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	<title>HBAO &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Watch Dogs PC Trailer Details Nvidia Technologies: HBAO+, TXAA Confirmed</title>
		<link>https://gamingbolt.com/watch-dogs-pc-trailer-details-nvidia-technologies-hbao-txaa-confirmed</link>
					<comments>https://gamingbolt.com/watch-dogs-pc-trailer-details-nvidia-technologies-hbao-txaa-confirmed#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 10 Apr 2014 22:15:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[HBAO]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[TXAA]]></category>
		<category><![CDATA[ubisoft montreal]]></category>
		<category><![CDATA[Watch Dogs]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=192667</guid>

					<description><![CDATA[Ubisoft's open world hacking adventure is already looking great on PC.]]></description>
										<content:encoded><![CDATA[<p><iframe width="620" height="349" src="//www.youtube.com/embed/fWKOyqOJMmQ" frameborder="0" allowfullscreen></iframe></p>
<p>Ubisoft Montreal&#8217;s latest trailer for Watch Dogs serves to explain what PC gamers can look forward to when they pick up the game. And by &#8220;PC gamers&#8221;, we mean those with Nvidia GPUs, since Ubisoft has partnered with the company to ensure some PC exclusive features for the game.</p>
<p>These include HBAO+ (Horizon Based Ambient Occlusion) which lends to more realistic shadows and TXAA (Temporal Anti-Aliasing) which reduces flickering noise from objects such as fences, overhead cables, etc. Both techniques are employed to create a more realistic and highly detailed city that holds up even when explored on the ground level. While only two techniques were covered in the above video, you can bet that Ubisoft and Nvidia have even more to showcase.</p>
<p>Watch Dogs will be releasing worldwide on May 27th for PC, PS3, PS4, Xbox One and Xbox 360. Stay tuned for more details as we approach the release date.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">192667</post-id>	</item>
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		<title>Titanfall PC: Nvidia Gameworks Adding 4K Resolution Support, TXAA, HBAO+</title>
		<link>https://gamingbolt.com/titanfall-pc-nvidia-gameworks-adding-4k-resolution-support-txaa-hbao</link>
					<comments>https://gamingbolt.com/titanfall-pc-nvidia-gameworks-adding-4k-resolution-support-txaa-hbao#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 19:02:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[4K Resolution]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[HBAO]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[TitanFall]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=190487</guid>

					<description><![CDATA[The PC version of Titanfall gets even more eye-candy.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/Titanfall_02.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/02/Titanfall_02.jpg" alt="Titanfall_02" width="620" height="349" class="aligncenter size-full wp-image-186985" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/Titanfall_02.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/Titanfall_02-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Respawn Entertainment&#8217;s Titanfall continues to evolve as Nvidia has <a href="http://blogs.nvidia.com/blog/2014/03/19/titanfall/">announced</a> that its Gameworks staff will be collaborating with the developer to implement new Nvidia-specific features to the PC version.</p>
<p>What can we look forward to? Temporal anti-aliasing (TXAA) for one, which willl combine MSAA, post processing and custom filters to reduce flickering and further smoothen out visuals. There will also be Horizon Based Ambient Occlusion+ (HBAO+) for more realistic shadows, support for 4K resolution displays and support for SLI multi-GPUs to further enhance the experience.</p>
<p>Titanfall on the PC is already a good step up over the Xbox One version due to its full HD resolution and near 60 FPS frame rate (depending on your graphics card, of course). How will it look in the coming months with all of Nvidia&#8217;s new updates for PC? We&#8217;ll find out and keep you posted. In the mean time, how are you finding the experience? Let us know in the comments.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">190487</post-id>	</item>
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		<title>Battlefield 4 Visual Analysis &#8211; PS4 vs. Xbox One vs. PC, Xbox 360 vs. PS3</title>
		<link>https://gamingbolt.com/battlefield-4-visual-analysis-ps4-vs-xbox-one-vs-pc-xbox-360-vs-ps3</link>
					<comments>https://gamingbolt.com/battlefield-4-visual-analysis-ps4-vs-xbox-one-vs-pc-xbox-360-vs-ps3#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 01 Jan 2014 07:43:30 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[anti-aliasing]]></category>
		<category><![CDATA[battlefield 4]]></category>
		<category><![CDATA[DICE]]></category>
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		<category><![CDATA[Frostbite 3]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=183252</guid>

					<description><![CDATA[DICE pushes against the boundaries of FPS visuals - and stumbles more than we'd like.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">I</span>t’s easy to forget just how impressive DICE’s Battlefield 4 when it was revealed earlier this year. The scale of destruction that allowed players to obliterate an entire skyscraper in real-time, with the physics of falling debris affecting other players; the detailed ocean currents that bobbed and weaved realistically against boats; the amazing particle effects and explosions; heck, the sheer breadth of draw distance in the opening level “Fishing in Baku” with dozens of birds swarming in the skies had us captivated.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/12/23.-Battlefield-4.jpg"><img decoding="async" class="aligncenter size-full wp-image-182445" alt="23. Battlefield 4" src="https://gamingbolt.com/wp-content/uploads/2013/12/23.-Battlefield-4.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/12/23.-Battlefield-4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/12/23.-Battlefield-4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/12/23.-Battlefield-4-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "the debate arose as to how much better Battlefield 4 would look on PC, and if DICE could possibly bring the experience to the PlayStation 3 and Xbox 360."   
      </p></p>
<p>Since then, we’ve had many other feelers of what the next generation of gaming consoles would be capable of. For that matter, the debate arose as to how much better Battlefield 4 would look on PC, and if DICE could possibly bring the experience to the PlayStation 3 and Xbox 360.</p>
<p>We’re now more than a month into Battlefield 4’s release for both current and next-gen platforms. The game’s multiplayer has been plagued with bugs and issues that have somewhat downplayed the overall visual might of the game. Unlike Ubisoft on Assassin’s Creed IV: Black Flag or Ghost Games’ Need for Speed: Rivals, there are fairly stark differences for all versions of DICE’s shooter. Do they affect the overall game? Find out below.</p>
<p><b>PS3 vs. Xbox 360</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/battlefield_4_-_golmud_railway.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-176977" alt="battlefield_4_-_golmud_railway" src="https://gamingbolt.com/wp-content/uploads/2013/10/battlefield_4_-_golmud_railway.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/battlefield_4_-_golmud_railway.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/battlefield_4_-_golmud_railway-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "The good news is that the frame rate for both versions is relatively solid in the single player experience, which has been noticeably deprived of several visual flourishes seen on next generation consoles."   
      </p></p>
<p>The obvious difference is in the resolution. Current gen versions of cross-gen games don’t tend to exceed a 720p resolution and Battlefield 4 isn’t willing to buck the trend. The Xbox 360 version features a 1280&#215;688 resolution while the PS3 version has a slightly sharper 1280&#215;704 resolution. Both games are locked (or so it seems) to 30 frames per second and both games require a mandatory 1.9 GB install, with the Xbox 360 version having an optional 12.4 GB installation. These kind of installs are necessary to help assist in texture streaming and asset loading so as to reduce the strain on the hardware for aspects like frame rate.</p>
<p>The good news is that the frame rate for both versions is relatively solid in the single player experience, which has been noticeably deprived of several visual flourishes seen on next generation consoles. Waves are less detailed, environmental interactions in terms of destruction and lightning are curtailed, and heavy action does bring the frame rate down every now and then but it’s nothing overtly drastic.</p>
<p>The PS3 fares better than the Xbox 360 in the frame rate department though, remaining relatively more stable throughout. Both versions suffer in multiplayer though, for different reasons, and you’ll be hard-pressed to find any satisfaction from the 24 player capped multiplayer sessions.</p>
<p>Both games have their share of jaggies with the Xbox 360 making use of fast approximate anti-aliasing to smoothen out the edges and blur surroundings at a more basic, performance-oriented level. Compared to the PS3’s morphological anti-aliasing, which makes for smoother edges right down to hair level, it’s a noticeable step down. Though depth of field is significantly average on both versions with some predictable pop-up, both employ a fair bit of motion blur in order to assist performance.</p>
<p><b>PS4 vs. Xbox One vs. PC</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/battlefield_4_-_angry_sea_single_player_screens_4_wm.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-159628" alt="battlefield_4_-_angry_sea_single_player_screens_4_wm" src="https://gamingbolt.com/wp-content/uploads/2013/06/battlefield_4_-_angry_sea_single_player_screens_4_wm.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/battlefield_4_-_angry_sea_single_player_screens_4_wm.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/battlefield_4_-_angry_sea_single_player_screens_4_wm-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Aspects such as depth of field are significantly improved and unlike the fixed lightning of current-gen versions, both the PS4 and Xbox One can make use of HBAO to deliver a more dynamic experience."   
      </p></p>
<p>We’ll get this out of the way right now: The PS4 version looks better than the Xbox One version. It’s not a far and away victory, but the differences are very noticeable. Of course, neither compare to the PC version in performance but we’ll get to that.</p>
<p>The PS4 version outputs at 1600&#215;900 resolution while the Xbox One version features a 1280&#215;720 resolution. You’ll notice the utter lack of “1080” in both resolutions due to the goal of maintaining a 60 FPS frame rate. Overall, the level of destructibility, the sheer detail in the textures – whether it’s assorted debris or individual rain drops hanging off one’s gear – and the busy surroundings raging with tidal waves, capsizing ships and explosions is just as impressive now as the first time we laid eyes on Battlefield 4.</p>
<p>That being said, both the PS4 and Xbox One stall significantly in their frame rates when encountering these sequences. The PS4 is a lot better, losing only a few frames every now and then, but still suffers significantly when playing online. Considering that Battlefield 4 isn’t a straightforward open world sandbox shooter, and even in the outdoor sections it still follows a straight path from objective to objective,  you’ll see variations of performance throughout. Indoor settings tend to be more responsive for the player and flow better compared the chaotic outdoors.</p>
<p>Aspects such as depth of field are significantly improved and unlike the fixed lightning of current-gen versions, both the PS4 and Xbox One can make use of HBAO  to deliver a more dynamic experience.</p>
<p>The PC version, on the other hand, improves significantly on both console versions when taken to its highest settings, particularly in concerns to anti-aliasing and handling pop-up. Frame rate issues are relatively non-existent and while it depends greatly on the hardware you’re packing, it’s the ideal platform of choice for those who want nothing but the best performance.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/battlefield_4_-_hannah_and_irish.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-176963" alt="battlefield_4_-_hannah_and_irish" src="https://gamingbolt.com/wp-content/uploads/2013/10/battlefield_4_-_hannah_and_irish.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/battlefield_4_-_hannah_and_irish.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/battlefield_4_-_hannah_and_irish-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "That DICE could have the PS4 and Xbox One versions compete with the PC version’s higher settings is admirable."   
      </p></p>
<p>Battlefield 4, in its final release, is an oddity. It looks great and it’s a miracle that DICE managed to translate the experience to current gen consoles at all. That the developer could have the PS4 and Xbox One versions compete with the PC version’s higher settings is admirable. Once again, when taken at its peak, Battlefield 4 is one of the best looking games – if not the best looking shooter – available today. Functionally, the ground reality of performance may not be as amazing as we had hoped but it’s not a tragedy either.</p>
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