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	<title>Full Throttle &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Tim Schafer: &#8220;Every Double Fine Game Has Made a Profit&#8221;</title>
		<link>https://gamingbolt.com/tim-schafer-every-double-fine-game-has-made-a-profit</link>
					<comments>https://gamingbolt.com/tim-schafer-every-double-fine-game-has-made-a-profit#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 10 May 2013 11:09:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[double fine productions]]></category>
		<category><![CDATA[Full Throttle]]></category>
		<category><![CDATA[Grim Fandango]]></category>
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		<category><![CDATA[Tim Schafer]]></category>
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					<description><![CDATA[Also interested in a sequel to Psychonauts if given the chance.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2010/02/Psychonauts.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2010/02/Psychonauts.jpg" alt="Psychonauts" width="505" height="285" class="aligncenter size-full wp-image-7192" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/Psychonauts.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/02/Psychonauts-300x169.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
In a recent <a href="http://www.reddit.com/r/IAmA/comments/1e0ijv/i_am_a_tim_schafer_ama/">Reddit AMA</a>, Double Fine Productions founder and industry veteran Tim Schafer provided quite a few eye-opening details about Double Fine&#8217;s success over the years.</p>
<p>When asked how the company can &#8220;continue [to be] relevant in the game biz after so many years and so many financial flops”, Schafer responded that, &#8220;Full Throttle was actually a big hit. Gave me the money I eventually used to found Double Fine.</p>
<p>&#8220;Every game we’ve made at Double Fine has made a profit. We just haven’t had a blockbuster yet. Luckily our business plan isn’t dependent on blockbusters. You can make a lot of money off a game that sells less than that if you keep your costs down and plan ahead.&#8221;</p>
<p>Funny enough, Schafer stated that the term blockbuster for him meant something else entirely. “in the old days, it was selling a million copies. These days, it’s like six million or more.”</p>
<p>Schafer stated that of all the games he&#8217;d like to make a sequel to, mind-bending platformer Psychonauts is the first choice.</p>
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