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	<title>Grimm Bros &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Dragon Fin Soup Interview: Rogues, Red Hoods and RPG Action in the Current Gen Era</title>
		<link>https://gamingbolt.com/dragon-fin-soup-interview-rogues-red-hoods-and-rpg-action-in-the-current-gen-era</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 17 Mar 2015 06:42:47 +0000</pubDate>
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		<category><![CDATA[dragon fin soup]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=225459</guid>

					<description><![CDATA[Grimm Bros speaks to us about their upcoming rogue like, SNES-esque RPG.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">T</span>here is a longing, more often than not, for how things were done in the old days. This applies to a number of game genres but perhaps most so for RPGs. We&#8217;ve been seeing a bit of a revival over the past few years of harder, dungeon-crawling RPGs that challenge our wits and patience. But what about a game that transports us back to that old, Super Nintendo-esque era in terms of atmosphere and tone, delivering nostalgia while presenting an intriguing concept?</p>
<p>That&#8217;s Grimm Bros&#8217; Dragon Fin Soup in a nutshell. As a rogue like, turn based RPG with scripted events, procedurally generated dungeons and randomized quests in a world inspired by Red Riding Hood and Robin Hood, it aims to capture the tone of old-school rogue like RPGs while presenting a contemporary gameplay experience for PS3, PS4, PS Vita, PC, Mac and Linux users.</p>
<p>GamingBolt had the chance to speak Hunter Strutz and Ash Monif of Grimm Bros and talk about Dragon Fin Soup in extensive detail, including the lack of an Xbox One release and the initial vision for the game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/dragon-fin-soup.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-193218" src="https://gamingbolt.com/wp-content/uploads/2014/04/dragon-fin-soup.jpg" alt="dragon fin soup" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/dragon-fin-soup.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/dragon-fin-soup-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "We’re in talks with Microsoft, but we have not reached an agreement yet. Microsoft dev kits are hard to come by, but who knows, maybe we will eventually come to Xbox One!"   
      </p></p>
<p><strong>Rashid K. Sayed: To begin with what can you tell us about the Grimm Bros?</strong></p>
<p>Grimm Bros is a new indie RPG game company of veteran developers. We are very small and 100% indie.  Our entire team is spread around the world with members located in Philadelphia, Bangkok, Chicago, San Francisco, and London.</p>
<p>We all work together online making games from our home offices, pubs, cafes&#8230;basically anywhere with a power outlet and Wi-Fi.  We&#8217;re industry vets, we worked on a lot of games, and while fun at times it wasn’t really satisfying. We got together and decided to make the kind of games we played as kids &#8211; we loved RPGs, rogue likes, mystery dungeons, turn-based tactics games &#8211; and Dragon Fin Soup is our debut RPG.</p>
<p><strong>Rashid K. Sayed: Let us get the big question out of the way. The game is coming on six different platforms including a console exclusive on PlayStation. Why are you not developing for the Xbox One?</strong></p>
<p>We’re in talks with Microsoft, but we have not reached an agreement yet. Microsoft dev kits are hard to come by, but who knows, maybe we will eventually come to Xbox One!</p>
<p><strong>Rashid K. Sayed: The game has an old school vibe to it but with fantastic art style. What was your vision when you first started working on the game?</strong></p>
<p>Great art with an old school vibe was exactly what were going for, we try to make the game as accessible and visual as possible so you don’t have to dig through all the manuals to understand what is going on.</p>
<p><strong>Rashid K. Sayed: How are you planning to adapt the controls on the PS4? Any plans to use the touch pad?</strong></p>
<p>We support all keyboard, mouse, gamepad, and touch controls for Dragon Fin Soup.  We are in the process of refining and polishing all of the different control schemes to make sure the game experience is smooth and intuitive.  The PS Vita for example you can use a mix-and-match of both gamepad and touch controls as the same time to fit your play-style.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/dragon-fin-soup1.jpg"><img decoding="async" class="aligncenter size-full wp-image-193219" src="https://gamingbolt.com/wp-content/uploads/2014/04/dragon-fin-soup1.jpg" alt="dragon fin soup" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/dragon-fin-soup1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/dragon-fin-soup1-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "We are more similar to games like Chocobo Dungeon or Shiren the Wanderer where if you take a turn - the foes take a turn at the same time. Dragon Fin Soup’s gameplay is faster paced and dynamic and allows for the player to set their own pace."   
      </p></p>
<p><strong>Rashid K. Sayed: Although an indie game, you are really pushing the boundaries with Dragon Fin Soup. You have day-night cycles, fishing, dynamic quests, survival modes and more. How much content will the final release have?</strong></p>
<p>We can’t share that quite yet, but rest assured there will be plenty to do!</p>
<p><strong>Rashid K. Sayed: Do you have an update on cross buy and cross save between PlayStation 4 and Vita?</strong></p>
<p>We will support cross-buy, and we are investigating manual cross saves. Fingers crossed!</p>
<p><strong>Rashid K. Sayed: How different does the game play from the likes Tactic Ogre?</strong></p>
<p>Aside from the technical elements our gameplay is completely different.  In Tactics Ogre, gameplay is turn based &#8211; where you take a turn and then the foe takes a turn. You build a party and customize their characters.</p>
<p>In Dragon Fin Soup the turn system works completely different. We are more similar to games like Chocobo Dungeon or Shiren the Wanderer where if you take a turn &#8211; the foes take a turn at the same time. Dragon Fin Soup’s gameplay is faster paced and dynamic and allows for the player to set their own pace. So you can choose to play with fast moments and hack-and-slash like a real-time RPG or slow down and take your time to make calculated decisions in tricky situations.</p>
<p><strong>Rashid K. Sayed: How heavily were you guys inspired from Chocobo’s Dungeon?</strong></p>
<p>Generally we are big fans of mystery dungeon games and JRPGs such as Chocobo Dungeon, Shiren the Wanderer and other such games. However, we did not use any of these titles as a direct reference to Dragon Fin Soup. What we wanted to create is a game that WE would personally enjoy playing.</p>
<p>We set out to craft an experience where we took a rogue like mystery dungeon game that stays true to the old values of the genre but also innovates certain elements. Dragon Fin Soup is not purely survival based, like most classic rogue likes on PC. We feature an elaborate story mode that plays like a classic RPG experience.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/02/Dragon-Fin-Soup3.jpg"><img decoding="async" class="aligncenter size-full wp-image-222624" src="https://gamingbolt.com/wp-content/uploads/2015/02/Dragon-Fin-Soup3.jpg" alt="Dragon Fin Soup" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/02/Dragon-Fin-Soup3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/02/Dragon-Fin-Soup3-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "We first started out with the goal of making an accessible, modern, and rogue like experience. As development continued, we began to add in a balance of different elements such as a classic console RPG story mode and some twisted fairy tales."   
      </p></p>
<p><strong>Rashid K. Sayed: In this age of big budget action games, the game is a relatively simpler throwback to the glory days of gaming. Given that many indie titles try to implement some unique hook, what will your title’s hook be?</strong></p>
<p>Dark humor, madness, murder, and mayhem! We first started out with the goal of making an accessible, modern, and rogue like experience. As development continued, we began to add in a balance of different elements such as a classic console RPG story mode and some twisted fairy tales. We at Grimm Bros are big fans of the old school classic fairy tales &#8211; not the Disney white washed stuff!</p>
<p>In Dragon Fin Soup there are no lame stereotypical heroes, instead we feature flawed characters each with their own unique abilities and motivations. Our first tale begins with Red Robin, whose dark bloody past has come back to haunt her with a vengeance.</p>
<p><strong>Rashid K. Sayed: What kind of benefits do you think the PS4’s unified memory architecture brought to the development of Velocity 2X or for that matter game’s development in general?</strong></p>
<p>PS4 architecture is very indie friendly, it&#8217;s completely different than developing from PS3, and we are very happy. We made sure that the game is beautifully rendered in full HD. We think Dragon Fin Soup looks amazing, and hope you agree!</p>
<p><strong>Rashid K. Sayed: It’s no secret that the PlayStation 4 has a slower clock speed compared to modern processors out there. What are your thoughts on the percentage of frame time for each operation that it is capable of and did it give rise to any challenges?</strong></p>
<p>To maximize the game on the PlayStation 4 we’ve taken into account a lot of multithreading and optimizations we’ve put into effect, the experience should be superior or on par to other platforms.</p>
<p><strong>Rashid K. Sayed: When is the game coming out in 2015? Do you have a date locked down?</strong></p>
<p>We’re waiting for confirmation from our partners at Sony, as soon as we know we’ll let you know/</p>
<p><strong>Rashid K. Sayed: Is there anything else you want to tell us about Dragon Fin Soup?</strong></p>
<p>Dragon Fin Soup is currently in Pre-Beta. For frequent updates on our development, please like us on Facebook or follow us on Twitter. Please stay tuned for some big announcements coming soon!</p>
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		<title>Dragon Fin Soup Wiki &#8211; Everything you need to know about the game</title>
		<link>https://gamingbolt.com/dragon-fin-soup-wiki</link>
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		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Sun, 15 Feb 2015 17:32:02 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[dragon fin soup]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=222570</guid>

					<description><![CDATA[Everything you need to know about Dragon Fin Soup.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">D</span>ragon Fin Soup is a brand new upcoming Action Role Playing video game with partial procedural generation and roguelike elements, that is currently being developed by the independent game developer, Grimm Bros. Dragon Fin Soup is the first game being developed by Grimm Bros and is likely going to be self published as well given its Kickstarter routes, unlike most Kickstarter games however, Dragon Fin Soup is receiving a varied multi-platform launch arriving on Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation 3 and the PS Vita.</p>
<p>There&#8217;s no launch date for the game just yet, but there is a planned Beta for the game that&#8217;s &#8220;coming soon&#8221;. It&#8217;s also not certain yet whether or not the game will see a retail release, it is however more likely going to be exclusively available as a downloadable title through the respective online stores.</p>
<p><div class="quick-jump">+ Quick Jump To</div>
<ul class="quick-jump-menu">
<li><a href="#Development">1. Development</a></li>
<li><a href="#Story">2. Story</a></li>
<li><a href="#Gameplay">3. Gameplay</a></li>
<li><a href="#Characters">4. Characters</a></li>
</ul></p>
<h2><a id="Development"></a>Development</h2>
<p style="text-align: center;"><script src="https://www.springboardplatform.com/js/overlay"></script><iframe loading="lazy" id="bolt019_1456357" src="https://cms.springboardplatform.com/embed_iframe/475/video/1456357/bolt019/gamingbolt.com/10" width="620" height="349" frameborder="0" scrolling="no"></iframe></p>
<p>Dragon Fin Soup is another game that has come into being thanks to the succesful boom of the Kickstarter platform as a means of funding projects. Currently being developed by a small independent development team by the name of Grimm Bros, a small group of experienced developers. Grimm Bros first came to be founded in March of 2013 with the initial founding being handled by Human Hand&#8217;s ex-COO Ash Montif and by Randis Albion, a popular artist in the gaming space.</p>
<p>Development of the game started at some time in 2014 after a successful Kickstarter campaign secured funding for the base title. With an opening asking price of twenty four thousand american dollars, the campaign was soon funded and the developers set about adding stretch goals to the project.</p>
<p>The newly added stretch goals would see expansion material developed for the game as well as a number of other cost covering measures. Certain stretch goals were in place to help cover the cost of having the game ported to the three currently used Sony platforms, the PS3, PS4 and PS Vita.</p>
<p>Following the games successful funding and having seen it reach a number of stretch goals, Valve approved of the game and so allowed it to be sold on their digital store, Steam.</p>
<h2><a id="Story"></a>Story</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/02/Dragon-Fin-Soup2.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-222623" src="https://gamingbolt.com/wp-content/uploads/2015/02/Dragon-Fin-Soup2.jpg" alt="Dragon Fin Soup2" width="619" height="314" srcset="https://gamingbolt.com/wp-content/uploads/2015/02/Dragon-Fin-Soup2.jpg 700w, https://gamingbolt.com/wp-content/uploads/2015/02/Dragon-Fin-Soup2-300x152.jpg 300w" sizes="auto, (max-width: 619px) 100vw, 619px" /></a></p>
<p>The game&#8217;s story is set in the fictional world of Asura which is a landmass that rests atop the back of a massive dragon turtle. Specifics of the games plot haven&#8217;t been revealed yet, but the game follows Red Robin, a character described as someone who is making &#8216;her living as a bounty hunter&#8221;.</p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/02/Dragon-Fin-Soup3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-222624" src="https://gamingbolt.com/wp-content/uploads/2015/02/Dragon-Fin-Soup3.jpg" alt="Dragon Fin Soup3" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/02/Dragon-Fin-Soup3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/02/Dragon-Fin-Soup3-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The official line for Dragon fin Soup is, to quote the developers, &#8220;Dragon Fin Soup is a charming, classic console RPG game served up with juicy chunks of Tactical Action, spicy Roguelike Flavors, and a side of twisted fairy tales.&#8221; The game has been confirmed to be a somewhat traditional role playing game with a number of influences drawn from the Roguelike genre that has seen a resurgence in recent years, once again thanks to the Kickstarter platform.</p>
<p>The game is played from a top down, 2D perspective with the games turns being divided between player actions, which include making tactical combat decisions and movements, and enemy actions. A certain amount of the game is procedurally generated, but the extent of the procedurally generated content remains to be detailed. One of the two game modes offered in Dragon Fin Soup is the Survival mode which is thought to feature much of the game&#8217;s procedurally generated content. It will also feature permadeath, which was somewhat expected given the games roguelike inspirations.</p>
<p>While there are randomly generated quests to lend the game some longevity, Dragon Fin Soup also supports a number of predetermined, scripted sequences. The story mode is thought to be where the scripted content will predominantly reside.</p>
<p>Players can make use of numerous weapon types and take part in a number of tasks such as fishing and cooking etc.</p>
<h2><a id="Characters"></a>Characters</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/02/Dragon-Fin-Soup.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-222625" src="https://gamingbolt.com/wp-content/uploads/2015/02/Dragon-Fin-Soup.jpg" alt="Dragon Fin Soup" width="620" height="280" /></a></p>
<p>At this time, the only character we have any information about is Red Robin.</p>
<p><em>Note: This wiki will be updated once we have more information about the game.</em></p>
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		<title>Development on Dragon Fin Soup Begins After Successful Kickstarter Campaign</title>
		<link>https://gamingbolt.com/development-on-dragon-fin-soup-begins-after-successful-kickstarter-campaign</link>
					<comments>https://gamingbolt.com/development-on-dragon-fin-soup-begins-after-successful-kickstarter-campaign#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 16 Apr 2014 08:00:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=193217</guid>

					<description><![CDATA[$119,719 raised.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/dragon-fin-soup1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-193219" alt="dragon fin soup" src="https://gamingbolt.com/wp-content/uploads/2014/04/dragon-fin-soup1.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/dragon-fin-soup1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/dragon-fin-soup1-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p style="text-align: justify;">Five man indie development team Grimm Bros has announced that they&#8217;ve successfully raised enough money for their RPG Dragon Fin Soup. The Kickstarter campaign raised $119,719 from 4044 backers over a period of thirty days. That&#8217;s an incredible achievement.</p>
<p style="text-align: justify;">&#8220;The kickstarter campaign for Dragon Fin Soup has been a real roller-coaster of emotions,&#8221; said Grimm Bros CEO, Ash Monif. &#8220;Our initial expectations were blown away, by an awesome community of backers who allowed us to quickly reach our funding goal and then supersede it. We are excited that our concept hit a sweet spot with so many gamers out there and we look forward to delivering our vision in 2014.&#8221;</p>
<p style="text-align: justify;">&#8220;Combining turn-based dungeon crawl exploration with the classic console RPG style of storytelling, Dragon Fin Soup draws inspiration from beloved childhood fairytales, with a twist,&#8221; says Grimm Bros in its press release.</p>
<p style="text-align: justify;">Dragon Fin Soup comes out later this year for the PS3, PS4, PS Vita and PC. Stay tuned for more updates on the game.</p>
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		<title>Former Human Head Studios COO Opens New Studio For Dark Fairy Tale Games</title>
		<link>https://gamingbolt.com/former-human-head-studios-coo-opens-new-studio-for-dark-fairy-tale-games</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 21 Mar 2013 04:19:34 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=145456</guid>

					<description><![CDATA[Games to include Evil Dead horror and Monty Python humour.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/Grimm-Bros.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/03/Grimm-Bros.jpg" alt="Grimm Bros" width="505" height="280" class="aligncenter size-full wp-image-145458" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/Grimm-Bros.jpg 1300w, https://gamingbolt.com/wp-content/uploads/2013/03/Grimm-Bros-300x165.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Former chief operating officer and executive producer for Human Head Studios Ash Monif, along with concept artist and art director Randis Albion, has founded  Grimm Bros, a new studio that wants to make fairy tale-based with dark themes that apparently mix the horror of Evil Dead and Monty Python&#8217;s kooky humour.</p>
<p>Monif states that, &#8220;I have always been a fan of complex subject matter. I grew up reading the classics like Grimm, Chaucer, Tolkien — and I feel that today&#8217;s games gloss over a lot of the richness that can be found within these great works. </p>
<p>&#8220;Our goal is to create classic and immersive RPG and adventure games, set in a persistent world for a community of core gamers.&#8221;</p>
<p>So let this be the eternal answer to the question, &#8220;Hey Ash, whatcha playin&#8217;?&#8221;</p>
<p>As of now, plans only includes PCs and tablets, but more details are expected at GDC 2013 so stay tuned.</p>
<p>Source: <a href="http://www.polygon.com/2013/3/20/4128400/former-human-head-studios-coo-launches-new-studio-for-mature-fairy">Polygon</a></p>
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