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	<title>godus &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Godus and Godus Wars Are No Longer Available on Steam</title>
		<link>https://gamingbolt.com/godus-and-godus-wars-are-no-longer-available-on-steam</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Tue, 19 Dec 2023 01:22:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[22cans]]></category>
		<category><![CDATA[godus]]></category>
		<category><![CDATA[Godus Wars]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=574168</guid>

					<description><![CDATA[The studio has revealed that players that still own Godus can continue playing it, but new players can't purchase copies anymore.]]></description>
										<content:encoded><![CDATA[<p>Developer 22cans has withdrawn two of its games—<em>Godus</em> and <em>Godus Wars</em>—from Steam. <em>Godus</em>, originally released as an Early Access title on Steam 10 years ago, has never seen a 1.0 release, and has seen its fair share of controversies since release.</p>
<p>The game, the development for which was funded through crowdfunding, has seen quite a bit of criticism, forcing studio figurehead Peter Molyneux into a background role rather than being the face of the company.</p>
<p>Despite being no longer available to buy on Steam, <em>Godus</em> still has a store page, with over 7,000 reviews, bringing the game&#8217;s aggregated user reviews to Mostly Negative at the time of writing.</p>
<p>According to the studio, the decision to take the game down from Steam was due to a technical change coming to Amazon Web Services. The announcement points out that players that already own <em>Godus</em> can still continue playing the game.</p>
<p>&#8220;22cans would like to share important news regarding our games, <em>Godus</em> and <em>Godus Wars</em>,&#8221; said the studio in its <a href="https://store.steampowered.com/news/app/232810/view/7236785685828564212?l=english" target="_blank" rel="noopener">announcement</a>. &#8220;Regrettably, due to an upcoming technical change to Amazon Web Services, affecting our ability to serve necessary game files to new users, these titles are to be withdrawn from the Steam store. Please be assured that existing players can continue to enjoy these games without interruption.&#8221;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">574168</post-id>	</item>
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		<title>Godus Creator Admits to Development Problems: &#8220;I Made Some Horrendous Mistakes&#8221;</title>
		<link>https://gamingbolt.com/godus-creator-admits-to-development-problems-i-made-some-horrendous-mistakes</link>
					<comments>https://gamingbolt.com/godus-creator-admits-to-development-problems-i-made-some-horrendous-mistakes#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 18:01:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[22 Cans]]></category>
		<category><![CDATA[godus]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222185</guid>

					<description><![CDATA[Peter Molyneux has finally spoken out about the various failures that Godus has endured.]]></description>
										<content:encoded><![CDATA[<p><iframe width="620" height="349" src="https://www.youtube.com/embed/V0P9yYG0G5I" frameborder="0" allowfullscreen></iframe></p>
<p>Remember Godus, the Kickstarter project headed by Peter Molyneux and his new studio 22 Cans that aimed to achieve all kinds of goals? Things haven&#8217;t panned out for the game as key features were cut, the main PC release has no ETA and the only thing the studio has to show for it are the shoddy free to play mobile games.</p>
<p>It didn&#8217;t help that designer Konrad Naszynski revealed the various issues and inner workings at 22 Cans that had delayed release. In a new community update, both Naszynski and Molyneux sat down to talk about what went wrong with the project.</p>
<p>Molyneux stated that, “Firstly, I don’t think the community can ever be blamed. Because you know we need to appreciate all the range of comments form the positive to the negative. I do however take the blame and put blame on my shoulders. Hindsight is always a perfect way of looking at life and you can look back on the past and say ‘why did I do this?’</p>
<p>“But there is a catalogue of things that I did badly and incorrectly because I had never done a Kickstarter campaign before, I had never released on Steam Early Access before, I had never done a mobile game before, and [on] all of these things I made some horrendous mistakes.”</p>
<p>What are your thoughts on the development woes behind Godus? Let us know in the comments.</p>
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		<title>Kickstarter, Early Access &#8220;Risky Undertaking&#8221; Without Something Playable &#8211; Molyneux</title>
		<link>https://gamingbolt.com/kickstarter-early-access-risky-undertaking-without-something-playable-molyneux</link>
					<comments>https://gamingbolt.com/kickstarter-early-access-risky-undertaking-without-something-playable-molyneux#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 03 Dec 2014 17:44:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[22 Cans]]></category>
		<category><![CDATA[godus]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=215970</guid>

					<description><![CDATA[Godus creator talks about the trials and tribulations of these crowd-funding platforms.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/Godus.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/10/Godus.jpg" alt="Godus" width="620" height="349" class="aligncenter size-full wp-image-174428" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/Godus.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/10/Godus-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/10/Godus-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Kickstarter may have started out as an amazingly viable platform for game developers and studios but it&#8217;s appeal has since waned, according to Godus creator Peter Molyneux.</p>
<p>Speaking to <a href="http://www.techradar.com/news/gaming/molyneux-kickstarter-is-a-destructive-force-that-damaged-godus-1275205">Tech Radar</a>, Molyneux stated that, “What I’ve learned is that doing Kickstarter and Steam Early Access, before you’ve got something which is defined and playable, is a hugely risky undertaking that can be very destructive to the final quality of the game.&#8221;</p>
<p>Ideas and concepts change down the line and many who participated in the Early Access release of Godus found it different from what was promised. “What ended up happening with Godus is that people get a view of what the game is going to be like from what you’ve said here, and that view is quite often different from what the final game is.&#8221;</p>
<p>Regardless, crowd-funding as a medium is still very strong &#8211; Chris Roberts&#8217; Star Citizen, for instance, recently crossed $63 million in funding. What are your thoughts on Kickstarter at this point? Let us know belo.</p>
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