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		<title>10 Games That Transform After One Hour</title>
		<link>https://gamingbolt.com/10-games-that-transform-after-one-hour</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Mon, 08 Dec 2025 17:59:47 +0000</pubDate>
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					<description><![CDATA[From story to systems, these games boast some of the most transformative intros, changing completely after the first hour.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>irst impressions are a key ingredient to a game’s palatability and general success. The first hour has to hook the player in some way to keep them interested. The games on this list still take that advice to heart, but often do so in unorthodox ways. Some games start off slow and steady, setting the stage for what’s about to be a grand epic, while other intros act as a prologue set long before the events of the game proper. Here are 10 such titles that change completely after the first hour.</p>
<h2 style="text-align: center;">Metal Gear Solid 2: Sons of Liberty</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-616720" src="https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-1024x576.jpg" alt="metal gear solid 2 raiden and snake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/metal-gear-solid-2-raiden-and-snake.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Metal Gear Solid 2</em>’s first mission aboard the tanker firmly establishes Solid Snake as the ongoing hero of the series, coaxing players into a sense of familiarity. But an hour into the game, things change. There’s a fast-forward of two years and Snake is presumed dead. The rest of the game is played through the lens of Raiden, a newer recruit who, though lacks the expertise and wit of Snake, demonstrates greater agility and a good amount of skill. The biggest gameplay difference between Raiden and Snake is the quick roll between cover that can be pulled off when controlling Raiden. Besides his agility in combat, he lacks the charismatic banter and iconic gravelly voice of Snake, resulting in many frustrated and disappointed players at the time of <em><i>MGS2</i></em>’s release. Imagine your favorite character getting sidelined for an entire game with little confidence in his return. In hindsight, we appreciate Raiden for his future, and badass, appearance in <em><i>MGS Rising Revengeance</i></em> but in 2001, there was no surefire guarantee Solid Snake would take the spotlight again.</p>
<h2 style="text-align: center;">Prey (2017)</h2>
<p><img decoding="async" class="aligncenter wp-image-457620" src="https://gamingbolt.com/wp-content/uploads/2020/10/prey-1024x576.jpg" alt="prey" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/prey-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em><i>Prey</i></em>’s opening is a masterclass on how to build intrigue while completely immersing the player in the game world. Arkane’s <em>Prey</em> builds off of 2006’s <em>Prey</em> with a similar slice of life intro that gets upended and warped into a sci-fi nightmare, though the two titles aren’t connected. Morgan wakes up to get ready for work in a highrise apartment in what looks like a futuristic San Francisco. The game’s physics engine allows any object to be picked up and thrown, and there’s a slew of emails and notes to read around the apartment, providing some context and lore. Players can’t be blamed for spending some time admiring the highrise views and exploring the interactable elements. After a nice helicopter ride to Morgan’s job site, a horrific Typhon creature attacks one of the scientists and Morgan blacks out. What comes next flips the status quo completely on its head. Morgan wakes up more or less like nothing ever happened, to an alarm in the same apartment building as before, but things aren’t quite right. After some exploration, it’s revealed the entire building is just a simulation aboard a space station. Nothing was as it seemed and the remainder of the game is spent trying to survive onboard the isolated and dangerous Talos I station.</p>
<h2 style="text-align: center;">The Last of Us Part 1</h2>
<p><img decoding="async" class="aligncenter wp-image-620159" src="https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1024x576.jpg" alt="the last of us part 1 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The core of <em>The Last of Us</em>’ gameplay doesn’t emerge until an hour into the game. And it’s not due to clumsy tutorials wasting the player’s time. No, the first hour is spent setting up the world state that would characterize the award-winning series. You don’t start the game busting zombies’ heads open as a hardened badass, but instead wake up in the shoes of Joel’s daughter, Sarah. The game lets the player explore Joel’s house, which contains a fair amount of mementos and bits of backstory into who these characters were before the zombie outbreak. An evacuation and car crash later and we’re playing as Joel, carrying Sarah in a desperate attempt to outrun the infected hordes. After one of the more tragic scenes in gaming, there’s a pretty substantial time skip as we finally control the hardened Joel that encapsulates the rest of the game. It’s the perfect intro to a zombie game and it didn’t even need to give the player a weapon to feel the tension and anxiety of the setting.</p>
<h2 style="text-align: center;">Red Dead Redemption 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-631316" src="https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-1024x576.jpg" alt="red dead redemption 2 arthur morgan" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/11/red-dead-redemption-2-arthur-morgan.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Rockstar Games typically lets players loose in their game world pretty early on. That’s not at all the case with<em> Red Dead Redemption 2</em>. It takes around an hour or so for the on-rails story missions to ease up. Players who just want to live out their wild west fantasies in an immersive open world have to wait it out and experience the story set-up first. Of course, that isn’t to say the opening hours aren’t action-packed or interesting in their own right. The game introduces the over-the-shoulder shooting mechanics and melee combat with some battles against a rival gang. But it’s true that a majority of the game’s opening hours involve slowly riding horseback along some snowy mountains listening to character banter. <em>RDR2</em> has even more open-world freedom than the first game, but it takes a bit longer to reach that point this time around.</p>
<h2 style="text-align: center;">The Legend of Zelda: Twilight Princess</h2>
<p><iframe loading="lazy" title="10 SINGLE PLAYER Games That CHANGE COMPLETELY After The First Hour" width="500" height="281" src="https://www.youtube.com/embed/cZGsuBBhj3Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Speaking of slow burns, there’s perhaps no better example than 2006’s <em>The Legend of Zelda: Twilight Princess</em>. The game starts out with a <em>Harvest Moon</em>-esque sequence of Link talking to villagers and doing a series of chores on the farm. Ordon is a peaceful village and all is idyllic during these moments. Sure, you get a slingshot tutorial, but there’s pretty much no need for combat when things are this peaceful. Obviously, Link gets thrust onto the hero’s journey eventually, but it takes a good bit of time to reach. <em>Twilight Princess</em> is one of the darkest games in the series, featuring some horror elements with the villain, Zant, and the eerie ghosts within the Twilight realm. It’s also one of the more fast-paced and action-packed games in the series, but the idyllic opener wouldn’t give that impression. The greatness of <em>Twilight Princess</em>’s opening is just how effective it sets up the stakes at play. It establishes that a peaceful and idyllic village like Ordon can be erased at the hands of evil. In a way, Ordon fulfills a similar role as The Shire from <em>Lord of the Rings</em>.</p>
<h2 style="text-align: center;">Death Stranding</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-524071" src="https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-1024x576.jpg" alt="Death Stranding - Bike" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/07/Death-Stranding-Bike.jpg 1600w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While <em>Death Stranding</em>’s opening does a good job giving players a taste of what the game’s about, nothing could prepare people for the craziness that occurs in the middle and end of the game. The game begins like a vague dream, with tons of bizarre terms and lore that still make our head spin today. The exposition-heavy prologue features roughly 40 minutes of cinematics and 20 minutes of gameplay. The precious few moments that you are given some control, you’re tasked with picking up some dropped cargo and transporting it through some mountainous terrain in the rain before getting sidelined by the threat of some BDs. It’s a nice tutorial of what you’ll be doing in the core game but with none of the open-ended freedom. It would be another hour or so until the game’s core features open up. Much of <em>Death Stranding</em>’s charm is in its bizarrely beautiful open-world, touting varied terrain to overcome and breathtaking vistas to admire. Players don’t truly get to experience the core ‘strand-like’ gameplay until the ability to build infrastructure such as bridges and walkways for other real-life players becomes available later. And while there’s plenty of protracted cinematics throughout the rest of the game, there’s usually large swaths of open-ended delivery gameplay to offset it, unlike the exposition-heavy opening.</p>
<h2 style="text-align: center;">Kingdom Hearts 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-620161" src="https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-1024x576.jpg" alt="kingdom hearts 2 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/kingdom-hearts-2-01.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Kingdom Hearts 2</em> really threw fans for a loop with the opening’s focus on Roxas rather than Sora. What’s more, the location of this game’s intro wasn’t explored in past games, making the whole sequence feel like some <em>Twilight Zone</em> episode. Roxas’ summer vacation with his friends in Twilight Town functioned more or less as a gameplay tutorial as well, though the magic system and gummi ship stuff doesn’t come into play until Sora finally enters the picture. Millions of players asked the same questions during <em>KH2</em>’s opening hours: “Where is Sora, Donald, and Goofy? And who the heck is Roxas?” Part of the brilliance of <em>KH2</em> is how those questions get explored throughout the course of the game.</p>
<h2 style="text-align: center;">The Stanley Parable</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-515997" src="https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-1024x576.jpg" alt="The Stanley Parable Ultra Deluxe" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/04/The-Stanley-Parable-Ultra-Deluxe.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>There’s not many games that sell based on intrigue alone, but <em>The Stanley Parable</em> is one of them. It’s very much an experiment on what it means to be a game. As soon as players boot it up from the start menu, a charming narrator describes a typical day at the office for Stanley. This is where player agency comes into question. Should I continue following the narrator’s ques, or do I completely avert expectations? And so, one of thousands of different routes begins. The first hour of <em>The Stanley Parable</em> is much different from the rest of the game because of how branching the choices are. Not to mention how much more of the narrator’s own personality gets exposed the more the player disobeys.</p>
<h2 style="text-align: center;">Control</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-454221" src="https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE-1024x576.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2020/09/Control-AWE.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Control</em> is another game on this list that subverts expectations with its bizarre setting and story. The entire game takes place within a fluidly changing skyscraper called ‘The Oldest House’. The interior of this building is labyrinthine, boasting an ever shifting space that is much larger than its exterior would suggest. The first hour of the game is strange enough, with its introduction of the The Oldest House and some of the abilities you’ll be engaging with. But the game doesn’t reveal its true structure until later on after you gain more supernatural abilities and unravel more of the bizarre story.</p>
<h2 style="text-align: center;">Firewatch</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-512583" src="https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-1024x576.jpg" alt="Firewatch" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/03/Firewatch.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Firewatch</em> is one of the more fascinating narrative games I’ve played. It follows the daily life of a fire lookout worker over the course of a month. You’d think this would get boring, but it only gets more interesting as the days progress. This is because <em>Firewatch</em> is a slowly unraveling mystery with little bread crumbs hinting that something isn’t quite right. From a gameplay perspective, things don’t really progress too much past the first hour. You’re walking around and doing basic tasks like using a flashlight and walkie-talkie to communicate with your distant partner Delilah from beginning to end. But where the game ends is such a change from where it began that it warrants a place on this list.<i></i></p>
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		<title>60 Single-Player PC Games You Absolutely Need to Play (2025 Edition)</title>
		<link>https://gamingbolt.com/60-single-player-pc-games-you-absolutely-need-to-play-2025-edition</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 06 Oct 2025 14:06:21 +0000</pubDate>
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		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Uncharted: Legacy of Thieves Collection]]></category>
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					<description><![CDATA[As a gaming platform, the PC has the biggest game library of any other platform out there. This makes picking just 60 incredibly difficult.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile PC gaming might be an expensive hobby to get into – especially thanks to rising costs of graphics cards – there are definitely quite a few advantages to it. Aside from a PC itself being a worthwhile machine to keep around that is capable of multiple functions, when just taking the gaming side of things into account, it has the largest, widest library of any other gaming system out there. So we decided to sit down, take a look, and figure out the 60 best single-player games that you can play on a modern gaming PC today.</p>
<p><strong>Clair Obscur: Expedition</strong></p>
<p><iframe loading="lazy" title="60 Amazing Single Player Games On PC You Need To Try Out [2025 Edition]" width="500" height="281" src="https://www.youtube.com/embed/HnQHAy7CvaY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>While traditional role-playing games never disappeared, they did become quite rare for a few years. The release of <em>Clair Obscur: Expedition </em>has managed to remind many people why that style of combat was so beloved. Along with an excellent setting that revolves around serious themes like loss and grief, <em>Expedition</em> also has a solid take on turn-based combat, with every single character in your party having their own bespoke mechanics, be it Maeve’s stance system, how Lune handles elements, or even Gustave’s Overcharge mechanics. Pair this with rewarding high-level gameplay with parries and dodging, and you get one of the best RPGs out there.</p>
<p><strong>Baldur’s Gate 3</strong></p>
<p><em>Baldur’s Gate 3</em> finally managed to hit mainstream success, thanks in large part to its strong setting and ambitious design. <em>Baldur’s Gate 3</em> adapts rules from the 5th edition of tabletop RPG Dungeons &amp; Dragons, and features some of the most interesting and likeable characters that have been featured in games in quite some time. Along with this, it also has an expansive story that kicks things off with a great premise: figure out how to get rid of a parasite in your brain before you end up being turned into a mindflayer. What follows is an epic adventure that carries you through different cities and planes, where countless stories and challenges await.</p>
<p><strong>The Witcher 3: Wild Hunt – Complete Edition</strong></p>
<p>What can we say about <em>The Witcher 3: Wild Hunt</em> that hasn’t been said already? An entire decade since its original release, the open-world RPG has continued to be awesome thanks to constant support from CD Projekt RED, not only through the release of excellent expansions—but also through updating the title to make use of more modern hardware with enhanced visuals. <em>The Witcher 3: Wild Hunt</em> continues to have an excellent story, with plenty of wonderfully-written sidequests. All of this, paired with a great combat system leads to a generally fun way to spend hundreds of hours.</p>
<p><strong>Elden Ring + Shadow of the Erdtree</strong></p>
<p>In many ways, both <em>Elden Ring</em> as well as its expansion, <em>Shadow of the Erdtree</em>, represents the culmination of everything developer FromSoftware has learned in developing titles since 2009’s Demon’s Souls. Along with the slow-paced but heavy combat that the studio is known for, <em>Elden Ring</em> and its expansion also feature a great open world to explore, some of the best boss fights it has ever design, and some incredibly dense lore available for players who would care enough to pore through the dozens of item descriptions and conversations needed to uncover it all. Pair this with tools that provide plenty of options for players that might want an easier time through the game, and <em>Elden Ring</em> and<em> Shadow of the Erdtree</em> simply prove themselves to be the best that FromSoftware has to offer.</p>
<p><strong>Red Dead Redemption 2</strong></p>
<p>Developer Rockstar has had many great games under its belt, essentially changing the entire concept of open-world games with the release of <em>Grand Theft Auto 3 </em>and its host of follow-ups, but none of them have been as jaw-dropping or awe-inspiring as 2018’s <em>Red Dead Redemption 2</em>. Acting as a prequel to the original <em>Red Dead Redemption</em>, the title puts you into the shoes of Arthur Morgan as he experiences the age of the cowboy coming to an end as a member of the Van der Linde gang. Along with some excellent character-writing and fun missions, <em>Red Dead Redemption 2</em> also offers dense gameplay, taking on a simulationist approach to even side activities like hunting or train robbing, giving players hundreds of hours worth of things to do in its massive and lush open world.</p>
<p><strong>Days Gone Remastered</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-390199" src="https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1.jpg" alt="days gone" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-3-1-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While <em>Days Gone</em> was originally a PS4 game that came out to a middling reception, its release on PC has been a glow-up for the open-world zombie title, with modern gaming PCs being more than capable of handling the hordes of zombies that get thrown at you. Sure, the main narrative may not be particularly noteworthy. However, the side-activities, as well as the general gameplay loop encouraged by the fact that upgrading your motorbike is important, make the overall idea of setting out to scavenge from long-abandoned medical facilities or even rival gang camps an enticing idea.</p>
<p><strong>Cyberpunk 2077: Ultimate Edition</strong></p>
<p>While its initial release may have been a bit of a mess, in the years since, <em>Cyberpunk 2077</em> has proven itself to be an excellent open-world action RPG. Taking on the role of V in the year 2077, you set out to become a legend in Night City. However, one of the jobs you take alongside your best friend Jackie goes horribly wrong, and now you’re slowly dying and the ghost of Johnny Silverhand lives in your head. <em>Cyberpunk 2077</em>, along with its expansion <em>Phantom Liberty</em>, tells an excellent story that takes you across Night City’s various districts and social strata as you try and figure out the evil machinations of the megacorporation Arasaka that led to the development of the thing that has been slowly killing you. Along with an excellent main story, <em>Cyberpunk 2077</em> also features several well-written and fun side-quests that can range from getting into a rivalry with a Japanese pop group to discussing the nature of sentience with an AI taxi service.</p>
<p><strong>Disco Elysium &#8211; The Final Cut</strong></p>
<p>Quite easily one of the most interesting takes on the RPG genre that has been attempted, <em>Disco Elysium &#8211; The Final Cut</em> puts you in the shoes of a detective. You explore the city of Revachol, which is seemingly in the midst of a cultural upheaval in some parts, alongside your partner Lieutenant Kim Kitsuragi. <em>Disco Elysium</em> focuses more on conversation than it does action, and one of its most unique aspects is the fact that each aspect of the protagonist’s mind and body has a personality of its own. Through these conversations, you learn more about yourself, about Revachol, and about the world at large.</p>
<p><strong>Mass Effect Legendary Edition</strong></p>
<p><em>Mass Effect</em> is one of those rare video game trilogies that deserves its “legendary” moniker. The three titles tell the story of a galaxy’s fight against a cosmic, existential threat, and puts players in the shoes of human Commander Shepard who must assemble a rag-tag crew of allies from the various species from across the galaxy as they try to figure out the mysteries behind the forces known only as the Reapers. Along the way, in true RPG fashion, there are also plenty of choices that players have to make, with many of these choices having far-reaching consequences for the galaxy as a whole. While the ending of <em>Mass Effect 3</em> might be regrettable, the rest of the journey still holds up even today as one worth experiencing.</p>
<p><strong>Prey (2017)</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-457620" src="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg" alt="prey" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While it may not have anything to do with its 2006 namesake, <em>Prey (2017)</em> is an immersive sim that puts players in the shoes of Morgan Yu. Working for the TranStar Corporation on ethically-dubious experiments, you eventually start serving on the Talos I space station. However, these experiments eventually start going wrong, and the space station comes under attack by an alien threat known as the Typhon. The twist is that these aliens can shapeshift, which adds an extra layer of tension to the gameplay. Even when you’re just exploring an office room, one of the mugs might end up being a Mimic-type Typhon that can attack you at any time, after all. What makes <em>Prey</em> especially interesting is the freedom it gives the player in how they choose to tackle any situation, be it stealth, combat, or even something more creative, like building platforms out of nearby furniture and your Goo Gun to avoid any dangers.</p>
<p><strong>The Elder Scrolls 5: Skyrim Special Edition</strong></p>
<p><em>Skyrim</em> is still – at the time of publishing – the latest game in <em>The Elder Scrolls</em> franchise, and there’s a good reason that it has been the best-selling one so far. Taking place in the eponymous region of <em>Skyrim</em>, the game puts players in the shoes of whatever character they might like to be and, after a short opening quest, sets them free in the world. What makes <em>Skyrim</em> fun is that it has hundreds of hours worth of content, not only through its main story, but through several side quests as well. Along with this, the game also has an excellent modding community that has constantly worked on adding more content to the game, as well as improving what’s already there. Generally speaking, <em>The Elder Scrolls 5: Skyrim</em> is the closest thing we have to a game we can play forever.</p>
<p><strong>Fallout 3</strong></p>
<p>What <em>Skyrim </em>does for the fantasy genre, <em>Fallout 3</em> does for players that might prefer a post-apocalyptic setting. Taking place in and around a post-nuclear fallout Washington DC – referred to in-game as the Capitol Wasteland – <em>Fallout 3</em> sets you loose in an open world with a single goal: find your father. More interesting than the main story, however, is the sheer amount of side-content that is available right from the get-go. The first-person RPG will have you cover the entire length and breadth of the wasteland as you try and do as many side-quests as possible thanks to the excellent writing. While we’re at it, the gameplay isn’t bad either; it might be dated by modern standards, but the RPG systems in the game allow for plenty of player choice in terms of how you want to define your play style.</p>
<p><strong>Hollow Knight: Silksong</strong></p>
<p>After years of memes making the rounds on the Internet, <em>Hollow Knight: Silksong</em> is finally out. Putting players in the shoes of new protagonist Hornet, <em>Hollow Knight: Silksong</em> features an entirely new world to explore, and tons of challenging boss fights to tackle. Along the way, there are also plenty of new gameplay systems to explore, including the new healing mechanics, as well as the ability to change up Hornet’s entire moveset if you so desire. Much like the original Hollow Knight, <em>Silksong</em> has an easy claim to the crown at the top of the genre.</p>
<p><strong>Marvel’s Spider-Man 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-601904" src="https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image.jpg" alt="marvels spider-man 2 p" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/marvels-spider-man-2-pc-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While <em>Marvel’s Spider-Man</em> was already a fantastic return of the webslinger to the gaming medium, Insomniac Games has taken everything about the open-world action game and turned it up to eleven with <em>Marvel’s Spider-Man 2</em>. Not only does it feature an even more epic storyline featuring plenty of Spider-Man’s rogues gallery, it also features two whole Spider-Men taking on the threats to New York City – Peter Parker and Miles Morales. Throw on top a fun plot about both of our heroes growing together, as well as the unique personal issues affecting both of them, as well as the threat of the Symbiote over the whole plot, and you get a great time.</p>
<p><strong>Little Nightmares 2</strong></p>
<p><em>Little Nightmares 2</em> is an interesting game since, while it might appear like a cutesy platformer from the outside, underneath its adorable exterior lies a dark game filled with a surprising amount of horror. The title revolves around a boy, Mono, who finds a girl, Six, trapped in the basement of a dark and terrible house, and the two must work together to make it out alive.Along the way, they will have to deal with many terrifying enemies and other dark secrets of the main setting of the game – the Pale City – and the title makes heavy use of some psychedelic visuals to hammer home the point that the city is not a welcoming place for wayward children.</p>
<p><strong>Kingdom Come: Deliverance 2</strong></p>
<p>While most open-world RPGs tend to make use of fantasy settings, <em>Kingdom Come: Deliverance 2</em> instantly sets itself apart from its contemporaries by instead making use of real-world place, complete with accurate depictions of historical events. Taking place in the lands of Bohemia, protagonist Henry finds himself and his friend, Sir Hans, the victims of a bandit attack on their way to deliver a message to Trosky. What follows is Henry’s attempts to complete his mission, and along the way, grow as a person. <em>Kingdom Come: Deliverance 2</em> takes a simulationist approach to its gameplay, with armours and weapons feeling appropriately hard to find and maintain, and crafting systems that will have you reading instructions from books before you go about mixing potions or forging a sword. The title offers hundreds of hours worth of gameplay, along with some of the best sword-fighting mechanics ever executed in a first-person game.</p>
<p><strong>Alan Wake 2 </strong></p>
<p><em>Alan Wake</em> was a masterclass in horror, but its sequel takes things a step further. In <em>Alan Wake 2</em>, players control multiple characters as they explore genuinely creepy locations, face terrifying creatures, and experience it all with an amazing score and exceptional gameplay. This is what horror games should strive to be, and it leaves us eager to see what Remedy has in store for the inevitable <em>Alan Wake 3.</em></p>
<p><strong>Death Stranding Director’s Cut</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-491539" src="https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image.jpg" alt="death stranding director's cut" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/death-stranding-directors-cut-image-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Hideo Kojima’s first major project after his departure from Konami, <em>Death Stranding</em> is a game that is quite difficult to explain. Essentially, you are a courier in a world where a global catastrophe has made humanity spread out far and wide, with little to keep them connected to each other. The core gameplay revolves around you taking on delivery jobs and then figuring out how to cross the terrain to get to your objective. What makes this interesting is that <em>Death Stranding</em> is one of those rare games where terrain is quite important, and you can’t just climb any surface you see. This means that you will have to figure out the best route to take that doesn’t risk too much damage to the cargo you’re carrying. Throw on top a bonkers plot that revolves around the concepts of death, the soul and the body, as well as the general creepiness that the ghost-like BTs exhibit, and you have a fantastic time experience, while long, is well worth it.</p>
<p><strong>The Witness</strong></p>
<p>From the developer behind <em>Braid</em>, <em>The Witness</em> is a strange puzzle game that takes a single mechanic – being able to draw lines – and turns it into the entire game. While most of the title will have you finding screens to then solve logical puzzles with your line drawing powers, the whole game essentially blows open at a certain point when you start to discover that the entire world around you is also a puzzle that can then be manipulated and solved in different ways. Along the way, the game also features narration that explores the nature of the island you’re exploring, and what its true purpose might be. All of this is paired with some wonderful art direction and a vibrant colour palette that makes sure that nothing in <em>The Witness</em> ever looks boring.</p>
<p><strong>Ghost of Tsushima</strong></p>
<p><em>Ghost of Tsushima</em> is an open-world game where the protagonist – a samurai named Jin Kasai – survives an initial battle against an invading Mongol force, and must rally the citizens and soldiers of Tsushima island to mount a resistance against the invaders. Over the course of the fantastic open-world game, Sakai must also come to terms with meanings behind words like honour, and the caste system that Japan was living under at the time. <em>Ghost of Tsushima</em> features simple-but-excellent combat gameplay, as well as quite a few tools for the player should they decide to sneak around instead, as they go around Tsushima liberating settlements from the Mongols and ultimately figure out a way to get at the primary antagonist – Khotun Khan, cousin of Kubali Khan.</p>
<p><strong>The Last of Us Part 2 Remastered</strong></p>
<p>While the original <em>The Last of Us</em> was a great game with a fantastic story anchored by wonderfully-written characters, <em>The Last of Us Part 2</em> goes a step further, giving us a darker tale that focuses on two distinct characters and their quest for vengeance and redemption. Along with the larger overall scale of gameplay, <em>The Last of Us Part 2</em> also tells a grander story, and features some of the most fun boss fights to have been put into a title where the gameplay is otherwise quite realistic. On top of all of this, the Remastered release on PC also has a host of extra content in the form of the roguelike survival mode No Return, where you get to take on combat challenges as the character of your choice in a variety of different levels.</p>
<p><strong>Sekiro: Shadows Die Twice</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-450340" src="https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant.jpg" alt="Sekiro Shadows Die Twice - Remnant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/Sekiro-Shadows-Die-Twice-Remnant-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>FromSoftware might be largely known for its slow-paced action RPGs in the <em>Souls</em> series and <em>Elden Ring</em>, but with <em>Sekiro: Shadows Die Twice</em>, the studio instead decided to take on a much faster style of gameplay where being on the defensive was punished. Rather than hiding behind a shield, in <em>Sekiro</em>, you are instead forced to learn the timings of various enemy attacks so that you can instead parry them, eventually breaking your foes’ posture to then finish them off with a glorious killing blow. The title still maintains much of the FromSoftware DNA, however, including how death works and the emphasis on smaller-scaled levels that are more dense and intertwining, encouraging plenty of exploration. <em>Sekiro: Shadows Die Twice</em>, despite its differences from the studio’s other games, can easily be considered one of its best outings yet.</p>
<p><strong>Uncharted: Legacy of Thieves Collection</strong></p>
<p>A collection featuring two games – <em>Uncharted 4: A Thief’s End</em> and<em> Uncharted: Lost Legacy</em> – <em>Uncharted: Legacy of Thieves Collection</em> tells two excellent stories. While one tries to wrap up the ongoing plot of Nathan Drake trying to forge a legacy for himself, the other instead features two supporting characters from preceding <em>Uncharted</em> games in the roles of dual protagonists as they set off on an adventure of their own. Where <em>Uncharted 4</em> offers a polished take on everything the series has had to offer so far, <em>Lost Legacy</em> instead goes for more experimental game design. All in all, both titles are well worth playing, even if you haven’t been able to play the first three games in the series.</p>
<p><strong>Frostpunk 2</strong></p>
<p>The original <em>Frostpunk</em> was a fresh take on the city-builder genre with a unique setting where you have to build and manage a city around sources of heat, since the planet has essentially frozen over. Its sequel pulls the camera back a bit, and instead of having you put down individual buildings, you’re now laying out entire districts with a single click. Despite this more zoomed out take on the gameplay, however, <em>Frostpunk 2</em> still makes the player choose between two horrifying choices for the survival of their city, much like its predecessor, and the general progression of the title has been taken in interesting directions, such as how trade routes are managed and how districts can boost or bring down one another, depending on proximity. All of this is paired with some wonderful visuals and excellent sound design that perfectly manage to bring your cities to life.</p>
<p><strong>A Plague Tale: Requiem</strong></p>
<p><em>A Plague Tale: Requiem</em> is a direct sequel to <em>A Plague Tale: Innocence</em>, and revolves around the two siblings once more having to travel together again. This time around, Amicia and Hugo de Rune have to travel south in order to try and look for a cure for Hugo’s affliction. On the gameplay side of things, it offers more of a refinement over its predecessor rather than any radical changes. Players take on the role of Amicia while Hugo helps out from time to time. However, both characters also have plenty of new abilities to play around with in combat encounters. <em>A Plague Tale: Requiem</em> also acts as an absolute feast for the eyes considering its incredible level of visual fidelity and strong art direction.</p>
<p><strong>The Rogue Prince of Persia</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-626683" src="https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia.jpg" alt="The Rogue Prince of Persia" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/The-Rogue-Prince-of-Persia-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>After having spent several months in Early Access, <em>The Rogue Prince of Persia</em> was finally out a few weeks ago, and the fact that developer Evil Empire took player feedback quite seriously is evident. The title features incredibly-polished side-scrolling and platforming with smooth animations and a great visual style that still manages to work well with the randomly-generated levels. Throw on top some fast-paced combat that rewards quick timing, as well as a large variety of weapons, and you’re going to have a great time as you figure out the time-bending story of the Prince who is trying to save his people after previously having been the unwitting instigator of this doom to begin with.</p>
<p><strong>Middle-earth: Shadow of War</strong></p>
<p><em>Middle-earth: Shadow of War</em> builds on everything its predecessor did in expansive ways. It brings back the much-beloved Nemesis system, which allows protagonist Talion to face down various kinds of Orc enemies, each with their own unique personalities and fighting styles. On top of this, the Orcs winning the fight also means that they’ll get stronger, making the subsequent rematch even harder. The Nemesis system alone makes Shadow of War worth your time, but if that’s not enough, it also has a fun story exploring an alternate timeline of the Lord of the Rings books where a giant war was waged against the forces of Mordor well before the events of the books take place. The gameplay also serves as an excellent evolution of the classical style of open-world action gameplay we saw over the last couple of console generations.</p>
<p><strong>Shadow of the Tomb Raider</strong></p>
<p>In <em>Shadow of the Tomb Raider</em>, Lara Croft embarks once again on a perilous hunt for a precious treasure. However, in her carelessness, Croft accidentally sets off a chain of events that threatens the world, and now she must find a way to stop the destruction. On the gameplay side of things, it offers fast and responsive gunplay as well as plenty of options for some stealth, including the ability for Croft to cover herself in mud to blend in with her surroundings better. The star of the game is undoubtedly the platforming, and with plenty of tombs for Croft to raid, <em>Shadow of the Tomb Raider</em> offers just about everything you could ask for.</p>
<p><strong>Black Myth: Wukong</strong></p>
<p><em>Black Myth: Wukong</em> is an interesting take on a classic setting. The game features excellent boss fights, along with some gorgeous visuals. These aspects are further bolstered by the fact that the combat system is incredible and responsive. Even the encounter design deserves some praise, since <em>Black Myth: Wukong</em> has been designed around the idea of making the player use just about every tool they have at their disposal. There isn’t really much else to say that hasn’t already been said plenty of times already. It did, after all, manage to hold on to its concurrent player count records at launch when compared to any game out there on PC.</p>
<p><strong>Mafia: The Definitive Edition</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-517728" src="https://gamingbolt.com/wp-content/uploads/2022/05/mafia.jpeg" alt="mafia" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/mafia.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-15x8.jpeg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/mafia-1536x864.jpeg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While the <em>Mafia</em> series has seen a newfound level of success thanks to the recent release of <em>Mafia: The Old Country</em>, the original <em>Mafia</em> is still worth revisiting, especially in its Definitive Edition form, since it now features modernised gameplay and combat systems, as well as a massive upgrade in visual quality. The story revolves around humble taxi driver Thomas Angelo in the city of Lost Haven, who finds himself embroiled with the local mob thanks to a recent car chase against a rival mob. Things slowly escalate as Angelo climbs up the ranks of the Salieri family. Interestingly, the story is told in the form of Angelo confessing to his crimes to a detective, with liberal use of flashbacks as the main storytelling device. The title also features a fun open world to drive through, especially since few games ever use the Great Depression as their setting.</p>
<p><strong>Mad Max</strong></p>
<p>Having come out at a time where many players and critics alike were suffering from open-world fatigue, <em>Mad Max</em> was quite overlooked. However, in the decade since, the title has been vindicated thanks to its excellent open world design and strong gameplay. <em>Mad Max</em> is a unique open world game where the player’s vehicle, the Magnum Opus, is an important form of progression. Much of the game will be spent with you, as Max, trying to find parts and blueprints to upgrade the car. Along with this, there is also an emphasis on vehicular combat, as well as good ol’ fisticuffs and some ranged weapons thrown in for good measure.</p>
<p><strong>Hogwarts Legacy</strong></p>
<p><em>Hogwarts Legacy</em> is an open-world game that perfectly manages to tap into the world of the <em>Harry Potter</em> books. The title takes place a hundred years before the events of the books, and puts players in the shoes of a budding young wizard joining the Hogwarts School of Witchcraft and Wizardry. As they live out their student life, players will also eventually discover a bubbling goblin uprising, as well as criminal wizards. <em>Hogwarts Legacy</em> is one of those games that any fan of the <em>Harry Potter</em> series owes themselves to play because of just how well it captures the magical feelings of the books.</p>
<p><strong>Tainted Grail: The Fall of Avalon</strong></p>
<p>While <em>Skyrim</em> might offer a fun take on a fantasy open-world RPG, <em>Tainted Grail: The Fall of Avalon</em> takes a darker turn. The game takes on the classic tales of Arthurian legend, albeit with its own unique interpretations. Along with its vast open world, <em>Tainted Grail: The Fall of Avalon</em> also features quite a bit of emphasis on first-person combat, be it with swords or at range with a bow and some arrows. There are also plenty of other things to do while you&#8217;re out and about, from gathering crafting materials to simply taking a break by sketching some scenery or fishing by a lake.</p>
<p><strong>Star Wars Outlaws</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-584050" src="https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image.jpg" alt="star wars outlaws" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/star-wars-outlaws-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Star Wars Outlaws</em> stands as a redemption story of its own, overcoming early skepticism to win players over. While the game was a mess when it first came out, the developers have taken quite a bit of player feedback to then introduce a host of fixes to the game, from gameplay aspects like improving how stealth works, to the addition of plenty of story content through the release of two expansions. <em>Star Wars Outlaws</em> is a great way to experience the Star Wars universe without the baggage of having to play as a Jedi.</p>
<p><strong>Assassin&#8217;s Creed Shadows</strong></p>
<p><em>Assassin&#8217;s Creed Shadows</em> represents something of a new leaf for the franchise. While many had found the last two releases—Valhalla and Odyssey—a bit too bloated, Shadows pulls its filler and padding back a bit, instead focusing on delivering a few core activities that are actually fun and make the world a joy to explore. It also finally takes the franchise to Japan, and introduces a pair of new protagonists: the stealthy Naoe and the fearsome Yasuke. The two have to work together to figure out the secrets behind Oda Nobunaga&#8217;s death, while also dealing with the machinations of an early form of the Templars.</p>
<p><strong>The Elder Scrolls 4: Oblivion Remastered</strong></p>
<p>While <em>Skyrim</em> might serve as a fantastic open-world RPG in its own right, its predecessor, <em>Oblivion</em>, was also a downright excellent game. And now, with the <em>Remastered</em> release, we can once more explore the lands of Cyrodiil as we take on the opening of the Oblivion Gates and a Daedric invasion. Along with this, there are also plenty of side-quests to take on, including a host of factions to join, from the fighter&#8217;s guild to the Dark Brotherhood. You can even simply become an arena fighter if that&#8217;s all you really want to do, it&#8217;s ultimately all up to you.</p>
<p><strong>Atomfall</strong></p>
<p>While Rebellion might be known for its excellent shooter series <em>Sniper Elite</em>, the studio decided to try something different with <em>Atomfall</em>. Rather than taking on Nazi soldiers on covert missions during World War 2, <em>Atomfall</em> instead has you scavenging for resources in a strange world where it is up to you to figure out the game&#8217;s story through your own skills of investigation and deduction. While there are plenty of fights you can still get into, you&#8217;ll want to be a lot more careful about the kinds of enemies you decide to take on, since you&#8217;re a lot more fragile and not as well-armed as you might be in a <em>Sniper Elite</em> game.</p>
<p><strong>Sniper Elite: Resistance</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-597351" src="https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image.jpg" alt="sniper elite resistance" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/08/sniper-elite-resistance-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While Rebellion has been experimenting with <em>Atomfall</em>, it still hasn’t left its <em>Sniper Elite</em> series behind. We also recently got the release of <em>Sniper Elite: Resistance</em>, where players take on the role of a brand new protagonist, SOE Agent Harry Hawker, who is taking on missions that run parallel to the events of <em>Sniper Elite 5</em>. Since it is ultimately a spin-off, <em>Sniper Elite: Resistance</em> features primarily the same gameplay as its predecessors, but with quite a bit more refinements in various things, from second-to-second gameplay all the way up to how its missions are structured.</p>
<p><strong>Firewatch</strong></p>
<p><em>Firewatch</em> is a narrative adventure game where the goal is quite simple; on his first day at Firewatch tower Two Forks, protagonist Henry gets some interesting calls on his radio, which is otherwise only used to contact his supervisor who is based at the Thorofare tower. Things quickly start getting dark, and Henry must figure out who is calling him on the radio, and what exactly is up with his supervisor who he is yet to physically meet. <em>Firewatch</em> doesn’t really feature any combat. Rather, there is a focus on exploration and environmental storytelling, and it’s largely up to the player to figure out where to go and how to get there.</p>
<p><strong>Dying Light</strong></p>
<p>While there have been a couple of sequels out so far, the original <em>Dying Light</em> is still a game well worth playing thanks to its fantastic melee combat systems and parkour mechanics that make travelling through the streets and rooftops of the zombie-infected city of Haran. The story itself is also quite interesting, with protagonist Kyle Crane having been infected with the zombie virus and needing to find a way to curtail its symptoms before he ultimately turns. The title also features an interesting twist on the day-night cycle, with day time being safe for exploration but night time offering far greater rewards at the risk of the player having to deal with incredibly dangerous and more powerful zombies dubbed Volatiles. All of this combined with a fun crafting system that rewards creativity in your weapon choices make <em>Dying Light</em> often feel like it’s still the best game in the series so far.</p>
<p><strong>Ace Combat 7: Skies Unknown</strong></p>
<p>Until the release of <em>Ace Combat 7: Skies Unknown</em>, the <em>Ace Combat</em> franchise felt like one of the worst-kept secrets in terms of how insane it can be both in terms of quality of gameplay and story. <em>Ace Combat 7: Skies Unknown</em> tells a brand new story in the world of Strangereal, with the plot primarily revolving around a massive war between the Kingdom of Erusea and the Osean Foundation. The title features excellent arcade-style dogfighting combat with a host of fighter jets from the real world, as well as quite a few fictional jets for some added fun.</p>
<p><strong>Half-Life 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-514092" src="https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2.jpg" alt="Half-Life 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Quite an easy contender for one of the greatest games ever made, <em>Half-Life 2</em> has a sprawling campaign that holds up even to this day thanks to the sheer amount of variety it presents to players, both in the form of different weapons and enemies, as well as the mechanics of various levels. The title was also important in introducing the physics engine that is part of Valve’s own Source engine, and the feature was on incredible display thanks to a weapon like the gravity gun. Throw on top an impressive story that is told in an incredibly minimalistic way without ever cutting to a cutscene, and it’s easy to see why <em>Half-Life 2</em> is so widely regarded as being such a great game, even in 2025.</p>
<p><strong>Halo: The Master Chief Collection</strong></p>
<p>While PC as a platform is no stranger to first-person shooters, it is hard to argue that the <em>Halo</em> franchise isn’t one of the best that the genre has seen. Thankfully, thanks to <em>Halo: The Master Chief Collection</em>, players can experience almost the entirety of the <em>Halo</em> storyline, starting from the original <em>Halo: Combat Evolved</em>, its sequels <em>Halo 2</em>, <em>Halo 3</em> and spin-offs <em>ODST</em>, <em>Halo Reach</em>, and even the start of 343 Industries’ (now Halo Studios) run with the franchise, <em>Halo 4</em>. The collection also offers a way to play all of the various games’ levels in remixed orders, following distinct themes like levels that focus on vehicles, for example, to focusing more on certain subplots. <em>Halo: The Master Chief Collection</em> is essentially the best way to experience a seminal shooter series, warts and all.</p>
<p><strong>Monster Hunter Wilds</strong></p>
<p>Quite possibly the most refined gameplay offered so far in the <em>Monster Hunter</em> franchise, <em>Monster Hunter Wilds</em> represents the pinnacle of the series, if not in its smaller roster of monsters when compared to its predecessors, then at least in its gameplay systems and massive, beautiful worlds. <em>Monster Hunter Wilds</em> features a short, fun story that takes you across the Forbidden Lands as you try to get young child Nata back to his family. Along the way you’ll get to take on several monsters, both new to the series as well as returning favourites, using the weapons of your choice out of 14 distinct options. <em>Monster Hunter Wilds</em> features plenty of gameplay refinements as well, including a mount system, as well as the ability to carry around two weapons that you can switch between mid-fight, which is great since each weapon feels like you’re playing a new game altogether.</p>
<p><strong>Returnal</strong></p>
<p>One of the rare instances of a AAA roguelite game, <em>Returnal</em> is an intense third-person shooter that puts players in the shoes of space pilot Selene Vassos who finds herself having crashed on an alien planet named Atropos. What follows is a psychedelic adventure as she tries to find the source of a mysterious signal called the White Shadow, but the twist is that Selene seems to be stuck in some kind of time loop where, every time she dies, she finds herself waking up at the moment of her ship’s crash. The title is filled with fast-paced and tense combat that has you dodging massive projectiles shot by strange creatures, and occasionally also getting your hands on upgrades for your weapons. The story itself is also quite interesting, pulling in plenty of allusions from myths as she tries to make it off Atropos alive.</p>
<p><strong>Sleeping Dogs</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-610462" src="https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs.jpg" alt="sleeping dogs" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/sleeping-dogs-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Born from the ashes of the long-dead <em>True Crime</em> series of games, <em>Sleeping Dogs</em> is the closest we’ve ever gotten to having a Hong Kong action movie in video game form. The plot revolves around the adventures of undercover cop Wei Shen who must infiltrate a triad gang in order to take it down from the inside. When it comes to gameplay, <em>Sleeping Dogs</em> is an open-world game with several inter-mingling systems, from driving and vehicular combat, to melee combat with slick martial arts moves, and the occasional bouts of ranged combat when you can get your hands on a gun. The game wonderfully realises its setting of Hong Kong, often showing the stark contrasts between the cleaner commercial areas of the city and the but bright and colourful entertainment districts.</p>
<p><strong>Metro Exodus</strong></p>
<p>Whereas the first two games in the <em>Metro</em> series were more focused on offering linear experiences, <em>Metro Exodus</em> broadened its scope by a considerable amount by opting to set players free in more open environments. While far from an open-world game, <em>Metro Exodus</em> still provides quite a bit of freedom to players in terms of how they want to approach any situation. Along with this, the title also encourages plenty of exploration since, in keeping with series tradition, resources are scarce in <em>Metro Exodus</em>. Exploring is also a great way to get your hands on valuable upgrade materials to improve the arsenal of weapons you will ultimately end up using against not only human enemies, but mutated foes as well. The story is also quite interesting, since it revolves around Artyom, his wife Anna, and their friends the Rangers departing the Moscow Metro system in a train to explore the Russian wilderness.</p>
<p><strong>Gears of War: Reloaded</strong></p>
<p>When the original <em>Gears of War</em> first came out back in 2006, it was considered a mind-blowing experience for the time thanks to its visuals, as well as refinements over the turn-based shooter mechanics we had seen done much worse in plenty of other games. <em>Gears of War: Reloaded</em>, however, proves that the original title still holds up to this day thanks to its incredible campaign with plenty of set pieces, fun and varied weapons to play around with, and some downright fantastic visual upgrades that have been made to take better advantage of modern hardware.</p>
<p><strong>Dead Cells</strong></p>
<p><em>Dead Cells</em> is one of those rare indie games that manages to get just about every single one of its aspects right. Even something as simple as movement and exploration feel great in the roguelite action game, and the level of variety on offer with the weapons, as well as the meta progression system that encourages not only mastery of the traversal systems, but also a willingness to explore, make just about every run of <em>Dead Cells</em> feel like a fun time. Throw on top some excellent pixel art that really makes its massive boss fights come to life, as well as the plethora of additional content – ends up making it very difficult to put the side-scroller down for good.</p>
<p><strong>Detroit: Become Human</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-574414" src="https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human.jpg" alt="detroit become human" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While games made by Quantic Dream might be quite divisive at times, <em>Detroit: Become Human</em> is outright the best title that the studio has put out so far. Featuring narrative-focused gameplay that largely involves having conversations and making choices at key moments, <em>Detroit: Become Human</em> tells three distinct stories in a world where humanity treats sentient androids that it has developed as slaves. All three stories have the player take on the role of a distinct android, where you have to figure out the complex moral quandaries that take place throughout the storylines.</p>
<p><strong>Portal 2</strong></p>
<p>When the first <em>Portal</em> came out, it was widely regarded as a radical new entry in a genre that was otherwise known to revolve around killing things. It ultimately ended up laying the foundations for what would become <em>Portal 2</em> – a bigger, grander sequel in every way possible. <em>Portal 2</em> takes place an unknown amount of time after the events of the first game, and has Chell once more pick up the portal gun to find her way out of the Aperture Science facility she’s trapped in. Along with GlaDOS returning once more as a major character, <em>Portal 2</em> also features a new character in the form of Wheatley. We also get a lot of storytelling in the game, since quite a bit of it has you exploring ancient versions of the bathroom curtain company that would eventually become Aperture Science.</p>
<p><strong>Outlast</strong></p>
<p>There might be plenty of stealth-based horror games out there, but <em>Outlast</em> manages to be something quite special thanks to its use of some real-world history to build up its scare. Revolving primarily around the MK Ultra experiments that were conducted by the CIA, the game puts you into the shoes of independent journalist Miles Upshur who is trying to get the scoop on Mount Massive Asylum for the Criminally Insane. Unfortunately, owing to unethical experiments, most of its residents have essentially gone insane, and now Upshur must figure out how to survive and get out in one piece while also making sure he gets enough evidence along the way. <em>Outlast</em> also makes use of a handheld camera as its primary PoV device, since it offers a night vision mode. However, players will also have to keep a track of their battery consumption, since you don&#8217;t want to be trapped in the dark with murderous people around you.</p>
<p><strong>Metal Gear Rising: Revengeance</strong></p>
<p>Ostensibly the closest the <em>Metal Gear</em> franchise gets to having a “final” game since it takes place furthest into the future, <em>Metal Gear Rising: Revengeance</em> is a major departure for the series. It trades in the tactical espionage action in favour of the more bombastic tagline of lightning bolt action, and puts you in the shoes of a fully cyborg-ised Raiden at the peak of his power. Developed by PlatinumGames, <em>Metal Gear Rising: Revengeance</em> features a fantastic combat system that has an emphasis on not only long and vicious combos, but also parrying the enemy’s attacks to open them up for massive counter-attacks. This, along with the Zandatsu system that lets you cut just about everything, be it an enemy’s limbs or a bridge’s support, make <em>Revengeance</em> a treat to play. Throw on top an over-the-top but fun story about private military contractors and a cartoonishly evil US Senator and you have an explosive roller coaster.</p>
<p><strong>Resident Evil</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-628790" src="https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake.jpg" alt="resident evil remake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/resident-evil-remake-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Before the remake of <em>Resident Evil 2</em> back in 2019 was considered the high watermark for video game remakes, the series had already earned similar acclaim for its remake of the original <em>Resident Evil</em>. Originally released on the GameCube all the way back in 2002, the remake of the original <em>Resident Evil</em> eventually made its way to PC, complete with higher-resolution textures and all of the high-quality upgrades that it got over the original. Even after all these years, <em>Resident Evil</em> still manages to feel like a one-of-a-kind survival horror experience, thanks to its tight level design and generally excellent gameplay that melds environmental puzzle solving and tense action sequences, all while keeping you on the edge of your seat thanks to a constant scarcity of weapons and ammo.</p>
<p><strong>Watch_Dogs 2</strong></p>
<p>It’s no secret that the original <em>Watch_Dogs</em> was a bit of a disappointment, both in terms of its visuals, as well as its story and characters. The series’ second stab at the series in the form of <em>Watch_Dogs 2</em>, however, proved to be a much more interesting experience. Rather than focusing on the brooding Aiden Pearce, <em>Watch_Dogs 2</em> instead stars a group of scrappy young adults as they venture into the real world to start their careers, but find themselves fighting against an authoritarian regime that is making use of high-tech surveillance technology to control the populace. Protagonist Marcus Holloway is a much more fun character than Pearce ever was, and the attempts of his rebel hacker crew, DedSec, to take down ctOS 2.0 are a wild, fun, and often emotional adventure.</p>
<p><strong>Silent Hill f</strong></p>
<p>After the <em>Silent Hill</em> franchise spent over a decade being missing from the overall gaming scene, the series made a bombastic return with last year’s remake of the seminal <em>Silent Hill 2</em>. A year later and now we even have a brand new entry in the stories franchise – <em>Silent Hill f</em>. The game takes place in the unique setting of a quaint Japanese finishing town in the 1960s, where school-going girl Hinako has a strained relationship with her parents and goes to meet her friends for some solace. However, a sinister fog starts covering the town of Ebisugaoka, and Hinako finds herself trapped and fighting for her life. While there is an emphasis on combat this time around, <em>Silent Hill f</em> is still able to effectively pull off the scares and tense atmosphere that the series is known for.</p>
<p><strong>Dying Light: The Beast</strong></p>
<p>The newest entry in the <em>Dying Light</em> franchise is seen as something of a return to form for the series. While <em>Dying Light 2 Stay Human</em> did well for developer Techland, the studio itself acknowledged that it had lost what made the original <em>Dying Light</em> great, and hence we get <em>The Beast</em>. Once more putting us into the shoes of Kyle Crane after the events of <em>The Following</em>, <em>Dying Light: The Beast</em> features improved parkour-based traversal over its predecessor, while also bringing in improvements to both melee and ranged combat, all of which is packaged into a fantastic new open world to explore with plenty of variety, both in terms of zombie types and the scenery.</p>
<p><strong>Trails in the Sky 1st Chapter</strong></p>
<p>A reimagining of an absolute classic, <em>Trails in the Sky 1st Chapter</em> is a ground-up 3D remake of a seminal 2D sprite-based RPG. As its name implies, it is the first part of the expansive <em>Trails</em> franchise, and puts you in the shoes of Estelle Bright and her adopted brother Joshua as they set off as members of the peacekeeping guild, starting out as bracers and slowly working their way up. The <em>Trails</em> series, while long, absolutely features several stories well worth experiencing, and there is currently no better way to start your journey than with <em>Trails in the Sky 1st Chapter</em>.</p>
<p><strong>Blue Prince</strong></p>
<p>Puzzle games, especially in the indie space, tend to come in all sorts of shapes and sizes. Very rarely, however, does one show up that ends up feeling like a revelation. This is precisely what developer Dogubomb achieved with <em>Blue Prince</em>. The premise is quite simple: you are stuck in a mysterious manor – Mt. Holly – where the rooms shift around for no apparent reason. The core of the game is exploring the mansion, but the twist is that the player decides what the next room will be every time they open a door. <em>Blue Prince</em> has a wide gamut of puzzles for players to figure out as they try to make their way to the rumoured Room 46. To throw another wrench in your plans, the house once again shifts its rooms around every dawn. <em>Blue Prince</em> is the kind of game where you can spend anywhere from between 15 minutes to several hours at a stretch as you try to comb through the mysterious rooms of Mt. Holly to find a way to their destination.</p>
<p><strong>Commandos: Origins</strong></p>
<p>While the real-time tactical stealth series <em>Commandos</em> doesn’t really need much of an introduction, the latest release, <em>Commandos: Origins</em>, proves that the genre and style of gameplay still has legs in the modern day. Taking us all the way back to the origin of the World War 2 crew of commandos you play in the original <em>Commandos</em>, <em>Commandos: Origins</em> offers entirely new challenges throughout its various maps, all with more modernised gameplay thanks to updated visuals, as well as a large variety of objective types that will have you make use of just about every ability you and your crew can muster.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">628786</post-id>	</item>
		<item>
		<title>15 BEST Linear Games of All Time [2024 Edition]</title>
		<link>https://gamingbolt.com/15-best-linear-games-of-all-time-2024-edition</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Wed, 27 Nov 2024 17:04:48 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Detroit: Become Human]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[little nightmares 2]]></category>
		<category><![CDATA[Manhunt]]></category>
		<category><![CDATA[Marvel&#039;s Guardians of the Galaxy]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[senua&#039;s saga: hellblade 2]]></category>
		<category><![CDATA[splinter cell chaos theory]]></category>
		<category><![CDATA[The Last of Us: Part 2]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Uncharted: Drake's Fortune]]></category>
		<category><![CDATA[Vanquish]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=605160</guid>

					<description><![CDATA[Some linear games are faulty, but there is no denying that there is a certain charm in this genre of video games. In this feature, we list 15 must play linear games. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here’s still a microcosm of negativity surrounding linear video games. Tightly designed corridors, set paths, concise storylines, in fairness these elements can reduce player agency which isn’t desirable for everyone. However, if you’re after an experience that’s more thoughtfully crafted, and you’re not bothered about replaying games for their stories only, then linear games are the way to go. What the games on this rundown demonstrate too is that in designing games linearly developers make room for other components – innovative gameplay mechanics, extensive development across all characters, more attentively curated world design, that sort of thing.</p>
<p>There’s a degree of debate surrounding linear games and their truest definition. For this feature, we’re thinking along the lines of games that have a set beginning, middle, and end, with progress shared somewhat identically between every playthrough. Open worlds, Metroidvanias, back-tracking, games centred on exploration, these don’t tend to fit. There is wiggle room in this ruleset though, as you’ll find out in the feature.</p>
<p style="text-align: center;"><strong><em>The Last of Us Part II</em></strong></p>


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<p>We speculated on our 2023 linear games list that in terms of gameplay experience <em>The Last of Us Part II</em> is probably better than <em>Part I</em>, so it’d be remiss to exclude Naughty Dog’s masterful sequel to their much-loved (and much-hated) apocalyptic adventure series. Ellie’s a litter older although still hot-headed, plus there’re more characters, denser locations, and a gut-wrenching, if controversial, story which will stir emotion whether you agree with the narrative decisions Naughty Dog made.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">605160</post-id>	</item>
		<item>
		<title>15 Single-Player Games That Brought Non-Gamers into the Hobby</title>
		<link>https://gamingbolt.com/15-single-player-games-that-bought-non-gamers-into-the-hobby</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Wed, 17 Jul 2024 15:20:32 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[animal crossing new horizons]]></category>
		<category><![CDATA[Celeste]]></category>
		<category><![CDATA[Detroit: Become Human]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Hellblade: Senua's Sacrifice]]></category>
		<category><![CDATA[Inside]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Stardew Valley]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[the legend of zelda breath of the wild]]></category>
		<category><![CDATA[The Stanley Parable]]></category>
		<category><![CDATA[The Witness]]></category>
		<category><![CDATA[undertale]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592648</guid>

					<description><![CDATA[Casual-friendly games with an enthusiast edge.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>very discipline and hobby has a gateway attraction that gently eases newcomers into the fold while urging them deeper inside. Video games have only gotten more diverse and user-friendly as the years go on, so the number of casual games casts a wide net today. As such, we’re focusing on games that are casual-friendly, yet also dip their toes into enthusiast mechanics or concepts. So, without further ado, here’s our list of 15 single-player games that turned non-gamers into gamers.</p>
<h2 style="text-align: center;">The Stanley Parable</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-501686" src="https://gamingbolt.com/wp-content/uploads/2021/12/the-stanley-parable-ultra-deluxe-1-1024x576.jpg" alt="the stanley parable ultra deluxe" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/12/the-stanley-parable-ultra-deluxe-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/12/the-stanley-parable-ultra-deluxe-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/12/the-stanley-parable-ultra-deluxe-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/12/the-stanley-parable-ultra-deluxe-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/12/the-stanley-parable-ultra-deluxe-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/12/the-stanley-parable-ultra-deluxe-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The broad appeal of <em>The Stanley Parable</em> is easy to understand; it lacks a complex control scheme and doesn’t ask for long gaming sessions, and the experimental narrative sandbox is instantly gripping. You can casually sit down for 10 minutes at a time going through different routes as you come up with different ways to annoy the narrator. This narrative choose-your-own-adventure experience breaks the fourth wall many times, constantly poking fun at the illusion of choice in narrative-driven video games. Like others on this list, <em>The Stanley Parable</em> can be categorized as a visual novel just as much as it can a video game, though it smartly pokes at what it means to be a video game through its unique first-person interactivity.</p>
<h2 style="text-align: center;">Hellblade: Senua’s Sacrifice</h2>
<p>The first <em>Hellblade</em> was pretty groundbreaking when it came out in 2017. Sure, the combat wasn’t amazing, and the level design left something to be desired, but the immersive quality of the main character’s audio-visual hallucinations was new and interesting. <em>Hellblade</em> helped push the interactive medium by putting players into the mind of someone suffering from Psychosis. The team wanted a game that let players experience the mental illness itself, and not just the reactions of characters experiencing it. This was expressed by voices in Senua’s head rather than just text on a screen. <em>Hellblade</em> was played by many outside the gaming space who wanted to experience something new and different, and that included nurses and doctors wanting to understand Psychosis as well as casual players looking for a different kind of narrative experience.</p>
<h2 style="text-align: center;">Animal Crossing: New Horizons</h2>
<p>Any <em>Animal Crossing</em> game could earn a spot on this list, but <em>New Horizons</em> gets an edge up due to being on the Switch and selling a whopping 45 million. <em>Animal Crossing</em> is pretty much the ultimate cozy lifestyle sim, one that doesn’t demand too much time to thoroughly enjoy. The gameplay philosophy of taking on little bite-sized tasks every day can apply to real life, and it’s one of the reasons people from all walks of life love it. The portable on-the-go functionality of the Nintendo Switch adds to the mass appeal of <em>Animal Crossing: New Horizons</em> further, giving otherwise-dull vacations and business trips added fun as players meet new villagers and find ways to pay off Tom Nook’s loan.</p>
<h2 style="text-align: center;">The Witness</h2>
<p>Braid was one of the first indie games to really go viral back in the late 2000s, and we had to wait quite a long while for Jonathan Blow’s next game. 8 years later, <em>The Witness</em> arrived and challenged what a puzzle video game could be. <em>The Witness</em> is about as pure a puzzle game as you can get. There’s no music, no plot, and no gameplay to speak of other than walking and solving the creative grid-based line-connecting puzzles. Puzzle aficionados can feel right at home with <em>The Witness</em>’s escalating complexity without worrying about control scheme worries or typical multimedia layers like sound and cinematics getting in the way. The only knock against it is that it’s still not available on Android, and that someone hasn’t converted its puzzles into book form yet.</p>
<h2 style="text-align: center;">Detroit: Become Human</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-574414" src="https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-1024x575.jpg" alt="detroit become human" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human-1536x863.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/12/detroit-become-human.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>With 85 possible endings and a myriad of different paths, <em>Detroit: Become Human</em> is the ultimate choose-your-own-adventure game. The plot revolves around a dystopian sci-fi Detroit being overrun by android sentience, but the developer&#8217;s style is what really makes the game unique. Also, it’s got the best branching choice flow chart in a game to date. <em>Detroit: Become Human</em> is a real delight to watch and play, making it an ideal streamer game for gamers and non-gamers alike.</p>
<h2 style="text-align: center;">Undertale</h2>
<p>It’s difficult to pin down how or what exactly got this RPG indie sensation so popular. <em>Undertale</em> employs a 2D aesthetic and despite its niche and retro inspirations, <em>Undertale</em> attracted many new gamers into the fold, resulting in a surge of people going back to play the older classics out of curiosity and passion for the style. The story isn’t your typical grandiose journey, and the gameplay merges genres like bullet hells into its battle system, making for a unique and fresh experience that has sparked an interest in such genres to newcomers.</p>
<h2 style="text-align: center;">Super Mario Odyssey</h2>
<p>Being one of the most popular and highly rated <em>Mario</em> games to date with 27 million in sales is no small feat. It’s true that pretty much every mainline <em>Mario</em> game has wide appeal and moves consoles, but <em>Super Mario Odyssey</em> had a trick up its sleeve, or should I say, a hat? The transforming Cappy hat, swimsuit Mario, and Jump Up Superstar big band song instantly entered meme status, capturing a wide audience as a result. And we’re thankful the marketing caught on because <em>Super Mario Odyssey</em> is one of the most fun and well-designed 3D platformers of all time.</p>
<h2 style="text-align: center;">Celeste</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-322718" src="https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_02-1024x576.jpg" alt="Celeste_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_02.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Despite being a punishing platformer, <em>Celeste</em> has some of the most user-friendly difficulty options in the genre. The options allow you to play how you want with the amount of air dashes, stamina, and invincibility available as a toggle. Also, the game is just so quick to jump in and out of thanks to the snappy respawn and checkpoints for every room. Beyond the flexible gameplay, the story is broadly appealing with the main character’s down-to-earth battles with anxiety, all told through a supernatural mountain climb.</p>
<h2 style="text-align: center;">Stardew Valley</h2>
<p><em>Stardew Valley</em> ticks all the casual boxes and does it with a surprising amount of depth. You can farm crops and stake your place in the valley at a leisurely pace, or you can work toward seeing the post-game content with a successful farm and wife. <em>Stardew Valley</em> has a lot of management sim meat on its bones despite its casual appearance, leading players to try out more involved games lacking the kind of convenience features this game has.</p>
<h2 style="text-align: center;">Firewatch</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-592651" src="https://gamingbolt.com/wp-content/uploads/2024/07/firewatch-1-1024x576.jpg" alt="firewatch 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/firewatch-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/firewatch-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/firewatch-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/firewatch-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/firewatch-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/firewatch-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Firewatch</em> is another one on this list that’s perhaps just as enjoyable to watch as it is to play. The dialogue between the two fire dispatchers, Henry and Delilah, really carries this game with the charm and witty banter. It’s also got a mystery element woven through the narrative as you’re left questioning if Delilah is well-intentioned, working as a spy, going nuts, or all of the above. The down-to-earth nature of its premise and laid-back gameplay help give <em>Firewatch</em> a broad appeal.</p>
<h2 style="text-align: center;">Journey</h2>
<p>Everyone reading this already knows about <em>Journey</em>, so I’ll spare the summary. <em>Journey</em> is one of those games that gets instantly recommended to non-players, and for good reason. It’s impossible to fail at, has an attractive audio-visual core, and provides an interactive experience you can’t get elsewhere. The lack of UI cluttering the screen eases new players to dive in without hesitation. And who doesn’t like sand surfing? It’s just so easy to pop into a session without needing to use your brain and tense up your gaming reflexes. <em>Journey</em> would go on to be a true journey into the wide world of video games for many newcomers to the hobby.</p>
<h2 style="text-align: center;">Portal</h2>
<p>Originally developed as a school project titled <em>Narbacular Drop</em>, <em>Portal</em> went on to inspire independent games as a concept. The inventive portal tool gets our brains to think outside the box as we solve Glados’ test chambers. The narrative brims with inventiveness as the test subject, Chell, seeks to break free of the testing and find a new path forward. <em>Portal</em> remains one of the most creative and unique games ever created. It’s one of those games that breaks the boundary of the entertainment box it’s in, compelling gamers and non-gamers alike to experience its quirky and unpredictable narrative. Even with first-person 3D controls, non-gamers couldn’t help but experience such a novel, mind-bending game.</p>
<h2 style="text-align: center;">Inside</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-592653" src="https://gamingbolt.com/wp-content/uploads/2024/07/Inside-1-1024x576.jpg" alt="Inside 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/Inside-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/Inside-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/Inside-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/Inside-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/Inside-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/07/Inside-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>It’s astonishing how simple and understated the gameplay and aesthetic of <em>Inside</em> is, yet it’s still hailed as one of the most unique gaming experiences. Like <em>Limbo</em> before it, the intro of <em>Inside</em> has you simply walking forward without any exposition or explanation. You’re left to wander and figure things out through exploration and carefully constructed environments. If the dark atmosphere wasn’t enough, there’s also some horror sprinkled in with little jump scares and tense moments that help push Inside further into the annals of casual game stardom.</p>
<h2 style="text-align: center;">The Last of Us: Part 1</h2>
<p><em>The Last of Us</em> manages to hit that sweet spot appealing to those outside the gaming sphere while still being challenging and ‘video-gamey’ in its own right. Now that <em>The Last of Us</em> TV show is out, non-gamers are flocking to the remake of the first game more than ever. The game’s setting ticks all the boxes of a modern series-seller: zombies, post-apocalypse, survival, father-daughter bonding, drama. <em>The Last of Us: Part 1</em> also happens to punch us right in the gut with one of the most impactful openers in any form of media, let alone video game. It’s easy to see why <em>The Last of Us</em> got its own TV series and a remakes after the original’s release in 2013.</p>
<h2 style="text-align: center;">The Legend of Zelda: Breath of the Wild</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-362027" src="https://gamingbolt.com/wp-content/uploads/2018/09/The-Legend-of-Zelda-Breath-of-the-Wild-1024x576.jpg" alt="The Legend of Zelda Breath of the Wild" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/The-Legend-of-Zelda-Breath-of-the-Wild-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/09/The-Legend-of-Zelda-Breath-of-the-Wild-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/The-Legend-of-Zelda-Breath-of-the-Wild-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/The-Legend-of-Zelda-Breath-of-the-Wild.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>We all knew <em>The Legend of Zelda</em> could sell systems and rise to the top of Metacritic ratings, but who could’ve predicted<em> Breath of the Wild</em>’s tremendous success? When <em>Breath of the Wild</em> first came out, it was often called the best game of all time. Taking Zelda fully open world revitalized the genre and helped draw in new players who wanted to explore at their own pace. The open exploration is accompanied by flexible abilities like Magnet and Stasis, which allow for a wide range of creative solutions to puzzles and ways to play with items, enemies, and the environment around you. Sure, the weapons break way too fast in <em>Breath of the Wild</em>, but many players could overlook that due to the vast world and limitless ways to play the game. Many fans of <em>Breath of the Wild</em> would go on to try out other games afterward, revitalizing the genre with a new set of admirers.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>15 Great Games Where Every Minute of the Experience Feels Earned</title>
		<link>https://gamingbolt.com/15-great-games-where-every-minute-of-the-experience-feels-earned</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 26 May 2024 09:56:49 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Bugsnax]]></category>
		<category><![CDATA[Celeste]]></category>
		<category><![CDATA[Dishonored 2]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Hellblade: Senua's Sacrifice]]></category>
		<category><![CDATA[Inside]]></category>
		<category><![CDATA[metal gear solid 3: snake eater]]></category>
		<category><![CDATA[Ori and the Will of the Wisps]]></category>
		<category><![CDATA[pikmin 3]]></category>
		<category><![CDATA[portal 2]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[the last of us]]></category>
		<category><![CDATA[Uncharted 2: Among Thieves]]></category>
		<category><![CDATA[what remains of edith finch]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=587438</guid>

					<description><![CDATA[We take a look at 15 amazing games that had the perfect length.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s we have seen more than a few times over the years, nailing down the right length can be a surprisingly tricky for games to do. Even the best of games have often deemed to be either a bit too long or a bit too short, while those that are particularly brief or lengthy can find themselves on the receiving end of stronger criticism. That&#8217;s why you can never quite take games that know exactly how long they need to be for granted. Here, we&#8217;ll be talking about a few such games.</p>
<p style="text-align: center;"><strong>PORTAL 2</strong></p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="aligncenter wp-image-7432" src="https://gamingbolt.com/wp-content/uploads/2010/03/portal_2.jpg" alt="" width="720" height="380" srcset="https://gamingbolt.com/wp-content/uploads/2010/03/portal_2.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/03/portal_2-300x158.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>With a main story about 8-9 hours long, <em>Portal 2 </em>is nearly thrice as long as its predecessor, but just like its predecessor, feels like the perfect length. Valve&#8217;s ingenious puzzler sequel throws in plenty of new mechanics and design ideas on top of the first game&#8217;s foundations, and over the course of its meticulously chiseled runtime, gets absolutely everything out of all of its best ideas.</p>
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		<item>
		<title>15 Most Memorable Epilogues in Video Games</title>
		<link>https://gamingbolt.com/15-most-memorable-epilogues-in-video-games</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 28 Aug 2023 10:56:59 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category>
		<category><![CDATA[Pikmin 4]]></category>
		<category><![CDATA[pokemon gold and silver]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[The Last of Us: Part 2]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Uncharted 4]]></category>
		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=562326</guid>

					<description><![CDATA[These epilogues will remain with you long after the credits roll.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s often said that a story is just as good as its ending, and it’s a saying that remains true in the case of video games as well. Many games tend to fumble when it comes to crafting truly memorable epilogues, but there are certain exceptions that go the extra mile and do the needful to deliver a fitting conclusion to the overarching narrative. To that end, we present 15 of the best epilogues in games. We have a lot to cover, so let’s get right into it.</p>
<p><strong>Metal Gear Solid 4: Guns of the Patriots</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-390466" src="https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-big-boss.jpg" alt="metal gear solid 4" width="720" height="420" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-big-boss.jpg 736w, https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-big-boss-300x175.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Metal Gear Solid 4</em> holds the world record for having the longest ending cutscene of any video game, with the epilogue cutscenes cumulatively lasting for well over an hour. And while that might sound tedious at first, such an extensive epilogue was needed to wrap up all essential plotlines in the game. We jump from one beautifully directed scene to the other as characters as they attain some sort of closure to their internal and external conflicts, and finally cutting back to the graveyard where we are treated to an emotionally charged conversation between Old Snake and a stumbling Big Boss which will remain with you long after the credits roll.</p>
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		<title>Sea of Stars and The Texas Chain Saw Massacre Lead August&#8217;s Wave 2 Game Pass Lineup</title>
		<link>https://gamingbolt.com/sea-of-stars-and-the-texas-chain-saw-massacre-lead-augusts-wave-2-game-pass-lineup</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 15 Aug 2023 16:20:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Everspace 2]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[gris]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PC Game Pass]]></category>
		<category><![CDATA[sea of stars]]></category>
		<category><![CDATA[the texas chain saw massacre]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=562434</guid>

					<description><![CDATA[Over the coming days, Game Pass subscribers will also get access to acclaimed indie titles Firewatch and Gris. ]]></description>
										<content:encoded><![CDATA[<p>Microsoft has <a href="https://news.xbox.com/en-us/2023/08/15/game-pass-august-2023-wave-2-announce/" target="_blank" rel="noopener">revealed</a> the next batch of games that will be added to the Game Pass catalog over the coming days throughout the remainder of the month, and there&#8217;s a few heavy-hitters for subscribers to look forward to, after already having seen <a href="https://gamingbolt.com/celeste-is-out-now-on-game-pass-a-short-hike-everspace-2-and-more-coming-in-august">the likes of <em>Celeste </em>and </a><em><a href="https://gamingbolt.com/celeste-is-out-now-on-game-pass-a-short-hike-everspace-2-and-more-coming-in-august">A Short Hike</a> </em>being added to the service&#8217;s library earlier in the month.</p>
<p>For starters, today, <em><a href="https://gamingbolt.com/everspace-2-developer-could-add-another-year-to-development-plans-thanks-to-game-pass">Everspace 2</a> </em>has launched for Xbox Series X/S, and the open world spaceflight action RPG is also available via Game Pass on cloud and console. August 17 will bring Campo Santo&#8217;s acclaimed first person adventure title <em>Firewatch </em>for subscribers on console, cloud, and PC, while the day after that, August 18, will also see the launch of asymmetrical horror title <em><a href="https://gamingbolt.com/the-texas-chain-saw-massacre-dev-says-launching-day-one-for-game-pass-was-a-no-brainer">The Texas Chain Saw Massacre</a>. </em></p>
<p>Another major day one release for Game Pass will arrive at the tail end of the month with Sabotage Studio&#8217;s highly-anticipated retro RPG <a href="https://gamingbolt.com/sea-of-stars-has-gone-gold-demo-out-now-on-ps5-and-ps4"><em>Sea of Stars</em></a>. Meanwhile, September 5 will see Nomada Studio&#8217;s adventure platformer<em> Gris </em>added to the service&#8217;s catalog.</p>
<p>Of course, on September 1, Game Pass subscribers will also be able to dive into the vast expanses of <a href="https://gamingbolt.com/starfield-timeline-details-nearly-300-years-of-backstory-leading-up-to-the-game"><em>Starfield</em></a>, provided you&#8217;ve bought the Premium Edition (which you can a 10% discount on if you&#8217;re a subscriber). For everyone else, the game launches on September 6.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">562434</post-id>	</item>
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		<title>15 Games That Overcame the Odds to Become Successful</title>
		<link>https://gamingbolt.com/15-games-that-overcame-the-odds-to-become-successful</link>
					<comments>https://gamingbolt.com/15-games-that-overcame-the-odds-to-become-successful#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 17 May 2023 12:33:29 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[dredge]]></category>
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		<category><![CDATA[Hi-Fi Rush]]></category>
		<category><![CDATA[Inside]]></category>
		<category><![CDATA[Little Nightmares]]></category>
		<category><![CDATA[Mario + Rabbids: Kingdom Battle]]></category>
		<category><![CDATA[Metal Gear Acid]]></category>
		<category><![CDATA[Metal Gear Rising: Revengeance]]></category>
		<category><![CDATA[metroid prime]]></category>
		<category><![CDATA[MIddle-Earth: Shadow of Mordor]]></category>
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		<category><![CDATA[the legend of zelda: the wind waker]]></category>
		<category><![CDATA[until dawn]]></category>
		<category><![CDATA[Watch Dogs 2]]></category>
		<category><![CDATA[Wolfenstein: The New Order]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=549980</guid>

					<description><![CDATA[From sequels seeking redemption to new concepts for established franchises, these games were way better than they had any right to be.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f it wasn&#8217;t obvious, making a video game isn&#8217;t easy. Along with creating a strong concept and design, you need to hire artists and programmers, budget everything accordingly, manage production cycles, squash bugs, coordinate teams and much more over years. Whether an indie or big-budget game, it&#8217;s hard to predict how some games will turn out.</p>
<p>However, there are games which turn out even better than expected. Even if they looked good, the final result is something truly special. Here are 15 games that are way better than they initially had any right to be.</p>
<p><strong>Inside</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/inside.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-500680" src="https://gamingbolt.com/wp-content/uploads/2021/11/inside.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/inside.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/inside-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Coming off the success of <em>Limbo</em>, Playdead Games began work on <em>Inside</em>, a spiritual successor of sorts. Many praised the former for its presentation and gameplay in 2010. However, despite starting development on <em>Inside</em> two months later, it was a long journey for the studio. Revealed in 2014, it faced some delays, which wasn&#8217;t enough to create overwhelming concern. At the time, many expected Inside to be good, but not that good.</p>
<p>And it was more than good on release in 2016. Earning near-universal praise from critics, its dark mood and storytelling were arguably superior to <em>Limbo</em>. The short length also exemplified how a video game could deliver pitch-perfect pacing with compelling puzzles and mechanics, on top of an incredible plot that didn&#8217;t hold the player&#8217;s hand.</p>
<p>Several years later, <em>Inside</em> is remembered even more fondly than <em>Limbo,</em> transcending its indie identity to become one of the best games ever made.</p>
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		<title>15 Great But Simple Games With Intriguing Gameplay Mechanics</title>
		<link>https://gamingbolt.com/15-great-but-simple-games-with-intriguing-gameplay-mechanics</link>
					<comments>https://gamingbolt.com/15-great-but-simple-games-with-intriguing-gameplay-mechanics#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 09 Jan 2023 08:10:28 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[A Plague Tale: Innocence]]></category>
		<category><![CDATA[A Short Hike]]></category>
		<category><![CDATA[abzu]]></category>
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		<category><![CDATA[Firework]]></category>
		<category><![CDATA[Impostor Factory]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[Mini Motorways]]></category>
		<category><![CDATA[telltale's the walking dead]]></category>
		<category><![CDATA[The Stanley Parable]]></category>
		<category><![CDATA[Unpacking]]></category>
		<category><![CDATA[Vampire Survivors]]></category>
		<category><![CDATA[what remains of edith finch]]></category>
		<category><![CDATA[What the Golf?]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=537426</guid>

					<description><![CDATA[Even games with the most simple mechanics can hide an exceptional depth. Here are 15 such titles that are worth checking out.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or all the games with complex control schemes, economies, balance changes, and loot, it&#8217;s nice to sit down with something that isn&#8217;t too complicated. Whether you&#8217;re looking for something easy to control, or experiences to hop in and out of with minimal fuss, these 15 titles and their shockingly simple mechanics will pull you in. Let&#8217;s take a closer look at each and explain why.</p>
<p><strong>A Plague Tale: Innocence</strong></p>
<p><iframe loading="lazy" title="15 Great Games With SHOCKINGLY SIMPLE Gameplay Mechanics" width="500" height="281" src="https://www.youtube.com/embed/iF5I4sDzkeg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>A Plague Tale: Requiem</em> introduced new gameplay options like controlling rats, a crossbow, larger environments for more opportunities and so on. But it&#8217;s easy to forget just how straightforward <em>Innocence</em> was. For the most part, you would be running, sneaking around, bonking enemies with the slingshot, solving small puzzles to progress past the rats, and so on. Not to say that any of this was bad. It&#8217;s smaller scale than <em>Requiem</em> and a perfect introduction to the world.</p>
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		<title>10 Video Games That Had Great Jungle and Forest Settings</title>
		<link>https://gamingbolt.com/10-video-games-that-had-great-jungle-and-forest-settings</link>
					<comments>https://gamingbolt.com/10-video-games-that-had-great-jungle-and-forest-settings#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 28 Mar 2022 08:31:12 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[alan wake]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Green Hell]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[metal gear solid 3: snake eater]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[The Forest]]></category>
		<category><![CDATA[The Vanishing of Ethan Carter]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=511955</guid>

					<description><![CDATA[The wild can be dangerous but it's hard to ignore its call. Here are 10 games that allow for fulfilling that desire while still living to tell the tale.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he great outdoors has always offered a unique appeal, both in video games and real-life. It denotes the boundless wild where adventure beckons, whether one is hiking, camping or simply exploring. It makes sense that this appeal would carry over into video games.</p>
<p>Of course, adventures that would otherwise be impossible – like surviving in a jungle and searching for ancient treasure – become all the more tenable in a video game. So let&#8217;s take a look at 10 games that had great forest and jungle settings along with what made them so unique.</p>
<p><b>Far Cry 2</b></p>
<p><iframe loading="lazy" title="10 Games That Had Great Forest And Jungle Settings, And What Made Them So Unique" width="500" height="281" src="https://www.youtube.com/embed/F3iOtF6FQEk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The sequel is more popular – and responsible for establishing the current formula of the series – but there&#8217;s just something so appealing about <em>Far Cry 2&#8217;s</em> setting. As a mercenary sent in to hunt The Jackal, an arms dealer contributing to both sides in the war, players navigate through sweeping forests, plains and intricate jungles with a wide range of vehicles, from boats to hang gliders.</p>
<p>Malaria is also a factor, requiring the player to treat it with medicine or risk death, and there are limited healing supplies. The world itself feels alive with various animals roaming about, and physics influencing the environment, like fire that spreads naturally to surroundings. It&#8217;s not the most story-driven experience but the survival mechanics coupled with simply exploring the world as your Buddies lay out the next objective is still fairly unique.</p>
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