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		<title>Bodycount (Xbox 360) Review</title>
		<link>https://gamingbolt.com/bodycount-review</link>
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		<dc:creator><![CDATA[Andy Brice]]></dc:creator>
		<pubDate>Tue, 13 Sep 2011 20:55:35 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
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					<description><![CDATA[As plots go, Bodycount’s is pretty forgettable. As far as I can see it’s got something to do with you working for a clandestine organization called The Network – the guys who are sent to tackle conflicts in places that even governments and conventional forces dare not tread. It transpires that you’re hunting a malevolent [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">As plots go, Bodycount’s is pretty forgettable. As far as I can see it’s got something to do with you working for a clandestine organization called The Network – the guys who are sent to tackle conflicts in places that even governments and conventional forces dare not tread. It transpires that you’re hunting a malevolent nemesis known only as the Target. That, in a nutshell, is all you really need to know. Now you can concentrate on the true crux of the game, shooting anything and everything.</p>
<div id="attachment_44401" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/09/bodycount_1.jpg"><img fetchpriority="high" decoding="async" aria-describedby="caption-attachment-44401" class=" wp-image-44401 " alt="" src="https://gamingbolt.com/wp-content/uploads/2011/09/bodycount_1.jpg" width="505" height="282" srcset="https://gamingbolt.com/wp-content/uploads/2011/09/bodycount_1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2011/09/bodycount_1-300x167.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-44401" class="wp-caption-text">Bodycount is easy to pick up and play&#8230;before long you&#8217;ll be causing havoc</p></div>
<p style="text-align: justify;">Some reviews have been fairly critical of its weak storyline, pallid graphics and one dimensional gameplay but I’ll admit that I actually enjoyed Bodycount. It’s not the best of its kind and is overshadowed by the likes of People Can Fly and Epic Games’ Bulletstorm for its skillshots and explosive action, but it’s still a fun shooter nonetheless. Despite its brevity it’s an enjoyable romp.</p>
<p style="text-align: justify;">Graphically, it’s not going to win awards but it looks bright and bold. Occasionally the textures can look poor and close up, the visuals can look a little last gen. The style reminds me a little of Brink from earlier this year; your adversaries almost cartoonlike in their appearance. The scenery is destructible – or shreddable – meaning you can destroy doors and walls by riddling them with bullets or blowing up explosive canisters. Like all games of this type, flammable barrels are commonplace so there are plenty of opportunities to wreak havoc and blow up multiple enemies.</p>
<div id="attachment_44402" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/09/bodycount_2.jpg"><img decoding="async" aria-describedby="caption-attachment-44402" class=" wp-image-44402 " alt="" src="https://gamingbolt.com/wp-content/uploads/2011/09/bodycount_2.jpg" width="505" height="282" /></a><p id="caption-attachment-44402" class="wp-caption-text">Chaining kills earns you power ups and big scores</p></div>
<p style="text-align: justify;">Every enemy kill leaves several glowing orbs on the ground – this “Intel” can be collected to fill a power meter at the bottom of the screen. As you progress, four special abilities will be unlocked that can only be used when you have sufficient Intel. Adrenaline, explosive bullets, airstrikes and pulse waves are all activated using the D-pad and may help you out in the midst of a firefight. Adrenaline provides a temporary speed boost and makes you immune to bullets, whereas explosive bullets do exactly as you’d expect. The others are rarely used and, as such, pretty forgettable.</p>
<p style="text-align: justify;">To increase your Intel haul you’ll have to pull off some skill shots and dispatch enemies in devastating fashion. More points are awarded for big explosions, headshots, shooting someone in the back or when you’re just about to die. Chain kills together and you boost your overall score – as indicated by a points multiplier in the top left of the screen.</p>
<p style="text-align: justify;">This isn’t too tough although the chain breaks when you kill someone in a boring fashion or die yourself. And you’ll die lots! Enemy gunfire can come from all angles  although it’s often difficult to see who’s shooting with the bad guys sometimes difficult to distinguish from the colourful backgrounds. Another quibble is the game’s cover mechanic, which sees you lean to the side and peek out from behind objects when you press a shoulder button. It’s a nice idea but feels a little awkward and ironically, often leaves you exposed. Odds are, if you adopt the all guns blazing approach you won’t use this much either.</p>
<p style="text-align: justify;">A summary screen pops up at the end of each mission, highlighting combos, skill shots performed, and an overall grade – perhaps providing some incentive to replay but otherwise it’s largely superfluous. It seems a little strange blowing things up, unleashing merry hell and then getting penalized for not accruing a high enough score. Opt instead to take your time and pick off bad guys with headshots and you’re kind of missing out on the fun and arcadey feel of the game.</p>
<p style="text-align: justify;">Only a small selection of weaponry is at your disposal and I found myself sticking to the standard machine gun for most of the game. Ammo seems to be in unlimited supply so you never really feel under pressure to place your shots carefully – again flying in the face of the combo/skillshot mechanic. A limited supply of grenades and some mines are stashed in your inventory, which prove particularly handy when you have to “assassinate” some of the big NPCs that appear every now and again or large groups of enemies.</p>
<div id="attachment_44403" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/09/bodycount_3.jpg"><img decoding="async" aria-describedby="caption-attachment-44403" class=" wp-image-44403 " alt="" src="https://gamingbolt.com/wp-content/uploads/2011/09/bodycount_3.jpg" width="505" height="282" srcset="https://gamingbolt.com/wp-content/uploads/2011/09/bodycount_3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2011/09/bodycount_3-300x167.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-44403" class="wp-caption-text">The campaign takes you through Africa, Asia and Tron-like levels</p></div>
<p style="text-align: justify;">Ultimately, it’s a case of complete an objective then backtrack across the map to complete another – killing bad guys with ropey AI along the way. Rinse and repeat. And it does get repetitive. There’s very little variety with few enemy character types, guns or environments there to reduce the monotony. One saving grace for achievement hunters is that the game positively spews accolades at you – awarded for simple story progression or killing the requisite number of enemies.</p>
<p style="text-align: justify;">Bodycount doesn’t quite live up to the pre-release hype  &#8211; and it’s no Black &#8211; but it is fun to play… in short bursts. The campaign won’t take too long to complete and, although there are scant multiplayer options, the online mode does offer some extra playtime (if you can find people to play against!). For a pick up and play game that provides a quick adrenaline rush, it’s not bad at all and is certainly worthy of a rental at least.</p>
<p style="text-align: justify;"><span style="color: #ff9900;"><em><strong>This game was reviewed on the Xbox 360.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">44400</post-id>	</item>
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		<title>Bodycount Review</title>
		<link>https://gamingbolt.com/bodycount-ps3-review</link>
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		<dc:creator><![CDATA[Bill Smith]]></dc:creator>
		<pubDate>Fri, 09 Sep 2011 11:04:18 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[bodycount]]></category>
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					<description><![CDATA[Bodycount, by Codemasters, is the latest addition to the first person shooter genre. I spent some time with this game and if I had to sum it up in one word, it would be “disappointing”. The game seeks to bring a breath of fresh air into the all too stagnant genre and attempts to revisit [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Bodycount, by Codemasters, is the latest addition to the first person shooter genre. I spent some time with this game and if I had to sum it up in one word, it would be “disappointing”. The game seeks to bring a breath of fresh air into the all too stagnant genre and attempts to revisit what was great about the first person shooters of yester-year, while simultaneously delivering an experience that is familiar to fans of more modern iterations of the genre. For this reason, don’t mind me if I refer to my favorite arcade shooters of yesteryear throughout the article. While it delivers on some of its goals, it falls grossly short on many others.</p>
<div style="width: 515px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" title="bodycount" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_ActionScene.jpg" width="505" height="284" /><p class="wp-caption-text">Bodycount is highly accessible. Too bad rest of the features are not so pretty.</p></div>
<p>The story is very simple: You are a member of “The Network” going into war torn areas to bring peace by killing any and every one that is fighting. Eventually you get tangled up with a rival organization known as “The Target” (In a world of violent shoot outs, who would name their organization “Target” any way!?) and the rest is well… nonsensical or nonexistent. Almost every single plot element in Bodycount contradicts itself, feels forced, is cliché, or just doesn’t make any sense. It’s as if the developers created a game, and then tried to put the trappings of a story on it with scotch tape and staples. I know, story doesn’t really matter in a shooter – especially one branding itself as a jump in and kill people shooter. But every other great shooter I have ever played had at least a workable or engaging story. For example, Time Splitters had a story full of time paradoxes that don’t make any sense from a logical standpoint, but the story was still fun and engaging enough to keep you going. The fact Time Splitters didn’t take itself seriously also helped, Bodycount might be trying just a little too hard to be serious and it comes off as something I might have written in third grade.</p>
<p>Level design turned out to be OK. Many of the levels are fairly open with multiple paths which let you choose the way you want to tackle your mission. Only a select few levels can truly be classified as a “Corridor Shooter”. Sounds cool enough, but there’s a catch to it: Many of these levels are riddled with bottlenecks and your freedom of choice is really inconsequential in the long run. “Do you want to take path A, where you’ll run into eight enemies in an open market place? Or do you want to take path B through the alley where there are ten enemies shooting at each other?” Either way you’ll wind up at the same spot you were going to and will probably still need to kill all eighteen of them. In addition, there’s a lot of back and forth in the levels, taking you from point A to B crisscrossing the level as you try to obtain meaningless objectives. Add onto that the fact there is maybe six or seven different areas out of the dozen or so missions, and these areas get stale very fast.</p>
<div style="width: 515px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" title="bodyccount" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_Screen_Asia_FishingSlum_02.jpg" width="505" height="284" /><p class="wp-caption-text">Destructible environments are the highlights of the game.</p></div>
<p>Let’s talk a little bit about gameplay, the heart of this game and the single biggest merit it should be judged upon. Bodycount is a pretty straight forward FPS. You go into a level, shoot guys on your way to the next checkpoint or objective, and… continue this a lot. As I said earlier, the gameplay seems to be a bastardization of both the “Evasive” shooters and the “Cover” shooter. For those of you unaware, an “Evasive” shooter is like Goldeneye or Halo, while “Cover” shooters are your Call of Duty type games. The health system is very much Call of Duty’s unrealistic “You can shoot me with a million bullets and I won’t die… just don’t shoot me with them all at once.” regenerative stamina system that plays into the strengths of a cover based shooter. You get overwhelmed? You duck and cover till you’re ready to rejoin the fight. Meanwhile, with destructive environments and such, this game punishes you for taking cover too long. Assault rifles will chew through cover fairly quickly, and when you find yourself facing down twenty or so enemies reliable cover is at a premium. The actual shooter feels more like Goldeneye, Perfect Dark, Time Splitters, etc. though in which enemies blindly bum rush you, stand in open areas and shoot at you until you die, occasionally taking a side step or two. Only a few enemies will actually utilize cover efficiently, and team AI seems to be completely lacking. Thus I can’t help but feel they may have been better off with using the less popular health system.</p>
<p>I did mention the horrible AI didn’t I? Well, there is one area where that gets kinda grey and that’s grenades. The enemies in this game can lob a grenade from across the entire level and have it land perfectly at your feet ready to explode. You would swear you were up against an army of quarterbacks with their amazing ability that far surpasses your own. The only time this seems to backfire on the computer is when it decides that its perfect path to your feet needs to go through the wall it’s standing behind. In these sad moments, the computer tosses a grenade, only to bounce off of the wall and kill itself and many of its comrades. Also, don’t try to imitate the computer’s awesome grenade arms, you have very little control over the actual grenades you toss and should seek to only use them for easy throws.</p>
<p>Killing enemies in this game can be a chore, especially in the early levels where your guns are awful. The enemies all seem to have huge reserves of health, and unless you land a head shot you may be shooting at your target for much longer than feels comfortable. This takes away from the intended feel of mowing down tons of enemies in your bloody swath to the end of the game but isn’t too terrible. When you do kill them, tons of power ups spill forth from the corpse giving you an easy indication that your enemy is dead as well as a reward for the effort. The most common of these are something called “Intel” which increases a meter you can use to enable many special effects from an adrenaline boost to an air strike. The abilities were cool, but I found myself rarely using them, save for the tough shoot outs since I never knew what was around the next corner. This is perhaps why I died a lot, even on easy. Thankfully, the game doesn’t’ punish you too badly for death. You can skip your death sequence and immediately respawn at the last check point with the press of a button, much like in multi-player mode.</p>
<p>Finally, there are things called “Skill Kills” in which, if you kill an enemy in many special different ways (Such as a headshot, shooting them in the back, etc.) you get a multiplier. The greater your multiplier, the higher score you will rack up at the end, and the more intel you will receive from the enemies you kill. The moment you kill someone the good old fashioned way, you lose the multiplier and have to start back at zero again. This method rewards careful game play and causes you to think about how you want to progress through the level. This leads to a very Arcade type feel, which is what Codemasters was going for. Unfortunately, I didn’t really care as there is little incentive to keep up the chain, and the risk far outweighs the reward. For this reason the largest multiplier I ever got was 8, and I largely ignored this except for achievement hunting during my first play through. For those that really want to polish their skills, this game does give you a method to track just how skilled a shooter you are.</p>
<div style="width: 515px" class="wp-caption aligncenter"><img loading="lazy" decoding="async" class=" " title="bodycount" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_Screen_Africa_Compound_11.jpg" width="505" height="284" /><p class="wp-caption-text">For the most part, the shooting is not as solid as it seems.</p></div>
<p>Multi-player in this game is next to non-existent, so if that’s the reason you’re thinking of getting this game, don’t bother. There are a grand total of four maps with three game modes! That’s twelve whole ways to play online! In addition, finding people to play with was difficult. I would often be faced with large wait times, and it wasn’t worth the wait when I finally did get to play. I guess if you really have to scratch that FPS itch with a new game, and absolutely need to play this game, or find yourself stuck alone in a room with your console of choice and this as the only game, <em>and</em> you have <em>all</em> of the single player achievements, I’d still grab a DS or PSP to occupy your time during the wait. Oh, also, this game is online Multi-player only – the number one reason why I would never buy this game new. It’s not hard to code on console multi-player once you have the framework for network play established, and is a clear sign the developer really didn’t care about the title. This could have been the best multi-player experience on the best game ever gifted to us gamers, and I’d still be unable to give this game a 10.0 because of no support for on console multi-player.</p>
<p>So, all in all, the game isn’t <em>terrible</em> but it isn’t good either. It’s a very average, turn off your brain and shoot people FPS. If you find this used for a great price or in some bargain bin somewhere, don’t be afraid to pick it up. The game isn’t so flawed that it is unplayable by any means, and delivers a lot of great concepts to the FPS genre that demanded more attention, something that CodeMasters was unable to provide for whatever reason. For a full priced, £34.99 game, however, this falls grossly short of what is expected of such a title. My final verdict: Stay away unless you are a die-hard FPS fan, or you see it for sale at a lesser price. Renting is ok if you have no other games you planned to rent. Meanwhile, I’m going to keep dreaming of someone actually releasing an old-school FPS that’s actually worth buying.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 3.</strong></em></span></p>
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		<title>Bodycount HD Video Walkthrough &#124; Game Guide</title>
		<link>https://gamingbolt.com/bodycount-hd-video-walkthrough-game-guide</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 05 Sep 2011 11:15:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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					<description><![CDATA[Check out the full HD Video Walkthrough and Game Guide for Bodycount. Complete Bodycount’s single player campaign with the help of this video guide. ***Please note this walkthrough was not uploaded by GamingBolt.com Special thanks to Youtube user TheDoodleSlap. In Bodycount players become ensnared in a clandestine global power struggle as a powerful combat asset [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Check out the full HD Video Walkthrough and Game Guide for Bodycount.</p>
<p><img loading="lazy" decoding="async" class="aligncenter" title="bodycount" src="https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_ActionScene.jpg" alt="" width="505" height="284" /></p>
<p>Complete Bodycount’s single player campaign with the help of this video guide.</p>
<p>***Please note this walkthrough was not uploaded by GamingBolt.com</p>
<p>Special thanks to Youtube user <a href="https://www.youtube.com/user/TheDoodleSlap">TheDoodleSlap</a>.</p>
<p><em>In Bodycount players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’. Equipped with a mouth-watering selection of contemporary weapons, players and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Complimented by online multiplayer and co-operative game modes, Bodycount will blast outrageous action and spectacular fire-fights from both barrels.</em></p>
<p>Without further ado, let’s begin!</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/i7WvVL5WHW0" frameborder="0" width="505" height="310"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/zRYXqhMAo_A" frameborder="0" width="505" height="310"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/h3gWKqVg4kU" frameborder="0" width="505" height="310"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/L5fqUtuYwJk" frameborder="0" width="505" height="310"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/hXgqnn0Drok" frameborder="0" width="505" height="310"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/lpXKhb3zXHQ" frameborder="0" width="505" height="310"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/lpXKhb3zXHQ" frameborder="0" width="505" height="310"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/3aoDfQl6Vrs" frameborder="0" width="505" height="310"></iframe></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/9y9ND59gRdk" frameborder="0" width="505" height="310"></iframe></p>
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		<title>Bodycount PS3 Hands On</title>
		<link>https://gamingbolt.com/bodycount-ps3-hands-on</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 09 Aug 2011 07:45:53 +0000</pubDate>
				<category><![CDATA[Previews]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=39324</guid>

					<description><![CDATA[2011 has been a pretty intriguing year for first person shooter fans beginning with the sci-fi action game in Killzone 3 and the more recent cash light Section 8: Prejudice. Things will get even hotter once the big guns like Battlefield 3 and Modern Warfare 3 get released later this year. But there is one [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>2011 has been a pretty intriguing year for first person shooter fans beginning with the sci-fi action game in Killzone 3 and the more recent <em>cash light</em> Section 8: Prejudice. Things will get even hotter once the big guns like Battlefield 3 and Modern Warfare 3 get released later this year. But there is one thing which is common in all of these shooters. They are awesome in their own rights but they have pretty much the same military feel to them. This is not a criticism, but this is the only and perhaps the best way that sets Codemaster’s upcoming Bodycount apart from the rest.</p>
<div id="attachment_39328" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_Screen_Asia_FishingSlum_02.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-39328" class="size-full wp-image-39328" title="BODYCOUNT_Screen_Asia_FishingSlum_02" src="https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_Screen_Asia_FishingSlum_02.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_Screen_Asia_FishingSlum_02.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_Screen_Asia_FishingSlum_02-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-39328" class="wp-caption-text">Use your environments to take down your enemies in style.</p></div>
<p>I was recently invited by Zapak to get hands on the PlayStation 3 version of Bodycount and I came back heavily impressed.  The game is being developed by the same team who were behind last generation’s highly underrated Black. I got a chance to play across three different maps, each of them making sure of a unique shooting experience. One of the first maps was set in an industrial place, which was open by design, giving you and your enemies enough opportunities to shoot each other strategically. The mission objectives are simple and straight forward, consisting of going from Point A to Point B. One of the main features of Bodycount is the environment destructibility, with almost every object like walls and cover destructible. As is expected from the developers of Black, the game tries to create a dynamically-changing playing environment and is highly successful at doing so.</p>
<p>The second map was set in a sub-urban town and the artistic design accompanying it was mind blowing. Soothing visuals accompanied by heart pumping music set this level apart from the others. The third map was set in a sci-fi environment with ample opportunity for taking cover, pop out and shoot. The one gameplay element to be noticed here is that every level has different kind of enemies with each of them having different level of artificial intelligence. This is one of the points that sets Bodycount apart where you are actually fighting an unknown enemy, with different reaction times, something which may catch players by surprise.</p>
<div id="attachment_39327" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_Screen_Asia_FishingSlum_39.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-39327" class="size-full wp-image-39327" title="BODYCOUNT_Screen_Asia_FishingSlum_39" src="https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_Screen_Asia_FishingSlum_39.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_Screen_Asia_FishingSlum_39.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_Screen_Asia_FishingSlum_39-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-39327" class="wp-caption-text">One of the most eye soothing levels I have played in first person shooters.</p></div>
<p>Bodycount packs the player with a number of weapons and a few of them can be unlocked via weapon stashes found across the maps. However for some strange reason you can’t pick the weapons dropped by your enemies. I am pretty sure this was intentional by design so that game becomes a bit tough, but some players might find this a bit odd. You also have grenades and mines at your disposal, something which you can use strategically to take down some of the stronger enemies in the game. The game also features a cover system which can be compared to one which was present in Killzone 3, but for some reason I found the freedom factor to be more in Boydcount.</p>
<p>Bodycount is shaping up to be a promising shooter and tries to do something different. With its excellent level design, challenging enemies and the way players can use the dynamic environments to their advantage is something that first person shooter fans will fall for. I just hope that this game does not get lost amidst the plethora of first person shooters coming up in the months ahead.</p>
<div id="attachment_39326" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_Screen_Africa_Compound_11.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-39326" class="size-full wp-image-39326" title="BODYCOUNT_Screen_Africa_Compound_11" src="https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_Screen_Africa_Compound_11.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_Screen_Africa_Compound_11.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/08/BODYCOUNT_Screen_Africa_Compound_11-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-39326" class="wp-caption-text">I just hope that this game does not get lost amidst the plethora of first person shooters coming up in the months ahead.</p></div>
<p>Bodycount is being developed at Guildford Studios and published by Codemasters. The game will release on the PlayStation 3, Xbox 360 and PC this August in North America and September in Europe/India.</p>
<p>Stay tuned to GamingBolt.com for more Bodycount coverage.</p>
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