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	<title>Final Fantasy 7 Revelation &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Final Fantasy 7 Revelation&#8217;s Payoff Will Make Players Cry, Says Cloud Strife&#8217;s Voice Actor</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelations-payoff-will-make-players-cry-says-cloud-strifes-voice-actor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 14:03:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647755</guid>

					<description><![CDATA["There are moments in this that if you haven't cried in the first two yet, I guarantee you'll be sobbing in this one," said Cody Christian.]]></description>
										<content:encoded><![CDATA[<p>While there are undoubtedly going to be plenty of emotional moments in <em>Final Fantasy 7 Revelation</em> since the title acts as the <a href="https://gamingbolt.com/final-fantasy-7-remake-trilogy-will-incorporate-settings-and-stories-from-all-spin-offs-director">finale to a trilogy</a> remaking one of the most beloved RPGs of all time, voice actor of Cloud Strife, Cody Christian, has said that its emotional payoff will leave players “sobbing”. During KawaCon, Christian <a href="https://www.instagram.com/p/Daa1YHqxqal/" target="_blank" rel="noopener">spoke to Ally B</a> about how emotional the title will be and said that even players who didn’t cry during <em>Final Fantasy 7 Remake</em> or<em> Rebirth</em> will do so by the time they finish <em>Revelation</em>.</p>
<p>&#8220;There&#8217;s so much emotionality, there&#8217;s so much vulnerability,&#8221; he said. &#8220;There are moments in this that if you haven&#8217;t cried in the first two yet, I guarantee you&#8217;ll be sobbing in this third one.&#8221; He went on to say that the title will be “a payoff” for all of the story elements that have been building up so far.</p>
<p>Christian isn’t the only one who has spoken about how emotional <em>Final Fantasy 7 Revelation</em> will be. Just last month, director Naoki Hamaguchi spoke about how, despite having played through the title around 40 times, a certain scene <a href="https://gamingbolt.com/final-fantasy-7-revelation-director-says-he-cries-during-a-certain-scene-every-time-he-plays">still manages to make him cry</a>. This comes down to the moments of introspection experienced by Cloud and how his fate has been bound by that of Zack and Aerith.</p>
<p>“There’s this scene that’s quite essential to the story of <em>Final Fantasy 7</em> where Cloud goes into a moment of introspection and discovers his identity and how it fits with Zack and Aerith,” he said. “I think the way we portrayed that in <em>Revelation</em> turned out very well, and we’re eager for fans to see it.”</p>
<p>“I’ve finished <em>Revelation</em> about 40 times, and every time that introspective scene with Cloud made me cry.”</p>
<p>Without going into too many details about exactly which scene he was talking about, Hamaguchi said that it was “A key scene from the original, related to Cloud’s identity” and noted that it “is one of the most memorable experiences” in <em>Revelation</em>.</p>
<p>The emotional payoffs present in the storyline of <em>Final Fantasy 7 Revelation</em> may have played a role in the development team&#8217;s decision for the game’s title. Hamaguchi had previously spoken about how the story is <a href="https://gamingbolt.com/final-fantasy-7-revelations-title-was-picked-because-it-answers-questions-from-remake-and-rebirth">going to offer many revelations to players</a>.</p>
<p>While there were questions about whether the team would go with Resolve as the title instead, since that seems to be a core theme of the story, Hamaguchi said that it “wasn’t really a candidate for our title. We landed with ‘<em>Revelation</em>,’ because that was the word that was the best match for what we wanted to depict in the third instalment of our series.”</p>
<p>“I think a lot of fans and players were just really wondering, how this is going to go down, and how the trilogy is going to conclude,” he said. “As a response to that, this is our message, to say that this is the end of everything, this is where everything gets revealed, and this is where you will find out all the answers.”</p>
<p><em>Final Fantasy 7 Revelation</em> is being developed for PC, PS5, Xbox Series X/S, and Nintendo Switch 2, and is slated for release in Spring 2027.</p>
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		<title>Final Fantasy 7 Revelation May Get Post-Launch DLC That Continues the Story &#8211; Rumor</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelation-may-get-post-launch-dlc-that-continues-the-story-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 14:06:27 +0000</pubDate>
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		<category><![CDATA[Rumors]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647578</guid>

					<description><![CDATA[Updates to the Epic Games Store Listing for Revelation reveals mentions of a Premium Story Pass, hinting at INTERmission-style DLCs.]]></description>
										<content:encoded><![CDATA[<p>It looks like Square Enix may have accidentally revealed its plans for the post-launch support of <a href="https://gamingbolt.com/final-fantasy-7-revelation-director-says-he-cries-during-a-certain-scene-every-time-he-plays"><em>Final Fantasy 7 Revelation</em></a>. Database updates to the Epic Games Store (via <a href="https://epicdb.org/sandbox/a2c630e6aab44a2d90e56d7e3237af1c/items" target="_blank" rel="noopener">EpicDB</a>) indicate that the title will be getting plenty of DLCs, with up to seven releases seemingly being planned.</p>
<p>Some of the DLC likely corresponds with in-game items that will likely be part of a supposed Premium Plus Edition of the title. Interestingly, there are also mentions of a Story Expansion Pass, which indicates that some of the DLC will continue the story of <em>Final Fantasy 7 Revelation</em>.</p>
<p>While the scale of these DLCs remains unknown – many of them are likely to essentially be extra gear or costume options – there might also be plans for an expansion that is similar in scale to <em>Episode INTERmission</em> for <em>Final Fantasy 7 Remake</em>, which essentially added an entirely new story to the game, introducing the <em>Remake</em> trilogy audience to the character of Yuffie and her unique combat style.</p>
<p>Since director Naoki Hamaguchi has previously spoken about wanting to integrate stories, characters, and content from <em>Final Fantasy 7</em>’s various spin-offs and follow-ups, we might even see versions of <em>Dirge of Cerberus</em> or<em> Advent Children</em> recreated in <em>Final Fantasy 7 Revelation</em> in some form.</p>
<p>Hamaguchi had <a href="https://gamingbolt.com/final-fantasy-7-remake-trilogy-will-incorporate-settings-and-stories-from-all-spin-offs-director">spoken about this during a Q&amp;A in Shanghai</a>. At the time, he was responding to a question about whether <em>Crisis Core: Final Fantasy 7</em> character Cissnei would be showing up in <em>Revelation</em> following her appearance in <em>Rebirth</em>.</p>
<p>“Well, at this time it’s best not to say whether Cissnei will appear or not, but there is one thing I can tell you,” said Hamaguchi. “This <em>Final Fantasy 7 Remake</em> series is not simply a recreation of the original work, but rather, our goal is to create a single, new <em>Final Fantasy 7</em> that incorporates the settings and concepts of all the previous spin-off titles, such as <em>Advent Children</em>, <em>Dirge of Cerberus</em>, and <em>Crisis Core</em>. Therefore, the appearance of Cissnei and the inclusion of <em>Dirge of Cerberus</em> Soldiers in the DLC, all have that meaning.”</p>
<p>“So, since that concept will of course carry over into <em>Revelation</em> as well, not limited to Cissnei, for the last entry, there will be characters that have appeared in the various <em>FF7</em> compilation games that I think will be there, and each of these characters has a large and dedicated fanbase, so we want to create a work that can satisfy the feelings of those people.”</p>
<p>It is worth noting that the <em>Final Fantasy 7 Remake</em> trilogy has done an admirable job of introducing characters and story concepts from games that were previously only spin-offs. A notable example of this is the inclusion of Leslie Kyle in <em>Final Fantasy 7 Remake</em>. The character was previously only mentioned in <em>Final Fantasy VII The Kids Are Alright: A Turks Side Story</em>. Similarly, the title also included references to <em>Dirge of Cerberus</em> in the form of its antagonists – Wiess and Nero – being available as VR mission boss fights in <em>Episode INTERmission</em>.</p>
<p><em>Final Fantasy 7 Revelation</em> is being developed for PC, PS5, Xbox Series X/S, and Nintendo Switch 2, and is slated for a Spring 2027 release.</p>
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		<title>Final Fantasy 7 Remake Trilogy Will Incorporate Settings and Stories From All Spin-Offs &#8211; Director</title>
		<link>https://gamingbolt.com/final-fantasy-7-remake-trilogy-will-incorporate-settings-and-stories-from-all-spin-offs-director</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 13:22:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crisis Core: Final Fantasy 7]]></category>
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		<category><![CDATA[Final Fantasy 7 Remake]]></category>
		<category><![CDATA[Final Fantasy 7 Remake Intergrade]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647017</guid>

					<description><![CDATA[Naoki Hamaguchi was asked about whether Crisis Core's Cissnei would once more show up in Revelation after last being seen in Rebirth.]]></description>
										<content:encoded><![CDATA[<p>While <em>Final Fantasy 7 Revelation</em> is set to feature many iconic scenes and characters from the original <em>Final Fantasy 7</em>, director Naoki Hamaguchi has teased that there will also be characters from spin-offs of the original showing up. In a Q&amp;A session in Shanghai, as caught by Genki_JPN, Hamaguchi was asked about whether <em>Crisis Core: Final Fantasy 7</em>’s Cissnei, who we last saw in <em>Final Fantasy 7 Rebirth</em>, will be showing up in <em>Revelation</em>.</p>
<p>“Well, at this time it’s best not to say whether Cissnei will appear or not, but there is one thing I can tell you,” replied Hamaguchi. “This <em>Final Fantasy 7 Remake</em> series is not simply a recreation of the original work, but rather, our goal is to create a single, new <em>Final Fantasy 7</em> that incorporates the settings and concepts of all the previous spin-off titles, such as <em>Advent Children</em>, <em>Dirge of Cerberus</em>, and <em>Crisis Core</em>. Therefore, the appearance of Cissnei and the inclusion of <em>Dirge of Cerberus</em> Soldiers in the DLC, all have that meaning.”</p>
<p>“So, since that concept will of course carry over into <em>Revelation</em> as well, not limited to Cissnei, for the last entry, there will be characters that have appeared in the various <em>FF7</em> compilation games that I think will be there, and each of these characters has a large and dedicated fanbase, so we want to create a work that can satisfy the feelings of those people.”</p>
<p>He went on to talk about how Cissnei has a lot of fans. “Whenever I talk to the media or fans, they very often ask me if Cissnei will appear or say they like Cissnei,” he laughed.</p>
<p>Fans of the original <em>Final Fantasy 7</em> and its spin-offs shouldn’t find this too surprising, since we’ve seen many references to these spin-offs and even cross-media stories like novels throughout the trilogy so far. <em>Final Fantasy 7 Remake</em>, for instance, featured an appearance of Leslie Kyle during its Wall Market sections. This character made his first appearance in <em>Final Fantasy VII The Kids Are Alright: A Turks Side Story</em> – a story published in Japan back in 2011. The same game also features the main antagonists of <em>Dirge of Cerberus</em> – Weiss and Nero – as VR missions in its <em>Episode</em> <em>INTERmission</em> DLC, which eventually got included with the base game as <em>Final Fantasy 7 Remake Intergrade</em>.</p>
<p><em>Final Fantasy 7 Rebirth</em> saw similar inclusions. Along with the appearance of Cissnei, the title also included smaller references to other stories in the same universe, such as Tifa having a cat.</p>
<p>Earlier this month, Hamaguchi also spoke about how he had played through <em>Final Fantasy 7 Revelation</em> around 40 times, and how a certain emotional scene <a href="https://gamingbolt.com/final-fantasy-7-revelation-director-says-he-cries-during-a-certain-scene-every-time-he-plays">always ended up leaving him in tears</a>.</p>
<p><em>Final Fantasy 7 Revelation</em> is being developed for PC, PS5, Xbox Series X/S, and Nintendo Switch 2, and will be coming out in Spring 2027. For more details about why Square Enix decided to call the third entry in the trilogy <em>Revelation</em>, take a look at what Hamaguchi had to say about <a href="https://gamingbolt.com/final-fantasy-7-revelations-title-was-picked-because-it-answers-questions-from-remake-and-rebirth">potentially calling it Resolve</a>.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Naoki Hamaguchi says that other characters from the FF7 compilation and spinoffs may appear in FF7 Revelation, just like Cissnei has appeared in the previous games!<br><br>&quot;Well, at this time it&#39;s best not to say whether Cissnei will appear or not, but there is one thing I can tell… <a href="https://t.co/oasAIYVCEF">pic.twitter.com/oasAIYVCEF</a></p>&mdash; Genki✨ (@Genki_JPN) <a href="https://x.com/Genki_JPN/status/2068648972189868178?ref_src=twsrc%5Etfw">June 21, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Final Fantasy 7 Revelation Director Says He Cries Every Time During a Certain Scene</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelation-director-says-he-cries-during-a-certain-scene-every-time-he-plays</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 11:03:32 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646705</guid>

					<description><![CDATA[Naoki Hamaguchi has revealed that he has finished Revelation around 40 times, and the scene in question still makes him cry.]]></description>
										<content:encoded><![CDATA[<p>While <em>Final Fantasy 7 Rebirth</em> certainly had its moments of intense drama and emotion, director Naoki Hamaguchi has said that the upcoming <em>Final Fantasy 7 Revelation</em> won’t be lacking in that department. In an interview with <a href="https://www.omelete.com.br/games/final-fantasy-vii-revelation-diretor-zerou-40-vezes-chorou" target="_blank" rel="noopener">Omelete</a>, Hamaguchi spoke about a particularly intense scene and revealed that it managed to make him cry regardless of how many times he played through the title.</p>
<p>The scene largely relates to Cloud coming to understand what happened to him, and his relation to both Zack and Aerith. Hamaguchi has said that this moment has “turned out very well” in <em>Final Fantasy 7 Revelation</em>.</p>
<p>&#8220;There&#8217;s this scene that&#8217;s quite essential to the story of <em>Final Fantasy 7</em> where Cloud goes into a moment of introspection and discovers his identity, and how it fits with Zack and Aerith,&#8221; he said. &#8220;I think the way we portrayed that in <em>Revelation</em> turned out very well, and we&#8217;re eager for fans to see it.”</p>
<p>&#8220;I&#8217;ve finished <em>Revelation</em> about 40 times, and every time that introspective scene with Cloud made me cry.&#8221;</p>
<p>He mentioned the same scene on social media as well, saying, “A key scene from the original, related to Cloud’s identity, is one of the most memorable experiences in <em>FFVII Revelation</em>.”</p>
<p>It is worth noting that <em>Final Fantasy 7</em>, which is considered by many to be one of the best games in the franchise, if not of all time, is well-known for the twists and turns in its story. Despite its age, the RPG was praised for its handling of heavy subjects, as well as how well it was able to portray its more emotional moments even despite the more primitive graphical capability of the original PlayStation.</p>
<p>As for <em>Final Fantasy 7 Revelation</em>, it is slated to bring the <em>Remake</em> trilogy to an end, and in the process, will answer many questions that <em>Remake</em> and <em>Rebirth</em> left open. Hamaguchi noted that this was the main reason for the studio <a href="https://gamingbolt.com/final-fantasy-7-revelations-title-was-picked-because-it-answers-questions-from-remake-and-rebirth">picking <em>Revelation</em> as the game’s title</a>, despite its core themes also revolving around another word that starts with “re” – Resolve.</p>
<p>“I think a lot of fans and players were just really wondering, how this is going to go down, and how the trilogy is going to conclude,” he said. “As a response to that, this is our message, to say that this is the end of everything, this is where everything gets revealed, and this is where you will find out all the answers.”</p>
<p>As for the decision to go with <em>Revelation</em> over Resolve, Hamaguchi said that the latter “wasn’t really a candidate for our title. We landed with ‘<em>Revelation</em>,’ because that was the word that was the best match for what we wanted to depict in the third instalment of our series.”</p>
<p><em>Final Fantasy 7 Revelation</em> is being developed for PC, PS5, Xbox Series X/S, and Nintendo Switch 2, and in a first for the franchise, will be coming to all platforms on the same day. While you wait for its Spring 2027 release, take a look at other details, like the fact that <a href="https://gamingbolt.com/final-fantasy-7-revelations-max-level-is-99-optional-weapons-have-dedicated-narrative-components">its maximum level will be 99</a>, and that it <a href="https://gamingbolt.com/final-fantasy-7-revelation-wont-feature-bone-village">won’t include Bone Village</a>.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="ja" dir="ltr">In this interview with Omelete.<br>A key scene from the original, related to Cloud’s identity, is one of the most memorable experiences in FFVII Revelation.<br>&#8211;<br>Omeletteのインタビューです。… <a href="https://t.co/EK7C2Oky8Q">https://t.co/EK7C2Oky8Q</a></p>&mdash; 浜口直樹 /FINAL FANTASY VII REVELATION, Spring 2027 (@nhamaguc) <a href="https://x.com/nhamaguc/status/2067415237507293355?ref_src=twsrc%5Etfw">June 18, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Final Fantasy 7 Revelation&#8217;s Title Was Picked Because it Answers Questions From Remake and Rebirth</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelations-title-was-picked-because-it-answers-questions-from-remake-and-rebirth</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 11:03:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646560</guid>

					<description><![CDATA[Director Naoki Hamaguchi even noted that, despite its themes of Resolve, the word was never a candidate for the game's title.]]></description>
										<content:encoded><![CDATA[<p>Leading up to the <a href="https://gamingbolt.com/final-fantasy-7-revelation-announced-for-spring-2027">official announcement</a> that the third entry in the <em>Final Fantasy 7 Remake</em> trilogy would be titled <em>Revelation</em>, there was plenty of speculation among the fan base about what the game would actually be called. In an interview with <a href="https://gameinformer.com/sgf-2026/2026/06/16/why-its-called-final-fantasy-vii-revelation-instead-of-resolve-or-other" target="_blank" rel="noopener">Game Informer</a>, director Naoki Hamaguchi revealed the decision behind naming it <em>Final Fantasy 7 Revelation</em>, despite even the showcase trailer focusing on the word “Resolve”.</p>
<p>&#8220;As I spoke about in my stage presentation, the central theme of this title is going to be &#8216;Resolve,'&#8221; Hamaguchi explained. &#8220;That could mean a lot of things, but one of them is the resolve of our party player-characters heading into the final battles. What kind of resolve do they have in them? What are they feeling? What are they thinking about? Things like that. We&#8217;re going to really dive deep into that specific aspect of their emotions and what they&#8217;re thinking. It&#8217;s going to shape a little bit differently between the choices that the players take, so the overall game experience might change a little bit depending on those choices that the players might take, but the goal is for the characters to feel closer than ever for the players.&#8221;</p>
<p>When asked about whether “Resolve” was considered as a potential title for <em>Final Fantasy 7 Revelation</em>, Hamaguchi said that the fact that both words start with the letters “re” is simply a coincidence.</p>
<p>“It wasn’t really a candidate for our title,” he continued. “We landed with ‘<em>Revelation</em>,’ because that was the word that was the best match for what we wanted to depict in the third instalment of our series. One thing I can share about the title &#8216;<em>Revelation</em>,&#8217; though, is that we kept this under the veils for the longest time, and we wanted to be very careful about it. We have a very huge development team, but among those development team members, only five or six people knew about the title. Most of them found out about the title at the [Summer Game Fest] stage presentation!”</p>
<p>As for why the team decided to pick <em>Revelation</em> as the title, Hamaguchi explained that the story of the third entry will revolve around “revealing all these unanswered questions that the fans may have with <em>Remake</em> and <em>Rebirth</em>.”</p>
<p>“I think a lot of fans and players were just really wondering, how this is going to go down, and how the trilogy is going to conclude,” he said. “As a response to that, this is our message, to say that this is the end of everything, this is where everything gets revealed, and this is where you will find out all the answers.”</p>
<p>Square Enix has recently confirmed that <em>Final Fantasy 7 Revelation</em> will <a href="https://gamingbolt.com/final-fantasy-7-revelations-world-is-open-to-explore-from-the-start-with-lots-of-side-content">give players plenty of freedom</a> from quite early on, and the moment that players unlock the Highwind, they will be able to <a href="https://gamingbolt.com/final-fantasy-7-revelations-highwind-unlocks-early-says-director-and-lets-you-fly-almost-anywhere">fly almost anywhere in the game’s world</a>. The developers have also confirmed that <a href="https://gamingbolt.com/final-fantasy-7-revelations-max-level-is-99-optional-weapons-have-dedicated-narrative-components">the optional WEAPON superbosses</a> will have “dedicated narrative components,” and that the title <a href="https://gamingbolt.com/final-fantasy-7-revelation-wont-feature-bone-village">won’t feature Bone Village</a>.</p>
<p><em>Final Fantasy 7 Revelation</em> is coming to PC, PS5, Xbox Series X/S, and Nintendo Switch 2 in the Spring 2027.</p>
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		<title>Final Fantasy 7 Revelation&#8217;s Max Level is 99; Optional WEAPONs Have &#8220;Dedicated Narrative Components”</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelations-max-level-is-99-optional-weapons-have-dedicated-narrative-components</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 15:28:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646371</guid>

					<description><![CDATA[Naoki Hamaguchi says you'll now be motivated to "complete all remaining content" after the story rather than replaying in Hard Mode.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As the final chapter in the <em>Remake</em> trilogy, <em>Final Fantasy 7 Revelation</em> is pulling out all the stops for fans. Highwind <a href="https://gamingbolt.com/final-fantasy-7-revelations-highwind-unlocks-early-says-director-and-lets-you-fly-almost-anywhere">available from the start</a>? Check. A vast world that you can explore <a href="https://gamingbolt.com/final-fantasy-7-revelations-world-is-open-to-explore-from-the-start-with-lots-of-side-content">with almost no restrictions</a>? Also check. A satisfying ending? Still to be decided, but director Naoki Hamaguchi says <a href="https://gamingbolt.com/final-fantasy-7-revelation-will-offer-players-narrative-choices-wont-have-multiple-endings">there&#8217;s only one</a>.</p>



<p class="wp-block-paragraph">Now another promise is fulfilled, as he confirmed to <a href="https://www.everyeye.it/articoli/intervista-esclusiva-naoki-hamaguchi-director-fantasy-7-revelation-cosa-raccontato-67246.html" target="_blank" rel="noreferrer noopener">Everything.it</a> that you can finally hit the original&#8217;s max level. “Another thing I wanted to add is that in <em>Remake</em> and <em>Rebirth</em>, there was a level cap, but in <em>Revelation</em>, we will not have a level limit: players will be able to reach level 99.”</p>



<p class="wp-block-paragraph">Which is great news, but you&#8217;re likely going to need every single one of them. “WEAPONs and enemies even tougher than the final boss you face in the story. Examples include the WEAPONs themselves or the beloved Knights of the Round.&#8221;</p>



<p class="wp-block-paragraph">So instead of replaying the game on Hard mode (as in <em>Remake</em> and <em>Rebirth</em>), you&#8217;re now motivated “to complete all the remaining content on the world map after finishing the main story.” Interestingly, he also promised that the optional WEAPONs would have their own “dedicated narrative component.”</p>



<p class="wp-block-paragraph">Launching <a href="https://gamingbolt.com/final-fantasy-7-revelation-announced-for-spring-2027">in Spring 2027</a>, <em>Final Fantasy 7 Revelation</em> will be available simultaneously for Xbox Series X/S, PS5, PC, and Nintendo Switch 2 – a first for the trilogy. Alongside Cid and Vincent Valentine as party members, each with unique playstyles that complement each other, you can look forward to the new FITS system.</p>



<p class="wp-block-paragraph">The latter is like a combination of the classic Jobs and <em>Final Fantasy 10-2&#8217;s</em> Dresspheres, where different equipment changes the characters&#8217; appearance while granting new abilities. We&#8217;ve already seen Cloud and Tifa as the Warrior and Black Mage, but what other FITS can be expected? Stay tuned for more details in the coming months.</p>
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		<title>Final Fantasy 7 Revelation Won&#8217;t Feature Bone Village</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelation-wont-feature-bone-village</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Sat, 13 Jun 2026 04:49:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646329</guid>

					<description><![CDATA[It’s a location we’re certainly going to miss, but its omission makes sense if the remake is aiming to streamline the original.]]></description>
										<content:encoded><![CDATA[<p>We kind of suspected that there were going to be a few cuts in <em>Final Fantasy 7 Revelation, </em>but we can&#8217;t honestly say we expected Bone Village to be one of them. It was a way for the original game to throw us a bone (pun intended), after all, given that you could pick up quite a few useful and rare items in it, along with some entertaining minigames.</p>
<p>But not so in the remake. The news comes from none other than Naoki Hamaguchi, who told <em><a href="https://www.rpgsite.net/interview/20585-final-fantasy-vii-revelation-naoki-hamaguchi-new-interview-story-finale-choices-vincent-weapon-battles" target="_blank" rel="noopener">RPG Site</a> </em>that players weren&#8217;t going to be able to visit the place, although a few surrounding areas were still open for business. &#8220;Bone Village itself is not included, but North Wood and the Temple of Ancients, we’ll be able to revisit.” That, and Rocket Town, which didn&#8217;t make the cut in <em>Rebirth</em>.</p>
<p>Although that might be disappointing news to some of you, there&#8217;s still a lot to look forward to. There&#8217;s a world that&#8217;s more <a href="https://gamingbolt.com/final-fantasy-7-revelations-world-is-open-to-explore-from-the-start-with-lots-of-side-content">open to explore</a> with a lot of side content, for starters, and a fair bit of <a href="https://gamingbolt.com/final-fantasy-7-revelation-will-offer-players-narrative-choices-wont-have-multiple-endings">narrative choice</a>, although it won&#8217;t affect the game&#8217;s ending. We&#8217;re particularly happy about the <a href="https://gamingbolt.com/final-fantasy-7-revelations-highwind-unlocks-early-says-director-and-lets-you-fly-almost-anywhere">Highwind unlocking early</a>, letting you take to the skies and go just about anywhere.</p>
<p>All in all, Bone Village might be missed, but there&#8217;s a lot of cool stuff to help you cope when <em>Final Fantasy 7 Revelation</em> launches in Spring 2027 for the PC, PS5, Xbox Series X|S, and Nintendo Switch 2.</p>
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		<title>Final Fantasy 7 Revelation Will Offer Players Narrative Choices, Won&#8217;t Have Multiple Endings</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelation-will-offer-players-narrative-choices-wont-have-multiple-endings</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 08 Jun 2026 10:42:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645863</guid>

					<description><![CDATA[Director Naoki Hamaguchi said that the development team wanted every player to have their own unique journey towards the finale.]]></description>
										<content:encoded><![CDATA[<p>While the <em>Final Fantasy 7 Remake</em> trilogy hasn’t exactly been known for the narrative choices it allows players to make, director Naoki Hamaguchi has revealed that the upcoming <em>Final Fantasy 7 Revelation</em> will give players a few choices. In an interview with <a href="https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-revelations-story-changes-based-on-your-choices-but-director-naoki-hamaguchi-says-the-jrpg-will-have-a-singular-ending/" target="_blank" rel="noopener">GamesRadar</a>, Hamaguchi noted that these choices will also impact the story. Despite this, however, there won’t be multiple endings for players to unlock.</p>
<p>In the interview, Hamaguchi spoke about how the core themes of <em>Final Fantasy 7 Revelation</em> will revolve around the idea of “resolve”, since all of the protagonists are now heading into their final battle against Sephiroth while his meteor looms ominously in the sky. He noted that, with all of this in mind, the developers didn’t want to develop just a singular storytelling experience that would be the same for everyone. Rather, the team wanted each fan to have their own adventure in the world.</p>
<p>&#8220;As our party head into the final battle, the game is going to show the resolve that they carry within them,&#8221; Hamaguchi said. &#8220;This goes without saying, but our heroes, Cloud and his companions, are beloved by a lot of fans around the world. But when we thought about that, we didn&#8217;t want to just kind of deliver a singular storytelling experience for every single player around the world. We wanted each player – each fan – to have a unique experience as they head on to the final battle.&#8221;</p>
<p>The choices that players will get to make will end up having an effect on the state of the characters as they head into the climactic confrontation against Sephiroth. Hamaguchi noted that these changes will tell their own smaller stories that would be unique for each player based on the choices they made throughout their time with the game. However, the ultimate ending is still going to be the same for everyone.</p>
<p>“There will be some moments where players will be faced with choices – so player choices – and based on the choices that they make, these specific moments where we see each character facing the final battle – and the story moment where it shows their resolve as they head into this final battle that determines the fate of the planet – that&#8217;s going to change a bit between the players based on the choices that they made throughout the game,” he explained. “The idea is to kind of change the approach and the depth of these story moments for these characters in this final chapter. We hope players look forward to that moment in the game.”</p>
<p>“There won&#8217;t be multiple endings that would change depending on the players&#8217; choices, but the process of how we get there to that singular ending might be a bit different between the players based on the choices that they make throughout the game,” he continued. “That might mean that some players might have a different emotion as they get to the story ending, so that&#8217;s kind of the difference that they might have.”</p>
<p>Hamaguchi also admitted that, since <em>Final Fantasy 7 Revelation</em> will mark the ending of a trilogy that has been seven years in the making, with <em>Final Fantasy 7 Remake</em> originally coming out on PS4 back in 2020, many are likely paying close attention to how the finale will play out.</p>
<p>&#8220;The concluding chapter of this remake series, how it&#8217;s going to play out, is probably going to receive a lot of attention from our fans,&#8221; he said. &#8220;I think a lot of fans are worrying – or just being curious – about how it&#8217;s going to play out in the end.&#8221;</p>
<p><em>Final Fantasy 7 Revelation</em> is being developed for PC, PS5, Xbox Series X/S, and Nintendo Switch 2, and is slated for a simultaneous release across all platforms in Spring 2027. For more details, check out its <a href="https://gamingbolt.com/final-fantasy-7-revelation-announced-for-spring-2027">announcement trailer</a>, what Hamaguchi has said <a href="https://gamingbolt.com/final-fantasy-7-revelations-world-is-open-to-explore-from-the-start-with-lots-of-side-content">about its side content</a>, and how its <a href="https://gamingbolt.com/final-fantasy-7-revelations-highwind-unlocks-early-says-director-and-lets-you-fly-almost-anywhere">open world will be available quite early in the game</a>.</p>
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		<title>Final Fantasy 7 Revelation&#8217;s World is Open to Explore From the Start With &#8220;Lots&#8221; of Side Content</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelations-world-is-open-to-explore-from-the-start-with-lots-of-side-content</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 09:15:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645732</guid>

					<description><![CDATA[Want to fight the optional WEAPONs from the very start? Go right ahead, says director Naoki Hamaguchi, even if you're outmatched.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Even if you&#8217;re not a fan of the remakes, there&#8217;s no doubt that Square Enix has some pretty high expectations to meet with <em>Final Fantasy 7 Revelation</em>. The Highwind is already a pretty big change in terms of exploration, <a href="https://gamingbolt.com/final-fantasy-7-revelations-highwind-unlocks-early-says-director-and-lets-you-fly-almost-anywhere" data-type="post" data-id="645729">especially since you can fly almost anywhere</a>. But the fact it&#8217;s available from the start also means that the entire world is your oyster.</p>



<p class="wp-block-paragraph">Speaking to <a href="https://news.denfaminicogamer.jp/interview/2606063n" target="_blank" rel="noreferrer noopener">Denfaminico Gamer</a> (translation via DeepL), game director Naoki Hamaguchi said that unlike <em>Rebirth</em>, the entire map is open from the start. Of course, the main story still requires following a &#8220;predetermined sequence.&#8221; &#8220;However, this doesn’t apply to the side content. For example, whilst there is a set order in which you must defeat the WEAPONS that appear in the story, you can take on WEAPONS that aren’t tied to the story at any time.&#8221;</p>



<p class="wp-block-paragraph">You&#8217;ll most likely get curb-stomped, but hey, it&#8217;s still possible. Plenty of side content is also &#8220;nearly on par&#8221; with the main story&#8217;s difficulty to let players &#8220;choose when to play it, whilst keeping an eye on the main story.&#8221;</p>



<p class="wp-block-paragraph">&#8220;Even when we’re really focusing on the story in specific scenes, we don’t really stop you from playing the side content. However, we’ve included phases where we say, ‘Please follow the story on this continent for now,’ so in that respect, the structure is similar to the previous game.</p>



<p class="wp-block-paragraph">&#8220;That said, there are some clear differences from the previous game. In the previous title, areas opened up one by one, and it wasn’t until near the end that you realised ‘all these spaces were actually connected’. In this game, however, once you obtain the Highwind early on, you’re free to explore every area as you please using it.&#8221;</p>



<p class="wp-block-paragraph">And while you may not get immediately destroyed as you would against the WEAPONs, the difficulty level will vary quite heavily. &#8220;It’s entirely possible that you might think an area is easy, only to find that the one next door is incredibly tough. Rather than clearing a single area in one go, the idea is to progress by picking and choosing what you want to do in different areas as you go,&#8221; said Hamaguchi.</p>



<p class="wp-block-paragraph">&#8220;Once you’ve progressed through the main story and grown stronger, you might think, ‘I’ll give this content another go,’ or whilst wandering around, a new quest might pop up and leave you wondering, ‘What should I do?’</p>



<p class="wp-block-paragraph">&#8220;As for the content, there’s at least as much as in the previous game, so just like with <em>Rebirth</em>, I think you’ll find yourself playing whilst wondering where to start.&#8221;</p>



<p class="wp-block-paragraph">This approach also helps mix up the monotony of the previous game, where completionists wouldn&#8217;t move on from an area until it was fully completed. Hamaguchi believes that isn&#8217;t possible this time because, &#8220;There are so many areas to explore, and plenty of content you can’t tackle straight away. I think it’ll come down to deciding ‘where to draw the line for now’.</p>



<p class="wp-block-paragraph">&#8220;Even during our development playthroughs, it takes a considerable amount of time to see all the content. So we set conditions like ‘just the main story this time’, but if you do all the side elements, you simply won’t make any progress on the main story.&#8221;</p>



<p class="wp-block-paragraph">It remains to be seen if this approach will allow for ignoring all side content and focusing entirely on the story. <em>Final Fantasy 7 Revelation</em> doesn&#8217;t necessarily do away with minigames, after all, so time will tell. The sheer freedom is still enthralling though, even if Hamaguchi wouldn&#8217;t consider it a true open-world game.</p>



<p class="wp-block-paragraph">Out in Spring 2027, <em><a href="https://gamingbolt.com/final-fantasy-7-revelation-announced-for-spring-2027">Final Fantasy 7 Revelation</a></em> is the first entry in the <em>Remake</em> trilogy to launch simultaneously on Xbox Series X/S, PS5, PC, and Nintendo Switch 2.</p>
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		<title>Final Fantasy 7 Revelation&#8217;s Highwind Unlocks Early, Says Director, And Lets You Fly Almost Anywhere</title>
		<link>https://gamingbolt.com/final-fantasy-7-revelations-highwind-unlocks-early-says-director-and-lets-you-fly-almost-anywhere</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 08:02:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Final Fantasy 7 Revelation]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645729</guid>

					<description><![CDATA["Whether it’s Kalm or Cosmo Canyon, if you’ve been there before, you can fly there; otherwise, you’ll need to parachute down initially."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">In the wake of the revelation that was <em><a href="https://gamingbolt.com/final-fantasy-7-revelation-announced-for-spring-2027">Final Fantasy 7 Revelation</a></em>, the eagerly awaited finale in the <em>Final Fantasy 7 Remake</em> trilogy, director Naoki Hamaguchi offered tons of new details in an interview with <a href="https://news.denfaminicogamer.jp/interview/2606063n" target="_blank" rel="noreferrer noopener">Denfaminico Gamer</a> (translation via DeepL). With how much buzz the Highwind gathered, just how extensive will its use be? More importantly, why did the team implement the parachute function?</p>



<p class="wp-block-paragraph">&#8220;The Highwind is on a massive scale. If you try to land it on the ground just like in the original version, you run into all sorts of problems—such as the Highwind looking ridiculously huge compared to the land, or the fact that it can only land on flat surfaces,&#8221; he said. It was a problem that emerged when development began, and thus led to him looking at &#8220;various ways to let players experience the game’s sense of scale.&#8221;</p>



<p class="wp-block-paragraph">&#8220;Nowadays, in battle royale-style titles and the like, descending by parachute is something people are quite familiar with, isn’t it? I thought that if we had such an easily recognisable symbol, players would find it more accessible, so I decided on the current system of jumping out with a parachute. That was right at the very start of development. I told the team, &#8216;This is the way we’re going,’ and we’ve pushed forward without wavering ever since.&#8221;</p>



<p class="wp-block-paragraph">Thankfully, returning to the Highwind is very straightforward &#8211; simply fast travel. After reaching a location, the choice is yours whether you want to use a Chocobo, walk or dive from the airship once more. The latter isn&#8217;t mandatory every time.</p>



<p class="wp-block-paragraph">&#8220;It’s the same when crossing continents,&#8221; added Hamaguchi. &#8220;Whether it’s Kalm or Cosmo Canyon, if you’ve been there before, you can fly there, but if you haven’t, you’ll need to parachute down initially. The design is such that if there are unexplored areas within a region, you can parachute down nearby and then explore from there. We’ve prioritised high usability, but of course, if you want to use the parachute, that’s still an option.&#8221;</p>



<p class="wp-block-paragraph">He also confirmed that the Highwind is unlocked early on, and that you&#8217;re free to travel with it from the start. Yes, the entire world is free to explore, including Midgar, though some areas (perhaps referring to the Northern Crater) are unreachable. The ship&#8217;s interior has also been lovingly recreated and will change as you explore more, with new decorations. You might even pick up some new requests from crew members. It&#8217;s like a hub in that sense and a decent way to decompress after major missions.</p>



<p class="wp-block-paragraph">As for where <em>Revelation</em> begins, Hamaguchi is keeping those details close to his chest. &#8220;I imagine you’re all very keen to know where the game begins, and we’ve come up with an interesting opening that’s very much in keeping with the third instalment, so please look forward to that.&#8221; Hilariously, flying across the edge of the world will bring you right back around, just like in real life.</p>



<p class="wp-block-paragraph"><em>Final Fantasy 7 Revelation</em> is out in Spring 2027 and will launch simultaneously on Xbox Series X/S, PS5, PC, and Nintendo Switch 2.</p>
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