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	<title>Hyper Light Breaker &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Heart Machine Has Reportedly Gone Through a New Round of Lay-Offs</title>
		<link>https://gamingbolt.com/heart-machine-has-reportedly-gone-through-a-new-round-of-lay-offs-affecting-4-employees</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 31 Oct 2025 16:15:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc Games]]></category>
		<category><![CDATA[Heart Machine]]></category>
		<category><![CDATA[Hyper Light Breaker]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Possessor(s)]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=630925</guid>

					<description><![CDATA[While the studio hasn't made any official statement or announcement yet, the lay-offs were reported by employees affected by them.]]></description>
										<content:encoded><![CDATA[<p>Heart Machine, the studio behind <em>Hyper Light Drifter</em> and<em> Hyper Light Breaker</em>, has announced a second set of lay-offs for October. While the developer is yet to make any official announcement about this, a report by <a href="https://www.gamedeveloper.com/business/report-possessor-s-dev-heart-machine-lays-off-more-staff-two-weeks-before-the-game-s-launch" target="_blank" rel="noopener">GameDeveloper</a> indicates that four workers have been impacted by this latest round of lay-offs, which seemingly took place earlier this week.</p>
<p>Among the employees that have been affected by these lay-offs include Myriame Lachapelle, who was serving as producer on <em>Possessor(s)</em>, 3D animator Jordan Campbell, VFX artist Ivan Phu, and senior gameplay manager Justin Beales. All three confirmed that they were affected by the lay-offs through posts on social media platform Bluesky.</p>
<p>While Lachapelle will continue to work with the studio until the development of <em>Possessor(s)</em> is done, Phu, Campbell and Beales were seemingly let go on a more immediate basis.</p>
<p>&#8220;My heart is heavy &amp; I might have more to say on that later, but I&#8217;ve got news today that my time at Heart Machine will come to an end after <em>Possessor(s)</em> ships,&#8221; wrote Lachapelle in a post. “I&#8217;m honestly too busy&#8230; literally shipping the game to start actively looking for work, but I&#8217;ll be looking for my next gig in December.”</p>
<p>“My time at Heart Machine has sadly come to a rather abrupt end,” wrote Campbell. “I was there for almost 6 years, &amp; had been working on Breaker since summer 2020. It was a pleasure working with them! Now, a new chapter begins.”</p>
<p>“I just wanted to post, I&#8217;m laid off,” wrote Beales. “Just shouting into the void of the internet! It was a beautiful and wonderful team of people to work with at [Heart Machine].”</p>
<p>“Unfortunately my time with the lovely teams of <em>Hyper Light Breaker</em> and <em>Possessor(s)</em> is coming to an end tomorrow,” wrote Phu. “It was a great time working with such passionate and talented individuals on this team and I&#8217;m wishing everybody a whole lot of luck and perseverance with job hunting in these hard times”</p>
<p>Heart Machine had <a href="https://gamingbolt.com/heart-machine-announces-more-layoffs-conclusion-of-hyper-light-breaker-development">announced lay-offs earlier this month</a>, noting that the decision was made due to “broader forces beyond our control.” In its statement, a spokesperson for the studio noted that, after the lay-offs, the studio would still maintain a “smaller core team” while still making sure that those affected would be supported.</p>
<p>The studio had announced its next game, <em>Possessor(s)</em>, <a href="https://gamingbolt.com/possessors-announced-by-heart-machine-launches-in-2025">all the way back in June 2024</a>. The title is being developed for PC and is set for release later this year. However, with this latest round of lay-offs, the current state of the game is currently unknown. <em>Possessor(s)</em> has been described by Heart Machine as a side-scroller that takes place in a mega-city that has been hit by an “interdimensional catastrophe”. The story revolves around two characters – Luca and Rehm – who will both cope with the events of the game in their own distinct ways.</p>
<p>In the meantime, check out <a href="https://gamingbolt.com/hyper-light-breaker-early-access-review-abyssal-depths">our review of <em>Hyper Light Breaker</em></a>, which came out as an Early Access game <a href="https://gamingbolt.com/hyper-light-breaker-is-out-now-in-early-access">earlier this year on PC</a>.</p>
<p>https://bsky.app/profile/mllepilgrim.bsky.social/post/3m4c2kazjfk2n</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:llufunxtpgltjj65ed43ix6y/app.bsky.feed.post/3m4dmk3tgqs2w" data-bluesky-cid="bafyreietgg3p6vgwjcjqzthilejv3hcqu7xs7jkpkojmqrrxpjt2lgcb4e">
<p lang="en">My time at Heart Machine has sadly come to a rather abrupt end.  I was there for almost 6 years, &amp; had been working on Breaker since summer 2020.  It was a pleasure working with them!Now, a new chapter begins.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:llufunxtpgltjj65ed43ix6y?ref_src=embed">Virum (@virum.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:llufunxtpgltjj65ed43ix6y/post/3m4dmk3tgqs2w?ref_src=embed">2025-10-29T14:05:31.448Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:5wio5vmns5m6to3fafrp2aku/app.bsky.feed.post/3m4bqa3s5is26" data-bluesky-cid="bafyreid6mxlu5rbhlsgvwyfieub2y7q7zw6vkmw7ljzdymn33kk2es6jyq">
<p lang="en">I just wanted to post, I&#39;m laid off.  Just shouting into the void of the internet!  It was a beautiful and wonderful team of people to work with at HM.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:5wio5vmns5m6to3fafrp2aku?ref_src=embed">Burnrate (@burnrate.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:5wio5vmns5m6to3fafrp2aku/post/3m4bqa3s5is26?ref_src=embed">2025-10-28T20:06:11.352Z</a></p></blockquote>
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<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:lv47a33zth5ehgnhzzxllj22/app.bsky.feed.post/3m4gzlbyoz22g" data-bluesky-cid="bafyreigiufnswpx3e4mukjaqesdwjyonxz7qs3awk3qyzcmf3hulikyupe">
<p lang="en">Unfortunately my time with the lovely teams of Hyper Light Breaker and Possessor(s) is coming to an end tomorrow. It was a great time working with such passionate and talented individuals on this team and i&#39;m wishing everybody a whole lot of luck and perseverance with job hunting in these hard times</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:lv47a33zth5ehgnhzzxllj22?ref_src=embed">Kuro on Blue~ (@kurothemoop.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:lv47a33zth5ehgnhzzxllj22/post/3m4gzlbyoz22g?ref_src=embed">2025-10-30T22:36:49.257Z</a></p></blockquote>
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		<title>Heart Machine Announces More Layoffs, Conclusion of Hyper Light Breaker Development</title>
		<link>https://gamingbolt.com/heart-machine-announces-more-layoffs-conclusion-of-hyper-light-breaker-development</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 09 Oct 2025 10:42:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc Games]]></category>
		<category><![CDATA[Heart Machine]]></category>
		<category><![CDATA[Hyper Light Breaker]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=629437</guid>

					<description><![CDATA["Shifts in funding, corporate consolidation and the uncertain environment" faced by small studios are some of the reasons noted.]]></description>
										<content:encoded><![CDATA[
<p>Following layoffs in November 2024, <em>Hyper Light Drifter</em> developer Heart Machine has announced more due to &#8220;broader forces beyond our control.&#8221; <em>Hyper Light Breaker</em>, which is currently in early access, will see its production wrapped up as a result.</p>



<p>In a statement to <a href="https://www.gamedeveloper.com/business/heart-machine-making-layoffs-and-ending-development-on-hyper-light-breaker" target="_blank" rel="noreferrer noopener">Game Developer</a>, a studio spokesperson said, &#8220;As we wrap up our work on <em>Hyper Light Breaker</em>, we’ve had to make the difficult decision to part ways with a number of talented team members. This was not our ideal path, but rather the only one available given the circumstances.</p>



<p>&#8220;While this path will include a conclusion on the project, it reflects broader forces beyond our control, including shifts in funding, corporate consolidation and the uncertain environment many small studios like us are navigating today.&#8221;</p>



<p>The developer will continue working on titles as a &#8220;smaller core team&#8221; while supporting those affected. The number of layoffs has not been specified.</p>



<p>Released into Steam Early Access this past January, <em>Hyper Light Breaker</em> is a fully 3D co-op rogue-like &#8211; check out <a href="https://gamingbolt.com/hyper-light-breaker-early-access-review-abyssal-depths">our thoughts</a> on the launch version. It currently sits at a &#8220;Mixed&#8221; rating with 64 percent of the 3,133 user reviews giving it a thumbs-up, despite multiple updates and content drops over the past several months.</p>



<p>Heart Machine hasn&#8217;t specified when development will wrap or the extent of the game&#8217;s final update, so stay tuned for more details. The studio&#8217;s next title, <em>Possessor(s)</em>, launches on November 11th for PS5 and PC. It&#8217;s a side-scrolling action title where players control Luca, possessed by a demon Rhem, as the duo seeks to survive in Sanzu City. Head <a href="https://gamingbolt.com/possessors-launches-on-november-11th-for-ps5-and-pc">here</a> for more details.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">629437</post-id>	</item>
		<item>
		<title>Hyper Light Breaker Spring Roadmap Revealed, First Content Update Out on February 18th</title>
		<link>https://gamingbolt.com/hyper-light-breaker-spring-roadmap-revealed-first-content-update-out-on-february-18th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 14 Feb 2025 13:04:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc Games]]></category>
		<category><![CDATA[Heart Machine]]></category>
		<category><![CDATA[Hyper Light Breaker]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=611700</guid>

					<description><![CDATA[The rogue-lite title will receive monthly content updates with new enemies, playable characters, Blades, Crowns, and more.]]></description>
										<content:encoded><![CDATA[<p>Heart Machine&#8217;s <em>Hyper Light Breaker</em> finally entered early access last month in <a href="https://gamingbolt.com/hyper-light-breaker-early-access-review-abyssal-depths">less-than-ideal fashion</a>. It&#8217;s received several fixes since then, and the first major update is right around the corner, launching on February 18th. It features a new playable character, enemies, affixes, and Holobytes, alongside performance improvements and rebalancing for gear and combat.</p>
<p>The developer also <a href="https://store.steampowered.com/news/app/1534840/view/521957239648419891" target="_blank" rel="noopener">outlined</a> future updates for Spring, including a new Assassin, enemies, Blades, Holobytes, and affixes in March. It will also offer more updates to performance and combat/gear balance. April sees the arrival of “Buried Below”, which adds a new Crown to battle and an additional character. Players will also have more areas to explore while tussling with a new Assassin and enemies.</p>
<p>The onboarding experience will also improve, ideally easing one into the experience. Heart Machine promises new bosses, story content, gear, progression, end-game difficulty, etc., along with the eventual Version 1.0 launch. Stay tuned for details including a new roadmap that will outline upcoming content from May through July, so stay tuned for updates.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/02/Hyper-Light-Breaker-Spring-2025-roadmap.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-611707" src="https://gamingbolt.com/wp-content/uploads/2025/02/Hyper-Light-Breaker-Spring-2025-roadmap.jpg" alt="Hyper Light Breaker - Spring 2025 roadmap" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/Hyper-Light-Breaker-Spring-2025-roadmap.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2025/02/Hyper-Light-Breaker-Spring-2025-roadmap-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/Hyper-Light-Breaker-Spring-2025-roadmap-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/Hyper-Light-Breaker-Spring-2025-roadmap-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/Hyper-Light-Breaker-Spring-2025-roadmap-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/Hyper-Light-Breaker-Spring-2025-roadmap-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/Hyper-Light-Breaker-Spring-2025-roadmap-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">611700</post-id>	</item>
		<item>
		<title>Hyper Light Breaker Early Access Review &#8211; Abyssal Depths</title>
		<link>https://gamingbolt.com/hyper-light-breaker-early-access-review-abyssal-depths</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 20 Jan 2025 14:40:37 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Heart Machine]]></category>
		<category><![CDATA[Hyper Light Breaker]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=609285</guid>

					<description><![CDATA[Heart Machine's early access title tries to combine extraction elements and rogue-like progression to some very mixed results.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s a part of me as enamored with <em>Hyper Light Breaker</em>, the latest project from Heart Machine, as it is frustrated. Players will doubtless remember the studio&#8217;s first title, the acclaimed <em>Hyper Light Drifter</em> and its wonderful fusion of old-school-style sprite work with <em>Zelda</em>-like dungeon crawling and exploration. The world felt mysterious and new, with its wordless narrative conveying the emotional tale of the Drifter and their fatal condition (echoing studio founder Alx Preston&#8217;s struggle with congenital heart disease).</p>
<p><em>Hyper Light Breaker</em> isn&#8217;t that. The fully 3D visuals, open-world landscape, and gliding may draw a slight twinge of comparison to your <em>Breath of the Wilds</em> and <em>Tears of the Kingdoms</em>. The trippy sci-fi aesthetic and fusion of close-range hack-and-slash combat with long-range shooting will remind you of <em>Hyper Light Drifter</em>. However, the gameplay loop and world design are several steps below its predecessor.</p>
<p><img decoding="async" class="aligncenter wp-image-584174" src="https://gamingbolt.com/wp-content/uploads/2024/04/Hyper-Light-Breaker_03-1024x576.jpg" alt="Hyper Light Breaker_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/Hyper-Light-Breaker_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/Hyper-Light-Breaker_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/Hyper-Light-Breaker_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/Hyper-Light-Breaker_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/Hyper-Light-Breaker_03-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/04/Hyper-Light-Breaker_03.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Even if you can excuse the lack of narrative elements at this stage, things only slightly improve with <em>Breaker&#8217;s</em> gameplay loop."</p></p>
<p>Recently launched into Steam Early Access, the title focuses on the Breakers, who venture to the mysterious Overgrowth to defeat the Abyss King. To what end is unknown, but doing so requires defeating three bosses known as Crowns. Reaching them is another task, as players must collect Prisms to open their gates. It&#8217;s all simple enough to take in, presented wordlessly with layers of complexity upon further analysis, right? Well, no &#8211; problems emerge beyond the initially dry way you&#8217;re tossed into the fray.</p>
<p>What are the Breakers? Why are they called this? What has the Abyss King done to warrant such a steadfast quest to eliminate him? What will killing the Abyss King solve? How does the Overgrowth completely morph after a cycle? All these questions and more are pretty much unknown. And even if you believe that early access could omit the more important narrative details, having the absolute bare minimum to constitute the set-up doesn&#8217;t cut it.</p>
<p>It&#8217;s made all the worse when you&#8217;re exploring Overgrowth. Mysterious ruins, mercenary-like soldiers, alien creatures, and the remains of what seem to be bygone civilizations drive you to want to know more. Unfortunately, <em>Hyper Light Breaker</em> doesn&#8217;t feature much deeper lore to familiarize you with the place. It doesn&#8217;t present any intriguing mysteries to pursue beyond some buildings that evoke <em>Drifter</em> deja vu, and that&#8217;s a shame. When you&#8217;re first roaming the neon-swathed landscape, moody synth setting the tone as you&#8217;re beset on all sides, the sheer atmosphere is easy to get lost in.</p>
<p>Even if you can excuse the lack of narrative elements at this stage, things only slightly improve with <em>Breaker&#8217;s</em> gameplay loop. After starting at base and squaring away your loadout, you teleport into Overgrowth and begin a “run.” There are three Crowns to fight, with Prisms scattered all over the map. Each requires a different amount, so while it makes sense to challenge the two-Prism boss first, you could easily take on the three-Prism threat if desired.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker_03.jpg"><img decoding="async" class="aligncenter wp-image-608886" src="https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker_03.jpg" alt="Hyper Light Breaker_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker_03-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"Of course, with your measly grey-quality sword and gun, alongside the lack of passive abilities and healing items, a quick death is more or less assured. "</p></p>
<p>As for the Prisms, these can be found in locked underground rooms or obtained from defeating Elite enemies. However, slaying enemies in Overgrowth will attract the Abyss King&#8217;s attention. He&#8217;ll send reinforcements after you while raising the Danger Level – as it gets higher, more powerful mini-bosses, like the Engineer, may spawn to take you down.</p>
<p>Of course, with your measly grey-quality sword and gun, alongside the lack of passive abilities and healing items, a quick death is more or less assured. The kicker is that you get four “rezzes” &#8211; one is consumed on death and allows for respawning back at base. Any equipment, from weapons to gear, loses durability in the process. Die enough times, and even that spiffy Orange-tier weapon that synergizes well with your loadout will be gone soon enough.</p>
<p>What happens when all four rezzes are consumed? You gain the ability to reset the world and effectively start a new cycle. And like the most annoying consolation prize ever, your “ranks” increase, earning items like Gold Rations. Those can unlock passive upgrades for your character, including increased gliding and hoverboard time, or the ability to use healing items (more accurately, to convert the Gems discovered in the Overgrowth into healing charges).</p>
<p>So while <em>Hyper Light Breaker</em> is a rogue-like game, as advertised, there are also elements of an extraction title. You can extract from Overgrowth at any time, though earlier is better – that&#8217;s because the extraction process requires slaying enemies and Elites to complete. And the last thing you want is to be trapped in an enclosed space with an Engineer, unleashing all manner of explosive shots and mines.</p>
<p>Extraction won&#8217;t consume any rezzes, but on the flip side, not consuming rezzes won&#8217;t complete cycles and provide Golden Rations on leveling up. You could also complete a cycle by defeating all the Crowns but the chances of that happening, especially with this current level of balance, are astronomically low.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/03/Hyper-Light-Breaker.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-546485" src="https://gamingbolt.com/wp-content/uploads/2023/03/Hyper-Light-Breaker.jpg" alt="Hyper Light Breaker" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/03/Hyper-Light-Breaker.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/03/Hyper-Light-Breaker-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/03/Hyper-Light-Breaker-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/03/Hyper-Light-Breaker-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/03/Hyper-Light-Breaker-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/03/Hyper-Light-Breaker-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"However, there are occasions where shifting from melee to ranged combat can feel awkward, never mind trying to slash at flying enemies."</p></p>
<p>The overall gameplay loop thus devolves into the following: Teleport into Overgrowth. Find the nearest point of interests with weapons, guns, whatever. Loot them and then extract before things get too dangerous. Build a decent arsenal and maybe refresh the vendors&#8217; stocks for additional options, either with currency earned from each run or by waiting. Once you feel confident enough, gather some Prisms, and when you&#8217;re extra confident, take on the bosses.</p>
<p>If it sounds tedious, that&#8217;s because it is. All the extra steps and twists to what should be a rogue-like where you explore a barren yet beautifully realized world feel unnecessary. And even if you do get into a groove of preparation, slowly but surely assembling the best weapons and passives available, the fact that some can be lost in one or two deaths makes it feel like a waste.</p>
<p>Mind you, this is before we get to all the other problems with <em>Hyper Light Breaker</em>, specifically its combat. Anyone who&#8217;s played <em>Drifter</em>, let alone any hack-and-slash title in the past few years, will expect a certain level of fluidity. You&#8217;ll get that for the most part – two-handed weapons carry a heftier feel; dual blades feel nice and speedy; and they each have innate talents that come in handy.</p>
<p>However, there are occasions where shifting from melee to ranged combat can feel awkward, never mind trying to slash at flying enemies. Some abilities also have a painfully long recovery, which is enough time to get smacked down. Dashing feels decent, though the stamina recovery and only two dashes (with more pips obtained via gear) don&#8217;t help when you&#8217;re getting battered by a mini-boss. You can parry attacks but that feels awkward more often than not.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/03/Hyper-Light-Breaker_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-582265" src="https://gamingbolt.com/wp-content/uploads/2024/03/Hyper-Light-Breaker_02.jpg" alt="Hyper Light Breaker_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/Hyper-Light-Breaker_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/03/Hyper-Light-Breaker_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/Hyper-Light-Breaker_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/Hyper-Light-Breaker_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/Hyper-Light-Breaker_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/03/Hyper-Light-Breaker_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"The lack of random events, beyond whatever the Abyss King throws at you or notable figures to meet beyond a vendor that sells some underwhelming loot, also doesn&#8217;t help."</p></p>
<p>Enemies can also feel astoundingly punishing. Before you obtain any armor, a few hits are enough to kill, and the Overgrowth generously tosses several ranged foes to go with melee enemies that can charge from miles off. Then you have the flying enemies which shield their comrades and unleash sweeping lasers.</p>
<p>Things become more manageable with armor, but you&#8217;ll still have to deal with annoyances like leaping enemies perfectly predicting where to land in your path. As for bosses, I&#8217;ve only faced one so far, but suffice it to say that some tuning is required. Beyond batteries to refill your ranged weapons, why it needs an excessive amount of constantly respawning smaller enemies is beyond me.</p>
<p>If all of this wasn&#8217;t enough, the Overgrowth isn&#8217;t all that fun to explore. Any sense of wonder at discovering a new cave or section of the map is quickly diminished since you&#8217;re just out to scrounge for resources. The lack of random events, beyond whatever the Abyss King throws at you or notable figures to meet beyond a vendor that sells some underwhelming loot, also doesn&#8217;t help.</p>
<p>Some sections become hazardous as the Danger Level rises, and remaining within them will sap your health. These can be intriguing&#8230;except when you haven&#8217;t collected the loot and must suddenly race through to get it. More time before the health drain begins would be ideal, and in fact, not being immediately bombarded with meteors and reinforcements when I&#8217;m trying to check for upgrades would also be swell.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-608291" src="https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker-scaled.jpg" alt="Hyper Light Breaker" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/01/Hyper-Light-Breaker-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >" For now, it&#8217;s little more than a rough experiment which confuses progression for tedium."</p></p>
<p>To say that<em> Hyper Light Breaker</em> isn&#8217;t what I expected would be an understatement. Sure, it&#8217;s early access, but even the graphical options were downright pitiful. V-Sync wasn&#8217;t initially available, which meant forcing it through the Nvidia Panel. Heart Machine has since added it and promised further performance optimization, which is good, given some of the random frame drops that occur.</p>
<p>Even if it receives extensive balance updates, new content, an actual story to go with the setting, and a busier Overgrowth beyond relentlessly throwing enemies at you, <em>Hyper Light Breaker</em> has some serious design issues. I see the potential in the world and combat, and the visuals, coupled with the music, are imbued with this unique otherworldly quality that few other games outside of this universe can replicate. However, for now, it&#8217;s little more than a rough experiment which confuses progression for tedium.</p>
<p><span style="color: #ff6600;"><strong><em>This game was reviewed on PC.</em></strong></span></p>
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		<title>Hyper Light Breaker is Out Now in Early Access</title>
		<link>https://gamingbolt.com/hyper-light-breaker-is-out-now-in-early-access</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 15 Jan 2025 12:32:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc Games]]></category>
		<category><![CDATA[Heart Machine]]></category>
		<category><![CDATA[Hyper Light Breaker]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=608883</guid>

					<description><![CDATA[The rogue-like has a "Mixed" rating on Steam, with players complaining about performance, balance, controls, and other issues.]]></description>
										<content:encoded><![CDATA[<p>Heart Machine&#8217;s <em>Hyper Light Breaker</em> is finally available for PC via <a href="https://store.steampowered.com/news/app/1534840/view/519702268570763980" target="_blank" rel="noopener">Steam Early Access</a>. As a follow-up to the acclaimed <em>Hyper Light Drifter</em>, it focuses on a group known as the Breakers. Venturing into the constantly changing Overgrowth, the goal is to take down the Crowns and the Abyss King.</p>
<p>Offering open-world and rogue-like elements, the title has received a mixed response on Steam. There are 1,046 user reviews at the time of writing, and only 55 percent are positive, earning it a “Mixed” rating. Complaints range from balance issues and punishing difficulty to optimization issues, clunky movement, and repetitive combat.</p>
<p>Of course, this is only the beginning, with <a href="https://gamingbolt.com/hyper-light-breaker-trailer-showcases-all-playable-breakers-and-crowns">three playable Breakers and two bosses to fight</a>. Heart Machine has committed to more content throughout early access, with <a href="https://gamingbolt.com/hyper-light-breakers-early-access-roadmap-reveal-will-arrive-in-the-coming-weeks">a roadmap due in the coming weeks</a> and a date for its first major update. Early access will last about a year, though that may change as it takes on more feedback.</p>
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		<title>Hyper Light Breaker&#8217;s Early Access Roadmap Reveal Will Arrive &#8220;In The Coming Weeks&#8221;</title>
		<link>https://gamingbolt.com/hyper-light-breakers-early-access-roadmap-reveal-will-arrive-in-the-coming-weeks</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 14 Jan 2025 11:48:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc Games]]></category>
		<category><![CDATA[Heart Machine]]></category>
		<category><![CDATA[Hyper Light Breaker]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=608705</guid>

					<description><![CDATA[Heart Machine's first major content update, which includes a new Breaker, will receive a release date in its upcoming roadmap.]]></description>
										<content:encoded><![CDATA[<p>Early access for <em>Hyper Light Breaker</em> goes live in the coming hours, but what can players look forward to after? Following two <a href="https://gamingbolt.com/hyper-light-breaker-launch-trailer-hypes-early-access-with-co-op-action">launch trailers</a> outlining the <a href="https://gamingbolt.com/hyper-light-breaker-trailer-showcases-all-playable-breakers-and-crowns">playable characters and bosses</a> (known as Crowns), Heart Machine <a href="https://store.steampowered.com/news/app/1534840/view/519702268570763890" target="_blank" rel="noopener">confirmed</a> its early access roadmap would be revealed &#8220;in the coming weeks.&#8221;</p>
<p>It will outline the release date for the first big content update, which adds Crow as a new playable character. Plans for future updates include new features, additional Breakers and Crowns, secrets, story content, gear, and gameplay improvements. These will arrive through patches and &#8220;periodic major updates.&#8221;</p>
<p>The team is excited overall and will collect feedback from the community to &#8220;balance the experience and bring Breaker to its full potential before it enters 1.0 launch.&#8221; The plan is to remain in early access for a year, though that could change.</p>
<p><em>Hyper Light Breaker&#8217;s</em> early access content includes three characters and two Crowns. Players can explore the Overgrowth (with or without hoverboards), collect materials to upgrade their base, unlock new outfits, and partake in a three-player co-op. Head <a href="https://gamingbolt.com/hyper-light-breaker-combat-exploration-and-different-dashes-showcased-in-gameplay">here</a> to check out some more gameplay.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">608705</post-id>	</item>
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		<title>Hyper Light Breaker Launch Trailer Hypes Early Access With Co-op Action</title>
		<link>https://gamingbolt.com/hyper-light-breaker-launch-trailer-hypes-early-access-with-co-op-action</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 13 Jan 2025 23:16:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc Games]]></category>
		<category><![CDATA[Heart Machine]]></category>
		<category><![CDATA[Hyper Light Breaker]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=608653</guid>

					<description><![CDATA[Heart Machine's long-awaited open-world roguelike title finally enters Steam Early Access on January 14th after much delay.]]></description>
										<content:encoded><![CDATA[<p>After its last trailer showcased <a href="https://gamingbolt.com/hyper-light-breaker-trailer-showcases-all-playable-breakers-and-crowns">all the playable Breakers and Crowns</a> to fight in early access, <em>Hyper Light Breaker</em> received another before launch. It showcases more extensive co-op gameplay with three players venturing through the world, taking on enemies, and more. Check it out below.</p>
<p>Each Breaker can equip any weapon and ability with Sycoms (the little drones around them) granting unique effects and benefits. The objective is to fight the Crowns and open a path to the Abyss King, who the Breakers must defeat for unknown reasons. It&#8217;s easier said than done, as the game&#8217;s rogue-like nature means restarting a run after dying.</p>
<p>Fortunately, there are ways to get around, like hoverboards. As you progress, the home base will also evolve, offering more avenues for power. You&#8217;ll also learn more about the Overgrowth and its past. Head <a href="https://gamingbolt.com/hyper-light-breaker-teaser-showcases-the-flame-wizard-mini-boss">here</a> to check out some more gameplay.</p>
<p><em>Hyper Light Breaker</em> enters Steam Early Access <a href="https://gamingbolt.com/hyper-light-breaker-enters-early-access-on-january-14th-2025">on January 14th</a>. Stay tuned for more details on its roadmap and additional updates.</p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Hyper Light Breaker | Early Access Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/ClJaGZI-P78?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Hyper Light Breaker Trailer Showcases All Early Access Breakers and Crowns</title>
		<link>https://gamingbolt.com/hyper-light-breaker-trailer-showcases-all-playable-breakers-and-crowns</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 09 Jan 2025 17:29:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc Games]]></category>
		<category><![CDATA[Heart Machine]]></category>
		<category><![CDATA[Hyper Light Breaker]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=608266</guid>

					<description><![CDATA[Lapis, Vermillion, and Goro will be the first three playable characters when early access launches on January 14th for PC.]]></description>
										<content:encoded><![CDATA[<p>With early access finally beginning this week for <em>Hyper Light Breaker</em>, Heart Machine has released a new trailer showcasing the three available characters: Lapis, Vermillion, and Goro. It also reveals the two bosses, Dro and Exus (known as Crowns), that players must tackle to fight the Abyss King. Check it out below.</p>
<p>Three smaller teasers showcase each Breaker&#8217;s playstyle. While they utilize different weapons, it&#8217;s the Sycoms that distinguish them. Each provides unique benefits like increased critical hit rate or boosting core stats on upgrading. Otherwise, players are free to customize other aspects of their loadout.</p>
<p>As for other early access content, you can look forward to online co-op for up to three players, various weapons and upgrades, skins for each character, and more.</p>
<p><em>Hyper Light Breaker</em> <a href="https://gamingbolt.com/hyper-light-breaker-enters-early-access-on-january-14th-2025">launches on January 14th</a> for PC via Steam Early Access. Before that, Heart Machine will release extensive gameplay footage against each Crown on January 10th to prep fans beforehand. Stay tuned for more details when those go live.</p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Hyper Light Breaker | Breaker and Crowns Reveal" width="500" height="281" src="https://www.youtube.com/embed/h8eu-x6mTZ4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Hyper Light Breaker | Breaker Reveal - Lapis" width="500" height="281" src="https://www.youtube.com/embed/vEwD5Ugzokg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Hyper Light Breaker | Breaker Reveal - Vermillion" width="500" height="281" src="https://www.youtube.com/embed/p33VvbRdDmI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Hyper Light Breaker | Breaker Reveal - Goro" width="500" height="281" src="https://www.youtube.com/embed/UEhrUYMGuco?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">608266</post-id>	</item>
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		<title>Hyper Light Breaker Enters Early Access on January 14th, 2025</title>
		<link>https://gamingbolt.com/hyper-light-breaker-enters-early-access-on-january-14th-2025</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 11 Dec 2024 19:00:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc Games]]></category>
		<category><![CDATA[Heart Machine]]></category>
		<category><![CDATA[Hyper Light Breaker]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=606317</guid>

					<description><![CDATA[Early access will last a year and feature a "wide variety" of weapons, upgrades, and skins alongside co-op for up to three players.]]></description>
										<content:encoded><![CDATA[<p>Following <a href="https://gamingbolt.com/hyper-light-breaker-early-access-delayed-to-early-2025">multiple delays</a>, Heart Machine has announced that <em>Hyper Light Breaker</em> will enter early access on January 14th, 2025. A new overview trailer outlines the Breakers who seek to restore civilization to take down the Abyss King. Check it out below.</p>
<p>Unlike its predecessor, <em>Hyper Light Drifter</em>, <em>Hyper Light Breaker</em> is an open-world rogue-lite title with full 3D visuals. As players embark on runs, they can customize their characters with different weapons, ride on hoverboards, and defeat bosses known as the Crowns. Early access features all these core players, three-player co-op, a &#8220;wide variety&#8221; of weapons and upgrades, and various skins.</p>
<p>It&#8217;s planned for a year, which could change based on feedback. The final game will feature all loadouts, weapons, upgrades, run modifiers, NPCs with a &#8220;full breadth of animations&#8221;, the entire story, a fully fleshed-out OST for levels, and performance optimization. The price will increase at launch, though there may also be an increase during early access.</p>
<p>Stay tuned for more details en route. You can also check out Heart Machine&#8217;s other title, <a href="https://gamingbolt.com/possessors-announced-by-heart-machine-launches-in-2025"><em>Possessor(s)</em></a>, launching in 2025.</p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Hyper Light Breaker | Release Date Reveal Trailer" width="500" height="281" src="https://www.youtube.com/embed/VijrcUbspqU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Hyper Light Breaker Early Access Delayed to Early 2025</title>
		<link>https://gamingbolt.com/hyper-light-breaker-early-access-delayed-to-early-2025</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 21 Aug 2024 12:58:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc Games]]></category>
		<category><![CDATA[Heart Machine]]></category>
		<category><![CDATA[Hyper Light Breaker]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=596714</guid>

					<description><![CDATA[A public demo for the title will be available at forthcoming events like PlayNYC + AnimeNYC, XOXO, and Media Indie Exchange.]]></description>
										<content:encoded><![CDATA[<p>Previously <a href="https://gamingbolt.com/hyper-light-breaker-highlights-co-op-in-new-trailer-early-access-coming-late-summer">slated for late Summer</a>, Heart Machine&#8217;s early access launch for <em>Hyper Light Breaker</em> has been delayed again. The developer <a href="https://store.steampowered.com/news/app/1534840/view/5989310788331688818" target="_blank" rel="noopener">announced</a> that it&#8217;s now targeting early 2025 for release.</p>
<p>Following &#8220;much evaluation and many conversations&#8221; with publisher Arc Games, Heart Machine went with investing more time into polish. &#8220;We don’t want to ship a project, even in Early Access, that we’re not satisfied with on a number of fronts. Especially in the current state of the industry, we need to put as good a foot forward as we can.&#8221;</p>
<p>It also wants to avoid crunching its team and launching by a specific date at the detriment of their well-being. The other benefit to this approach is &#8220;better, more responsive&#8221; support for addressing feedback from the early access launch.</p>
<p>Thankfully, there will be several events where attendees can go hands-on with a demo and provide feedback. These include PlayNYC + AnimeNYC in New York City from August 23rd to 25th, XOXO in Oregon from August 22nd to 24th, and Media Indie Exchange (MIX) on August 30th. Subsequent demos will also be available in DreamHack in Atlanta and MAGFest in Maryland.</p>
<p>Stay tuned for more details and updates on the new release date in the coming months. Heart Machine is also working on <a href="https://gamingbolt.com/possessors-announced-by-heart-machine-launches-in-2025"><em>Possessor(s)</em></a>, a post-apocalyptic side-scrolling action title launching in 2025 for consoles and PC.</p>
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