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	<title>george lucas &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Steven Spielberg and George Lucas Criticize Current State of Gaming, Praise Kinect-Filled Future</title>
		<link>https://gamingbolt.com/steven-spielberg-and-george-lucas-criticize-current-state-of-gaming-praise-kinect-filled-future</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 12:22:30 +0000</pubDate>
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		<category><![CDATA[george lucas]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=160761</guid>

					<description><![CDATA[Thinks that "being surrounded by a 3D experience" is the future.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/spielberg_lucas.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/spielberg_lucas.jpg" alt="spielberg_lucas" width="620" height="349" class="aligncenter size-full wp-image-160762" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/spielberg_lucas.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/06/spielberg_lucas-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
It started out simple. George Lucas and Steven Spielberg, along Microsoft’s President of the Interactive Entertainment Business Don Mattrick and Julia Boorstin of CNBC, hosted a panel at the USC School of Cinematic Arts to talk about the future of the entertainment industry. Naturally, the discussion veered to gaming.</p>
<p>Then, Spielberg and Lucas decided to get their respective opinions on the medium in. Spielberg criticized gaming for not being able to evoke the same kind of &#8220;empathy&#8221; as other mediums. &#8220;The second you get the controller something turns off in the heart, and it becomes a sport.&#8221;</p>
<p>Lucas, for his part, talked about how, &#8220;The big game of the next five years will be a game where you empathize very strongly with the characters and it’s aimed at women and girls. They like empathetic games. </p>
<p>&#8220;That will be a huge hit and as a result that will be the &#8216;Titanic&#8217; of the game industry, where suddenly you’ve done an actual love story or something and everybody will be like ‘where did that come from?’ Because you’ve got actual relationships instead of shooting people.&#8221;</p>
<p>Hilariously enough, this is already seen in games like The Last of Us, Portal 2 and even Bioshock Infinite which emphasize strong inter-personal relationships and well-developed characters. Let&#8217;s not even bring up Shadow of the Colossus for the sake of fairness.</p>
<p>However, why didn&#8217;t Mattrick leap in and try to contradict the two? This is where we get to the crux of the argument: that gaming is still yet to be improved because it&#8217;s missing something &#8211; and that something is very Kinect-like in nature. </p>
<p>&#8220;I believe we need to get rid of the proscenium. We’re never going to be totally immersive as long as we’re looking at a square, whether it’s a movie screen or whether it’s a computer screen. We’ve got to get rid of that and we’ve got to put the player inside the experience, where no matter where you look you’re surrounded by a three-dimensional experience. That’s the future,&#8221; stated Spielberg.</p>
<p>Hilariously enough, Spielberg is the executive producer for the upcoming Halo The Television Series, which would not exist had it not been for gamers taking the original game and making a &#8220;sport&#8221; out of it. Likewise, George Lucas will best be remembered for his appalling Star Wars Prequel Trilogy, which placed far more emphasis on &#8220;shooting people&#8221; rather than trying to be the next &#8220;Titanic&#8221;.</p>
<p>Oh wait, it did with Padme and Anakin&#8217;s romance. Guess how that panned out? (Hint: Not so great)</p>
<p>We&#8217;re not sure what to make of all this, save for the fact that gaming itself is imperfect, according to Lucas and Spielberg, and needs to be fixed.</p>
<p>Source: <a href="http://variety.com/2013/digital/news/lucas-spielberg-on-future-of-entertainment-1200496241/">Variety</a></p>
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		<title>LucasArts Not Planning on a Star Wars &#8216;reboot&#8217;</title>
		<link>https://gamingbolt.com/lucasarts-not-planning-on-a-star-wars-reboot</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 07 Jul 2010 12:22:31 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/2010/07/07/lucasarts-not-planning-on-a-star-wars-reboot/</guid>

					<description><![CDATA[LucasArts has dismissed the idea of a Star Trek-type Star Wars reboot. They feel the series still has a lot of gaming potential, and that they can re-imagine their formulas and implement them correctly. Speaking in an interview with ComputerAndVideoGames.com, executive producer Hayden Blackman argued that Star Wars in no way clashes with the same plotpoints [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>LucasArts has dismissed the idea of a Star Trek-type Star Wars reboot. They feel the series still has a lot of gaming potential, and that they can re-imagine their formulas and implement them correctly.</p>
<p>Speaking in an interview with <a href="http://www.computerandvideogames.com/article.php?id=254773" target="_blank">ComputerAndVideoGames.com</a>, executive producer Hayden Blackman argued that Star Wars in no way clashes with the same plotpoints as comic books like Spider-Man and such.</p>
<p>&#8220;Not really,&#8221; he said when asked if the Lucas companies were discussing a  franchise &#8216;reboot&#8217;. &#8220;We don&#8217;t necessarily perceive it in the same way of there  being all these divergent threads.</p>
<p>&#8220;When I started at the  company 13 years ago I worked on this reference project that was an  encyclopedia, and I was warned when I first took the job that I was going to  have difficulty dealing with continuity conflicts &#8211; but there weren&#8217;t that many,  there were a handful.</p>
<p>&#8220;LucasArts licensing does a really great job of  keeping everything consistent and having it make sense,&#8221; he added.</p>
<p>&#8220;If  there is ever a conflict they find really creative ways to explain away that  conflict, so I don&#8217;t feel like its like a lot of comic book companies where they  have so many timelines in so many different worlds that they need to collapse  them all.</p>
<p>&#8220;We don&#8217;t have that same problem, what we do have a strong  desire to do is to re-imagine Star Wars, based on the medium and that&#8217;s what we  did with Force Unleashed 1.</p>
<p>&#8220;That&#8217;s where the idea for the over the top  Force powers came from, but from a story standpoint we never use the story to  explain why the powers were all over the top, that&#8217;s the way the Force is  portrayed in our particular medium and fans love that.&#8221;</p>
<p>At the end of the interview, he also said the he would love to see a Super Star Wars (the SNES classic) remake on the Xbox 360.</p>
<p>Your thoughts? Tell us in your comments.</p>
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