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	<title>game pass &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Xbox Revenue Fell by 10 Percent in  FY26&#8217;s Fourth Quarter</title>
		<link>https://gamingbolt.com/xbox-revenue-fell-by-10-percent-in-last-quarter</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 30 Jul 2026 12:57:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Microsoft]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=649549</guid>

					<description><![CDATA[The company confirmed that even its Windows division was suffering, with revenue down by 7 percent across Windows OEM and Devices.]]></description>
										<content:encoded><![CDATA[<p>In its latest <a href="https://www.microsoft.com/en-us/investor/earnings/FY-2026-Q4/press-release-webcast" target="_blank" rel="noopener">financial report</a>, Microsoft has revealed that the Xbox division saw a 10 percent drop in revenue over the last fiscal quarter alone. This reveal comes in light of sweeping layoffs having taken place across the entire division. While not too many details about the dip in revenue have been revealed, the company has noted that the losses were across content and services under the Xbox brand.</p>
<p>Xbox isn’t the only part of the company facing losses, however, as the company has also reported that its Windows OEM and Devices division saw revenue go down by 7 percent.</p>
<p>When it comes to the company as a whole, however, Microsoft has reported an 18 percent increase in revenue over the course of FY26’s fourth quarter, amounting to around $90 billion. This growth has been linked to business like Microsoft 365 and Azure and other cloud services, all of which saw considerable growth across the board. The latter’s growth amounted to 43 percent when compared to the previous quarter.</p>
<p>In a statement, Microsoft CEO and chairman Satya Nadella praised the Azure division for having passed the $100 billion mark for revenue, as well as Microsoft 365 Copilot for getting more than 30 million paid users.</p>
<p>“We are advancing the frontier on the cost-to-outcome curve, ensuring every customer can turn tokens into business results. This year, Azure revenue surpassed $100 billion for the first time, and Microsoft 365 Copilot reached over 30 million paid seats, reflecting the confidence customers are placing in us to power their AI transformation.”</p>
<p>CFO Amy Hood highlighted the fact that Microsoft Cloud has made $59.3 billion this quarter, which is up by 27 percent year-over-year. When it comes to losses, however, the company noted that it was impacted by “several discrete items”, including a gain of $3.2 billion from its investment in AI company Anthropic and “lower-than-expected expenses related to the Voluntary Retirement Program” offered to Xbox employees.</p>
<p>Xbox CEO Asha Sharma <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released">announced layoffs across the division</a> earlier this month, confirming that approximately 1,600 jobs were affected. She also revealed that there are more planned cuts over the fiscal year, affecting another 1,600 roles.</p>
<p>“I know this is painful. These changes will directly affect people who have poured their creativity into building Xbox,” she said in a statement. “Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved Xbox. Today’s decisions do not reflect their talent or dedication.”</p>
<p>As part of the layoffs, Xbox has also divested itself of four studios: Compulsion Games, Double Fine Productions, Undead Labs, and Ninja Theory. While the latter two have been acquired by other companies, the former two have gone fully independent.</p>
<p>Following its split from Xbox, Double Fine announced that it had to <a href="https://gamingbolt.com/double-fine-announces-layoffs-for-23-employees-following-xbox-split">undergo its own set of layoffs</a>, with studio founder Tim Schafer confirming that 23 employees were affected. “Only the survival of our studio would ever make us consider such a painful action,” he said in a statement.</p>
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		<title>Xbox Backwards Compatibility for PC is Now Live With BLiNX: The Time Sweeper and More</title>
		<link>https://gamingbolt.com/xbox-backwards-compatibility-for-pc-is-now-live-with-blinx-the-time-sweeper-and-more</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 22 Jul 2026 15:26:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BLiNX: The Time Sweeper]]></category>
		<category><![CDATA[Conker: Live and Reloaded]]></category>
		<category><![CDATA[Crimson Skies: High Road to Revenge]]></category>
		<category><![CDATA[Fuzion Frenzy]]></category>
		<category><![CDATA[game pass]]></category>
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		<category><![CDATA[ROG Xbox Ally]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=649011</guid>

					<description><![CDATA[Conker: Live and Reloaded, Crimson Skies: High Road to Revenge and Fuzion Frenzy are also included and come with new features.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Just when it seemed like Xbox was slowing down on backwards compatibility efforts, it&#8217;s <a href="https://news.xbox.com/en-us/2026/07/22/xbox-backward-compatibility-on-pc/" target="_blank" rel="noreferrer noopener">announced</a> a handful of OG Xbox titles for PC. Starting today, PC players can check out <em>BLiNX: The Time Sweeper, Conker: Live and Reloaded, Crimson Skies: High Road to Revenge</em> and <em>Fuzion Frenzy</em>.</p>



<p class="wp-block-paragraph">They&#8217;re available to purchase on the platform and included with all tiers of Game Pass. Better yet, you can play them on the go with the ROG Xbox Ally and Ally X.</p>



<p class="wp-block-paragraph">&#8220;This marks the beginning of a broader effort to preserve XBOX games from the past and bring them to PC over time. And we are not just enabling you to play them on PC. We are also adding new features to make your gaming experience better than ever.&#8221; These include VSync, up to 4x resolution upscaling, enhanced anti-aliasing, graphics settings, display modes, and more (including the ability to customize the audio and language).</p>



<p class="wp-block-paragraph">But that&#8217;s not all. Any digital licenses for the above on consoles will apply on PC via Xbox Play Anywhere and Xbox Cloud Gaming. That means they&#8217;re also playable on mobile through the cloud. And lest you think this is a one-time deal, Xbox plans to add more backwards-compatible titles and update the available four with Achievements.</p>



<p class="wp-block-paragraph">The part about digital licenses seems to line up with <a href="https://gamingbolt.com/xbox-rolling-out-disc-to-digital-conversion-for-insiders-this-week-rumor">rumors surrounding Positron</a>, Xbox&#8217;s initiative to convert physical discs to the same. However, OG Xbox or Xbox 360 titles are reportedly not supported (which would explain why physical discs for the above games weren&#8217;t mentioned). Maybe this is the first step to a wider rollout in the coming months.</p>
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		<title>Forza Horizon 5 Creative Director Says Xbox Game Pass Was &#8220;A Good Idea&#8221;</title>
		<link>https://gamingbolt.com/forza-horizon-5-creative-director-says-xbox-game-pass-was-a-good-idea</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 22 Jul 2026 15:13:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Microsoft]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=649009</guid>

					<description><![CDATA[Mike Brown noted that the service had plenty of potential, but not enough people could pay the price needed for it to make financial sense.]]></description>
										<content:encoded><![CDATA[<p>Former creative director on <em>Forza Horizon 5</em> and current CEO and creative director of <a href="https://gamingbolt.com/clutch-is-maverick-games-open-world-narrative-based-driving-game"><em>Clutch</em> developer</a> Maverick Games, Mike Brown, has described Xbox’s Game Pass service as an idea that was good in concept, but ultimately didn’t work out. In an interview on the MinnMax podcast, Brown acknowledged that the subscription service was a great way to offer a wide variety of games to players while still staying affordable.</p>
<p>However, the inability of the service to reach a critical mass of subscribers that was needed to sustain it is what ultimately led to it not working out. Due to this, the service also couldn’t be used to fund more projects.</p>
<p>“I think it’s really sad, and I think it’s really unfortunate,” said Brown, “because they’ve honestly invested a fortune in the concept of Game Pass as a service, which led to loads of teams being acquired, loads of games being funded, loads of people getting jobs, all with a vision of getting regular games landing in this service for players. And I think the reality is not enough people have subscribed to it at the prices they needed to pay in order to make that business viable.”</p>
<p>“And that’s actually just really sad because we’re now going to see studios getting shut down or spun off. Loads of people are going to lose their jobs. And that is honestly just a result of a well-meaning, player-focused concept of Xbox Game Pass not working out. And that’s just a real shame.”</p>
<p>Brown also defended some of the Xbox employees that have been catching criticism from people, especially in light of the <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released">recent layoffs across the division</a>.</p>
<p>“As much as people point fingers and call different people within Xbox the villain of the piece, the concept of Game Pass was good. It’s a good idea. Like, let’s have a subscription, make it affordable, try and get games to more people. We’ll have a really diverse selection of games on there. We’ll get a load of studios involved. We’ll make some games that probably couldn’t exist otherwise. And if more people had subscribed, that it makes enough money and it works and all of those studios go on, and those games get made again, and those teams will make other games. Unfortunately, it never reached the number that would make the $70 billion acquisition of Activision Blizzard make financial sense.”</p>
<p>Brown is far from the first person to have spoken about the business behind the Game Pass subscription. Just last month, CEO of Moon Studios, George Broussard, had similarly noted that the subscription service <a href="https://gamingbolt.com/ori-studio-head-says-game-pass-would-have-worked-if-xbox-could-understand-whats-a-good-game">had the potential to work out</a>. However, his criticism largely revolved around Microsoft pushing out “mediocre content like a factory” on the service.</p>
<p>“You need those games your studios are producing to become smash hits, cultural events that everyone wants to play – but what was the big Xbox game in recent years that was just delightfully good? That game doesn’t exist,” he said, before going on to say that Microsoft needs to “deeply, fundamentally understand gamers and what they want”.</p>
<p><iframe title="Why Maverick Games Left Xbox Behind For Clutch - MinnMax Interview" width="500" height="281" src="https://www.youtube.com/embed/X_f9vrPFpm4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Is Game Pass Still the Right Strategy for Xbox?</title>
		<link>https://gamingbolt.com/is-game-pass-still-the-right-strategy-for-xbox</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 21 Jul 2026 16:56:22 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Game Pass Premium]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=648885</guid>

					<description><![CDATA[Once a novel new concept for the games industry, Xbox's subscription service has stagnated in growth with seemingly no way forward.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen I think about Xbox, it&#8217;s not to look back on the days of playing <em>Halo Reach</em> local co-op on the 360, eyes glued to the screen, awestruck by the campaign. It&#8217;s not that first time playing <em>Gears of War</em>, that first Roadie Run or chainsaw kill where blood drenched the screen. It&#8217;s not even from experiencing the utter beauty and brutality on the OG Xbox.</p>
<p>Nowadays, instead, it&#8217;s the phrase, “If something is too good to be true, it probably is.” Few things from the company fit that profile quite like Game Pass.</p>
<p>It&#8217;s funny looking back to its announcement almost a decade ago. A library of games available for how much monthly? Even if the industry was years off from paying $70 for new triple-A titles, $60 was still a significant price point, and being able to access such an extensive selection felt amazing. Of course, while Microsoft would entice everyone with the potential of adding backwards-compatible OG Xbox titles to the service, the next major step was announced: its first-party exclusives would become available on day one for subscribers. <em>State of Decay 2, Forza Horizon 4</em>, future <em>Halo</em> and <em>Gears of War</em> titles &#8211; it was simply unbelievable.</p>
<p><iframe title="Does Game Pass NEED to Die for Xbox to Survive?" width="500" height="281" src="https://www.youtube.com/embed/WNsWwhiLs10?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>For those concerned about Xbox&#8217;s lack of exclusives at the time, Microsoft announced multiple acquisitions that same year, including Ninja Theory, Undead Labs, Compulsion Games, Playground Games and more. Game Pass Ultimate arrived in 2019 alongside PC Game Pass. Former Xbox head Phil Spencer called the service “completely sustainable.” Some of the hottest moments for the company were when it shadow-dropped big-name titles on Game Pass like <em>Hi-Fi Rush</em> and <em>The Elder Scrolls 4: Oblivion Remastered</em> to pretty positive responses. Slowly but surely, it grew into one of, if not the best, subscriptions in gaming, spurring other companies to create their own in response (if not improve on existing models like PlayStation Plus).</p>
<p>Fast forward to now and suffice it to say that the overall atmosphere surrounding Game Pass is a lot different. Underwhelming <em>Call of Duty</em> titles, which has become a major anchor of Xbox&#8217;s software revenue, will no longer see new titles launching on day one for the service. Three of the previously mentioned studios (and Double Fine) acquired to bolster the catalogue – which they did, make no mistake – were sold off or became independent once more (not including Tango Gameworks being shut down before it was sold to Krafton). Bloomberg&#8217;s Jason Schreier recently reported that many people in Xbox&#8217;s studio leadership “absolutely detest” Game Pass as a whole, believing it to have “destroyed the value of their games.”</p>
<p>Spencer forecast 77 million subscribers by the end of July 2026 – reports claim that the current total is closer to around 30 million (which is down from the officially reported 34 million from 2024). Fun fact: At the time, he thought that if Microsoft couldn&#8217;t reach that figure, then it would be better served leaving the games business entirely.</p>
<p>Is it any coincidence that there have been reports about Xbox being spun off entirely or even turned into a joint venture before the layoffs were announced? I digress, but the timing is certainly interesting, especially since current CEO Asha Sharma admitted that Game Pass hasn&#8217;t grown at “the pace we expected.”</p>
<p>The only saving grace in all that is that it received a price drop after a controversial increase last year. Unfortunately, that hike resulted in millions of lost subscribers, according to Xbox chief strategy officer Matthew Ball, and by the sound of recent reports, the company seems nowhere near reaching its 2024 peak.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-646117" src="https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_05-1024x576.jpg" alt="Gears of War E-Day_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_05-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_05.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>

<p>For now, love it, hate it or ignore it, Xbox is in rebuild mode, cutting down on multiple layers of management and focusing on its biggest franchises. The problem is, it can&#8217;t just scuttle Game Pass at this point, even if it&#8217;s still shelling out money for third-party titles and devaluing its own exclusives, like the upcoming <em>Gears of War: E-Day</em>.</p>
<p>At the very least, it could have launched on PS5 and received some additional revenue from that, which might have helped shore up any potential sales lost through Game Pass. Now, it doesn&#8217;t get to have its cake and eat it too, and if recent console sales in the US are any indication, those price hikes in August for the Series X/S won&#8217;t help.</p>
<p>It&#8217;s funny, in a way. Game Pass is supposedly disliked internally and a major drain on resources while not growing, but alongside<em> Candy Crush</em> and <em>Minecraft</em>, it&#8217;s one of the few things propping up Xbox. It&#8217;s almost become an albatross for the company – existing in perpetuity with no concrete plans on how to combat subscriber numbers that have stagnated for years. Nothing in Sharma&#8217;s grand reset. No comments about it from all the executives talking about exclusives and whatnot.</p>
<p>At some point, before breaking all this down, I thought, “Well, Xbox doesn&#8217;t really have to kill Game Pass to survive.” And yet, I&#8217;m not so sure now. It could take several other steps – like cutting down on more day-one titles from first-party studios. We&#8217;ve already seen something when the new Game Pass Premium was revealed with Xbox-published titles arriving within a year of launch.</p>
<p>Otherwise, it&#8217;s hard to see a path forward for the service, especially since its existence runs counter to Xbox needing a “reliable pipeline of exclusive games” to bring the platform back to “consistent growth.” If <em>Fallout 3 Remaster</em> was shadow-dropped at next year&#8217;s Fallout Day in Washington, D.C., live in front of what may be an audience for that added bit of hype, are you going to buy it for, say, $50? Or will you play it on Game Pass, either because it&#8217;s a better deal or you&#8217;re already subscribed?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-642341" src="https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-scaled.jpg" alt="xbox logo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Will you pay full price for <em>Fable</em> or play it on Game Pass first to see if it&#8217;s for you? This isn&#8217;t to say that certain titles can&#8217;t coexist with the service – <em>Forza Horizon 6</em> is a great example. But it&#8217;s also one of the few anomalies alongside <em>Oblivion Remastered</em>. Xbox&#8217;s multiplatform strategy may be a mess, but the fact that it&#8217;s still coming to PS5, especially after the blockbuster success of <em>Forza Horizon 5</em>, proves that it still wants a piece of that pie.</p>
<p>Promoting Xbox Series X/S growth is tough, and that&#8217;s before getting into price hikes and console shortages. Removing day-one first-party titles may also have a knock-on effect for PC. The majority sticks to Steam when it comes to purchasing titles, after all. One would assume that there&#8217;s some kind of crossover coming with Project Helix to allow for playing your Steam games on the platform, balancing it out with Game Pass. But again, if it sounds too good to be true, so on and so forth.</p>
<p>Aside from introducing that rumored free Cloud Gaming tier supported by advertising, Game Pass is a paradox for Xbox. It can&#8217;t be trifled with too much, lest it runs the risk of losing more subscribers, but it can&#8217;t be left alone at the risk of no growth. So while it won&#8217;t be sunset anytime soon, you have to wonder if those discussions are at least being explored, if not entertained. Regardless, even if Xbox opts to slay the albatross and move on, it won&#8217;t stop weighing on the company any time soon.</p>


<p class="wp-block-paragraph"><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Halo: Campaign Evolved, Mistfall Hunter and Hell is Us Headline Wave 2 of Game Pass in July</title>
		<link>https://gamingbolt.com/halo-campaign-evolved-mistfall-hunter-and-hell-is-us-headline-wave-2-of-game-pass-in-july</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 21 Jul 2026 13:39:41 +0000</pubDate>
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					<description><![CDATA[Meanwhile, major titles like Celeste, Mount and Blade 2: Bannerlord, Sniper Elite Resistance, and more will be leaving on July 31st.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">After a rather dull (and ill-timed, given <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released" data-type="post" data-id="647754">the layoffs</a>) first wave, Xbox is stepping it up with some heavy hitters for the <a href="https://news.xbox.com/en-us/2026/07/21/xbox-game-pass-july-2026-wave-2/" target="_blank" rel="noreferrer noopener">second half of July</a>. Beyond <em>The Planet Crafter</em>, which arrives today for Ultimate, Premium and PC Game Pass, and Shift at Midnight tomorrow, subscribers can look forward to <em>Hell is Us</em>.</p>



<p class="wp-block-paragraph">It premieres on July 23rd for all three tiers and follows Remy as he ventures into Hadea to search for his parents in the midst of a civil war. The presence of supernatural monsters spawning from the Calamity doesn&#8217;t help either. Despite story and combat consternation, it&#8217;s <a href="https://gamingbolt.com/hell-is-us-review-i-am-my-own-monster" data-type="post" data-id="627039">well worth playing</a> if you&#8217;re into an action-adventure that won&#8217;t hold your hand.</p>



<p class="wp-block-paragraph">Next up is <em>Halo: Campaign Evolved</em>, the much-anticipated remake of <em>Halo: Combat Evolved</em>, which arrives on July 28th for Ultimate and PC Game Pass. While it retains the story and structure of the original, Halo Studios has added four-player co-op, three new Prologue missions, dozens of new Skulls, Campaign Remix and much more.</p>



<p class="wp-block-paragraph"><em>Mistfall Hunter</em> debuts on July 30th for the same tiers, offering a PvEvP Souls-like extraction loop for up to three players. Then there&#8217;s Corsair Cove, a city builder with a pirate twist from Limbic Entertainment debuting on July 31st.</p>



<p class="wp-block-paragraph">As a small preview for next month, you can look forward to <em>Heretic + Hexen</em> on Premium and Game Freak&#8217;s <em>Beast of Reincarnation</em> on August 4th. The latter is a triple-A action RPG set in a post-apocalyptic Japan, where players control Emma and Koo in their journey to stop the Blight. Head <a href="https://gamingbolt.com/beast-of-reincarnation-everything-you-need-to-know" data-type="post" data-id="648542">here</a> for more details.</p>



<p class="wp-block-paragraph">Of course, as usual, there&#8217;s a selection of titles leaving the service on July 31st. Check them out below:</p>


<ul>
<li><em>Back to the Dawn</em> (Cloud, Console, and PC)</li>
<li><em>Celeste</em> (Cloud, Console, and PC)</li>
<li><em>Mount &amp; Blade 2: Bannerlord</em> (Cloud, Console, and PC)</li>
<li><em>My Friendly Neighborhood</em> (Cloud, Console, and PC)</li>
<li><em>Rain World</em> (Cloud, Console, and PC)</li>
<li><em>Sniper Elite Resistance</em> (Cloud, Console, and PC)</li>
<li><em>Whiskerwood</em> (PC)</li>
</ul>]]></content:encoded>
					
		
		
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		<title>Xbox Studio Leadership Has &#8220;A Lot of People&#8221; Who &#8220;Absolutely Detest Game Pass&#8221; &#8211; Rumor</title>
		<link>https://gamingbolt.com/xbox-studio-leadership-has-a-lot-of-people-who-absolutely-detest-game-pass-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 19 Jul 2026 17:56:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648747</guid>

					<description><![CDATA["They think it has taken away the value from all games, and has been a detriment to the industry", claims Bloomberg's Jason Schreier.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The history of Game Pass since its launch in 2017 is one of ups and downs. It&#8217;s resulted in tens of millions of subscribers while delivering one of the best subscription-based packages to players. However, over time, the sustainability of the model has been called into question, whether it&#8217;s CEO Asha Sharma confirming that it fell short of targets, or <a href="https://gamingbolt.com/xboxs-game-pass-subscriptions-currently-hovering-around-30-million-rumor">reports of 30 million subscribers</a>, significantly below former head Phil Spencer&#8217;s goal of 77 million by the end of fiscal year 2026.</p>



<p class="wp-block-paragraph">So it shouldn&#8217;t be surprising that there are those within Xbox itself who aren&#8217;t fans of the model. Bloomberg&#8217;s Jason Schreier reported on the <a href="https://maximumfun.org/episodes/triple-click/xbox-layoffs-and-the-playstation-disc-disaster/" target="_blank" rel="noreferrer noopener">Triple Click Podcast</a> that, “There are a lot of people out there in studio leadership within Xbox who absolutely detest Game Pass and think it has destroyed the value of their games. They think it has taken away the value from all games in general and has been a detriment to the games industry because of how it devalues games.”</p>



<p class="wp-block-paragraph">It&#8217;s hard to argue with that logic, considering Xbox itself <a href="https://gamingbolt.com/xbox-game-pass-price-drops-announced-no-more-new-call-of-duty-games-on-day-one" data-type="post" data-id="642092">removed day-one launches for new <em>Call of Duty</em> titles</a>, starting with this year&#8217;s <em>Modern Warfare 4</em>. Even if it never explicitly said it&#8217;s because Game Pass is eating into player numbers, the lack of growth, combined with <em>Call of Duty</em> being its biggest moneymaker, would certainly indicate a lean towards sales over player numbers.</p>



<p class="wp-block-paragraph">Regardless, Xbox has plenty of other titles coming to the service on day one, including <em>Gears of War: E-Day, Fable</em>, <em>Clockwork Revolution</em>, and more. And even if it eventually overturns day one releases for its first-party titles (as Schreier suggests), there&#8217;s plenty more to look forward to on the third-party side such as <em>Beast of Reincarnation, Persona 4 Revival</em>, and <em>Stranger Than Heaven</em>.</p>
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		<title>Xbox&#8217;s Game Pass Subscriptions Currently Hovering Around 30 Million &#8211; Rumor</title>
		<link>https://gamingbolt.com/xboxs-game-pass-subscriptions-currently-hovering-around-30-million-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 18:25:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647886</guid>

					<description><![CDATA[The current subscriber base allegedly falls extremely short of former Xbox CEO Phil Spencer's goal to top 77 million in 2023.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Between <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released" data-type="post" data-id="647754">all the layoffs</a>, studio releases, and the singular consultation of Arkane (which could go any which way), Xbox CEO Asha Sharma&#8217;s statement about Game Pass is one of the few that caught our eye in yesterday&#8217;s announcement. The service didn&#8217;t “grow at the pace we expected,” though no figures were provided, or even what expectations were.</p>



<p class="wp-block-paragraph">However, according to a “person familiar with the matter” speaking to <a href="https://www.wsj.com/tech/microsoft-layoffs-xbox-59e7f6df" target="_blank" rel="noreferrer noopener">The Wall Street Journal</a>, Game Pass subscriptions are about 30 million. So what&#8217;s the problem? Back in 2023, in its case against the FTC regarding the acquisition of Activision Blizzard, the division noted its goal to hit 77 million subscribers by the start of fiscal year 2027.</p>



<p class="wp-block-paragraph">Such was the importance of this figure that former CEO Phil Spencer didn&#8217;t believe Microsoft would remain in the gaming business if it wasn&#8217;t reached. If the current figures are accurate, then even without last year&#8217;s disastrous price hikes that <a href="https://gamingbolt.com/xbox-game-pass-lost-millions-of-subscribers-after-2025-price-hike-per-chief-strategy-officer">resulted in millions leaving</a>, it would be a long way off from that goal. Heck, it would be a significant drop from the <a href="https://gamingbolt.com/game-pass-hits-34-million-subscribers-across-xbox-and-pc">34 million reached in February 2024</a>.</p>



<p class="wp-block-paragraph">Of course, there&#8217;s no intention of suddenly abandoning Game Pass, as Xbox will continue investing as much as it always has. Sharma has also outlined the goal of focusing on “higher priority projects.” <em>The Elder Scrolls</em> and <em>Fallout</em> are <a href="https://gamingbolt.com/anyone-not-working-on-the-elder-scrolls-or-fallout-at-bethesda-is-being-laid-off-rumor" data-type="post" data-id="646643">allegedly included</a> in that catalogue alongside the <a href="https://gamingbolt.com/wolfenstein-3-is-in-the-works-marvels-blade-safe-as-arkane-faces-restructuring-rumor" data-type="post" data-id="647729">next <em>Wolfenstein</em></a>, which is apparently getting a TV show to complement it. As for the rest, we&#8217;ll have to stay tuned, especially with <a href="https://gamingbolt.com/the-elder-scrolls-online-studio-has-been-hit-hard-by-layoffs-content-roadmap-will-be-shifting">ZeniMax Online Studios</a> and <a href="https://gamingbolt.com/the-outer-worlds-2-avowed-studio-hit-by-layoffs-affecting-25-percent-of-employees-rumor">Obsidian Entertainment</a> reportedly taking sizable hits.</p>
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		<title>Tony Hawk&#8217;s Pro Skater 1 + 2, The Planet Crafter, and More Coming to Game Pass in July</title>
		<link>https://gamingbolt.com/tony-hawks-pro-skater-1-2-the-planet-crafter-and-more-coming-to-game-pass-in-july</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 14:00:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ascend to ZERO]]></category>
		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[FixForce]]></category>
		<category><![CDATA[Fogpiercer]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Game Pass Premium]]></category>
		<category><![CDATA[game pass ultimate]]></category>
		<category><![CDATA[Gears of War: Reloaded]]></category>
		<category><![CDATA[Marvix by Matt Jones]]></category>
		<category><![CDATA[PBA Pro Bowling 2026]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PC Game Pass]]></category>
		<category><![CDATA[Quarantine Zone: The Last Check]]></category>
		<category><![CDATA[Tamashika]]></category>
		<category><![CDATA[The Planet Crafter]]></category>
		<category><![CDATA[Tony Hawk’s Pro Skater 1 + 2]]></category>
		<category><![CDATA[Winds of Arcana: Ruination]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647855</guid>

					<description><![CDATA[It's a rather quiet start to a new month of Game Pass with low-key titles like FixForce, Fogpiercer, Marvix by Matt Jones and more.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s a new month and for Xbox, a new fiscal year, which means <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released" data-type="post" data-id="647754">thousands of layoffs</a> and studios that have left the Xbox Game Studios line-up. Game Pass itself hasn&#8217;t met expectations, but the company is soldiering on regardless, <a href="https://news.xbox.com/en-us/2026/07/07/xbox-game-pass-july-2026-wave-1/" target="_blank" rel="noreferrer noopener">announcing</a> the first wave of titles coming in July.</p>



<p class="wp-block-paragraph">It kicks off with 2.5 Metroidvania <em>Winds of Arcana: Ruination</em>, out now on Ultimate, Premiuma and PC Game Pass. <em>Gears of War: Reloaded</em>, a remaster of the original, joins Premium on July 9th alongside <em>Tamashika</em>, a corridor shooter coming to all three tiers.</p>



<p class="wp-block-paragraph"><em>Ascend to ZERO</em> is next up on July 13th, launching on day one for the service and offering a rogue-like experience with time manipulation. July 14th sees the addition of <em>PBA Pro Bowling 2026</em>, answering the question of competitive bowling titles in today&#8217;s world.</p>



<p class="wp-block-paragraph"><em>Quarantine Zone: The Last Check</em> arrives for Premium on July 15th, followed by <em>Marvix by Matt Jones</em>, a pro riding title with a focus on open-world multiplayer competition, on July 16th. Meanwhile, <em>FixForce</em> joins the line-up on July 17th with its co-op extraction repairing loop (as odd as that sounds). It arrives alongside rogue-like deck-builder <em>Fogpiercer</em> for PC.</p>



<p class="wp-block-paragraph">Things improve drastically on July 21st with the addition of <em>The Planet Crafter</em>, a survival-crafting terraforming sandbox which recently received a massive new update. It will be available on all three tiers alongside <em>Tony Hawk’s Pro Skater 1 + 2</em>, the acclaimed remakes of the first two games with new skaters, levels, and much more.</p>



<p class="wp-block-paragraph">Check out the list of all the titles leaving on July 15th. Be warned &#8211; it&#8217;s fairly lengthy and may contain some favorites:</p>


<ul>
<li><em> Dungeons of Hinterberg</em> (Cloud, Console, and PC)</li>
<li><em>EA Sports FC 24</em> (Cloud, Console, and PC)</li>
<li><em>Golf With Your Friends</em> (Cloud, Console, and PC)</li>
<li><em>Minami Lane</em> (Cloud, Console, and PC)</li>
<li><em>PowerWash Simulator</em> (Cloud, Console, and PC)</li>
<li><em>Shadow of the Tomb Raider: Definitive Edition</em> (Cloud, Console, and PC)</li>
<li><em>Splitgate: Arena Reloaded</em> (Cloud, Console, and PC)</li>
<li><em>Stellaris</em> (Cloud, Console, and PC)</li>
<li><em>Super Fantasy Kingdom</em> (Game Preview) (PC)</li>
<li><em>Techtonica</em> (Game Preview) (Cloud, Console, and PC)</li>
</ul>]]></content:encoded>
					
		
		
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		<title>The Gaming Industry Is Eating Itself Alive</title>
		<link>https://gamingbolt.com/the-gaming-industry-is-eating-itself-alive</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Jul 2026 11:13:13 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Project Helix]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647829</guid>

					<description><![CDATA[Mixed feelings abound after layoffs at Xbox, whose business is beyond floundering, and PlayStation's plan to kill physical media.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>rmageddon has finally hit Xbox. After weeks of rumored mass layoffs, CEO Asha Sharma revealed the full extent of the damage: 3,200 layoffs. The “most significant restructure in Xbox history,” as she calls it, involves 1,600 employees being laid off today and another 1,600 impacted over the next 12 months. Yes, Microsoft itself announced 4,800 total layoffs, meaning another 1,600 employees are gone from other areas.</p>
<p>Rumors swirled about the fate of Compulsion Games, Ninja Theory, Double Fine Productions, Undead Labs and even Arkane Studios, despite three of them having major projects in development. Would <em>Senua</em> and <em>State of Decay 3</em> face cancellation, especially after occupying such prime spots during the latest Xbox showcase? Thankfully, no. Instead, Compulsion and Double Fine will return to independent status while receiving some runway to tide them over during the transition. No funny business about Xbox owning their IP or anything – at least, the former has confirmed that it retains ownership over <em>We Happy Few, South of Midnight</em>, and <em>Contrast</em>.</p>
<p><iframe loading="lazy" title="Xbox Is Cutting 3200 Jobs, PlayStation Is Destroying Its Goodwill - Gaming Is COOKED" width="500" height="281" src="https://www.youtube.com/embed/qWFSICcym9c?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Ninja Theory and Undead Labs, meanwhile, will have new ownership. Funding is in place to ensure their projects can “grow,” and while we don&#8217;t know who has acquired them, their future is seemingly secure for now.</p>
<p>Arkane Studios is a more complicated situation. It&#8217;s currently in “required consultation” with the Works Council to “review potential strategic options.” Could that mean the studio is sold? Is it going to be restructured around MachineGames, especially with the latter&#8217;s co-founder, Jerk Gustafsson, becoming president? We probably won&#8217;t find out for several months.</p>
<p>By the way, Mojang and King are now directly under Sharma, who touted their monthly active players as the “largest” of Xbox, alongside other benefits. So anyway, they&#8217;re facing layoffs. Cheers, everyone.</p>
<p>In fact, every single unit is being hit. Activision, Bethesda, ZeniMax, Blizzard, Xbox Game Studios – you name it. The extent of layoffs is different across the board. Aside from Bloomberg&#8217;s Jason Schreier reporting that ZeniMax faces significant restructuring (but won&#8217;t be stuck working only on <em>Fallout</em> and <em>The Elder Scrolls</em>), we don&#8217;t know who&#8217;s hit the hardest. But hey, as Sharma proclaimed, “None of our first party publicly announced games or projects are being cancelled as part of these reductions.” So for the time being, <em>Marvel&#8217;s Blade</em>, despite rumors galore about its status, is safe. Key emphasis on “for the time being.”</p>
<p>In terms of worst-case scenarios, you&#8217;re probably hearing all this and thinking that it&#8217;s not so bad. Hardly ideal, nowhere near good, but Xbox could have easily shuttered the above five studios without so much as any empathy. Instead, it&#8217;s taking the high road. As for the other studios, at least Microsoft&#8217;s chief people officer, Amy Coleman, said that the eliminated roles aren&#8217;t being replaced by AI&#8230;before saying it&#8217;s true that “AI is changing how work gets done.” What a fantastic thing to say on a day where thousands have lost their jobs, but I digress.</p>
<p>It&#8217;s also worth noting that management is becoming more streamlined, going from 14 layers to three or five, which likely means layoffs across those roles as well. Helen Chiang is taking over as Chief Operating Officer to “bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results,” Sharma says.</p>
<p>When you look at the bigger picture, however, it&#8217;s hard not to see the past several years of Xbox – ever since Phil Spencer announced those acquisitions in 2018 – as one big failure after another. A three percent accountability margin is bad enough, but hearing that it&#8217;s three to ten times lower than the competition?</p>

<p>Game Pass, which has become a huge tent-pole and arguably the lifeblood of Xbox (besides <em>Call of Duty, Minecraft</em> and <em>Candy Crush Saga</em>, as depressing as that sounds), hasn&#8217;t seen the required growth. Besides inking deals for tens of millions of dollars with other developers and publishers to have their games on the service, first-party titles have seen their own sales affected. Which anyone and everyone predicted from the start, because who in their right mind would spend $70 on <em>The Outer Worlds 2</em> when they can play it for cheaper on Game Pass?</p>
<p>That&#8217;s not even getting into the hardware revenues for Xbox, which have been declining quarter after quarter after quarter for a while now, even as it grew larger, increased investment, and became even more muddled.</p>
<p>While attempting to tackle Xbox&#8217;s problems head on is admirable, I&#8217;m not sure that Sharma&#8217;s goal for the brand to be “one of the few companies that entertains more than a billion people each day” &#8211; claiming it has “many of the most beloved franchises in entertainment history, talented studios around the world” &#8211; is the right choice of words. Especially after outlining how the brand has burnt billions of dollars over the year. That too on top of losing several IPs due to the studios departing.</p>
<p>It&#8217;s always nice to be positive, especially when proclaiming a “return to growth in 2027.” But that just tells us that 2026 is absolutely cooked, and really, who can sugarcoat that? Saying that Xbox will invest as much as it ever has but with “greater focus, greater discipline, and greater clarity” is only useful through a proven track record. And no, changing Xbox to all-caps XBOX after a Twitter poll doesn&#8217;t qualify.</p>
<p>After a terrible generation with the Xbox One, doomed from the start due to one horrendous reveal conference and Don Mattrick, the deck was stacked against Xbox Series X/S from day one. Even Sharma admits that the install base was smaller when Gen 9 began, while the overall cost structure was higher. The main means of growth, Game Pass, ended up an albatross that effectively torpedoed the company&#8217;s first-party efforts. We&#8217;ve gone from Xbox serving as a juggernaut owning some of the most significant studios out there to proclaiming that it&#8217;s “neither possible nor desirable” to do this, and that it lost 64 cents for every dollar invested in a “typical year.” Man alive, what did a terrible year look like in that case?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/xbox-series-x-xbox-series-s.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-459245" src="https://gamingbolt.com/wp-content/uploads/2020/10/xbox-series-x-xbox-series-s.jpg" alt="xbox series x xbox series s" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/xbox-series-x-xbox-series-s.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/10/xbox-series-x-xbox-series-s-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/xbox-series-x-xbox-series-s-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/xbox-series-x-xbox-series-s-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/xbox-series-x-xbox-series-s-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Even after all this refocusing and boasting about the return of console exclusives, we&#8217;re currently in a situation where no one can buy an Xbox Series X/S if they wanted to. Recent price hikes aside, there aren&#8217;t enough in supply, to the point where Microsoft is encouraging those with used consoles to sell them to those in need. All of this is due to recent memory and storage price hikes. The latter is estimated to be more than five times higher in Holiday 2027 than what the company paid in 2025, with memory following a similar pattern.</p>
<p>What a time to proclaim, “Physical discs to the rescue,” right? Well, because of PlayStation&#8217;s tomfoolery, that may look like a distant pipe dream for Project Helix as well, based on rumors. At least Xbox is reportedly working on a way to digitize your Xbox One and Series X/S libraries (sorry, OG and Xbox 360 lovers), but that does nothing to assuage fears that it&#8217;s also pursuing a digital-only business model for its games. And as we&#8217;ve emphasized several times with PlayStation, that means it can dictate everything from discounts to licenses. You won&#8217;t really own everything so much as “rent” it, subject to the terms and conditions of using the very same service. Don&#8217;t like it? Well, go to the competition who employ the same tactics.</p>
<p>Maybe this comes across as doom-saying for Xbox, but if you&#8217;ve been paying attention, that&#8217;s what PlayStation has been doing. Removing over 500 Studio Canal films and episodes that customers purchased because of expiring license agreements. No option to download them afterwards either – your ownership isn&#8217;t even null and void because it didn&#8217;t exist in the first place. The PlayStation 3 and PS Vita storefronts are shutting down, which paints a grim future for the PS4&#8217;s store (at least their content remains downloadable for now). The less said about dynamic pricing for its discounts or PlayStation still trying the live service model despite all evidence proclaiming it shouldn&#8217;t, the better.</p>
<p>The same goes for any prospect of reselling games, which have only increased in pricing over the past several years. You could argue that not every major title can carry an $80 price tag like <em>Grand Theft Auto 6</em>, but that won&#8217;t stop publishers from trying, and ditching physical copies in the process.</p>
<p>I don&#8217;t want to make a blanket statement proclaiming that every single aspect of gaming is awful, or that there aren&#8217;t successes out there that offer some respite. It hasn&#8217;t even been a year since we celebrated how games like <em>Clair Obscur</em> could exist in an industry where triple-A budgets could rival the GDPs of the smallest countries. There have been so many wonderful releases thus far this year, including from Xbox and PlayStation, such as <em>Forza Horizon 6</em> and <em>Saros</em>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/ps5-xbox-series-x.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-438512" src="https://gamingbolt.com/wp-content/uploads/2020/04/ps5-xbox-series-x.jpg" alt="ps5 xbox series x" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/ps5-xbox-series-x.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/ps5-xbox-series-x-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/ps5-xbox-series-x-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/ps5-xbox-series-x-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/ps5-xbox-series-x-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>There&#8217;s still more to look forward to from them with <em>Halo: Campaign Evolved, Gears of War: E-Day</em>, and <em>Marvel&#8217;s Wolverine</em>, and with releases like <em>Clockwork Revolution, State of Decay 3, Resident Evil Veronica, Fable, The Witcher 3 – Songs of the Past</em>, and <em>Final Fantasy 7 Revelation</em> in 2027, the hobby as a whole isn&#8217;t dying by a long shot.</p>
<p>But it&#8217;s extremely disheartening to see two of the Big Three console manufacturers so horrendously cooked for different reasons. On the lowest end, it&#8217;s crazy to see Xbox taking all these steps and getting rid of so many people, not for the sake of profitability but to escape the ditch it dug for itself. Meanwhile, at the tippy top, it&#8217;s sad that PlayStation, the market leader, could care less about preservation, much less giving you any sense of ownership or a console that doesn&#8217;t demand an instalment plan (and I&#8217;m not even talking about next-gen).</p>
<p>The takeaways from this are too numerous to count, even without delving into the bubble that is triple-A development. At the end of the day, gaming is more expensive and will only skyrocket further with the PS6 and Project Helix. Whether this is a storm to weather, or an unending downpour without respite, it&#8217;s a sad day for gaming regardless.</p>


<p class="wp-block-paragraph"><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>State of Decay 3 Could Skip Game Pass, Third-Party Funding Still Lives &#8211; Rumor</title>
		<link>https://gamingbolt.com/state-of-decay-3-could-skip-game-pass-third-party-funding-still-lives-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 16:36:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[mojang]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[State of Decay 3]]></category>
		<category><![CDATA[Undead Labs]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647773</guid>

					<description><![CDATA[The new owners of Undead Labs and Ninja Theory could also be revealed this year (and as early as this Summer for the former).]]></description>
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<p class="wp-block-paragraph">The worst has <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released">seemingly passed</a> for Compulsion Games, Double Fine Productions, Undead Labs and Ninja Theory. While the former two regain their independence in the wake of Xbox&#8217;s mass layoffs, the latter are under new ownership. They haven&#8217;t been announced, but sources speaking to <a href="https://www.gamefile.news/p/xbox-to-cut-20-of-workforce-plans" target="_blank" rel="noreferrer noopener">Game File&#8217;s Stephen Totilo</a> claim that they&#8217;ll be revealed this year.</p>



<p class="wp-block-paragraph">In fact, we may learn about Undead Labs&#8217; new owner this Summer. Interestingly, despite Xbox funding the development of <em>State of Decay 3</em>, the studio&#8217;s new owner is reportedly &#8220;not obligated&#8221; to make it a day one Game Pass release. It&#8217;s an unorthodox dynamic to be sure, and we&#8217;re interested to see how this could impact sales on Xbox.</p>



<p class="wp-block-paragraph">Also, it seems that Xbox hasn&#8217;t cut Game Pass funding for third-party developers. Arrowhead Game Studios CEO Shams Jorjani <a href="https://gamingbolt.com/xbox-freezes-game-pass-deals-for-third-party-studios-rumor">claimed</a> that &#8220;loads of people&#8221; were in &#8220;advanced discussions&#8221; for deals on the service before having the &#8220;rug pulled out from under them.&#8221; Granted, both can be true at once, especially given Xbox&#8217;s shifting priorities and lack of growth in Game Pass.</p>



<p class="wp-block-paragraph">Perhaps the most curious part of Totilo&#8217;s report is that CEO Asha Sharma allegedly believes the company has &#8220;massively under-invested&#8221; in <em>Minecraft</em>. Despite some disappointing spin-offs, from <em>Minecraft: Story Mode</em> to <em>Minecraft Legends</em>, there&#8217;s been some success with <em>Minecraft Dungeons</em>. The sequel is <a href="https://gamingbolt.com/minecraft-dungeons-2-launches-on-september-29th-coming-to-nintendo-switch-2" data-type="post" data-id="645497">out on September 29th</a> for Xbox Series X/S, PS5, PC, Nintendo Switch and Nintendo Switch 2.</p>



<p class="wp-block-paragraph">Nevertheless, with the blockbuster success of <em>A Minecraft Movie</em>, it makes sense that Sharma would believe even more could be done. Mojang, alongside <em>Candy Crush</em> developer King, will report directly to her, so stay tuned for more updates on the IP&#8217;s future.</p>
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