<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>id Tech Engine 5 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/id-tech-engine-5/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 25 Aug 2013 17:19:08 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Fallout 4 or Fallout 1/2 Remake: Which Would You Prefer?</title>
		<link>https://gamingbolt.com/fallout-4-or-fallout-12-remake-which-would-you-prefer</link>
					<comments>https://gamingbolt.com/fallout-4-or-fallout-12-remake-which-would-you-prefer#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 25 Aug 2013 17:19:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[Fallout 2]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[id Tech Engine 5]]></category>
		<category><![CDATA[remake]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=170135</guid>

					<description><![CDATA[A return to glory or a new post-apocalyptic wasteland?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/Fallout_Power-Armour.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-167657" alt="Fallout_Power Armour" src="https://gamingbolt.com/wp-content/uploads/2013/08/Fallout_Power-Armour.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/Fallout_Power-Armour.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/Fallout_Power-Armour-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Bethesda Softworks has been extremely cagey on any information related to Fallout 4. In fact, the developer has gone so far as to say that it&#8217;s <a href="https://gamingbolt.com/bethesda-comments-on-fallout-4-expecting-information-in-a-short-period-of-time-is-unrealistic">unrealistic to expect information in a short period of time</a> (which is indication enough that development might not be as far along as we think). This hasn&#8217;t stopped people like Obsidian Entertainment designer Chris Avellone, who also worked on Fallout: New Vegas, <a href="https://gamingbolt.com/fallout-4-wishlist-from-obsidians-chris-avellone">to talk about</a> where he&#8217;d like to see the next Fallout game take place.</p>
<p>However, with the announcement of The Elder Scrolls III: Morrowind being rebuilt using the Skyrim engine, an interesting point has come up: Would fans rather go for Fallout 4 or a remake of the first two games using the Fallout 3 engine (or even id Tech Engine 5)?</p>
<p>The first two Fallout games are still relatively unknown among a new generation of gamers, and reintroducing them in a new form would both be a great way to garner revenue as well as give Fallout 3 fans something to satisfy them until the fourth game hits. Of course, the obvious benefit of having Fallout 4 immediately is that Bethesda will be focusing all its resources on creating a brand new experience, one that we&#8217;ll be seeing that much sooner.</p>
<p>What would you prefer to see: a remake of the first two Fallout games or Fallout 4? Let us know in the comments below.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/fallout-4-or-fallout-12-remake-which-would-you-prefer/feed</wfw:commentRss>
			<slash:comments>23</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">170135</post-id>	</item>
		<item>
		<title>The Evil Within &#8220;Wasn&#8217;t Survival Horror to Begin With&#8221; &#8211; Shinji Mikami</title>
		<link>https://gamingbolt.com/the-evil-within-wasnt-survival-horror-to-begin-with-shinji-mikami</link>
					<comments>https://gamingbolt.com/the-evil-within-wasnt-survival-horror-to-begin-with-shinji-mikami#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 03 May 2013 08:05:03 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[id Tech Engine 5]]></category>
		<category><![CDATA[multiplatform]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[Tango Gameworks]]></category>
		<category><![CDATA[The Evil Within]]></category>
		<category><![CDATA[Zenimax Media]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=152674</guid>

					<description><![CDATA[Mikami talks about bringing horror back to the genre of survival horror.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">T</span>ango Gameworks, recently purchased by ZeniMax Studios, had their work cut out for them with The Evil Within. Helmed by veteran Shinji Mikami, who recently spoke to <a href="http://www.4gamer.net/games/153/G015369/20130429009/">4Gamer</a>, The Evil Within &#8220;is about surviving in a world full of psychos and the goal is to break through such a world.&#8221; This influenced the game&#8217;s original title &#8220;PsychoBreak&#8221;.</p>
<p>“Actually, the genre wasn’t survival horror to begin with, but due to circumstances, it changed entirely after going through various planning phases. Ever since becoming part of ZeniMax, we’ve had several meetings with staff members, where the words ‘I want to make a survival horror game’ were repeatedly heard.</p>
<p>&#8220;I believe that the enthusiasm shared by the staff is one of the main reasons we’ve decided to go with the genre.</p>
<p>“Survival horror games as of late consist of many action-focused games. I’d like to make a game that can bring the focus back to the horror aspect of the genre. With those feelings in mind, we were able to shape up what we have today.”</p>
<p>As to whether there was a balance in place for people who were too scared to keep playing, Mikami stated, &#8220;Personally, I’d be okay with people stopping because they’re too scared.”</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/the-evil-within-wasnt-survival-horror-to-begin-with-shinji-mikami/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">152674</post-id>	</item>
		<item>
		<title>The Evil Within: Could it be Gaming&#8217;s &#8220;The Evil Dead&#8221;?</title>
		<link>https://gamingbolt.com/the-evil-within-coud-it-be-gamings-the-evil-dead</link>
					<comments>https://gamingbolt.com/the-evil-within-coud-it-be-gamings-the-evil-dead#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 01 May 2013 17:35:53 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[id Tech Engine 5]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Shinji Mikami]]></category>
		<category><![CDATA[The Evil Dead]]></category>
		<category><![CDATA[The Evil Within]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Zenimax Media]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=152473</guid>

					<description><![CDATA[Giving shape to one's demons, both psychologically and metaphysically, yields great results.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">P</span>op quiz question: What do you get when you combine Shinji Mikami, the man who brought us Resident Evil – the game that went on to define survival horror – with id Software’s new id Tech Engine 5 (and remember there was a time when the developer was unbeaten when it came to graphics engine) and Elder Scrolls developer Bethesda Softworks’s backing?</p>
<p>You get a horror game full of psychological-bending, monstrous scenarios and vicious demons gnawing in a world without rhyme or reason. In short, you return the man who defined and re-defined horror, and give him a new set of tools to play with.</p>
<p>Joyous.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/The-Evil-Dead-2013.jpg"><img decoding="async" class="aligncenter size-full wp-image-152476" alt="The Evil Dead 2013" src="https://gamingbolt.com/wp-content/uploads/2013/05/The-Evil-Dead-2013.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/The-Evil-Dead-2013.jpg 640w, https://gamingbolt.com/wp-content/uploads/2013/05/The-Evil-Dead-2013-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>In many ways, The Evil Within reminds me of the recent The Evil Dead remake – and no, not just in the naming. Put aside the fact that the original was (and continues to be) better.</p>
<p>The Evil Dead looked at the demonic mythos defining the original, decided “to hell with it” and proceeded to deliver some of the most disturbing, bloody, horrific and vicious scenarios imaginable (two words: snake tongue). Keep in mind that these were all present in the original – they were just dialed up significantly for the remake.</p>
<p>The Evil Within isn’t attempting to harness Mikami’s old ideas for the sake of karma. It looks vicious and unapologetic, much like his recent titles. You have a gun but it might as well be a toothbrush for all the good it will do in the long run. However, the focus of the game doesn’t seem to be on the fact that you have to battle out of strange world and seemingly rescue your partner.</p>
<p>Like The Evil Dead, it’s seemingly about confronting your own demons. It would be fitting if the game was just a set up to showcase the protagonist Sebastian’s slow descent into madness, culminating in a bloody finale where he is revealed to be the prime culprit involved in his partner’s death. But that would be too easy – The Evil Dead was about fighting your own demons, but it was also about embracing yourself.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/the-evil-within.jpg"><img decoding="async" class="aligncenter size-full wp-image-152475" alt="the evil within" src="https://gamingbolt.com/wp-content/uploads/2013/05/the-evil-within.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/the-evil-within.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/05/the-evil-within-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/05/the-evil-within-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>This involved coming to terms with the dark side within us all, and then fighting against that darkness as it seemingly infected everything around us. Without remorse or fear. And with lots of chainsawing. It’ll be interesting if The Evil Within can capture that same dynamic.</p>
<p>Part of The Evil Dead’s appeal was the isolated cabin in the woods that felt like a world of its own. Mikami’s has that part down to pat – the de-emphasis on your character’s power also holds significance. Now if only the director will dig into his bag of tricks and cook up some disturbing ideas to emphasize the fight for survival.</p>
<p>Will this work out for the game in the long run? It’s no secret that some of Mikami’s games like Vanquish and Viewtiful Joe haven’t exactly set the charts on fire.</p>
<p>However, that hasn’t dulled the man’s enthusiasm, and in today’s world of endless ammunition, multitudes of combat moves, mindless set pieces and seemingly torturous campaigns (essentially Resident Evil 6), the world could use a good ol’ fashioned spell of psychological, ultra violence.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/the-evil-within-coud-it-be-gamings-the-evil-dead/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">152473</post-id>	</item>
	</channel>
</rss>
