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	<title>Heavy Rain &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Games From the Past That Still Feel Ahead of Their Time</title>
		<link>https://gamingbolt.com/15-games-from-the-past-that-still-feel-ahead-of-their-time</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Mon, 12 Jan 2026 11:19:14 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[batman arkham city]]></category>
		<category><![CDATA[borderlands 2]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[DriveClub]]></category>
		<category><![CDATA[Dying Light]]></category>
		<category><![CDATA[far cry 2]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Metal Gear Solid 4]]></category>
		<category><![CDATA[ninja gaiden black]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[the elder scrolls 5: skyrim]]></category>
		<category><![CDATA[the last of us]]></category>
		<category><![CDATA[Uncharted 2 : Among Theives]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=632159</guid>

					<description><![CDATA[Don't let age keep you from playing these games. They hold up better than plenty of modern releases.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>ot every game ages gracefully. The start of the 3D era was a time of janky platforming controls and jagged visuals enveloped in fog. Even classics like <em>Mario 64</em> can be rough with today’s lens. But as soon as devs got accustomed to 3D tech, games started looking good again. Though, not all played good. Many PS3-era games struggled to break past repetitive hack and slash mechanics, while others leaned on gimmicks. Others feel fresh and intuitive, sometimes rivaling modern game releases. Here are 15 older games that still rock in 2025, both visually and mechanically.</p>
<h2 style="text-align: center;">Dead Space</h2>
<p>If there’s one game that hardly needs a remake today, it’s the original <em>Dead Space</em>. Don’t get me wrong, the remake is awesome, but the 2008 original still holds up remarkably well. The graphics were at the top of the industry and still look amazing today. But it’s the way the atmosphere was crafted that particularly leaves a lasting impression on us. The diagetic HUD is partly to thank for the top-notch immersion, but the Necromorph designs are especially timeless in their ability to send a chill down gamers’ spines. <em>Dead Space</em> also doesn’t have an ounce of jank in its DNA; it feels remarkably precise and intuitive to play today. We’re still seeing tons of triple-A games use that iconic over the shoulder perspective, and we have the original <em>Dead Space</em> to thank for convincing us that it’s awesome.</p>
<h2 style="text-align: center;">Crysis</h2>
<p><iframe title="15 OLD Games That Put Modern Releases To Shame" width="500" height="281" src="https://www.youtube.com/embed/J8rUWUEx_og?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Back in 2007, <em>Crysis</em> was the rosetta stone benchmark for PC performance. Today, maybe not as much, but it can still be confused as a modern game. It was one of the games boasting advanced volumetric lighting and crazy far draw distances, and the lush jungle environments made for an attractive display piece to show off that tech. Crysis was also pretty dang modern with its gameplay systems. The campaign let players freely explore the tropical sandbox with its wide-linear design. Like the studio’s <em>Far Cry</em> titles, a smorgasbord of vehicles were up for the taking to accomplish missions in varying ways. If the day/cycle or gunplay didn’t impress, the visuals sure did, and continue to.</p>
<h2 style="text-align: center;">Red Dead Redemption</h2>
<p>The year was 2010, gamers were absolutely starving for an immersive wild west game, and Rockstar was the one studio poised to do it. They already released <em>Red Dead Revolver</em> in 2004 and had the technology to finally meet the setting’s great potential. And that they did. <em>Red Dead Redemption</em>’s sprawling open world is filled with fun activities and more interesting personalities than you can fit in a stage coach. It’s Rockstar’s best pre-<em>GTA 5</em> game to return to have good time without much friction. And it’s highly recommended players go back to this gem to understand <em>Red Dead Redemption 2</em>, as it functions as a sequel to that game. It’s not hard to fall in love with it today given the tight gunplay and solid graphics.</p>
<h2 style="text-align: center;">Max Payne 3</h2>
<p><em>Max Payne 3</em> is the second pre-<em>GTA 5</em> Rockstar game that’s easiest to return to today. The big selling point is the bullet-time mechanic from previous entries being turned up a couple notches. There’s not a single game that I can think of that does slow-mo shootouts as well as <em>Max Payne 3</em>. The modern third-person shooting feels great to control, and carefully lining up slow-mo dive shots is a joy. Being the Rockstar game that it is, cinematics are top-notch as well, with zero loading between cutscenes and player-controlled action sections. A port to today&#8217;s platforms would be appreciated, but the graphics actually hold up just fine without need for an upgrade.</p>
<h2 style="text-align: center;">Dying Light 1</h2>
<p><em>Dying Light</em> achieved something few games outside <em>Assassin’s Creed</em> were willing to do at the time, and that’s a realistic and smooth parkour system. What’s more, you can parkour across pretty much any building or object in the large open world. Besides the advanced parkouring, the game also boasted dynamic day/night lighting that still impresses today. <em>Dying Light</em> is the newest game on this list, but the dark atmosphere and gritty story have an edge over its sequel, <em>Dying Light 2</em>, making it well worth playing 10 years later, especially to see Kyle Crane’s earlier adventures.</p>
<h2 style="text-align: center;">Heavy Rain</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-574750" src="https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-1024x576.jpg" alt="Heavy Rain - Scott Shelby" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>David Cage games were always ahead of their time, but it wasn’t until <em>Heavy Rain</em> until they started being legitimately fun to play on top of that. You can probably thank <em>Heavy Rain</em> for PlayStation’s recent narrative emphasis. The game was largely an interactive choose your own adventure movie. But unlike TellTale’s string of narrative games, <em>Heavy Rain</em> had truly spectacular graphics that many felt were lifelike at the time. The game still holds up today, partly thanks to its simple gameplay mechanics (it’s hard to make quick time events janky) and high budget graphics and acting talent.</p>
<h2 style="text-align: center;">Ninja Gaiden Black</h2>
<p>And then there’s rarities like <em>Ninja Gaiden Black</em> which boast deeply technical gameplay that still feels smooth today. For being a 20 year old game, it sure does feel fluid and intuitive to pull off combos, thanks in part to great optimization. It also holds up to current trends in game. <em>Ninja Gaiden Black</em> was notorious for being one of the most difficult games at the time, but it fits well beside contemporary titles like <em>Elden Ring</em> and <em>Hollow Knight Silksong</em> with its difficulty. With distinct art direction and stylishly detailed character models, it’s a game that’s still easy on the eyes.</p>
<h2 style="text-align: center;">Borderlands 2</h2>
<p>Many were rubbing their eyes when <em>Borderlands 4</em> was revealed. Accusations were thrown around that it looked like the previous <em>Borderlands</em> games, and they’re not too far off. <em>Borderlands</em> has maintained a bold cartoonish look since the first game, but it’s really the second entry that polished and solidified its identity. Just like the graphics, the gunplay holds up remarkably well today. And with memorable villains like Handsome Jack, the story remains the best the series has ever seen.</p>
<h2 style="text-align: center;">DriveClub</h2>
<p><img decoding="async" class="aligncenter wp-image-231190" src="https://gamingbolt.com/wp-content/uploads/2015/05/DRIVECLUB-1-1024x576.jpg" alt="DRIVECLUB" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/DRIVECLUB-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2015/05/DRIVECLUB-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/05/DRIVECLUB-1.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>If you can get a hold of a rare copy of DriveClub, do yourself a favor and grab it. The PS4 exclusive was notable for its photo-realistic rain effects and grounded yet approachable driving mechanics. I regularly see racing fans comparing modern driving games’ weather effects to DriveClub. That’s how dang good the game looked. While the online component can’t be experienced today, the single player career has plenty of races and challenges to warrant the price of admission. And with a simcade handling model that’s not too intimidating to learn yet difficult to master, you’ll find yourself glued to the rainsoaked windshield for many hours even amid today&#8217;s racers.</p>
<h2 style="text-align: center;">Far Cry 2</h2>
<p>I know, I know, it’s easy to overlook <em>Far Cry 2</em> now that we have over six entries, but it does some pretty unique things. A number of playable and non-playable mercenaries can be rescued and hired to go on missions with you. These teammates can be permanently killed if they’re not rescued or healed in time, making it easy to feel attached to them. Other than the buddy system, the game just looks great, featuring a robust African open world environment. If you’re a fan of the <em>Far Cry</em> series, the second game is a must-play that holds up perfectly fine today.</p>
<h2 style="text-align: center;">The Elder Scrolls V: Skyrim</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-268931" src="https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1-1024x576.jpg" alt="skyrim special edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Ever since <em>Skyrim</em>’s release in 2011, players have memed it to death. One of the most popular memes, that being its constant string of re-releases, still finds itself with legs even now. It’s the game that refuses to die, whether it be because of its wealth of quests, role-playing possibilities, or extensive mod support. Even without any mods, it still looks and plays fantastic. Sure, you’ll encounter a handful of backwards-flying dragons, but even the bugs are worth experiencing in this beloved open-world RPG.</p>
<h2 style="text-align: center;">Batman Arkham City</h2>
<p>2011 was a good time for games in general. <em>Arkham City</em> also came out in that year and it represents Rocksteady’s zenith. <em>Arkham City</em> is their most beloved game for a reason; it’s got the tightest example of their signature freeflow combat, some of the most intricate and addictive world design, and some amazing characterization. A lot of late PS3/Xbox 360 games still manage to look good today, but <em>Arkham City</em> looks and plays downright flawless.</p>
<h2 style="text-align: center;">Uncharted 2: Among Thieves</h2>
<p>Speaking of timeless PS3 titles, <em>Uncharted 2</em> just refuses to feel outdated. The rollercoaster pacing and attention to detail continues to be emulated and studied today. Even detractors of <em>Uncharted</em> 1’s gameplay love the way <em>Uncharted 2</em> improved aiming and enemy encounter design. If you want to see what makes the <em>Uncharted</em> series so special, check out <em>Uncharted 2</em>, it sets up the rest of the games wonderfully and plays like a modern-day adventure title.</p>
<h2 style="text-align: center;">Metal Gear Solid 4: Guns of the Patriots</h2>
<p>But if there’s any PS3 game that went above and beyond its contemporaries, it’s <em>MGS 4</em>. In true Kojima fashion, the storytelling is outfitted with a ridiculous amount of bells and whistles, perhaps even overstaying its time in the spotlight just a bit (looking at you hour-long cutscene). Motion capture was some of the most advanced for the time, and the voice talent gave Hollywood a run for their money. Many fans even say the gameplay is the best the series has ever had. It’s also the only game in the <em>MGS</em> series besides <em>Peace Walker</em> to feature the Psyche Gauge. Stealth was emphasized because killing spiked the gauge, making Snake more prone to shake while shooting. Now if only we’d finally get a remaster or port of <em>MGS 4</em> so more players could experience it.</p>
<h2 style="text-align: center;">The Last of Us</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-620159" src="https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1024x576.jpg" alt="the last of us part 1 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/05/the-last-of-us-part-1-01.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>The Last of Us</em> has seen numerous remasters, a remake, and even a show, and for good reason. It represents Naughty Dog at their absolute peak.<em> The Last of Us</em> shocked just about everyone with its realistic graphics and mo-cap in 2013. And the brutal melee takedowns and hard-hitting story kept us hooked ever since. It’s hard to overstate just how good the original game plays all these years later, which is why all these remasters and remakes seem somewhat redundant to many fans. The original holds up so well today, and with a story so iconic and gripping, we won’t see the last of <em>The Last of Us</em> anytime soon.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">632159</post-id>	</item>
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		<title>15 Single Player Games Where You’re Helpless</title>
		<link>https://gamingbolt.com/15-single-player-games-where-youre-helpless</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 28 May 2025 04:20:50 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[A Plague Tale: Innocence]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Hellblade: Senua&#039;s Saga]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Little Nightmares]]></category>
		<category><![CDATA[Resident Evil 7]]></category>
		<category><![CDATA[S.T.A.L.K.E.R. 2: Heart of Chornobyl]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[The Forest]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[what remains of edith finch]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=616677</guid>

					<description><![CDATA[You'll never feel fully comfortable playing these single player games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hether it&#8217;s through their writing and storytelling, through overbearing atmosphere, through grueling difficulty, through unforgiving systems and mechanics, or a combination of some or all, games can make players feel entirely helpless in more than a few ways. Here, that&#8217;s exactly what we&#8217;re going to talk about, as we shine a spotlight on fifteen games that are great at making players feel totally and utterly powerless.</p>
<p style="text-align: center;"><strong>S.T.A.L.K.E.R. 2: HEART OF CHORNOBYL</strong></p>
<p><iframe loading="lazy" title="15 Single Player Games That Make You Feel COMPLETELY POWERLESS" width="500" height="281" src="https://www.youtube.com/embed/cAybl7SU608?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Here&#8217;s a recent and obvious one to kick things off. Every step of the way, it feels like <em>S.T.A.L.K.E.R. 2 </em>is trying to kill you. The game takes a lot of pride in how brutally demanding it is, to the point where it can feel actively hostile to the player. Terrifying mutant monstrosities, a constant dearth of weapons and ammo, radiation and extreme weather, or the plain and simple fact that you&#8217;re incredibly easy to kill- plenty of factors come together to ensure that you never feel at ease in the Exclusion Zone.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">616677</post-id>	</item>
		<item>
		<title>15 Cinematic Single Player Games That Can Be Completed in 10 Hours</title>
		<link>https://gamingbolt.com/15-cinematic-single-player-games-that-can-be-completed-in-10-hours</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Mon, 13 Jan 2025 12:18:09 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Hellblade: Senua's Sacrifice]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Metal Gear Solid 5: Ground Zeroes]]></category>
		<category><![CDATA[Metro 2033]]></category>
		<category><![CDATA[Quantum Break]]></category>
		<category><![CDATA[remember me]]></category>
		<category><![CDATA[senua&#039;s saga: hellblade 2]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Shadow of the Tomb Raider]]></category>
		<category><![CDATA[the dark pictures: house of ashes]]></category>
		<category><![CDATA[The Order: 1886]]></category>
		<category><![CDATA[Uncharted: The Lost Legacy]]></category>
		<category><![CDATA[until dawn]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=607401</guid>

					<description><![CDATA[Are you a fan of single player games and have less time in your hands? Then this list is for you.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here isn’t a definitive explanation for what comprises a cinematic video game. Fundamentally, you might be content with the feeling that you’ve participated in a movie once you’ve reached a game’s end, and this is a fine conclusion to draw. However, for a game to feature in this rundown we’ve also paid attention to storytelling, how its direction elicits emotion, how its visuals support a movie-like quality, or its character acting and motion capture. Only games finish-able in an average of ten hours or less have been considered.</p>
<p style="text-align: center;"><strong><em>Metal Gear Solid V: Ground Zeroes</em></strong></p>
<p style="text-align: center;"><img loading="lazy" decoding="async" class="aligncenter wp-image-443352" src="https://gamingbolt.com/wp-content/uploads/2020/05/mg5-ground-zeroes.jpg" alt="" width="720" height="367" srcset="https://gamingbolt.com/wp-content/uploads/2020/05/mg5-ground-zeroes.jpg 620w, https://gamingbolt.com/wp-content/uploads/2020/05/mg5-ground-zeroes-300x153.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Serving as a prologue to <em>Metal Gear Solid V: The Phantom Pain</em> released the year after, two-hour long <em>Metal Gear Solid V: Ground Zeroes</em> introduced fresh stealth and traversal mechanics, manoeuvres that became staples in <em>MGSV’s</em> proper release. Set a few months after <em>Metal Gear Solid: Peace Walker</em> in 1975, <em>Ground Zeroes</em> follows Snake’s infiltration of American black site Camp Omega as he attempts a daring rescue. Renowned for presenting newfound immersion to the series, the main complaint with <em>Ground Zeroes</em> is it was just too short.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">607401</post-id>	</item>
		<item>
		<title>10 Video Game Plot Twists That Made No Sense</title>
		<link>https://gamingbolt.com/10-gaming-twists-that-made-no-sense</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Wed, 04 Sep 2024 10:54:50 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[batman arkham knight]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[halo 4]]></category>
		<category><![CDATA[halo infinite]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[metal gear solid 2]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[the last of us 2]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=596345</guid>

					<description><![CDATA[These plot reveals makes you rethink everything, and not always in a good way]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou ever enjoy a perfectly nice drink just to have to throw it all out after a fly drops into it? Well, that’s what this list represents. Each of these games has a plot point so brazen or nonsensical that it retroactively sours the entire experience in some way. On rare occasions, the crucial plot point recontextualizes the story so you can enjoy it from a different perspective, but most of these games’ stories are utterly ruined by try-hard plot moments. Here is our list of 10 video game plot points that ruined everything.</p>
<h2 style="text-align: center;">1. Mass Effect 3&#8217;s Endings</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-471601" src="https://gamingbolt.com/wp-content/uploads/2021/03/Mass-Effect-Mordin-1024x576.jpg" alt="Mass Effect - Mordin" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/Mass-Effect-Mordin-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/Mass-Effect-Mordin-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/Mass-Effect-Mordin-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/Mass-Effect-Mordin.jpg 1280w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The biggest innovation the <em>Mass Effect</em> trilogy gave to the industry was its consequential choices affecting the events of its sequels. You could kill off beloved characters, and even have access to exclusive quests tied to specific choices. But all of that brilliant branching narrative comes crashing down when Shepard activates the Crucible to destroy the Reapers at the finale of <em>Mass Effect 3</em>.</p>
<p>Players are presented with three endings, all color-coded and nearly identical to each other. Sure, the outcomes of the endings are different, but the scenes that accompany them show the same dramatic sequence with some very slight alterations. <em>Mass Effect 3</em>’s illusion of choice is presented to you by the Star Child character, a shoehorned projection that pops up out of nowhere. The endings of <em>Mass Effect 3</em> feel so cheap and inconsequential that many fans refuse to play through the trilogy again because of them, despite how excellent the games themselves are.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">596345</post-id>	</item>
		<item>
		<title>10 Enemies That Played Mind Games with Players</title>
		<link>https://gamingbolt.com/10-enemies-that-played-mind-games-with-gamers</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 06 Jan 2024 19:00:36 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[batman: arkham asylum]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[metal gear solid 2: sons of liberty]]></category>
		<category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[P.T.]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[resident evil hd remaster]]></category>
		<category><![CDATA[System Shock]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=571634</guid>

					<description><![CDATA[While some enemies are satisfied with defeating the player, others opt for psychological warfare to mentally break them.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile power is a goal for most villains, it&#8217;s not always about brute force. Sometimes, it can be absolute cunning, outwitting the heroes, while at others, they&#8217;re content to mess with their minds. It didn&#8217;t always yield the greatest success, but mind games can be enough to take down the bravest. Here are 10 villains that played mind games with the player, whether in a single game or throughout their series. Spoilers follow, so be warned.</p>
<p><strong>Ocelot &#8211; Metal Gear Solid Series</strong></p>
<p><iframe loading="lazy" title="10 Video Game Enemies That Played MIND GAMES With You" width="500" height="281" src="https://www.youtube.com/embed/-w2YWA3uLiU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Going through everything that Ocelot does in the series may take a while. However, from <em>Metal Gear Solid 1</em>, it&#8217;s obvious that the man of revolvers was playing a longer game, working for Solidus to steal Metal Gear&#8217;s specs. <em>Metal Gear Solid 2: Sons of Liberty</em> saw him “possessed” by the arm of Liquid Snake, later revealed to be a sham to lower the guard of The Patriots, who seemingly ran the world. In <em>Metal Gear Solid 4: Guns of the Patriots</em>, Ocelot controlled the five biggest PMCs in the world, took over The Patriots&#8217; SOP system and came close to ultimately destroying their AI if not for the efforts of Solid Snake and Otacon.</p>
<p><strong>Scarecrow – Batman: Arkham Asylum</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Batman-arkham-asylum-scarecrow.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-338428" src="https://gamingbolt.com/wp-content/uploads/2018/05/Batman-arkham-asylum-scarecrow.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Batman-arkham-asylum-scarecrow.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/05/Batman-arkham-asylum-scarecrow-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/Batman-arkham-asylum-scarecrow-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/Batman-arkham-asylum-scarecrow-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The very definition of mind games, as Jonathan Crane, aka Scarecrow, used Fear Toxin to create elaborate hallucinations to combat the Dark Knight in <em>Arkham Asylum</em>. He even had a giant Scarecrow in an otherworldly setting to prevent Batman from overcoming the illusion. It got even crazier when the game&#8217;s initial events occurred again, but this time with Batman in Joker&#8217;s place (revealed to be another illusion). After Batman breaks free again, Crane is taken out by Killer Croc and resurfaces in <em>Arkham Knight</em>, where he enacts a plan to break the hero.</p>
<p><strong>Albert Wesker &#8211; Resident Evil HD Remaster<br />
</strong></p>
<p><iframe loading="lazy" title="10 Video Game Enemies That Played MIND GAMES With You" width="500" height="281" src="https://www.youtube.com/embed/-w2YWA3uLiU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Like Ocelot, Wesker&#8217;s career of manipulation is long and storied and can take some time to summarize. While he was a major villain in future titles, his manipulation is witnessed first-hand in the first <em>Resident Evil</em>. He was revealed to be working with Umbrella Corporation, even while seemingly guiding and helping S.T.A.R.S., and responsible for preventing Bravo Team&#8217;s escape, prompting Alpha Team with Chris, Jill, and Barry to get involved. Wesker also enlisted Barry&#8217;s help to destroy evidence, threatening his family in the process, and would unleash the Tyrant to hunt down Alpha Team. Hilariously, despite going so far for Umbrella, it&#8217;s revealed that Wesker betrayed them as well to work for a rival company.</p>
<p><strong>Vaas &#8211; Far Cry 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/far-cry-3-collecitbles.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-125907" src="https://gamingbolt.com/wp-content/uploads/2012/12/far-cry-3-collecitbles.jpg" alt="" width="720" height="404" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/far-cry-3-collecitbles.jpg 620w, https://gamingbolt.com/wp-content/uploads/2012/12/far-cry-3-collecitbles-300x168.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>You have to feel bad for Jason Brody in <em>Far Cry 3</em> – even after surviving an encounter with Vaas, he&#8217;s left emotionally scarred from the death of his brother, Grant. While Jason pursues him at every turn and also attempts to rescue his friends, Vaas is seemingly one step ahead every time, leaving Jason to die in a burning building, drowning him, and even outright shooting him. When it seems like Jason has the upper hand when infiltrating Vaas&#8217;s compound to kill him, the latter broadcasts his plans to everyone. The two fight, and while Vaas appears to die, he seemingly survives, as seen in the <em>Far Cry 6</em> DLC Insanity.</p>
<p><strong>The Illusive Man &#8211; Mass Effect 2 and 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/Mass-Effect-Legendary-Edition-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-469041" src="https://gamingbolt.com/wp-content/uploads/2021/02/Mass-Effect-Legendary-Edition-2.jpg" alt="Mass Effect Legendary Edition (2)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/Mass-Effect-Legendary-Edition-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/Mass-Effect-Legendary-Edition-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/Mass-Effect-Legendary-Edition-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/Mass-Effect-Legendary-Edition-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/Mass-Effect-Legendary-Edition-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>While the Illusive Man wouldn&#8217;t be properly introduced until <em>Mass Effect 2</em>, he&#8217;s working behind the scenes throughout the series to get what he wants. He founded Cerberus to put humanity first over the alien races. Brainwashing, human experimentation, blackmail, corruption, genocide – the Illusive Man engaged in all this and more. Even his plan to revive Shepard in <em>Mass Effect 2</em> and fight the Collectors has an ulterior motive, as he seeks to seize their technology. In <em>Mass Effect 3</em>, he becomes obsessed with controlling the Reapers, even implanting himself with their technology. That he can simultaneously execute so many complex schemes and fight Shepard on so many fronts is a testament to his drive and will.</p>
<p><strong>SHODAN &#8211; System Shock</strong></p>
<p>As the artificial intelligence of Citadel Station, SHODAN would go rogue after the Hacker, well, hacked to gain amnesty from TriOptimum&#8217;s VP Edward Diego. Not only did she effectively gain sentience, but also gained control of the station and killed everyone on board. Well, almost everyone – some were turned into cyborgs or became mutants to serve her purpose of opposing the Hacker. Throughout all this, she&#8217;s constantly mocking the Hacker when not threatening him with violent ends. She&#8217;s viewed as the biggest threat facing the Earth before the first game ends, before returning in the sequel with a vengeance.</p>
<p><strong>Third Child &#8211; Metal Gear Solid 5: The Phantom Pain</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/12/Metal-Gear-Solid-5-The-Phantom-Pain-Third-Child.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-574749" src="https://gamingbolt.com/wp-content/uploads/2023/12/Metal-Gear-Solid-5-The-Phantom-Pain-Third-Child.jpg" alt="Metal Gear Solid 5 The Phantom Pain - Third Child" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/Metal-Gear-Solid-5-The-Phantom-Pain-Third-Child.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/12/Metal-Gear-Solid-5-The-Phantom-Pain-Third-Child-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/Metal-Gear-Solid-5-The-Phantom-Pain-Third-Child-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/Metal-Gear-Solid-5-The-Phantom-Pain-Third-Child-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/Metal-Gear-Solid-5-The-Phantom-Pain-Third-Child-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/Metal-Gear-Solid-5-The-Phantom-Pain-Third-Child-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The Third Child first appears in <em>Metal Gear Solid 5: The Phantom Pain</em> with a bang, controlling the Man on Fire and summoning a giant flaming blue whale. He later controls Metal Gear Sahelanthropus, wreaking havoc before Venom Snake can fight back with a mounted turret. He&#8217;s also used to prevent the player from doing anything sneaky, like destroying the helicopter that Skull Face emerges from in Mission 30. While not explicitly confirmed whether the Third Child is Psycho Mantis, there have been too many hints throughout the series to suggest otherwise. At least, the Third Child relies more on fire and manipulation instead of, say, turning Meryl against you.</p>
<p><strong>GLaDOS – Portal</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/02/glados-portal.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-509582" src="https://gamingbolt.com/wp-content/uploads/2022/02/glados-portal.jpg" alt="portal glados" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/glados-portal.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2022/02/glados-portal-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/glados-portal-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/glados-portal-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/glados-portal-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>One of the most unforgettable villains in gaming, GLaDOS was terrifying due to seeing humans (and, as we found out later, robots) as little more than test subjects. Live or die – all of that is secondary to the testing. In the first Portal, she starts with relatively safe tests to introduce you to the game&#8217;s various mechanics before turning the hazards up. You eventually learn that she may have killed all the researchers in Aperture Labs by releasing toxic gas.</p>
<p>Of course, her comments remain spicy throughout, as she mocks protagonist Chell&#8217;s life, parents, general skill and more. Insults like “smelly garbage standing around useless,” “a bitter unlikeable loner whose passing will not be mourned” and “horrible person” may sound biting on their own. However, GLaDOS&#8217; phrasing (and Ellen McLain&#8217;s incredible voice work) ensures they&#8217;re delivered with the right amount of panache.</p>
<p><strong>Scratch – Alan Wake 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/12/Alan-Wake-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-502461" src="https://gamingbolt.com/wp-content/uploads/2021/12/Alan-Wake-2.jpg" alt="Alan Wake 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/12/Alan-Wake-2.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2021/12/Alan-Wake-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/12/Alan-Wake-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/12/Alan-Wake-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/12/Alan-Wake-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/12/Alan-Wake-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Scratch is a complex being, first created as Wake&#8217;s doppelganger and meant to replace him in the real world before being possessed by the Dark Presence. Throughout <em>Alan Wake&#8217;s American Nightmare</em>, Scratch opposes Wake and is seemingly defeated, but emerges once more in <em>Alan Wake 2</em>, turning Wake&#8217;s escape attempt into a horror story that bleeds into the real world. From there, he causes all sorts of trouble and even succeeds in dragging Saga Anderson into the Dark Place to mess with her mind.</p>
<p><strong>Lisa – P.T.</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/P.T..jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-423571" src="https://gamingbolt.com/wp-content/uploads/2019/11/P.T..jpg" alt="P.T." width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/P.T..jpg 1921w, https://gamingbolt.com/wp-content/uploads/2019/11/P.T.-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/P.T.-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/11/P.T.-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/11/P.T.-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Lisa&#8217;s existence in <em>P.T.</em>, the teaser to the cancelled <em>Silent Hills,</em> is pitiful. She was previously expecting, but one day, her husband, claiming there was a monster inside of him, stabbed her. The result is that Lisa&#8217;s ghost haunts the halls of the teaser, sometimes appearing in a door frame before disappearing.</p>
<p>If possessed by her, players will hear a third footstep while walking and her ragged breathing. Turning around at this stage isn&#8217;t advised, since she&#8217;ll kill them. Regardless of whether you&#8217;re possessed or not, seeing her watching through the windows outside, the balcony upstairs and the bathroom before moving away.</p>
<p><strong>Scott Shelby &#8211; Heavy Rain</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-574750" src="https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby.jpg" alt="Heavy Rain - Scott Shelby" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/Heavy-Rain-Scott-Shelby-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Shelby seems unassuming – a private investigator working to find the Origami Killer. However, he&#8217;s revealed to be the killer, manipulating the likes of Lauren (his partner), Ethan Mars and families that suffered due to his murders. It&#8217;s somewhat out of left field, especially since you play as him at various points, but Shelby&#8217;s motive is to ultimately test Ethan and find someone capable of saving their son, which his father failed to do when his brother John drowned in his childhood.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">571634</post-id>	</item>
		<item>
		<title>15 Amazing PS3 Games You Need to Experience [2023 Edition]</title>
		<link>https://gamingbolt.com/15-amazing-ps3-games-you-need-to-experience-2023-edition</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 18 Sep 2023 10:15:07 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[batman: arkham city]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[grand theft auto 4]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[la noire]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[midnight club: los angeles]]></category>
		<category><![CDATA[motorstorm: pacific rift]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[Splinter Cell Conviction]]></category>
		<category><![CDATA[Uncharted 2 : Among Theives]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=565020</guid>

					<description><![CDATA[Join us as we take a look back at the rich history of the PS3 and run down 15 of the best games available on the console.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ony fumbled out the gates with the PS3 with its pricing and a hardware architecture that was notoriously difficult to develop for, but it was able to turn its fates around for the better with a steady stream of first and third-party games &#8211; some of which would go down to become the greatest hits of all time. With this feature, we are taking a look back at Sony’s seventh-generation offerings &#8211; and counting down 15 of the best games that are available on the platform.</p>
<p><strong><em>A quick note! Don’t be surprised if you don’t find some of your favorites on this list. And while you’re here, why not check the previous list for added context?</em></strong></p>
<p>With that out of the way, let’s begin.</p>
<p><strong>Mass Effect 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-533873" src="https://gamingbolt.com/wp-content/uploads/2022/10/mass-effect.jpg" alt="mass effect 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/mass-effect.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2022/10/mass-effect-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/mass-effect-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/mass-effect-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/mass-effect-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>BioWare’s <em>Mass Effect 2</em> continues to be held in high regard even after all these years, and a lot of it can be attributed to the best-in-class narrative that twists and twists based on the choices you make and of course, the spectacular action that takes you through it all. <em>Mass Effect 2</em> might just be the best action rpg out there, thanks to a well-rounded narrative that features memorable characters like Illusive Man and bombastic moments like the Suicide Mission. It’s also one of the best-looking games on the now-dated console platform, but one of the best nevertheless.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">565020</post-id>	</item>
		<item>
		<title>15 Most Memorable Epilogues in Video Games</title>
		<link>https://gamingbolt.com/15-most-memorable-epilogues-in-video-games</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 28 Aug 2023 10:56:59 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category>
		<category><![CDATA[Pikmin 4]]></category>
		<category><![CDATA[pokemon gold and silver]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[The Last of Us: Part 2]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Uncharted 4]]></category>
		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=562326</guid>

					<description><![CDATA[These epilogues will remain with you long after the credits roll.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s often said that a story is just as good as its ending, and it’s a saying that remains true in the case of video games as well. Many games tend to fumble when it comes to crafting truly memorable epilogues, but there are certain exceptions that go the extra mile and do the needful to deliver a fitting conclusion to the overarching narrative. To that end, we present 15 of the best epilogues in games. We have a lot to cover, so let’s get right into it.</p>
<p><strong>Metal Gear Solid 4: Guns of the Patriots</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-390466" src="https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-big-boss.jpg" alt="metal gear solid 4" width="720" height="420" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-big-boss.jpg 736w, https://gamingbolt.com/wp-content/uploads/2019/03/metal-gear-solid-4-big-boss-300x175.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Metal Gear Solid 4</em> holds the world record for having the longest ending cutscene of any video game, with the epilogue cutscenes cumulatively lasting for well over an hour. And while that might sound tedious at first, such an extensive epilogue was needed to wrap up all essential plotlines in the game. We jump from one beautifully directed scene to the other as characters as they attain some sort of closure to their internal and external conflicts, and finally cutting back to the graveyard where we are treated to an emotionally charged conversation between Old Snake and a stumbling Big Boss which will remain with you long after the credits roll.</p>
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		<title>15 Serial Killer Conspiracies In Video Games</title>
		<link>https://gamingbolt.com/15-serial-killer-conspiracies-in-video-games</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 10 Aug 2022 09:25:43 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=523641</guid>

					<description><![CDATA[These serial killer conspiracies are sure to send a chill down your spine.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">W</span>e all have heard stories of notorious serial killers such as the likes of Ted Bundy and Jack The Ripper, and even hearing about these horrendous acts of violence can send a chill down anyone&#8217;s spine &#8211; let alone imagining what exactly caused them to choose such routes of violence. That said, serial killers can serve as fantastic antagonists for any piece of fiction &#8211; which includes video games. To that end, here are 15 serial killer conspiracies in games.</span></p>
<p><b>Red Dead Redemption 2 &#8211; American Dreams Quest</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-524234" src="https://gamingbolt.com/wp-content/uploads/2022/07/red-dead-2-american-dreams.jpg" alt="red dead 2 american dreams" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/red-dead-2-american-dreams.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2022/07/red-dead-2-american-dreams-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/red-dead-2-american-dreams-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/red-dead-2-american-dreams-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/red-dead-2-american-dreams-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">While <em>Red Dead Redemption 2</em> features a rapidly changing America where the law and civilization are making their way into society, acts of heinous criminal activity are still running rampant that still show the signs of the Wild West that this place once was. During their travels, players will come across some brutally murdered people with deformed corpses lying around. Upon closer inspection though, Arthur Morgan comes to the conclusion that all these are acts of a serial killer. If you use Arthur&#8217;s detective mode around here, the trails will lead you to pieces of a map. Once all map segments are collected, an American Dreams side quest is triggered which entails bringing the serial killer to justice.</span></p>
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		<title>15 Video Game Stories That Need To Be Resolved</title>
		<link>https://gamingbolt.com/15-video-game-stories-that-need-to-be-resolved</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 24 Aug 2020 16:31:34 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=452217</guid>

					<description><![CDATA[The world may have moved on but these plot threads remain loose.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s much as we&#8217;d like every story to neatly wrap up its various plot threads, that&#8217;s not always possible especially with how complex some can be. This is the case across a number of media and video games are no exception. Nevertheless, we just can&#8217;t help but pine for <i>some </i>kind of official resolution after so many years. Let&#8217;s take a look at 15 such unresolved threads that need immediate closure. Numerous spoilers abound including for recent games like The Last of Us Part 2.</p>
<p><b>Destiny 2 &#8211; The Dreaming City Curse, Uldren&#8217;s Revival, etc</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/Destiny-2_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-444502" src="https://gamingbolt.com/wp-content/uploads/2020/06/Destiny-2_02.jpg" alt="Destiny 2_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/Destiny-2_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/Destiny-2_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/Destiny-2_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/Destiny-2_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/Destiny-2_02-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>You could write a book on the number of unresolved plot points in Destiny 2. The Dreaming City curse, Uldren&#8217;s revival as a Guardian, Mara Sov&#8217;s disappearance, the Nine, the Dredgen, Mithrax – the list goes on and on. Heck, we&#8217;re only now seeing some plot progression regarding the Darkness aka the giant pyramid ships, but that&#8217;s at a venerable snail&#8217;s pace. Don&#8217;t even get us started on all the threads from Destiny 1 that are still yet to be resolved (like what the Traveler even is).</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">452217</post-id>	</item>
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		<title>Detroit: Become Human, Heavy Rain, And Beyond: Two Souls Come To Steam June 18th</title>
		<link>https://gamingbolt.com/detroit-become-human-heavy-rain-and-beyond-two-souls-come-to-steam-june-18th</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Mon, 25 May 2020 23:27:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=442742</guid>

					<description><![CDATA[Demos are also now available for all three games.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/detroit-become-human.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-376195" src="https://gamingbolt.com/wp-content/uploads/2018/12/detroit-become-human.jpg" alt="detroit become human" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/detroit-become-human.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/12/detroit-become-human-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/detroit-become-human-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/12/detroit-become-human-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>After many years of working exclusively with Sony on their systems, developer Quantic Dream has gone out on their own and <a href="https://gamingbolt.com/quantic-dream-announces-self-publishing-plans">will begin self-publishing at some point in the future</a>. With help from publisher Annapurna Interactive, they also brought a large part of their catalog of interactive adventure titles to PC on the Epic Games Store. Now, though, they are about to open up to more players.</p>
<p>As announced via Quantic Dreams&#8217; official Twitter, three of their most recent titles (<em>Detroit: Become Human</em>, <em>Beyond: Two Souls,</em> and <em>Heavy Rain</em>) will come to Steam next month. The games had originally been only available through the Epic Games Store on PC starting in December 2019 with <em>Detroit: Become Home</em>&#8216;s release.</p>
<p><em>Detroit: Become Home</em>, <em>Beyond: Two Souls,</em> and <em>Heavy Rain</em> will all release June 18th on Steam. You can try out demos for all three, which you can see a link to in the tweet below. The games are also available to purchase now on PlayStation 4 and PC via Epic Games Store.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Finally! Heavy Rain, Beyond Two Souls and Detroit: Become Human are coming to Steam on June 18! <a href="https://twitter.com/hashtag/QuanticStream?src=hash&amp;ref_src=twsrc%5Etfw">#QuanticStream</a></p>
<p>Download the free demos NOW:<br />Heavy Rain: <a href="https://t.co/vgyWgO3YBt">https://t.co/vgyWgO3YBt</a> <br />Detroit: <a href="https://t.co/SbIxbSbfoR">https://t.co/SbIxbSbfoR</a> <br />Beyond: <a href="https://t.co/P51sXvOhwm">https://t.co/P51sXvOhwm</a> <a href="https://t.co/83TaO6x7Ai">pic.twitter.com/83TaO6x7Ai</a></p>
<p>&mdash; Quantic Dream (@Quantic_Dream) <a href="https://twitter.com/Quantic_Dream/status/1265010609764130818?ref_src=twsrc%5Etfw">May 25, 2020</a></p></blockquote>
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