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	<title>Finish Line Games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Skully Interview &#8211; Puzzles, Story, Length, and More</title>
		<link>https://gamingbolt.com/skully-interview-puzzles-story-length-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 20 Jul 2020 08:18:13 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=449174</guid>

					<description><![CDATA[The developers of Skully speak with GamingBolt about their upcoming puzzle platormer.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith its focus on 3D platforming and puzzles in the backdrop of a mysterious setting, and a clear emphasis on narrative and storytelling, Finish Line Games&#8217; upcoming title <em>Skully&nbsp;</em>certainly looks like an interesting prospect. From its central mechanics to the game&#8217;s setting, it definitely seems like it&#8217;s got some interesting things going for it, and used properly, a combination of those might just deliver something special. Recently, curious to learn more about the game, we sent across some of our questions about&nbsp;<em>Skully&nbsp;</em>to its developers. You can read our conversation with them below.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/skully-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-449165" src="https://gamingbolt.com/wp-content/uploads/2020/07/skully-image.jpg" alt="skully" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/skully-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Skully</em> is really a narratively-driven platformer at heart. The player will be jumping and climbing to escape danger, clear obstacles and reach new areas, and doing so for very clear reasons that are revealed as the story progresses."</p>
<p><strong>It seems puzzles will be where <em>Skully</em> will be focused the&nbsp;most, but what&nbsp;more can players expect from the game? For instance, is platforming going to be a big part of the game?</strong></p>
<p><em>Skully</em> is really a narratively-driven platformer at heart. The player will be jumping and climbing to escape danger, clear obstacles and reach new areas, and doing so for very clear reasons that are revealed as the story progresses.</p>
<p>The main mechanics of <em>Skully</em> all revolve around the fact that <em>Skully</em>, being a skull brought back to life with magical clay, is a round character that rolls around. This means that unlike most platforming characters, <em>Skully</em> doesn’t have feet to steady themselves. The player has to be constantly mindful of their surroundings. Sloped terrain and rounded platforms like logs mean that if <em>Skully </em>stays still, they’ll roll off and likely die. We wanted a character that you’re always mindful of and you must be constantly making little micro-adjustments to keep safe.</p>
<p>This means that when you’re playing as <em>Skully</em>, the positioning and platforming elements never truly go away. Those gameplay elements are always at the forefront.</p>
<p><strong>What has been your approach to <em>Skully</em> in terms of puzzle design and how they balance between approachability and challenge?</strong></p>
<p>As with the platforming, the puzzle solving is all about being thoughtful and careful with your movements. <em>Skully</em> learns to harness the power of the magic clay to conjure forms of clay that give them a body and new abilities.</p>
<p>The abilities of these forms (ranging from strength to speed) are used to manipulate and change the environment to open new paths, reach new areas and help get our skull hero rolling onward.</p>
<p>From a design perspective, we aimed to present the player with clear objectives by putting them into a situation (such as showing a river they must cross, or a cliff face they must climb), and then leave it open to them, with the characters available, to solve it however they wish.</p>
<p>Combining each of the clay forms’ abilities and having them work in tandem is exactly what we’d like the player to experiment with and discover.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-4.jpg"><img decoding="async" class="aligncenter wp-image-449164" src="https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-4.jpg" alt="skully" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-4-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"As with the platforming, the puzzle solving is all about being thoughtful and careful with your movements. <em>Skully</em> learns to harness the power of the magic clay to conjure forms of clay that give them a body and new abilities."</p>
<p><strong>How much do the three forms players&nbsp;can take differentiate&nbsp;from each other? Do they each present unique strengths and&nbsp;weaknesses that must be leveraged in specific situations?</strong></p>
<p>The three forms are very different and each one excels in different ways.</p>
<p>The hulking Strong Form can punch its way through rock walls and can defeat enemies with powerful shockwaves. The nimble Swift Form can dash at high speed to perform long-distance horizontal jumps to clear large gaps and can use magic to move certain objects imbued with similar magic around to create bridges and steps to lead <em>Skully</em> away from danger. And the Vault Form can double jump and use its magic to raise objects into the air.</p>
<p>This provides a combat option, a lateral movement option and a vertical movement option. Combining them you can freely traverse 3D space and work on taking out any threats.</p>
<p>The synergy of the Forms is key to puzzle solving. So, you may have to destroy a barrier up high. No problem! Just move Strong Form onto a magic object and have Vault Form lift it up. A lot of the game’s environmental puzzles have multiple solutions and combining the Forms’ abilities in unique ways can result in solving them quickly.</p>
<p><strong>How much of an emphasis&nbsp;does <em>Skully</em> put on story and storytelling? </strong></p>
<p><em>Skully’s</em> adventure is driven by the game’s story, so there is plenty of emphasis on narrative throughout the game. <em>Skully’s</em> companion, Terry, bickers with his siblings as the player navigates <em>Skully</em> through the title’s levels, adding more personality and colour to a vibrant world.</p>
<p>On top of that, there are nearly 30 minutes of stylized, storybook-like cinematics in the game, accenting each major story beat. The entire game is fully-voiced by fantastic actors who bring our characters to life.</p>
<p><strong>What can players expect from the world of <em>Skully</em> in terms of size and environmental variety?</strong></p>
<p><em>Skully</em> takes place on an ancient island of mysterious origin. Everything is rooted in the natural world, so all of the game’s areas are natural with no human-made architecture. There are beaches bordered by volcanic rocks, forests with rapids rushing through them, volcanoes erupting with magma, deep underground caverns with eerie bioluminescent plants and more.</p>
<p>The player will travel all over the island and there is a lot of visual variety. The different areas also communicate threats and dangers to the player. Volcanic levels are raging with heat and bubbling lava splashing everywhere to make the player quickly understand that these are among the most deadly and challenging areas in the game.</p>
<p>As the story progresses, the environment progresses as well to keep the tone clear.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-2.jpg"><img decoding="async" class="aligncenter wp-image-449162" src="https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-2.jpg" alt="skully" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/skully-image-2-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Skully’s</em> adventure is driven by the game’s story, so there is plenty of emphasis on narrative throughout the game."</p>
<p><strong>Roughly how long will an average playthrough of <em>Skully</em> be? </strong></p>
<p>The average playtime for a new player has been 10-12 hours. This can vary slightly depending on how thoroughly players search for hidden collectibles and how challenging they are finding the game. For players wanting to seek out everything and fully complete the game (specifically Trophy/Achievement hunters) players can expect another 4-5 hours to reach completionist status.</p>
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		<item>
		<title>Cel Damage HD Review</title>
		<link>https://gamingbolt.com/cel-damage-hd-review</link>
					<comments>https://gamingbolt.com/cel-damage-hd-review#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 30 Apr 2014 07:47:01 +0000</pubDate>
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		<category><![CDATA[cel damage hd]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=194499</guid>

					<description><![CDATA[The-th-teh-the-that's all folks?]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">G</span>ather ‘round children, and let’s hear a story. A story about burly white guys on planet Greybrown, shooting the foreign enemy force to the rhythmic tones of marching boots and militaristic booming fanfare. This imagery has become far too familiar over the course of generation seven, when the Xbox 360 rose to power. With Mr. Shooter suddenly skyrocketing in popularity, his lovely young muse and business partner Ms. Online play suddenly moved in, leaving Mrs. Local to sleep on someone else’s couch. Things weren&#8217;t always so, there was a time before when colour was king and when you wanted to play with friends, someone brought over the Doritos and the trash talk ensued without the involvement of a headset. Multiplayer used to mean Multiplayer.</p>
<p>Enter Cel Damage, the antithesis of everything now normal. The bizarre and barebones plot is established within thirty seconds as a wacky TV show, taking the piss out of programs such as Comedy Central’s “Drawn Together”, as well as general saturday morning cartoons and product tie-ins. The zany cast of characters embody many tropes and styles, each with a unique and somewhat funny personality and excellent voice acting. While being serviceably minimal in plot, the cel shaded art style the original game wore so on it’s sleeve that it made the title of the game holds up excellently, and Cel Damage feels like a living cartoon that can only be described as the glorious lovechild of “Twisted Metal” and “Itchy and Scratchy”.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/CelDamageHD-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-194500 size-full" src="https://gamingbolt.com/wp-content/uploads/2014/04/CelDamageHD-1.jpg" alt="192.168.1.121" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/CelDamageHD-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/CelDamageHD-1-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Like any good cartoon, Cel Damage doesn’t let silly things like physics get in the way of its fun."   
      </p></p>
<p>Like any good cartoon, Cel Damage doesn’t let silly things like physics get in the way of its fun. Cars twist and undulate with turns and the wide variety of the cartoon weaponry feels impactful and unique. While all the drivers move the same, they each get a unique weapon that mixes up their play style and goes with there personality. There are a meagre three game modes to Cel Damage and twelve maps across four visual styles in which to play them, leaving the game feeling rather wanting for playgrounds to unleash your havoc.</p>
<p>Regardless of whether you choose to play the basic gate races, the capture the flag mode or the completely insane “Smack Attack” arena mode, the carnage is kept lighthearted. Loony Toons-esque effects like hanging over a sheer cliff for a moment before a plummet or slowly sinking into water create a style to the chaos, while the manic action of all these cars barreling around the arena manages to feel like a huge dust-cloud punch up without making the action impossible to follow.</p>
<p>Just so the fans can have the thrills of putting foes through the wood-chipper anywhere, Cel Damage HD offers itself up on all current Playstation Platforms for the single purchase. The controls are simple enough to not feel cramped by the Playstation Vita, nor are the visuals too demanding that the game won’t run flawlessly on whatever you might decide to play it on.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/CelDamage-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-194501 size-full" src="https://gamingbolt.com/wp-content/uploads/2014/04/CelDamage-4.jpg" alt="192.168.1.121" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/CelDamage-4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/CelDamage-4-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "the complete lack of any online functionality leaves more secluded or older gamers…left hanging on what still amounts to a rather anemic offering."   
      </p></p>
<p>The cross save functionality works flawlessly, never needed any input on the player’s behalf to pick up your progress on whatever console you might have at hand. However, it curiously splits the trophies into a list for the console and a list for the handheld, creating sync problems for no apparent reason, even though it is easily ignored.</p>
<p>Taking Cel Damage for what it does do, it’s a great time. It’s what it doesn’t do however that leaves an overall taint of disappointment over the package. While an argument could be made that Cel Damage is best served by having three friends on a couch, the complete lack of any online functionality leaves more secluded or older gamers who can’t have friends come by too often left hanging on what still amounts to a rather anemic offering.</p>
<p>Any single player component is just the multiplayer mode without company, and the only rewards for punching through with each character are more weapons and a handful of brief cutscenes, though they might send you through a few dozen matches worth of motivation, the pool dries up fast regardless of how funny one might find them. The Vita version of the game doesn’t offer any sort of multiplayer at all, limiting the title even further to platform fans until it’s just a time killer, good until you get home to the real consoles.</p>
<p>Overall, Cel Damage is a great proof of concept and could really do great things with a sequel in this day and age. The amazing presentation and unadulterated fun of the gameplay does little to help the odd handling of cross-platform features and unfortunate lack of ambition, time or whatever to even go as far as online play. That lack of drive alone really kills any longevity for all outside of grade school or a collage dorm, and makes Cel Damage hard to recommend to anyone but the fiercest of couch warrior clans.</p>
<p><em><span style="color: #ff6600;"><strong>This game was reviewed on the PlayStation 4.</strong></span></em></p>
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