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	<title>how to survive 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>How to Survive 2 Interview: Surviving The World</title>
		<link>https://gamingbolt.com/how-to-survive-2-interview-surviving-the-world</link>
					<comments>https://gamingbolt.com/how-to-survive-2-interview-surviving-the-world#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 05 Jul 2017 09:34:07 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Eko Software]]></category>
		<category><![CDATA[how to survive 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=300298</guid>

					<description><![CDATA[Eko Software head talks about the current game and the genre as a whole.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he fact that Eko Software&#8217;s <em>How to Survive 2</em> exists in a world where <em>H1Z1, PlayerUnknown&#8217;s Battlegrounds, Rust, DayZ</em> and so on with a decent following is noteworthy. However, games like <em>How to Survive</em> have opened up the world to more isometric survival experiences, proving that you don&#8217;t always have to go first person to make a statement.</p>
<p>GamingBolt spoke to Eko Software head Jules-Benjamin Lalisse about the sequel, releasing it for consoles, the struggle to compete in a market swarming with survival titles and so on. You may even learn a thing or two about the game&#8217;s overall balance.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_03.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-300305" src="https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_03.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_03.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_03-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"In the game, you need to build your own surviving camp alone or with your friends or with survivors all over the world."</p>
<p><strong>What are your thoughts on the overall positive consumer reception to the series?</strong></p>
<p>We are happy as we are making games for players, if consumer reception would not have been positive, we would have failed. Zombie game competition is not easy, there are many games, our goal was to refresh a bit the genre, to propose something fun and different. If consumers have fun, it means that we reached, at least, a part of the objective.</p>
<p><strong>What’s changed in <em>How to Survive 2</em>? For those looking to get into the series for the time, how does it differ most from the previous game?</strong></p>
<p><em>HTS1</em> and <em>HTS2</em> are very different, <em>HTS2</em> is more multiplayer and community oriented. In the game, you need to build your own surviving camp alone or with your friends or with survivors all over the world. You can share resources and help your surviving community at your own pace. You can play sometimes with your friends and sometimes alone with all the progression of the community saved on a dedicated server.</p>
<p><strong>Some players have complained about the game’s balance and difficulty in later levels. What are your thoughts on this and how is it being addressed?</strong></p>
<p>We have seen players ask and suggest different things regarding difficulty levels. Some find it easier and some find it more difficult. We entered Early Access 18 months ago and we have tweaked many aspects many times following player feedback. Even after we released the full game. Something that we believe can help players find a level of difficulty that suits them is the possibility of adjusting the level of the missions before you enter them.</p>
<p><strong>Other complaints include the overall grind and having to replay certain missions again and again for upgrades. Could you talk a bit about this and what’s being done to fix it?</strong></p>
<p>It all depends greatly on how users play. It is different if you play multiplayer and cooperate or if you go solo where all the heavy duty falls on your shoulders. Also, if you just want to create basic structures and survive or of you want to have every single available item on your chest. Yeas, completest will have to gather lots of material.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_02.jpg"><img decoding="async" class="aligncenter wp-image-300306" src="https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_02.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_02-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"There are still so many things to do, many features to develop in order to refresh the genre."</p>
<p><strong>What motivated you to release the game on PS4 and Xbox One, especially since most successful survival titles have been in first person (like <em>ARK: Survival Evolved</em>)?</strong></p>
<p>We released the original <em>HtS</em> on PC and consoles and we followed a similar path for HtS2.</p>
<p><strong>How difficult was it to translate the experience to consoles?</strong></p>
<p><em>HTS</em> is a PC and consoles game, even if we released it on PC first. Our experience is more console than PC, we always had consoles in mind. <em>HTS</em> has a dual stick gameplay which is good for consoles!</p>
<p><strong>What are your thoughts on the overall survival genre of games? Do you think it’s become outplayed or is the experience still fresh for fans?</strong></p>
<p>There are a lot of survival games, but possibilities are infinite and most of the game is trying to propose something unique. There are still so many things to do, many features to develop in order to refresh the genre. Fans should not been worried there should be new fresh and good games to come.</p>
<p><strong>What kind of post-launch updates are in the works for <em>How to Survive 2</em>? Will you be releasing any expansions or additional content in the coming months?</strong></p>
<p>We have been working on the <em>HtS</em> franchise around 6 years now!! We have shipped games in many platforms, DLCs and free updates (last one just some days ago!)&#8230;We think we have reached a moment where we need to take some time to analyze where we are and what our next steps could be.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_01.jpg"><img decoding="async" class="aligncenter wp-image-300307" src="https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_01.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/07/How-to-Survive-2_01-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"There is no specific improvements made just for PS4 or X1. PC version got updates to reflect latest work made for console."</p>
<p><strong>Assuming <em>How to Survive 3</em> eventually happens, what would you do differently in the sequel?</strong></p>
<p>We couldn’t really tell you right now. Something we do is we look at player experience while playing the game. Try to keep what they enjoy the most and improve on things they would like to see. On top of that we always try to look for original novelties and surprises. Would you like to have a <em>HtS3</em>? How would you like it to be?</p>
<p><strong>With the Nintendo Switch finally out of the bag, why aren’t you developing the game for the system?</strong></p>
<p>Developing for any system is not something you can jump into carelessly it needs to be given a lot of thought: it’s a new platform you are not familiar with, you need to acquire the development kits, you need to assign resources for the project… We consider all opportunities but we take our time.</p>
<p><strong>What kind of improvements have you made visually, resolution and frame rate on the base PS4 and X1 versions? Have you achieved a rock solid 60fps/1080p on both?</strong></p>
<p>There is no specific improvements made just for PS4 or X1. PC version got updates to reflect latest work made for console. Game is displayed in 1080p but the full 60 fps is not guarantee on all situations.</p>
<p><strong>Microsoft have finally revealed the specs of Xbox One X so from a development perspective do you think it has enough power to deliver 4k/60fps in AAA games?</strong></p>
<p>We are not in AAA business, and honestly the 4k resolution is not our main target, if we can do it we&#8217;ll do, but we see it as a bonus, we are more focusing on content, fun, art instead the number of pixels.</p>
<p><strong>Xbox One X also supports FreeSync and next-gen HDMI 2.1. What are the advantages of this from a development perspective?</strong></p>
<p>It will probably remove some artefacts or screen tearing in some games, but as it&#8217;s not supported by X1, it may not be supported by all games.</p>
<p><strong>Is there anything else you want to tell us before we let you go?</strong></p>
<p>Thanks you, thank you, and thank you again, <em>HTS</em> adventure is nice for the development team and looks also nice for players, we have a lot of fans that enjoyed the game. We&#8217;ll do our best to continue it, stay tuned!</p>
<p>&nbsp;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">300298</post-id>	</item>
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		<title>Xbox Scorpio&#8217;s Support For FreeSync And HDMI 2.1 Will Remove Artefacts But It May Not Support Every Game: How To Survive 2 Dev</title>
		<link>https://gamingbolt.com/xbox-scorpios-support-for-freesync-and-hdmi-2-1-will-remove-artefacts-but-it-may-not-support-every-game-how-to-survive-2-dev</link>
					<comments>https://gamingbolt.com/xbox-scorpios-support-for-freesync-and-hdmi-2-1-will-remove-artefacts-but-it-may-not-support-every-game-how-to-survive-2-dev#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 16 May 2017 18:01:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Eko Software]]></category>
		<category><![CDATA[how to survive 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Scorpio]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=296424</guid>

					<description><![CDATA[Jules-Benjamin Lalisse, head of Eko Software also reveals they haven't yet planned on the Scorpio version of How To Survive 2.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-293808" src="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech-.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech--1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Xbox Scorpio is looking to be the most powerful and advanced console ever made, and not just in terms of hardware power. It also supports some incredibly high end technology standards, <a href="https://gamingbolt.com/xbox-scorpio-12gb-ram-will-have-an-impact-on-pc-games-memory-requirements-will-increase-expeditions-viking-dev">such as FreeSync and HDMI 2.1</a>.</p>
<p>In an interview with Jules-Benjamin Lalisse, head of Eko Software, who are currently working on <em>How To Survive 2</em>, we asked him what support for these standards might mean for the Scorpio, and for the games running on it. &#8220;It will probably remove some artefacts or screen tearing in some games, but as it&#8217;s not supported by [the base] Xbox One, it may not be supported by all games,&#8221; he said.</p>
<p>He also said that the console and PC versions should have the same level of visual quality, since the PC version has been updated to reflect the work done on the console versions. &#8220;There are no specific improvements made just for PS4 or Xbox One,&#8221; he said. &#8220;The PC version got updates to reflect the latest work done for the console versions. The game is displayed in 1080p, but a full 60 fps [framerate] is not guarantee in all situations.&#8221;</p>
<p>And are there any plans on supporting the Xbox Scorpio? &#8220;We are not a big company, we are listing all potential improvements and then we decide where to put our efforts and energy. Currently no final decision has been taken, sorry!&#8221; he said, apologetically.</p>
<p><em>How To Survive 2</em> is available now on PC, PS4, and Xbox One.</p>
<p><iframe loading="lazy" title="How to Survive 2 | Announcement Trailer | PS4" width="500" height="281" src="https://www.youtube.com/embed/cGPpd80w-_0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">296424</post-id>	</item>
		<item>
		<title>How to Survive 2 Launches On PS4 and Xbox One In February</title>
		<link>https://gamingbolt.com/how-to-survive-2-launches-on-ps4-and-xbox-one-in-february</link>
					<comments>https://gamingbolt.com/how-to-survive-2-launches-on-ps4-and-xbox-one-in-february#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 12 Jan 2017 17:09:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[505 Games]]></category>
		<category><![CDATA[Eko Software]]></category>
		<category><![CDATA[how to survive 2]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=287467</guid>

					<description><![CDATA[How to survive 2day.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/how-to-survive-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-287468" src="https://gamingbolt.com/wp-content/uploads/2017/01/how-to-survive-2.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/how-to-survive-2.jpg 670w, https://gamingbolt.com/wp-content/uploads/2017/01/how-to-survive-2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Eko Software and 505 Games announced today that <em>How To Survive 2</em>, the underground hit survival horror zombie apocalypse crafting game from PC, will be launching on consoles soon- to be specific, that the game will be available on PlayStation 4 and Xbox One some time in February.</p>
<p>Apparently, if you preorder the game through the PSN Store or Xbox Live, you will receive two free pieces of DLC, which will include pets, headgear, and upgradable weapons- so hey, there&#8217;s an incentive to do that, if you&#8217;re into this kind of game at all.</p>
<p>The game has been fairly successful on PC, and has managed to garner a pretty active and vibrant community- it will be interesting to see if it can replicate that kind of success on consoles. I do see it doing well on Xbox, where games of its ilk have managed to find success in the past. You can check out the announcement trailer for the console versions below.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/w4BGh75mLI4" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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