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	<title>I Am Alive &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Atari Acquires Classic Ubisoft IPs Cold Fear, Grow Up, Grow Home, Child of Eden and I Am Alive</title>
		<link>https://gamingbolt.com/atari-acquires-classic-ubisoft-ips-cold-fear-grow-up-grow-home-child-of-eden-and-i-am-alive</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 27 Aug 2025 13:22:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Child of Eden]]></category>
		<category><![CDATA[Cold Fear]]></category>
		<category><![CDATA[Grow Home]]></category>
		<category><![CDATA[Grow Up]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=626836</guid>

					<description><![CDATA[Atari has big plans for its latest acquisitions, complete with new releases on modern platforms, as well as potential sequels.]]></description>
										<content:encoded><![CDATA[<p>Atari has announced a business deal with Ubisoft, where the former is acquiring several of the smaller-scale IPs owned by the latter. In the <a href="https://businesswire.com/news/home/20250826081788/en/Atari-Announces-Strategic-IP-Agreement-With-Ubisoft-To-Revive-Five-Acclaimed-Titles" target="_blank" rel="noopener">announcement</a>, Atari has confirmed that the acquisition includes IP like <em>I Am Alive</em>, <em>Cold Fear</em>, <em>Child of Eden</em>, <em>Grow Home</em>, and <em>Grow Up</em>.</p>
<p>“Millions of players have experienced these worlds over the years, and this will open the door for long time players to revisit those memories while inviting new audiences to discover them for the first time,” said New Business vice president Deborah Papiernik. “Atari has a rich gaming legacy and deep appreciation for these classic titles, we’re excited to see how they’ll evolve and connect with players in fresh, meaningful ways.”</p>
<p>With this acquisition, Atari has stated that it intends to bring back these smaller gaming experiences to a new audience, with releases being planned for current platforms with “renewed publishing frameworks”. Along with re-releasing the games under Atari’s publishing label, the company has also confirmed that it plans to work on expanding the audiences for them with new content and extended distribution channels as well.</p>
<p>“Ubisoft and Atari both have a legacy of crafting worlds that players can fall in love with — games that resonate with generations of players not just for how they played, but for how they made us feel,” Atari chairman and CEO Wade Rosen. “We’re excited to reintroduce these titles while also exploring ways to expand and evolve these franchises.”</p>
<p>For context, all of the IPs acquired by Atari have been dormant for quite some time, with the most recent of the releases being <em>Grow Up</em>, which came out in 2016 on PC, PS4 and Xbox One. The oldest among these acquired IP is 2005’s <em>Cold Fear</em>, which was originally released on PC, PS2 and Xbox.</p>
<p>Atari has been expanding its portfolio quite a bit. Back in July, the company had <a href="https://gamingbolt.com/atari-announces-agreement-to-become-82-percent-shareholder-in-thunderful-group">announced a deal with Thunderful Group</a>, which ended up with the company becoming an 82 percent of Thunderful Group’s shares and votes. As part of this deal, around €4.5 million worth of shares were issued, amounting to 333,333,334 new ordinary shares. This announcement also came in light of Thunderful Group going through a rough financial period which also resulted in the company <a href="https://gamingbolt.com/thunderful-group-is-laying-off-20-of-its-workforce">laying off around 20 percent of its workforce</a>.</p>
<p>“This transaction marks another important milestone in Atari’s development with the expansion of its publishing and development capabilities in the European region,” said Rosen about the agreement. “Thunderful is recognized for publishing and developing critically acclaimed games, and with the announced transformation plan, as well as the quality and commitment of Thunderful’s teams, we are confident that Thunderful will be returning to a profitable growth path while helping to further develop Atari operations in Europe.”</p>
<p>As for Ubisoft, the French gaming company had recently opened up a new subsidiary with Ubisoft CEO <a href="https://gamingbolt.com/ubisofts-new-subsidiary-has-yves-guillemots-son-as-co-ceo">Yves Guillemot’s son Charlie Guillemot</a> taking up the position of co-CEO of this new subsidiary alongside Christophe Derennes. The new subsidiary was founded as part of a €1.16 billion deal between Ubisoft and Tencent.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">626836</post-id>	</item>
		<item>
		<title>15 Underwhelming Post-Apocalyptic Games</title>
		<link>https://gamingbolt.com/15-underwhelming-post-apocalyptic-games</link>
					<comments>https://gamingbolt.com/15-underwhelming-post-apocalyptic-games#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 17 Jun 2022 07:35:33 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Fallout 76]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=519074</guid>

					<description><![CDATA[With post-apocalyptic games being such a popular genre, there are bound to be a few bad ones here and there. Here are 15 such underwhelming games.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">P</span>ost-apocalyptic games have been one of the most popular genres in gaming for some time now, and given the sheer number of releases that fit within the molds of this genre &#8211; there are bound to be a few bad apples here and there. While opinions are purely subjective, these games are generally considered to be underwhelming releases that failed to deliver on their promises or potential. To that effect, here are 15 underwhelming post-apocalyptic releases. </span></p>
<p><b>I am Alive</b></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-519309" src="https://gamingbolt.com/wp-content/uploads/2022/05/i-am-alive.jpg" alt="i am alive" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/i-am-alive.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/i-am-alive-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/i-am-alive-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/i-am-alive-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/i-am-alive-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/i-am-alive-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Released in 2012, this game sees players assuming the role of a lone survivor in a post-apocalyptic world as he embarks on a quest to find his daughter and wife.<em> I Am Alive</em> starts off strong with its gloomy and dark atmosphere, and the gameplay is also brutal with an ever-depleting stamina bar and violent executions. However, the game starts to feel repetitive as you keep executing the same tried-and-tested tactics over and over again to get out of nasty situations alive. It&#8217;s not a bad game by any stretch, but it does fall short of exploring the full depth of these promising mechanics.</span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">519074</post-id>	</item>
		<item>
		<title>14 Video Game Endings That Offended Gamers</title>
		<link>https://gamingbolt.com/14-video-game-endings-that-offended-gamers</link>
					<comments>https://gamingbolt.com/14-video-game-endings-that-offended-gamers#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Mon, 12 Feb 2018 19:00:57 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[dead space 3]]></category>
		<category><![CDATA[Deus Ex Human Revolution]]></category>
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		<category><![CDATA[DOOM 2016]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Final Fantasy 13-2]]></category>
		<category><![CDATA[Ghosts and Goblins]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[Middle-Earth: Shadow of War]]></category>
		<category><![CDATA[Rage]]></category>
		<category><![CDATA[Star Wars: The Force Unleashed 2]]></category>
		<category><![CDATA[zero escape: zero time dilemma]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=322942</guid>

					<description><![CDATA[Join us for 15 video game endings that just so insultingly didn't try.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>irst impressions are important, but how a video game wraps up the experience can also colour our impressions of a title overall. Unfortunately not all titles get to have the strong finish they needed, whether they were the awkward middle child of a trilogy, hacked to pieces due to budget at the last minute or a developer just got a bit cocky and left us with a sequel bait tease that never would go anywhere, sometimes we see games that we complete and are just insulted that it could be left with that. Spoilers ahead, you’ve been warned.</p>
<p><iframe title="14 Video Game Endings That Insulted Gamers" width="500" height="281" src="https://www.youtube.com/embed/Rew-5-s2lb8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><b>Deus Ex Human Revolution</b></p>
<p>Deus Ex: Human Revolution shared with players a dystopic future with questions of transhumanism that we may very well be answering in the real world soon enough as technology seems to rapidly develop. With such fantastic base concept, and the Illuminati stoking the fires of the war to come between the Augmented and the normal humans, what did the title have to say about the whole debate it presented? It just asks you to pick a button to decide your ending. We never asked for this.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">322942</post-id>	</item>
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		<title>I Am Alive released for the PC, trailer inside</title>
		<link>https://gamingbolt.com/i-am-alive-released-for-the-pc-trailer-inside</link>
					<comments>https://gamingbolt.com/i-am-alive-released-for-the-pc-trailer-inside#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Thu, 06 Sep 2012 09:18:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=108863</guid>

					<description><![CDATA[The console versions are already released.]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;"><iframe width="505" height="284" src="https://www.youtube.com/embed/qQW7Upm9U3c?feature=player_detailpage" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: justify;">I Am Alive was released on the PS3 and Xbox 360 long time ago and it&#8217;s now finally going to be released on the PC and Ubisoft has released a launch trailer for the same to celebrate the game&#8217;s release on the PC. The console versions were received well by critics and even our <a href="https://gamingbolt.com/i-am-alive-review">review</a> was quite positive.</p>
<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/02/i-am-alive-thumb.jpg"><img decoding="async" class="wp-image-70878 alignright" title="i am alive thumb" src="https://gamingbolt.com/wp-content/uploads/2012/02/i-am-alive-thumb.jpg" alt="" width="200" /></a></p>
<p style="text-align: justify;">&#8220;It&#8217;s not a game for everybody, but for those who believe they will appreciate a game that spiritually evokes some of the best titles ever created, and who think they can actually use their imagination in conjunction with the game to create a beautiful, emotionally moving drama, I Am Alive is heavily recommended. It might be the most unexpectedly good game you have played in a very long time,&#8221; wrote our author Pramath.</p>
<p style="text-align: justify;">The game  asts the player as a lone survivor in a believable, dark and insecure post-apocalyptic world. One year after the Event, a worldwide cataclysmic event that wiped most of the human race, a man struggles for survival in a desolate city as he tries to reunite with his long lost wife and daughter.</p>
<p style="text-align: justify;">Tell us what you think in the comments section below.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">108863</post-id>	</item>
		<item>
		<title>I Am Alive: Some PC screenshots</title>
		<link>https://gamingbolt.com/i-am-alive-some-pc-screenshots</link>
					<comments>https://gamingbolt.com/i-am-alive-some-pc-screenshots#respond</comments>
		
		<dc:creator><![CDATA[Zahida Sayed]]></dc:creator>
		<pubDate>Mon, 03 Sep 2012 14:34:00 +0000</pubDate>
				<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Darkworks]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=107877</guid>

					<description><![CDATA[Check out these screenshots from  I Am Alive.]]></description>
										<content:encoded><![CDATA[<p>Check out these screenshots from I Am Alive.</p>
<p>About I Am Alive:</p>
<blockquote><p><em>Game Overview:<br />
In I Am Alive, players will be challenged by both the environment and the enemies. Stamina and resource management are key when being exposed to deadly atmospheres and scaling enormous buildings in search of supplies. The unique combat system requires players to utilize intimidation &#8211; cowards are easily swayed with an empty gun, while other enemies will put players to the test.</em></p>
<p>Publisher:Ubisoft</p>
<p>Developer: Darkworks</p>
<p>Platforms: X360 and PS3</p>
<p>Release Date: Already released</p></blockquote>

<a href='https://gamingbolt.com/wp-content/uploads/2012/09/trainback.jpg'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2012/09/trainback.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/trainback.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/09/trainback-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/09/trainback-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/09/fallingtrain3.jpg'><img loading="lazy" decoding="async" width="1280" height="719" src="https://gamingbolt.com/wp-content/uploads/2012/09/fallingtrain3.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/fallingtrain3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/09/fallingtrain3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/09/fallingtrain3-1024x575.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/09/saved.jpg'><img loading="lazy" decoding="async" width="768" height="1280" src="https://gamingbolt.com/wp-content/uploads/2012/09/saved.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/saved.jpg 768w, https://gamingbolt.com/wp-content/uploads/2012/09/saved-180x300.jpg 180w, https://gamingbolt.com/wp-content/uploads/2012/09/saved-614x1024.jpg 614w" sizes="auto, (max-width: 768px) 100vw, 768px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/09/saved_01.jpg'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2012/09/saved_01.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/saved_01.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/09/saved_01-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/09/saved_01-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2012/09/subwaygang_01.jpg'><img loading="lazy" decoding="async" width="1280" height="720" src="https://gamingbolt.com/wp-content/uploads/2012/09/subwaygang_01.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/subwaygang_01.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/09/subwaygang_01-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/09/subwaygang_01-1024x576.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>

<p>Stay tuned to Gamingbolt.com for more news and updates.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">107877</post-id>	</item>
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		<title>I Am Alive Announced for PC &#8211; And it&#8217;s About Time</title>
		<link>https://gamingbolt.com/i-am-alive-announced-for-pc-and-its-about-time</link>
					<comments>https://gamingbolt.com/i-am-alive-announced-for-pc-and-its-about-time#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 23 Aug 2012 18:32:48 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=106194</guid>

					<description><![CDATA["Survival done right" comes around to a high resolution offering.]]></description>
										<content:encoded><![CDATA[<p>Say what you will about Ubisoft (I know I have) about their PC policies, but this should come as good fortune: I Am Alive, previously thought to be for only XBox Live Arcade and PSN, is finally making it&#8217;s way to PC.</p>
<p>Retailing for £11.99 on Steam and Ubishop, it will allow PC gamers the chance to experience the everyman&#8217;s quest to find his wife and daughter in a world fallen into ruin.</p>
<p>An &#8220;Easy&#8221; mode &#8211; featuring infinite retries &#8211; and &#8220;Replay&#8221; mode for revisiting levels will also be added to the mix when it releases this September.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">106194</post-id>	</item>
		<item>
		<title>I Am Alive Finally Hits PSN</title>
		<link>https://gamingbolt.com/i-am-alive-finally-hits-psn</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Wed, 04 Apr 2012 17:47:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[I Am Alive ps3 release date]]></category>
		<category><![CDATA[I Am Alive psn]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=78433</guid>

					<description><![CDATA[I Am Alive is now available on Sony Entertainment Network. I Am Alive takes a realistic approach to the survival action-adventure genre, challenging players to strategically assess situations from a real-life perspective. In the new combat system, players will focus on intimidation and bluffing to gain the upper hand. Resources are scarce and an empty [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="aligncenter" title="I am alive" src="https://gamingbolt.com/wp-content/uploads/2012/02/i-am-alive.jpg" alt="" width="505" height="284" /></p>
<p>I Am Alive is now available on Sony Entertainment Network.</p>
<p>I Am Alive takes a realistic approach to the survival action-adventure genre, challenging players to strategically assess situations from a real-life perspective. In the new combat system, players will focus on intimidation and bluffing to gain the upper hand. Resources are scarce and an empty gun may be your only hope in a torn-down society.</p>
<p>Players will enter Haventon one year after “The Event” – a mysterious cataclysmic disaster – and will be challenged while traveling the direful environment. Using a unique Stamina system, players will have to manage their energy while scaling the buildings in Haventon. Those who use their stamina well will gain access to areas with more resources.</p>
<p>Stay tuned to GB for more news and updates.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">78433</post-id>	</item>
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		<title>I Am Alive zooms to the top of XBLA charts for this month</title>
		<link>https://gamingbolt.com/i-am-alive-zooms-to-the-top-of-xbla-charts-for-this-month</link>
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		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Fri, 30 Mar 2012 07:35:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[XBLA]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=77251</guid>

					<description><![CDATA[XBLA charts for this week shows some interesting things, and its an Ubisoft game that tops the chart. Most of you must have heard of I Am Alive, if not, our review will explain why the game is so good. Do check it out. Gotham City Imposters takes the no. 2 position, and the legendary [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/02/i-am-alive.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-70879" src="https://gamingbolt.com/wp-content/uploads/2012/02/i-am-alive.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/02/i-am-alive.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/02/i-am-alive-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>XBLA charts for this week shows some interesting things, and its an Ubisoft game that tops the chart. Most of you must have heard of I Am Alive, if not, our review will explain why the game is so good. Do check it out.</p>
<p>Gotham City Imposters takes the no. 2 position, and the legendary Pinball FX2 takes the no. 3 position. Check out the entire list below, courtesy of <a href="http://majornelson.com/2012/03/28/live-activity-for-week-of-march-19th/">Major Nelson</a>.</p>
<p><strong>Xbox 360 Top LIVE Titles (based on UU’s)</strong></p>
<ol>
<li>Call of Duty: Modern Warfare 3</li>
<li>Call of Duty: Black Ops</li>
<li>FIFA 12</li>
<li>Battlefield 3</li>
<li>Halo: Reach</li>
<li>Modern Warfare 2</li>
<li>Mass Effect 3</li>
<li>NBA 2K12</li>
<li>Skyrim</li>
<li>Gears of War 3</li>
<li>GTA IV</li>
<li>Forza Motorsport 4</li>
<li>Madden NFL 12</li>
<li>Resident Evil Operation Raccoon City</li>
<li>NHL12</li>
<li>Saints Row: The Third</li>
<li>Halo 3</li>
<li>Red Dead Redemption</li>
<li>Call of Duty 4</li>
<li>NBA 2K11</li>
</ol>
<p><strong>Top Arcade Titles (Full Versions purchased)</strong></p>
<ol>
<li>I Am Alive</li>
<li>Gotham City Impostors</li>
<li>Pinball FX2</li>
<li>Rayman 3 HD</li>
<li>Sine Mora</li>
<li>Warhammer 40,000: Kill Team</li>
<li>Shoot Many Robots</li>
<li>Fruit Ninja Kinect</li>
<li>Castle Crashers</li>
<li>Trials HD</li>
<li>Alan Wake’s American Nightmare</li>
<li>NBA JAM: On Fire Edition</li>
<li>Stacking</li>
<li>Costume Quest</li>
<li>REAL STEEL</li>
<li>The Simpsons Arcade Game</li>
<li>Full House Poker</li>
<li>Dungeon Defenders</li>
<li>UNO</li>
<li>Peggle</li>
</ol>
<p><strong>Top Indie Games (Full Versions purchased)</strong></p>
<ol>
<li>CastleMiner Z</li>
<li>CastleMiner</li>
<li>Total Miner: Forge</li>
<li>FortressCraft Chapter 1</li>
<li>The Impossible Game</li>
<li>Miner4Ever</li>
<li>Fortress Wars</li>
<li>Avatar Deathmatch</li>
<li>The $1 Zombie Game</li>
<li>Avatar Paintball</li>
<li>FLIRT</li>
<li>Techno Kitten Adventure!</li>
<li>Toy Stunt Bike 2</li>
<li>Avatar Legends</li>
<li>DLC Quest</li>
<li>I MAED A GAM3 W1TH Z0MB1ES!!!1</li>
<li>Don’t Die Dateless, Dummy!</li>
<li>Zombie Invasion</li>
<li>20 Games</li>
<li>Avatar Laser Wars</li>
</ol>
<p><strong>Games for Windows Top LIVE Titles (based on UU’s)</strong></p>
<ol>
<li>GTA IV</li>
<li>Age of Empires Online</li>
<li>Microsoft Flight</li>
<li>Super Street Fighter IV Arcade Edition</li>
<li>Batman Arkham City</li>
<li>F1 2011</li>
<li>DiRT 3</li>
<li>Gotham City Impostors</li>
<li>Resident Evil 5</li>
<li>Fallout 3</li>
<li>Bioshock 2</li>
<li>Fable III</li>
<li>F1 2010</li>
<li>Colin McRae : Dirt 2</li>
<li>Street Fighter IV</li>
<li>Bulletstorm</li>
<li>Batman: Arkham Asylum</li>
<li>Virtua Tennis 4</li>
<li>Red Faction Guerrilla</li>
<li>Operation Flashpoint Red River</li>
</ol>
<p>Thanks, <a href="http://www.vg247.com/2012/03/29/i-am-alive-tops-xbox-live-arcade-charts/">VG247</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">77251</post-id>	</item>
		<item>
		<title>I Am Alive Review</title>
		<link>https://gamingbolt.com/i-am-alive-review</link>
					<comments>https://gamingbolt.com/i-am-alive-review#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 14 Mar 2012 23:24:05 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=74278</guid>

					<description><![CDATA[I Am Alive has had a turbulent history. Announced to be in development in 2008, the game since slid in and out of public consciousness, often being relegated to the status of vaporware, another title that, when announced, had looked to have an extremely interesting concept, but was eventually quietly canned, joining the ranks of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/02/i-am-alive.jpg"><img loading="lazy" decoding="async" class=" wp-image-70879 aligncenter" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/02/i-am-alive.jpg" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2012/02/i-am-alive.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/02/i-am-alive-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a>I Am Alive has had a turbulent history. Announced to be in development in 2008, the game since slid in and out of public consciousness, often being relegated to the status of vaporware, another title that, when announced, had looked to have an extremely interesting concept, but was eventually quietly canned, joining the ranks of such other dubious great in concept/fully absent in execution games such as Project H.A.M.M.E.R.</p>
<p>However, miracles do happen, and just as Final Fantasy XIII, Duke Nukem Forever, and Gran Turismo 5 finally saw release, so I Am Alive has finally been released, four years after its original announcement. To many who were eagerly following the game&#8217;s troubled development, just the fact that they finally get to play it will be reward enough. However, what about others who were perhaps only vaguely or tangentially interested in the game, and need to know if the game is a worthy purchase? What about those who perhaps didn&#8217;t even know the game existed until they stumbled upon it while browsing their console&#8217;s online marketplace? Is I Am Alive worth the price of admission? Was it worth the excruciatingly long wait?</p>
<p>Let&#8217;s get the game&#8217;s strongest selling point out of the way- it has an incredible concept. Taking cues, perhaps, from the minimalism of games like Shadow of the Colossus, a concept that is perhaps rooted in games like Disaster: Day of Crisis, and an atmosphere that evokes Will Smith&#8217;s I Am Legend, the game tells the story of some unspecified disaster- we don&#8217;t know what it was, we don&#8217;t even know if it was natural or man made- hitting the country, and taking it entirely offline. There is a complete absence of governance, there is no police force, and it&#8217;s pretty much every man out for himself, a pure survival of the fittest. In this desolate, concrete, post apocalyptic jungle, the law of the jungle- eat or be eaten- applies.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2011/08/IAmAlive_01.jpg"><img loading="lazy" decoding="async" class="aligncenter" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/08/IAmAlive_01.jpg" width="505" height="285"></a></p>
<p>In this context, we are given control of the game&#8217;s protagonist- his name is unknown. he travels back to Haventown, from across the country, a trek that takes a year, to find his estranged wife and daughter in the aftermath of the disaster. Why are his wife and daughter estranged? We don&#8217;t know, we&#8217;re never told. What we <em>do </em>know is that as soon as the protagonist enters the town, he finds a young girl surrounded by several men, whose intentions are more than suspect. He saves the girl, and she then accompanies you. Helpless, sweet Mei helps you to form a bond with herself, and by extension, with the game itself. The bond evokes the bond that Ico in Yorda shared in the seminal PS2 game, or the one that, to a lesser extent, the Prince and Farah shared in Ubisoft&#8217;s own Prince of Persia: Sands of Time.</p>
<p>The game&#8217;s great concepts aren&#8217;t just limited to narrative devices alone- they also extend to the gameplay. In true survival game fashion, you&#8217;re given a gun, but no ammunition. Bullets are scarce, and every time you find one, it&#8217;s a small victory, a ray of sunshine in a bleak and inhospitable landscape. To fight, you can pull your gun out. Maybe the people who threatened you wanted to fight you, but are afraid of your gun. In that case, expect them to try and attack you again as soon as you put the gun away. Or maybe they are people trying to survive, help themselves and their families, and they hope to get <em>something</em> from you that will make it easier for them. But they don&#8217;t want to fight you. Will you attack them because they threatened you? Especially because they probably have something, valuable, something that will make survival for you and Mei easier? Or will you turn away and walk on?</p>
<p>The game shifts the burden of emotional weight entirely on you. The world is a bleak place, and you&#8217;re in it. the people there are desperate for survival, and you&#8217;re one of them. When society and all its structures break down, do the standard human ethics and morals still apply? In a jungle where the only law that applies is survival, would you be justified if you killed someone else and stole their stash, especially since they would probably potentially do the same to you?</p>
<p>The best part is that unlike many modern games that try to deal with themes like these, I Am Alive is successful, largely because it never says anything specific, never <em>tells </em>you anything. Everything is left up to your imagination, fueled only by the vaguely disturbing hints and leading questions that the game drops over the entirety of its seven hour playtime.</p>
<p>However, most of the fighting that you do in this game will not be with the other people, but with your surroundings, which are unforgivingly hostile. The disaster- whatever it was- left behind a huge, persistent dust cloud that pervades everything. Stay in it for too long, and you die. Buildings fallen over and cars strewn all over the place mean that you have to climb and scale your environments a lot. The game&#8217;s Shadow of the Colossus-esque stamina bar raises tension, as often you need to time everything just right if you are to reach safety and prevent yourself from falling to your death. Happily enough, the game often gives you items to recover your stamina while you&#8217;re climbing, which have to be accessed via a rather jarring looking inventory.</p>
<p>As a matter of fact, I believe this is the one fair criticism that I can level at the game- its HUD, its menus, its interface, everything, is completely at odds with its aesthetic. It pulls you out from the game&#8217;s flawless immersion, and it reminds you that yes, you are in fact playing a video game, an illusion the game works so hard to dispel otherwise.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/03/alive30609.jpg"><img loading="lazy" decoding="async" class="aligncenter" alt="" src="https://gamingbolt.com/wp-content/uploads/2012/03/alive30609.jpg" width="505" height="285"></a></p>
<p>I Am Alive is, therefore, a great game. Like Assassins Creed in 2007, it has an incredible concept that can carry the game all by itself. The problem is, what you take away from I Am Alive is directly contingent on what you went in with. Use your imagination just a little, and I Am Alive comes together beautifully, like it did for me. However, if you don&#8217;t use your imagination, you are left with a combat heavy game that gives you no ammunition, a game replete with heavy platforming. The people who persistently attack you now become dumb AI opponents. Everything falls apart.</p>
<p>It&#8217;s not a game for everybody, but for those who believe they will appreciate a game that spiritually evokes some of the best titles ever created, and who think they can actually use their imagination in conjunction with the game to create a beautiful, emotionally moving drama, I Am Alive is heavily recommended. It might be the most unexpectedly good game you have played in a very long time.</p>
<p><strong><em><span style="color: #ff6600;">This game was reviewed on the Xbox 360</span><br />
</em></strong></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">74278</post-id>	</item>
		<item>
		<title>I Am Alive Gets A Launch Trailer And A Companion App</title>
		<link>https://gamingbolt.com/i-am-alive-gets-a-launch-trailer-and-a-companion-app</link>
					<comments>https://gamingbolt.com/i-am-alive-gets-a-launch-trailer-and-a-companion-app#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Wed, 07 Mar 2012 11:27:38 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[I Am Alive]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=72764</guid>

					<description><![CDATA[Ubisoft have released the launch trailer for I am Alive. The game comes out today for Xbox live and will cost you 1200 MSP. Ubisoft have also launched a companion app along with the game, which you can get it from the iTunes store over here. The app features: * Street map of the main game [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Ubisoft have released the launch trailer for I am Alive. The game comes out today for Xbox live and will cost you 1200 MSP.</p>
<p>Ubisoft have also launched a companion app along with the game, which you can get it from the iTunes store over <a href="http://itunes.apple.com/gb/app/i-am-alive-companion/id501662368">here</a>.</p>
<p>The app features:</p>
<blockquote><p>* Street map of the main game area with exclusive hints from the developers<br />
* List of all resources from the game detailing the level of rarity and effects on health, stamina and stamina capacity<br />
* List of all Achievements and Trophies with a check/uncheck tracking feature<br />
* 5 videos including a trailer, a making-of and the 3 “survivor tapes”</p>
<p>* Over 50 production concept arts, promotional artworks and screenshots<br />
* Never seen before O.S.T., including 6 tracks exclusively composed for the app<br />
* Photo mode that lets you create your own I Am Alive-themed photos and post them to Facebook or email them to friends</p></blockquote>
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