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	<title>hi-fi rush all spectra doors locations &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Hi-Fi Rush Guide: All SPECTRA Doors Locations Guide</title>
		<link>https://gamingbolt.com/hi-fi-rush-guide-all-spectra-doors-locations-guide</link>
					<comments>https://gamingbolt.com/hi-fi-rush-guide-all-spectra-doors-locations-guide#comments</comments>
		
		<dc:creator><![CDATA[Kaustab Das]]></dc:creator>
		<pubDate>Mon, 13 Feb 2023 08:48:56 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Hi-Fi Rush]]></category>
		<category><![CDATA[hi-fi rush all spectra doors locations]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
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					<description><![CDATA[A complete guide on finding all the SPECTRA doors in Hi-Fi Rush.]]></description>
										<content:encoded><![CDATA[<p>In <em>Hi-Fi Rush</em>, SPECTRA doors have an ominous red light and numbers etched on them. They are important because once you break through, you’ll be presented with a challenge. After completing said challenge, you’ll be rewarded with several goodies (and collectibles) that all count towards the game’s completion. Here is a guide to all the SPECTRA door locations.</p>
<h2>Track 1: A Fresh Start</h2>
<ul>
<li>After meeting Smidge and understanding the enemies and world&#8217;s rhythm, proceed past him.</li>
<li>Look for a ledge and drop down towards the lower right section.</li>
<li>Find a locked door with gears nearby.</li>
<li>The objective is to defeat the enemy without touching the ground.</li>
<li>Utilize the magnet grapple to approach and finish off the enemy.</li>
</ul>
<h2>Track 2: Power up</h2>
<ul>
<li>Use Peppermint to destroy the shields of heavily guarded robots encountered in the arena.</li>
<li>Defeat the robots and climb up the catwalk.</li>
<li>Find a locked Level 2 door in this area.</li>
<li>Remember that enemies are only susceptible to attacks for 12 beats after a successful parry.</li>
<li>This applies to both Z armor and barriers, so plan your attacks accordingly.</li>
</ul>
<h2>Track 3: Trial By (Volcanic Fire)</h2>
<ul>
<li>Upon completing Test Chamber 3, leave the laboratory and proceed through the hallway.</li>
<li>Head right and find a section of the hallway that has collapsed.</li>
<li>Jump over the fallen rocks and continue along the path until you reach the SPECTRA door.</li>
<li>The objective is to eliminate enemies solely by using parry and counter abilities.</li>
<li>Remember that Peppermint&#8217;s counters do not inflict any damage.</li>
<li>You will need to purchase the appropriate counters from the shop to achieve victory.</li>
</ul>
<h2>Track 4: Less Budget, More Problems</h2>
<ul>
<li>Upon reaching the Peppermint Shop kiosk, turn to the right to locate a wind generator.</li>
<li>After unlocking the third companion, revisit this area.</li>
<li>Use the new companion to activate the wind generator, which will create an alternate path for platforming.</li>
<li>Follow the path to find a SPECTRA door.</li>
</ul>
<h2>Track 5: Breaking Out</h2>
<ul>
<li>You can find the challenge on the same platform where you discovered the Broken Armstrong Circuit.</li>
<li>The objective is to eliminate enemies using Overkill tactics.</li>
<li>This requires using a team attack to deliver the finishing blow instead of a standard attack.</li>
</ul>
<h2>Track 7: The Climb</h2>
<ul>
<li>In the initial Security 02 area, proceed past the shop and climb the stairs.</li>
<li>Look for the door situated at the top right corner, near a vlog that describes it.</li>
<li>Remember that only regular movement is counted, and you can still use the magnet grapple to approach and defeat enemies.</li>
</ul>
<h2>Track 8: A History Lesson</h2>
<ul>
<li>After passing the third Vandelay exhibit, you&#8217;ll encounter a generator sequence that culminates in magnet hooks.</li>
<li>Once you reach the end, turn around and cross the pipes to locate the door.</li>
<li>In this challenge, you are not allowed to inflict any damage on enemies.</li>
<li>Instead, rely on your parrying and dodging abilities to overcome the obstacles and complete the challenge.</li>
</ul>
<h2>Track 10: A Masterplan</h2>
<ul>
<li>Upon entering the atrium, do not press the hammer button; instead, head towards the right.</li>
<li>Utilize the balconies to reach a higher platform, which contains a graffiti, a life gauge piece, the</li>
<li>Armstrong Circuit, and the SPECTRA door.</li>
<li>In this challenge, your score is determined by the time it takes you to complete the combat encounter.</li>
<li>Any combination of moves is permitted as long as you meet the Just Timing standard.</li>
</ul>
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