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	<title>In the Valley of Gods &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>In the Valley of Gods &#8220;On Hold For The Time Being&#8221; &#8211; Valve Designer</title>
		<link>https://gamingbolt.com/in-the-valley-of-gods-on-hold-for-the-time-being-valve-designer</link>
					<comments>https://gamingbolt.com/in-the-valley-of-gods-on-hold-for-the-time-being-valve-designer#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 26 Mar 2020 12:02:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[campo santo]]></category>
		<category><![CDATA[Half-Life: Alyx]]></category>
		<category><![CDATA[In the Valley of Gods]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Valve Corporation]]></category>
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					<description><![CDATA[Former Campo Santo member Chris Remo provides an update on the adventure title.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/In-the-Valley-of-Gods.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-436338" src="https://gamingbolt.com/wp-content/uploads/2020/03/In-the-Valley-of-Gods.jpg" alt="In the Valley of Gods" width="620" height="343" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/In-the-Valley-of-Gods.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/In-the-Valley-of-Gods-300x166.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/In-the-Valley-of-Gods-1024x567.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/In-the-Valley-of-Gods-768x425.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/In-the-Valley-of-Gods-1536x850.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Valve&#8217;s <em>Half-Life: Alyx</em> <a href="https://gamingbolt.com/half-life-alyx-review-a-watershed-moment-for-vr-gaming">recently became available</a> and scored big with critics. It&#8217;s the first title in the series to be in VR but also the first major single-player game from Valve in a long time. The team was composed of about 80 developers, <a href="https://gamingbolt.com/half-life-alyx-has-largest-single-development-team-in-valve-history">making it the company&#8217;s biggest yet</a>, and members of Campo Santo were included.</p>
<p>The kicker is that Campo Santo, which <a href="https://gamingbolt.com/firewatch-studio-acquired-by-valve-next-game-still-in-development">was acquired by Valve in 2018</a>, had halted its own project <a href="https://gamingbolt.com/in-the-valley-of-the-gods-is-firewatch-devs-next-game"><em>In the Valley of Gods</em></a> to <a href="https://gamingbolt.com/in-the-valley-of-gods-on-hold-due-to-half-life-alyx-and-other-valve-projects">work on <em>Half-Life: Alyx</em></a>. So with the latter out, is the team back to working on the first person adventure? Not quite. Former member Chris Remo, who&#8217;s now a designer at Valve, spoke to <a href="https://www.pcgamesn.com/in-the-valley-of-gods/on-hold" target="_blank" rel="noopener noreferrer">PCGamesN</a> and said that <em>In the Valley of Gods</em> is “on hold for the time being.”</p>
<p>“We were working on it when those of us from Campo Santo came up to Valve, and something we found over time was, in contrast to working on that game, Valve was a place with a lot of teams, a lot of projects, a lot going on.”</p>
<p>As per Remo, there wasn&#8217;t a &#8220;particular moment or decision&#8221; as such that resulted in this. Different people just began working on other things. Remo noted that, &#8220;I worked on <em>Underlords</em> for a bit. I’ve been working on <em>Half-Life: Alyx</em> now for a while. We just eventually came to a conclusion as a team like, ‘Oh, it looks like we’re all kind of working on other stuff right now. Let’s put this thing on hold for a bit and figure out over time what that means.’ Really, that was about it.”</p>
<p>It does create some uncertainty for the future of <em>In the Valley of Gods</em>, which looked to be another strong narrative in the vein of <em>Firewatch.</em> Nevertheless, all we can do is wait and see if Campo Santo decides to return to it. Stay tuned for more details in the meantime.</p>
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		<title>Firewatch Studio Acquired by Valve, Next Game Still in Development</title>
		<link>https://gamingbolt.com/firewatch-studio-acquired-by-valve-next-game-still-in-development</link>
					<comments>https://gamingbolt.com/firewatch-studio-acquired-by-valve-next-game-still-in-development#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 23 Apr 2018 11:30:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[campo santo]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[In the Valley of Gods]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=334295</guid>

					<description><![CDATA[Campo Santo will continue to work on In the Valley of Gods.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/In-The-Valley-of-The-Gods.jpg"><img decoding="async" class="aligncenter size-full wp-image-315258" src="https://gamingbolt.com/wp-content/uploads/2017/12/In-The-Valley-of-The-Gods.jpg" alt="In The Valley of The Gods" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/In-The-Valley-of-The-Gods.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/12/In-The-Valley-of-The-Gods-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Campo Santo, known for its critically acclaimed first person narrative-driven adventure <em>Firewatch</em>, has recently been purchased by Valve. The rather surprising announcement was revealed in a <a href="http://blog.camposanto.com/post/173170027579/campo-santo-news">blog post</a> over the weekend when the studio noted that it would shift to Bellevue, Washington.</p>
<p>There aren&#8217;t many changes at this point &#8211; the blog noted that the studio “maintain our jobs as video game developers”. To that, you can still expect its next game <em>In the Valley of Gods</em> to ship in 2019. Those who thought that joining with Valve would affect the game&#8217;s launch for consoles, Campo Santo said on Twitter that it wouldn&#8217;t. Thus far, <em>In the Valley of Gods</em> has only been announced for PC.</p>
<p>What motivated the desire to join the <em>Half-Life</em> and <em>Portal</em> developer? According to Campo Santo, “We had a series of long conversations with the people at Valve and everyone shared the satisfaction we take in working with people whose talents dwarf our own to make things we never thought possible.</p>
<p>“Both sides spoke about our values and how, when you get right down to it, we, as human beings, are hard-limited by the time we have left when it comes to making the things we care about and believe in.”</p>
<p>Valve revealed recently that it would begin <a href="https://gamingbolt.com/gabe-newell-says-valve-will-start-shipping-games-again">shipping games once more</a> after many years of managing Steam, supporting competitive titles like <em>Dota 2</em> and <em>Counter-Strike: GO</em>, and constantly denying that <em>Half-Life 3</em> was in development. Perhaps Campo Santo joining the studio could factor into that plan? Stay tuned for more information in the coming months.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Nope!</p>
<p>&mdash; Campo Santo (@camposanto) <a href="https://twitter.com/camposanto/status/987830554392330241?ref_src=twsrc%5Etfw">April 21, 2018</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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