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	<title>html5 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Gamebase Announces Reach3dx Closed Beta Test</title>
		<link>https://gamingbolt.com/gamebase-announces-reach3dx-closed-beta-test</link>
					<comments>https://gamingbolt.com/gamebase-announces-reach3dx-closed-beta-test#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 22 Jul 2014 23:29:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[gamebase]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[reach3dfx]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203595</guid>

					<description><![CDATA[New mobile game engine getting a closed beta.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/reach3dx.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-192060 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/04/reach3dx.jpg" alt="reach3dx" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/reach3dx.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/reach3dx-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>What is Reach3dfx, you ask? It is a brand new fully featured, highly advanced 3D game engine that was revealed at the game Developers Conference earlier this year, that works across iOS, Android, Flash, and HTML5 platforms. It is b<span style="color: #000000;">ased on the OpenFL framework and Haxe, and allows for an extremely high end 3D game experience to be delivered on these platforms that have traditionally been viewed as low end.</span></p>
<p>Gamebase, the guys who are working on this engine, have announced a close beta test for the upcoming engine, which will <span style="color: #000000;">will showcase the HTML5 version and all features of the engine. For those invited, the closed beta test will run until August 18</span><sup style="color: #222222;"><span style="color: #000000;">th</span></sup><span style="color: #000000;">. </span></p>
<p>If you are a game developer for the smaller, lower end platforms, this may be a good chance for you to get the jump on what appears to be a fairly full featured engine; for mobile game developers, it has never been a better time, as currently, they have access to a full range of great engines, including Unreal Engine 4, Unity, and now Reach3dx.</p>
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		<title>UE4 Support for HTML5 Presents &#8220;A Big Area of Future Tension&#8221; for Publishing Models &#8211; Epic Games</title>
		<link>https://gamingbolt.com/ue4-support-for-html5-presents-a-big-area-of-future-tension-for-publishing-models-epic-games</link>
					<comments>https://gamingbolt.com/ue4-support-for-html5-presents-a-big-area-of-future-tension-for-publishing-models-epic-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 01 Apr 2013 09:52:37 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[browser based]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[UE4]]></category>
		<category><![CDATA[unreal engine 4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=147502</guid>

					<description><![CDATA[But because of the need for "experiences", it'll take a while.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">G</span>amasutra <a href="http://www.gamasutra.com/view/news/189583/Interview_Epic_goes_allin_on_HTML5_with_UE4_support.php">recently</a> sat down and spoke to Epic Games&#8217; Tim Sweeney and Mark Rein on Unreal Engine 4 and the announcement that it will support HTML5 in the near future. This has several developers interested since now one could potentially develop and deploy high-end games for devices that need only to run a web browser to play them.</p>
<p>The advantages of avoiding legacy issues and a &#8220;quirky language like Javascript&#8221; are also manifold. However, when asked if this would become a threat to the traditional publishing model &#8211; since you wouldn&#8217;t need console specific versions if games could be run off the browser itself &#8211; Sweeney replied that, &#8220;It&#8217;s a big area of future tension. </p>
<p>&#8220;There&#8217;s great competition between all the browser makers to make them all as standards-compliant as possible, but when you combine that with the platform-holder who wants to tax app sales on their platform, there&#8217;s an economic motive to resist fully-standardized, high-performance HTML5 and Javascript.&#8221;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/Unreal-Engine-4_01.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/02/Unreal-Engine-4_01.jpg" alt="Unreal Engine 4_01" width="620" height="347" class="aligncenter size-full wp-image-138917" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/Unreal-Engine-4_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/02/Unreal-Engine-4_01-300x167.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Rein chimed in by stating that, &#8220;With consoles, since they&#8217;re the same configuration, for the most part, you work really hard to make those games push into every crevice of performance for the platform, and the compiled Javascript will never get you that kind of performance you get from optimizing native to the hardware. </p>
<p>&#8220;But on PC, where you have virtually unlimited ranges of power &#8211; and most people have more PC than you need to play what you consider &#8220;web games&#8221; &#8211; you&#8217;ll have lots of capabilities. But on the console, you see the big blockbuster games like Gears of War, people expect every last pixel to be lit up.&#8221;</p>
<p>And as long as people expect those kind of experiences from their specialized consoles, it&#8217;ll be a while before they&#8217;re willing to play a more &#8220;generalized&#8221; version off their web browsers.</p>
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		<title>Gamemaker Studio Launched for Steam Software Store</title>
		<link>https://gamingbolt.com/gamemaker-studio-coming-to-steam-software-store</link>
					<comments>https://gamingbolt.com/gamemaker-studio-coming-to-steam-software-store#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 04 Oct 2012 15:17:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[gamemaker: studio]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=114072</guid>

					<description><![CDATA[Create your own games for Steam, Facebook and more.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/10/GameMaker-Studio.png"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/10/GameMaker-Studio.png" alt="" width="505" height="284" class="aligncenter size-full wp-image-114074" srcset="https://gamingbolt.com/wp-content/uploads/2012/10/GameMaker-Studio.png 650w, https://gamingbolt.com/wp-content/uploads/2012/10/GameMaker-Studio-300x168.png 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
YoYo Games and Valve Software are bringing the GameMaker: Studio family to Steam with the launch of the Steam Software Store. GameMaker: Studio is touted as being a fast and easy to use cross-platform games development environment that allows users to create games in a single code base and then export with a single button click. </p>
<p>These can then be run on multiple formats including Steam, HTML5, Facebook, Android, iOS, Windows and OS X. Gamers can download a free version and purchase packages that unlock features, functionality and additional export options. GameMaker: Studio integrates with Steam Workshop, allowing developers to publish games onto the platform, which is of course good news for Greenlight developers.</p>
<p>Mark Richardson at Valve states, “Our community has been asking for us to expand the creative possibilities within Steam and we’ve done that today with the availability of the Steam Software Store and GameMaker: Studio. Now that we’ve provided unprecedented access to and support of the best technology, we hope to soon see a huge surge of great content published to our community and submitted to Steam Workshop and Greenlight.”</p>
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