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	<title>Immortals of Aveum &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Immortals of Aveum Studio Has &#8220;Joined Forces&#8221; with Absurd Ventures to Work on a New Game</title>
		<link>https://gamingbolt.com/immortals-of-aveum-studio-has-joined-forces-with-absurd-ventures-to-work-on-a-new-game</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 16 Sep 2024 05:59:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Absurd Ventures]]></category>
		<category><![CDATA[Ascendant Studios]]></category>
		<category><![CDATA[Immortals of Aveum]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=598968</guid>

					<description><![CDATA[Ascendant Studios "will be going quiet as the team transitions into our new project," CEO Bret Robins has said.]]></description>
										<content:encoded><![CDATA[<p><em>Immortals of Aveum&#8217;s </em>commercial failure led to significant issues for developer Ascendant Studios, starting with from <a href="https://gamingbolt.com/immortals-of-aveum-studio-lays-off-45-percent-of-its-employees">nearly half the studio getting laid off</a> to the <a href="https://gamingbolt.com/immortals-of-aveum-dev-ascendant-studios-has-reportedly-furloughed-majority-of-its-staff">majority of the remainder of the staff being furloughed</a> earlier in the year. Now, however, it seems the studio – or its existing members – are moving on to a new project. </p>
<p>Absurd Ventures – <a href="https://gamingbolt.com/grand-theft-auto-studio-co-founder-establishes-absurd-ventures-to-create-new-ip-across-all-mediums">established last year</a> by former Rockstar Games co-founder Dan Houser – has announced in a press release that it has established a new studio, Absurd Marin, that comprises of the <em>Immortals of Aveum </em>team, including being led by the shooter&#8217;s director and Ascendant Studios founder and CEO Bret Robbins. The studio is working on a new story-driven action-adventure title. </p>
<p>&#8220;Bret has put together a highly talented, passionate team,” said Dan Houser. “We are very excited to have them join forces with us as we begin to work together on one of our original new titles.”</p>
<p>&#8220;We love the focus on storytelling and world building at Absurd Ventures,” said Bret Robbins. “We are thrilled to team up and bring our combined expertise to work on an original game set in an incredibly fun new universe.”</p>
<p>There isn&#8217;t much clarity on what specifically this will mean for Ascendant Studios&#8217; future, but in a statement on Twitter, Robbins has stated that the studio will be &#8220;going quiet&#8221; as it focuses its efforts on its new project.</p>
<p>&#8220;Leading the Ascendant team has been one of the greatest experiences of my professional life,&#8221; Robbins&#8217; statement reads. &#8220;I feel incredibly lucky to work with such a passionate and hard working team. From learning UE5, to building an acclaimed combat system, to crafting a new fantasy world for <em>Immortals of Aveum</em>, it has been an amazing journey. Now we move forward into our next chapter, and I can&#8217;t wait to share more details with you soon.&#8221;</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">An exciting announcement from Ascendant Studios CEO, Bret Robbins! <a href="https://t.co/cOD9oe2gyP">https://t.co/cOD9oe2gyP</a></p>&mdash; Ascendant Studios (@AscendantStudio) <a href="https://twitter.com/AscendantStudio/status/1834721399329390673?ref_src=twsrc%5Etfw">September 13, 2024</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">598968</post-id>	</item>
		<item>
		<title>Immortals of Aveum Gets New AMD FSR 3 Features on PC, PS5 and Xbox Series X/S in Latest Update</title>
		<link>https://gamingbolt.com/immortals-of-aveum-gets-new-amd-fsr-3-features-on-pc-ps5-and-xbox-series-x-s-in-latest-update</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 24 May 2024 21:55:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ascendant Studios]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Immortals of Aveum]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=588100</guid>

					<description><![CDATA[Immortals of Aveum is getting a boost in visual fidelity and performance on all platforms thanks to its latest update.]]></description>
										<content:encoded><![CDATA[<p>Developer Ascendant Studios has <a href="https://ascendantstudios.com/2024/05/24/amd-fsr-3-and-hdr-updates-arrive-in-immortals-of-aveum/" target="_blank" rel="noopener">released</a> a new update for magic-based first-person shooter <em>Immortals of Aveum</em>. The major feature in the update, numbered at 1.0.6.4, is the addition of AMD FidelityFX Super Resolution 3 on all platforms, and HDR on PC.</p>
<p>Along with the new frame generation features, the PC release of<em> Immortals of Aveum</em> has also gotten some improvements in its FSR 3 implementation, thanks to a newer version of the technology being used. PC and consoles can both also used FSR 3&#8217;s support for variable refresh rate monitors.</p>
<p>Other features of the update are smaller things, like minor bug fixes for progression blockers, addition of localized text, and an update to Nvidia DLSS 3.7 and Streamline 2.4, improving image quality for Nvidia RTX GPU users. Check out the full <a href="https://answers.ea.com/t5/Content-Staging-Area/Stagged-Immortals-of-Aveum-Update-1-0-6-4-Patch-Notes/td-p/" target="_blank" rel="noopener">patch notes</a> below.</p>
<p>The update was <a href="https://gamingbolt.com/immortals-of-aveum-is-set-to-add-hdr-and-fsr-3-frame-generation-on-consoles">announced back in April</a>, with HDR features originally being released for the PS5 and Xbox Series X/S versions of the game.</p>
<p><em>Immortals of Aveum</em> was released back in August last year. For more details on the game, <a href="https://gamingbolt.com/immortals-of-aveum-review-looking-for-magic">check out our review</a>.</p>
<p><em><strong>Patch 1.0.6.4 notes:</strong></em></p>
<div class="_1opdqAOxXrGF6BBCpWBSwD"><em><strong>Key Updates:</strong></em></div>
<ul class="tfM5VWgPClhy8MTX_pNLF bullets">
<li class="_3DlO014RzYr_m9lI620soy">
<div class="_3PSCEwXIQOjACd8vcBVCh5 BB_Italic"><em>Immortals of Aveum </em><em>is now running AMD FidelityFX&#x2122; Super Resolution 3 (FSR 3) on PlayStation 5 and Xbox Series X|S, and PC!</em></div>
</li>
<li class="_3DlO014RzYr_m9lI620soy"><em>FSR 3 uses a combination of super resolution temporal upscaling technology and advanced frame generation to deliver smoother framerates, better image quality, and improved game performance.</em></li>
<li class="_3DlO014RzYr_m9lI620soy"><em>On PC, AMD FSR 3 has been updated to a newer, better version which further improves visual quality and performance of its temporal upscaling. </em></li>
<li class="_3DlO014RzYr_m9lI620soy"><em>On console and PC, the FSR 3 update also extends support for Variable Refresh Rate (VRR) monitors and TVs, which can improve frame pacing to help reduce judder or screen tears</em></li>
<li class="_3DlO014RzYr_m9lI620soy"><em>HDR (high dynamic range) support is now available on PC to enhance players’ gaming experience with more detailed and realistic visuals. HDR arrived on consoles in the previous game update, patch 1.0.6.3.</em></li>
<li class="_3DlO014RzYr_m9lI620soy"><em>HDR is set to ‘off’ by default and can be adjusted in the Graphics menu. </em></li>
<li class="_3DlO014RzYr_m9lI620soy"><em>Known Issue: After the user sets HDR to ‘on’, closing and relaunching the game causes HDR Mode to turn ‘off’ while the toggle button continues to display ‘on’. We’re working to release a hot fix for this as quickly as possible. </em></li>
<li class="_3DlO014RzYr_m9lI620soy"><em>Temporary Workaround: When relaunching the game, toggle HDR to ‘off’ &gt; save settings &gt; toggle HDR to ‘on’ &gt; save settings</em></li>
</ul>
<div class="_1opdqAOxXrGF6BBCpWBSwD"><em><strong>PC Updates:</strong></em></div>
<ul class="tfM5VWgPClhy8MTX_pNLF bullets">
<li class="_3DlO014RzYr_m9lI620soy"><em>Fixed an audio bug when switching language settings in game. The game will now apply the correct audio voice over for the selected language. </em></li>
<li class="_3DlO014RzYr_m9lI620soy"><em>Updated to NVIDIA DLSS 3.7 and NVIDIA Streamline 2.4 which can help further improve image quality and game performance for PCs utilizing the latest NVIDIA RTX GPUs.</em></li>
<li class="_3DlO014RzYr_m9lI620soy"><em>Fixed a rare issue with NVIDIA cards that could cause the game to crash when using Alt+Tab.</em></li>
</ul>
<div class="_1opdqAOxXrGF6BBCpWBSwD"><em><strong>Misc. Changes &amp; Minor Fixes:</strong></em></div>
<ul class="tfM5VWgPClhy8MTX_pNLF bullets">
<li class="_3DlO014RzYr_m9lI620soy"><em>Addressed minor bugs and progression blockers</em></li>
<li class="_3DlO014RzYr_m9lI620soy"><em>Addressed instances of occasional crashes </em></li>
<li class="_3DlO014RzYr_m9lI620soy"><em>Minor addition of localized text</em></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">588100</post-id>	</item>
		<item>
		<title>Senua&#8217;s Saga: Hellblade 2, Immortals of Aveum, and Lords of the Fallen Coming to Game Pass in May</title>
		<link>https://gamingbolt.com/senuas-saga-hellblade-2-immortals-of-aveum-and-lords-of-the-fallen-coming-to-game-pass-in-may</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 14 May 2024 13:55:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Brothers: A Tale of Two Sons]]></category>
		<category><![CDATA[EA Play]]></category>
		<category><![CDATA[EA Sports NHL 24]]></category>
		<category><![CDATA[Firework]]></category>
		<category><![CDATA[Galacticare]]></category>
		<category><![CDATA[game pass]]></category>
		<category><![CDATA[Hauntii]]></category>
		<category><![CDATA[Humanity]]></category>
		<category><![CDATA[Immortals of Aveum]]></category>
		<category><![CDATA[Lords of the Fallen]]></category>
		<category><![CDATA[moving out 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Rolling Hills]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=587046</guid>

					<description><![CDATA[Titles like Chicory: A Colorful Tale, JoJo’s Bizarre Adventure: All-Star Battle R, and more will leave the service on May 31st.]]></description>
										<content:encoded><![CDATA[<p>Microsoft has <a href="https://news.xbox.com/en-us/2024/05/14/xbox-game-pass-may-2024-wave-2/" target="_blank" rel="noopener">announced</a> the second wave of titles coming to Game Pass in May, starting with the original <em>Brothers: A Tale of Two Sons</em>, available today for cloud, consoles and PC. On May 15th, subscribers can check out the acclaimed puzzle adventure<em> Chants of Sennar</em>. May 16th sees the arrival of <em>EA Sports NHL 24</em> on the cloud and <em>Immortals of Aveum</em> for cloud, PC and Xbox Series X/S.</p>
<p>Both are available through EA Play, so you&#8217;ll need Game Pass Ultimate (or PC Game Pass for <em>Immortals</em>). <em>Senua&#8217;s Saga: Hellblade 2</em> arrives on May 21st, with Ninja Theory recently outlining how it approached and depicted psychosis in a new video &#8211; check it out <a href="https://gamingbolt.com/senuas-saga-hellblade-2-feature-video-outlines-depiction-of-psychosis">here</a>. May 23rd sees the addition of <em>Galacticare</em>, a hospital management sim set in space, and <em>Hauntii,</em> a puzzle game with a ghostly protagonist.</p>
<p><em>Moving Out 2</em> will be available on May 28th, followed by <em>Humanity</em> and <a href="https://gamingbolt.com/lords-of-the-fallen-sniper-ghost-warrior-contracts-2-coming-to-game-pass"><em>Lords of the Fallen</em></a> (which recently received its <a href="https://gamingbolt.com/lords-of-the-fallen-master-of-fate-update-adds-new-challenge-modifiers-out-now">last major update, &#8220;Master of Fate&#8221;</a>) on May 30th. On June 4th, subscribers can access horror mystery <em>Firework</em> on PC and life sim <em>Rolling Hills</em> on cloud, consoles and PC.</p>
<p>As with every month, the following titles will leave Game Pass on May 31st. Finish them now or purchase them at a 20 percent discount.</p>
<ul>
<li><em>Chicory: A Colorful Tale</em> (Cloud, Console, and PC)</li>
<li><em>Farworld Pioneers</em> (Cloud, Console, and PC)</li>
<li><em>JoJo’s Bizarre Adventure: All-Star Battle R</em> (Cloud, Console, and PC)</li>
<li><em>Pac-Man Museum Plus</em> (Cloud, Console, and PC)</li>
<li><em>Little Witch in the Woods</em> (Cloud, Console, and PC)</li>
<li><em>Railway Empire 2</em> (Cloud, Console, and PC)</li>
</ul>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">587046</post-id>	</item>
		<item>
		<title>Top 30 Most Disappointing Video Games</title>
		<link>https://gamingbolt.com/top-30-most-disappointing-video-games</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 19 Apr 2024 11:33:12 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Anthem]]></category>
		<category><![CDATA[battlefield 2042]]></category>
		<category><![CDATA[biomutant]]></category>
		<category><![CDATA[call of duty: modern warfare 3]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Exoprimal]]></category>
		<category><![CDATA[Forspoken]]></category>
		<category><![CDATA[Ghost Recon Breakpoint]]></category>
		<category><![CDATA[Immortals of Aveum]]></category>
		<category><![CDATA[Marvel&#039;s Avengers]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[Mighty No. 9]]></category>
		<category><![CDATA[Mirror's Edge Catalyst]]></category>
		<category><![CDATA[Need For Speed]]></category>
		<category><![CDATA[Payday 3]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[Rainbow Six Extraction]]></category>
		<category><![CDATA[redfall]]></category>
		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Rise of the Ronin]]></category>
		<category><![CDATA[Shenmue 3]]></category>
		<category><![CDATA[Skull and Bones]]></category>
		<category><![CDATA[Star Fox Zero]]></category>
		<category><![CDATA[Suicide Squad: Kill the Justice League]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[The Order: 1886]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[wolfenstein: youngblood]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=584200</guid>

					<description><![CDATA[Despite all the hype, marketing, development time and resources behind them, these blockbuster titles would disappoint fans.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou know the saying – A delayed game is eventually good, but a rushed game is bad forever. What about those games that disappoint, no matter the development time and resources allocated? What about those sequels which can&#8217;t measure up to their predecessors, let alone stand out as noteworthy titles on their own? Such titles are common in the games industry, especially given the sheer number of sequels and blockbusters year in and year out. Check out our top 30 picks for the most disappointing games.</p>
<p><strong>30. Mirror&#8217;s Edge Catalyst</strong></p>
<p><iframe title="Top 30 MOST DISAPPOINTING Games of All Time" width="500" height="281" src="https://www.youtube.com/embed/q0OgjRKo4Do?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The fact that the world of <em>Mirror&#8217;s Edge</em> had such untapped potential, to the point that many desired a sequel years after its launch, is a testament to its impact. The first-person parkour model would be in other titles, most notably <em>Dying Light</em>, but the focus on platforming and skill-based jumping, not to mention the gorgeous dystopian world, helped it stand out.</p>
<p>So when DICE finally announced <em>Mirror&#8217;s Edge Catalyst</em>, which offered a more open world, the excitement was palpable, even if it was revealed to be a reboot. While it retained the fluid movement and responsive controls, the world felt barren, the story rudimentary and the ending inane. DICE has no plans to return to the franchise, and for all its appealing aspects, <em>Mirror&#8217;s Edge</em> is pretty much dead.</p>
<p><strong>29. Rise of the Ronin</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-577613" src="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg" alt="rise of the ronin" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/rise-of-the-ronin-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>As a fan of Team Ninja&#8217;s <em>Nioh</em> series and even finding some enjoyment in <em>Wo Long: Fallen Dynasty</em>, it&#8217;s sad to see how <em>Rise of the Ronin</em> turned out. On the one hand, it&#8217;s earned some praise for its combat and even the directions you can take the story. On the other hand, critics have expressed disappointment with its open world, English voice acting, story and visuals.</p>
<p>While there were plenty of comparisons to Sucker Punch&#8217;s <em>Ghost of Tsushima</em>, I feel that they&#8217;re both distinct enough and trying to do their own thing. So why is <em>Rise of the Ronin</em> so underwhelming? Well, for starters, it&#8217;s a PS5 exclusive in development for seven years, with Sony&#8217;s support, which lends certain expectations. This isn&#8217;t to say that all reviews were equally hard on the game, as indicated by the 76 Metascore, but ranking fifth in physical sales for the UK at launch and dropping to 14th place the next week is nothing short of disappointing.</p>
<p><strong>28. Need for Speed (2015)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg"><img decoding="async" class="aligncenter wp-image-239598" src="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg" alt="Need for Speed" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/08/Need-for-Speed-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Years of requests for a new <em>Need for Speed Underground</em> title and Electronic Arts delivered&#8230;sort of. Employing real-world legends like Ken Block, it was ultimately about a cast of street racers struggling to get noticed. While the customization and visuals received praise, the uninteresting story, AI prone to rubberbanding, multiplayer and lack of certain features (including drag racing) soured fans. There was also the always-online requirement with no option to pause. It would have qualified as one of the weaker games in the franchise, but then <em>Payback</em> happened and drastically lowered the bar.</p>
<p><strong>27. Biomutant</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-470182" src="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg" alt="biomutant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/biomutant-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>When a game like <em>Biomutant</em> promises a massive world with choices and consequences, extensive character customization, vehicles, deep combat mechanics and much more, it&#8217;s hard to not get hyped. The fact that it was five years in the making, with Experiment 101 consisting of former<em> Just Cause</em> developers, further contributed to this. However, all those intriguing bits turned out to be incredibly shallow, from the story and combat to the mission design and annoying narrator. An update helped improve things, and with a million units sold in a few months, it was far from a flop, but it still has a ways to go.</p>
<p><strong>26. The Order: 1886</strong></p>
<p>Ready at Dawn&#8217;s <em>The Order: 1886</em> received extensive attention for its graphics, with gorgeous facial animation and lighting. The presentation also received significant praise, but everything else left much to be desired. The campaign was ephemeral, with the disappointing story (despite such an intriguing setting and premise) and over-reliance on quick-time events bogging down the overall gameplay. Ending on a cliffhanger with no prospects for a sequel didn&#8217;t help either.</p>
<p><strong>25. Exoprimal</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-524102" src="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg" alt="exoprimal" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/exoprimal-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Piloting exosuits to battle hordes of dinosaurs sounds like a good idea in theory, but what is live service? The developer&#8217;s to join the trend resulted in<em> Exoprimal,</em> which featured a story focused on time traveling, simulations run by a rogue AI called Leviathan, and so much dino slaying. The story felt disjointed, with the characters getting little development, and the lackluster map variety and repetitive objectives brought the experience down. The developer has expanded on the different modes at least while also adding new Alpha variants of Exosuits (Beta variants are coming soon), but its launch state was just so underwhelming.</p>
<p><strong>24. Star Fox Zero</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-264749" src="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg" alt="star fox zero" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/04/star-fox-zero--1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Not that <em>Star Fox</em> had the best run since peaking with <em>Star Fox 64,</em> but <em>Zero</em> had PlatinumGames involved. Surely, the Wii U controls would allow for a compelling shoot-&#8217;em-up experience. As you&#8217;ve probably guessed, that isn&#8217;t the case, as the controls were criticized for their unwieldiness. It also didn&#8217;t help that the experience heavily mirrored Star Fox 64, though some critics enjoyed the approach. With less than 500,000 copies sold, it flopped hard, and there hasn&#8217;t been a follow-up ever since.</p>
<p><strong>23. Thief (2014)</strong></p>
<p>One of the most beloved cult classic stealth series of all time, Thief was considered as revolutionary for PC players as <em>Metal Gear Solid</em> for consoles. So when Eidos Montreal announced a reboot, there was excitement and perhaps a little trepidation, especially after Garrett&#8217;s old voice actor was replaced. A dull performance was the least of the game&#8217;s problems, with the level design, AI and story all feeling out of sorts. While opinions settled more on the slightly above side, <em>Thief (2014)</em> couldn&#8217;t match up to the original games in player freedom and choice.</p>
<p><strong>22. Days Gone</strong></p>
<p>The praise for <em>Days Gone</em>, Bend Studio&#8217;s open-world zombie survival title, cropped up most when it was free on PlayStation Plus. Full credit to the team for sticking with it and adding sizable new content and features, but that&#8217;s not the launch version. The latter was roundly criticized for its excessive bugs, performance issues and loading screens (that too after delays for more polish), to say nothing of the bland story and awful dialogue. The open world, the motorcycle maintenance mechanics, the shooting – nearly everything had its downsides.</p>
<p>Make no mistake – there were some positives, from the immense undead hordes to the progression, and it notched up some impressive sales numbers, topping the UK physical charts for three weeks in a row and outselling the combined total of Bend&#8217;s previous games. However, it was nowhere near the high bar set by first-party Sony titles. Perhaps for this reason, the publisher didn&#8217;t greenlight a sequel and directors John Garvin and Jeff Ross subsequently left the studio. As beloved as it is now, there&#8217;s no denying that <em>Days Gone</em> underwhelmed at launch.</p>
<p><strong>21. RAGE 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-384352" src="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg" alt="RAGE 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/RAGE-2-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>For its time, <em>RAG</em>E was trying to do something technologically ahead of its time courtesy of id Tech 5. However, it faced criticism for its overall story and forgettable characters, not to mention the aggravating cliffhanger at the end. The fact that it launched after the more successful<em> Borderlands</em>, which captured the <em>Mad Max</em> feel of a post-apocalyptic wasteland far better, also didn&#8217;t help. Nevertheless, it did receive some praise for its visuals, combat, side missions and AI.</p>
<p>With <em>RAGE 2</em>, Avalanche Studios decided to go for a more traditional open-world first-person shooter with vehicles. You had the usual enemy camps to clear, some points of interest and enemy convoys to assault, while the story was a paint-by-numbers “gather the MacGuffins” before a showdown with the big bad. The combat and visuals were still worthy of praise, but everything else felt further downgraded over the original, and it had microtransactions.</p>
<p><strong>20. Immortals of Aveum</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-549735" src="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg" alt="Immortals of Aveum" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/04/immortals-of-aveum-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Coming from a new team with a five-year development cycle and emphasis on a single-player campaign with no microtransactions, <em>Immortals of Aveum</em> was a noble endeavor. Problems arose with the overall story, graphical issues on consoles, iffy dialogue (with the cast trying its very best to elevate it), and controls. With the emphasis on fast-paced mage combat, encounters could feel repetitive, ultimately underwhelming despite some impressive set pieces. Again, it received updates and new content while attracting a following, but <em>Immortals of Aveum</em> failed to leave a mark.</p>
<p><strong>19. Shenmue 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-369480" src="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg" alt="Shenmue 3_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Shenmue-3_05-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A sequel that fans (and creator Yu Suzuki) craved since the second game&#8217;s release in 2001. An announcement years in the making with $6 million in crowd-funding. A launch finally happening four years later, mired in controversy due to Epic Games Store exclusivity and a publishing deal with Deep Silver. <em>Shenmue 3</em> finally arrived in 2015 and was panned for its outdated mechanics and storyline that ended on yet another cliffhanger. While some found the antiquated mechanics to be the appeal, it ended up feeling inconsequential and just another chapter in the ongoing story which would likely end.</p>
<p><strong>18. The Callisto Protocol</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-521574" src="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg" alt="the callisto protocol" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/the-callisto-protocol-image-5-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Spiritual successors to classics from the original creators never fail to generate attention, as seen with Striking Distance&#8217;s <em>The Callisto Protocol</em>. This <em>Dead Space</em> tribute sported gorgeous visuals punctuated by over-the-top and grotesque death sequences. Delays and declarations of crunch didn&#8217;t help, nor did the performance issues at launch. Of course, despite all that, the experience was dragged for being overtly linear with shoddy melee combat, no option to skip the death scenes, a short playtime, heaps of unrealized potential and ultimately, not measuring up to the legacy of <em>Dead Space</em>.</p>
<p><strong>17. Rainbow Six Extraction</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-482755" src="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg" alt="rainbow six extraction" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/rainbow-six-extraction-image-1536x863.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After the success of the limited-time mode Outbreak in <em>Rainbow Six Siege</em>, Ubisoft did what any self-serving publisher would do – spin it off into a new game and monetize it. <em>Extraction</em> would take a while to launch, initially announced as <em>Rainbow Six Quarantine</em> in 2019 (and eventually abandoning the name for obvious reasons).</p>
<p>It would finally arrive in January 2022 after multiple delays and revealed itself as a session of interconnected areas with procedurally generated objectives and enemies. The sparse content, terrible objectives, bad AI, laughable story and repetition sadly made for a dull experience. While the developer would tout three million players in the first week (likely in no small part thanks to Game Pass), you&#8217;d be hard-pressed to find anyone who remembered it past the first month.</p>
<p><strong>16. Crackdown 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-383754" src="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg" alt="crackdown 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/crackdown-3-image-12-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Before Microsoft pushed cloud gaming via Game Pass, it hyped the computational powers of the same and how they would revolutionize gaming. <em>Crackdown 3</em> was an example, touted as having a fully destructible open world. It eventually relegated into a separate mode, which quickly died out, while the base campaign launched after years of delay and generated ire for its archaic, repetitive design. Could you have some mindless fun? Sure, but it was a far cry from what Microsoft hyped the project to be and far from the next big leap for the franchise.</p>
<p><strong>15. Resident Evil 3 (2020)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-436772" src="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg" alt="Resident Evil 3 - Nemesis_06" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Resident-Evil-3-Nemesis_06-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Resident Evil 3: Nemesis</em> has always occupied a weird place due to its shorter length and unorthodox features (like the titular villain). Releasing in the shadow of the brilliant <em>Resident Evil 2</em> didn&#8217;t help &#8211; unfortunately, that same fate awaited <em>Resident Evil 3</em> remake. Despite some fantastic visuals and combat, it was more notable for omitting areas (city hall, the clock tower and more were nowhere to be seen) or changing some of the original&#8217;s most iconic moments.</p>
<p>Barring the final sequence, none of them felt like an improvement. The fact that Mercenaries wasn&#8217;t included, but we got <em>Resistance</em>, a terrible asymmetrical multiplayer mode, didn&#8217;t help. Even with sales at 8.4 million, <em>Resident Evil 3</em> is considered the weakest of the modern remakes.</p>
<p><strong>14. Wolfenstein Youngblood</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-405959" src="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg" alt="wolfenstein youngblood" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/wolfenstein-youngblood-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>MachineGames delivered not one but two excellent <em>Wolfenstein</em> titles, reviving the franchise for a new generation with some incredibly cinematic storytelling that remains impressive to this day. How did it follow these up? Why, with a co-op title focusing on B.J. Blazkowicz&#8217;s daughters, Jessie and Zofia. The initial gameplay showings weren&#8217;t terrible, and the prospect of venturing to Paris to take out Nazis was appealing.</p>
<p>Unfortunately, <em>Wolfenstein Youngblood</em> fundamentally failed to capture what made the previous games so successful. Enemies were bullet sponges, causing players to constantly run out of ammo, and the missions were forgettable, with bizarre hub-like stages that felt utterly unnecessary to the campaign&#8217;s flow. Throw in terrible AI when playing solo and microtransactions, and it felt like a poorly conceived side story rather than a proper follow-up to MachineGames&#8217; hits.</p>
<p><strong>13. Forspoken</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-541540" src="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg" alt="forspoken" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/forspoken.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/forspoken-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>You want to believe that Luminous Productions had good intentions when designing<em> Forspoken</em>, first announced as <em>Project Athia</em>. Boasting a premier writing staff and billed as a two-year PS5 exclusive, it could have been the developer&#8217;s next big thing. While the combat wasn&#8217;t terrible, it did little to uplift the barren open world and dull activities.</p>
<p>The initially awful dialogue and plot also weighed it down, but even as things improved over time, the story was over quickly. It wasn&#8217;t long before the developer declared that <em>Forspoken&#8217;s</em> sales were “lackluster” and by May, Luminous was reorganized and merged into the publisher.</p>
<p><strong>12. Mighty No. 9</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-270288" src="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/Mighty-No-9-4-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Also considered one of the worst games ever made, <em>Mighty No. 9&#8217;s</em> development history would have suggested otherwise. It was helmed by a new team at Comcept who promised a spiritual successor to the Mega Man franchise when the developer had effectively kept the series on the back burner.</p>
<p>Then the delays happened, and that whole second Kickstarter campaign to fund a completely different project. By the time <em>Mighty No. 9</em> launched, it was beset by performance issues, terrible voice acting, lack of content and an overall feel that screamed “cheap imitation” rather than spiritual successor.</p>
<p><strong>11. Skull and Bones</strong></p>
<p>Before its multitude of delays that whittled any faith that anyone had in the developer to deliver a competent pirate game,<em> Skull and Bones</em> had some potential. Its first announcement trailer gave the vibe of an <em>Assassin&#8217;s Creed 4: Black Flag</em> but a stronger focus on naval combat that fans had demanded for years. Of course, then the delays happened, followed by reports of reboots, behind-the-scenes issues, incompetent upper management, leadership departures, etc. When <em>Skull and Bones</em> was close to launching – for real this time – Yves Guillemot made the baffling decision to call it a quadruple-A game instead of the tried and true “triple-A.”</p>
<p>Upon launch, and to no one&#8217;s surprise, <em>Skull and Bones</em> was a live service grind for “loot”, punctuated by increasingly dull missions and tedious back and forth. Good thing it sold for $70 and included microtransactions. The results were telling – less than one-fourth of <em>Sea of Thieves&#8217;</em> launch sales in the UK and allegedly 850,000 players, including those who played the free trial.</p>
<p><strong>10. Marvel&#8217;s Avengers</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-508832" src="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg" alt="marvel's avengers" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/02/marvels-avengers-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Marvel&#8217;s Avengers</em> didn&#8217;t have the best of reveals, competing against the first-ever gameplay of <em>Final Fantasy 7 Remake</em> on the same E3 showcase. Nevertheless, despite how many felt about the lack of resemblance to the Marvel Cinematic Universe actors, it didn&#8217;t look terrible either. Live service was seeing a downturn, but with Crystal Dynamics and Eidos Montreal at the helm, how could it go wrong?</p>
<p>Cut to the underwhelming beta and full release, and the distinction between<em> Marvel&#8217;s Avengers</em> and a title like<em> Marvel&#8217;s Spider-Man</em> became clearer. Despite unique kits for its heroes and some decent visuals, the mission design, objectives and loot were subpar. Post-launch support added some new heroes and content, which did little to raise the player count, and it was subsequently delisted from storefronts in September 2023.</p>
<p><strong>9. Call of Duty Modern Warfare 3</strong></p>
<p>While one may joke that <em>Call of Duty</em> is a disappointment year in and year out, <em>Call of Duty: Modern Warfare 3</em> felt especially egregious. Reports indicated that it was to be an expansion to <em>Modern Warfare 2</em> focusing on the Mexican cartel that underwent a reboot into a full-fledged game. Calling it that feels dirty due to the painfully short campaign with its lackluster and ultimately inconsequential story that sets up yet another sequel.</p>
<p>Perhaps even worse is the Open Combat Missions, promising sandbox-style action but coming off as lazy with simplistic objectives. Multiplayer was knee-capped out of the gate with the focus on remastered maps for its core 6v6 modes, and despite some solid gameplay, the age-old issues of skill-based matchmaking (or at least how <em>COD</em> approaches it) and connection issues still cropped up. Zombies was the only good thing about this release, but that&#8217;s been abandoned after some lackluster updates. At least the microtransactions continue to roll in.</p>
<p><strong>8. Anthem</strong></p>
<p>After the mess of <em>Mass Effect Andromeda</em>, it was the turn of the main BioWare team to produce something special. It was&#8230;a live service looter shooter, which emphasized co-op over the developer&#8217;s tried and true single-player story-driven approach. As impressive as the initial gameplay reveal seemed, it was reportedly fake – <em>Anthem&#8217;s</em> development period was plagued with issues, from crunch to terrible management.</p>
<p>The result is a mess, with poor characterization and dialogue, bad mission design and objectives, a baffling lack of quality of life, performance issues, bugs, glitches, unimaginative loot and a barren endgame. Despite changes and updates, <em>Anthem&#8217;s</em> attempt at a do-over was ultimately rejected by EA, and support is effectively dead (though servers remain available).</p>
<p><strong>7. Ghost Recon Breakpoint</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-424773" src="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg" alt="Ghost Recon Breakpoint" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/Ghost-Recon-Breakpoint-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Speaking of an underwhelming launch, we have the developer going from <em>Ghost Recon Wildlands</em>, which grew into something great to <em>Ghost Recon Breakpoint</em> and its removal of AI teammates, looter shooter elements, bland open world, bullet sponge drones, bugs, glitches, the list goes on. Why did the developer suddenly want to adopt a shared world shooter approach with the franchise (besides live service revenue)? No one knows, but it was disastrous. The developer would eventually claw a good game out of it, one that still fell short of<em> Wildlands</em>, but at least offered a more tactical experience without worrying about gear scores.</p>
<p><strong>6. Resident Evil 6</strong></p>
<p>After<em> Resident Evil 5</em>, impressions of the franchise weren&#8217;t exactly the most positive, with many feeling it veered too much into a more action-heavy approach. Even if <em>Resident Evil 6&#8217;s</em> trailers were full of action, there was still the hype behind seeing so many fan favorite characters (and Jake) tearing it up together. The result offered some pretty good combat but flopped in multiple ways. The characters felt off, and the overall pacing of walk a few feet, cutscene, rinse, repeat was a killer. While <em>Resident Evil 6</em> saw decent sales, its critical reception was in the gutter, but thankfully, it led to the rebooting in <em>Resident Evil 7: biohazard</em>.</p>
<p><strong>5. Payday 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-566450" src="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg" alt="Payday 3_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Considering the ups and downs that <em>Payday 2</em> saw, it was in a pretty good spot by the time Starbreeze stopped producing new content.<em> Payday 3</em> would have been the perfect opportunity to start over with a fresh new slate, avoiding its predecessor&#8217;s mistakes while ushering in a new age of heist-focused co-op gameplay. Of course, it wasn&#8217;t to be with the always-online requirement and lack of an offline mode souring fans early.</p>
<p>This would come back to bite the development team when server and matchmaking issues ensured fans couldn&#8217;t play for days. Even after their resolution, the sequel faced heavy criticism for removing features present in <em>Payday 2</em>, whether it was the pre-heist planning map, text chat, or just the option to unready. Sales were below expectations, and given the poor reception, Starbreeze has replaced its CEO to try and turn the ship around. Thus far, it doesn&#8217;t look like it&#8217;s happening anytime soon.</p>
<p><strong>4. Redfall</strong></p>
<p>Arkane Austin, which specialized in immersive sims like <em>Dishonored</em> and <em>Prey</em> – didn&#8217;t inspire too much confidence when it was revealed to be working on a co-op looter shooter. The lack of an offline mode or progress for other players except the host in co-op also didn&#8217;t help. On the bright side, the state of <em>Redfall</em> made both issues feel like water under the bridge.</p>
<p>Horrendous AI, performance issues, bugs galore (including catchy music playing during serious scenes), horrible bosses, a dull story, lackluster characterization, bad mission design – everything went wrong. You may argue that expectations were low, but <em>Redfall</em> sunk lower, and still flounders despite some major updates.</p>
<p><strong>3. Battlefield 2042</strong></p>
<p>This one hurt for longtime fans of the franchise, especially coming off of a relatively disappointing <em>Battlefield 5</em>. With no campaign, <em>Battlefield 2042</em> promised a return to everything that made the series great, wrapped in the veneer of modern combat and massive 128-player battles. Reports emerged of troubled development, and the beta earned some ire, but fans were still hopeful.</p>
<p>Cue the disappointment and savage response on Steam, with the sequel becoming one of the lowest-rated games in the platform&#8217;s history overnight. From the removal of the class system to the visuals, destructibility, map design and the scoreboard – that damned scoreboard – <em>Battlefield 2042</em> was a letdown in every way. It&#8217;s improved over the years but is still a far cry from the series&#8217; peak.</p>
<p><strong>2. Suicide Squad: Kill the Justice League</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-583253" src="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg" alt="Suicide Squad Kill the Justice League - The Joker" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/04/Suicide-Squad-Kill-the-Justice-League-The-Joker-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Before it was revealed as a live service looter shooter with a boring mission design, <em>Suicide Squad: Kill the Justice League</em> had a suitable amount of hype. How could fans not be excited when it was Rocksteady&#8217;s first new game since 2015&#8217;s <em>Batman: Arkham Knight</em>? After its disastrous showing last year, it was delayed almost a year from its original release. Maybe it would add an offline mode and tone down its live service elements, including but not limited to microtransactions and a battle pass.</p>
<p>As it turns out, none of these things happened, and when<em> Suicide Squad</em> launched, it was begrudged for its terrible mission design, repetitive gameplay and boring endgame. After Warner Bros. admitted that it fell short of expectations, Rocksteady would focus on fixing the plethora of network issues and bugs while prepping the first post-launch season. Unsurprisingly, Season of the Joker was another miserable disappointment with its utter lack of story content, boring “new” missions, annoying grind to unlock the Joker as a playable character and audacity to charge for immediate access.</p>
<p><strong>1. Mass Effect Andromeda</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387468" src="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg" alt="mass effect andromeda" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/mass-effect-andromeda-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Of all the games to disappoint over the years, this one probably hurt the most. It&#8217;s not like<em> Mass Effect Andromeda</em> was the next mainline title in the franchise or one that had the budget and resources of <em>Mass Effect 2</em> and <em>3</em>. However, as the first new entry in five years, fans looked forward to it all the same. The potential for a new story and setting with an open-world twist also sparked interest. When<em> Andromeda</em> launched, it was quickly clowned for its bugs, facial animation and dialogue.</p>
<p>Those who dived deeper discovered barren planets, uninteresting characters who couldn&#8217;t hold a candle to the original heroes and a low-stakes plot. The underwhelming critical reception and sales wouldn&#8217;t outright kill the franchise entirely (as evidenced by the recent Legendary Edition and upcoming sequel), but it was the first time that fans began to question BioWare. Of course, <em>Anthem</em> happened, and the rest is history, but <em>Mass Effect Andromeda</em> hurt more.</p>
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		<title>Immortals of Aveum Dev Ascendant Studios Has Reportedly Furloughed Majority of its Staff</title>
		<link>https://gamingbolt.com/immortals-of-aveum-dev-ascendant-studios-has-reportedly-furloughed-majority-of-its-staff</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 12 Apr 2024 11:47:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ascendant Studios]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Immortals of Aveum]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=584311</guid>

					<description><![CDATA[Ascendant Studios previously laid off 45 percent of its staff following Immortals of Aveum's commercial failure last year. ]]></description>
										<content:encoded><![CDATA[<p>Ascendant Studios has reportedly been hit with another major blow. The studio, which released its debut title <em>Immortals of Aveum </em>last year, seems to have furloughed the &#8220;majority&#8221; of its staff, which means they have been placed on indefinite leave without pay, but continue to be employed by the company on paper.</p>
<p>The same was shared by Kris Morness on <a href="https://www.linkedin.com/feed/update/urn:li:activity:7183848897763569664/" target="_blank" rel="noopener">LinkedIn</a>, who was Principal Engineer at Ascendant Studios for nearly a year, before leaving the company and joining Phoenix Labs. As per Morness, around 30 people have been impacted by the furlough.</p>
<p>&#8220;Ascendant Studios has furloughed the majority of their staff,&#8221; Morness wrote. &#8220;I can&#8217;t imagine what that would be like as that is worse than getting laid off. It would be good to get eyes on people there looking for work. Stuff like this shouldn&#8217;t fly under the radar. Not sure what the numbers are like, but I&#8217;m probably guessing around 30 folks.&#8221;</p>
<p>Though Ascendant Studios has yet to officially confirm the same, Polygon reported Nicole Carpenter corroborated Morness&#8217; statement, writing on Twitter, &#8220;This lines up with what I&#8217;ve heard at <em>Immortals of Aveum </em>developer Ascendant studios- that a large portion of the staff was recently furloughed. Haven&#8217;t been able to confirm numbers, and Ascendant hasn&#8217;t responded to multiple requests for comment.&#8221;</p>
<p><a href="https://gamingbolt.com/immortals-of-aveum-reportedly-had-a-budget-of-125-million">Reportedly developed on a budget of $125 million</a>, when <em>Immortals of Aveum </em>launched last year, it was met with relatively lukewarm reception and disappointing sales, the latter of which was <a href="https://gamingbolt.com/immortals-of-aveum-developer-feels-packed-2023-release-schedule-100-contributed-to-disappointing-sales">attributed to a packed release schedule in 2023</a> by Ascendant Studios CEO Bret Robbins. Shortly afterward, the developer announced that it had <a href="https://gamingbolt.com/immortals-of-aveum-studio-lays-off-45-percent-of-its-employees">laid off roughly 45 percent of its staff</a>.</p>
<p><em>Immortals of Aveum </em>is available on PS5, Xbox Series X/S, and PC. Read our review of the game <a href="https://gamingbolt.com/immortals-of-aveum-review-looking-for-magic">through here</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">This lines up with what I’ve heard at Immortals of Aveum developer Ascedant Studios — that a large portion of the staff was recently furloughed. Haven’t been able to confirm numbers, and Ascendant hasn’t responded to multiple requests for comment. <a href="https://t.co/WNjcIJpOBH">pic.twitter.com/WNjcIJpOBH</a></p>
<p>&mdash; Nicole Carpenter (@sweetpotatoes) <a href="https://twitter.com/sweetpotatoes/status/1778099089344757944?ref_src=twsrc%5Etfw">April 10, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">584311</post-id>	</item>
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		<title>Immortals of Aveum is Set to Add HDR and FSR 3 Frame Generation on Consoles</title>
		<link>https://gamingbolt.com/immortals-of-aveum-is-set-to-add-hdr-and-fsr-3-frame-generation-on-consoles</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 02 Apr 2024 10:29:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ascendant Studios]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Immortals of Aveum]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=583373</guid>

					<description><![CDATA[Ascendant Studios' magic shooter will be the first game to implement FSR 3 frame generation on consoles. ]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/immortals-of-aveum-developer-feels-packed-2023-release-schedule-100-contributed-to-disappointing-sales">Immortals of Aveum</a> </em>may not have enjoyed the level of critical and commercial success that Ascendant Studios would have been hoping for – especially given its <a href="https://gamingbolt.com/immortals-of-aveum-reportedly-had-a-budget-of-125-million">significant development budget</a> – but the developer is continuing to update the game with new features. Ascendant Studio has announced (via <a href="https://www.eurogamer.net/digitalfoundry-2024-immortals-of-aveum-set-to-receive-hdr-and-fsr-3-console-frame-generation" target="_blank" rel="noopener">Digital Foundry</a>) that with upcoming updates, a couple more notable new features will be coming to the game&#8217;s PS5 and Xbox Series X/S versions.</p>
<p>First, patch 1.0.6.3 will add HDR support when it goes live later today. The same will be added to the shooter&#8217;s PC version with a &#8220;future update&#8221;, a date for which hasn&#8217;t been confirmed.</p>
<p>On top of that, update 1.0.6.4 will bring performance improvements through the use of AMD&#8217;s FSR 3 frame generation. That&#8217;s particularly notable because <em>Immortals of Aveum </em>is going to be the first game to implement FSR 3 frame generation on consoles. Meanwhile, the magic shooter&#8217;s PC version will also receive support for the latest version of the tech.</p>
<p>Ascendant Studios says patch 1.0.6.4 – which is being worked on in collaboration with Enduring Games – will release &#8220;in just a few short week&#8221;, though a specific date is unknown.</p>
<p><em>Immortals of Aveum </em>is available on PS5, Xbox Series X/S, and PC. It recently also became <a href="https://gamingbolt.com/immortals-of-aveum-and-minecraft-legends-are-free-with-playstation-plus-in-april">available via PlayStation Plus</a>. Read our review of the game <a href="https://gamingbolt.com/immortals-of-aveum-review-looking-for-magic">through here</a>.</p>
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		<title>Immortals of Aveum and Minecraft Legends Are Free with PlayStation Plus in April</title>
		<link>https://gamingbolt.com/immortals-of-aveum-and-minecraft-legends-are-free-with-playstation-plus-in-april</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 27 Mar 2024 18:46:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ascendant Studios]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Immortals of Aveum]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Minecraft Legends]]></category>
		<category><![CDATA[mojang]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Skul: The Hero Slayer]]></category>
		<category><![CDATA[southpaw games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=582851</guid>

					<description><![CDATA[They will be joined with roguelike platformer Skul: The Hero Slayer, with all games going live on April 2. ]]></description>
										<content:encoded><![CDATA[<p>Sony has <a href="https://blog.playstation.com/2024/03/27/playstation-plus-monthly-games-for-april-immortals-of-aveum-minecraft-legends-skul-the-hero-slayer/" target="_blank" rel="noopener">revealed</a> the three games that will be free for all PlayStation Plus subscribers in the month of May, and a couple of notable names are on the list. For starters, there&#8217;s <a href="https://gamingbolt.com/immortals-of-aveum-review-looking-for-magic"><em>Immortals of Aveum</em></a> (for PS5 users only), Ascendant Studios&#8217; single player magic FPS. CEO Bret Robins said in November last year that the game <a href="https://gamingbolt.com/immortals-of-aveum-dev-is-pretty-sure-it-will-come-to-game-pass-and-playstation-plus">would eventually be coming to subscription services</a>, and here it is. Now to see if it also launches for Game Pass.</p>
<p>Also coming to PlayStation Plus next month is <a href="https://gamingbolt.com/minecraft-legends-review-the-legend-of-heroes"><em>Minecraft Legends</em></a> (for both PS5 and PS4 players), Mojang Studios and Blackbird Interactive&#8217;s real-time action strategy spinoff, which released nearly a year ago. The third and final game for subscribers next month will be SouthPAW Games&#8217; 2021 roguelite action platformer, <em>Skul: The Hero Slayer</em> (for subscribers on all platforms).</p>
<p>All three games will become available for subscribers of all three PS Plus tiers on April 2, which means you have until April 1 to claim <a href="https://gamingbolt.com/sifu-destiny-2-the-witch-queen-f1-23-confirmed-for-ps-plus-in-march">the current set of games</a>.</p>
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		<title>Immortals of Aveum Reportedly Had a Budget of $125 Million</title>
		<link>https://gamingbolt.com/immortals-of-aveum-reportedly-had-a-budget-of-125-million</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 13 Feb 2024 08:23:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ascendant Studios]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Immortals of Aveum]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=578722</guid>

					<description><![CDATA[The first-person shooter's development costs were reportedly $85 million, with publisher EA spending another $40 million on marketing. ]]></description>
										<content:encoded><![CDATA[<p>As game development budgets <a href="https://gamingbolt.com/marvels-spider-man-2-had-a-total-budget-of-315-million">continue to balloon to an unsustainable degree</a>, we&#8217;re beginning to see an increasing number of prominent examples of titles that have failed to make a satisfactory return on their heavy investments. 2023&#8217;s <em>Immortals of Aveum </em>is one such game. Indie team Ascendant Studios&#8217; single player first-person shooter was billed as a full-fledged AAA experience, but in spite of its sheen and production value, the game failed to meet commercial expectations, <a href="https://gamingbolt.com/immortals-of-aveum-studio-lays-off-45-percent-of-its-employees">leading to nearly half of the studio&#8217;s workforce being laid off</a>.</p>
<p>Ascendant Studios CEO Bret Robbins would go on to say that <a href="https://gamingbolt.com/immortals-of-aveum-developer-feels-packed-2023-release-schedule-100-contributed-to-disappointing-sales">2023&#8217;s packed release schedule contributed to <em>Immortals of Aveum&#8217;s </em>disappointing sales</a>, and though that was very likely a factor, a developer who worked on the game has revealed the shooter&#8217;s development and marketing costs, and said that not only was the game unsuited to market demands (especially for its budget), but that it also failed to execute on its vision.</p>
<p>As per the developer, who spoke to <a href="https://www.ign.com/articles/ive-never-seen-it-this-bad-game-developers-explain-the-huge-layoffs-hitting-riot-epic-and-more" target="_blank" rel="noopener">IGN</a> anonymously, <em>Immortals of Aveum </em>had a development budget of $85 million, with publisher EA spending an additional $40 million to market the game, for total costs of around $125 million.</p>
<p>&#8220;At a high level, <em>Immortals</em> was massively overscoped for a studio’s debut project,&#8221; the developer said. &#8220;The development cost was around $85 million, and I think EA kicked in $40 million for marketing and distribution. Sure, there was some serious talent on the development team, but trying to make a AAA single-player shooter in today’s market was a truly awful idea, especially since it was a new IP that was also trying to leverage Unreal Engine 5. What ended up launching was a bloated, repetitive campaign that was far too long.&#8221;</p>
<p>In our review of the game, we gave it a score of 5/10, saying, &#8220;<em>Immortals of Aveum</em> starts promising but quickly suffers a litany of flaws. It does have some good-looking visuals but is often awkward when it&#8217;s not downright unwieldy to play.&#8221; Read the full review <a href="https://gamingbolt.com/immortals-of-aveum-review-looking-for-magic" target="_blank" rel="noopener">through here</a>.</p>
<p><em>Immortals of Aveum </em>is available on PS5, Xbox Series X/S, and PC. Ascendant Studios CEO Bret Robbins has said that the game is <a href="https://gamingbolt.com/immortals-of-aveum-dev-is-pretty-sure-it-will-come-to-game-pass-and-playstation-plus">likely to eventually release for Game Pass and PlayStation Plus</a>, but there have been no official announcements on that front thus far.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">578722</post-id>	</item>
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		<title>15 Most Disappointing Video Games of 2023</title>
		<link>https://gamingbolt.com/15-most-disappointing-video-games-of-2023</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 Jan 2024 18:09:09 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Atlas Fallen]]></category>
		<category><![CDATA[call of duty: modern warfare 3]]></category>
		<category><![CDATA[Crime Boss: Rockay City]]></category>
		<category><![CDATA[ea sports fc 24]]></category>
		<category><![CDATA[Exoprimal]]></category>
		<category><![CDATA[Flashback 2]]></category>
		<category><![CDATA[Forspoken]]></category>
		<category><![CDATA[Immortals of Aveum]]></category>
		<category><![CDATA[layers of fear]]></category>
		<category><![CDATA[Payday 3]]></category>
		<category><![CDATA[Quantum Error]]></category>
		<category><![CDATA[redfall]]></category>
		<category><![CDATA[Sonic Superstars]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[The Lord of the Rings: Return to Moria]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=573056</guid>

					<description><![CDATA[Regardless of all the hype and momentum behind these titles, they failed to live up to expectations or provide enjoyment.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or every game that exceeded our expectations this year, more than a few fell short. Some felt they should have offered more, even without all the hype, while others crashed and burned embarrassingly. There were some laughs and tears, but it&#8217;s still amazing how several anticipated titles failed to deliver.</p>
<p>Without further ado, here are our picks for the 15 most disappointing titles of this year.</p>
<p><strong>Forspoken</strong></p>
<p><iframe loading="lazy" title="15 MOST DISAPPOINTING Video Games of 2023 You Need To AVOID" width="500" height="281" src="https://www.youtube.com/embed/5Mh3tgf7ATc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>You could argue that<em> Forspoken</em> didn&#8217;t have much hope due to lackluster marketing and delays. Nevertheless, this was the newest title from Luminous Productions, with many of the team having worked on <em>Final Fantasy 16</em> and a PS5 console exclusive for two years.</p>
<p>Unfortunately, after the demo and with the game, <em>Forspoken</em> revealed itself to have shallow dialogue and irritating banter, a bland open world and an unlikable protagonist in Fray (which is a shame given how interesting the story becomes later). Such was the response to <em>Forspoken</em> that Luminous shut down and merged into Square Enix after its DLC,<em> In Tanta We Trust</em>.</p>
<p><strong>Redfall</strong></p>
<p><em>Hi-Fi Rush</em> and <em>Starfield</em> often come to mind when talking about the major Xbox exclusives this year. It&#8217;s not that everyone forgot about <em>Redfall</em>, but that they did so without much effort. At launch, Arkane Austin&#8217;s first-person co-op shooter had a suitably macabre setting and aesthetic to work off of but squandered it with tedious gameplay, completely barren environments with little to nothing going on, copious bugs, performance issues and a terrible plot with poor characterization.</p>
<p>Its quest design and so-called immersive sim elements are also an embarrassment. Subsequent updates have improved the experience, but<em> Redfall</em> is still a huge step down for Arkane Austin, especially after Prey.</p>
<p><strong>Quantum Error</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-561795" src="https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error.jpg" alt="quantum error" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error.jpg 2048w, https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>For all the strong survival horror titles that hit the mark this year, several missed the mark, and <em>Quantum Error</em> unfortunately qualifies. Despite some great lighting, the stealth gameplay feels tacked on and awkward, while the shooting is as generic as they come. The story could have been better if it wasn&#8217;t presented so poorly with its amateur cinematic angles and shoddy voice acting. <em>Quantum Error</em> ultimately feels like it warranted much more than the developer could deliver, bringing the whole product down.</p>
<p><strong>Flashback 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/07/Flashback-2_Jungle_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-558198" src="https://gamingbolt.com/wp-content/uploads/2023/07/Flashback-2_Jungle_01.jpg" alt="Flashback 2_Jungle_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/Flashback-2_Jungle_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/Flashback-2_Jungle_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/Flashback-2_Jungle_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/Flashback-2_Jungle_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/Flashback-2_Jungle_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/Flashback-2_Jungle_01-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Microids&#8217; sequel to the classic 2D platformer from Paul Cuisset shouldn&#8217;t have turned out this bad, but alas. Almost everything about the title is riddled with issues when it&#8217;s not just bad. Though the animations and aesthetics can be decent, the multitudes of bugs, horrendous aiming in combat, terrible dialogue, baffling armor mechanics, and half-hearted cover-based gameplay make you question everything. Perhaps the only mercy is that it isn&#8217;t too long&#8230;unless your save gets corrupted and you have to start over.</p>
<p><strong>Call of Duty: Modern Warfare 3</strong></p>
<p>It&#8217;s a meme of sorts to expect anything from <em>Call of Duty</em>, much less Activision, but this was a new Modern Warfare title. The previous two entries in the reboot trilogy offered some intriguing mechanics and memorable campaigns, even if the cracks were starting to show in the second entry. By comparison, <em>Modern Warfare 3&#8217;s</em> campaign falls apart almost immediately.</p>
<p>It&#8217;s mind-numbing Open Combat missions with boring objectives, a story that&#8217;s so by the numbers you can practically paint them in, a distinct lack of polish and embarrassing short playtime. This is from a franchise known to deliver quality cinematic campaigns more often than not. Zombies is slightly better, while multiplayer buckles under the weight of skill-based matchmaking, packet bursts and horrendous spawns.</p>
<p><strong>Payday 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-566450" src="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg" alt="Payday 3_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/09/Payday-3_01-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>At first, many were disappointed at being unable to play <em>Payday 3</em> due to servers going – and staying – down for days at a time. However, after finally getting into matches, even as crashes and disconnects occurred, many were let down by the challenge-based progression, the lack of a pre-game chat, no offline play while solo, no lobby browser, a clunky UI, etc. Though it&#8217;s received updates to alleviate several issues, like finally awarding Infamy Points on heist completion,<em> Payday 3</em> is still far from reaching the same heights as <em>Payday 2</em>.</p>
<p><strong>The Lord of the Rings: Return to Moria</strong></p>
<p><em>Return to Moria</em>, at least the start, is brimming with potential. This is a new adventure in The Fourth Age, with the Dwarves retaking their home and facing a shadowy curse as they explore its depths. Some mechanics were also pretty unique, but it all fell apart due to jank, poor combat, terrible AI, lack of freedom when mining and some shoddy building mechanics. What could have been a <em>Valheim</em>-esque adventure in Middle-earth is instead an awkward meandering.</p>
<p><strong>Crime Boss: Rockay City</strong></p>
<p>Proof positive that loading a game with Hollywood actors doesn&#8217;t equal success (and many of the performances aren&#8217;t even all that great). While the shooting isn&#8217;t terrible, it comes at the price of stealth and missions that encourage going guns-blazing more often than not. Throw in all the bugs, terrible writing, repetitive objectives and general lack of polish, and you have a disastrous title that&#8217;s more like <em>Takers</em> than <em>Heat</em>.</p>
<p><strong>Exoprimal</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/07/exoprimal-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-560334" src="https://gamingbolt.com/wp-content/uploads/2023/07/exoprimal-image-2.jpg" alt="exoprimal" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/exoprimal-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/exoprimal-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/exoprimal-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/exoprimal-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/exoprimal-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/exoprimal-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After playing the open beta,<em> Exoprimal</em> looked like it had potential as a dumb hack and slash heavy co-op game. However, the lack of content forced PvP, and somewhat repetitive objectives remained concerning up to the full release. Due to how the story works, events can feel disjointed, while the dialogue ranges from awkward to unfunny. There are some positives for those who want to smack dinosaurs and various improvements courtesy of patches, but <em>Exoprimal</em> feels like it could have done better with a stronger focus on pure co-op PvE.</p>
<p><strong>Immortals of Aveum</strong></p>
<p>A single-player-focused magical first-person shooter with an epic scale, talent like Gina Torres and an extensive campaign, that too with striking visuals? <em>Immortals of Aveum</em> seemingly promised it all and delivered on some fronts (Torres was quite good) but suffered with many others. Lackluster story-telling and graphical issues, particularly with HDR, made playing a headache in several ways. The shiny presentation couldn&#8217;t save the below-average gameplay with its damage-sponge enemies and an annoying gear grind. It&#8217;s a better experience technically after several patches, but far from delivering on the hype.</p>
<p><strong>Atlas Fallen</strong></p>
<p>You have to feel bad for titles like <em>Atlas Fallen</em>. Developed by Deck 13 of <em>The Surge</em> fame, it&#8217;s an action-adventure title with a double-A budget, a unique world and unique movement options (like sand surfing). The premise is wasted with underwhelming writing, and the combat, the most important aspect of the experience, is sluggish and shoddy. It also doesn&#8217;t help that the world doesn&#8217;t have much going on, even with some strong aesthetics on display.</p>
<p><strong>EA Sports FC 24</strong></p>
<p>It&#8217;s probably not that surprising in retrospect, given how the <em>FIFA</em> franchise fared over the years, but <em>EA Sports FC 24</em> was an opportunity for a fresh start. However, while the gameplay remains enjoyable, it doesn&#8217;t improve enough, much less advance the status quo. Career Mode is still a rote affair, the new interviews are incredibly lackluster, and the presentation feels like it&#8217;s slumming in certain places. Some positives, like PlayStyles and the new UI, are worth mentioning, but if you&#8217;re a hardcore FIFA player hoping for some evolution, <em>EA Sports FC 24</em> disappoints.</p>
<p><strong>Layers of Fear (2023)</strong></p>
<p><em>Layers of Fears</em>, renamed <em>Layers of Fear</em>, is a remake of <em>Layers of Fear</em> and<em> Layers of Fear 2</em>. Sounds confusing? It&#8217;s also a sequel with a new character, The Writer, who must link the stories together while dealing with the oddities of the Lighthouse. While the visuals look good, as Bloober Team&#8217;s other Unreal Engine 5 titles have, the bland gameplay and story-telling don&#8217;t form a cohesive whole. It&#8217;s not the worst horror game out there (Stray Souls would like a word), but many issues undermine the entire experience.</p>
<p><strong>The Last of Us Part 1 (PC)</strong></p>
<p>You&#8217;re probably wondering, understandably so, why <em>The Last of Us Part 1</em>, a remake of one of the greatest games ever made, is on this list. The answer lies in the PC version, which launched in a catastrophic state. Shader compiling took hours upon hours, broken textures rendered characters into monstrosities, performance issues abound, glitches, bugs, crashes – the list went on and on. It made for good comedic material, but those wanting to experience the classic on PC for the first time were far from amused (especially for the $70 price point). Months and months of continuous patching finally put it in a good place, but not without some questioning Sony&#8217;s PC porting efforts.</p>
<p><strong>Sonic Superstars</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/10/Sonic-Superstars_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-567899" src="https://gamingbolt.com/wp-content/uploads/2023/10/Sonic-Superstars_03.jpg" alt="Sonic Superstars_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/10/Sonic-Superstars_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/10/Sonic-Superstars_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/10/Sonic-Superstars_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/10/Sonic-Superstars_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/10/Sonic-Superstars_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/10/Sonic-Superstars_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After <em>Sonic Mania</em> and <em>Sonic Frontiers</em>, I looked forward to<em> Sonic Superstars</em>, with bright 3D visuals and gameplay in line with classic titles. While it felt good to play, some inconsistent Zone design, irritating boss battles and gimmicks overpowered the experience to an annoying degree. Other issues like the underwhelming music, boring Battle Mode and the new Special Stage also made it hard to warm up to. While not the worst game in the franchise (that honor still goes to <em>Sonic &#8217;06</em>), <em>Sonic Superstars</em> is underwhelming &#8211; a definite plateau in quality over more recent titles.</p>
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		<title>Top 15 Best Looking Unreal Engine 5 Games So Far</title>
		<link>https://gamingbolt.com/top-15-best-looking-unreal-engine-5-games-so-far</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Wed, 22 Nov 2023 12:34:35 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Ark: Survival Ascended]]></category>
		<category><![CDATA[desordre]]></category>
		<category><![CDATA[F1 Manager 2023]]></category>
		<category><![CDATA[Fort Solis]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[Immortals of Aveum]]></category>
		<category><![CDATA[Jusant]]></category>
		<category><![CDATA[layers of fear]]></category>
		<category><![CDATA[Lords of the Fallen]]></category>
		<category><![CDATA[Quantum Error]]></category>
		<category><![CDATA[remnant 2]]></category>
		<category><![CDATA[RoboCop: Rogue City]]></category>
		<category><![CDATA[Stray Souls]]></category>
		<category><![CDATA[Tekken 8]]></category>
		<category><![CDATA[THE FINALS]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=571353</guid>

					<description><![CDATA[The criteria for games to appear on this rundown is that they must be playable in some shape or form, for example either during beta or after full release. These games are ranked too, going from good to greatest.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>espite being announced over three years ago, its only now the first generation of Unreal Engine 5 games are starting to become more common. Epic’s latest iteration of their 3D creation tool showcases photorealistic visuals, global illumination, and tactile, immersive environments via its numerous technical innovations.</p>
<p style="text-align: center;"><strong><em>F1 Manager 2023</em></strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-558828" src="https://gamingbolt.com/wp-content/uploads/2023/07/f1-manager-2023-image-3-1024x576.jpg" alt="f1 manager 2023" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/f1-manager-2023-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/f1-manager-2023-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/f1-manager-2023-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/f1-manager-2023-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/f1-manager-2023-image-3-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/07/f1-manager-2023-image-3.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>There’re grumbles surrounding the graphical performance of <em>F1 Manager 2023</em> on console, with opinions centring on its visuals being a downgrade compared to 2022’s iteration. However, play on PC with graphic settings set to ultra and the splendour of Unreal Engine 5 comes to the fore – sun-glinting reflections bounce realistically off body work and helmets, and warbly heat haze rises from the tarmac. The pièce de resistance though is <em>F1 Manager 2023’s</em> new visor cam – visual flairs, dynamic head movement, and true-to-life depth of field make this driver’s eye-view the go-to camera angle to immerse yourself in the relentlessness of elite wheel-to-wheel racing.</p>
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