the new <em>Far Harbor</em> area.</li>
</ol>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/vQVnqkTcgtM" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong><span style="color: #ff6600;">UNIQUE AND RARE WEAPONS</span></strong></p>
<p>There are multiple new, pretty awesome weapons that <em>Far Harbor</em> adds to the mix- weapons that, in general, are among the best ones available in the new expansion. This section of the guide provides a full list of all of these new Unique and Rare weapons, while also including a video showcase for each of them.</p>
<p><strong>The Fish Catcher: </strong>A devastating close range melee weapon.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/y3ylaLa6-qM" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Radical Conversion</strong>: Ignores 30% of the enemy&#8217;s damage and energy resistance</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/kZZEmm1tZYU" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>UNIQUE ARMOR</strong></p>
<p><strong>Defender&#8217;s Harpoon Gun</strong>: Another weapon that ignores 30% of the enemy&#8217;s damage and energy resistance</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/ml3GlI1BX0g" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Hitman&#8217;s Institute Rifle</strong>: +10% damage while aiming</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/KJMQ0A8mlno" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>December&#8217;s Child</strong>: Lighter, with faster reload, faster fire rate, and 5.56 ammo usage</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/pOJTNL5EJNs" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>The Harvester</strong>: A devastating melee weapon that may stagger enemies</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/ss0vhtQqn7o" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Bloodletter</strong>: A melee weapon that makes targets bleed for an addition 25 HP of damage</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/-TvDO3eszc4" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Butcher&#8217;s Hook</strong>: Refills your AP on a critical hit</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/Kyg7ARkpdUc" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Admiral&#8217;s Friend</strong>: Does double damage to enemies at full health</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/dOQe8N3pApc" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>The Striker</strong>: 50% chance to cripple the target&#8217;s leg</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/gYcD8Yi1j20" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Kiloton Radium Rifle</strong>: Bullets explode on impact</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/bqlCe7pkFAw" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Atom&#8217;s Judgement</strong>: +100 radiation damage</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/UHBcc-IVtt4" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Old Reliable</strong>: Shoots and additional projectile</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/DntidPnJfAo" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><span style="color: #ff6600;"><strong>UNIQUE ARMOR</strong></span></p>
<p>Similar to high grade unique weapons that have been added to the game in <em>Far Harbor</em>, there is also some new, unique armor added to the game, too. This section of the guide covers that armor. Unless otherwise noted, all armor sets end up cumulatively granting a whole range of buffs and bonuses during combat or exploration- with different pieces in an armor set providing different benefits. These exact benefits can be learned by watching the provided videos.</p>
<p><strong>Recon Marine Armor Set</strong></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/b60pd7kr5es" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Captain&#8217;s Hat &amp; Cap</strong></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/i159ST-jss0" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Inquisitor&#8217;s Cowl</strong>: Wearer&#8217;s intelligence increases with Rads</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/xac6lIGCyuw" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Vim! Power Armor</strong></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/YVBQqYeXZyQ" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Hunter&#8217;s Pelt Outfit and Hunter&#8217;s Hood</strong></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/iyvUPDfosfU" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Rescue Diver Suit</strong>: Wearer gains ability to breathe underwater, and protection from radiation</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/0zquiWKreo8" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><span style="color: #ff6600;"><strong>PERKS</strong></span></p>
<p>Perks are the fundamental mechanic for leveling up in <em>Fallout 4</em>&#8211; and <em>Far Harbor</em> throws some new ones into the mix, adding new bonuses, buffs, and abilities to help you on your way through the wasteland. The video below acts as a handy guide to these new Perks that have been added into the game with <em>Far Harbor</em>.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/MuLHVmuFP90" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><span style="color: #ff6600;"><strong>HOUNDS</strong></span></p>
<p>You can, in fact, buy hounds in <em>Fallout 4</em>, thanks to <em>Far Harbor</em>. The video below shows you where to go and what to do- I just don&#8217;t know why you&#8217;d want to do any of it, but hey, no judgement.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/lsODsSDwgSk" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong><span style="color: #ff6600;">RECIPES</span></strong></p>
<p><em>Fallout 4: Far Harbor</em> adds multiple new recipes into the game- these let you cut off parts from the wasteland creatures you encounter, and use them to feed yourself for some unique bonuses and buffs.</p>
<p><b>Strong Sludge Cocktail: </b></p>
<p>Dirty Water X 1, Blight X 2, Condensed Fog X 1</p>
<p><b>Agile Sludgepak: </b></p>
<p>Fertilizer X 2 , Stimpak X 1, Condensed Fog X 1, Dirty Water X 1</p>
<p><b>Fried Fog Crawler</b>:</p>
<p>Raw Fog Crawler Meat X 1, Oil X 1</p>
<p><b>Gulper Slurry:</b></p>
<p>Purified Water X 1, Acid X 1, Crystal X 1, Gulper Innards X 3</p>
<p><b>Grilled Hermit Crab: </b></p>
<p>Hermit Crab Meat X 1</p>
<p><b>Poached Angler: </b></p>
<p>Angler Meat X 1</p>
<p><b>Durable Sludgepak: </b></p>
<p>Fiberglass X 2, Stimpak X 2, Condensed Fog X 1, Dirty Water X 1</p>
<p><b>Resilient Sludge Cocktail: </b></p>
<p>Condensed Fog X 1, Rax-X X 1, Bloodbug Meat X 1</p>
<p><span style="color: #ff6600;"><strong>WORKSHOPS</strong></span></p>
<p>There are four new Workshops to find in <em>Far Harbor</em>:</p>
<p><b>Echo Lake Lumber: </b>Complete the Rite of Passage quest, and during the Turn Back The Fog quest, refuse to return the land to Malcolm.</p>
<p><b>National Park Visitor’s Center: </b>Complete the quest Rite of Passage quest, then talk with Mitch in The Last Plank bar. Starting the next quest will gain you access to this workshop.</p>
<p><b>Longfellow’s Cabin: </b>You need to go to Arcadia during the Walk in the Park Quest to unlock this workshop. The workshop is directly north of Far Harbor.</p>
<p><b>Dalton’s Farm: </b>You need to speak with Cassie in Far Harbor, and complete Blood Tide. The workshop is on the far northwestern shore of the island.</p>
<p><span style="color: #ff6600;"><strong>COLLECTIBLES</strong></span></p>
<p>There are multiple different kinds of collectibles in <em>Fallout 4: Far Harbor</em>. This part of the guide helps you track the locations of all of them:</p>
<p><strong>The Islander&#8217;s Almanac Magazines</strong></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/yfHN6qYcYo8" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>New Map Locations</strong></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/c8z1DXlqAzw" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>The Biggest Loot Room</strong></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/4O_gvw5cG-Y" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>The Bowling Ball Launcher</strong></p>
<ul>
<li>Far Harbor-&gt;Beaver Creek Lanes -&gt;The Manager’s Office which is located behind the bowling lanes.</li>
<li>Mini Nuke Launcher Variant, Using Bowling Balls as Ammo, With 50% Chance to Cripple</li>
</ul>
<p><span style="color: #ff6600;"><strong>ACHIEVEMENTS/TROPHIES</strong></span></p>
<p><strong>Far From Home</strong><br />
Complete The Quest &#8216;Far From Home&#8217;</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/vQVnqkTcgtM" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Where You Belong<br />
</strong>Complete the quest &#8216;Where You Belong&#8217;</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/zLqu3sNJAOo" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>The Way Life Should Be</strong><br />
Complete The quest &#8216;The Way Life Should Be&#8217;<br />
<iframe loading="lazy" src="https://www.youtube.com/embed/b_xLpffvOxE" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Cleansing the Land</strong><br />
Complete the quest &#8216;Cleansing the Land&#8217;<br />
<iframe loading="lazy" src="https://www.youtube.com/embed/5hFIvjb1xtE" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Close to Home</strong><br />
Complete the quest &#8216;Close to Home&#8217;</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/onDbHniEIh0" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>The Islander&#8217;s Almanac</strong><br />
Collect all issues of &#8220;The Islander&#8217;s Almanac&#8221; magazine</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/yfHN6qYcYo8" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Hooked</strong><br />
Defeat 30 Far Harbor creatures</p>
<p><strong>New England Vacationer</strong><br />
Discover 20 Far Harbor Locations</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/c8z1DXlqAzw" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Push Back The Fog</strong><br />
Unlock 3 Far Harbor Workshop Locations. Refer the guide above.</p>
<p><strong>Just Add Saltwater</strong><br />
Cook One of the New Far Harbor Recipes. Refer the guide above.</p>
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		<title>Fallout 4 Far Harbor Will Apparently Be About 20 Hours Long</title>
		<link>https://gamingbolt.com/fallout-4-far-harbor-will-apparently-be-about-20-hours-long</link>
					<comments>https://gamingbolt.com/fallout-4-far-harbor-will-apparently-be-about-20-hours-long#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 16 May 2016 20:42:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[fallout 4: far harbor]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=266397</guid>

					<description><![CDATA[We finally know just how big Far Harbor will be.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-257789" src="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen.jpg" alt="Fallout 4 Far Harbor Screen" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/02/Fallout-4-Far-Harbor-Screen-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Bethesda have claimed repeatedly that <em>Far Harbor</em>, the final bit of DLC that they are releasing as part of the first wave of post launch content for <em>Fallout 4,</em> will be the most extensive bit of post launch DLC that they have ever worked on, far more extensive than anything they ever did for <em>Morrowind, Oblivion, Skyrim</em>, or <em>Fallout 3.</em></p>
<p>Just how extensive? Well, according to <a href="http://wccftech.com/fallout-4-harbor-dlc-20-hours-testers-scary-unnerving/">WCCFTech</a>, who contacted some people who have gotten the chance to go hands on with the DLC already ahead of its launch later this week, the main story will be about 20 hours long- while that is a pittance to just how long Bethesda games usually last, it is in fact far longer than their other expansions and DLC, and it is definitely longer than most other games that are put out on the market these days.</p>
<p><em>Fallout 4: Far Harbor</em> will be out on PS4, Xbox One, and PC on May 19.</p>
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