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	<title>IO Interactive &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>007 First Light Limited Edition DualSense Announced, Pre-Orders Open April 17</title>
		<link>https://gamingbolt.com/007-first-light-limited-edition-dualsense-announced-pre-orders-open-april-17</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 09 Apr 2026 15:07:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[007 First Light]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641238</guid>

					<description><![CDATA[If you're looking to jump into IOI's origin story in style on May 27th, this new DualSense is surely the best way to do it.]]></description>
										<content:encoded><![CDATA[<p><em>007 First Light</em> wouldn&#8217;t be a James Bond game if you weren&#8217;t being as stylish about your spying as you could manage, right?</p>
<p>Sony has had the same idea, and the results of that train of thought have led to the <a href="https://blog.playstation.com/2026/04/08/first-look-at-the-007-first-light-limited-edition-dualsense-wireless-controller/" target="_blank" rel="noopener">announcement</a> of a very stylish limited edition of the DualSense controller. It&#8217;s a lovely shade of gold, a not-so-subtle homage to <em>Goldfinger</em>, with the game&#8217;s logo emblazoned on the touchpad. We&#8217;re quite excited to see one out in the wild, as it&#8217;s a design that&#8217;s quite catchy (and hopefully not as susceptible to drifting).</p>
<p>It&#8217;s definitely something Bond would use if he were to break the fourth wall and play the <a href="https://gamingbolt.com/007-first-light-wont-resolve-bonds-character-its-as-much-about-how-he-changes-mi6">beginning of his tryst</a> with MI6 himself. Of course, he&#8217;d probably appreciate precision, especially when having to <a href="https://gamingbolt.com/007-first-light-gameplay-director-details-every-way-the-team-pushes-the-player-forward">use every tool</a> at his disposal in a title intent on making the player <a href="https://gamingbolt.com/007-first-light-team-needs-you-to-feel-like-bond-and-improvise-without-breaking-character">feel as much like Bond as possible</a>.</p>
<p>Pre-orders for the controller begin on April 16th, and it launches alongside the game on May 27th (although you&#8217;re going to have to <a href="https://gamingbolt.com/007-first-light-team-needs-you-to-feel-like-bond-and-improvise-without-breaking-character">wait a little longer</a> to play it on the Nintendo Switch 2). There&#8217;s even a very cool trailer for the controller, which you can check out below.</p>
<p><iframe title="007 First Light Limited Edition DualSense Controller | PS5 &amp; PC" width="500" height="281" src="https://www.youtube.com/embed/UShkCOZXMqI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">641238</post-id>	</item>
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		<title>007 First Light&#8217;s Switch 2 Version Delayed to &#8220;Later This Summer&#8221;</title>
		<link>https://gamingbolt.com/007-first-lights-switch-2-version-delayed-to-later-this-summer</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 13:31:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[007: First Light]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641074</guid>

					<description><![CDATA[All other versions are on track as IOI looks forward to "bringing you the best experience possible across all platforms."]]></description>
										<content:encoded><![CDATA[
<p>After dropping a new narrative-focused dev diary for <em>007 First Light</em>, IO Interactive announced that it&#8217;s been delayed again…but only for Nintendo Switch 2. While the Xbox Series X/S, PS5, and PC versions are on track, the Switch 2 version will be available &#8220;later this Summer.&#8221;</p>



<p>As to the reason behind the delay, IOI didn&#8217;t go into specifics &#8211; only that it&#8217;s &#8220;looking forward to bringing you the best game experience possible across all platforms.&#8221;</p>



<p>Of course, this isn&#8217;t surprising to anyone who&#8217;s been keeping track of the development of games like <em>Borderlands 4</em>. While originally announced for Switch 2, it <a href="https://gamingbolt.com/borderlands-4s-nintendo-switch-2-port-development-has-been-paused">was put on hold</a>, allegedly due to <a href="https://gamingbolt.com/borderlands-4-on-switch-2-has-proven-a-challenge-paused-for-a-couple-of-months-now-rumor" data-type="post" data-id="636377">proving a &#8220;challenge&#8221; for &#8220;months&#8221;</a> up till that point.</p>



<p>Then there&#8217;s Bethesda&#8217;s <em>Starfield</em>, rumored to be launching for the platform and <a href="https://gamingbolt.com/starfields-nintendo-switch-2-port-may-not-ever-release-rumor">then seemingly set aside</a>. Recent reports indicate that it&#8217;s still in the works, but that <a href="https://gamingbolt.com/starfield-is-still-in-development-for-switch-2-but-it-hasnt-been-a-smooth-process-says-insider">the process has allegedly been far from smooth</a>. With the development team focusing on Free Lanes, <em><a href="https://gamingbolt.com/starfield-terran-armada-review-more-of-the-same" data-type="post" data-id="640945">Terran Armada</a></em> and <a href="https://gamingbolt.com/starfield-ps5-review-a-successful-cross-console-voyage" data-type="post" data-id="640944">the PS5 version</a>, one must wonder if it was stretched too thin.</p>



<p>Either way, we&#8217;ll need to wait for more details on <em>007 First Light&#8217;s</em> Switch 2 version. In the meantime, those on other platforms can look forward to playing it on May 27th. Head here for more details on how the development team is <a href="https://gamingbolt.com/007-first-light-wont-resolve-bonds-character-its-as-much-about-how-he-changes-mi6">approaching Bond</a>, including <a href="https://gamingbolt.com/007-first-light-team-needs-you-to-feel-like-bond-and-improvise-without-breaking-character">a reliance on improvisation</a> to prevent him from breaking character.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">007 First Light comes to PlayStation®5, Xbox Series X|S, and PC on May 27th, 2026, and Nintendo Switch 2 later this summer. We&#39;re excited to see players discovering James Bond&#39;s reimagined origin story, and we are looking forward to bringing you the best game experience possible…</p>&mdash; 007 First Light (@007GameIOI) <a href="https://twitter.com/007GameIOI/status/2041863487291294093?ref_src=twsrc%5Etfw">April 8, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<title>007 First Light Team Needs You to &#8220;Feel Like Bond&#8221; and Improvise Without Breaking Character</title>
		<link>https://gamingbolt.com/007-first-light-team-needs-you-to-feel-like-bond-and-improvise-without-breaking-character</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 18:48:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[007: First Light]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641004</guid>

					<description><![CDATA[Brawling, talking your way out of situations, sneaking around, gadgets - main writer Michael Vogt says these are "all valid choices." ]]></description>
										<content:encoded><![CDATA[
<p>IO Interactive has spoken at length about not only capturing the <a href="https://gamingbolt.com/007-first-light-wont-resolve-bonds-character-its-as-much-about-how-he-changes-mi6">essence of James Bond</a> in <em>007 First Light</em>, but also that of a younger, pre-00 agent. It offers multiple options to try and let players discover the joy in them working, but it wasn&#8217;t just a matter of <a href="https://gamingbolt.com/007-first-light-implements-many-learnings-from-hitman-but-bonds-approach-is-less-premediated">translating <em>Hitman&#8217;s</em> sandbox tactics over</a>.</p>



<p>As head writer Michael Vogt states in the latest episode of &#8220;Beyond the Light,&#8221; the development team wants players to have agency but also needs them to &#8220;feel like Bond&#8221; all the time. &#8220;In <em>Hitman</em>, you are kind of able to go spectacularly out of character at any given moment, but you can&#8217;t really do that with Bond. That feels wrong. He&#8217;s too established.&#8221;</p>



<p>Thus, instead of presenting different branching choices, it&#8217;s challenging players to improvise instead. &#8220;So, your Bond can be more of a brawler, or he can be clever and talk his way out of situations, or he can stealth around and use gadgets. Those are all valid choices,&#8221; says Vogt.</p>



<p>&#8220;So, we use choice as a way for players to feel clever and to think on their feet like a proper 00 agent, but without ever actually breaking character.&#8221;</p>



<p>That lack of branching also extends to conversations with other characters. There&#8217;s always going to be one mandatory option, but you can still explore other options and learn more about the world. &#8220;So it&#8217;s about how interested you are in this world, in this situation and characters. Part of the creative approach is also eavesdropping, especially in a social arena.</p>



<p>&#8220;There are a lot of similarities we did in <em>Hitman</em> where you have to listen in on conversations to obtain hints and unlock opportunities to solve a certain objective along the way.&#8221; As you&#8217;re exploring the environment and looking for ways to bypass an obstacle, you may meet other characters and thus expand your worldview. Rinse and repeat.</p>



<p>Since you&#8217;ll have the opportunity to <a href="https://gamingbolt.com/007-first-light-lets-you-replay-missions-with-additional-modifiers">replay missions with &#8220;additional modifiers,&#8221;</a> it&#8217;s also a great way to familiarize yourself with the mission before taking on more challenges. IO Interactive has yet to really dive into those modifiers or how they&#8217;ll work, so stay tuned for more details ahead of <em>007 First Light&#8217;s</em> <a href="https://gamingbolt.com/007-first-light-delayed-to-may-27th-2026">launch on May 27th</a> for PS5, Xbox Series X/S, PC, and Nintendo Switch 2.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Beyond the Light Episode 3 – Story Dev Diary" width="500" height="281" src="https://www.youtube.com/embed/qvHbQhAk8QY?start=387&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">641004</post-id>	</item>
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		<title>007 First Light Won&#8217;t &#8220;Resolve&#8221; Bond&#8217;s Character: &#8220;It&#8217;s As Much About How He Changes MI6&#8221;</title>
		<link>https://gamingbolt.com/007-first-light-wont-resolve-bonds-character-its-as-much-about-how-he-changes-mi6</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 16:01:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[007: First Light]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640985</guid>

					<description><![CDATA["Bond is someone who clearly grows and evolves, but he's not somebody who changes fundamentally," says main writer Michael Vogt.]]></description>
										<content:encoded><![CDATA[
<p>A new episode of &#8220;Beyond the Light&#8221; is available for IO Interactive&#8217;s <em>007 First Light</em>, a new standalone title based on the legendary James Bond, which also serves as an origin story. This time, the focus is on the narrative, as main writer Michael Vogt outlines the process and how the team approached his character.</p>



<p>After all, this is a younger version of Bond &#8211; one who&#8217;s fresh out of the army (with some brief snippets showcasing some of his dangerous missions) and joins MI6 to find his path. But even though he learns a lot along the way and matures, <em>First Light</em> isn&#8217;t looking to &#8220;resolve&#8221; his character.</p>



<p>&#8220;So, we are going to put him on a trajectory,&#8221; says Vogt. &#8220;But we&#8217;re not going to resolve the character in this game. I think to me, Bond is someone who clearly grows and evolves, but he&#8217;s not somebody who changes fundamentally. Rather, he has some innate qualities that make him an agent of change. You know, he changes the world, right? He does that all the time.&#8221;</p>



<p>And while he isn&#8217;t the posh yet jaded individual that we&#8217;ve seen in movies and books, there are some &#8220;inherent Bond qualities&#8221; present &#8220;from the get-go.&#8221; However, instead of transforming into the Bond we know and love, <em>First Light&#8217;s</em> story is &#8220;as much about how he changes MI6 and how he changes the characters around him.&#8221;</p>



<p>&#8220;Bond has heart, and he&#8217;s very tenacious, and he&#8217;s willing to take risks, and that actually changes the way MI6 operates in an era that is otherwise kind of risk-averse and data-driven. Our Bond definitely leans more on other people than we&#8217;re used to seeing. One, because he&#8217;s not a seasoned agent yet and he&#8217;s still learning the ropes and also because games are fundamentally different from film in that players spend a long time alone on the sticks,&#8221; said Vogt.</p>



<p>&#8220;So you do need that supporting cast to communicate the story, really. So Bond has several strong relationships throughout the campaign, some known and some new, and they each kind of affect him in different ways and play a role in how he develops as a character.&#8221;</p>



<p>We&#8217;ve already been introduced to several such figures, including M, Miss Moneypenny, Greenway <a href="https://gamingbolt.com/007-first-light-dev-diary-outlines-the-cast-including-alastair-mackenzie-as-q">and Q</a>, who&#8217;s especially interesting because he&#8217;s more of the &#8220;cool uncle figure.&#8221; Of course, it remains to be seen how the villains will affect Bond&#8217;s development. <a href="https://gamingbolt.com/007-first-light-gets-new-trailer-with-extended-look-at-music-legend-lenny-kravitz-as-bawma">Bawma (played by Lenny Kravitz)</a> and his rise from nothing is one example, but there&#8217;s also the unrevealed 009, who has betrayed the agency for unknown reasons.</p>



<p><em>007 First Light</em> launches on May 27th for PS5, Xbox Series X/S, PC, and Nintendo Switch 2.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Beyond the Light Episode 3 – Story Dev Diary" width="500" height="281" src="https://www.youtube.com/embed/qvHbQhAk8QY?start=288&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>IOI Ends MindsEye Publishing Deal With Build A Rocket Boy, Hitman Crossover Cancelled</title>
		<link>https://gamingbolt.com/ioi-ends-mindseye-publishing-deal-with-build-a-rocket-boy-hitman-crossover-cancelled</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 17 Mar 2026 22:09:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Build a Rocket Boy]]></category>
		<category><![CDATA[Hitman]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[MindsEye]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639423</guid>

					<description><![CDATA[Publishing rights for MindsEye are now exclusive to its maker, although what that could mean for the title continues to be a mystery.]]></description>
										<content:encoded><![CDATA[<p>The publishing deal that Build A Rocket Boy had with IOI Partners for <em>MindsEye</em> has come to an end, and the former is going to assume publishing duties for the title effective immediately. The news comes in the wake of a fresh round of layoffs, with the studio raising suspicions of <a href="https://gamingbolt.com/mindseye-studio-announces-more-lay-offs-blames-organized-espionage-and-corporate-sabotage">corporate espionage</a> being among the reasons its pilot project <a href="https://gamingbolt.com/mindseye-review-a-feast-for-the-eyes-a-headache-for-the-mind">failed to impress</a>.</p>
<p>A press release from IO Interactive announced the transition, stating that the two companies were working to ensure a smooth conclusion. &#8220;IOI Partners’ involvement with <em>MindsEye</em> comes to an end, except for any essential transitional functions required to transfer publisher-of-record status to Build A Rocket Boy&#8230;In light of this separation, the <em>Hitman</em> mission announced in June 2025, planned as a crossover event within <em>MindsEye</em>, will no longer be released. Both IOI Partners and Build A Rocket Boy recognize the anticipation this collaboration generated among the community and express their appreciation for the support shown by the players.&#8221;</p>
<p>Build A Rocket Boy continues to entertain collaborations with other partners; however, it turns out that the <a href="https://gamingbolt.com/mindseye-developer-parting-ways-with-io-interactive-hitman-collaboration-cancelled-rumor">rumors</a> regarding the <em>Hitman</em> collaboration&#8217;s cancellation turned out to be true. Whether or not that&#8217;s a disappointment to you depends on your excitement for the whole thing, but with <em>MindsEye</em> being as <a href="https://gamingbolt.com/what-the-hell-happened-to-mindseye">unimpressive</a> as it was, we&#8217;re probably not going to be feeling too bad about this one.</p>
<p>It&#8217;s unclear what the future holds for the embattled studio and its equally troubled game. However, perhaps things could improve once the <a href="https://gamingbolt.com/mindseyes-10-year-plan-is-ambitious-but-can-the-developers-pull-it-off">ambitious ten-year plan</a> from the studio&#8217;s co-CEO Leslie Benzies comes into effect and revitalizes it. We&#8217;re not holding our breath, though, especially with Benzies <a href="https://gamingbolt.com/mindseye-studio-co-ceo-takes-temporary-leave-former-employees-call-out-leadership">having taken a temporary leave of absence</a>.</p>
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		<title>007 First Light Dev Diary Outlines the Cast, Including Alastair Mackenzie as Q</title>
		<link>https://gamingbolt.com/007-first-light-dev-diary-outlines-the-cast-including-alastair-mackenzie-as-q</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 18:49:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[007: First Light]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638554</guid>

					<description><![CDATA[Professor, inventor, and a friend to Bond, Q also serves as a mentor to Bond while having a "few tasty moves under his belt."]]></description>
										<content:encoded><![CDATA[
<p>IO Interactive&#8217;s <em><a href="https://gamingbolt.com/007-first-light-discusses-bonds-immaturity-and-skills-in-latest-story-trailer">007 First Light</a></em> treads a fine line between paying homage to the novels and movies while presenting <a href="https://gamingbolt.com/007-first-light-is-an-origin-story-because-the-studio-doesnt-want-to-adapt-a-james-bond-movie">an original story about James Bond&#8217;s origins</a>. In a new Beyond the Light developer diary, the team outlines M (played by Priyanga Burford), Miss Moneypenny (Kiera Lester) and newcomer Greenway. However, we also get to learn more about Q, played by Alastair Mackenzie of <em>Andor</em> fame.</p>



<p>The Pierce Brosnan era of Bond has primarily featured an older Q, one who baulks at his antics but also has a kind of &#8220;twinkling&#8221; in his eye, a sense of wonder at inventing. That same sense is present in <em>007 First Light</em>, but this time, he&#8217;s slightly younger, more fitting the &#8220;cool uncle figure&#8221; that Mackenzie saw him as when growing up.</p>



<p>&#8220;<em>First Light</em> is, as I say, more of an origin story. We see him as a slightly younger man, and we see him as somebody who&#8217;s experienced in the field. He has to teach Bond how to become an agent effectively. He&#8217;s more of a kind of teacher-mentor figure. There&#8217;s a lot of tech involved.</p>



<p>&#8220;You know, he kind of likes to mess around a bit, and Q has to keep him in check and remind him that he has a job to do, and he has to do it properly, and he can&#8217;t mess around with these gadgets because they&#8217;re dangerous, and he&#8217;s got to treat them with the respect and the care that they deserve. Our Q has to be someone who commands that kind of respect, has that sort of authority.</p>



<p>&#8220;He is the sort of professor and the teacher and the mentor, but is also a little bit of a twinkling of his eye as well, and he&#8217;s a friend of Bond as well.&#8221;</p>



<p>Interestingly, he also teases that Q has a &#8220;few tasty moves under his belt&#8221; that he can use when necessary. &#8220;Q would not be where he is today if he were not experienced in the field himself,&#8221; says Mackenzie.</p>



<p>As for Greenway, he&#8217;s also a mentor figure, but one who&#8217;s not particularly high on Bond joining the 007 program. His impression of Bond is &#8220;someone who got lucky and should just, you know, keep walking,&#8221; as narrative and cinematic director Martin Emborg describes him.</p>



<p>There is a lot more information to glean, including lead and senior character artist Beatrice Harty explaining the process of designing villains like Bawma, scanning actors for their in-game characters, and more. Sadly, there are no hints on who 009 could be.</p>



<p><em>007 First Light</em> launches on May 27th for Xbox Series X/S, PS5, PC, and Nintendo Switch 2, so stay tuned for any updates on that front. In the meantime, you can check out <a href="https://gamingbolt.com/007-first-light-gets-new-trailer-with-extended-look-at-music-legend-lenny-kravitz-as-bawma">an extended version of Bawma&#8217;s reveal</a> with much more alligator action.</p>



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<iframe loading="lazy" title="Beyond the Light Episode 2 - Cast &amp; Character Dev Diary" width="500" height="281" src="https://www.youtube.com/embed/jcdYNryApSg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>007: First Light Gets New Trailer With Extended Look at Music Legend Lenny Kravitz as Bawma</title>
		<link>https://gamingbolt.com/007-first-light-gets-new-trailer-with-extended-look-at-music-legend-lenny-kravitz-as-bawma</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 27 Feb 2026 14:23:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[007: First Light]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638132</guid>

					<description><![CDATA[The latest trailer features a longer version of Bawma's monologue that we first saw in the trailer released back in December.]]></description>
										<content:encoded><![CDATA[<p>Just a couple of months after having <a href="https://gamingbolt.com/007-first-light-trailer-showcases-lenny-kravitz-as-the-villainous-bawma">first revealed</a> that music legend Lenny Kravitz would be playing the role of Bawma in IO Interactive&#8217;s upcoming <em>007: First Light</em>, the studio has now released a brand new trailer giving us a deeper look at the character. The trailer, which you can check out below, is an extended version of the previous one, giving us a longer version of Bawma&#8217;s monologue before he throws one of his traitorous henchmen into a pit of hungry crocodiles.</p>
<p>Bawma is seemingly going to be one of the antagonists in <em>007: First Light</em> that Bond has to deal with. He has been described as the leader of a black-market arms network that spans across the Western hemisphere, named Aleph. Much of his monologue in the trailer revolves around how greed can cause an infection that can affect the entirety of Aleph, and how such infections must be caught and fixed early.</p>
<p>Not only is Kravitz doing the voice work for Bawma, he is also providing motion capture, lending his mannerisms to the unpredictable arms dealer. The scene itself puts Bond in an elaborate trap much like you would expect from any other story in the franchise, with our protagonist and his MI6 mentor John Greenway dangling over the pit of crocodiles. Keeping with James Bond traditions, this is unlikely to be the end for our protagonist, as he will likely find a wily method of escaping this predicament.</p>
<p>Bawma is unlikely to be the only antagonist we get to grapple with throughout the story of <em>007: First Light</em>, especially since the story revolves around Bond&#8217;s hunt for agent 009. However, little has been revealed about this mysterious character.</p>
<p>The State of Play showcase from earlier this month also featured a brand new trailer for <em>007: First Light</em>, this time around focusing on <a href="https://gamingbolt.com/007-first-light-discusses-bonds-immaturity-and-skills-in-latest-story-trailer">the story and personality of James Bond</a>. The narration also included a few bits of action-packed gameplay sprinkled in, giving us a look at different weapons and vehicles, including boats, cars and planes.</p>
<p>Just last week, gameplay director Andreas Krogh had spoken about how the title&#8217;s various systems will come together to <a href="https://gamingbolt.com/007-first-light-gameplay-director-details-every-way-the-team-pushes-the-player-forward">give players the true feeling of playing Bond</a>. The most important aspect for this is the concept of &#8220;forward momentum&#8221;.</p>
<p>&#8220;Forward momentum is one of these things where we just wanted to… Bond is really a character that thinks on his feet a lot, and we want to bring that into all our mechanics, both stealth and combat,&#8221; he explained.</p>
<p>&#8220;In combat, you see this in the way of us having a range of features that kind of closes the gap to enemies. So part of our close combat system is rushing an enemy, but also the ranged combat is like, okay, you might not have a million ammo for your guns, and that means you run low on ammo.&#8221;</p>
<p>&#8220;You have to pick up new ammo. How do you get new ammo? You get it from the enemies that are in front of you. So move forward to them. Use some of your closing the gap abilities. Disarm enemies. You get a new gun. Shoot that dry, throw your gun to the next one. Then he’s staggered. It’s easier to run up and take his gun again, or take his ammo and carry on from there and shoot more.&#8221;</p>
<p><em>007: First Light</em> is coming to PC, PS5, Xbox Series X/S and Nintendo Switch 2 on May 27th.</p>
<p><iframe loading="lazy" title="007 First Light – Lenny Kravitz Extended Cut" width="500" height="281" src="https://www.youtube.com/embed/5pr0V6hobME?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Milla Jovovich Plays The Latest Elusive Target in Hitman World of Assassination</title>
		<link>https://gamingbolt.com/milla-jovovich-plays-the-latest-elusive-target-in-hitman-world-of-assassination</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 26 Feb 2026 06:36:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[hitman: world of assassination]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638016</guid>

					<description><![CDATA[Bringing a bit of Resident Evil to the game, Lillith Deveraux’s debut brings unique mechanics and another target for Agent 47 to hunt.]]></description>
										<content:encoded><![CDATA[<p><em>Hitman World of Assassination</em> has just released a new trailer for its Patient Zero Requiem Elusive Target, featuring none other than Milla Jovovich as a character with some great skill at using the game&#8217;s Infection mechanic.</p>
<p>Lillith Deveroux rises to power from the ranks of Ether, a well-established name within the <em>Hitman</em> franchise&#8217;s lore. Only this time, it&#8217;s going to be quite the threat, as she turns anyone in her vicinity into dangerous drones, seemingly under her control in the trailer. That means more targets for you to take down in this tongue-in-cheek reference to the Raccoon City Incident, thanks to how quickly her virus spreads.</p>
<p>Jovovich is popular for her role as Alice in the films based on the games, and her presence in this unique twist is an interesting what-if moment. Although taking her down is certainly not going to be easy, it&#8217;s definitely looking to be very entertaining indeed. And with <em>Resident Evil Requiem</em> already celebrating 30 years of the franchise in style, the tribute to one of modern gaming&#8217;s classics could not have come at a better time.</p>
<p>Patient Zero Requiem is available now until March 24th. On a related note, <em>Resident Evil Requiem</em> is out tomorrow for Xbox Series X/S, PS5, PC, and Nintendo Switch 2. Check out <a href="https://gamingbolt.com/resident-evil-requiem-review-victory-lap">our review</a>, where we gave it a nine out of ten.</p>
<p><iframe loading="lazy" title="Hitman World of Assassination - Patient Zero Requiem Elusive Target | PS5, PS4 &amp; PS VR2 Games" width="500" height="281" src="https://www.youtube.com/embed/c6AlK1BTssw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>&nbsp;</p>
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		<title>007 First Light Gameplay Director Details Every Way the Team Pushes the Player Forward</title>
		<link>https://gamingbolt.com/007-first-light-gameplay-director-details-every-way-the-team-pushes-the-player-forward</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 22 Feb 2026 17:59:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[007: First Light]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637741</guid>

					<description><![CDATA["Bond is really a character that thinks on his feet a lot, and we want to bring that into all our mechanics, both stealth and combat."]]></description>
										<content:encoded><![CDATA[
<p>When IO Interactive first unveiled <a href="https://gamingbolt.com/007-first-light-gameplay-showcases-stealth-high-speed-car-chase-and-explosive-plane-boarding"><em>007 First Light&#8217;s</em> gameplay</a>, its experience with the <em>Hitman</em> titles was immediately apparent. Observing your environment for opportunities, using tools to distract or take down guards, employing stealth, the list goes on.</p>



<p>However, it quickly became apparent that James Bond would venture into other areas, including action-filled set-pieces, fast-paced driving and extensive CQC. <a href="https://gamingbolt.com/007-first-light-gameplay-will-be-based-on-forward-momentum-in-combat-and-stealth">&#8220;Forward momentum&#8221;</a> is a mantra from the development team. In a new cover story interview with Game Informer, gameplay director Andreas Krogh discusses how it combines with all the systems to make you feel like Bond.</p>



<p>&#8220;Forward momentum is one of these things where we just wanted to…Bond is really a character that thinks on his feet a lot, and we want to bring that into all our mechanics, both stealth and combat.</p>



<p>&#8220;In combat, you see this in the way of us having a range of features that kind of closes the gap to enemies. So part of our close combat system is rushing an enemy, but also the ranged combat is like, okay, you might not have a million ammo for your guns, and that means you run low on ammo.</p>



<p>&#8220;You have to pick up new ammo. How do you get new ammo? You get it from the enemies that are in front of you. So move forward to them. Use some of your closing the gap abilities. Disarm enemies. You get a new gun. Shoot that dry, throw your gun to the next one. Then he&#8217;s staggered. It&#8217;s easier to run up and take his gun again, or take his ammo and carry on from there and shoot more.&#8221;</p>



<p>That same &#8220;velocity&#8221; is something that the team is also trying to implement into the stealth &#8211; a significant departure from <em>Hitman,</em> where you would usually observe and then mull over your choices. It&#8217;s less about &#8220;letting you be in a cover to think for a long time&#8221; and more letting you &#8220;cover to observe your options once you have that, then use one of them, basically and probably one of them will create a situation that you can use for something else and carry on from there.&#8221;</p>



<p>Even the environment itself plays a role in all this, especially with the enhanced destruction. &#8220;Basically, it&#8217;s also in the environment interactions, where if you explode something, maybe something crumbles that creates a new path for you. Like showing you new options all the time because doing something will kind of drive you towards that option, which we then try to always make you go forward, basically in any given encounter.&#8221;</p>



<p>Thus far, we&#8217;ve seen Bond rush towards an enemy, knocking them over the edge and using their body to break his fall, and destroy a walkway which can be used to venture forth. However, you can leverage the environment in more subtle ways, like luring enemies into a room and then locking them in by lasering the doorknob.</p>



<p>With <em>007 First Light</em> <a href="https://gamingbolt.com/007-first-light-delayed-to-may-27th-2026">out on May 27th</a> for Xbox Series X/S, PS5, PC, and Nintendo Switch, it feels like we&#8217;re only scratching the surface of what players can accomplish as Bond. Stay tuned for more updates and check out the latest story trailer <a href="https://gamingbolt.com/007-first-light-discusses-bonds-immaturity-and-skills-in-latest-story-trailer">here</a>.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Exclusive: 007 First Light vs. Hitman – What&#039;s Different? | Cover Story Interview" width="500" height="281" src="https://www.youtube.com/embed/C2MTwTrcGtA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>007: First Light Gameplay Will be Based on &#8220;Forward Momentum&#8221; in Combat and Stealth</title>
		<link>https://gamingbolt.com/007-first-light-gameplay-will-be-based-on-forward-momentum-in-combat-and-stealth</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 16 Feb 2026 11:06:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[007: First Light]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637266</guid>

					<description><![CDATA[Gameplay director Andreas Krogh points out that, while Hitman was about stealth, Bond will focus more on constantly moving forward.]]></description>
										<content:encoded><![CDATA[<p>Considering the tendency of <em>James Bond</em> stories to end up with epic shoot outs and other action setpieces, it should come as no surprise that IO Interactive’s upcoming <em>007: First Light</em> will also focus on that aspect more than the studio’s forte of stealth gameplay. In an interview with <a href="https://gameinformer.com/feature/2026/01/27/007-first-light-the-legend-begins" target="_blank" rel="noopener">GameInformer</a>, gameplay director Andreas Krogh has spoken about the studio’s decision to make it more action oriented than the <em>Hitman</em> games, while still hanging on to some of the social stealth aspects that Agent 47 made famous in his own games.</p>
<p>Krogh describes the gameplay of <em>007: First Light</em> as being based on “forward momentum”, especially when compared to the slower-paced stealth-driven gameplay of the <em>Hitman</em> series. To keep the tempo of the Bond game high, the studio wants to give players enough options that the time they need to make decisions is drastically lower than in a typical <em>Hitman</em> level.</p>
<p>&#8220;<em>Hitman</em> was a game where we thought about [stealth] as puzzle design. We&#8217;re taking that same type of stealth into Bond,&#8221; he said. &#8220;But I will say an important difference is that in Bond, we are striving to do forward momentum gameplay all the time, both in combat and in stealth.”</p>
<p>“Where in <em>Hitman</em>, we had some setups where we wanted you to use some time to stake out the situation and maybe poke a little bit at it to see what happens. In Bond, you can use time to observe a situation, but it&#8217;s very evident there are options you can use right away, and you can just use them and see what happens and come forward. We want to reduce that decision-making time to always keep moving forward and be a little bit faster.”</p>
<p>While IO Interactive has made no secret of the fact that many of the things it had learned in the development of <em>Hitman</em> games were helping with the development of <em>007: First Light</em>, the studio has also spoken about how the upcoming game will be quite different. One such example came courtesy of cinematics and narrative director Martin Emborg, who noted that Bond&#8217;s game will have <a href="https://gamingbolt.com/007-first-light-needs-extra-narrative-focus-like-hitman-absolution-says-narrative-director">more focus on its narrative than the typical <em>Hitman</em> title</a>. He compared it to 2012&#8217;s <em>Hitman: Absolution</em>, which had plenty of story moments and cutscenes breaking up its gun-based combat and stealth-based gameplay.</p>
<p>“The reason for this approach is that the Bond experience is much more focused on narrative, and very often on a ticking clock of some kind – so leaving the player to their own devices in a World of Assassination style sandbox doesn’t cater to the needs of an action/adventure game like <em>007 First Light</em>,” explained Emborg. “Social stealth and infiltration are huge components of the game, but it simply needs that extra narrative focus that <em>Absolution</em> had.”</p>
<p><em>007: First Light</em> is coming to PC, PS5, Xbox Series X/S and Nintendo Switch 2 on May 27. For more details, <a href="https://gamingbolt.com/007-first-light-discusses-bonds-immaturity-and-skills-in-latest-story-trailer">check out its recent story trailer</a>, which focused on Bond’s character. PC players might also be interested in the fact that <a href="https://gamingbolt.com/lego-batman-legacy-of-the-dark-knight-joins-007-first-light-in-lowering-pc-ram-requirements">its RAM requirements have been lowered</a>.</p>
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