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	<title>hardware &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>8 PS4 Features That Sony Still Need To Clarify</title>
		<link>https://gamingbolt.com/8-ps4-features-that-sony-still-need-to-clarify-on</link>
					<comments>https://gamingbolt.com/8-ps4-features-that-sony-still-need-to-clarify-on#comments</comments>
		
		<dc:creator><![CDATA[Jake Demo]]></dc:creator>
		<pubDate>Wed, 17 Jul 2013 13:19:51 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[cross chat]]></category>
		<category><![CDATA[Duelshock4]]></category>
		<category><![CDATA[gaikai]]></category>
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		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=164534</guid>

					<description><![CDATA[Worst-case scenario is that we will just find out on release.]]></description>
										<content:encoded><![CDATA[<p dir="ltr"><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">T</span>he closer we get to the release of Sony’s new console the more questions we seem to still have about it. Sony has been pretty forthcoming with information about the games, its network and all the new services it’s boasting; but we can’t help but still try to dig every bit of information out of them as we possibly can.</p>
<p dir="ltr">There are plenty of questions people would like Sony to clarify for them, or maybe share a few ideas they’ve explored. There seems to be no shortage of people wanting to know more about the upcoming console. The PS4 is still ways off, so the company could still come forward with new information about the console.</p>
<p><strong>Video Sharing &#8211; Managing And Length:</strong></p>
<p style="text-align: center;"><strong></strong><iframe width="620" height="349" src="//www.youtube.com/embed/yORsWKITh1w?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: left;">We know for sure that we’re getting an option to share video and other game content that’s been created by players and it’s going to be at our  fingertips. With the long-used select button going the way of the dinosaur we’re getting a share feature. What we don&#8217;t really know about this share feature is how it’s going to be managed and used. Will it be limited to 15 minutes only? What if I want to record a puzzle which say lasts for 25 minutes?</p>
<p>Limitations will be there and we shouldn’t expect to be able to go willy-nilly and upload whatever we feel like. Sony or the developers could go the route of limit sharing content within games. This could easily be something that’s different from developer to developer, and probably game to game. There is no doubt that the sharing feature is a powerful tool that’s never been available to console gamers before and it will be interesting to watch this play out and how Sony as well as the developers decide to manage sharing.</p>
<p><strong>Revamped Trophy System:</strong></p>
<p style="text-align: center;"><img fetchpriority="high" decoding="async" class="alignnone" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/08/social_main.gif" width="620" height="349" /></p>
<p>Sony has teased about a new trophy system, but for the most part not all that much is known about it. There is definitely room for improvement with the current system in place. With issues like long load times and a very simple sorting system, they were an obvious afterthought on the PS3.</p>
<p>From the E3 reveal we do know that there can be multiple accounts all earning trophies simultaneously. The Xbox One will have dynamic achievements but at this point there is not much information on how trophies will play out on the PS4.</p>
<p><strong>Cross Chat Integration:</strong></p>
<p style="text-align: center;"><iframe width="620" height="349" src="//www.youtube.com/embed/3Ms1_DvWGlM?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>The PS4 is getting cross chat for the platform. Not only that, but it’s a feature that will not require PSN Plus network either.</p>
<p>Sony is being kind of vague on this one though, and while we’ve seen some of it in action in promotions but how it’s going to work and be controlled is still missing. Some folks are even curious about group or party chats, how many people they will hold and if this will function the same as the standard cross chat system. Sony just hasn’t gone into specifics about it. Worst-case scenario is that we will just find out on release.</p>
<p><strong>The DualShock 4&#8217;s Six Axis support and PS Move</strong><strong>:</strong></p>
<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/uQXN3Azvq9E?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>With those lights blazing on the backsides of the controllers and the addition of share button are the biggest changes Sony have made to their controller since the adoption of the DualShock design.</p>
<p>But do you know that the new controller also includes a <em>sensitive</em>, six-axis motion system? Sony have stated that DualShock 4&#8217;s Sixaxis will be “Significantly More Accurate” and that it is supposed to also couple with the camera for better detection. Sony has also said the PS MOVE is not going anywhere, so what are the improvement’s we’re supposed to see?</p>
<p><strong>Friends List size:</strong></p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="aligncenter" alt="" src="https://gamingbolt.com/wp-content/uploads/2009/09/ps3-trophies-achievement-system-2.jpg" width="620" height="349" /></p>
<p>With all the extra social options that are going to be available on the PS4, hopefully we’ll see a fairly substantial jump in the number of friends someone has. As it stands, the PS3 currently allows up to 100 friends. While it may seem like a lot right now, the new social focus may change all of that. With MMO’s moving to the consoles and plenty of cooperative games that are on their way, Sony should probably plan on giving the maximum available friends a bit of a bump. Sony has confirmed that the number will be raised but by how much is still unknown.</p>
<p style="text-align: left;"><strong>The extend of interactivity with 3rd party devices like the iPAD:<br />
<img loading="lazy" decoding="async" class="aligncenter" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/12/Sony-Tablet-S.jpg" width="620" height="349" /></strong></p>
<p>So we know that we are going to be at least partially connect to the PS4 from other electronic devices like tablets. Games like The Division have shown that there are going to be features for the game that are playable from those devices.</p>
<p>What we don’t know is if the tablet will be connected to the console itself in a pairing fashion, the way the controllers do or if it will be connecting to a 3rd party website that is set up by the developers.</p>
<p>Sony is also releasing the PlayStation App that is compatible to iOS and Android which is great news but we don’t really know to what extent the devices interact with the console.</p>
<p><strong>Digital sharing:</strong></p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="alignnone" alt="" src="https://gamingbolt.com/wp-content/uploads/2013/04/PS4-user-interface.jpg" width="620" height="349" /></p>
<p>As it currently stands the PS3 can share digitally downloaded games upto two different consoles. Sony has confirmed that users can play all their digital games on anyone&#8217;s PS4, but the questions is: What is the maximum number of PS4 consoles from which your account can be accessed from?</p>
<p><strong>Gaikai:</strong></p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="aligncenter" alt="" src="https://gamingbolt.com/wp-content/uploads/2013/03/gaikai.jpg" width="620" height="349" /></p>
<p>Although Sony have confirmed that Gaikai will be available for the PS4 in 2014 and will support wide range of titles, there is no clear indication of how it is actually going to work and what can one expect the titles to be.</p>
<p>Gaikai is a powerful distribution system for older, smaller indie titles but Sony is keeping tight-lipped about what we are going to be seeing from this cloud-based gaming service. Recently Sony released a video stating that Gaikai will support the &#8216;best&#8217; PS3 games but again that is a pretty vague statement.</p>
<p><strong>Closing Note:</strong></p>
<p>We&#8217;ve got a ways to go to get our hands on Sony&#8217;s new golden child. The Holiday season is closer than most of us think though, and with more information that Sony appears to be giving us all the time about the console there&#8217;s really not much more we can ask for while we wait. It&#8217;s going to be exciting to see some of these questions answered, though I am sure we&#8217;re just going to have to wait and see with some of these features. There is plenty to look forward to and the wait will be well worth it.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">164534</post-id>	</item>
		<item>
		<title>10 Hardware Announcements to Look Forward to at E3 2013</title>
		<link>https://gamingbolt.com/10-hardware-announcements-to-look-forward-to-at-e3-2013</link>
					<comments>https://gamingbolt.com/10-hardware-announcements-to-look-forward-to-at-e3-2013#comments</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Mon, 03 Jun 2013 17:17:40 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Gallery]]></category>
		<category><![CDATA[e3 2013]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[top 10]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=152905</guid>

					<description><![CDATA[We sink our teeth into ten potential E3 hardware announcements that will rock your world.]]></description>
										<content:encoded><![CDATA[<p align="LEFT"><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">T</span>here are those out there that doubt the continued relevance of the big E3 show each year. They might be right in the future but, for the time being at least, the Electronic Entertainment Expo is <i>THE</i> gaming event of the year.</p>
<p align="LEFT">It&#8217;s always a big deal, though its status is changing this year with Nintendo refusing to hold a conventional key note conference as in previous years. Still, there are bound to be some great reveals, and we&#8217;ve taken the time to round up ten hardware announcements you can look forward to.</p>
<p align="LEFT">Do you agree with our list? Do you have anything else to add? Let us know in the comments section below.</p>
<p align="LEFT">For more exciting features and top 10 lists, please click <a href="https://gamingbolt.com/category/gallery">here</a>. Stay tuned to GamingBolt for more news and updates.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">152905</post-id>	</item>
		<item>
		<title>Valve Officially jumps into Hardware Development</title>
		<link>https://gamingbolt.com/valve-officially-jumps-into-hardware-development</link>
					<comments>https://gamingbolt.com/valve-officially-jumps-into-hardware-development#comments</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Mon, 03 Sep 2012 19:59:18 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[next-gen]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steambox]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=108274</guid>

					<description><![CDATA[Valve&#8217;s job listing confirms hardware development under &#8220;Industrial Designer&#8221; &#8220;As an Industrial Designer at Valve, you will join a world-class group of electrical, mechanical, software engineers and designers who are busily defining new entertainment experiences through both hardware and software. We’re hoping to add your expertise in product design and manufacturing, ergonomics, usability, aesthetics, and surfacing [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Valve&#8217;s job listing confirms hardware development under &#8220;Industrial Designer&#8221;</p>
<p>&#8220;As an Industrial Designer at Valve, you will join a world-class group of electrical, mechanical, software engineers and designers who are busily defining new entertainment experiences through both hardware and software. We’re hoping to add your expertise in product design and manufacturing, ergonomics, usability, aesthetics, and surfacing to our team.</p>
<p>Valve is an entertainment and technology company driven to design and deliver rewarding experiences to customers. We hire generalists who also exhibit deep expertise. Designers at Valve contribute in a wide variety of ways: We define and articulate goals, we design and ship products, we create and implement user studies, we write press releases and blog posts, we manage projects, and much more. We also recruit designers. People like you.<br />
Valve is traditionally a software company.</p>
<p>Open platforms like the PC and Mac are important to us, as they enable us and our partners to have a robust and direct relationship with customers. We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in. Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.</p>
<p>At Valve, our design process really gets going once products are in customers’ hands. Our best work is the result of an ongoing dialog with customers. Through years of shipping software as a service through Steam, our digital distribution platform, this has become fundamental to the way we create great products. With an engaged community of millions of users, what will you ship? What will you try, and what will you learn through doing so?<br />
Do you prefer to define the work that you pursue, rather than simply following a vision that’s been set for you? If you’re seeking an opportunity to steer product definition, functional exploration and design decision-making, consider joining Valve. We can’t wait to see where you’ll take us.</p>
<p>Requirements:<br />
BS/BA/BFA degree (or equivalent) in industrial design (or equivalent)<br />
6+ years of professional experience shipping world-class, high-tech hardware products<br />
A thorough understanding of product design principles<br />
Highly effective multidisciplinary collaboration skills<br />
Personal commitment to quality, attention to detail<br />
Confidence with 2D and 3D design visualization tools<br />
Effective, articulate design communication and decision-making skills<br />
Please include with your application an online portfolio of work which conveys your capabilities.&#8221;</p>
<p>There were rumors of Valve&#8217;s SteamBox a few months ago, but Valve Marketing Director Doug Lombardi has stated that Valve is a long way from shipping out any sort of hardware. However, it does looks like now that they are jumping into hardware development.  This is going to be very interesting, hopefully Valve can do something that no one has done before.</p>
<p>Keep checking back as the months go by for more information regarding Valve&#8217;s upcoming hardware development.</p>
<p>Source &#8211; <a title="Valve" href="http://valvesoftware.com/jobs/job_postings.html">Valve</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">108274</post-id>	</item>
		<item>
		<title>Sony taking $65 loss on the Playstation Vita</title>
		<link>https://gamingbolt.com/sony-taking-65-loss-on-the-playstation-vita</link>
					<comments>https://gamingbolt.com/sony-taking-65-loss-on-the-playstation-vita#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Sat, 13 Aug 2011 03:03:15 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[analyst]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=39895</guid>

					<description><![CDATA[Nikko Securities analyst, Kazaharu Miura of SMBC Nikko Securities has said that, Sony will take a 5000 yen loss on every Playstation Vita sold. Which equates to about $65, and will fall to about $30 in FY 2013. He also expects the system to sell 8.5 million units of hardware and 28 million units of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/08/PS-Vita-Handheld.jpg"><img decoding="async" class="aligncenter size-full wp-image-38959" src="https://gamingbolt.com/wp-content/uploads/2011/08/PS-Vita-Handheld.jpg" alt="" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2011/08/PS-Vita-Handheld.jpg 504w, https://gamingbolt.com/wp-content/uploads/2011/08/PS-Vita-Handheld-300x168.jpg 300w" sizes="(max-width: 504px) 100vw, 504px" /></a></p>
<p>Nikko Securities analyst, Kazaharu Miura of SMBC Nikko Securities has said that, Sony will take a 5000 yen loss on every Playstation Vita sold. Which equates to about $65, and will fall to about $30 in FY 2013. He also expects the system to sell 8.5 million units of hardware and 28 million units of software.</p>
<p>While for 2012 he expects Sony to ship 2.5 million Vita&#8217;s and sell 7 million units of software. The NA and EU release date is not confirmed yet, but the portable will launch first in Japan this year and has been delayed to 2012 for the other markets.</p>
<p><a href="http://www.andriasang.com/e/blog/2011/08/13/ps_vita_forecasts/?utm_medium=twitter&amp;utm_source=twitterfeed">Source</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">39895</post-id>	</item>
		<item>
		<title>Media Create: Hardware Sales in Japan for Nov 22-28</title>
		<link>https://gamingbolt.com/media-create-hardware-sales-in-japan-for-nov-22-28</link>
					<comments>https://gamingbolt.com/media-create-hardware-sales-in-japan-for-nov-22-28#respond</comments>
		
		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Wed, 01 Dec 2010 19:39:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gt5]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15754</guid>

					<description><![CDATA[The release of Gran Turismo 5 has made sony&#8217;s console zoom ahead of the competition this week. Sony received a boost in PS3 sales for the week of November 22-28 in Japan, thanks in part to Gran Turismo 5 being bundled with a great looking blue PS3. Their handheld device also sold like hot cakes [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><img loading="lazy" decoding="async" class="aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/11/japanese_flag1.gif" alt="" width="505" height="297" /></p>
<p>The release of Gran Turismo 5 has made sony&#8217;s console zoom ahead of the competition this week.</p>
<p>Sony received a boost in PS3 sales for the week of November 22-28 in Japan, thanks in part to Gran Turismo 5 being bundled with a great looking blue PS3.</p>
<p>Their handheld device also sold like hot cakes this week, with over 70k units moved.</p>
<p>The Wii&#8217;s sales also saw some major boost but the DS saw a decline.</p>
<p>Here&#8217;s the entire charts for both the week ending Nov 28 and for the whole month.</p>
<p><strong>Japanese hardware, January 4- November 28, 2010 (combined SKUs):</strong></p>
<ol>
<li>DS – 2,234,746</li>
<li>PSP – 1,965,599</li>
<li>PS3 – 1,312,315</li>
<li>Wii – 1,216,754</li>
<li>Xbox 360 – 191,621</li>
<li>PS2 – 75,153</li>
</ol>
<p><strong>Japanese hardware, November 22-28  (combined SKUs):</strong></p>
<ol>
<li>PSP – 77,364</li>
<li>PS3 – 68,840</li>
<li>DS – 56,457</li>
<li>Wii – 27,851</li>
<li>Xbox 360 – 4,329</li>
<li>PS2 – 1,332</li>
</ol>
<p><strong>Japanese hardware, November 22-28</strong> <strong>(separate SKUs):</strong></p>
<ol>
<li>PSP – 75,689</li>
<li>PS3 – 68,840</li>
<li>Wii – 41,267</li>
<li>DSi LL – 28,370</li>
<li>DSi – 26,548</li>
<li>Xbox 360 – 4,329</li>
<li>PSP go – 1,675</li>
<li>DS Lite – 1,539</li>
<li>PS2 – 1,332</li>
</ol>
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