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	<title>FPS Gameplay Mechanics That Make No Sense &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 FPS Gameplay Mechanics That Make No Sense</title>
		<link>https://gamingbolt.com/15-fps-gameplay-mechanics-that-make-no-sense</link>
					<comments>https://gamingbolt.com/15-fps-gameplay-mechanics-that-make-no-sense#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 13 Jan 2016 11:23:16 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[FPS Gameplay Mechanics That Make No Sense]]></category>
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					<description><![CDATA[FPS games can be fun but they unfortunately don't always make sense.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>irst person shooters are some of the most fun &#8211; and successful games &#8211; available in today&#8217;s industry. However, they&#8217;re not always full of concepts that make sense, whether applied to the real world or within that game&#8217;s zany universe. Here are our top 15 picks for first person shooter concepts that make no sense.</p>
<p><i>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</i></p>
<p><strong> Rocket Jumping</strong></p>
<p><iframe width="620" height="349" src="https://www.youtube.com/embed/FmhqiY3hpnI?rel=0&#038;showinfo=0&#038;controls=0&#038;start=0&#038;end=61" frameborder="0" allowfullscreen></iframe></p>
<p><em>Doom</em> is a shooter that introduced a number of firsts and one of those is rocket jumping. In theory, it sounds awesome but it&#8217;s still perfectly absurd. Shooting yourself in the foot with a rocket, incurring damage to reach greater heights? It&#8217;s ridiculous&#8230;ridiculously effective for getting around but still ridiculous. <em>Quake</em> popularized rocket jumping, especially in competitive multiplayer, and games like <em>Marathon, Rise of the Triad</em> and even <em>Unreal Tournament</em> with the Impact Hammer implemented it in some form.</p>
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