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	<title>Holodecks &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Gearbox Software president talks about holodecks</title>
		<link>https://gamingbolt.com/gearbox-software-president-talks-about-holodecks</link>
					<comments>https://gamingbolt.com/gearbox-software-president-talks-about-holodecks#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Tue, 16 Oct 2012 08:02:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gearbox software]]></category>
		<category><![CDATA[Holodecks]]></category>
		<category><![CDATA[Randy Pitchford]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=116341</guid>

					<description><![CDATA[That's quite some forward thinking there.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/02/gearbox_software_logo.jpg"><img decoding="async" class="aligncenter  wp-image-6791" title="gearbox_software_logo" src="https://gamingbolt.com/wp-content/uploads/2010/02/gearbox_software_logo.jpg" alt="" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/gearbox_software_logo.jpg 600w, https://gamingbolt.com/wp-content/uploads/2010/02/gearbox_software_logo-300x100.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a></p>
<p style="text-align: justify;">Randy Pitchford thinks Holodecks will be the natural successor to motion controls and he has given reasons for why he believes this way in an interview with <a href="http://www.joystiq.com/2012/10/15/gearbox-boss-on-an-industry-inching-toward-the-holodeck/">Joystiq</a>.</p>
<p style="text-align: justify;">He did admit that we were a long way away from that tech, and traditional control methods were still going to be relevant due to the feedback it offers.</p>
<p style="text-align: justify;">&#8220;Motion control technology that we’re seeing today and we’ll see as it iterates is a step towards the Holodeck vision. It’s still rudimentary. It’s not great yet, but it’s going to get better. But where it needs to be to do the Holodeck, we’re a long ways from that,&#8221; he said</p>
<p style="text-align: justify;">&#8220;Characters need to depend on feedback that’s more nuanced than something that would be better accomplished with a button press.&#8221;</p>
<p style="text-align: justify;">In a way he isn&#8217;t wrong but the future does not seem that promising when it comes to different forms of input methods for games.</p>
<p>Thanks <a href="http://www.vg247.com/2012/10/16/pitchford-motion-controls-evolving-to-holodecks/'">VG247</a>.</p>
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