<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Final Fantasy XVI &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/final-fantasy-xvi/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 17 Sep 2017 15:31:10 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
<site xmlns="com-wordpress:feed-additions:1">185493399</site>	<item>
		<title>Final Fantasy 15 Director On What&#8217;s Next: &#8216;Our Aim Is To Develop A Immersive And Beautiful World&#8217;</title>
		<link>https://gamingbolt.com/final-fantasy-15-director-on-whats-next-our-aim-is-to-develop-a-immersive-and-beautiful-world</link>
					<comments>https://gamingbolt.com/final-fantasy-15-director-on-whats-next-our-aim-is-to-develop-a-immersive-and-beautiful-world#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 17 Sep 2017 15:30:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[final fantasy XV]]></category>
		<category><![CDATA[Final Fantasy XVI]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=306766</guid>

					<description><![CDATA[Whether it's Final Fantasy 16 or a new IP is something that remains to be seen.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/Final-Fantasy-15-7.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-304351" src="https://gamingbolt.com/wp-content/uploads/2017/08/Final-Fantasy-15-7.jpg" alt="Final Fantasy 15 (7)" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/Final-Fantasy-15-7.jpg 3840w, https://gamingbolt.com/wp-content/uploads/2017/08/Final-Fantasy-15-7-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/08/Final-Fantasy-15-7-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/08/Final-Fantasy-15-7-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Square Enix&#8217;s Hajime Tabata, who served as the director for 2016&#8217;s <em>Final Fantasy 15</em>, recently spoke with <a href="https://www.gamespot.com/articles/final-fantasy-15-director-on-whats-next-and-hopes-/1100-6453381/" target="_blank" rel="noopener">GameSpot</a> about what the future holds for him and his team in terms of their upcoming projects, and his answers were intriguing, to say the least. Tabata talked about whether or not his next project and/or <em>Final Fantasy 16 </em>will be an open world game, and how Nintendo&#8217;s <em>The Legend of Zelda: Breath of the Wild </em>could have an influence on it.</p>
<p>When asked if his next game too would be an open world title like its predecessor, Tabata was hesitant to confirm anything either way. He said that while he did not know if it truly would be a proper open world game this early in its development, he did confirm it would indeed have &#8220;the overall experience that users get from playing in a massive area&#8221;.</p>
<p>He was then asked about <em>Breath of the Wild</em>, and about how its success as a massive open world title might influence future projects. Tabata said that, due to the Switch&#8217;s stock shortages in Japan, he hasn&#8217;t been able to play the game yet, but based on what he&#8217;s heard of it from his friends and colleagues, he can tell that it is &#8220;very polished, almost a perfect game&#8221;.</p>
<p>&#8220;Our goals are probably to take that experience that players felt with <em>Breath of the Wild</em>, but with our own technology and our own knowhow,&#8221; Tabata said. &#8220;We have in our disposal to create a very, very high-quality game with a strong visual element to it, while creating a world that&#8217;s really immersive and really beautiful. That&#8217;s probably our goals in terms of what we want to be with our next project.&#8221;</p>
<p>You can read the full interview through the link provided enough. Meanwhile, tell us about whether or not you think the next <em>Final Fantasy </em>should be an open world title through your comments below.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/final-fantasy-15-director-on-whats-next-our-aim-is-to-develop-a-immersive-and-beautiful-world/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">306766</post-id>	</item>
		<item>
		<title>Final Fantasy 16 Will Be More On The Action RPG Side, Says Final Fantasy 15&#8217;s Brand Manager</title>
		<link>https://gamingbolt.com/final-fantasy-16-will-be-more-on-the-action-rpg-side-says-final-fantasy-15s-brand-manager</link>
					<comments>https://gamingbolt.com/final-fantasy-16-will-be-more-on-the-action-rpg-side-says-final-fantasy-15s-brand-manager#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sun, 04 Dec 2016 16:00:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[final fantasy XV]]></category>
		<category><![CDATA[Final Fantasy XVI]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=284452</guid>

					<description><![CDATA[Even more than Final Fantasy 15?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/final-fantasy-15-1-17.jpg"><img decoding="async" class="aligncenter size-large wp-image-270761" src="https://gamingbolt.com/wp-content/uploads/2016/06/final-fantasy-15-1-17-1024x576.jpg" alt="final fantasy 15" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/final-fantasy-15-1-17-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/06/final-fantasy-15-1-17-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/final-fantasy-15-1-17-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/final-fantasy-15-1-17.jpg 1200w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Final Fantasy 15</em> took ten years to be developed fully, but it was the victim of some very unique circumstances- <em>Final Fantasy</em> games usually take far quicker to release, owing to better managed development cycles, as well as simultaneous development of more than one game in the series.</p>
<p>Maybe that&#8217;s why Square Enix can already discuss what <em>Final Fantasy 16</em> will be like, even though <em>15</em> just released. Square Enix executive producer and<em> Final Fantasy</em> brand manager Shinji Hashimoto recently talked about <em>Final Fantasy 16</em> at the Lucca Comics &amp; Games 2016 in London (via <a href="http://www.siliconera.com/2016/11/09/final-fantasy-brand-manager-talks-possibilities-final-fantasy-xvi-x-3/#EqcsIl0G25gQIcCz.99" target="_blank">Siliconera</a> and <a href="http://www.gamerclick.it/news/60036-conferenza-di-shinji-hashimoto-a-lucca-comics-games-2016" target="_blank">Gamerclick</a>), where he discussed that the setting in <em>Final Fantasy 16</em> would be vastly different than the one in <em>15</em>, pointing to the differences in setting from <em>7 </em>to <em>8</em> to <em>9 </em>as the kinds of differences that players could expect.</p>
<p>As for the gameplay, he also promised that players could expect more of an action RPG, which frankly sounds a bit unbelievable, because <em>Final Fantasy 15</em> is already pretty much an action RPG to begin with. <em>Final Fantasy 15</em> is available right now exclusively on PS4 and Xbox One. If you haven&#8217;t already, make sure to go check out <a href="https://gamingbolt.com/final-fantasy-15-review">our review</a> for the game.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/final-fantasy-16-will-be-more-on-the-action-rpg-side-says-final-fantasy-15s-brand-manager/feed</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">284452</post-id>	</item>
	</channel>
</rss>
