<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Halo Reach &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/halo-reach/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 13 Jan 2025 12:18:17 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
<site xmlns="com-wordpress:feed-additions:1">185493399</site>	<item>
		<title>15 Cinematic Single Player Games That Can Be Completed in 10 Hours</title>
		<link>https://gamingbolt.com/15-cinematic-single-player-games-that-can-be-completed-in-10-hours</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Mon, 13 Jan 2025 12:18:09 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Hellblade: Senua's Sacrifice]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Metal Gear Solid 5: Ground Zeroes]]></category>
		<category><![CDATA[Metro 2033]]></category>
		<category><![CDATA[Quantum Break]]></category>
		<category><![CDATA[remember me]]></category>
		<category><![CDATA[senua&#039;s saga: hellblade 2]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Shadow of the Tomb Raider]]></category>
		<category><![CDATA[the dark pictures: house of ashes]]></category>
		<category><![CDATA[The Order: 1886]]></category>
		<category><![CDATA[Uncharted: The Lost Legacy]]></category>
		<category><![CDATA[until dawn]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=607401</guid>

					<description><![CDATA[Are you a fan of single player games and have less time in your hands? Then this list is for you.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here isn’t a definitive explanation for what comprises a cinematic video game. Fundamentally, you might be content with the feeling that you’ve participated in a movie once you’ve reached a game’s end, and this is a fine conclusion to draw. However, for a game to feature in this rundown we’ve also paid attention to storytelling, how its direction elicits emotion, how its visuals support a movie-like quality, or its character acting and motion capture. Only games finish-able in an average of ten hours or less have been considered.</p>
<p style="text-align: center;"><strong><em>Metal Gear Solid V: Ground Zeroes</em></strong></p>
<p style="text-align: center;"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-443352" src="https://gamingbolt.com/wp-content/uploads/2020/05/mg5-ground-zeroes.jpg" alt="" width="720" height="367" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/mg5-ground-zeroes.jpg 620w, https://gamingbolt.com/wp-content/uploads/2020/05/mg5-ground-zeroes-300x153.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Serving as a prologue to <em>Metal Gear Solid V: The Phantom Pain</em> released the year after, two-hour long <em>Metal Gear Solid V: Ground Zeroes</em> introduced fresh stealth and traversal mechanics, manoeuvres that became staples in <em>MGSV’s</em> proper release. Set a few months after <em>Metal Gear Solid: Peace Walker</em> in 1975, <em>Ground Zeroes</em> follows Snake’s infiltration of American black site Camp Omega as he attempts a daring rescue. Renowned for presenting newfound immersion to the series, the main complaint with <em>Ground Zeroes</em> is it was just too short.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">607401</post-id>	</item>
		<item>
		<title>10 Video Game Characters Who Sacrificed Themselves for the Greater Good</title>
		<link>https://gamingbolt.com/10-video-game-characters-who-sacrificed-themselves-for-the-greater-good</link>
					<comments>https://gamingbolt.com/10-video-game-characters-who-sacrificed-themselves-for-the-greater-good#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 01 Jul 2022 07:59:14 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[Crisis Core: Final Fantasy 7]]></category>
		<category><![CDATA[God of War 3]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Ikaruga]]></category>
		<category><![CDATA[Kingdom Hearts 3]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[NieR: Automata]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[The Legend of Heroes: Trails of Cold Steel 4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=520714</guid>

					<description><![CDATA[Even with the odds stacked against them and all alone, these characters fought and sacrificed themselves to ensure a better tomorrow.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>ike any medium, video games offer stories about heroes and villains, peace and conflict. While a perfect ending may be the goal, things don&#8217;t always work out that way. Sometimes, a character must sacrifice everything, even themselves, because it&#8217;s the right thing. Let&#8217;s take a look at 10 such characters here. Spoilers follow so be warned.</p>
<p><strong>Arthur Morgan &#8211; Red Dead Redemption 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc-.jpg"><img decoding="async" class="aligncenter wp-image-422413" src="https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc-.jpg" alt="red dead redemption 2" width="720" height="404" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc--300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc--768x431.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc--1024x574.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Arthur Morgan has it pretty rough. With the Wild West simmering down, his leader Dutch Van der Linde taking great risks, and various forces plotting the gang&#8217;s downfall, he&#8217;s constantly on his guard. Nevertheless, Arthur is a warm presence in the gang, keeping things together even when later discovered to be dying from tuberculosis.</p>
<p>In the end, after finding out that Micah has been an informant for the Pinkertons, Arthur tries to convince Dutch of the betrayal (besides also helping John Marston make his escape). Even when the latter doesn&#8217;t believe him and Arthur is riddled with sickness while fighting off Micah, he still works to protect his friends. Eventually, he dies in peace, watching the sunrise, assuming the player has high honor.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/10-video-game-characters-who-sacrificed-themselves-for-the-greater-good/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">520714</post-id>	</item>
		<item>
		<title>15 Things Players Still Can&#8217;t Resist Doing in Games</title>
		<link>https://gamingbolt.com/15-things-players-still-cant-resist-doing-in-games</link>
					<comments>https://gamingbolt.com/15-things-players-still-cant-resist-doing-in-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 22 Jun 2022 09:11:01 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[forza horizon 5]]></category>
		<category><![CDATA[gran turismo sport]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Monster Hunter Rise]]></category>
		<category><![CDATA[Monster Hunter World: Iceborne]]></category>
		<category><![CDATA[Overwatch]]></category>
		<category><![CDATA[Persona 5 Royal]]></category>
		<category><![CDATA[Wolfenstein: The New Order]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=517606</guid>

					<description><![CDATA[Whether it's chasing the meta, indulging in some in-game cheats, or pinging left and right, these things are just too hard to resist.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo games have their own rules and restrictions, but for the most part, there are things you can do in them that aren&#8217;t possible in real life. This can tempt one into all sorts of trouble and whether it makes sense or not, it&#8217;s hard to resist. Let&#8217;s take a look at 15 more things in video games that fall into this category of irrational action.</p>
<p><b>Panic Rolling</b></p>
<p><iframe title="15 Things You Still CANNOT RESIST Doing In Video Games [Part 3]" width="500" height="281" src="https://www.youtube.com/embed/-G72XPh5joE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Rolling, especially in <em>Souls</em> games and <em>Monster Hunter</em>, isn&#8217;t just a quick means of repositioning. It also provides invulnerability frames, allowing you to dodge attacks. Knowing the timing of attacks is still important though, so it&#8217;s not odd to just keep rolling, rolling, rolling and hope you dodge an enemy&#8217;s attack. It looks ridiculous and is no substitute for properly learning a boss&#8217;s patterns. But on the other hand, when it works, it works.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-things-players-still-cant-resist-doing-in-games/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">517606</post-id>	</item>
		<item>
		<title>Halo: Reach (PC) Review – Relive the Epic Space Tragedy</title>
		<link>https://gamingbolt.com/halo-reach-pc-review-relive-the-epic-space-tragedy</link>
					<comments>https://gamingbolt.com/halo-reach-pc-review-relive-the-epic-space-tragedy#respond</comments>
		
		<dc:creator><![CDATA[C. Anthony Rivera]]></dc:creator>
		<pubDate>Wed, 01 Jan 2020 10:36:59 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Halo: The Master Chief Collection]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=426362</guid>

					<description><![CDATA[An interstellar translation that superbly exceeds many expectations of the long-awaited PC port of Bungie’s Halo adventures.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he iconic space journey that took <em>Halo</em> fans on an epic and tragic ride on a distant planet finally makes its way to PC; the legacy of its well-known features come home to the world where first-person shooters were born. Pizzas were delivered and fans were excited to hear the announcement of the collection coming to the desktop this year, and the wait was certainly well worth it.</p>
<p>Originally released back in September of 2010, <em>Halo: Reach </em>was a prequel to <em>Halo: Combat Evolved</em> while being developed by the same creative team of Bungie, who worked on the previous popular trilogy; bringing forth all of their signature aspects into their final outing before moving onto <em>Destiny</em> and beyond.</p>
<p>The PC port translates most of the body parts that came with <em>Reach</em> and the Collection that was released back in November of 2014 for the Xbox One. The entire campaign makes a beautiful comeback thanks to the added visual features that can be customized through the menu, along with the solid voice cast and memorable art direction that superbly seeped emotion through the cracks of warfare the player experienced and quite possibly experiences for the first time.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-424299" src="https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach-.jpg" alt="halo reach" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach--1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The entire campaign makes a beautiful comeback thanks to the added visual features that can be customized through the menu, along with the solid voice cast and memorable art direction that superbly seeped emotion through the cracks of warfare the player experienced and quite possibly experiences for the first time."</p>
<p><em>Halo’s</em> world-famous multiplayer sounds like a rightful place for the mouse and keyboard bunch, and it most certainly is – the capabilities feel fantastic with sensitivity controls and tuning possibilities that greatly change the game to a whole new literal level. My personal favorite, Firefight, feels like the first time I played it on the Xbox 360, where teaming up with three fellow Spartan players to fight off the Covenant made it seem as if I could go on for hours. And while Forge maybe absent at the moment, 343 Industries (with some much-appreciated assistance from Ruffian Games from Scotland and Splash Damage from London) bring home the first of many adventures that PC players have been patiently waiting for.</p>
<p>The massive team kept the blueprints of the original <em>Reach</em> in mind when redesigning the world for the keyboard-and-mouse crowd, optimizing and structurally mirroring the controls and overall feel and atmosphere of the Xbox release. The gameplay is simply astonishing, and there’s a wonder to why the PC port wasn’t done long ago. Everything from the insane weapons to the Ghost and Warthog gunning and handling ring familiar songs to the old school experience of teaming up with your pals, only this time it’s in 60 FPS. It stands out from the rest of the crowd because it’s grounded but not necessarily; gigantic yet it could get real personal with intense melee duels; frustrating but quite rewarding when landing that pitch-perfect headshot, all the while the announcing of Jeff Steitzer continues to pump up the chaos with “Double Kill!” “Betrayal!” and “Game Over!” blaring over the battlefield. It’s an absolute throwback that I’m content to have in my PC library.</p>
<p>For a quick recap on the story to whom it may concern, and notably briefly, you play as Noble-Six of Noble Team, comprised of a small band of Spartans that are deployed onto the planet of Reach, discovering only to find a Covenant invasion upon the people of the planet who seek help and rescue. Through the twelve-chapter narrative of the campaign, the events you trigger and encounter eventually lead to Master Chief’s awakening into battle (the events that lead into <em>Combat Evolved)</em>, but before that only blood must be spilled and bullets shall be splintered through guts and sacrifice, amidst a galactic war against the Covenant and us. It’s a tale of epic proportions, and one that might even a bring a tear to one’s eye.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/halo-reach-pc-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-426364" src="https://gamingbolt.com/wp-content/uploads/2020/01/halo-reach-pc-image-2.jpg" alt="halo reach" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/halo-reach-pc-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/halo-reach-pc-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/halo-reach-pc-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/halo-reach-pc-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/halo-reach-pc-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Halo’s</em> world-famous multiplayer sounds like a rightful place for the mouse and keyboard bunch, and it most certainly is – the capabilities feel fantastic with sensitivity controls and tuning possibilities that greatly change the game to a whole new literal level. "</p>
<p>Splash Damage senior producer George Wright commented on harmonizing the prototypical age of the games, saying that, “the games were built using older development techniques, so it’s been an interesting challenge for a lot of us used to modern AAA development to go back to the old ways,” and they’ve honestly done a wholesome job of staying true to the nature of the sound design. It’s authentic in its own way &#8211; recreating an already impressive pattern of sounds that becomes appropriately comfortable through both the campaign and multiplayer components. A few mishaps with the mixing of intertwining sound effects occur here and there, but it never intervenes with the overall universal experience for the player.</p>
<p>Martin O’Donnell’s composition is a staple in video game music thanks to his literal epic and heavenly – even outwardly and angelic &#8211; usage of many instruments that are featured in the campaign and the menu. With the help of some of his peers, he created a darker and more heroic mix of intense keys that musically bends both tragedy and destiny into one memorable score. Pieces such as “Winter Contingency”, “Tip of the Spear”, and even the “Epilogue” have all stuck with me throughout the years, and it was a sincere pleasure to relive those moments once more.</p>
<p>After some altering with the graphics settings, I was in for a quasi-remastered/copy-and-paste picture of <em>Reach</em>, due to the field-of-view, frames-per-second and textual level configurations I could mess around with that I couldn’t before on console. It’s marvelous to gaze upon and to become glued to. The art direction was always praise-worthy, but it’s almost a dream coming true the more I stopped and stared at the art and level design Bungie left behind for 343 for essentially replicate. With impending updates along the way, the graphics upon the PC release come to almost no fault. Small textual meshes can be seen on the grass and bases of some architectural designs depending on the player’s perspective, though it’s easy to overlook due to genuine beauty and ability to toy with the settings. In a huge way, it’s a redesign from the 2010 Xbox 360 release with a lot of passionate input in reconstructing the tools previously utilized on the older games, making it feel more at home for this special port.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/halo-reach-pc-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-426365" src="https://gamingbolt.com/wp-content/uploads/2020/01/halo-reach-pc-image.jpg" alt="halo reach" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/halo-reach-pc-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/halo-reach-pc-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/halo-reach-pc-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/halo-reach-pc-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/halo-reach-pc-image-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The art direction was always praise-worthy, but it’s almost a dream coming true the more I stopped and stared at the art and level design Bungie left behind for 343 for essentially replicate."</p>
<p>Bungie’s <em>Halo</em> franchise was widely known for its addicting multiplayer component back when their titles dominated the Xbox and general video game scene – the blame for countless hours being spent overnight when one couldn’t get enough Slayer action with their mates by their side. Already the game is trending on streaming websites where veterans, newbies, and all gamers in-between are clocking in countless hours into the multiplayer, reliving and making memories just like the good ole days of playing <em>Halo</em>. The replay value is exceptionally high in the case of <em>Halo</em> on PC. 343 &amp; Co. are planning to release all of the other titles (except <em>Halo 5</em>) in chronological order next year of 2020, unlocking more rewards and progression stats for players eager for more <em>Halo</em>. The new Season addition is a welcome one to keep players hooked, and any previous stats acquired from your potential <em>Halo</em> Collection experience will transfer over; as soon as I logged in with my Xbox account, I was awarded with eighteen achievements thanks to already completed tasks from my Xbox One <em>Halo </em>days. It was quite a treat, and an exciting invitation to bring the madness onto the mouse-and-keyboard goodness.</p>
<p>This is truly an electrifying time for PC players who have been looking forward to the PC port ever since the announcement was made back in March. The game runs very smoothly with barely any glitches, bugs, and crashes. I can honestly say that I ran into a handful of tiny issues throughout my revisit to <em>Reach</em>. It’s been tested and flighted for a bit now, and the effort from the team is transparent: it’s a reconstruction from those who loved the original tales of Master Chief and those responsible for his awakening into <em>Halo: Combat Evolved</em>, where the home of PC shooters has held a spot for the port to join (and technically rejoin) for so long now. With Master Chief’s adventure being retold throughout the following year, <em>Halo: Reach</em> is a brilliant title to begin this journey with the players who perhaps couldn’t experience those legendary <em>Halo</em> days way back then.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on PC.</span></strong></em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/halo-reach-pc-review-relive-the-epic-space-tragedy/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">426362</post-id>	</item>
		<item>
		<title>Halo: The Master Chief Collection Has Sold Over 1 Million Copies On Steam</title>
		<link>https://gamingbolt.com/halo-the-master-chief-collection-has-sold-over-1-million-copies-on-steam</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 08 Dec 2019 18:57:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Halo: The Master Chief Collection]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=424742</guid>

					<description><![CDATA[A lot of people are remembering Reach.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-424300" src="https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach.jpg" alt="halo reach" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Halo: The Master Chief Collection&#8217;s </em>splintered PC launch kicked off earlier this month when <em>Halo: Reach </em>launched on the platform for the first time ever. It became immediately clear – thanks to the game&#8217;s <a href="https://gamingbolt.com/halo-reach-hits-peak-player-count-of-over-160000-on-steam">high player count numbers on Steam</a> at launch – just how successful it was, and now, we have more figures that make it even clearer.</p>
<p>As per <a href="https://steamdb.info/app/976730/graphs/" target="_blank" rel="noopener noreferrer">Steam Charts</a>, <em>Halo: Reach </em>has already sold over 1 million (and under 2 million) units on Steam, within less than a week after release. That&#8217;s an impressive figure no matter how you look at it, especially for a game that is nearly a decade old by this point. It&#8217;s also worth pointing out that these are just the Stem figures. <em>Halo: The Master Chief Collection </em>is also available on PC via the Microsoft Store and Game Pass, so the total player count is probably much higher.</p>
<p>Some players have been facing issues with performance and audio, but 343 Industries are <a href="https://gamingbolt.com/halo-reach-pc-issues-are-being-looked-into-by-343">currently working on fixes</a>. Meanwhile, the next leg of <em>MCC&#8217;s </em>PC launch will kick off early next year, <a href="https://gamingbolt.com/halo-combat-evolved-anniversary-pc-beta-planned-for-next-year">when a beta for <em>Halo: Combat Evolved Anniversary </em></a><a href="https://gamingbolt.com/halo-combat-evolved-anniversary-pc-beta-planned-for-next-year">goes live</a>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">424742</post-id>	</item>
		<item>
		<title>15 Hopeless Boss Fights You Were Destined To Lose</title>
		<link>https://gamingbolt.com/15-hopeless-boss-fights-you-were-destined-to-lose</link>
					<comments>https://gamingbolt.com/15-hopeless-boss-fights-you-were-destined-to-lose#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 06 Dec 2019 12:08:08 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[dino crisis]]></category>
		<category><![CDATA[Fatal Frame 2]]></category>
		<category><![CDATA[god of war: chains of olympus]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Marvel vs. Capcom Infinite]]></category>
		<category><![CDATA[metal gear solid 2]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[resident evil remake]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[Shenmue 2]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<category><![CDATA[tactics ogre: the knight of lodis]]></category>
		<category><![CDATA[Uncharted 4]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[zone of the enders]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=424285</guid>

					<description><![CDATA[Truly insurmountable odds.]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: inherit;"><span class="bigchar">G</span>ames often throw bosses at us that pose a true test of skill, but every so often, they even go a step beyond that. They pit us against bosses that are designed as impossible encounters, that more or less require you to lose, either as special encounters or story-related set-pieces. In this feature, we&#8217;ll be taking a look at a few such boss encounters. Without further ado, let&#8217;s get started.</span></p>
<p><strong>GENICHIRO ASHINA &#8211; TUTORIAL FIGHT (SEKIRO: SHADOWS DIE TWICE)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-389192" src="https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05.jpg" alt="Sekiro Shadows Die Twice" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Sekiro-Shadows-Die-Twice_05-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Basically every boss fight in <em>Sekiro </em>can be a hopeless one depending on what kind of a player you are, but the tutorial boss fight against Genichiro Ashina in the opening minutes of the game is <em>actually </em>hopeless. It&#8217;s designed as a super-tough encounter, so the average player simply cannot get past it, and losing the fight leads to a a story cutscene where the Wolf&#8217;s arm gets cut off. It <em>is </em>technically possible to defeat Genichiro in this encounter, but all this does is give you a slightly altered cutscene, where your arm <em>still </em>ends up getting cut off.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-hopeless-boss-fights-you-were-destined-to-lose/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">424285</post-id>	</item>
		<item>
		<title>10 Games to Look Forward to in December 2019</title>
		<link>https://gamingbolt.com/10-games-to-look-forward-to-in-december-2019</link>
					<comments>https://gamingbolt.com/10-games-to-look-forward-to-in-december-2019#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 05 Dec 2019 19:06:17 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[ancestors: the humankind odyssey]]></category>
		<category><![CDATA[Arise: A Simple Story]]></category>
		<category><![CDATA[Darksiders Genesis]]></category>
		<category><![CDATA[Google Stadia]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Life is Strange 2: Episode 5]]></category>
		<category><![CDATA[MechWarrior 5: Mercenaries]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Phoenix Point]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Terminator Resistance]]></category>
		<category><![CDATA[Vampire: The Masquerade - Coteries of New York]]></category>
		<category><![CDATA[wattam]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=423902</guid>

					<description><![CDATA[End the year on a high note with these games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he year is finally coming to a close. We&#8217;ve survived yet another round of E3 and Gamescom, witnessed some excellent titles and stunning disappointments, and even saw the long-awaited release of Shenmue 3. What better way to end the year than with more games? Let&#8217;s take a look at the top 10 games releasing in December 2019.</p>
<p><b>Wattam</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/Wattam.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-417117" src="https://gamingbolt.com/wp-content/uploads/2019/09/Wattam.jpg" alt="Wattam" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/Wattam.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/Wattam-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/Wattam-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/Wattam-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Of course it would be <em>Katamari Damacy</em> director Keita Takahashi making <em>Wattam</em>. How else could you explain the premise of walking around the world, befriending rocks, open mouths, trees and toilets to join hands and create melodies? It&#8217;s all quite whimsical in motion and gives <em>Wattam</em> a dream-like yet still unorthodox feel. Look for the game to release on December 17<sup>th</sup> for PS4 and PC.</p>
<p><b>Phoenix Point</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Phoenix-Point.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-389913" src="https://gamingbolt.com/wp-content/uploads/2019/03/Phoenix-Point.jpg" alt="Phoenix Point" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Phoenix-Point.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Phoenix-Point-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Phoenix-Point-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Phoenix-Point-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Phoenix Point</em> is an important title for many tactical turn-based fans. For some, it could be their next big game after<em> XCOM</em> with its factions, evolving enemies and lasting psychological system for its soldiers. For others, it&#8217;s a true spiritual successor to the original<em> X-COM</em> games from creator Julian Gollop, offering the next step forward in the tactical strategy war against aliens. With terrifying foes, intriguing mechanics and a tense setting, <em>Phoenix Point</em> releases on December 3<sup>rd</sup> for Xbox One, PS4 and PC.</p>
<p><b>Halo: Reach (PC/Xbox One)</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-391948" src="https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach.jpeg" alt="halo reach" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Finally, we get to remember Reach as it should be – in gorgeous 4K resolution and 60 FPS. 343 Industries&#8217; <em>Halo: Reach</em> comes to PC on December 3<sup>rd</sup> with its memorable campaign and hefty multiplayer modes like Firefight and Invasion (with Forge and Theater coming in 2020). For Xbox One players, <em>Reach</em> will round out <em>Halo: The Master Chief Collection</em> but for PC players, it kick-starts the collection&#8217;s release on PC. Whether you&#8217;re a fan of the series or not, <em>Halo: Reach&#8217;s</em> arrival next week is a momentous occasion.</p>
<p><b>MechWarrior 5: Mercenaries</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/MechWarrior-5-Mercenaries.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-409518" src="https://gamingbolt.com/wp-content/uploads/2019/07/MechWarrior-5-Mercenaries.jpg" alt="MechWarrior 5 Mercenaries" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/MechWarrior-5-Mercenaries.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/MechWarrior-5-Mercenaries-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/MechWarrior-5-Mercenaries-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/MechWarrior-5-Mercenaries-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s seemingly the month of nostalgia and <em>MechWarrior 5: Mercenaries</em> is a long time coming. As the first mainline title in the franchise since <em>MechWarrior 4: Mercenaries</em> in 2002, <em>MechWarrior 5</em> offers combat in large hulking mechs with highly customizable parts. Taking part during the Third Succession War, various factions will be vying for supremacy, allowing you to take contracts and cement your legacy. <em>MechWarrior 5: Mercenaries</em> is out on December 10<sup>th</sup> for PC.</p>
<p><b>Terminator Resistance</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/terminator-resistance.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-420077" src="https://gamingbolt.com/wp-content/uploads/2019/10/terminator-resistance.jpg" alt="terminator resistance" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/terminator-resistance.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/terminator-resistance-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/terminator-resistance-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/terminator-resistance-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Teyon&#8217;s new <em>Terminator</em> shooter is an&#8230;odd title. It&#8217;s set in the year 2028 with the world decimated by Skynet&#8217;s robot incursions. You&#8217;ll battle through hordes of machines, killing and leveling up while also potentially altering the fates of those around you. What&#8217;s odd about the whole ordeal is that despite seeing significant criticism, the game has a rather positive rating on outlets like Steam. We&#8217;ll see how the console versions fare when they release on December 10<sup>th</sup> for North America.</p>
<p><b>Vampire: The Masquerade – Coteries of New York</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/Vampire-The-Masquerade-Coteries-of-New-York.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-402209" src="https://gamingbolt.com/wp-content/uploads/2019/06/Vampire-The-Masquerade-Coteries-of-New-York.jpg" alt="Vampire The Masquerade - Coteries of New York" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/Vampire-The-Masquerade-Coteries-of-New-York.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/Vampire-The-Masquerade-Coteries-of-New-York-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/Vampire-The-Masquerade-Coteries-of-New-York-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/Vampire-The-Masquerade-Coteries-of-New-York-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Before venturing into the RPG-heavy <em>Vampire: The Masquerade – Bloodlines 2</em>, why not visit the Coteries of New York instead? Developed by Draw Distance, <em>Vampire: The Masquerade – Coteries of New York</em> is a text-based adventure centered around two factions – the Camarilla and Anarchs. Depending on one&#8217;s clan and choices, there will be unique dialogue opportunities and powers, ultimately influencing the game&#8217;s outcome. The title is out for PC on December 11<sup>th</sup> but also releases on Xbox One, PS4 and Nintendo Switch in Q1 2020.</p>
<p><b>Darksiders Genesis</b></p>
<p>And now for something completely different from the <em>Darksiders</em> franchise. Developed by Airship Syndicate, <em>Darksiders Genesis</em> is an isometric action hack and slash title that takes place before the first game. Horsemen Strife and War are on a quest to stop Lucifer from empowering the forces of Hell and that means lots of slicing and shooting. Co-op is included but solo players can switch between either Horseman at any time while taking advantage of various upgrades. Releasing on December 5<sup>th</sup> worldwide for PC and Google Stadia, <em>Darksiders Genesis</em> looks to offer a fun 15 hours or so of adventure.</p>
<p><b>Ancestors: The Humankind Odyssey (Xbox One/PS4)</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/ancestors-the-humankind-odyssey-image-10.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-409927" src="https://gamingbolt.com/wp-content/uploads/2019/07/ancestors-the-humankind-odyssey-image-10.jpg" alt="ancestors the humankind odyssey" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/ancestors-the-humankind-odyssey-image-10.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/ancestors-the-humankind-odyssey-image-10-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/ancestors-the-humankind-odyssey-image-10-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/ancestors-the-humankind-odyssey-image-10-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Panache Digital Games&#8217; <em>Ancestors: The Humankind Odyssey</em> didn&#8217;t get the most rousing reception when it first released on PC. However, there have been updates and improvements overtime, making this tale of evolution and survival more tenable. As part of a primate clan in the prehistoric age, you&#8217;ll be climbing trees, exploring the world, hunting, and even avoiding predators. All of this feeds into your experience and evolution as you journey across eight million years of history. <em>Ancestors: The Humankind Odyssey</em> arrives on December 6<sup>th</sup> for Xbox One and PS4.</p>
<p><b>Life is Strange 2: Episode 5</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-355669" src="https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2.jpg" alt="Life is Strange 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Life-is-Strange-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Dontnod Entertainment&#8217;s fifth and final episode for <em>Life is Strange 2</em> is out next month, bringing the adventure of the brothers Sean and Daniel Diaz to an end. This is always a pivotal moment for fans of the series, since it allows for experiencing the entire adventure from start to finish without any delays. It&#8217;s been a wild journey since the two initially fled Seattle en route to their father&#8217;s hometown in Mexico. How could things get any stranger? <em>Episode 5</em> is out on December 3<sup>rd</sup> for Xbox One, PS4 and PC so it won&#8217;t be long before we find out.</p>
<p><b>Arise: A Simple Story</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/arise-a-simple-story-1-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-419882" src="https://gamingbolt.com/wp-content/uploads/2019/10/arise-a-simple-story-1-1.jpg" alt="arise a simple story" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/arise-a-simple-story-1-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/arise-a-simple-story-1-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/arise-a-simple-story-1-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/arise-a-simple-story-1-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Arise: A Simple Story</em> is another dream-like adventure game but one that explores the memories of two individuals across shifting landscapes and seasons. As a puzzle adventure title, players will have the ability to manipulate time, altering the environment as they see fit. While there&#8217;s still a lot we don&#8217;t know, <em>Arise&#8217;s</em> art-style looks great and the story has strong emotional potential. It&#8217;s out on December 3<sup>rd</sup> for PS4 and PC.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/10-games-to-look-forward-to-in-december-2019/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">423902</post-id>	</item>
		<item>
		<title>Halo: Reach PC Issues Are Being Looked Into By 343</title>
		<link>https://gamingbolt.com/halo-reach-pc-issues-are-being-looked-into-by-343</link>
					<comments>https://gamingbolt.com/halo-reach-pc-issues-are-being-looked-into-by-343#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 05 Dec 2019 12:42:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=424447</guid>

					<description><![CDATA[The developer is investigating the various issues.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-424300" src="https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach.jpg" alt="halo reach" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Halo</em> has finally made its way back to the PC with <em>Halo: Reach</em> leading the charge. The game also found its way onto Steam, <a href="https://gamingbolt.com/halo-reach-hits-peak-player-count-of-over-160000-on-steam">and by all accounts it seems to have been quite a success</a>. However, the success story is a tad undercut as the port has a variety of issues that&#8217;s been reported. It seems 343 is on the case, though, and is looking into fixes.</p>
<p>In a lengthy post via the Halo Waypoint, the developer revealed they were investigating the issues and listed out what they saw as the biggest complaints such as audio issues, shuttering issues, menu performance, and a host of others that you can read about at the aforementioned <a href="https://support.halowaypoint.com/hc/en-us/articles/360037448411-Halo-Reach-PC-Known-Issues-12-3-19" target="_blank" rel="noopener noreferrer">blog post</a>. While there&#8217;s unfortunately no time frame as to when we can see fixes, they&#8217;ve done a good job cataloging the many issues. Hopefully, that&#8217;s a good sign for continued support.</p>
<p><em>Halo: Reach</em> is available now on PC via <em>The Master Chief Collection</em>, <a href="https://gamingbolt.com/halo-the-master-chief-collection-will-release-for-pc-when-its-ready-343-industries">with other games in the collection slated to come soon</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/halo-reach-pc-issues-are-being-looked-into-by-343/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">424447</post-id>	</item>
		<item>
		<title>Halo: Reach Hits Peak Player Count Of Over 160,000 On Steam</title>
		<link>https://gamingbolt.com/halo-reach-hits-peak-player-count-of-over-160000-on-steam</link>
					<comments>https://gamingbolt.com/halo-reach-hits-peak-player-count-of-over-160000-on-steam#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 04 Dec 2019 09:52:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Halo: The Master Chief Collection]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=424298</guid>

					<description><![CDATA[It is also the top selling game on Steam right now.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-424299" src="https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach-.jpg" alt="halo reach" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach--1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/halo-reach--1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em><a href="https://gamingbolt.com/halo-reach-pc-will-allow-players-to-bypass-anti-cheat-to-use-mods">Halo: Reach</a> </em>is out now on PC, marking the game&#8217;s debut on the platform, the series&#8217; return to PC in <em>many </em>years, and the first time a <em>Halo </em>game&#8217;s been released on Steam, ever. And though you&#8217;d think that the launch of a nearly decade old game might not be met with <em>too </em>much fanfare, <em>Reach </em>has enjoyed a very successful debut on Steam.</p>
<p>Yesterday, the day of its launch, <em>Halo: Reach </em>broke into the top rungs of the most played games on Steam for the day, with a peak concurrent player count of <a href="https://store.steampowered.com/stats/" target="_blank" rel="noopener noreferrer">161,024 players</a>. At the time of writing, the game has a player count of 60,654, sitting below the links of <em>PUBG, DOTA 2, Destiny 2, </em>and <em>GTA 5.  </em><em>Halo: The Master Chief Collection </em>is also currently the <a href="https://store.steampowered.com/search/?filter=topsellers" target="_blank" rel="noopener noreferrer">best-selling game on Steam</a>. Meanwhile, the individual <em>Halo: Reach </em>is No. 2 in that list.</p>
<p>It&#8217;s in stark contrast to the miserable launch <em>The Master Chief Collection </em>suffered on the Xbox One back in 2014, and goes to show the work 343 Industries have done to turn things around for the PC release.</p>
<p>Next year, the next part of the collection&#8217;s PC launch – <em>Halo: Combat Evolved Anniversary – </em><a href="https://gamingbolt.com/halo-combat-evolved-anniversary-pc-beta-planned-for-next-year">will be receiving a beta</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/halo-reach-hits-peak-player-count-of-over-160000-on-steam/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">424298</post-id>	</item>
		<item>
		<title>Halo: Reach PC Requirements Revealed</title>
		<link>https://gamingbolt.com/halo-reach-pc-requirements-revealed</link>
					<comments>https://gamingbolt.com/halo-reach-pc-requirements-revealed#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Wed, 04 Dec 2019 02:14:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=424256</guid>

					<description><![CDATA[The PC port requirements are pretty reasonable.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach.jpeg"><img loading="lazy" decoding="async" class="alignnone wp-image-391948" src="https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach.jpeg" alt="halo reach" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/halo-reach-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Halo Infinite</em> is coming, <a href="https://gamingbolt.com/halo-infinites-engine-will-allow-for-more-creative-freedom-says-architect">and Microsoft is hoping that it will define the future of the franchise for years to come</a>. But there&#8217;s nothing wrong with taking a look back to the rich history of the series. <em>Halo: Reach</em> is making its way to PC along with the rest of the series and now you can get an idea of what kind of rig you&#8217;ll need.</p>
<p>Since <em>Reach</em> is a tad on the older side, the requirements for the PC port isn&#8217;t too out there. 8 GB of RAM is recommended for all settings with Intel i7-8750H or AMD Ryzen 7 2700U and Intel UHD Graphics 630 or Radeon Vega 10 for the most minimum specs with  i5-3450 and GTX 770 for the maximum settings. You can check out the full chart below.</p>
<p><em>Halo: Reach</em> is available now on PC. <a href="https://gamingbolt.com/halo-reach-pc-will-allow-players-to-bypass-anti-cheat-to-use-mods">The PC version will allow players to bypass anti-cheat for mods</a>, so those gaming on PC will have a lot of to potentially play with.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/Halo-Reach-PC-Rig.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-424257" src="https://gamingbolt.com/wp-content/uploads/2019/12/Halo-Reach-PC-Rig.jpg" alt="Halo Reach PC Rig" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/Halo-Reach-PC-Rig.jpg 1918w, https://gamingbolt.com/wp-content/uploads/2019/12/Halo-Reach-PC-Rig-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/Halo-Reach-PC-Rig-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/Halo-Reach-PC-Rig-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/Halo-Reach-PC-Rig-1536x863.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/halo-reach-pc-requirements-revealed/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">424256</post-id>	</item>
	</channel>
</rss>
