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	<title>intravenous 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Best Stealth Games of All Time [2024 Edition]</title>
		<link>https://gamingbolt.com/15-best-stealth-games-of-all-time-2024-edition</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Mon, 25 Nov 2024 17:01:50 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[63 days]]></category>
		<category><![CDATA[Assassin's Creed: Unity]]></category>
		<category><![CDATA[batman arkham city]]></category>
		<category><![CDATA[Dishonored]]></category>
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					<description><![CDATA[Stealth games are a rare occurrence these days, so finding really good ones is a tough ask. In this feature, we list 15 most recommend stealth games you need to experience.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s fair to say most stealth games nowadays aren’t built precisely around the act of infiltrating, killing, and evading undetected but instead include stealth as a viable option to navigate. For this reason, there’s a broader spectrum of game genres on this rundown than we’ve featured on previous stealth lists. There is a common thread though: each game on this rundown, when played stealthily, requires incisive, careful, considered approaches. A demand to utilise tools and techniques to complete objectives undetected. For stealth fans, there’s no bigger reward than that.  </p>
<p style="text-align: center;"><strong><em>Assassin’s Creed Unity</em></strong></p>


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<p>Most games these days includes mechanics to facilitate stealth, but oftentimes enemy AI is poorly implemented that you risk being detected no matter how hidden you are. <em>Assassin’s Creed Unity</em> isn’t perfect, but it’s arguably last gen’s best stealth experience due to thoughtful level design and enemy placement. There’re the token tools to distract guards, of course, but <em>Unity</em> has a surprising depth to character move sets. Understanding distinct animation length and noise emitted in low or high-profile moves is key, as is – perhaps counterintuitively – mastering non-lethal takedowns. </p>
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