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	<title>Interactive &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Hitman Gets New, Substantial Update, Adding Offline Profile Among Other Things</title>
		<link>https://gamingbolt.com/hitman-gets-new-substantial-update-adding-offline-profile-among-other-things</link>
					<comments>https://gamingbolt.com/hitman-gets-new-substantial-update-adding-offline-profile-among-other-things#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 28 Nov 2016 23:56:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Hitman]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=283842</guid>

					<description><![CDATA[It's like a complete overhaul.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/Hitman_01.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-241794 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/08/Hitman_01.jpg" alt="Hitman_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/Hitman_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/08/Hitman_01-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The first season of <em>Hitman</em> may have concluded, but IO Interactive are not about to rest on their laurels. They&#8217;ve, in fact, done the exact opposite, and released a brand new update for the game which adds and changes a whole lot.</p>
<p>The update, which comes in at 2.4GB on PS4, 2.1GB on PC, and a baffling 13.6GB on Xbox One, is mandatory and substantial, and brings with it the Offline Profile feature, which makes all items you collected while online available for use offline.</p>
<p>This update is apparently going to be the first of many substantial updates. The next one is allegedly due to release in December. You can check full patch notes for this update below:</p>
<p><strong>General Improvements</strong></p>
<p><strong>Offline Profile</strong><br />
All unlockable items that are earned when connected to the game’s servers, are now also saved to an ‘offline profile’, meaning that they can be used when in Offline Mode.<br />
Items include all mastery items; including weapons, gear, starting/pickup locations as well as Elusive Target suit rewards and Challenge Pack unlocks.<br />
Note: You must be connected to the game servers in order to acquire new unlocks.</p>
<p><strong>Stability Sweep</strong><br />
Fixed different issues across all locations that previously resulted in the game crashing or becoming unstable.</p>
<div><strong>Opportunity Completion Checkmark</strong></div>
<div>
<p>We’ve added functionality to mark an opportunity with a checkmark when it has been successfully completed, similar to how we show that a challenge has been completed.<br />
This will show you the completed opportunities at-a-glance and make it easier to track completion when trying to achieve the achievements/trophies linked to opportunities.</p>
<p><strong>Silent Assassin Rating Display</strong><br />
The scoring screen now displays “Silent Assassin” when a player completes a mission with that rating.</p>
<p><strong>Major Update to Statistics Page</strong><br />
The ‘Statistics’ page has been overhauled with a new visual design that displays the challenge completion, mastery level completion and overall location completion.</p>
<p><strong>Pause Menu</strong><br />
We’ve changed the background of the pause menu to be the current in-game moment, rather than the world map.</p>
<p><strong>Mission Accomplished Screen Update</strong><br />
When successfully completing a mission, the mission accomplished screen will now show the last frame of the exit sequence, rather than fading to black.</p>
<p><strong>Contracts Mode ‘Success State’</strong><br />
After playing a Contract, the menu will now show either a checkmark (complete) or a cross (fail) to show your status for the Contract.</p>
<p><strong>Improved consistency for Elusive Targets Challenge Images</strong><br />
The Elusive Targets Challenges now have a more consistent style.</p>
<p><strong>New IOI logo</strong><br />
We have a new studio logo, and now that’s in the game.</p>
<p><strong>Challenge Completed SFX</strong><br />
We added a subtle sound effect that plays when unlocking a challenge.</p>
</div>
<p><strong>Sarajevo Six Briefings [PS4 Only]</strong><br />
Briefings videos for The Mercenary and The Controller have been added to the game.</p>
<p><strong>Pull an Enemy</strong><br />
In this update, we’ve added the ability for 47 to pull people over balconies or out of windows, when he is hanging on a ledge or below the balcony/window.<br />
Unfortunately, there is a known issue for this move: NPC’s that see this move will not blame 47, even if they are looking directly at the NPC or at 47.<br />
For that reason, we will remove this ability with our December Update and fix this. It will then be re-introduced with a game update in January, around the same time as the disc release.</p>
<p><strong>Fixed Issues</strong></p>
<p><strong>Paris</strong></p>
<ul>
<li>Fixed an issue with trespassing whilst dressed as a Chef in Paris</li>
<li>Fixed issues that could cause multiple opportunities in Paris to fail, depending on 47’s actions</li>
<li>Fixed an issue where water splashes could be heard in certain areas of the attic in Paris</li>
<li>Fixed an issue where 47 could vault into an inaccessible location in Paris. The vault prompt has been removed</li>
<li>Fixed an issue that could cause the light rig in Paris to also cause damage in the basement</li>
</ul>
<p><strong>Sapienza</strong></p>
<ul>
<li>Fixed inconsistent trespassing boundaries in Sapienza</li>
<li>Fixed an issue where the ‘Mission Accomplished’ music could be heard during the cinematic following The World of Tomorrow.</li>
</ul>
<p><strong>Marrakesh</strong></p>
<ul>
<li>Fixed an issue that would cause the ‘Open Sesame’ opportunity in Marrakesh to fail, instead of being completed</li>
<li>Fixed inconsistent trespassing boundaries in Marrakesh</li>
<li>Fixed an issue that would cause the documents to be lost when using the ‘push’ prompt on Matthieu Mendola in ‘A House Built on Sand’.</li>
<li>Fixed an issue where the crowd and helicopter sounds could be heard in some parts of the tunnel in Marrakesh</li>
<li>Fixed an issue where starting combat in the school will alert all guards on the map in Marrakesh</li>
</ul>
<p><strong>Bangkok</strong></p>
<ul>
<li>Fixed an issue where Agent 47 could ‘blend-in’ without the correct disguise in Bangkok</li>
<li>Fixed an issue with the physics of a guitar stand in Bangkok.</li>
<li>Fixed an issue with clipping when wearing the Exterminator disguise in Bangkok.</li>
<li>Fixed an issue with an invisible wall in the atrium in Bangkok.</li>
<li>Fixed an issue where Jackie Carrington’s routine could get stuck in Bangkok.</li>
<li>Fixed an issue where guards that have spotted 47 trespassing in one disguise, would immediately attempt to arrest him when finding him in a non-trespassing area in a different disguise.</li>
</ul>
<p><strong>Colorado</strong></p>
<ul>
<li>Fixed an issue where the hay bale in Colorado would not drop when shot in certain places</li>
<li>Fixed an issue where a door in Sean Rose’s room could not be opened by Rose’s Room Key</li>
<li>Fixed an issue that could cause the Target Lockdown alert to trigger in Colorado without player action</li>
<li>Fixed an issue that could make it impossible to complete the Freedom Fighters mission in Colorado</li>
</ul>
<p><strong>Hokkaido</strong></p>
<ul>
<li>Fixed an issue where a kill involving the hot springs in Hokkaido would be classed as ‘Accident Fall’, it is now classified as a drowning kill</li>
</ul>
<p><strong>General</strong></p>
<ul>
<li>Fixed an issue where a gun rattling sound could be heard when crouching after dropping a weapon</li>
<li>Fixed an issue where a challenge notification would be displayed after the first kill in a mission</li>
<li>Fixed an issue where the weapon HUD would sometimes display incorrectly when using ‘minimal’ HUD settings</li>
<li>Fixed an issue where subtitles could still be seen in the Pause Menu</li>
<li>Fixed an issue with Cyrillic characters not rendering properly on the Contracts Briefing tile</li>
</ul>
<div>
<p><strong>PC-Specific Issues</strong></p>
<ul>
<li>Fixed an issue where the cinematics between missions could drop to as low as 19 fps</li>
<li>Fixed an issue where the selected GPU in the Game Launcher is not the one used by the game</li>
<li>Fixed an issue where some tabs in the ‘Replanning’ screen could not be selected with a mouse</li>
<li>Fixed an issue with unequipping an item during the ‘Planning’ phase</li>
<li>Fixed an issue in Marrakesh where heavy flickering in areas with artificial lighting would occur on specifics setups</li>
<li>Fixed an issue where the framerate could stutter during combat, primarily on DX12 setups</li>
</ul>
</div>
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		<title>LEGO Marvel Super Heroes Trailer Released</title>
		<link>https://gamingbolt.com/lego-marvel-super-heroes-trailer-released</link>
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		<dc:creator><![CDATA[Richie Reitzfeld]]></dc:creator>
		<pubDate>Mon, 22 Jul 2013 19:45:59 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Lego Marvel Super Heroes]]></category>
		<category><![CDATA[PS Vita]]></category>
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		<category><![CDATA[ps4]]></category>
		<category><![CDATA[TT Games]]></category>
		<category><![CDATA[Warner Bros Interactive]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=166094</guid>

					<description><![CDATA[The newest title in the LEGO game franchise.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">T</span>his past Saturday, Marvel Studios released a trailer for the upcoming LEGO Marvel Super Heroes game.</p>
<p>From the looks of things, we can expect all of our favorite members of The Avengers squad, plus a whole host of familiar faces. Reportedly, the plot begins with Silver Surfer crashing on earth, shattering his surfboard into several cosmically powerful blocks. This prompts Nick Fury to assemble the greatest heroes in the marvel Universe to find them… Unfortunately, the villains of the marvel Universe get wind as well; making for what we hope will be some superb Marvel crossover action.</p>
<p>The game play of LEGO Marvel Super Heroes will reflect that of previous releases in the LEGO series, most notably the LEGO Star Wars saga, and LEGO Batman 2. The signature action adventure game play with its puzzle solving mechanics intertwined with characters and plot from our favorite franchises is what makes fans continue to eat up the LEGO video game franchise.</p>
<p>LEGO Marvel Super Heroes is set to release October 18th, 2013 and will release across Windows, Nintendo DS, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, and the Xbox One.</p>
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		<title>Rumour: GTA V character bios leaked?</title>
		<link>https://gamingbolt.com/rumour-gta-v-character-bios-leaked</link>
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		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Tue, 29 Mar 2011 07:45:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GTA V]]></category>
		<category><![CDATA[Interactive]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Take Two]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=26286</guid>

					<description><![CDATA[A casting call by Take-Two interactive has apparently, leaked out details about what seems to be a recruitment drive for voice actors for a new project, which seems eerily similar to the Grand Theft Auto series. The details of the casting call can be found here and one of the characters mentioned in the list, James [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/03/gta_v1.jpg"><img decoding="async" class="size-full wp-image-26287 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/03/gta_v1.jpg" alt="" width="505" height="301" srcset="https://gamingbolt.com/wp-content/uploads/2011/03/gta_v1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2011/03/gta_v1-300x179.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>A casting call by Take-Two interactive has apparently, leaked out details about what seems to be a recruitment drive for voice actors for a new project, which seems eerily similar to the Grand Theft Auto series.</p>
<p>The details of the casting call can be found<strong><a href="http://www.actorspages.org/notice_details.php?pd_id=9022" target="_blank"> here</a></strong> and one of the characters mentioned in the list, <strong>James Pedeaston</strong>, has appeared in earlier GTA games, including GTA IV.</p>
<p>This all but confirms that this project is indeed the next yet-to-be-announced GTA title from Rockstar.</p>
<p>Do you think these are indeed characters from GTA V? Do let us know below.</p>
<p>Take-Two is yet to announce GTA V officially.</p>
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		<title>Tripwire Interactive To Port Games</title>
		<link>https://gamingbolt.com/tripwire-interactive-to-port-games</link>
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		<dc:creator><![CDATA[Acid]]></dc:creator>
		<pubDate>Wed, 19 May 2010 17:52:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[engine]]></category>
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		<category><![CDATA[KF]]></category>
		<category><![CDATA[Killing Floor]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[Red Orchestra]]></category>
		<category><![CDATA[Tripwire]]></category>
		<category><![CDATA[Unreal]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/05/19/tripwire-interactive-to-port-games/</guid>

					<description><![CDATA[Steam for Mac has started well with a few releases of major games, however prepare yourself for Killing Floor and Red Orchestra to also be ported to the Mac! Tripwire&#8217;s president John Gibson confirmed that both Red Orchestra and Killing Floor would indeed be released for the Mac. As well as the games Mac users [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/05/im-a-mac.jpg"></a><a href="https://gamingbolt.com/wp-content/uploads/2010/05/im-a-mac.jpg"><img decoding="async" class="size-large wp-image-8472  aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/05/im-a-mac-1024x640.jpg" alt="" width="505" height="285" /></a></p>
<p>Steam for Mac has started well with a few releases of major games, however prepare yourself for Killing Floor and Red Orchestra to also be ported to the Mac!</p>
<p>Tripwire&#8217;s president John Gibson confirmed that both <em>Red Orchestra</em> and <em>Killing Floor</em> would  indeed be released for the Mac. As well as the games Mac users will have use of all of the DLC packages available  for both titles via Steam, Achievements and  cross-platform multiplayer with the PC market, however a release date has not yet been confirmed.</p>
<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/05/kfdesktop.jpg"><img decoding="async" class="size-medium wp-image-8473  aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/05/kfdesktop-1024x640.jpg" alt="" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2010/05/kfdesktop-1024x640.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2010/05/kfdesktop-300x187.jpg 300w, https://gamingbolt.com/wp-content/uploads/2010/05/kfdesktop.jpg 1440w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
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