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		<title>15 Terrible First-Person Shooters You Need to Avoid</title>
		<link>https://gamingbolt.com/15-terrible-first-person-shooters-you-need-to-avoid</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 15 Jul 2024 12:18:07 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[007 Legends]]></category>
		<category><![CDATA[Aliens: Colonial Marines]]></category>
		<category><![CDATA[Battle: Los Angeles]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[far cry vengeance]]></category>
		<category><![CDATA[goldeneye: rogue agent]]></category>
		<category><![CDATA[Haze]]></category>
		<category><![CDATA[medal of honor: underground]]></category>
		<category><![CDATA[redfall]]></category>
		<category><![CDATA[robocop]]></category>
		<category><![CDATA[Rogue Warrior]]></category>
		<category><![CDATA[shelshock 2: blood trails]]></category>
		<category><![CDATA[terminator 3: war of the machines]]></category>
		<category><![CDATA[the walking dead: survival instinct]]></category>
		<category><![CDATA[xiii (2020)]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592685</guid>

					<description><![CDATA[Even the most ardent shooter fans won't be able to find much enjoyment here. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: revert; color: initial;"><span class="bigchar">A</span>ny genre that&#8217;s as popular and, in turn, crowded as the first-person shooter is bound to have had a few stinkers over the years, and after having shed light on its highlights in the past, it&#8217;s only appropriate that here, we turn out attention to its lowest points. In this feature, we&#8217;re going to talk about what we feel are the worst first-person shooters ever made. </span></p>
<p style="text-align: center;"><strong>SHELLSHOCK 2: BLOOD TRAILS</strong></p>
<p><iframe title="15 Worst First Person Shooters Gamers Wish Never Existed" width="500" height="281" src="https://www.youtube.com/embed/5MTRchVZxAA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Shellshock 2: Blood Trails </em>is maybe not completely without its redeeming qualities, such as its genuinely creepy atmosphere, but it is, at the same time, also a classic case of a game that is as unfun to play as it is conceptually interesting. Broken shooting mechanics and AI, terrible level design, frustrating controls, you name it- the game was riddled with issues that made it an absolute nightmare to play.</p>
<p style="text-align: center;"><strong>DUKE NUKEM FOREVER</strong></p>
<p>Few games deserve a spot on such lists as much as <em>Duke Nukem Forever </em>do. After spending an interminably long time in development hell and changing developers more times than anyone could keep track of, the long-in-development FPS was brought to market by Gearbox, and it. Was. <em>Awful</em>. As broken and bland in its design as it was dated and abrasive with its writing, with a host of technical issues to boot, <em>Duke Nukem Forever </em>was an unmitigated disaster.</p>
<p style="text-align: center;"><strong>XIII (2020)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/xiii.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-444831" src="https://gamingbolt.com/wp-content/uploads/2020/06/xiii.jpg" alt="xiii" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/xiii.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/xiii-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/xiii-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/xiii-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/xiii-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>The original <em>XIII</em>, back when it first came out, may not have been special by any means, but it certainly didn&#8217;t deserve a remake as horrific as the one it got in 2020, which may truly be one of the worst games ever made. 2020&#8217;s <em>XIII </em>may have had some cool visual flourishes, but from a mess of technical issues to braindead enemy AI to painfully dull shooting to so, so much more, it was an atrocious time. A major overhaul in 2022 did sand out many of its rough edges, but it&#8217;s still a tough game to recommend.</p>
<p style="text-align: center;"><strong>MEDAL</strong><strong> OF HONOR: UNDERGROUND (GBA)</strong></p>
<p>We understand that <em>Medal of Honor: Underground </em>came at a time when it was common to see completely different versions of the same game for different platforms- but why the hell would you try to develop an actual first-person shooter for the Game Boy Advance? Unsurprisingly, it did not go well. <em>Medal of Honor: Underground </em>looked awful and was frustratingly limited in the gameplay department in ways that an FPS just cannot afford. Other than as a curious novelty (that stinks like week-old socks), there is no reason for this version of this game to exist.</p>
<p style="text-align: center;"><strong>ALIENS: COLONIAL MARINES</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/aliens-colonial-marines-1.jpg"><img decoding="async" class="aligncenter size-full wp-image-139621" src="https://gamingbolt.com/wp-content/uploads/2013/02/aliens-colonial-marines-1.jpg" alt="" width="720" height="405" /></a></p>
<p>Everything about this game was an absolute dumpster fire. Gearbox and Sega made huge promises in the lead-up to <em>Aliens: Colonial Marines&#8217; </em>launch, but the game itself fell spectacularly short in so many ways. Game-breaking AI issues, crippling technical problems (including a huge visual downgrade), and more combined in an experience that failed to satisfy in any real way. Hell, so bad was <em>Colonial Marines </em>that Sega and Gearbox literally got dragged into court over claims of false advertisement.</p>
<p style="text-align: center;"><strong>ROBOCOP (2003)</strong></p>
<p>Coming after an unusually long development cycle of four years (for the time, at least), Titus Interactive&#8217;s <em>RoboCop </em>arrived in 2003 on the back of the promise of an authentic FPS based on the beloved sci-fi property, and roundly failed to deliver on that promise even the teensiest bit. Terrible licensed games were far from a rarity in those days, and given how repetitive, generic, and painfully dull it was, it was no surprise to see <em>RoboCop </em>join that list.</p>
<p style="text-align: center;"><strong>REDFALL</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-521315" src="https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2.jpg" alt="redfall" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Until not too long ago, it would have been impossible to imagine that the studio behind the original <em>Dishonored </em>and 2017&#8217;s <em>Prey </em>would end up delivering one o the worst shooters ever made, but the sad and indisputable fact is that <em>Redfall </em>is that bad. Broken, buggy, and uninspired, it exhibits none of the ingenious design that Arkane is typically known for, all in favour of a co-op looter shooter structure that it also doesn&#8217;t do any sort of justice to. On top of ending support for <em>Redfall </em>and cancelling its DLC plans, parent company Microsoft also went on to entirely shutter Arkane Austin, which shall always be this game&#8217;s unfortunate and tragic legacy.</p>
<p style="text-align: center;"><strong>BATTLE: LOS ANGELES</strong></p>
<p>Coming back to poorly received licensed games, here&#8217;s one that you may not even remember ever existed- which would be a blessing in disguise, because <em>boy </em>is this an awful game. <em>Battle: Los Angeles </em>launched in 2011 and was just as bland and forgettable as the movie it was based on. A shockingly short campaign that lasted under an hour and painfully dull level design and gunplay were just a few of its many glaring issues.</p>
<p style="text-align: center;"><strong>THE WALKING DEAD: SURVIVAL INSTINCT</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/the-walking-dead-survival-instinct-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-592688" src="https://gamingbolt.com/wp-content/uploads/2024/07/the-walking-dead-survival-instinct-1.jpg" alt="the walking dead survival instinct" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/the-walking-dead-survival-instinct-1.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2024/07/the-walking-dead-survival-instinct-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/the-walking-dead-survival-instinct-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/the-walking-dead-survival-instinct-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/the-walking-dead-survival-instinct-1-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>The Walking Dead </em>as an IP has had its ups and downs in gaming. <em>Survival Instinct </em>definitely falls in the latter category, and may even be so bad that it&#8217;s its flag-bearer. Focusing on the Dixon brothers, <em>The Walking Dead: Survival Instinct </em>made thin promises of being a genuinely well-made game, before being roundly criticized by one and all upon launch for being a disappointingly shallow and broken experience, to the point of being downright unplayable.</p>
<p style="text-align: center;"><strong>GOLDENEYE: ROGUE AGENT</strong></p>
<p><em>Rogue Agent </em>was literally announced with the working title <em>GoldenEye 2 </em>back in the day, but the actual game couldn&#8217;t have fallen further from those implied heights. Though it hid some fleeting moments of fun in its innards, there was by and large just too much else that dragged the game down, including uninspired levels, lackluster gunplay, and a nonsensical story that was almost hostile in its disrespect for <em>James Bond </em>canon.</p>
<p style="text-align: center;"><strong>007 LEGENDS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/09/3929007_Legends_-_Helicopter_Down_Goldfinger.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-111330" src="https://gamingbolt.com/wp-content/uploads/2012/09/3929007_Legends_-_Helicopter_Down_Goldfinger.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/3929007_Legends_-_Helicopter_Down_Goldfinger.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/09/3929007_Legends_-_Helicopter_Down_Goldfinger-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/09/3929007_Legends_-_Helicopter_Down_Goldfinger-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>We&#8217;ll stick with the man with the license to kill a tad longer, because we can&#8217;t really talk about bad <em>Bond </em>games and not mention <em>007 Legends, </em>which may even be one of the worst games ever made, period. Conceptually, its promise of combining all eras of the <em>Bond </em>movies in a single, anthological experience was an intriguing one, but the game seemed much more interested in instead being a poorly made <em>Call of Duty </em>clone that did not even have the shooting mechanics to back up those ambitions.</p>
<p style="text-align: center;"><strong>TERMINATOR 3: WAR OF THE MACHINES</strong></p>
<p>Also often known as the poor man&#8217;s <em>Battlefield 1942</em>, <em>Terminator 3: War of the Machines </em>is a rare example of a game where it&#8217;s genuinely hard to come up with legitimate redeeming qualities. In almost every way that mattered, this was a game that came up short in significant ways. It was ugly to look at, its awful level design made it a chore to play, it was riddled with technical issues, its multiplayer was downright broken- and that&#8217;s just the tip of the iceberg.</p>
<p style="text-align: center;"><strong>FAR CRY VENGEANCE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-592690" src="https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image.jpg" alt="far cry vengeance" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The <em>Far Cry </em>series has generally maintained an admirable level of quality with its mainline entries over the years, but its spinoff offerings have stumbled in more worse ways. Exhibit A: <em>Far Cry Vengeance</em>, an absolute mess of a remake of a game that wasn&#8217;t that great to begin with. <em>Vengeance </em>checked almost none of the boxes that you want a <em>Far Cry </em>game to check, instead coming across as an underwhelming cashgrab with mindlessly repetitive offerings and downright ugly visuals.</p>
<p style="text-align: center;"><strong>ROGUE WARRIOR</strong></p>
<p>How this game was allowed to release in any form, much less as a full-priced $60 release back in the day, will forever remain one of gaming&#8217;s greatest mysteries. Releasing in an era that was oversatursated with shooters, <em>Rogue Warrior </em>offered absolutely nothing of value. Rather than focusing on fun shooting and stealth and solid design, the game instead relied on horrible writing and dull mechanics, all delivered in a shockingly short campaign and broken multiplayer modes.</p>
<p style="text-align: center;"><strong>HAZE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/Haze.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-332743" src="https://gamingbolt.com/wp-content/uploads/2018/04/Haze.jpg" alt="Haze" width="720" height="371" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/Haze.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/04/Haze-300x154.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/Haze-768x395.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/04/Haze-1024x527.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Haze </em>was one of several games to be billed as a supposed <em>Halo</em> killer in the lead-up to its release back in the day, and like every single one of them, it did not live up to that billing. On the contrary, in fact, it has rightly gone down as one of the worst games of its era. Though <em>Haze </em>could show fleeting flashes of quality from time to time, it was ultimately far too much of a mess across both its campaign and multiplayer modes to be remembered as anything more than than massive disappointment it was.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">592685</post-id>	</item>
		<item>
		<title>15 Disappointing Video Game Exclusives You Need to Avoid Playing</title>
		<link>https://gamingbolt.com/15-disappointing-video-game-exclusives-you-need-to-avoid-playing</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 26 May 2023 15:11:23 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=552705</guid>

					<description><![CDATA[These exclusives fell way short of expectations, making them a complete disaster.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">C</span>onsole exclusives are one of the biggest reasons why fans flock towards one platform over the other. These games need to hit a level of quality that would entice anyone to buy a console and experience them immediately, and we have seen plenty of such compelling system sellers over the years. But every so often, it happens that a highly anticipated exclusive fails to fulfill its lofty promises, and what we get are games that are complete disasters. In this feature, we will be looking at a few examples and what they did wrong to end up in this rundown of 15 of the biggest exclusives that failed miserably.</p>
<p><strong>Redfall</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-521318" src="https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-5.jpg" alt="redfall" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Arkane has cemented itself as one of the top names when it comes to creating highly dynamic sandboxes with the likes of <em>Dishonored</em> and <em>Prey</em>, and the studio is definitely one of the crown jewels of the Xbox Game Studios roster post the Zenimax acquisition. Fans were understandably excited about Arkane’s Xbox exclusive project <em>Redfall</em>, a co-op game that blends the developer’s signature ability-based gameplay into the core gameplay loop of looting and shooting that had the potential to be a smash hit.</p>
<p>But in actuality, <em>Redfall</em> is anything but. It’s a painfully generic looter shooter that’s subject to a bevy of gameplay and technical problems. Repetitive content, dull gameplay, and an uninteresting story are just some of Redfall’s issues that get compounded with a wide variety of technical issues to make for a consistently frustrating experience. It’s obviously a big shock for fans of Arkane’s works, and there’s no doubt the developer has heavily fumbled with this project.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">552705</post-id>	</item>
		<item>
		<title>13 Games That Suffered From Publisher Interference</title>
		<link>https://gamingbolt.com/13-games-that-suffered-from-publisher-interference</link>
					<comments>https://gamingbolt.com/13-games-that-suffered-from-publisher-interference#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 02 Aug 2019 11:10:19 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=405537</guid>

					<description><![CDATA[Whether self-published or under a larger company, these developers suffered their share of outside meddling.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hether you&#8217;re a small studio making ends meet or a huge triple A developer, game development is tough. The process is rife with creative decisions, technical issues, and general turmoil. So of course, it doesn&#8217;t help when a publisher – who helps bankroll a project and markets it – utterly mucks about with development. Let&#8217;s take a look at 13 games that suffered from publisher interference, both allegedly and obviously.</p>
<p><b>Dragon Age 2</b></p>
<p><iframe loading="lazy" title="13 Games That Reportedly SUFFERED From Publisher Interference" width="500" height="281" src="https://www.youtube.com/embed/WUAVNEMWXc8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Don&#8217;t you just love it when a publisher wants a sequel for your game? Especially with just 14 to 16 months for development? Such was the fate that befell Dragon Age 2 thanks to Electronic Arts and as a result, BioWare ended up cutting a lot of story content and scaling back on the locations (besides crunching continuously). Granted, the sequel would find some appreciation, especially for what it offered in its short development cycle, but such haphazard development wasn&#8217;t needed.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">405537</post-id>	</item>
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		<title>15 Terrible PS3 Games You Need To Avoid</title>
		<link>https://gamingbolt.com/15-terrible-ps3-games-you-need-to-avoid</link>
					<comments>https://gamingbolt.com/15-terrible-ps3-games-you-need-to-avoid#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Jun 2019 13:28:26 +0000</pubDate>
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					<description><![CDATA[The PlayStation 3 has had a number of classics but these games scrape the bottom of the barrel.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he PlayStation 3 era is remembered with fondness, even with all the trials and tribulations the console faced at the beginning. While we look back on classics like Uncharted, The Last of Us, Resistance, Killzone and so on, let&#8217;s not forget some of the terrible games that also released.</p>
<p><b>Haze</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/Haze.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-332743" src="https://gamingbolt.com/wp-content/uploads/2018/04/Haze.jpg" alt="Haze" width="620" height="319" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/Haze.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/04/Haze-300x154.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/Haze-768x395.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/04/Haze-1024x527.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Haze should have had it all. It was developed by the team behind TimeSplitters, backed by a large publisher in Ubisoft and one of the key exclusives for the PlayStation 3. Lo and behold, this epic single-player shooter was simply a mess of glitches, bland visuals, terrible writing, boring gameplay, dumb AI, and so on. It&#8217;s a shame too because the premise was genuinely interesting.</p>
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		<title>15 Games That Misled Gamers With Fake Screenshots</title>
		<link>https://gamingbolt.com/15-games-that-misled-gamers-with-fake-screenshots</link>
					<comments>https://gamingbolt.com/15-games-that-misled-gamers-with-fake-screenshots#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 13 Apr 2018 11:28:58 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=331239</guid>

					<description><![CDATA[Things aren't always the same, especially with the screenshots for these games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>dvertising and marketing have become so important for major triple A releases that they rival big-budget Hollywood blockbusters. Much like Hollywood and the odd few scenes from a trailer that are never seen in the movie, the gaming industry has been a little unfaithful about its actual products. Whether it&#8217;s blatant adjustments and effects or more subtle colour correction, let&#8217;s take a look at 15 occasions where developers misled players with fake screenshots.</p>
<p><b>Far Cry 4 – Ubisoft Montreal</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/Far-Cry-4-bullshot.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-332740" src="https://gamingbolt.com/wp-content/uploads/2018/04/Far-Cry-4-bullshot.jpg" alt="Far Cry 4 bullshot" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/Far-Cry-4-bullshot.jpg 636w, https://gamingbolt.com/wp-content/uploads/2018/04/Far-Cry-4-bullshot-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Why not start with a particular screenshot, featuring co-op gameplay with players in buzzers, that was the focus of a Kotaku article about a professional bullshotter? This Far Cry 4 shot had soft edges on the bullet casings and muzzle flash on guns, an effect which extended to the buzzer&#8217;s rotors. That&#8217;s only the tip of the iceberg for Ubisoft though so don&#8217;t worry.</p>
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