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	<title>Golem &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Upcoming PlayStation VR Games of 2018</title>
		<link>https://gamingbolt.com/15-upcoming-playstation-vr-games-of-2018</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 26 Mar 2018 16:36:38 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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					<description><![CDATA[The present and future of PlayStation VR is full of compelling games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hough PlayStation VR arrived in October 2016, we&#8217;ve seen a fairly large number of games supporting it since then. Virtual reality technology has a fairly large barrier for entry as is but the future holds even more intriguing games for PSVR. Let&#8217;s take a look at 15 PlayStation VR titles for 2018 and beyond.</p>
<p><b>Golem</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/Golem-3.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-323402" src="https://gamingbolt.com/wp-content/uploads/2018/02/Golem-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/Golem-3.jpg 2048w, https://gamingbolt.com/wp-content/uploads/2018/02/Golem-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/Golem-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/Golem-3-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Highwire Games&#8217; Golem follows the tale of a child who uses magic to navigate the ruins of the Endless City. The actual combat, which is 1:1 with player reaction in terms of blocking and attacking, and movement look interesting. However, it&#8217;s the talent involved, namely former Bungie composer Martin O&#8217;Donnell and designer Jaime Griesemer along with former Valve artist Travis Brady, that has us interested. Golem has recently been delayed but we&#8217;re looking forward to how it turns out.</p>
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		<title>Golem Wiki &#8211; Everything You Need To Know About The Game</title>
		<link>https://gamingbolt.com/golem-wiki</link>
					<comments>https://gamingbolt.com/golem-wiki#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 07 Feb 2018 07:09:08 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[Golem]]></category>
		<category><![CDATA[Highwire Games]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[PlayStation VR]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=323398</guid>

					<description><![CDATA[Everything you need to know about Golem.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span><em>olem</em> is the debut title for Seattle based Highwire Games, an independent studio created by industry veterans from studios such as Bungie and Sucker Punch. <em>Golem</em> is being created specifically for the PlayStation VR Headset. The gameplay systems of <em>Golem</em> have yet to be showcased in depth, but the developers have said that players control different golems and direct them through an explorable world. One of the key design principles of <em>Golem</em> is to solve the problem of movement in Virtual Reality. The game is scheduled to launch on March 13 2018, despite the lack of information.</p>
<p><div class="quick-jump">+ Quick Jump To</div> <ul class="quick-jump-menu"> <li><a href="#Development">1. Development</a></li> <li><a href="#Story">2. Story</a></li> <li><a href="#Gameplay">3. Gameplay</a></li> <li><a href="#Characters">4. Characters</a></li></ul></p>
<h2><a id="Development"></a>Development</h2>
<p><iframe width="560" height="315" src="https://www.youtube.com/embed/lAC8_DHvb78" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe></p>
<p>Highwire games was founded in 2015 by numerous industry veterans such as Martin O’Donnell, Travis Brady, and Jaimie Griesemer. When it came time for the team to figure out what they were going to do once they had created Highwire, they realized that their biggest accomplishments and what they had the most fun with was when they would define something new, or a new platform, with examples given such as<em> Halo: Combat Evolved</em> and <em>inFamous: Second Son</em> as showcases for their respective systems.</p>
<p>The team’s taste for figuring out how to solve problems on new hardware led to their plans to work on a Virtual Reality title, which has been infamous for key problems such as how to tackle movement within VR without tacky trips.</p>
<p>The team wanted to find a solution to movement in VR that played to the immersive strengths of the platform, and was intuitive enough that a player would not need complicated tutorials.</p>
<p>Highwire worked specifically with Epic Seattle on optimizing the Unreal 4 Engine to get the game running and looking just right, in the service of both creating an immersive title as well as combatting motion sickness by allowing the game to run at a locked 90 frames per second in both eyes.</p>
<p><em>Golem</em> is the result of all of their efforts in this space, utilizing subtle movements of the PlayStation move headset to facilitate movement. The game was introduced to the public with a concept trailer during PlayStation Experience in 2015, with little else revealed about the game since. Though exclusive to PlayStation VR and funded in part by Sony, Highwire Games will be self publishing.</p>
<h2><a id="Story"></a>Story</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/Golem-1.jpg"><img decoding="async" class="aligncenter wp-image-323400" src="https://gamingbolt.com/wp-content/uploads/2018/02/Golem-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/Golem-1.jpg 1366w, https://gamingbolt.com/wp-content/uploads/2018/02/Golem-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/Golem-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/Golem-1-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>There’s very little to outline the story of <em>Golem</em> beyond the basic premise. The player is a young, bedridden boy who finds the power to control different golems and explore the world around him, as well as the larger outside world his body cannot explore. The boy, and the player sees through the eyes of the golems he builds and directs them as they explore different environments, from the boy’s room to an abandoned city as he grows in power and is able to create larger golems. There is a combat element but there is no information on how it ties into the story.</p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/Golem-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-323401" src="https://gamingbolt.com/wp-content/uploads/2018/02/Golem-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/Golem-2.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2018/02/Golem-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/Golem-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/Golem-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There are two known mechanics to <em>Golem</em>, exploration of the environment driven by the PlayStation VR Headset’s tracking and melee based combat which uses the PlayStation Move motion controllers against other golems.</p>
<p>As the central mechanic that Highwire games set out to nail, movement in <em>Golem</em> is supposed to be natural and intuitive. The player can lean and turn their head to control their movement in an approximation to real movement. By having the player move along with their character in the game, Highwire hoped to avoid motion sickness while providing a more natural movement method.</p>
<p>Combat in the game is driven by PlayStation Move motion controllers and sees the player swing their sword to combat other golems, with a focus on hitting their light-up weak points to damage them. Any growth to the combat or other systems have not been explored.</p>
<h2><a id="Characters"></a>Characters</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/Golem-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-323402" src="https://gamingbolt.com/wp-content/uploads/2018/02/Golem-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/Golem-3.jpg 2048w, https://gamingbolt.com/wp-content/uploads/2018/02/Golem-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/Golem-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/Golem-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There is no information on characters within <em>Golem</em> available at present, only that the developers describe the bedridden boy that players control as “adventurous”. Please look forward to when Gamingbolt updates this wiki in the future.</p>
<p><em>Note: This wiki will be updated once we have more information about the game.</em></p>
]]></content:encoded>
					
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		<item>
		<title>PlayStation VR Showcase: Eagle Flight, Golem, The Modern Zombie Taxi Co. and More</title>
		<link>https://gamingbolt.com/playstation-vr-showcase-eagle-flight-golem-the-modern-zombie-taxi-co-and-more</link>
					<comments>https://gamingbolt.com/playstation-vr-showcase-eagle-flight-golem-the-modern-zombie-taxi-co-and-more#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 05 Dec 2015 21:03:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Eagle Flight]]></category>
		<category><![CDATA[Golem]]></category>
		<category><![CDATA[playstation experience]]></category>
		<category><![CDATA[PlayStation VR]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[The Modern Zombie Taxi Co.]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=251164</guid>

					<description><![CDATA[Oh, SCE Santa Monica, how far you've fallen.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR.jpg" alt="Project Morpheus" width="620" height="349" class="aligncenter size-full wp-image-190289" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/03/Project-Morpheus_Sony-VR-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Sigh.</p>
<p>Sony devoted a significant portion of the PlayStation Experience keynote to PlayStation VR, its upcoming VR headset for the PS4. As it stands, games like Golem did a fairly okay job in convincing you to check the hardware out. Eagle Flight didn&#8217;t look terrible and Rez Infinite is, well, Rez in VR. So that counts for something positive.</p>
<p>Unfortunately, Sony also chose this as the right time to shovel other VR offerings on to the masses, regardless of their quality. Job Simulator isn&#8217;t the first game we think of when wanting to experience VR; 100 Ft Robot Golf seems like a joke that would stop getting funny awfully fast; and the Modern Zombie Taxi Co&#8230;really, do you need any more evidence that SCE Santa Monica has followed Rare&#8217;s career trajectory and completely lost its way? Now we can await the eagerly anticipated Santa Monica Replay to relive the glory days of the God of War developer.</p>
<p>But I digress. What did you think of Sony&#8217;s VR offerings? Let us know in the comments below.</p>
<p><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/lAC8_DHvb78" frameborder="0" allowfullscreen></iframe></p>
<p><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/RlLw9LEmEfw" frameborder="0" allowfullscreen></iframe></p>
<p><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/0wkuoPRFo_8" frameborder="0" allowfullscreen></iframe></p>
<p><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/0c0kdIFijtg" frameborder="0" allowfullscreen></iframe></p>
<p><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/q8GwRiTTO3o" frameborder="0" allowfullscreen></iframe></p>
<p><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/iNVMvsr-Dp8" frameborder="0" allowfullscreen></iframe></p>
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