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	<title>Frontier Developments &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Planet Zoo 2 Gets 35-Minute Deep Dive Video</title>
		<link>https://gamingbolt.com/planet-zoo-2-gets-35-minute-deep-dive-video</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 24 Jun 2026 15:32:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Planet Zoo 2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647032</guid>

					<description><![CDATA[The video features various members of the Planet Zoo 2 development team and goes into detail about the title's visuals and gameplay.]]></description>
										<content:encoded><![CDATA[<p>Just a few weeks after giving us a look at the <a href="https://gamingbolt.com/planet-zoo-2-showcases-its-gameplay-in-new-trailer">gameplay for <em>Planet Zoo 2</em></a>, developer Frontier Developments has now released a new video that goes deeper into the management sim and its various gameplay aspects. The video comes in at 35 minutes in length, and you can check it out below.</p>
<p>The main focus of the new video is the zoo that was used for the gameplay showcase from earlier this month, and was captured using a development build from earlier this year. As such, some of the things shown off might have been changed quite a bit by the time we get close to Project Zoo 2’s October 13th release date.</p>
<p>The video features video artist Mel Cox, art director Marc Cox, and game director Gareth Hughes, and is hosted by senior influencer manager Chris Owen. As explained by Hughes, the video gives us a look at a tropical zoo built in <em>Planet Zoo 2</em>, and in the process, focuses on some of the new things that players can look forward to in the game.</p>
<p>The biggest change in <em>Planet Zoo 2</em> over its predecessor is a massive jump in visual fidelity. This includes things like background terrain, foliage, and even rocks. This was achieved thanks to a newer version of Frontier Developments’ internal game engine, dubbed Cobra. This upgrade has allowed the studio to make use of an entirely new lighting system with global illumination.</p>
<p>Along with the visuals, the developers also made a point of focusing on the guests who can visit the zoo. They describe it as an “interesting combination of simulation and realism”. The video then goes into detail about some of the new tools that will be available in order to make the gameplay more accessible for casual players. However, veterans of <em>Planet Zoo</em> will also find plenty to love here, with brand-new assets that give them fine control over their zoo’s layout and aesthetics.</p>
<p>Going further into the new tools, we get to see how the developers were able to create an ideal enclosure for a tiger, giving it plenty of room to move around and a pleasant pond to drink water out of. Quite a bit of attention was paid to how the various animals will interact with the things in their enclosures. The tiger, for example, after having had her fill of water, decides to lounge around in the pond and try to climb up a wooden post.</p>
<p>Frontier Developments had confirmed with its previous gameplay showcase that <em>Planet Zoo 2</em> will feature aerial and aquatic creatures, giving players more options for their zoos. Some of the new animals include the Toco Toucan, the Secretary Bird, Blacktip Reef Sharks, and Hawksbill Turtles. The title will also allow players to focus their efforts on creating Wildlife Reserves, which start off conservation projects before evolving into full-blown habitats. These reserves can be set up anywhere in the world and are designed around being long-term goals for players.</p>
<p><a href="https://gamingbolt.com/planet-zoo-2-announced-for-october-13th-release-features-brand-new-wildlife-reserves"><em>Planet Zoo 2</em></a> is being developed for PC, PS5, and Xbox Series X/S.</p>
<p><iframe title="Planet Zoo 2 | Official Zoo Tour Gameplay" width="500" height="281" src="https://www.youtube.com/embed/JEtDCX-mKfc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<item>
		<title>Jurassic World Evolution 3&#8217;s Rebirth Expansion is Out Now, New Patch Brings Fixes</title>
		<link>https://gamingbolt.com/jurassic-world-evolution-3s-rebirth-expansion-is-out-now-new-patch-brings-fixes-improvements</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 15:02:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[Jurassic World Evolution 3]]></category>
		<category><![CDATA[Jurassic World Evolution 3 - Rebirth Expansion]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646497</guid>

					<description><![CDATA[The free update brings more freedom to how players design their aviaries, T-Rex swimming, and more dinosaur families, among other things.]]></description>
										<content:encoded><![CDATA[<p>The <a href="https://gamingbolt.com/jurassic-world-evolution-3-expansion-brings-rebirth-content-to-the-game-on-june-16th"><em>Rebirth</em> expansion</a> for park management sim <em>Jurassic World Evolution 3</em> is out now. Accompanying the expansion is a <a href="https://store.steampowered.com/news/app/2958130/view/559155780967728861" target="_blank" rel="noopener">major update</a> that gets the title ready for all of the new content across PC, PS5, and Xbox Series X/S, as well as a new trailer, which you can check out below. The <em>Rebirth</em> expansion is priced at $24.99 / €24.99 / £19.99, and features new creatures, like the Distortus Rex and the Mutadon.</p>
<p>Developer Frontier Developments has confirmed that the Distortus Rex is the first creature of its kind to come to <em>Jurassic World Evolution 3</em>, and even features unique kill animations, as well as a high level of aggression. This means that players will want to be careful about the kind of enclosure they build for it.</p>
<p>The Mutadon, on the other hand, has been described as a versatile species that can travel through land and air. It is also equipped with the same hunting abilities as the Velociraptor and the Pterosaur, and the studio has noted that players will have a hard time figuring out how to contain it.</p>
<p>Joining the two are the family units of the Titanosaurus, which also includes a new juvenile variant, and the new Aquilops.</p>
<p><em>Jurassic World Evolution 3: Rebirth</em> will also feature an entirely new campaign with a story inspired by the events of the film <em>Jurassic World Rebirth</em>. In this campaign, players will get to partake in research and build out a top-secret facility across three locations. Players will also get access to new technology that will help them manage the new predators. Playing through this campaign will offer new facility blueprints and scenery pieces as rewards.</p>
<p>The expansion also ties further into the movie with the addition of a host of new skins for Tyrannosaurus Rex, Spinosaurus, Mosasaurus, Quetzalcoatlus, Dilophosaurus, and Velociraptor. Vehicles aren’t being left behind either, with new <em>Rebirth</em>-themed skins for the SUV, MVU, ATV, and helicopters.</p>
<p>As for the update, <em>Jurassic World Evolution 3</em> gets changes to how its Aviaries work. Restrictions on terrain editing have been relaxed. Creatures like the Pterosaurs can now also more freely navigate around, under, and through scenery, which opens up options for players to make their enclosures more visually interesting. To further encourage building out your Aviary, the update also marks the return of the Cearadtylus family unit.</p>
<p>Adding more whimsy to your park, Tyrannosaurus Rex adults can now benefit from water bodies being in their enclosures thanks to their ability to swim through deep water. For more details about the update, check out the full patch notes below.</p>
<p>For more on <em>Jurassic World Evolution 3</em>, check out <a href="https://gamingbolt.com/jurassic-world-evolution-3-review-life-finds-a-way">our review of the base game</a>.</p>
<p><strong><em>Jurassic World Evolution 3</em> update 1.3.3 patch notes:</strong></p>
<p><em><strong>New Family Unit &#8211; Cearadactylus.</strong></em></p>
<ul>
<li><em>Introduced a new family unit to the game &#8211; Cearadactylus.</em></li>
</ul>
<p><em><strong>Tyrannosaurus rex Swimming Behaviour</strong></em></p>
<ul>
<li><em>Tyrannosaurus rex adults can now swim through deep water</em></li>
</ul>
<p><em><strong>Aviary Improvements</strong></em></p>
<ul>
<li><em>The Cretaceous Cruise can now pass through Aviaries, allowing your guests to observe flying species from the attraction</em></li>
<li><em>Terrain Editing restrictions have been greatly relaxed within Aviaries</em></li>
</ul>
<p><em><strong>Pterosaur Improvements</strong></em></p>
<ul>
<li><em>Pterosaurs can now navigate more freely under, around or through large scenery blueprints where space allows</em></li>
<li><em>Two new custom perch points can be placed, or added to scenery and blueprints, allowing flying species to perch anywhere</em></li>
</ul>
<p><em><strong>Scenery &amp; Blueprint Menus</strong></em></p>
<ul>
<li><em>Scenery items can now be favourited for quick access</em></li>
<li><em>A &#8216;Favourites&#8217; section will appear at the top of each scenery category if favourited scenery items exist there</em></li>
<li><em>The Blueprints menu is now filterable to help find similar items or themes quickly</em></li>
</ul>
<p><em><strong>Handheld Flare for Rangers</strong></em></p>
<ul>
<li><em>Ranger teams in 4x4s now have access to a handheld flare to lure or repel dinosaurs with</em></li>
<li><em>Carnivores and armoured herbivores will be drawn towards the flare, while herbivores will run from it</em></li>
</ul>
<p><em><strong>Drone Additions</strong></em></p>
<ul>
<li><em>The land hatchery now has a drone, and a &#8216;Deep Analyser&#8217; tool has been added to all hatchery drones &#8211; land, lagoon, and aviary</em></li>
<li><em>Using the Deep Analyser tool will reward you with cash and genome points when scanning species</em></li>
</ul>
<p><em><strong>New Scenery Items</strong></em></p>
<ul>
<li><em>A number of existing grid-based scenery walls have had non-grid versions added, alongside some new scenery pieces:</em>
<ul>
<li><em>Biosyn Wall Copper 01</em></li>
<li><em>Biosyn Wall Powdercoat 01</em></li>
<li><em>EU Brick 02</em></li>
<li><em>EU Wall Plaster 01</em></li>
<li><em>EU Wall Stone 01</em></li>
<li><em>Hatchery door</em></li>
<li><em>JW Wall Concrete 01, 02 &amp; 03</em></li>
<li><em>JW Wall Corrugated 01 &amp; 02</em></li>
<li><em>JW Wall Glass 01</em></li>
<li><em>JW Wall Panel 01 &amp; 02</em></li>
<li><em>JW Wall Wooden 01 &amp; 02</em></li>
<li><em>New rock colour for existing rock set</em></li>
</ul>
</li>
</ul>
<p><em><strong>Scenery Daytime Lighting</strong></em></p>
<ul>
<li><em>An option has been added to allow scenery lights to be turned on during daytime</em></li>
</ul>
<p><em><strong>New Achievements</strong></em></p>
<ul>
<li><em>Two new public and one new secret achievement have been added to all platforms</em></li>
</ul>
<p><em><strong>Bug Fixes</strong></em></p>
<p><em><strong>Campaign</strong></em></p>
<ul>
<li><em>The objective to move Stegosaurus within the Katsuyama Campaign level can now be completed with a Ranger Teams &#8216;send&#8217; command</em></li>
<li><em>Territory now forms as expected on returning to the Nevada Campaign level after repairing fences and returning species to their enclosures</em></li>
<li><em>Fanfare for achieving five stars in the Badlands Campaign level, and subsequent Velociraptor statue unlock, now correctly triggers</em></li>
<li><em>It is now much clearer as to which species are required to complete the five star objective in the Sichuan Basin Campaign map</em></li>
<li><em>Species that are no longer needed for objectives can now be rewilded in Campaign</em></li>
<li><em>Resolved a blocker when re-playing the Hawaii Campaign level if the &#8216;Egg Mountain&#8217; digsite had already been fully depleted</em></li>
<li><em>Lokiceratops is now translated in all instances within the first Campaign level</em></li>
<li><em>The Riverside Laboratory opening cut-scene now uses the correct Tyrannosaurus rex model variant</em></li>
</ul>
<p><em><strong>Sandbox</strong></em></p>
<ul>
<li><em>Weather events can now be toggled off in sandbox maps</em></li>
<li><em>The water slider no longer affects the shape of generated mountains when using the Island Generator</em></li>
<li><em>&#8216;Task Time&#8217; Sandbox option now affects the duration of breeding programmes, nest egg incubation and nest cooldowns</em></li>
<li><em>&#8216;Target Income&#8217; Sandbox setting has been removed, and other sandbox settings reworded to make it clearer on what settings affect Park Metrics</em></li>
<li><em>Capture mode camera can now be positioned lower than sea level on Malta Sandbox and Island Generator maps</em></li>
<li><em>&#8216;Dinosaur Lifespan&#8217; Sandbox setting description has been updated to more accurately reflect its affects in game</em></li>
<li><em>Staff Centre build limit can now be exceeded with the &#8216;Operations Building Limits&#8217; Sandbox setting turned off</em></li>
<li><em>Expedition map now automatically closes after sending out an expedition when the &#8216;Scientists&#8217; Sandbox setting is set to off</em></li>
</ul>
<p><em><strong>Challenge</strong></em></p>
<ul>
<li><em>Updated the Challenge pause menu settings to reflect that time-of-day options are exclusive to Sandbox levels only</em></li>
</ul>
<p><em><strong>Park Management</strong></em></p>
<ul>
<li><em>Resolved an issue causing the Visitor Centres second upgrade slot to not function as intended</em></li>
<li><em>Transporting and placing a flying species directly over an Aviary Dome will now send them to the closest hatchery attached to that Aviary Dome</em></li>
<li><em>Scientists can now be rested directly from the task assignment screen</em></li>
<li><em>Text has been added to explain why the &#8216;Rewild&#8217; option is greyed out for Hybrids when selecting them for transport</em></li>
<li><em>Vehicles can now be manually repaired at the facility which they belong to</em></li>
<li><em>The research option for &#8216;Park Team Upgrades&#8217; now only requires three operations buildings with vehicles present to unlock</em></li>
<li><em>Updated the &#8216;Private Egg Offer!&#8217; narrative event sabotage risk amount</em></li>
<li><em>Additional information has been added to the Dinosaur Marketplace help screen explaining that the stock available is based on park rating and thus grows with more appealing entries as your park rating does</em></li>
<li><em>If the &#8216;Operations Building Limit&#8217; Sandbox setting is set to off, operations buildings will now show a functional limit instead of an operational building limit</em></li>
<li><em>Resolved an issue where the Activity Centre blueprint variants were not showing accurate guest information when previewing the building before placement</em></li>
<li><em>The cost of moving and detaching a building from a fence is now accurately displayed before the buildings placement</em></li>
<li><em>The Dinosaur Encounter attraction now closes if there is a storm or terrorising dinosaurs within the park</em></li>
<li><em>Guests on benches and chairs now disappear when Shelters are open, and when threatening dinosaurs and storms are present</em></li>
</ul>
<p><em><strong>Dinosaurs</strong></em></p>
<ul>
<li><em>Increased the frequency with which flying species are able to break out of Aviary Domes</em></li>
<li><em>Resolved some animation issues when Atrociraptor fights Pachycephalosaurus</em></li>
<li><em>Dinosaur charges and attacks against vehicles have been re-balanced to improve chase frequency and the damage dealt to vehicles if an attack is successful</em></li>
<li><em>Protoceratops and Chasmosaurus now appear in the correct size categories within the hatchery</em></li>
<li><em>Improved a number of Majungasaurus fighting animations that were misaligned or not triggering correctly</em></li>
<li><em>Shortened the distance between the Cryolophosaurus and goat carcasses when eating</em></li>
<li><em>Cryolophosaurus now aligns more accurately with the fence when performing a fence attack</em></li>
<li><em>Resolved an animation issue where the Giganotosaurus was misaligned when hunting Corythosaurus</em></li>
<li><em>Yutyrannus and Parasaurolophus male patterns are no longer set to blank by default</em></li>
<li><em>Resolved multiple animation issues where Deinocheirus&#8217; fight finisher did not resolve correctly</em></li>
<li><em>Dinosaurs no longer occasionally use land based attacks on the Cretaceous Cruise while swimming in water</em></li>
<li><em>Resolved issue where a species&#8217; territory would be removed and reformed when entering the Dinosaur Encounter attraction</em></li>
<li><em>Quetzalcoatlus no longer clips into the ground as it takes off</em></li>
<li><em>Protoceratops is now classed as &#8216;small&#8217; when filtering by size within a land Hatchery</em></li>
<li><em>Lokiceratops is now classed as &#8216;medium&#8217; when filtering by size within a land Hatchery</em></li>
<li><em>Indoraptor now requires Indominus rex DNA to become available for synthesis</em></li>
<li><em>Resolved a rare issue where dinosaurs could lose all of their territory and be unable to regain it, causing their comfort level to drop</em></li>
<li><em>Dilophosaurus female Rana pattern has been updated to visually align it with its other patterns</em></li>
<li><em>Resolved a rare issue where dinosaurs would sometimes stop forming territory</em></li>
<li><em>Archaeornithomimus hatchery release animation no longer clips into the ground when releasing a large clutch</em></li>
<li><em>Adult Deinocheirus now loose comfort if their juveniles are missing from their enclosure</em></li>
<li><em>Irritator&#8217;s tongue no longer clips into its lower mouth when roaring</em></li>
<li><em>Carnivore feeders can now be placed inside aviary domes</em></li>
<li><em>Compatibility and fertility traits have been removed for Hybrid species as they could not use them</em></li>
<li><em>Semi-aquatic species now attack the Cretaceous Cruise when swimming deep water</em></li>
<li><em>Resolved issue causing Caiuajara and Tapepjara fights to be offset</em></li>
<li><em>Mutadon can now be tranquilized when attacking a helicopter</em></li>
<li><em>Resolved an issue with the Mutadons jump attack that would see it thrown off of prey unnaturally</em></li>
<li><em>Fixed an occasional issue where the Mutadon may appear to walk into the ground when attempting to evade being tranquilized by an ACU team</em></li>
<li><em>Resolved an issue where Pachycephalosaurus would appear floating above ground, or get stuck within the hatchery, when being released from a hatchery</em></li>
<li><em>Spinosaurus Rebirth model variant no longer distorts when during it&#8217;s fight finish animation</em></li>
<li><em>Resolved an occasional issue where some species would stop forming territory, or reacting to changes within their territory, when loading a save made on a previous version of the game</em></li>
</ul>
<p><em><strong>Park Construction</strong></em></p>
<ul>
<li><em>The sorting of various building blueprint menus has been improved</em></li>
<li><em>Improved ability to select scenery within an aviary</em></li>
<li><em>If a scenery piece is selected with the scenery build menu open, then deselects the scenery piece, the player is now returned to the scenery build menu</em></li>
<li><em>Terrain modification fidelity is greatly improved when placing a Cretaceous Cruise to prevent parts of the building from being placed in water</em></li>
<li><em>Scenery pieces within a group can now be duplicated if another scenery piece was previously selected from the same group</em></li>
<li><em>Environment brushes can now paint the edges of aviary domes</em></li>
<li><em>The Carnotaurus statue now has teeth</em></li>
<li><em>Fixed an issue where trying to place a building with guest connections to another building would decouple the mouse from the building on placement failure</em></li>
<li><em>The path &#8216;Adjust Terrain&#8217; setting no longer allows for terrain manipulation beneath dinosaurs, which would cause them to deform</em></li>
<li><em>Fixed an issue where moving and then undoing the movement of a substation would not reconnect the power</em></li>
<li><em>Flying species will no longer use Custom Perch Points if placed in water</em></li>
<li><em>Floor heights around buildings and fences now correctly set the terrain height to match when placed</em></li>
</ul>
<p><em><strong>Controls &amp; Accessibility</strong></em></p>
<ul>
<li><em>Scenery category menus no longer reset the scroll to the top when reentering the menu after placing a scenery item or blueprint with a gamepad</em></li>
<li><em>Resolved a gamepad issue where time controls would be temporarily unusable when opening them after placing scenery</em></li>
<li><em>The &#8216;N&#8217; key can now be rebound in the Mouse and Keyboard Settings</em></li>
<li><em>First time user screen setup has been improved on some platforms</em></li>
<li><em>HDR brightness can now be adjusted within the &#8216;Screen Setup&#8217; settings</em></li>
<li><em>When a facility is selected through a shortcut, on selecting a vehicle and then backing out, the facility will now be selected without the camera focusing on it</em></li>
<li><em>Resolved an issue where the research node selector was unresponsive when initially using a d-pad to navigate the research screen</em></li>
<li><em>Using a d-pad to navigate the building blueprint menu no longer snaps back to the previously selected blueprint</em></li>
<li><em>Site map icon scaling has been improved for ultra-wide monitor configurations</em></li>
<li><em>Minimum zoom levels are now consistent across both the Standard and Placement cameras</em></li>
<li><em>Build menu filters for some build menus has been replaced in favour of a more useful search bar when using a gamepad</em></li>
<li><em>Resolved an issue where placing a blueprint with &#8216;Advanced Move&#8217; that does not contain any grid objects could cause the camera to quickly move across the map when the blueprint is placed</em></li>
</ul>
<p><em><strong>UI</strong></em></p>
<ul>
<li><em>Species no longer appear as elderly when their lifespan is set to unlimited in sandbox</em></li>
<li><em>Biosyn Capture Team and MVU skins now show the correct preview images when selected</em></li>
<li><em>Tooltips for required modules no longer block placement when constructing custom buildings</em></li>
<li><em>Search terms are now retained after closing and reopening the scenery menu</em></li>
<li><em>Searching the build menu now returns more accurate results when searching partial terms</em></li>
<li><em>Storm warnings and notifications now clear much sooner once a storm ends</em></li>
<li><em>Various sub-menus have been cleaned up of redundant scroll bars where not needed</em></li>
<li><em>Icons directing you to photograph sick dinosaurs are now removed when disabling the &#8216;Research&#8217; setting in Sandbox</em></li>
<li><em>Paleoecology text within all species biography tab is no longer cut off when using the &#8216;capitalise all&#8217; option</em></li>
<li><em>Improved clarity of how reputation gains are displayed within the nest menu</em></li>
<li><em>Hover tool tips are no longer triggered through terrain</em></li>
<li><em>Hatcheries now retain your previous species selection when re-entering a hatchery after selecting a species for synthesis</em></li>
<li><em>Dinosaur tooltip is no longer empty in the Site Map if visible before the Site Map is opened</em></li>
<li><em>Resting scientists are no longer sorted to the top of the scientist management screen</em></li>
<li><em>Sorting functionality has been improved when assigning scientists to a task</em></li>
<li><em>The information presented when assigning scientists to expedition and fossil extraction tasks is now much clearer</em></li>
<li><em>Resolved an issue where clearing a search filter allowed decorative items to be selected behind the filter menu</em></li>
<li><em>The fossil icon for the Guanlong now has its tail facing the correct way</em></li>
<li><em>Gates no longer have the option to be closed during a sabotage event</em></li>
<li><em>A pop-up now notifies player how much they will be charged for replacing a contract</em></li>
<li><em>Resolved an issue on gamepad where the carnivore feeder preview persisted when switching to the water or painting environment brush tabs</em></li>
</ul>
<p><em><strong>Audio</strong></em></p>
<ul>
<li><em>Improved timing of Majungasaurus Juvenile foot placement audio</em></li>
<li><em>Audio is now clearer when Majungasaurus is tranquilized</em></li>
<li><em>Sirens now sound out when Emergency Shelters are opened in Sandbox levels</em></li>
</ul>
<p><em><strong>Workshop</strong></em></p>
<ul>
<li><em>The &#8216;Create Frontier Account&#8217; button no longer becomes disabled immediately after a failed password creation attempt</em></li>
<li><em>Backing out of a creators list of creations through a featured creation now loads back into the creators profile without issue</em></li>
<li><em>Workshop filters which are shared between categories will be retained when switching tabs</em></li>
<li><em>Resolved an issue where workshop creator tags were missing from tiles in the browse menu after a second interaction with the search bar</em></li>
<li><em>Fixed downloaded workshop substations not appearing in the building menu</em></li>
<li><em>Fixed an issue with workshop items only retaining 255 characters when re-uploading a creation</em></li>
</ul>
<p><em><strong>Stability &amp; Performance</strong></em></p>
<ul>
<li><em>Resolved an issue where input responsiveness could be affected when placing down a community creation</em></li>
<li><em>Resolved an issue that prevented path connections to the arrival point from being recognized when loading a park</em></li>
<li><em>Fixed an issue where storm VFX and SFX would be missing when loading a save taken as the storm begins</em></li>
<li><em>Fixed an issue with a &#8220;moire/interference&#8221; pattern like issue showing on the ground in the distance for some graphics settings</em></li>
<li><em>Fixed an infrequent crash when confirming dinosaur marketplace deliveries near park infrastructure buildings</em></li>
<li><em>Frame Rate no longer drops when previewing the placement of a blueprint after previewing the placement a scenery piece</em></li>
<li><em>Resolved a crash when the timer would run out in the Hawaii Challenge level on Jurassic difficulty without completing all objectives.</em></li>
<li><em>General performance and stability improvements</em></li>
</ul>
<p><em><strong>Localisation &amp; Text</strong></em></p>
<ul>
<li><em>Added translation for Iguanodontian in the species cohabitation menu</em></li>
<li><em>Scenery options for casting light being &#8216;on, off, or dynamic&#8217; are now worded more clearly</em></li>
<li><em>&#8216;Rewild Fee&#8217; header is no longer truncated within the dinosaur information panel</em></li>
<li><em>&#8216;Contraceptives Applied&#8217; no longer overlaps with other UI elements in the dinosaur information panel</em></li>
<li><em>Guest desire icons no longer overlap text in the guest attractions menu</em></li>
<li><em>Resolved an issue with overflowing text in the environment panel when viewing a feeder</em></li>
<li><em>Removed repeated text from the &#8216;Park Tours&#8217; overview text</em></li>
<li><em>The &#8216;Intelligent Trait&#8217; help screen now more accurately reflects how the trait works in game</em></li>
<li><em>The text for the &#8216;Storm Defence&#8217; building upgrade now more accurately reflects the upgrade itself</em></li>
<li><em>The word &#8216;Fountain&#8217; is now usable in all languages when searching for scenery</em></li>
<li><em>Added default name for &#8216;Scenery Path Seating 3&#8217; blueprint</em></li>
<li><em>Missing text has been added when hovering over plant foliage within the environment brush menu</em></li>
<li><em>The &#8216;Unable to Research&#8217; text is no longer truncated in multiple places when the &#8216;Capitalize All&#8217; accessibility setting is enabled</em></li>
<li><em>Fixed some scientist descriptions overrunning the UI when &#8216;Capitalize All&#8217; accessibility setting is enabled</em></li>
<li><em>Biography text for some dinosaurs is no longer cut off at the bottom in some languages</em></li>
</ul>
<p><iframe title="Jurassic World Evolution 3 | Rebirth Expansion | Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/JG33hbl9Gpg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Jurassic World Evolution 3 Expansion Brings Rebirth Content to the Game on June 16th</title>
		<link>https://gamingbolt.com/jurassic-world-evolution-3-expansion-brings-rebirth-content-to-the-game-on-june-16th</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 03:46:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[Jurassic World Evolution 3]]></category>
		<category><![CDATA[Jurassic World Evolution 3 - Rebirth Expansion]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646030</guid>

					<description><![CDATA[This one’s got deadly new dinos, three new facilities, and some very interesting additions that could have you very invested in it.]]></description>
										<content:encoded><![CDATA[<p>You&#8217;ve probably spent more time than you&#8217;d like to admit in Frontier Developments&#8217; <em>Jurassic World Evolution 3</em>, a threequel that had us <a href="https://gamingbolt.com/jurassic-world-evolution-3-review-life-finds-a-way">quite invested</a> in our little version of a dinosaur park when it was released.</p>
<p>We were particularly fond of its <a href="https://gamingbolt.com/how-jurassic-world-evolution-3-is-taking-park-management-to-the-next-level">unique take</a> on a park management sim and were impressed by how its developers integrated community feedback into the experience. Well, Frontier&#8217;s all set to duplicate that feat with the <em>Rebirth Expansion </em>DLC coming to the game on June 16, 2026. It&#8217;s going to set you back by $24.99 / €24.99 / £19.99.</p>
<p>It wouldn&#8217;t be much of an expansion if there weren&#8217;t any new dinos to engage with, and this one doesn&#8217;t disappoint. There&#8217;s the Distortus Rex, which is as deadly as it sounds. It&#8217;s a one-of-a-kind creature with unique kill animations that match its unbridled ferocity, which your staff is going to be hard-pressed to deal with. There&#8217;s also the Mutadon, which is as vicious on land as it is in the air. The Titanosaurus is the Devastator to the Auilop&#8217;s Ravage, although it might take some time to grow to its full size from its Juvenile variant.</p>
<p>There are also a bunch of movie-accurate <em>Rebirth</em> skins for existing dinos in the base game to look forward to. We&#8217;re apprehensive about that Distortus Rex, but that isn&#8217;t going to stop us from diving in, thanks to the announcement trailer being as awesome as it is.</p>
<p><iframe title="Jurassic World Evolution 3: Rebirth Expansion | Announce Trailer" width="500" height="281" src="https://www.youtube.com/embed/Umk1t-09FeA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Planet Zoo 2 Showcases its Gameplay in New Trailer</title>
		<link>https://gamingbolt.com/planet-zoo-2-showcases-its-gameplay-in-new-trailer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Sun, 07 Jun 2026 19:47:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Planet Zoo 2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645822</guid>

					<description><![CDATA[The new trailer for Planet Zoo 2 gives us a look at not only its zoo management gameplay, but also how Wildlife Preserves will work.]]></description>
										<content:encoded><![CDATA[<p>Developer Frontier Developments has released a new trailer for its upcoming zoo building and management sim, <em>Planet Zoo 2</em>. The trailer gives us our first look at the actual gameplay of the title. Check it out below.</p>
<p><em>Planet Zoo 2</em> is slated to offer more of just about everything that players loved about the original <em>Planet Zoo</em>, from more parts for building things to a host of new animals that will need their own distinct habitats catered towards.</p>
<p>Along with the typical land-based animals, <em>Planet Zoo 2</em> will also feature aerial and aquatic creatures as well. Among the new animals coming to the game are the Toco Toucan, the Secretary Bird, Blacktip Reef Sharks, and Hawksbill Turtles. To cater to all of these new creatures, players will have access to plenty of new tools, allowing them to ensure that the animals stay safe and healthy as part of the game’s efforts towards encouraging conservation.</p>
<p><em>Planet Zoo 2</em> is coming to PC, PS5, and Xbox Series X/S on October 13th. The title was <a href="https://gamingbolt.com/planet-zoo-2-announced-for-october-13th-release-features-brand-new-wildlife-reserves">announced just last month</a> with a trailer that also confirmed its release date, as well as the fact that aquatic creatures and birds would be making their debut in the game.</p>
<p>Along with zoos, players will also be able to create entire Wildlife Reserves, which start off as conservation projects before evolving into full-blown habitats that can be set up anywhere in the world. Wildlife Reserves are slated to be long-term goals for players to strive towards as they manage their zoos and their denizens.</p>
<p><iframe loading="lazy" title="Planet Zoo 2 | Gameplay Trailer" width="500" height="281" src="https://www.youtube.com/embed/fnw_niw9nzQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Planet Zoo 2 Announced for October 13th Release, Features Brand-New Wildlife Reserves</title>
		<link>https://gamingbolt.com/planet-zoo-2-announced-for-october-13th-release-features-brand-new-wildlife-reserves</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 28 May 2026 13:28:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Planet Zoo 2]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644854</guid>

					<description><![CDATA[Frontier Developments' sequel promises a "generational leap" in fidelity with even more realistic animal behavior, new themes, and more.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">After creating less of a splash than it hoped for with <em><a href="https://gamingbolt.com/planet-coaster-2-ps5-review-all-down-hill" data-type="post" data-id="603748">Planet Coaster 2</a></em>, Frontier Developments has returned to Planet Zoo. The sequel, Planet Zoo 2, launches on October 13th for Xbox Series X/S, PS5, and PC, with the Standard Edition costing $49.99 and the Deluxe Edition at $64.99. Check out the mix of in-engine and PC beta footage below in its first trailer.</p>



<p class="wp-block-paragraph">As the name indicates, <em>Planet Zoo 2</em> involves running your own zoo. There&#8217;s a wide variety, from zebras and chimpanzees to alligators and tigers, including new additions like the Toco Toucan and Secretary Bird. They look better than ever thanks to &#8220;high-fidelity fur, feathers and scales&#8221; and &#8220;authentic breathing and sounds,&#8221; delivering a &#8220;generational leap&#8221; in graphics quality.</p>



<p class="wp-block-paragraph">Of course, you need to take care of and raise them while meeting their various needs, but <em>Planet Zoo 2</em> goes even further with the new Wildlife Reserves. These essentially start as conservation projects but expand into full-blown habitats worldwide, where you can release animals. It&#8217;s a long-term effort (made even more so by the longer years in-game), so you&#8217;ll need to deal with seasons and changing weather conditions.</p>



<p class="wp-block-paragraph">With five returning and four new themes alongside modes like Career, Sandbox, Franchise, and the new Planet Hub for tracking your worldwide network of zoos from a single menu, <em>Planet Zoo 2</em> promises a hefty amount of content. Stay tuned for more details and gameplay in the months to come.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Planet Zoo 2 - Announce Trailer" width="500" height="281" src="https://www.youtube.com/embed/G6-yj80Guxg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Jurassic World Evolution 3 Guide: How To Increase Park Rating</title>
		<link>https://gamingbolt.com/jurassic-world-evolution-3-guide-how-to-increase-park-rating</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Wed, 29 Oct 2025 16:27:32 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[Jurassic World Evolution 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630825</guid>

					<description><![CDATA[Here’s a guide to help check and improve upon your Park Rating in Jurassic World Evolution 3.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Your Park Rating is one of a handful of global resource metrics that count toward unlocking new content as you expand in <em>Jurassic World Evolution 3</em>. Each park location itself has specific internal target requirements to achieve in order to raise its Park Rating.</p>



<p class="wp-block-paragraph">This guide is all about figuring out how to check and increase Park Rating in <em>Jurassic World Evolution 3</em>.</p>



<h2 class="wp-block-heading"><strong>How To Check Park Rating</strong></h2>



<p class="wp-block-paragraph">To see how your current Park Rating is faring as well as get an idea of what you need to do in order to raise it, open up the Control Room. Here you can get a broad overview of everything from the number of distinct species to appeal and its modifiers to contracts that will help raise the rating.</p>



<h2 class="wp-block-heading"><strong>How To Increase Park Rating</strong></h2>



<p class="wp-block-paragraph">Each park will clearly outline a set of four specific targets to achieve in order to maximize the rating and be considered successful. These are visible in the bottom left of the Control Room’s Management tab, and apply to each star of the five star scale.</p>



<p class="wp-block-paragraph">The foundations of any improvements will rest upon making as much money as possible, since most of the targets will require significant investment. These improvements themselves will lead to greater profits, but it makes sense to prioritize those that do over those that are simply money sinks such as shelter coverage or dinosaur comfort.</p>



<p class="wp-block-paragraph">Focus heavily on the targets that involve increasing dinosaur numbers and diversity, as well as Guest count. Contract completion is also relatively easy to achieve.</p>



<p class="wp-block-paragraph">That is everything there is to know about raising your Park Rating in <em>Jurassic World Evolution 3</em>.</p>
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		<title>Jurassic World Evolution 3 Guide: How To Farm Money</title>
		<link>https://gamingbolt.com/jurassic-world-evolution-3-guide-how-to-farm-money</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Wed, 29 Oct 2025 16:27:26 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[Jurassic World Evolution 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630824</guid>

					<description><![CDATA[Grind for as much cash as you can possibly earn with this money-making guide for Jurassic World Evolution 3.
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Revenue is everything when it comes to running a successful park in <em>Jurassic World Evolution 3</em>. As it runs out, you may find your park on the verge of bankruptcy and be compelled to demolish structures for paltry refunds, or let go of employees to spare the expense of their salaries.</p>



<p class="wp-block-paragraph">This guide is all about raking in cash as quickly and efficiently as possible in <em>Jurassic World Evolution 3</em>.</p>



<h2 class="wp-block-heading"><strong>Contracting</strong></h2>



<p class="wp-block-paragraph">Frequently check the Management tab of the Control Room in order to browse Contracts. These can serve as a steady source of income if you can fulfill their objectives. Do this before undertaking upgrades or research as they often overlap, thus allowing you to reap the rewards for something you were going to do anyway.</p>



<p class="wp-block-paragraph">Note the significant bonus cash reward for contract completion within a specified timeframe, if applicable. If you are not confident you can do it within the time specified, try to achieve any objectives that will get you close enough to completion before actually accepting the contract. Note that these contracts refresh automatically, so you are still on the clock to some degree.</p>



<p class="wp-block-paragraph">Never expend the absurdly high $45,000 cost of refreshing the contracts list manually.</p>



<h2 class="wp-block-heading"><strong>Fossil Expeditions</strong></h2>



<p class="wp-block-paragraph">Your scientists can be an expense unto themselves, but they can also reap large profits. Dispatch them on global expeditions regularly, in order to bring home both fossils and minerals for turning quick profits.</p>



<p class="wp-block-paragraph">Genome extraction is an added bonus for the purpose of improving the diversity of your dinosaur species.</p>



<p class="wp-block-paragraph">While Gold and eggs are highly prized, they are also rare drops. The lowest valued fossils sell for $40,000 a pop, but add up in sheer numbers found over time.</p>



<h2 class="wp-block-heading"><strong>Photography</strong></h2>



<p class="wp-block-paragraph">You can earn cash for photographing dinosaurs in your park by simply visiting your exhibits in a vehicle. Whip out your camera and take some decent pictures. Photographs are judged for uniqueness of species and their behaviors on display in the photo, ranging from eating to swimming to sleeping. Both juveniles and adults count as distinct subjects, but avoid spamming the same subject over and over.</p>



<p class="wp-block-paragraph">Note that you can reposition the vehicle while looking down the lens.</p>



<p class="wp-block-paragraph">A number of bonuses can apply to the base value of photographs, including composition of the photo and subject count.</p>



<p class="wp-block-paragraph">That is everything there is to know about making money fast in <em>Jurassic World Evolution 3</em>.</p>
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		<title>Jurassic World Evolution 3 Guide: How To Build A Dinosaur Encounter</title>
		<link>https://gamingbolt.com/jurassic-world-evolution-3-guide-how-to-build-a-dinosaur-encounter</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Sun, 26 Oct 2025 11:33:10 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[Jurassic World Evolution 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630522</guid>

					<description><![CDATA[Build Dinosaur Encounters to let park Guests interact with dinosaurs up close and personal using this guide for Jurassic World Evolution 3.
]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">While most Attractions in <em>Jurassic World Evolution 3 </em>are set up for remote viewing of dinosaurs, the Dinosaur Encounter finally lets Guests come face to face with some of the gentler species. While restricted to small and medium dinosaurs of a docile temperament, this Attraction is a great addition to your already existing infrastructure.</p>



<p class="wp-block-paragraph">This guide is all about setting up Dinosaur Encounters in <em>Jurassic World Evolution 3.</em></p>



<h2 class="wp-block-heading"><strong>How To Build Dinosaur Encounters</strong></h2>



<p class="wp-block-paragraph">Head to the Attractions menu, and select the Dinosaur Encounter building.</p>



<p class="wp-block-paragraph">Either connect the Dinosaur Encounter building to a pre-existing Enclosure or place it first and then build a new Enclosure around it.</p>



<p class="wp-block-paragraph">If not already appropriately populated, select dinosaurs to place inside the Enclosure.</p>



<p class="wp-block-paragraph">Once hooked into your pathing system and powered up, it will be open to the public.</p>



<h2 class="wp-block-heading"><strong>Best Use Of Dinosaur Encounters</strong></h2>



<p class="wp-block-paragraph">Small herbivorous species of dinosaurs are the ideal candidate for populating the Dinosaur Encounter.</p>



<p class="wp-block-paragraph">A handful of medium-sized dinosaur species may also be suitable up until they reach full size in adulthood.</p>



<p class="wp-block-paragraph">The building is propped right up against the Enclosure fence, which should make pathing and powering easier. However, if you find that it just will not accept being placed on a pre-existing Enclosure due to some geometry issue, simply demolish just enough of the fence in order to place the building down, and then restore the fence so it forms a seam with the structure.<br>The Dinosaur Encounter’s food supply will have to be resupplied by maintenance every now and then.</p>



<p class="wp-block-paragraph">The $137,500 investment is a lot, especially compared to the 100K cost for the Balloon Tour, but this Attraction revolves around the relatively quicker foot traffic, and should see a higher turnover. Grid draw is a mere one power as well.</p>



<p class="wp-block-paragraph">That is everything there is to know about building Dinosaur Encounters for best effect in <em>Jurassic World Evolution 3</em>.</p>
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		<title>Jurassic World Evolution 3 Guide: How To Build Emergency Shelters</title>
		<link>https://gamingbolt.com/jurassic-world-evolution-3-guide-how-to-build-emergency-shelters</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Sun, 26 Oct 2025 10:59:02 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[Jurassic World Evolution 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630520</guid>

					<description><![CDATA[Build Emergency Shelters to protect both park employees and Guests in the event of catastrophes or sabotage, using this guide for Jurassic World Evolution 3.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The best laid plans can still go awry in <em>Jurassic World Evolution 3</em> and when things fall apart, so does your Safety rating. Fortunately, you can salvage the situation through the use of strategically placed Emergency Shelters.</p>



<p class="wp-block-paragraph">This guide is all about securing your park with Emergency Shelters in <em>Jurassic World Evolution 3</em>.</p>



<h2 class="wp-block-heading"><strong>How To Build Emergency Shelters</strong></h2>



<p class="wp-block-paragraph">Head to the Guests menu, and select the Emergency Shelter building.</p>



<p class="wp-block-paragraph">Either select a preset Emergency Shelter building from the menu or create a custom one to your liking.</p>



<p class="wp-block-paragraph">Select an appropriate location based on need and place the Emergency Shelter.</p>



<p class="wp-block-paragraph">Once hooked into your pathing system it will be open to the public.</p>



<h2 class="wp-block-heading"><strong>Best Use Of Emergency Shelters</strong></h2>



<p class="wp-block-paragraph">Worst case scenarios are covered by Emergency Shelters, which are part and parcel of Shelter Coverage in terms of Guest Comfort rating.</p>



<p class="wp-block-paragraph">They also provide security to your own park employees, and effectively prevent a sharp plummeting of the park’s Safety rating when something goes wrong.</p>



<p class="wp-block-paragraph">Determining where to place them for best effect is made easy through heatmaps, but also by simply anticipating where problems are most likely to arise, such as Attractions that are attached to Enclosures, for example.</p>



<p class="wp-block-paragraph">Some outcomes simply cannot be anticipated, such as calamitous weather, and you will have to pivot quickly to deploy maintenance and capture teams instead.</p>



<p class="wp-block-paragraph">Storm Protection upgrades for buildings should be a high priority to mitigate the effects of weather events.</p>



<p class="wp-block-paragraph">That is everything there is to know about building Emergency Shelters for best effect in <em>Jurassic World Evolution 3</em>.</p>
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		<title>Jurassic World Evolution 3 Guide: How To Build A Balloon Tour</title>
		<link>https://gamingbolt.com/jurassic-world-evolution-3-guide-how-to-build-a-balloon-tour</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Fri, 24 Oct 2025 17:18:05 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Frontier Developments]]></category>
		<category><![CDATA[Jurassic World Evolution 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630482</guid>

					<description><![CDATA[Build Balloon Tours to maximize their use for viewing all of your park’s other Attractions with this guide for Jurassic World Evolution 3.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">When it comes to Tour Attractions nothing comes close to the Appeal of Balloon Tours in <em>Jurassic World Evolution 3</em>. In addition to offering Guests a Pteran­odon’s eye perspective of the route, it is also the safest of all of the vehicular Tours possible, without the ever present danger posed by prehistoric predators setting upon them.</p>



<p class="wp-block-paragraph">This guide is all about plotting a route for Balloon Tours in <em>Jurassic World Evolution 3</em>.</p>



<h2 class="wp-block-heading"><strong>How To Build Balloon Tours</strong></h2>



<p class="wp-block-paragraph">Head to the Attractions menu, and select the Balloon Tour building.</p>



<p class="wp-block-paragraph">Either select a preset Balloon Tour building from the menu or create a custom one to your liking.</p>



<p class="wp-block-paragraph">Plot a route for the tour, with both commencing and ending points located at the building itself.</p>



<p class="wp-block-paragraph">Once hooked into your pathing system and powered up, it will be open to the public.</p>



<h2 class="wp-block-heading"><strong>Best Use Of Balloon Tours</strong></h2>



<p class="wp-block-paragraph">Just about all species of dinosaurs can be visible on the Balloon Tour’s route.</p>



<p class="wp-block-paragraph">Since the Balloon Tour can float right over various structures including other Attractions, as well as large unsecured tracts of land, Guests can entirely avoid dangerous land tours, and you can avoid massive security arrangements for worst case scenarios.</p>



<p class="wp-block-paragraph">The Balloon Tour has no effect on your Transport Rating given its plodding speed, and is unlikely to be used specifically for traversing huge distances.</p>



<p class="wp-block-paragraph">At a cool $100,000 to construct for just a singular Balloon to be deployed at any given time, it can be quite the investment. The relatively low load of two power to your network is the only upside.</p>



<p class="wp-block-paragraph">That is everything there is to know about building Balloon Tours for best effect in <em>Jurassic World Evolution 3</em>.</p>
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