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	<title>gravity daze &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Gravity Rush Review</title>
		<link>https://gamingbolt.com/gravity-rush-review</link>
					<comments>https://gamingbolt.com/gravity-rush-review#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Tue, 19 Jun 2012 07:34:00 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[gravity daze]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[Sony Japan]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=93672</guid>

					<description><![CDATA[Gravity Rush was first released in Japan and was met with some overwhelming praise by critics and gamers alike due to its unique gameplay mechanics. As the name implies, you twist gravity to navigate the beautifully&#160;realized&#160;steampunk world. It&#8217;s actually quite a refreshing and ambitious game considering it&#8217;s on a portable device. Vita&#8217;s OLED screen has [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Gravity Rush was first released in Japan and was met with some overwhelming praise by critics and gamers alike due to its unique gameplay mechanics. As the name implies, you twist gravity to navigate the beautifully&nbsp;realized&nbsp;steampunk world. It&#8217;s actually quite a refreshing and ambitious game considering it&#8217;s on a portable device.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/06/Spotlight_GravityRush.jpg"><img fetchpriority="high" decoding="async" class="aligncenter  wp-image-93678" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/06/Spotlight_GravityRush-1024x446.jpg" width="505" height="284"></a></p>
<p style="text-align: justify;">Vita&#8217;s OLED screen has always been hailed as something exceptional and while playing this game you will know why. The visuals simply pop out of the screen as you soar through the skies,&nbsp;collecting&nbsp;gems, defeating enemies, or simply checking out what the massive connected game world has to offer. It&#8217;s the sort of unique experiences that Sony&#8217;s embattled platform needs right now; which not only takes full advantage of what the platform has to offer, but also manages to showcase its strengths in a way other platforms cannot replicate easily.</p>
<p style="text-align: justify;">The game&#8217;s main protagonist called Kat has a companion called Dusty &#8211; a cat which allows her to shift gravity. The game begins with Kat having no memory of who or where she is, and slowly comes to terms with her powers as the game gives you an emphatic rescue mission, which also introduces you to Kat&#8217;s enemies called Nevi.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/06/Vendecentre.jpg"><img decoding="async" class="aligncenter  wp-image-93679" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/06/Vendecentre.jpg" width="505" height="284"></a></p>
<p style="text-align: justify;">It will be slightly overwhelming in the beginning as you come to grips with Kat&#8217;s gravity powers and learn how to navigate the city. The controls being a little complicated to learn, requires you to adjust and invest some time before becoming proficient at it; this will take you anywhere between an hour or two. There are chances that people will be perplexed by the complexity of it all and that eventually ends up negatively influencing their gameplay experience, and it&#8217;s something that can be termed as a make or break situation.</p>
<p style="text-align: justify;">As you roam around the city soaking in the visuals, you will realize how &#8216;active&#8217; and fascinating it is. The streetlights glow with a certain charm that fills your heart with joy as you are transported to the world heavily immersed due to the fantastic visuals. The art design is clearly top notch with unique areas, and if you are simply flying around visiting obscured areas to collect gems, the effort put in creating these environments is clearly visible. It&#8217;s also a testament to Vita&#8217;s hardware and for a portable device this is a monumental achievement.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/06/Gravity-Rush_05.jpg"><img decoding="async" class="aligncenter  wp-image-93677" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/06/Gravity-Rush_05.jpg" width="505" height="284"></a></p>
<p style="text-align: justify;">The gems that you collect can be used for upgrading Kat&#8217;s abilities. It can also be used for unlocking new areas, which subsequently allows you to partake in more challenge events, giving you a shot at earning more gems &#8211; provided you get the gold medal of course. It won&#8217;t be that easy, as that requires you to master the controls and make Kat dance at your fingertips.</p>
<p style="text-align: justify;">Kat has a variety of gravity powers at her disposal, including special moves that will obliterate a Nevi if you use it right. The most used ability for me was the Gravity Kick which, if used well, can dispatch a lot of Nevi without even requiring you to land on the ground. It takes a little practice navigating the cursor to the Nevi&#8217;s weakpoint while the auto-targeting system takes care of the rest.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/06/Finish_2.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-93675" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/06/Finish_2.jpg" width="505" height="284"></a></p>
<p style="text-align: justify;">The story is told via comic style cutscenes which requires you to flick the Vita&#8217;s screen. It&#8217;s charming, and you have the ability to change costumes while saving the game at your home. Yes, you have to save your game after finding a home. There&#8217;s an auto-save mechanic as well, and if you forget to do the main missions regularly and spend a lot of time collecting gems, make sure you don&#8217;t quit the game; if you do, be prepared to tear your hair in frustration.</p>
<p style="text-align: justify;">The camera can sometimes be disorienting, especially during a combat sequence. Sometimes you can completely spaz out and have no clue what you&#8217;re doing. It&#8217;s normal, though. The game world can totally change in an instant as you fly in a weird way. Kat obviously needs more time to fly like Superman, instead spinning like a first-time skydiver getting mauled by air is somewhat realistic, too, considering she was&nbsp;oblivious&nbsp;to her powers at the start of the game.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/06/Gravity-Rush_03.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-93676" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/06/Gravity-Rush_03.jpg" width="505" height="284"></a></p>
<p style="text-align: justify;">Navigating the city is quite straightforward and there&#8217;s a nifty little map which you can access along with a&nbsp;myriad&nbsp;of options available to make the game a little accessible. The city is something that floats in the sky, so if you end up finding your self losing control of Kat and you will be sucked in a gravity pulling hole sort of a thing, which teleports you back to a safe place. Of course, you do not have unlimited energy to soar in the air, and it will require some time to charge &#8211; which is upgradable &#8211; before you can take control of Kat again.</p>
<p style="text-align: justify;">The game offers you a lot of challenges which increases the replayability factor, but if you do not attempt those, it will still take you 8-10 hours to beat the game &#8211; which is quite fantastic for a portable game of this magnitude. Gravity Rush is a killer app for the Vita; one that not only oozes a lot of charm and creativity, but also provides some much-needed diversion for people who own the system.</p>
<p style="text-align: justify;"><span style="color: #ff6600;"><em><strong>This game was reviewed on the PS Vita.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">93672</post-id>	</item>
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		<title>Gravity Daze sells 100k units in Japan</title>
		<link>https://gamingbolt.com/gravity-daze-sells-100k-units-in-japan</link>
					<comments>https://gamingbolt.com/gravity-daze-sells-100k-units-in-japan#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Wed, 28 Mar 2012 14:23:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gravity daze]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=76971</guid>

					<description><![CDATA[Keiichiro Toyama, game director of Gravity Daze and Silent Hill has confirmed on Twitter that Gravity Daze has sold 100k units. This is a pretty good news because considering the PS Vita&#8217;s install base in Japan which is approx. 500k, it means a high attach ratio. Toyama tweeted this news &#8211; rough translation: &#8220;Is topped [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify"><a href="https://gamingbolt.com/wp-content/uploads/2012/03/gravity-rush.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-74300" src="https://gamingbolt.com/wp-content/uploads/2012/03/gravity-rush.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/gravity-rush.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/03/gravity-rush-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify">Keiichiro Toyama, game director of Gravity Daze and Silent Hill has confirmed on Twitter that Gravity Daze has sold 100k units. This is a pretty good news because considering the PS Vita&#8217;s install base in Japan which is approx. 500k, it means a high attach ratio.</p>
<p style="text-align: justify">Toyama <a href="https://twitter.com/#!/K_Toyama">tweeted</a> this news &#8211; rough translation: &#8220;Is topped 100,000 in sales + DL domestic shipment if it notices &#8230; Gravity Daze has continued to sell gradually while sober! Passing point yet!&#8221;</p>
<p style="text-align: justify">This figure doesn&#8217;t include the Asia sales, just Japan, so the number should be higher. The game will be released in the US and EU on June, so more sales guaranteed there. Sony should be pleased with this performance.</p>
<p style="text-align: justify">Tell us what you think in the comments section below.</p>
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		<title>This week&#8217;s Media Create Sales revealed (Feb 06 &#8211; Feb 12)</title>
		<link>https://gamingbolt.com/this-weeks-media-create-sales-revealed-feb-06-feb-12</link>
					<comments>https://gamingbolt.com/this-weeks-media-create-sales-revealed-feb-06-feb-12#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Wed, 15 Feb 2012 16:02:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[gravity daze]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[media create sales]]></category>
		<category><![CDATA[Vita]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=67187</guid>

					<description><![CDATA[So, another week of Media Create sales are out, and yes, the Vita continues its downward spiral. It may end up under 10k soon at this rate. Good news is that, Gravity Daze performed higher than expectations selling 43,000 units. Although, it seems like it sold to existing Vita owners only, and didn&#8217;t manage to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify"><a href="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-56816" src="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze.jpg" alt="" width="505" height="284" /></a></p>
<p style="text-align: justify">So, another week of Media Create sales are out, and yes, the Vita continues its downward spiral. It may end up under 10k soon at this rate. Good news is that, Gravity Daze performed higher than expectations selling 43,000 units.</p>
<p style="text-align: justify">Although, it seems like it sold to existing Vita owners only, and didn&#8217;t manage to push additional systems.</p>
<p style="text-align: justify">The 3DS is on top, but with a slight decline. The Mario duo, Monster Hunter and Revelations performed very solidly taking up no.3, no.4, no.5, no.6 positions respectively.</p>
<p style="text-align: justify">Here is the hardware chart for this week:</p>
<p style="text-align: justify"><strong>3DS:</strong> 65,7558</p>
<p style="text-align: justify"><strong>PS3:</strong> 22,002</p>
<p style="text-align: justify"><strong>PSP:</strong> 15,860</p>
<p style="text-align: justify"><strong>Vita:</strong> 13,939</p>
<p style="text-align: justify"><strong>Wii:</strong> 8,206</p>
<p style="text-align: justify"><strong>NDS:</strong> 1,608</p>
<p style="text-align: justify"><strong>PS2:</strong> 1,239</p>
<p style="text-align: justify"><strong>360:</strong> 1,139</p>
<p style="text-align: justify"><strong>Software chart:</strong></p>
<p style="text-align: justify">01./00. [PSP] Suikoden: Tsumugareshi Hyakunen no Toki &lt;RPG&gt; (Konami) {2012.02.09} (¥5.980) &#8211; 61.784 / NEW<br />
02./00. [PSV] Gravity Rush &lt;ACT&gt; (Sony Computer Entertainment) {2012.02.09} (¥5.980) &#8211; 43.462 / NEW<br />
03./01. [3DS] Resident Evil: Revelations &lt;ADV&gt; (Capcom) {2012.01.26} (¥5.990) &#8211; 26.106 / 216.241 <em>(-40%)</em><br />
04./06. [3DS] Mario Kart 7 &lt;RCE&gt; (Nintendo) {2011.12.01} (¥4.800) &#8211; 23.758 / 1.484.507 <em>(-11%)</em><br />
05./07. [3DS] Monster Hunter 3G # &lt;ACT&gt; (Capcom) {2011.12.10} (¥5.800) &#8211; 21.318 / 1.232.343 <em>(-12%)</em><br />
06./08. [3DS] Super Mario 3D Land &lt;ACT&gt; (Nintendo) {2011.11.03} (¥4.800) &#8211; 19.673 / 1.330.984 <em>(-14%)</em><br />
07./09. [PS3] Gran Turismo 5 Spec II &lt;RCE&gt; (Sony Computer Entertainment) {2012.02.02} (¥4.980) &#8211; 12.613 / 34.028 <em>(-41%)</em><br />
08./05. [PS3] Armored Core V &lt;ACT&gt; (From Software) {2012.01.26} (¥7.800) &#8211; 11.673 / 206.354 <em>(-62%)</em><br />
09./04. [PSV] Ragnarok Odyssey &lt;ACT&gt; (GungHo Online Entertainment) {2012.02.02} (¥5.985) &#8211; 8.117 / 41.614 <em>(-76%)</em><br />
10./15.  [WII] Just Dance Wii &lt;ACT&gt; (Nintendo) {2011.10.13} (¥5.800) &#8211; 7.896 / 534.946 <em>(+1%)</em><br />
11./02.  [PS3] Soul Calibur V &lt;FTG&gt; (Bandai Namco Games) {2012.02.02} (¥8.380) &#8211; 7.519 / 41.847 <em>(-78%)</em><br />
12./03.  [PSP] PhotoKano &lt;SLG&gt; (Kadokawa Games) {2012.02.02} (¥7.140) &#8211; 7.361 / 41.456 <em>(-78%)</em><br />
13./13.  [3DS] Inazuma Eleven Go: Shine / Dark &lt;RPG&gt; (Level 5) {2011.12.15} (¥5.800) &#8211; 7.099 / 386.863 <em>(-21%)</em><br />
14./17.  [PSP] Monster Hunter Freedom 3 (PSP the Best) &lt;ACT&gt; (Capcom) {2011.09.22} (¥2.990) &#8211; 5.955 / 191.808 <em>(-13%)</em><br />
15./11.  [3DS] Rhythm Thief &amp; the Emperor&#8217;s Treasure &lt;ACT&gt; (Sega) {2012.01.19} (¥6.090) &#8211; 5.888 / 61.925 <em>(-38%)</em><br />
16./18.  [WII] Wii Sports Resort with Remote Plus # &lt;SPT&gt; (Nintendo) {2010.11.11} (¥5.800) &#8211; 5.867 / 867.985 <em>(+4%)</em><br />
17./20. [WII] Mario Kart Wii &lt;RCE&gt; (Nintendo) {2008.04.10} (¥5.800) &#8211; 5.527 / 3.505.695 <em>(+9%)</em><br />
18./10.  [PS3] Dragon Age II &lt;RPG&gt; (Spike) {2012.02.02} (¥8.379) &#8211; 5.308 / 25.236 <em>(-73%)</em><br />
19./00. [PSP] Vitamin X: Detective B6 # &lt;ADV&gt; (D3 Publisher) {2012.02.09} (¥6.090) &#8211; 5.073 / NEW<br />
20./22. [WII] Wii Party # &lt;ETC&gt; (Nintendo) {2010.07.08} (¥4.800) &#8211; 4.654 / 2.289.196</p>
<p style="text-align: justify">Tell us what you think in the comments section below.</p>
<p style="text-align: justify">Thanks, <a href="http://www.neogaf.com/forum/showthread.php?t=463223">GAF</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">67187</post-id>	</item>
		<item>
		<title>Gravity Daze PS Vita commercial</title>
		<link>https://gamingbolt.com/gravity-daze-ps-vita-commercial</link>
					<comments>https://gamingbolt.com/gravity-daze-ps-vita-commercial#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Fri, 27 Jan 2012 08:35:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gravity daze]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=63799</guid>

					<description><![CDATA[Check out this beautiful promo video for Gravity Daze. The trailer really makes me want to buy the game but it will only be available on the PSN, in case you didn&#8217;t know. As the name suggests, the game is about gravity and how you control it. The game will be available on February 22nd. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" width="640" height="360" src="https://www.youtube.com/embed/dufSD8dtddY?feature=player_embedded" frameborder="0" allowfullscreen></iframe></p>
<p>Check out this beautiful promo video for Gravity Daze. The trailer really makes me want to buy the game but it will only be available on the PSN, in case you didn&#8217;t know.</p>
<p>As the name suggests, the game is about gravity and how you control it.</p>
<p>The game will be available on February 22nd. We have the complete launch line-up for India and the Vita pricing; you can check that over <a href="https://gamingbolt.com/ps-vita-pricing-details-and-launch-titles-for-india-are-here">here</a>.</p>
<p>Tell us what you think in the comments section below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">63799</post-id>	</item>
		<item>
		<title>Gravity Daze demo will be up on December 27th; DLC plans unveiled</title>
		<link>https://gamingbolt.com/gravity-daze-demo-will-be-up-on-december-27th-dlc-plans-unveiled</link>
					<comments>https://gamingbolt.com/gravity-daze-demo-will-be-up-on-december-27th-dlc-plans-unveiled#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Tue, 27 Dec 2011 06:42:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gravity daze]]></category>
		<category><![CDATA[Vita]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=59881</guid>

					<description><![CDATA[Gravity Daze the interesting Playstation Vita game will get a demo later this month on 27th. This information was revealed in this week&#8217;s Famitsu. They also mentioned that the game will get DLC which includes costumes and things like that. You can also download extra scenarios for the game. The game is supposed to be [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-56816" src="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze.jpg" alt="" width="505" height="286" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze.jpg 960w, https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze-300x170.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Gravity Daze the interesting Playstation Vita game will get a demo later this month on 27th. This information was revealed in this week&#8217;s Famitsu.</p>
<p>They also mentioned that the game will get DLC which includes costumes and things like that.</p>
<p>You can also download extra scenarios for the game.</p>
<p>The game is supposed to be 12-15 hours long, and is one of the lengthiest portable games ever.</p>
<p>Stay tuned for more information on the game. Tell us what you think in the comments section below.</p>
<p>Thanks, <a href="http://www.siliconera.com/2011/12/20/gravity-rush-will-have-downloadable-costumes-and-scenarios/">Siliconera</a>.</p>
<p><iframe loading="lazy" width="640" height="360" src="https://www.youtube.com/embed/yY-Lj03BT7o?feature=player_embedded" frameborder="0" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">59881</post-id>	</item>
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		<title>New Gravity Daze Screenshots Look Mesmerising</title>
		<link>https://gamingbolt.com/new-gravity-daze-screenshots-look-mesmerising</link>
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		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Tue, 29 Nov 2011 05:32:18 +0000</pubDate>
				<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[gravity daze]]></category>
		<category><![CDATA[team siren]]></category>
		<category><![CDATA[Vita]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=56811</guid>

					<description><![CDATA[Sony&#8217;s released some new shots for Gravity Daze, and it really looks great. The game is a launch title for the Vita and is being developed by Team Siren. The PS Vita will be available on December 17th in Japan, and a few months later elsewhere. Tell us what you think in the comments section [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-56816" src="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze.jpg" alt="" width="505" height="286" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze.jpg 960w, https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze-300x170.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Sony&#8217;s released some new shots for Gravity Daze, and it really looks great. The game is a launch title for the Vita and is being developed by Team Siren. The PS Vita will be available on December 17th in Japan, and a few months later elsewhere.</p>
<p>Tell us what you think in the comments section below.</p>

<a href='https://gamingbolt.com/new-gravity-daze-screenshots-look-mesmerising/gravity-daze-2'><img loading="lazy" decoding="async" width="960" height="544" src="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze-2.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze-2.jpg 960w, https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze-2-300x170.jpg 300w" sizes="auto, (max-width: 960px) 100vw, 960px" /></a>
<a href='https://gamingbolt.com/new-gravity-daze-screenshots-look-mesmerising/gravity-daze-3'><img loading="lazy" decoding="async" width="960" height="544" src="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze-3.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze-3.jpg 960w, https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze-3-300x170.jpg 300w" sizes="auto, (max-width: 960px) 100vw, 960px" /></a>
<a href='https://gamingbolt.com/new-gravity-daze-screenshots-look-mesmerising/gravity-daze-4'><img loading="lazy" decoding="async" width="960" height="544" src="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze-4.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze-4.jpg 960w, https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze-4-300x170.jpg 300w" sizes="auto, (max-width: 960px) 100vw, 960px" /></a>
<a href='https://gamingbolt.com/new-gravity-daze-screenshots-look-mesmerising/gravity-daze-5'><img loading="lazy" decoding="async" width="960" height="544" src="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze-5.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze-5.jpg 960w, https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze-5-300x170.jpg 300w" sizes="auto, (max-width: 960px) 100vw, 960px" /></a>
<a href='https://gamingbolt.com/new-gravity-daze-screenshots-look-mesmerising/gravity-daze'><img loading="lazy" decoding="async" width="960" height="544" src="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze.jpg 960w, https://gamingbolt.com/wp-content/uploads/2011/11/Gravity-Daze-300x170.jpg 300w" sizes="auto, (max-width: 960px) 100vw, 960px" /></a>

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