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	<title>horror games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Horror Games So Bad They&#8217;re Funny</title>
		<link>https://gamingbolt.com/15-horror-games-so-bad-theyre-funny</link>
					<comments>https://gamingbolt.com/15-horror-games-so-bad-theyre-funny#comments</comments>
		
		<dc:creator><![CDATA[Matthew Herst]]></dc:creator>
		<pubDate>Fri, 29 Sep 2017 12:56:54 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[bad horror games]]></category>
		<category><![CDATA[horror games]]></category>
		<category><![CDATA[horror games so bad they're funny]]></category>
		<category><![CDATA[worst horror games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=306987</guid>

					<description><![CDATA[Not every horror game is a timeless gem. Here are 15 horror games that are so bad they’re funny.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>aking a good horror game is tough. There have been some true classics in the genre, but also more than a few flops. Some are actually so bad at scaring the player that you good mistake them for comedies, not horror games. Here are 15 horror games that are so bad they’re funny.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>Amy</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/01/amy_zombies_01.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-60607" src="https://gamingbolt.com/wp-content/uploads/2012/01/amy_zombies_01-1024x724.jpg" alt="" width="620" height="390" /></a></p>
<p>More of an escort mission than a full game, it’s not fun having to constantly look after another character. This makes <em>Amy</em> a game that is horribly frustrating. You quickly learn to hate every character that is introduced to you, and instead of fearing whatever lurks in the shadows, you just want it plow through them and get to the end of the game.</p>
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		<title>Upcoming Horror Games of 2017 And Near Future</title>
		<link>https://gamingbolt.com/upcoming-horror-games-of-2017-and-near-future</link>
					<comments>https://gamingbolt.com/upcoming-horror-games-of-2017-and-near-future#respond</comments>
		
		<dc:creator><![CDATA[Matthew Herst]]></dc:creator>
		<pubDate>Wed, 12 Oct 2016 12:17:59 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[horror games]]></category>
		<category><![CDATA[horror games 2017]]></category>
		<category><![CDATA[horror games 2017 and beyond]]></category>
		<category><![CDATA[horror games releasing in near future]]></category>
		<category><![CDATA[new horror games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[survival horror games of 2017]]></category>
		<category><![CDATA[upcoming horror games]]></category>
		<category><![CDATA[upcoming horror games releases]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=279234</guid>

					<description><![CDATA[Horror never goes out of style and 2017 is no exception. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>orror never gets old and there are plenty of new ways to get scared playing video games coming in the future. The games on this list represent some of the most horrific and disturbing games coming out in 2017 and beyond.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>Outlast 2</strong></p>
<p><iframe title="Upcoming Horror Games of 2017 And Near Future That Will Scare You Senseless" width="500" height="281" src="https://www.youtube.com/embed/-iffrlFcDlA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Nothing is more terrifying than a horror game where you can’t fight back. Running and hiding is all you can do in <em>Outlast 2</em>. Instead of taking place inside a crumbling building you’ll be forced to survive in the arid wastes of the Arizona desert. There is nowhere to hide and every house could serve as a new grave. After the success of the first title, expectations are high for what looks to be a very pure horror game.</p>
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		<title>A Comprehensive History of Horror Gaming</title>
		<link>https://gamingbolt.com/a-comprehensive-history-of-horror-gaming</link>
					<comments>https://gamingbolt.com/a-comprehensive-history-of-horror-gaming#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 06 Apr 2016 16:01:04 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Alone in the Dark]]></category>
		<category><![CDATA[Amnesia: The Dark Descent]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[horror games]]></category>
		<category><![CDATA[outlast]]></category>
		<category><![CDATA[P.T.]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=260846</guid>

					<description><![CDATA[Take a look back on the long, bloody road of horror gaming.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>enres have seen their rise and fall in this hallowed industry. Western RPGs were all <em>D&amp;D</em> and isometric fantasy until <em>The Elder Scrolls</em> series skyrocketed in popularity. Old-school adventure games with their inane puzzles have given way to emotionally-charged decisions around every corner, courtesy of Telltale and Dontnod. We have more than new mechanics &#8211; we have new eyes to take it all in.</p>
<p>However, there seems to be one genre that&#8217;s seemingly never changed. Sure, its mechanics have &#8220;evolved&#8221; and become more refined. Hollywood came knocking with a few tips on proper cinematography, direction and atmosphere. Technology showed us just how much more volumetric lighting and dynamic fog could add to a game. But for horror games, the essence has always been fear. Fear of the unknown, the known, violence, bloodshed, psychological torment, childhood trauma, the macabre, the uncomfortably ordinary &#8211; the horror genre has pretty much run the gamut in trying to scare you. Like the film industry though, it didn&#8217;t all start with jump scares and some sweet VFX to make up that monster. It all began a lot more modestly.</p>
<p><iframe src="https://www.youtube.com/embed/Fl35d1ZfmkQ" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p class="review-highlite" >"Releasing in 1989, this Capcom game was actually a role playing title that encouraged you to run away from your foes but still provided options to fight. The fact that it was set in an abandoned mansion would help it serve as the inspiration for the <em>Resident Evil</em> series."</p>
<p>In 1982, <em>Haunted House</em> on the Atari 2600 was a thing. What <em>was </em>it though? Simply put, it was a maze-like title that saw you navigating through a haunted estate, trying to escape with an urn. Unfortunately, the ghost of Mr. Graves was on to you and if he hit you nine times, the game was over. The game itself became a test of survival horror &#8211; you had to run away rather than confront your foe face to face. Such an approach was never really explored in gaming before. It wouldn&#8217;t be the last time either.</p>
<p><em>3D Monster Maze</em> also released in 1982 for the Sinclair ZX81 and threw an even bigger terror for you to avoid &#8211; a Tyrannosaurus Rex. Navigating a maze was again the key but you had to do so in first person. Notifications would also pop up regarding the Rex&#8217;s &#8220;anxiety level&#8221; which was really a way to tell you stuff like &#8220;RUN HE IS BEHIND YOU.&#8221; It was yet another case of survival horror but the true predecessor of the genre wouldn&#8217;t arrive until <em>Sweet Home</em>. Releasing in 1989, this Capcom game was actually a role playing title that encouraged you to run away from your foes but still provided options to fight. The fact that it was set in an abandoned mansion would help it serve as the inspiration for the <em>Resident Evil</em> series. However, that was in 1996.</p>
<p>From 1992 onwards, the gaming industry began to branch out in all sorts of horror-filled directions. <em>Wolfenstein 3D</em> was about killing Nazis but featured an extreme level of gore never seen in video games before. <em>Alone in the Dark</em> actually kick-started the whole third person adventure/exploration genre before either <em>Resident Evil</em> or <em>Tomb Raider</em> and saw the protagonist fighting various occult forces like zombies with their wits. If anything, <em>Alone in the Dark</em> is the reason why franchises like <em>Silent Hill</em> and <em>Resident Evil</em> exist in the first place due to the number of tropes and puzzles it introduced.</p>
<p>Meanwhile, adventure game developers were getting a bit more gruesome in their projects. The eerie <em>7th Guest</em> released in 1993 and featured a large amount of pre-rendered 3D graphics. Controversy was caused due to its adult subject matter but that didn&#8217;t stop the game from selling two million units (which in those days meant you had a bonafide blockbuster on your hands). Sierra On-Line tried its hand at point and click adventure with <em>Phantasmagoria</em> in 1995 and emphasized full motion video to an unhealthy degree &#8211; along with a ton of filming for its live action content, which cast 25 actors in total, it was available on seven discs. It again courted controversy for some of its subject matter and saw bans across the world as a result. Hilariously, it&#8217;s controversial subject matter had nothing on The Dreamers Guild when it released <em>I Have No Mouth and I Must Scream</em> for MS-DOS in 1995. Using a combination of psychological horror, torture and the inescapable madness of the human mind, it remained one of those cult classic adventure titles that pushed one&#8217;s endurance to the limit.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/Clock-Tower.jpg" rel="attachment wp-att-260849"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-260849" src="https://gamingbolt.com/wp-content/uploads/2016/03/Clock-Tower.jpg" alt="Clock Tower" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/Clock-Tower.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/03/Clock-Tower-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Resident Evil</em> was a goldmine for Capcom and it quickly released <em>Resident Evil</em> <em>2</em> in 1998 with even better visuals, an awesome story and tons of secrets."</p>
<p>In a rather interesting twist, the Japan-based Human Entertainment brought about <em>Clock Tower</em> for the Super Famicom in 1995. Actually a 2D-based point and click adventure, <em>Clock Tower</em> quickly became known for its tense atmosphere thanks to the Scissorman who would pursue the protagonist throughout the game. Taking inspiration from Italian horror genius Dario Argento, <em>Clock Tower</em> never officially released outside of Japan, though it received an enhanced version in 1997 for the PC and PSOne.</p>
<p>In 1994, another interesting project had taken shape. Looking Glass Studios, with Warren Spector at the helm, created <em>System Shock</em>. This cyberpunk shooter revolutionized a number of different genres, seamlessly combining RPG and FPS mechanics while making great headway with its audio design and atmosphere. <em>System Shock</em> can be credited for kick-starting the RPG/FPS genre which is still alive today with efforts like Deus Ex.</p>
<p>In 1996, <em>Resident Evil</em> finally released, thus birthing two decade old franchise that would include light-gun games, third person shooters, multiplayer titles and much more. <em>Resident Evil</em> didn&#8217;t have the most impressive visuals but it featured a fair number of tropes that would become commonplace for years to come like pre-rendered backgrounds, a fixed camera that would &#8220;switch&#8221; to another perspective if you moved to a different room, and of course, those irritating puzzles. <em>Resident Evil</em> was a goldmine for Capcom and it quickly released <em>Resident Evil</em> <em>2</em> in 1998 with even better visuals, an awesome story and tons of secrets.</p>
<p>It wouldn&#8217;t be long before other developers jumped on the bandwagon in their unique ways. Squaresoft pushed a different idea with <em>Parasite Eve</em> in 1998, a survival horror title that also utilized an Active Time Bar for its role-playing combat. Kronos Digital&#8217;s <em>Fear Effect</em> and Capcom&#8217;s <em>Dino Crisis 2</em> in 2000 tried to give different spins to the traditional survival horror though with more action-laden settings. <em>Fear Effect</em> actually had a pretty strong following with a slight cel-shading approach and full motion video for its backgrounds. Konami also brought out <em>Silent Hill</em> in 1999 and pushed for a more psychological horror setting than <em>Resident Evil</em>. The series quickly rose to fame, eschewing the cheesy setting of <em>Resident Evil</em> for a more refined, atmospheric approach to horror. The rest, as they say, was history but at this point, <em>Silent Hill</em> and <em>Resident Evil</em> were considered the two pillars of horror gaming. At least, on consoles.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/11/System-Shock-2.jpg" rel="attachment wp-att-248704"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-248704" src="https://gamingbolt.com/wp-content/uploads/2015/11/System-Shock-2.jpg" alt="System Shock 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/System-Shock-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/11/System-Shock-2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Though the survival horror formula was looking a little tired, neither Konami nor Capcom showed signs of slowing down."</p>
<p>PC developers weren&#8217;t resting on their laurels either &#8211; Irrational Games and Looking Glass brought out <em>System Shock 2</em> in 1999 that improved even further on its predecessor and was quickly known as one of the best games ever made thanks to the design of its systems and story-telling which could be discovered by collecting audio logs and material in the environment. Adventure games were on the downturn, punctuated by the failure of <em>Sanitarium</em> in 1998 despite critical acclaim. American McGee quickly made waves with <em>American McGee&#8217;s Alice</em> in 2000.</p>
<p>Though the survival horror formula was looking a little tired, neither Konami nor Capcom showed signs of slowing down. <em>Onimusha Warlords</em> was a success on the PlayStation 2 in 2001 while <em>Silent Hill 2</em> set a new standard for the franchise with its overall production values and story. Capcom was even going back to the well and remaking <em>Resident Evil</em> for the Nintendo GameCube with brand-spanking new visuals and cut scenes. Unbeknownst to most horror fans, Tecmo was making in-roads with <em>Fatal Frame</em>, a psychological horror title that would take inspiration from Japanese spiritual folklore.</p>
<p>Of course, for all the amazing games that came out in this period, Silicon Knights&#8217; <em>Eternal Darkness: Sanity&#8217;s Requiem</em> in 2002 made the biggest impression. Its Insanity effects which changed the setting and messed with gameplay mechanics as the characters were exposed to more horrifying events belied its epic story and treatment. It wouldn&#8217;t be long before Konami returned to the scene again with the excellent <em>Silent Hill</em> 3.</p>
<p>Such was the popularity of the horror genre that even Rockstar North of <em>Grand Theft Auto</em> fame got in on the action with <em>Manhunt</em> in 2003. Unlike its open world series, <em>Manhunt</em> focused on stealth gameplay with gruesome executions and violence. The series didn&#8217;t have a long shelf-life but if anything, it was another impressive entry in the horror genre for its time.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/Resident-Evil-4.jpg" rel="attachment wp-att-260850"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-260850" src="https://gamingbolt.com/wp-content/uploads/2016/03/Resident-Evil-4.jpg" alt="Resident Evil 4" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/Resident-Evil-4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/03/Resident-Evil-4-300x188.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Even <em>Call of Duty</em> featured zombies as a co-op mode in 2008 with <em>World at War</em> and it would become a major staple (and long-running storyline) for almost a decade."</p>
<p>The hype train for <em>Resident Evil</em> would reach a junction of sorts as fans began clamouring for something different. <em>Resident Evil</em> <em>4</em> happened in the nick of time and in 2005, it introduced an over-the-shoulder shooting perspective, relentless action and a new approach to the franchise. It reinvigorated the survival horror genre and spawned its fair share of impersonators. One of those would be <em>Gears of War</em>, though director Cliff Bleszinski distinguished the franchise in many different ways. Speaking of <em>Silent Hill</em>, fans got <em>Silent Hill</em> <em>4: The Room</em>. It was still a great game but at this point, it became obvious that the series was reaching a creative block of sorts.</p>
<p>Monolith Productions brought about its own horror action title, this one an FPS, in 2005 with <em>F.E.A.R.</em> Coupled with bullet time and a horror presentation that called to mind the Japanese horror genre of legend, <em>F.E.A.R.</em> was a massive success. In the background, PC developer Headfirst Productions had released <em>Call of Cthulhu: Dark Corners of the Earth</em>. Though many didn&#8217;t know it, this was perhaps one of the greatest first person horror titles ever made. The true brilliance of its mechanics and perspective would only be understood a few years later when Frictional would release <em>Amnesia: The Dark Descent</em>.</p>
<p>Over the next few years, the horror genre would use a more psychological approach. <em>The Suffering: Ties That Bind, Condemned: Criminal Origins, Penumbra: Overture, Dementium: The Ward</em> and even <em>Dead Space</em> were a number of titles that featured some serious psychological horror, even as some of them were heavy action games. From 2006 onwards, horror started to become &#8220;mainstream&#8221; in a way. <em>Dead Rising</em> in 2006 would bring us George Romero&#8217;s post-apocalyptic zombies in a mall scenario to the Xbox 360. <em>The Darkness</em> in 2007 would feature Jackie Estacado and his tormented nature but was lauded for the extravagant ways that players could maul enemies. Even <em>Call of Duty</em> featured zombies as a co-op mode in 2008 with <em>World at War</em> and it would become a major staple (and long-running storyline) for almost a decade.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/Amnesia-The-Dark-Descent.jpg" rel="attachment wp-att-260851"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-260851" src="https://gamingbolt.com/wp-content/uploads/2016/03/Amnesia-The-Dark-Descent.jpg" alt="Amnesia The Dark Descent" width="620" height="387" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/Amnesia-The-Dark-Descent.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/03/Amnesia-The-Dark-Descent-300x187.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We had <em>Amnesia: The Dark Descent </em>to win us over with its simplistic story-telling, stealth mechanics and terrifying scenarios. In a way, Amnesia started a slow revival of horror adventure titles over the years."</p>
<p>Elsewhere, the horror genre wasn&#8217;t exactly setting worlds on fire. <em>F.E.A.R. 2: Project Origin</em> tried to make up for the shabby spin-offs and expansions following the first game and managed to muster a bit of interest, even though it was a pretty good game. <em>Resident Evil 5</em> in 2009 saw Capcom right back where it started as fans complained of the tank-like third person controls becoming tired and dated. <em>Wolfenstein</em>, which had a number of different remakes over the years, returned in 2009 but had now become an open world, resistance-themed title mixed with magic.</p>
<p>In 2010, a few noteworthy games succeeded in keeping the genre alive in the absence of a great <em>Silent Hill</em> or <em>Resident Evil</em> (and no, it wasn&#8217;t <em>Alone in the Dark</em>, which pretty much floundered after its fourth game in 2001). <em>Deadly Premonition</em> introduced us to the wacky yet terrifying world of Access Games in 2010 while <em>Metro 2033</em> had a decidedly different take on survival horror, taking place in a far-flung Moscow teeming with post-nuclear monsters and challenging players to ration ammo. <em>Alan Wake</em> didn&#8217;t live up to the hype, pure and simple, when it released in 2010 for the Xbox 360 but we had <em>Amnesia: The Dark Descent </em>to win us over with its simplistic story-telling, stealth mechanics and terrifying scenarios. In a way, Amnesia started a slow revival of horror adventure titles over the years.</p>
<p>Action junkies didn&#8217;t have to worry all that much. <em>Call of Duty: Black Ops</em> saw the return of Zombies mode in 2010 while <em>Dead Space 2</em> further upped the ante over the original in terms of violence and controversial enemies (can you say &#8220;Necromorph Children&#8221;?). Then there was Grasshopper Manufacture&#8217;s <em>Shadows of the Damned</em> which featured its fair share of underworld abominations but in a tongue-in-cheek manner. <em>Dead Island</em> caught many a player&#8217;s attention with its impressive reveal trailer&#8230;and turned into an open world zombie slasher on release.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/03/1426027144-1.jpg" rel="attachment wp-att-225297"><img loading="lazy" decoding="async" class="aligncenter wp-image-225297" src="https://gamingbolt.com/wp-content/uploads/2015/03/1426027144-1.jpg" alt="bloodborne" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/03/1426027144-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/03/1426027144-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/03/1426027144-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"It may not be as storied or revolutionary but there are still plenty of tricks the industry has left for making us fear the dark."</p>
<p>The next few years weren&#8217;t really noteworthy aside from the disappointments. <em>Alice: Madness Returns</em>, F.E.A.R. 3, Rise of Nightmares, Amy, Silent Hill Downpour, Dead Rising 2, Resident Evil 6, The Darkness 2 and many more just didn&#8217;t deliver that same horror magic of yester-years. Sure, we had efforts like The <em>Last of Us </em>and <em>Metro: Last Light</em>, not to mention <em>Slender: The Eight Pages</em> and <em>Outlast</em>, but it&#8217;s amazing to look back and note some of the cooler horror titles that the earlier decades held.</p>
<p>Things are looking up these days though. <em>Bloodborne</em> was an excellent hack and slash horror title while <em>SOMA</em> and <em>Until Dawn</em> delivered some fantastic adventure gaming with the highest production values. <em>Dying Light</em> also showed us that the <em>Dead Island</em> formula could indeed work (it just had to not be <em>Dead Island</em> and offer tons of awesome mods) and <em>Wolfenstein: The New Order/The Old Blood</em> delivered a brand new grindhouse of blood and gore.</p>
<p>While this may be the era of <em>Five Nights at Freddy&#8217;s</em> or even the cancellation of <em>P.T.</em>, the future is bright for horror games. It may not be as storied or revolutionary but there are still plenty of tricks the industry has left for making us fear the dark. Some games to look forward to include <em>Allison Road, DOOM, Outlast 2, Friday the 13th, What Remains of Edith Finch, Routine</em> and many more.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">260846</post-id>	</item>
		<item>
		<title>15 &#8216;Jump Out of Your Seat&#8217; Scary Moments In Video Games</title>
		<link>https://gamingbolt.com/15-jump-out-of-your-seat-scary-moments-in-video-games</link>
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		<dc:creator><![CDATA[Matthew Herst]]></dc:creator>
		<pubDate>Sat, 21 Nov 2015 16:37:08 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[15 scary moments in gaming]]></category>
		<category><![CDATA[horror games]]></category>
		<category><![CDATA[scary gaming moments]]></category>
		<category><![CDATA[scary moments]]></category>
		<category><![CDATA[scary moments in gaming]]></category>
		<category><![CDATA[terrifying gaming moments]]></category>
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					<description><![CDATA[Here are 15 gaming moments that made us afraid to go to bed with the light off!]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G[</span>ames have given us some good scares over the years. From terrifying atmospheres to sudden jump scares, they know how to make us jump off our seats, and that is exactly what this list celebrates. Here are 15 moments in gaming that scared <em>us off our seat</em>.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>Outlast  </strong></p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/on3ZOndblnA" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>Outlast is a terrifying game. You play as a journalist, exploring a old insane asylum with only your wits and a camera. In the early stages of the game, as you try to figure out what has torn through this once proud hospital, you come across a thin, sickly looking body slumped over in a wheelchair. It seems like nothing at first, just another casualty in the massacre that has swept through the premise. But as you walk by the body it suddenly leaps up, screaming at you and trying to grab hold of you. It comes out of nowhere and tries to murder you, and it isn’t the first thing in the game to do so.</p>
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		<title>Top 20 Survival Horror Games Coming in 2016</title>
		<link>https://gamingbolt.com/top-20-survival-horror-games-coming-in-2016</link>
					<comments>https://gamingbolt.com/top-20-survival-horror-games-coming-in-2016#comments</comments>
		
		<dc:creator><![CDATA[Matthew Herst]]></dc:creator>
		<pubDate>Fri, 09 Oct 2015 06:13:43 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[best survival horror games 2016]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[horror games]]></category>
		<category><![CDATA[horror games 2016]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[zombie games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244565</guid>

					<description><![CDATA[Best read with the lights off and with headphones! Here are 20 of the biggest survival horror games coming out in 2016. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ome say that the survival horror genre has gone the way of the Dodo, but that simply isn’t true. There are plenty of titles that are ready to scare your pants off in the upcoming year, and you better believe that some of these titles will send you running. Here are the top 20 survival horror/zombie games to look forward to in 2016.</p>
<p><em>Note: List is in random order. The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>Outlast 2</strong></p>
<p><iframe loading="lazy" title="Outlast 2 [Top Survival Horror Game of 2016]" width="500" height="281" src="https://www.youtube.com/embed/TcPpG-Ay-Qo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The first Outlast was an incredibly tense, scare-riddled romp through a mysterious asylum. With no weapons to fight back against the hospitals crazed Denizens, you could do nothing but run, hide, and pray that the creature stalking you wouldn’t look inside the locker that you were hiding in. The upcoming sequel will explore new characters, settings, and events. It will be set in the same universe as the original, so fans of the surprise, horror hit will have much to look forward to.</p>
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		<title>Anna Is One Horror Game That You Should Keep Your Eye On</title>
		<link>https://gamingbolt.com/anna-is-one-horror-game-that-you-should-keep-your-eye-on</link>
					<comments>https://gamingbolt.com/anna-is-one-horror-game-that-you-should-keep-your-eye-on#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Fri, 30 Mar 2012 11:25:32 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[Amnesia: The Dark Descent]]></category>
		<category><![CDATA[Anna]]></category>
		<category><![CDATA[horror games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=77290</guid>

					<description><![CDATA[Ever played Amnesia: The Dark Descent? Enjoyed it? Got scared? We certainly did. We came across a game which will make any Amnesia jump with joy (or fear!). The game we are talking about is Anna, developed by indie developers Dream Painters. Take a look at the video above, but beware it will make you eeeek! The [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Ever played Amnesia: The Dark Descent? Enjoyed it? Got scared? We certainly did. We came across a game which will make any Amnesia jump with joy (or fear!). The game we are talking about is Anna, developed by indie developers Dream Painters. Take a look at the video above, but beware it will make you eeeek! The video has frame rate issues but the game is still under development so we can expect that to be churned out in the retail version.</p>
<p>Anna is inspired by ancient legends in Val D&#8217;Ayas and its location is set between Champoluc and Periasc, which is around 100Km from Cogne. The game features 3 different endings, which are triggered according to your behaviour in the game. Anna will provide you different paths, environments and puzzles according to the path you&#8217;re walking, providing you 3 different experiences, each one of around 3 hours. This means that exploring Anna will take you around 9 hours, or so. The game features real time rendering with explorable environments.</p>
<p>You can check more information on their official website <a href="http://dreampainters-anna.blogspot.in/">here</a>.</p>
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